Update to 0.15

Prep for One Night in Ravenloft
Add lots of magic items
This commit is contained in:
Eric Woodward 2024-10-27 00:57:40 -04:00
parent 41d11390bc
commit 29b8107409
38 changed files with 516 additions and 56 deletions

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@ -1,6 +1,6 @@
{ {
"name": "planar-vagabond", "name": "planar-vagabond",
"version": "0.14.6", "version": "0.15.0",
"description": "", "description": "",
"main": "index.js", "main": "index.js",
"scripts": { "scripts": {

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@ -97,4 +97,4 @@ Can change into other forms at will.
- May be permanently killed by: - May be permanently killed by:
- a stake in the heart, - a stake in the heart,
- being immersed in water for 1 turn, - being immersed in water for 1 turn,
- being reduced to 0hp without an available coffin nearby. - being reduced to 0 hp without an available coffin nearby.

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@ -0,0 +1,5 @@
### Booster Abilities
- Wearer may say a command word to use a charge and move at a base speed of INT x 10 yards / round for the next turn.
- Wearer may say a command word to use a charge and double their base speed to INT x 20 yards / round until the end of the round.
- Wearer may say a command word to use 2 charges and triple their base speed to INT x 30 yards / round until the end of the round.

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@ -2,12 +2,12 @@
<div class="rulesMenu"> <div class="rulesMenu">
Version 0.11.2 / 2023-06-18 Version 0.15.0 / 2024-10-27
- [Basics](/rules/basics.html) - [Basics](/rules/basics.html)
- [Combat](/rules/combat.html) - [Combat](/rules/combat.html)
- [Adventuring](/rules/adventuring.html) - [Adventuring](/rules/adventuring.html)
- [Magic](/rules/magic.html) - [Magic](/rules/magic.html)
- [Referees Only](/rules/referees.html) - [Referees Only](/rules/referees.html)
</div> </div>

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### Spear Properties
- **Thrown**: May be thrown and used as a ranged weapon (20' / 40' / 60').
- **Versatile**: At start of combat round, if offhand is free, may choose to have spear deal 1d8 base damage for that round while gaining the following properties:
- **Slow**: Always attacks last in a round.
- **Two-handed**: Requires two hands to use.

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@ -11,7 +11,7 @@ _Greetings, adventurers!_
_You are cordially invited to spend a brisk autumn evening with Count Strahd von Zarovich in his mountaintop abode, Castle Ravenloft..._ _You are cordially invited to spend a brisk autumn evening with Count Strahd von Zarovich in his mountaintop abode, Castle Ravenloft..._
On **Sunday, October 27, 2024**, I plan on running the 2nd annual session of **One Night in Ravenloft**, the terrifying one-shot version of the classic horror adventure, Ravenloft, and I'm looking for interested players. On **Sunday, October 27, 2024, from 1p-5p(-ish) ET**, I plan on running the 2nd annual session of **One Night in Ravenloft**, the terrifying one-shot version of the classic horror adventure, Ravenloft, and I'm looking for interested players.
This is the same game that I ran last year, but with randomized changes and "win conditions" to make each run through a little different (plus some encounter re-balancing, following last year's cakewalk). The game promises action, horror, comedy, and several terrifying _new_ surprises. This is the same game that I ran last year, but with randomized changes and "win conditions" to make each run through a little different (plus some encounter re-balancing, following last year's cakewalk). The game promises action, horror, comedy, and several terrifying _new_ surprises.
@ -26,3 +26,22 @@ And now, the fiddly bits:
- As with last year, PCs can be any [race](https://www.planarvagabond.com/races/index.html) or [class](https://www.planarvagabond.com/classes/index.html) in OSE, BX, or from the Planar Vagabond site (although I'm always willing to entertain a custom race or class, if that's your thing). See [Character creation rules](/rules/basics.html#character-creation) for more info. - As with last year, PCs can be any [race](https://www.planarvagabond.com/races/index.html) or [class](https://www.planarvagabond.com/classes/index.html) in OSE, BX, or from the Planar Vagabond site (although I'm always willing to entertain a custom race or class, if that's your thing). See [Character creation rules](/rules/basics.html#character-creation) for more info.
So, once again I ask: _Do you have the courage to face the ancient evil that slumbers in Castle Ravenloft, and free the land from the curse of the mists by destroying the vile corruption once and for all? Will you join the likes of Jerakeen, Yogi the Bugbear, Charlie Knight, Maester Llewyn, and Gus the Party Bus in the hallowed halls of history? Or are you destined to become just another in a long line of fallen heroes, doomed by their overconfidence to serve as Strahd's undead minions until the end of time?_ So, once again I ask: _Do you have the courage to face the ancient evil that slumbers in Castle Ravenloft, and free the land from the curse of the mists by destroying the vile corruption once and for all? Will you join the likes of Jerakeen, Yogi the Bugbear, Charlie Knight, Maester Llewyn, and Gus the Party Bus in the hallowed halls of history? Or are you destined to become just another in a long line of fallen heroes, doomed by their overconfidence to serve as Strahd's undead minions until the end of time?_
### Magic Items
Each PC will begin with a single magic item from the list below.
- We don't want any duplicates, so once a magic item has been chosen, no one else can choose it.
- Also, please make sure you pick an item that your character can use. Some have class, race, and/or attribute restrictions (like Zormut, or the wands).
- Finally, note that **all magic item Usage Dies will begin at d4**. This means that the items will work _at least_ twice, but could work 3 or even 4+ times in the adventure (since you roll the die down a step on a 1 or a 2, there's a 50% chance with each roll of a d4 that it will roll to it's final charge).
**The Magic Items**
1. [Belt of Giant Strength](/magic-items/belt-of-giant-strength.html): A leather belt which grants its wearer the strength of a hill giant.
2. [Hand Crossbow of Distance](/magic-items/crossbow-of-distance-hand.html): A small crossbow capable of firing with double the normal range.
3. [Parguk, Trident of Submission](/magic-items//trident-of-submission-parguk.html): A trident that can of demoralizing opponents.
4. [Ring of Shielding](/magic-items/ring-of-shielding.html): A ring that transformw into a shield.
5. [Scalehunter](/magic-items/spear-scalehunter.html): A sentient spear with a hatred of dragons.
6. [Vozath, the Wizard's Wail](/magic-items/sword-vozath-the-wizards-wail.html): A sentient sword with a hatred of arcane spellcasters.
7. [Wand of Cold](/magic-items/wand-of-cold.html): A wand capable of creating cones of cold energy.
8. [Zormut, Gnomish Warscepter of Lordly Might](/magic-items/rod-of-lordly-might-zormut.html): A powerful magical rod capable of multiple unique features.

