Various fixes
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@@ -44,11 +44,11 @@ Automatons have remarkable fortitude, represented as follows:
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### Sentry
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When an automaton takes a rest, they must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, the automaton appears inert, but is still concious and can see and hear as normal.
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When an automaton takes a rest, they must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, the automaton appears inert, but is still conscious and can see and hear as normal.
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### After Reaching 8th Level
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An automaton has the option of creating a [stronghold](https://oldschoolessentials.necroticgnome.com/srd/index.php/Strongholds), usually a secluded tower, although it may take another form based on the desires and goals of the automaton. This will often attract other automatons and/or friendly humanoids.
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An automaton has the option of creating a stronghold, usually a secluded tower, although it may take another form based on the desires and goals of the automaton. This will often attract other automatons and/or friendly humanoids.
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<div class="dividedTableWrapper levelTable">
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@@ -89,7 +89,7 @@ Felinar have a 2-in-6 chance of hearing noises (see [Dungeon Adventuring](https:
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### After Reaching 8th Level
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A felinar has the option of creating a [stronghold](https://oldschoolessentials.necroticgnome.com/srd/index.php/Strongholds) that will form the basis of a new community, attracting 2d6 felinar apprentices of 1st level. Felinar communities are usually located in the wilderness (typically a forested or jungle area).
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A felinar has the option of creating a stronghold that will form the basis of a new community, attracting 2d6 felinar apprentices of 1st level. Felinar communities are usually located in the wilderness (typically a forested or jungle area).
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### Felinar Level Progression
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@@ -56,7 +56,7 @@ Firfolk open even barred doors with ease. They are treated as the next highest S
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### After Reaching 8th Level
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A firfolk has the option of creating a [stronghold](https://oldschoolessentials.necroticgnome.com/srd/index.php/Strongholds) that will form the basis of a new community of firfolk. Firfolk communities are usually located in the wilderness (typically a forested or hilly area).
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A firfolk has the option of creating a stronghold that will form the basis of a new community of firfolk. Firfolk communities are usually located in the wilderness (typically a forested or hilly area).
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### Firfolk Level Progression
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@@ -12,15 +12,9 @@ Below, you'll find some unofficial character classes for Old School Essentials.
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- [Automaton](./automaton.html) - Mechanical beings powered by ancient, arcane magicks.
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- [Corsair](./corsair.html) - A sailor living a life of adventure on the high seas.
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- [Corsair, Astral](./astral-corsair.html) - A sailor living a life of adventure on the [astral plane](/astral)
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- [Dracokin](./dracokin.html) - Lizardfolk with distant relations dragons.
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- [Dracokin](./dracokin.html) - Lizardfolk with distant relations to dragons.
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- [Felinar](./felinar.html) - A race of anthropomorphic, catlike beings.
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- [Firfolk](./firfolk.html) - Magical, gray half-giants that live in harmony with nature.
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- [Mimikin](./mimikin.html) - A race of demihumans able to shift their physical forms at will.
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- [Tortokin](./tortokin.html) - Anthropomorphic, upright turtles.
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- [Warlock](./warlock.html) - Spellcasters that gain access to magic by making pacts with powerful, otherworldly beings
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<!--
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- [Bloodmage](./bloodmage.html) - Arcane spellcasters that use their own life force, rather than their memories, to cast spells.
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- [Planetouched](./planetouched.md)
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- [Summoner](./summoner.md)
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-->
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