diff --git a/package.json b/package.json index a326818..5b044f6 100755 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "planar-vagabond", - "version": "0.14.6", + "version": "0.15.0", "description": "", "main": "index.js", "scripts": { diff --git a/src/assets/fragments/bestiary/vampire.md b/src/assets/fragments/bestiary/vampire.md index e4449ce..d2a549a 100644 --- a/src/assets/fragments/bestiary/vampire.md +++ b/src/assets/fragments/bestiary/vampire.md @@ -97,4 +97,4 @@ Can change into other forms at will. - May be permanently killed by: - a stake in the heart, - being immersed in water for 1 turn, - - being reduced to 0hp without an available coffin nearby. + - being reduced to 0 hp without an available coffin nearby. diff --git a/src/assets/fragments/magic-items/booster-abilities.md b/src/assets/fragments/magic-items/booster-abilities.md new file mode 100644 index 0000000..ef321db --- /dev/null +++ b/src/assets/fragments/magic-items/booster-abilities.md @@ -0,0 +1,5 @@ +### Booster Abilities + +- Wearer may say a command word to use a charge and move at a base speed of INT x 10 yards / round for the next turn. +- Wearer may say a command word to use a charge and double their base speed to INT x 20 yards / round until the end of the round. +- Wearer may say a command word to use 2 charges and triple their base speed to INT x 30 yards / round until the end of the round. diff --git a/src/assets/fragments/rules/menu.md b/src/assets/fragments/rules/menu.md index 0e7eae6..ec19d66 100644 --- a/src/assets/fragments/rules/menu.md +++ b/src/assets/fragments/rules/menu.md @@ -2,12 +2,12 @@
-Version 0.11.2 / 2023-06-18 +Version 0.15.0 / 2024-10-27 -- [Basics](/rules/basics.html) -- [Combat](/rules/combat.html) -- [Adventuring](/rules/adventuring.html) -- [Magic](/rules/magic.html) -- [Referees Only](/rules/referees.html) +- [Basics](/rules/basics.html) +- [Combat](/rules/combat.html) +- [Adventuring](/rules/adventuring.html) +- [Magic](/rules/magic.html) +- [Referees Only](/rules/referees.html)
diff --git a/src/assets/fragments/weapons/spear-properties.md b/src/assets/fragments/weapons/spear-properties.md new file mode 100644 index 0000000..e660528 --- /dev/null +++ b/src/assets/fragments/weapons/spear-properties.md @@ -0,0 +1,6 @@ +### Spear Properties + +- **Thrown**: May be thrown and used as a ranged weapon (20' / 40' / 60'). +- **Versatile**: At start of combat round, if offhand is free, may choose to have spear deal 1d8 base damage for that round while gaining the following properties: + - **Slow**: Always attacks last in a round. + - **Two-handed**: Requires two hands to use. diff --git a/src/assets/images/magic-items/belt-of-giant-strength.jpg b/src/assets/images/magic-items/belt-of-giant-strength.jpg new file mode 100644 index 0000000..6d0c272 Binary files /dev/null and b/src/assets/images/magic-items/belt-of-giant-strength.jpg differ diff --git a/src/assets/images/magic-items/parguk.jpg b/src/assets/images/magic-items/parguk.jpg new file mode 100644 index 0000000..cc91062 Binary files /dev/null and b/src/assets/images/magic-items/parguk.jpg differ diff --git a/src/assets/images/magic-items/ring-of-shielding.jpg b/src/assets/images/magic-items/ring-of-shielding.jpg new file mode 100644 index 0000000..3415194 Binary files /dev/null and b/src/assets/images/magic-items/ring-of-shielding.jpg differ diff --git a/src/assets/images/magic-items/saiju.jpg b/src/assets/images/magic-items/saiju.jpg new file mode 100644 index 0000000..18a86eb Binary files /dev/null and b/src/assets/images/magic-items/saiju.jpg differ diff --git a/src/assets/images/magic-items/sayka-sword-of-charming.jpg b/src/assets/images/magic-items/sayka-sword-of-charming.jpg new file mode 100644 index 0000000..ce7366a Binary files /dev/null and b/src/assets/images/magic-items/sayka-sword-of-charming.jpg differ diff --git a/src/assets/images/magic-items/scalehunter.jpg b/src/assets/images/magic-items/scalehunter.jpg new file mode 100644 index 0000000..f4ea820 Binary files /dev/null and b/src/assets/images/magic-items/scalehunter.jpg differ diff --git a/src/assets/images/magic-items/scarab-of-protection.jpg