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@ -12,7 +12,7 @@ short_code: cbm
| | | | | |
| ----------------- | ------------------- | | ----------------- | ------------------- |
| **Requirements** | None | | **Requirements** | None |
| **Hit Dice** | 1d8 | | **Hit Dice** | 18 |
| **Maximum Level** | 14 | | **Maximum Level** | 14 |
| **Armor** | Leather, no shields | | **Armor** | Leather, no shields |
| **Weapons** | One-handed weapons | | **Weapons** | One-handed weapons |
@ -55,20 +55,20 @@ Can make animal sacrifices to heal.
| Level | XP | HD | Atk<br />Mod | Saving Throws ||||| Max<br />Spell<br />Level | | Level | XP | HD | Atk<br />Mod | Saving Throws ||||| Max<br />Spell<br />Level |
| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | ^^ | | ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | ^^ |
|:-------:|:-----------:|:-------:|:---------:|:----:|:----:|:----:|:----:|:----:|:---:| |:-------:|:-----------:|:-------:|:---------:|:----:|:----:|:----:|:----:|:----:|:---:|
| 1 | 0 | 1d6 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | | 1 | 0 | 1d8 | 0 | 13 | 14 | 13 | 16 | 15 | 1 |
| 2 | 2,500 | 2d6 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | | 2 | 2,500 | 2d8 | 0 | 13 | 14 | 13 | 16 | 15 | 1 |
| 3 | 5,000 | 3d6 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | | 3 | 5,000 | 3d8 | 0 | 13 | 14 | 13 | 16 | 15 | 2 |
| 4 | 10,000 | 4d6 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | | 4 | 10,000 | 4d8 | 0 | 13 | 14 | 13 | 16 | 15 | 2 |
| 5 | 20,000 | 5d6 | +2 | 13 | 14 | 13 | 16 | 15 | 3 | | 5 | 20,000 | 5d8 | +2 | 13 | 14 | 13 | 16 | 15 | 3 |
| 6 | 40,000 | 6d6 | +2 | 11 | 12 | 11 | 14 | 12 | 3 | | 6 | 40,000 | 6d8 | +2 | 11 | 12 | 11 | 14 | 12 | 3 |
| 7 | 80,000 | 7d6 | +2 | 11 | 12 | 11 | 14 | 12 | 4 | | 7 | 80,000 | 7d8 | +2 | 11 | 12 | 11 | 14 | 12 | 4 |
| 8 | 150,000 | 8d6 | +2 | 11 | 12 | 11 | 14 | 12 | 4 | | 8 | 150,000 | 8d8 | +2 | 11 | 12 | 11 | 14 | 12 | 4 |
| 9 | 300,000 | 9d6 | +5 | 11 | 12 | 11 | 14 | 12 | 5 | | 9 | 300,000 | 9d8 | +5 | 11 | 12 | 11 | 14 | 12 | 5 |
| 10 | 450,000 | 9d6+1 | +5 | 11 | 12 | 11 | 14 | 12 | 5 | | 10 | 450,000 | 9d8+1 | +5 | 11 | 12 | 11 | 14 | 12 | 5 |
| 11 | 600,000 | 9d6+2 | +5 | 8 | 9 | 8 | 11 | 8 | 6 | | 11 | 600,000 | 9d8+2 | +5 | 8 | 9 | 8 | 11 | 8 | 6 |
| 12 | 750,000 | 9d6+3 | +5 | 8 | 9 | 8 | 11 | 8 | 6 | | 12 | 750,000 | 9d8+3 | +5 | 8 | 9 | 8 | 11 | 8 | 6 |
| 13 | 900,000 | 9d6+4 | +7 | 8 | 9 | 8 | 11 | 8 | 6 | | 13 | 900,000 | 9d8+4 | +7 | 8 | 9 | 8 | 11 | 8 | 6 |
| 14 | 1,050,000 | 9d6+5 | +7 | 8 | 9 | 8 | 11 | 8 | 6 | | 14 | 1,050,000 | 9d8+5 | +7 | 8 | 9 | 8 | 11 | 8 | 6 |
[Level Advancement] [Level Advancement]

