Various fixes

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2023-03-06 00:56:03 -05:00
parent 2abfed0783
commit 2c96be92e5
31 changed files with 1313 additions and 717 deletions

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@@ -27,7 +27,7 @@ An elongated crystal skull with 3 eye sockets (with the third lying in between a
- **The Ravager** is an Eye Tyrant creation responsible for the destruction of 32 different planes. The Ravager is capable of honing in on a plane via any type of portal or color pool, passing through, and then destroying the plane from the other side.
- **Dulara** was a material plane that was annihilated 738 years ago by the Eye Tyrant Ravager, along with its 25-million inhabitants. Itwas the last plane destroyed by the Ravager, as of year 5023 of the Common Astral Calendar.
- **Dulara** was a material plane that was annihilated 738 years ago by the Eye Tyrant Ravager, along with its 25-million inhabitants. It was the last plane destroyed by the Ravager, as of year 5023 of the Common Astral Calendar.
- **The Arcane Lords of Axion** were an ancient group of wizards thought to be the first to create a permanent stronghold in the astral plane. Established the Common Astral Calendar with the Purple Masters of Prasha 5023 years ago, leading to the creation of the Astral Trade Union. Founded the Axion Academy of Magicks in year 118 of the Common Astral Calendar. Vanished sometime after year 2045 of the Common Astral Calendar, circumstances unknown.

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---
title: The Helm of Immaculate Conservation (The Helm of Halos)
description: A magical helmet that grants an aura of divine protection to nearby allies.
date_pub: 2023-03-05T23:02:00-05:00
section: magic items
content_type: feature
short_code: mihoh
status: hidden
---
- aka The Helm of Beatific Bulwark
- aka The Helm of Halos
A polished silver helmet adorned with etchings of archaic runes of blessing and a small wing on each temple.
_Created by Ser Barrock the Ever-blessed, paladin of Nyden, for use in the first War of the Wurm, this helmet grants it's wearer (and all friendly humanoids within 60') divine protection in the form of a damage-absorbing halo (only visible to the wearer)._
**While worn**: Grants +1 to AC, and the wearer can see a glowing halo over every friendly humanoid within 60' (including himself).
**Halo effects**
- Can be seen by the wearer even in complete (non-magical) darkness.
- Dimly light 5-10' area around the character they're over (although it only affects the wearer's vision).
- Shatter when the character they're over would take damage or be killed by a hit, spell, or spell-like effect (like a Tyrant's eye beam), negating the damage taken.
- Shattered halos are restored the next morning at dawn.

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---
title: Magic Items
description: A small collection of magic items that can be encountered in the astral plane.
description: A (growing) list magic items that can be found across the multiverse.
date_pub: 2023-02-19T18:50:00-05:00
date_upd: 2023-03-06T00:48:00-05:00
section: magic items
content_type: feature
short_code: mi1
@@ -13,6 +14,7 @@ Below you'll find a small sampling of the magic items that can be encountered in
- [The Crystal Skull of Jund](./crystal-skull-of-jund.html) - A magical, elongated, and (apparently) nearly omniscient crystal skull.
- [Pet Rock](./pet-rock.html) - A magical rock that obeys its owner's commands.
- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html) - A magical ring that grants the wearer the ability to fire eldritch blasts.
- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html) - A cursed book about the Great Old Ones, written by a mad warlock.
- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html) - A magical sword that specializes in identifying and killing lycanthropes.
<!--

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---
title: Ring of the Scholar
description:
date_pub: 2023-03-04T02:57:00-05:00
section: magic items
content_type: feature
short_code: mrots
---
A simple silver band with an archaic symbol for knowledge on it.
**While worn**: Increases INT up to 4 points, to a maximum of 14.

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---
title: The Tome of Forbidden Whispers
description: A magical reference book for those that deal with device for navigating to a desired location on the astral plane.
date_pub: 2023-03-04T02:57:00-05:00
section: magic items
content_type: feature
short_code: mtofw
---
> I've seen this book up close twice, and neither person who held it is currently alive.
>
> But, it's more than that.... It's like the words themselves seem to worm their way into your brain as you read them... It can lead to some disquieting moments, to say the least.
>
> Avoid at all costs.
> <cite>--- PV</cite>
Written in common, this book is filled with the lunatic ravings of it's author, Malakyre, the Mad (the so-called "Whispering Warlock"). Rumors persist that messages about the Far Realms and its loathsomely angled gods are hidden within its pages.
- **Non-spell casters** - See the book as an oddly-written "reference guide" to several major (but mostly forgotten) Great Old Ones and Outer Gods from the Far Planes (+2 to Ability checks when researching).
- **Divine spell casters** - See the book as evil, regardless of alignment.
- **Arcane spell casters** - Add [Cause Fear](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Remove_Fear_(Cause_Fear)>) and [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP) to the list of spells they can prepare. The first time that either spell added this way is cast each day, the caster must **save versus spells** or spend the rest of the turn in a catatonic state, unable to move or attack.