b/src/assets/images/magic-items/scarab-of-protection.jpg new file mode 100644 index 0000000..c5229ad Binary files /dev/null and b/src/assets/images/magic-items/scarab-of-protection.jpg differ diff --git a/src/assets/images/magic-items/vozath.jpg b/src/assets/images/magic-items/vozath.jpg new file mode 100644 index 0000000..821cd19 Binary files /dev/null and b/src/assets/images/magic-items/vozath.jpg differ diff --git a/src/assets/images/magic-items/zormut.jpg b/src/assets/images/magic-items/zormut.jpg new file mode 100644 index 0000000..16409ea Binary files /dev/null and b/src/assets/images/magic-items/zormut.jpg differ diff --git a/src/pages/campaigns/one-night/one-night-in-ravenloft.md b/src/pages/campaigns/one-night/one-night-in-ravenloft.md index e1e205c..7f8d65c 100644 --- a/src/pages/campaigns/one-night/one-night-in-ravenloft.md +++ b/src/pages/campaigns/one-night/one-night-in-ravenloft.md @@ -11,7 +11,7 @@ _Greetings, adventurers!_ _You are cordially invited to spend a brisk autumn evening with Count Strahd von Zarovich in his mountaintop abode, Castle Ravenloft..._ -On **Sunday, October 27, 2024**, I plan on running the 2nd annual session of **One Night in Ravenloft**, the terrifying one-shot version of the classic horror adventure, Ravenloft, and I'm looking for interested players. +On **Sunday, October 27, 2024, from 1p-5p(-ish) ET**, I plan on running the 2nd annual session of **One Night in Ravenloft**, the terrifying one-shot version of the classic horror adventure, Ravenloft, and I'm looking for interested players. This is the same game that I ran last year, but with randomized changes and "win conditions" to make each run through a little different (plus some encounter re-balancing, following last year's cakewalk). The game promises action, horror, comedy, and several terrifying _new_ surprises. @@ -26,3 +26,22 @@ And now, the fiddly bits: - As with last year, PCs can be any [race](https://www.planarvagabond.com/races/index.html) or [class](https://www.planarvagabond.com/classes/index.html) in OSE, BX, or from the Planar Vagabond site (although I'm always willing to entertain a custom race or class, if that's your thing). See [Character creation rules](/rules/basics.html#character-creation) for more info. So, once again I ask: _Do you have the courage to face the ancient evil that slumbers in Castle Ravenloft, and free the land from the curse of the mists by destroying the vile corruption once and for all? Will you join the likes of Jerakeen, Yogi the Bugbear, Charlie Knight, Maester Llewyn, and Gus the Party Bus in the hallowed halls of history? Or are you destined to become just another in a long line of fallen heroes, doomed by their overconfidence to serve as Strahd's undead minions until the end of time?_ + +### Magic Items + +Each PC will begin with a single magic item from the list below. + +- We don't want any duplicates, so once a magic item has been chosen, no one else can choose it. +- Also, please make sure you pick an item that your character can use. Some have class, race, and/or attribute restrictions (like Zormut, or the wands). +- Finally, note that **all magic item Usage Dies will begin at d4**. This means that the items will work _at least_ twice, but could work 3 or even 4+ times in the adventure (since you roll the die down a step on a 1 or a 2, there's a 50% chance with each roll of a d4 that it will roll to it's final charge). + +**The Magic Items** + +1. [Belt of Giant Strength](/magic-items/belt-of-giant-strength.html): A leather belt which grants its wearer the strength of a hill giant. +2. [Hand Crossbow of Distance](/magic-items/crossbow-of-distance-hand.html): A small crossbow capable of firing with double the normal range. +3. [Parguk, Trident of Submission](/magic-items//trident-of-submission-parguk.html): A trident that can of demoralizing opponents. +4. [Ring of Shielding](/magic-items/ring-of-shielding.html): A ring that transformw into a shield. +5. [Scalehunter](/magic-items/spear-scalehunter.html): A sentient spear with a hatred of dragons. +6. [Vozath, the Wizard's Wail](/magic-items/sword-vozath-the-wizards-wail.html): A