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---
title: Belt of Giant Strength
description: A magical belt that grants its wearer the strength of a giant.
date_pub: 2024-10-26T01:23:24.000-04:00
section: magic items
content_type: feature
short_code: m1bgs
---
<div class="imgWrapper">
![Belt of Giant Strength, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/belt-of-giant-strength.jpg 'Belt of Giant Strength')
</div>
A wide brown leather belt engraved with various arcane runes of strength and fastened with a large, simple gold clasp which grants the strength of a hill giant to its wearer.
- Wearer attacks as an 8 HD monster.
- When wearer hits, they inflict twice normal damage.

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@ -13,4 +13,4 @@ A finely-crafted short sword, acid-etched with archaic runes and the name _Beyza
### Abilities ### Abilities
- +2 to attack and damage rolls (1d6+2). - +2 to attack and damage rolls (1d6+2).
- Once per day, wielder can speak the command word (_Beyza_) while touching the sword and looking at target human, humanoid, or human-like creature within 60' to cast [Charm Person](/spells/charm-person.html) on that creature. - Once per day, wielder can speak the command word (_Beyza_) as a free action while touching the sword and looking at target human, humanoid, or human-like creature within 60' to cast [Charm Person](/spells/charm-person.html) on that creature.

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@ -4,6 +4,7 @@ description: A black cape with red and gold arcane symbols sewn into the trim.
date_pub: 2023-03-13T01:22:00-04:00 date_pub: 2023-03-13T01:22:00-04:00
section: magic items section: magic items
content_type: feature content_type: feature
short_code: gmc0m
status: hidden status: hidden
--- ---

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@ -0,0 +1,18 @@
---
title: Hand Crossbow of Distance
description: A magical crossbow with extended range.
date_pub: 2024-10-26T00:56:28.000-04:00
section: magic items
content_type: feature
short_code: m1hcd
---
A small crossbow of exceptional craftsmanship, made of a dark wood, and capable of firing with double the normal range.
- +1 to attack and damage (1d4+1).
- **Range**: 40' / 80' / 120'
### Hand Crossbow Properties
- **Light**: May be used in offhand when [dual-wielding](/rules/combat.html#dual-wielding).
- **Reload**: Takes a round to reload, can only be fired every other round.