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---
title: Magic Items - WIP
description: TBD
date_pub: 2023-02-19T20:59:00-05:00
section: magic items
content_type: feature
short_code: none
status: draft
---
- http://recedingrules.blogspot.com/2010/03/spell-like-effect-spur.html
_Armor of the Maestro_
- 2 5(3 2) 3 8 2 11
- Touch
- Roll Twice
- Utility
- Defense
- 30'
- 1 day
- Animate
- Sound
Bard armor that:
- turns a song into a "music elemental" (possibly based on the type of music)
- this could also function like a "summon X" spell
- these aren't in the SRD, are they in the advanced book? If not, I'd like to maybe think about adding them
- or something like the music fight in Doctor Strange 2 (turning music notes into weapons, or maybe little helpers?)
- also may have some degree of versatility, allowing for slightly different results based on the type of music
_Sword of Raining Stones_
- 3 1 1 7 9 6
- Distance
- Attack
- 10'
- 1-6 hours
- Evoke
- Earth
A sword that, once per day, can summon a small (10' radius) localized meteor storm over a point 10' away. Once summoned, it lasts 1d6 hours, can be moved at will (at a speed of 10' / round).
- What effect would this have?
- it's earth, so maybe something else? a large boulder?
- Once per day, can summon 1d6 small meteors, each of which can land at any you can see.
- Small, blazing orbs of earth and fire plummet to the ground at 1d6 points you can see. When the meteors hit, each deals 1d6 damage to every creature within 10' of where they land (save vs spells for half-damage).
- Once per day, the weilder can speak the command words to summons a rain of falling stones for 1d6 rounds, and any creature caught in it takes 2d6 damage each round (save vs spells for half, roll once for the duration)
_Helm of Halos_
- 2 3 6 8 8 18
- Touch
- utility
- 60'
- 1 day
- divine
- Humanoid
A helmet (+1 AC) for for lawful(-good) clerics and paladins that allows the wearer to see a halo around every friendly humanoid (human / demihuman) within 60'. The first time each humanoid with a halo is hit, that hit is negated, and their halo shatters, restored the next morning at dawn.
_The Ring of Zozridiz_
- 2 6(2 1 3) 1 10 4 16
- Touch
- Thrice
- Defense
- Attack
- Utility
- 10'
- Permanent
- Conjure
- Human
No idea.
- Maybe a demon bound to a piece of armor / talisman / something (like a black, oily gauntlet) that spreads over it's wielder, granting them +1 attack, +1 AC, and +1 to all saving throws
- a magic item with a hadar-like power to conjure tentacles (for attack / defense with an extra 10' reach)
- Even better - a demon bound to a ring which will grant the user +1 Atk / +1 AC / +10' reach
- makes their arms stretch, like Dhalsim (which looks weird and creepy)
- may also give them a demonic visage
- the demon keeps renegotiating their terms at the most inopportune moments
- may try to take over during combat and go a bit berserk
_Cloak of melting_
- 4 4 6 3 12 16
- Area Effect
- Transport
- 60'
- 1d6 rounds
- Transmute
- Human
Something that will allow everyone in 60' to melt and re-appear 60' away (in the same direction), and then which triggers again up to 1d6 times (at the beginning of each new round)
- cloak, crown, ring, amulet
_The Gauntlets of Balance_
- 2 5(3 1) 2 10 8 13
- Touch
- Twice
- Utility
- attack
- 20'
- Permanent
- Divine
- Infernal
- what about a set of gloves - one divine, one infernal?
- can only be wielded by neutral aligned beings
- maybe the infernal one gives an attack bonus against divine beings, and the divine one does the opposite, but only while both are worn?
- either can be used as a +1 weapon for 1d6+1 damage (1d6+3 vs opposite?)
- what's the utility? lay on hands?
- maybe the infernal one inflict wound (1d6), the divine one heals (1d6)
- what's the limit for the healing?
- maybe using one more that the other pulls you towards law or chaos?
_Jadwirm's Shrinking Circle_ - 4 5(4 3) 7 8 12 3
- Area Effect
- Twice
- Transport
- Utility
- 70'
- 1 day
- Transmute
- Mineral
- a black-iron ring with 4 small gems spaced evenly around the ring