sentient sword with a hatred of arcane spellcasters. +7. [Wand of Cold](/magic-items/wand-of-cold.html): A wand capable of creating cones of cold energy. +8. [Zormut, Gnomish Warscepter of Lordly Might](/magic-items/rod-of-lordly-might-zormut.html): A powerful magical rod capable of multiple unique features. diff --git a/src/pages/classes/bloodmage.md b/src/pages/classes/bloodmage.md index 42e8060..5f1be38 100644 --- a/src/pages/classes/bloodmage.md +++ b/src/pages/classes/bloodmage.md @@ -12,7 +12,7 @@ short_code: cbm | | | | ----------------- | ------------------- | | **Requirements** | None | -| **Hit Dice** | 1d8 | +| **Hit Dice** | 18 | | **Maximum Level** | 14 | | **Armor** | Leather, no shields | | **Weapons** | One-handed weapons | @@ -55,20 +55,20 @@ Can make animal sacrifices to heal. | Level | XP | HD | Atk
Mod | Saving Throws ||||| Max
Spell
Level | | ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | ^^ | |:-------:|:-----------:|:-------:|:---------:|:----:|:----:|:----:|:----:|:----:|:---:| -| 1 | 0 | 1d6 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | -| 2 | 2,500 | 2d6 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | -| 3 | 5,000 | 3d6 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | -| 4 | 10,000 | 4d6 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | -| 5 | 20,000 | 5d6 | +2 | 13 | 14 | 13 | 16 | 15 | 3 | -| 6 | 40,000 | 6d6 | +2 | 11 | 12 | 11 | 14 | 12 | 3 | -| 7 | 80,000 | 7d6 | +2 | 11 | 12 | 11 | 14 | 12 | 4 | -| 8 | 150,000 | 8d6 | +2 | 11 | 12 | 11 | 14 | 12 | 4 | -| 9 | 300,000 | 9d6 | +5 | 11 | 12 | 11 | 14 | 12 | 5 | -| 10 | 450,000 | 9d6+1 | +5 | 11 | 12 | 11 | 14 | 12 | 5 | -| 11 | 600,000 | 9d6+2 | +5 | 8 | 9 | 8 | 11 | 8 | 6 | -| 12 | 750,000 | 9d6+3 | +5 | 8 | 9 | 8 | 11 | 8 | 6 | -| 13 | 900,000 | 9d6+4 | +7 | 8 | 9 | 8 | 11 | 8 | 6 | -| 14 | 1,050,000 | 9d6+5 | +7 | 8 | 9 | 8 | 11 | 8 | 6 | +| 1 | 0 | 1d8 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | +| 2 | 2,500 | 2d8 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | +| 3 | 5,000 | 3d8 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | +| 4 | 10,000 | 4d8 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | +| 5 | 20,000 | 5d8 | +2 | 13 | 14 | 13 | 16 | 15 | 3 | +| 6 | 40,000 | 6d8 | +2 | 11 | 12 | 11 | 14 | 12 | 3 | +| 7 | 80,000 | 7d8 | +2 | 11 | 12 | 11 | 14 | 12 | 4 | +| 8 | 150,000 | 8d8 | +2 | 11 | 12 | 11 | 14 | 12 | 4 | +| 9 | 300,000 | 9d8 | +5 | 11 | 12 | 11 | 14 | 12 | 5 | +| 10 | 450,000 | 9d8+1 | +5 | 11 | 12 | 11 | 14 | 12 | 5 | +| 11 | 600,000 | 9d8+2 | +5 | 8 | 9 | 8 | 11 | 8 | 6 | +| 12 | 750,000 | 9d8+3 | +5 | 8 | 9 | 8 | 11 | 8 | 6 | +| 13 | 900,000 | 9d8+4 | +7 | 8 | 9 | 8 | 11 | 8 | 6 | +| 14 | 1,050,000 | 9d8+5 | +7 | 8 | 9 | 8 | 11 | 8 | 6 | [Level Advancement] diff --git a/src/pages/magic-items/belt-of-giant-strength.md b/src/pages/magic-items/belt-of-giant-strength.md new file mode 100644 index 0000000..323515e --- /dev/null +++ b/src/pages/magic-items/belt-of-giant-strength.md @@ -0,0 +1,19 @@ +--- +title: Belt of Giant Strength +description: A magical belt that grants its wearer the strength of a giant. +date_pub: 2024-10-26T01:23:24.000-04:00 +section: magic items +content_type: feature +short_code: m1bgs +--- + +
+ +![Belt of Giant Strength, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/belt-of-giant-strength.jpg 'Belt of Giant Strength') + +
+ +A wide brown leather belt engraved with various arcane runes of strength and fastened with a large, simple gold clasp which grants the strength of a hill giant to its wearer. + +- Wearer attacks as an 8 HD monster. +- When wearer hits, they inflict twice normal damage. diff --git a/src/pages/magic-items/beyza-the-bandits-heart.md b/src/pages/magic-items/beyza-the-bandits-heart.md index 5433d83..39d0237 100644 --- a/src/pages/magic-items/beyza-the-bandits-heart.md +++ b/src/pages/magic-items/beyza-the-bandits-heart.md @@ -13,4 +13,4 @@ A finely-crafted short sword, acid-etched with archaic runes and the name _Beyza ### Abilities - +2 to attack and damage rolls (1d6+2). -- Once per day, wielder can speak the command word (_Beyza_) while touching the