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@ -9,31 +9,43 @@ short_code: m11
Below you'll find a growing list of magic items that can be found across the multiverse. Below you'll find a growing list of magic items that can be found across the multiverse.
- [Astral Compass](./astral-compass.html): A magical device for navigating to a desired location on the astral plane. - [Astral Compass](./astral-compass.html): A device for navigating to a desired location on the astral plane.
- [Bag of Holding](./sack-of-storing.html#bag-of-holding): A small sack with its own pocket dimension useful for storing things. - [Bag of Holding](./sack-of-storing.html#bag-of-holding): A small sack with its own pocket dimension useful for storing things.
- [Belt of Giant Strength](./belt-of-giant-strength.html): A leather belt which grants its wearer the strength of a hill giant.
- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning. - [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull. - [Crossbow of Distance, Hand](./crossbow-of-distance-hand.html): A small crossbow capable of firing with double the normal range.
- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): An elongated and (apparently) nearly omniscient crystal skull that knows much about the multiverse.
- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures. - [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
- [Feathers of Ferr'nym](./feathers-of-ferrnym/): Small, magical feathers which trigger an effect when tossed into the air. - [Feathers of Ferr'nym](./feathers-of-ferrnym/): Small feathers which trigger an effect when tossed into the air.
- [Handy Haversack](./sack-of-storing.html#handy-haversack): A backpack with several small pocket dimensions useful for storing things. - [Handy Haversack](./sack-of-storing.html#handy-haversack): A backpack with several small pocket dimensions useful for storing things.
- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies. - [The Helm of Immaculate Conservation](./helm-of-halos.html): A helmet that grants an aura of divine protection to nearby allies.
- [Immovable Rod](./immovable-rod.html): An iron rod with a rune at one end, capable of becoming magically fixed in place. - [Immovable Rod](./immovable-rod.html): An iron rod with a rune at one end, capable of becoming magically fixed in place.
- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely. - [Jar of Preserving](./jar-of-preserving.html): A device for capturing and preserving creatures indefinitely.
- [Lenses of Necroscopy](./lenses-of-necroscopy.html): A magical set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html). - [Lenses of Necroscopy](./lenses-of-necroscopy.html): A set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html).
- [Light Globe](./light-globe.html): A palm-sized round stone magically enchanted to produce light and wrapped in a sliding metal cover. Often seen on the astral plane. - [Light Globe](./light-globe.html): A palm-sized round stone magically enchanted to produce light and wrapped in a sliding metal cover. Often seen on the astral plane.
- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely. - [Lor'nath, Breaker of Darkness](./lornath-breaker-of-darkness.html): A sentient mace dedicated to stopping the [Kho'pru invasion](https://www.planarvagabond.com/campaigns/mini-campaigns/aeryon/isle-of-dread.html).
- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands. - [Mirror of Telepresence](./mirror-of-telepresence.html): A mirror that allows its user to view and speak with others remotely.
- [Parguk, Trident of Submission](./trident-of-submission-parguk.html): A trident capable of demoralizing opponents.
- [Pet Rock](./pet-rock.html): A rock that obeys its owner's commands.
- [Pouch of Stashing](./sack-of-storing.html#pouch-of-stashing): A tiny pouch with its own pocket dimension useful for storing things. - [Pouch of Stashing](./sack-of-storing.html#pouch-of-stashing): A tiny pouch with its own pocket dimension useful for storing things.
- [Ring of Animal Control](./ring-of-animal-control.html): A magical ring that grants its wearer tha ability to control animals. - [Ring of Animal Control](./ring-of-animal-control.html): A ring that grants its wearer tha ability to control animals.
- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants its wearer the ability to fire eldritch blasts. - [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A ring that grants its wearer the ability to fire eldritch blasts.
- [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A magical ring that prevents its owner from having their mind read. - [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A ring that prevents its owner from having their mind read.
- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost. - [Ring of Shielding](./ring-of-shielding.html): A ring that transform into a shield.
- [Sack of Storing](./sack-of-storing.html): A magic bag with its own pocket dimension useful for storing things. - [Ring of the Scholar](./ring-of-the-scholar.html): A ring that grants it's owner a small INT boost.
- [Sack of Storing](./sack-of-storing.html): A bag with its own pocket dimension useful for storing things.
- [Sai'ju, Blade of Quickness](./sword-of-quickness-saiju.html): A straight-edged short sword which allows its wielder to attack first in a combat round.
- [Sayka, Sword of Charming](./sayka-sword-of-charming.html): A short sword capable of casting [Charm Person](/spells/charm-person.html).
- [Scalehunter](./spear-scalehunter.html): A sentient spear with a hatred of dragons.
- [Thune, Rod of Parrying](./thune-rod-of-parrying.html): A metal rod which may be used to parry incoming attacks.
- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock. - [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock.
- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A magical sword that specializes in identifying and killing lycanthropes. - [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A longsword that specializes in identifying and killing lycanthropes.
- [Vah'ki, Flametongue of Dulara](./flaming-sword-vahki.html): A legendary longsword with a fire elemental bound to it. - [Vah'ki, Flametongue of Dulara](./flaming-sword-vahki.html): A legendary longsword with a fire elemental bound to it.
- [The Venger](./venger.html): A magical longsword that counter-attacks anyone who attacks its wielder. - [The Venger](./venger.html): A longsword that counter-attacks anyone who attacks its wielder.
- [Wand of Druidcraft](./wand-of-druidcraft.html): A magic wand for druids that creates various simple nature effects. - [Vozath, the Wizard's Wail](./sword-vozath-the-wizards-wail.html): A sentient longsword devoted to killing arcane spellcasters.
- [Wand of Illusions](./wand-of-illusions.html): A magic wand for arcane spellcasters that can create illusions as with the [Phantasmal Force](/spells/phantasmal-force.html) spell. - [Wand of Cold](./wand-of-cold.html): A wand capable of creating cones of cold energy.
- [Wand of Polymorph](./wand-of-polymorph.html): A magic wand for arcane spellcasters that can cast the [Polymorph Others](/spells/polymorph-others.html) and [Polymorph Self](/spells/polymorph-self.html) spells. - [Wand of Druidcraft](./wand-of-druidcraft.html): A wand for druids that creates various simple nature effects.
- [Whispering Stones](./whispering-stones.html): A pair of magical stones that allow their holders to cast [Whisper](/spells/whisper.html) between them. - [Wand of Illusions](./wand-of-illusions.html): A wand for arcane spellcasters that can create illusions as with the [Phantasmal Force](/spells/phantasmal-force.html) spell.
- [Wand of Polymorph](./wand-of-polymorph.html): A wand for arcane spellcasters that can cast the [Polymorph Others](/spells/polymorph-others.html) and [Polymorph Self](/spells/polymorph-self.html) spells.
- [Whispering Stones](./whispering-stones.html): A pair of stones that allow their holders to cast [Whisper](/spells/whisper.html) between them.
- [Zormut, Gnomish Warscepter of Lordly Might](./rod-of-lordly-might-zormut.html): A powerful rod capable of multiple unique features.