- Maybe something like drawmij's instant fortress? Can shrink all the non-organic material in a 70' radius down to a 7" circle, which can then be made bigger on command.
- Set it down and say keyword 1 ("shrink?"), and all of the non-organic material within 70' gets pulled into it.
- It has a very small representation of what was around it now in the middle (same places, diff scale)
- each ability (shrink / grow) only works once per day
- 2 6(4 3 4) 3 8 6 3
- Touch
- Thrice
- Transport(x2)
- Utility
- 30'
- 1 day
- Dispel / Disappear
- Mineral
_The Soul Collector's Crossbow_
- a hellfire-imbued crossbow (black with veins of orange fire)
- whenever a creature is killed with the crossbow, a strange coin appears near the wielder
- It's a soulcoin (or a hellcoin)
- May be useful for trade if / when the party goes to hell
- Rolls
- 2 2 6 6 12 7
- Results
- Touch
- Defense
- 60'
- 1-6 hours
- Transmute
- Water
- Ideas
- turns up to 6 people into water - they mintain their basic shape, but become immune to non-agical damage
- Rolls
- 4 4 5 5 4 7
- Results
- AoE
- Transport
- 40
- 1-6 turns
- Conjure
- Water
- Ideas
- conjure a great sea-turtle (made of water) to carry a group on it's back for 1-6 turns
- Rolls
- 3 5 (2 3) 1 5 7 15
- Results
- Distance
- 1-4 x2
- Defense
- Utility
- 10
- 1-6 turns
- Distort
- Space/Dimension
- Ideas
- "Portal"-style portals - once activated, each gesture creates one or the other of a pair of portal - what goes into one comes out the other with the same speed
` - Once activated, portals can be made at will for the duration of the spell, and all remaining portals vanish when the spell ends. - portals can only be created up to 10' from caster, but once created, remain in place for the duration (or until dismissed)
- Rolls
- 2 3 3 5 1 13
- Results
- Touch
- Utility
- 30
- 1-6 turns
- Alter
- Infernal
- Ideas
- turn someone into a demon / devil for up to 6 turns
- Rolls
- 2 1 6 9 12 17
- Results
- Touch
- Attack
- 60
- 1-6 days
- Transmute
- Demi-human
- Ideas
- Something that transmutes things into demi-humans (or demi-humans into things)
- Rolls
- 4 2 2 3 10 5
- Results
- AoE
- Defense
- 20
- 1-6 rounds
- Shield
- Fire
- Ideas
- This sounds like Eric's shield on the D&D cartoon - a cavilier's shield that could block vs/ magical attacks / AoEs
- Maybe a 20' diameter ring of fire that grants some kind of AC bonus
- Rolls
- 4 1 8 6 3 2
- Results
- AoE
- Attack
- Sight
- 1 hour
- Compel
- Vegetable
- Ideas
- grows saprolings / treefolk out of the ground - they live for an hour, and then return to the soil
- or maybe just vines
2 4 4 7 7 14
- Touch
- Transport
- 40'
- 1-6 hours
- distort
- Time
- This strikes me as something that puts people into suspended animation for 1-6 hours and allows you to carry them without them realizing any time has passed.
- not sure how the touch / 40' come into it
- what if it's a bracelet that can "store" all creatures within 40' in it (giving the crystals a particular shine), and then can be worn by someone else
- after (1d)6 hours, the creatures reappear, the same distance they were from the bracelet when stored
2 4 3 5 10 9
- Touch
- Transport
- 30'
- 1-6 turns
- Shield
- Shadow
- what about something that covers a transport in a shroud of shadow? Or... protects it with a shield of shadow?
- why not both - generates a 30' diameter "shadow shield" that serves to both hide what's in the shield (and make it nearly invisible at night) AND protects it from harm (like a +2 to everything within the shield)?
- save this for the void lords? Or make it another hint / piece of the void lord puzzle that the PCs find?
- powerful, but fairly short duration (1d6 turns)
3 3 5 8 7 6
- Distance
- Utility
- 50'
- 1 day
- Distort
- Earth
- first idea was to make soemthign that can "fold" earth, but I'm having trouble imagining that, so...
- an item that turns a 10' wide cylinder of earth / rock (up to 50' long) into something passable - maybe it becomes liquid and you can swim it, maybe it turns it into an illusion?
- the hard part is the day - is that how long it lasts? Is it a one-off?