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@ -4,7 +4,7 @@ description: A magical, sentient mace devoted to stopping the Kho'pru invasion.
date_pub: 2024-07-14T20:40:38.000-04:00 date_pub: 2024-07-14T20:40:38.000-04:00
section: magic items section: magic items
content_type: feature content_type: feature
short_code: m1bdg short_code: lornath
status: hidden status: hidden
--- ---

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@ -0,0 +1,21 @@
---
title: Ring of Shielding
description: A silver ring that transforms into a metal shield.
date_pub: 2024-10-26T13:58:11.000-04:00
section: magic items
content_type: feature
short_code: m1r0s
---
<div class="imgWrapper">
![Ring of shielding, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/ring-of-shielding.jpg 'Ring of shielding')
</div>
A small silver band etched with arcane glyphs of protection and defense.
- Once during the wearer's combat turn, they may say the command word (_Beyza_) as a free action, at which point either:
- the ring grows into a small, lightweight, enchanted metal shield (strapped to arm that wore the ring), granting +2 AC; or
- the shield reverts into ring form.

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@ -0,0 +1,59 @@
---
title: Zormut, Gnomish Warscepter of Lordly Might
description:
date_pub: 2024-10-26T00:09:41.000-04:00
section: magic items
content_type: feature
short_code: zormut
---
<div class="imgWrapper">
![Zormut, Gnomish Warscepter of Lordly Might, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/zormut.jpg 'Zormut, Gnomish Warscepter of Lordly Might')
</div>
_Believed to have been forged by the legendary gnomish sorceress Breeza Briskheart for her lover and adventuring companion, Gornulas the Grinder, who would later become Gornulas the Barbarian King, Lord of the Howling Lands._
An exceptionally crafted golden rod, 3' long and 1" in diameter, with an ornate, spherical head and 8various small gems of different colors inlaid around it. When held by a character that can wield it, the gems glow slightly.
- Changes size to accommodate size of wielder, between 2' and 4' in length.
- +2 to attack and damage (1d8+2).
- -2 to attack if wielder is not a gnome and has STR of 15 or less.
- Can only be wielded by a non-spell casting character that can wield a spear, battle axe, and sword.
### Gems
Each gem inlaid on the shaft has a different color, and touching it activates a different effect.
- A gem may be activated by the wielder as a free action on their combat turn.
- Once activated, the gem remains active until another gem is touched by the wielder.
**Gems By Color (Property)**
- Red (Flaming Sword +1): A blade of pure fire erupts from the top of the sphere as the shaft shrinks to become a hilt.
- +1 to attack and damage rolls (1d8+1 / 1d10+1).
- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
- Can set things alight as a torch.
- Casts light as a torch (30' radius).
- Blue (Spear +2): A pointed tip springs from the top of the sphere, while the shaft lengthens.
- +2 to attack and damage rolls (1d6+2 / 1d8+2)
- Throwable (20 / 40 / 60)
- Orange (Battle Axe +3): A double-headed axe blade springs from the top of the sphere while the shaft lengthens.
- +3 to attack and damage rolls (1d8+3 / 1d10+3).
- White (Pole): A climbing pole up to 46' feet long springs from the top of the sphere, complete with 3" horizontal climbing bars along both sides and spikes at the top, just as spikes spring out from the bottom of the (now 4') shaft.
- If attached to a solid surface at both ends, can bear up to 4000 pounds weight.
- If too much weight is put on or the anchoring falters, the pole retreats into the sphere.
- Black (Orientation): Zormut returns to its default form as the wielder immediately learns their elevation (above / below ground-level) and which direction is north (if on a plane / world with a "north").
Touching each of the following gems returns Zormut to its default form and triggers a Usage Die check.
- Purple (Paralysis): Touched creature must **Save vs Paralyze** or be paralyzed for 1d6 + 3 turns.
- Yellow (Fear): Creatures within 60' cone (out to 30' wide end) must **Save vs Spells** or flee in terror for 1d10 + 5 rounds.
- Green (Life Drain): Touched creature must **Save vs Spells** or suffer 2d4 damage, with the wielder gaining that many hit points.
### Usage Die
- Starts at d10.
- After each use of Purple (Paralysis), Yellow (Fear), or Green (Life Drain), roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow of those gems becomes dimmer.
- When no more charges are left, the Red (Flaming Sword +1), Purple, Yellow, and Green gems cease to glow, and can't be used anymore.

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@ -0,0 +1,28 @@
---
title: Scarab of Protection
description: A magical amulet shaped like a scarab that can protect against various magicks.
date_pub: 2024-10-26T01:12:19.000-04:00
section: magic items
content_type: feature
short_code: m1s0p
---
<div class="imgWrapper">
![Scarab of protection created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/scarab-of-protection.jpg, 'Scarab of protection')
</div>
A small, golden medallion shaped like a beetle and inlaid with a single, round, glowing, white gem in the center.
- While held in hand for 1 round, an arcane inscription appears on the edge of the amulet revealing its nature.
- Wielder gains advantage on saves vs spells.
- Wielder is protected from all types of curses (including Finger of Death).
- Each curse that is nullified triggers a Usage Die check.
- When wielder fails a saves vs spells, can trigger a Usage Die check to turn that failure into a success.
### Usage Die
- Starts at d10.
- After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
- When no more charges are left, it becomes inert.

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@ -0,0 +1,36 @@
---
title: Scalehunter
description: A magical, sentient spear with a hatred of dragons.
date_pub: 2024-10-26T00:44:07.000-04:00
section: magic items
content_type: feature
short_code: gm1sh
status: hidden
---
A lightweight, metal spear tipped with a large, jagged spearhead and carved with arcane runes.
- +2 to attack and damage rolls (1d6+2 / 1d8+2).
- +3 to attack and damage rolls against dragons (1d6+3 / 1d8+3).
### Sentience
As a [sentient magic item](/rules/magic.html#sentient-items), Scalehunter has the following attributes:
- **Alignment**: Lawful
- **Communication**: Empathy
- **Purpose**: Kill all dragons.
#### Control
At certain crucial moments, Scalehunter can try to exert control over its wielder.
- When this happens, wielder must succeed on a **Save vs Spells** (-2, if wounded or acting in violation of its purpose) to prevent it from gaining control.
### Sensory Powers
- **Detect metals**: Wielder can name a type of metal and sense the direction to the nearest metal of that type within 60'.
- Blocked by lead.
- **Detect slopes**: Wielder can sense sloped floors in a 10' radius.
!!!include(weapons/spear-properties.md)!!!

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@ -0,0 +1,35 @@
---
title: Scalehunter
description: A magical, sentient spear with a hatred of dragons.
date_pub: 2024-10-26T00:44:07.000-04:00
section: magic items
content_type: feature
short_code: m1sh
---
<div class="imgWrapper">
![Scalehunter created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/scalehunter.jpg 'Scalehunter')
</div>
A lightweight, metal spear tipped with a large, jagged spearhead and carved with arcane runes.
- +2 to attack and damage rolls (1d6+2 / 1d8+2).
- +3 to attack and damage rolls against dragons (1d6+3 / 1d8+3).
### Sentience
As a [sentient magic item](/rules/magic.html#sentient-items), Scalehunter has the following attributes:
- **Alignment**: Lawful
- **Communication**: Empathy
- **Purpose**: Kill all dragons.
### Sensory Powers
- **Detect metals**: Wielder can name a type of metal and sense the direction to the nearest metal of that type within 60'.
- Blocked by lead.
- **Detect slopes**: Wielder can sense sloped floors in a 10' radius.
!!!include(weapons/spear-properties.md)!!!

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@ -0,0 +1,30 @@
---
title: Sayka, Sword of Charming
description: TBD
date_pub: 2024-09-29T20:48:45.000-04:00
section: magic items
content_type: feature
short_code: sayka
---
<div class="imgWrapper">
![Sayka, Sword of Charming, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/sayka-sword-of-charming.jpg 'Sayka, Sword of Charming')
</div>
A finely-honed silver short sword with decorative golden adornments, and a large purple gem which glows faintly from its ornate hilt.
- +2 to attack and damage rolls (1d6+2).
### Charm Person
Once per day, wielder can speak the command word (_Sayka_) while touching the sword and looking at target human, humanoid, or human-like creature within 60'.
- Target creature must **Save vs Spells** or be charmed as per the [Charm Person](/spells/charm-person.html) spell.
#### Usage Die
- Starts at d8.
- After each use, roll the current die, and on a 1-2, the die drops one step (d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
- When no more charges are left, the gem ceases to glow, and the sword loses all magical qualities.

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@ -0,0 +1,13 @@
---
title: Sai'ju, Blade of Quickness
description: A incredibly lightweight, finely-crafted short sword, acid-etched with archaic runes of speed.
date_pub: 2024-07-14T22:26:34.000-04:00
section: magic items
content_type: feature
short_code: saiju
---
A incredibly lightweight, finely-crafted, straight-edged short sword, etched with archaic runes of speed and the name _Sai'ju_ in an ancient elvish script, and held by a smooth, black grip.
- +2 to attack and damage (1d6+2).
- When beginning a combat round with this weapon ready, wielder always attacks first (as if they had won initiative).

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@ -0,0 +1,36 @@
---
title: Vozath, the Wizard's Wail
description: A magical, sentient sword devoted to killing arcane spellcasters.
date_pub: 2024-07-14T22:26:41.000-04:00
section: magic items
content_type: feature
short_code: gmvtww
status: hidden
---
An elvish blade of exceptional quality, edged in the finest silver and emblazoned with arcane symbols which glow slightly when the sword's powers are in use.
- +1 to attack and damage rolls (1d8+1 / 1d10+1).
- +2 to attack and damage rolls against arcane spellcasters (1d8+2 / 1d10+2).
### Sentience
As a [sentient magic item](/rules/magic.html#sentient-items), Vozath has the following attributes:
- **Alignment**: Neutral
- **Communication**: Empathy
- **Purpose**: Kill all arcane spellcasters.
#### Control
At certain crucial moments, Vozath can try to exert control over its wielder.
- When this happens, wielder must succeed on a **Save vs Spells** (-2, if wounded or acting in violation of its purpose) to prevent it from gaining control.
### Sensory Powers
- **Detect metals**: Wielder can name a type of metal and sense the direction to the nearest metal of that type within 60'.
- Blocked by lead.
- **Detect traps**: Wielder can sense traps within 10, up to three times a day.
!!!include(weapons/longsword-properties.md)!!!

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@ -0,0 +1,35 @@
---
title: Vozath, the Wizard's Wail
description: A magical, sentient sword devoted to killing arcane spellcasters.
date_pub: 2024-07-14T22:26:41.000-04:00
section: magic items
content_type: feature
short_code: vozath
---
<div class="imgWrapper">
![Vozath, the Wizard's Wail, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/vozath.jpg "Vozath, the Wizard's Wail")
</div>
An elvish blade of exceptional quality, edged in the finest silver and emblazoned with arcane symbols which glow slightly when the sword's powers are in use.
- +1 to attack and damage rolls (1d8+1 / 1d10+1).
- +2 to attack and damage rolls against arcane spellcasters (1d8+2 / 1d10+2).
### Sentience
As a [sentient magic item](/rules/magic.html#sentient-items), Vozath has the following attributes:
- **Alignment**: Neutral
- **Communication**: Empathy
- **Purpose**: Kill all arcane spellcasters.
### Sensory Powers
- **Detect metals**: Wielder can name a type of metal and sense the direction to the nearest metal of that type within 60'.
- Blocked by lead.
- **Detect traps**: Wielder can sense traps within 10, up to three times a day.
!!!include(weapons/longsword-properties.md)!!!

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@ -4,7 +4,7 @@ description: A Rod of Parrying for OSR gaming.
date_pub: 2024-03-11T18:07:59.000-04:00 date_pub: 2024-03-11T18:07:59.000-04:00
section: magic items section: magic items
content_type: feature content_type: feature
short_code: mrp short_code: thune
--- ---
<div class="imgWrapper"> <div class="imgWrapper">

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@ -0,0 +1,30 @@
---
title: Parguk, Trident of Submission
description: A magical trident able to demoralize foes.
date_pub: 2024-10-26T00:26:28.000-04:00
section: magic items
content_type: feature
short_code: parguk
---
<div class="imgWrapper">
![Parguk, Trident of Submission, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/parguk.jpg 'Parguk, Trident of Submission')
</div>
A fearsome-looking trident with a single, large, glowing, red gemstone set just below the tines, and the word _Parguk_ etched in orcish on the shaft.
- +1 to attack and damage rolls (1d6+1 / 1d8+1).
- On a successful hit, wielder can speak the command word (_Parguk_) as a free action.
- The target must **Save vs Spells** or become demoralized for 2d4 rounds.
- This triggers a Usage die check.
- Demoralized targets must immediately make a morale check (roll under) or surrender.
### Usage Die
- Starts at d12.
- After each use, roll the current die, and on a 1-2, the die drops one step (d12 -> d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
- When no more charges are left, it becomes inert.
!!!include(weapons/trident-properties.md)!!!

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@ -0,0 +1,26 @@
---
title: Wand of Cold
description:
date_pub: 2024-10-26T10:53:00.000-04:00
section: magic items
content_type: feature
short_code: m1w0c
---
A small wand made of a light grey wood and carved with blue runes.
- As long as at least one charge remains, the runes glow faintly while the wand is wielded.
- May only be used by an arcane spellcaster.
### Activation
When the wand is waved by an arcane spellcaster, a cone of freezing energy fires out of the tip
- Cone is 60' long and 30' wide at the far end.
- Creatures in cone take 6d6 damage or **Save vs Wands** for half.
### Usage Die
- Starts at d10.
- After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
- When no more charges are left, it becomes inert.

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@ -4,7 +4,7 @@ description:
date_pub: 2024-02-24T22:24:00.000-04:00 date_pub: 2024-02-24T22:24:00.000-04:00
section: magic items section: magic items
content_type: feature content_type: feature
short_code: m1wtfg short_code: gm1wtf
status: hidden status: hidden
--- ---

28
src/pages/races/human.md Normal file
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@ -0,0 +1,28 @@
---
title: Human (Race)
description: Bipedal ape descendants which makeup the bulk of the humanoid population on most planes.
date_pub: 2024-05-25T21:48:04.000-04:00
section: races
content_type: feature
short_code: rhh
---
[[toc]]
<div class='headlessTableWrapper'>
| | |
| --------------------- | --------------------------------------- |
| **Requirements** | None |
| **Ability modifiers** | +1 to any 2 abilities |
| **Languages** | Alignment, Common, any 1 other language |
</div>
Bipedal ape descendants which makeup the bulk of the humanoid population on most planes.
_This race is included to put humans an even playing field when compared with the other available races (without resorting to racial class limits)._
### Hearty
Gains +2 on **Save vs Death** rolls.

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@ -338,7 +338,7 @@ Characters can carry a number of "Important Items", based on their Strength (STR
- Packing or unpacking items takes 1 turn. - Packing or unpacking items takes 1 turn.
- Characters can carry a number of at-ready items up to their Strength (STR), to a minimum of 7. - Characters can carry a number of at-ready items up to their Strength (STR), to a minimum of 7.
- Additionally, characters may carry a number of packed items up to their Strength (STR), to a minimum of 7. - Additionally, characters may carry a number of packed items up to their Strength (STR), to a minimum of 7.
- Leather armor counts as 1 item, mail counts as 2 items, plate counts as 3 items. - Leather armor (with or without studs) counts as 1 item, chain mail and half plate each count as 2 items, and full plate counts as 3 items.
- 2-handed weapons count as 2 items. - 2-handed weapons count as 2 items.
- 100 coins or gems count as 1 item. - 100 coins or gems count as 1 item.
- Carrying more ready or packed items than allowed can be done, but movement is halved (or worse). - Carrying more ready or packed items than allowed can be done, but movement is halved (or worse).
@ -478,14 +478,16 @@ A creature's size is usually defined by one of the following categories based on
<div class="dividedTableWrapper"> <div class="dividedTableWrapper">
| Size | Max Height | Control Radius | | Size | Max Height | Max Weight | Control Radius |
| :--------: | :--------: | :------------: | | :--------: | :--------: | :----------: | :------------: |
| Tiny | 2' | 2.5' | | Diminutive | 1' | 1 lb | 1' |
| Small | 4' | 5' | | Tiny | 2' | 8 lbs | 2.5' |
| Medium | 8' | 5' | | Small | 4' | 60 lbs | 5' |
| Large | 16' | 10' | | Medium | 8' | 500 lbs | 5' |
| Huge | 32' | 15' | | Large | 16' | 4000 lbs | 10' |
| Gargantuan | 32'+ | 20'+ | | Huge | 32' | 32,000 lbs | 15' |
| Gargantuan | 64' | 250,000 lbs | 20' |
| Colossal | 65'+ | 250,001+ lbs | 30' |
[Creature Sizes] [Creature Sizes]

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@ -30,6 +30,7 @@ That having been said, fights do occur, and when they do, the following steps ar
- **Move**: Move up to full speed - **Move**: Move up to full speed
- If prone, use 1/2 movement to stand up. - If prone, use 1/2 movement to stand up.
- If _engaged_ with an enemy at the start of the move, must make a _fighting retreat_ or enemy gets free attack. - If _engaged_ with an enemy at the start of the move, must make a _fighting retreat_ or enemy gets free attack.
- If moving before at attack, up to 10' of movement can be "saved" to use after the attack finishes.
- **Action**: Do something, like _attack_, _defend_, _cast a spell_, or stowe an item. - **Action**: Do something, like _attack_, _defend_, _cast a spell_, or stowe an item.
- Spellcasters can't move after casting a spell. - Spellcasters can't move after casting a spell.