sword and looking at target human, humanoid, or human-like creature within 60' to cast [Charm Person](/spells/charm-person.html) on that creature. +- Once per day, wielder can speak the command word (_Beyza_) as a free action while touching the sword and looking at target human, humanoid, or human-like creature within 60' to cast [Charm Person](/spells/charm-person.html) on that creature. diff --git a/src/pages/magic-items/cape-of-muuntehbahnk-gm.md b/src/pages/magic-items/cape-of-muuntehbahnk-gm.md index f42693a..cbd0743 100644 --- a/src/pages/magic-items/cape-of-muuntehbahnk-gm.md +++ b/src/pages/magic-items/cape-of-muuntehbahnk-gm.md @@ -4,6 +4,7 @@ description: A black cape with red and gold arcane symbols sewn into the trim. date_pub: 2023-03-13T01:22:00-04:00 section: magic items content_type: feature +short_code: gmc0m status: hidden --- diff --git a/src/pages/magic-items/crossbow-of-distance-hand.md b/src/pages/magic-items/crossbow-of-distance-hand.md new file mode 100644 index 0000000..40cc58b --- /dev/null +++ b/src/pages/magic-items/crossbow-of-distance-hand.md @@ -0,0 +1,18 @@ +--- +title: Hand Crossbow of Distance +description: A magical crossbow with extended range. +date_pub: 2024-10-26T00:56:28.000-04:00 +section: magic items +content_type: feature +short_code: m1hcd +--- + +A small crossbow of exceptional craftsmanship, made of a dark wood, and capable of firing with double the normal range. + +- +1 to attack and damage (1d4+1). +- **Range**: 40' / 80' / 120' + +### Hand Crossbow Properties + +- **Light**: May be used in offhand when [dual-wielding](/rules/combat.html#dual-wielding). +- **Reload**: Takes a round to reload, can only be fired every other round. diff --git a/src/pages/magic-items/index.md b/src/pages/magic-items/index.md index bbfe771..f64b804 100644 --- a/src/pages/magic-items/index.md +++ b/src/pages/magic-items/index.md @@ -9,31 +9,43 @@ short_code: m11 Below you'll find a growing list of magic items that can be found across the multiverse. -- [Astral Compass](./astral-compass.html): A magical device for navigating to a desired location on the astral plane. +- [Astral Compass](./astral-compass.html): A device for navigating to a desired location on the astral plane. - [Bag of Holding](./sack-of-storing.html#bag-of-holding): A small sack with its own pocket dimension useful for storing things. +- [Belt of Giant Strength](./belt-of-giant-strength.html): A leather belt which grants its wearer the strength of a hill giant. - [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning. -- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull. +- [Crossbow of Distance, Hand](./crossbow-of-distance-hand.html): A small crossbow capable of firing with double the normal range. +- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): An elongated and (apparently) nearly omniscient crystal skull that knows much about the multiverse. - [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures. -- [Feathers of Ferr'nym](./feathers-of-ferrnym/): Small, magical feathers which trigger an effect when tossed into the air. +- [Feathers of Ferr'nym](./feathers-of-ferrnym/): Small feathers which trigger an effect when tossed into the air. - [Handy Haversack](./sack-of-storing.html#handy-haversack): A backpack with several small pocket dimensions useful for storing things. -- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies. +- [The Helm of Immaculate Conservation](./helm-of-halos.html): A helmet that grants an aura of divine protection to nearby allies. - [Immovable Rod](./immovable-rod.html): An iron rod with a rune at one end, capable of becoming magically fixed in place. -- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely. -- [Lenses of Necroscopy](./lenses-of-necroscopy.html): A magical set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html). +- [Jar of Preserving](./jar-of-preserving.html): A device for capturing and preserving creatures indefinitely. +- [Lenses of Necroscopy](./lenses-of-necroscopy.html): A set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html). - [Light Globe](./light-globe.html): A palm-sized round stone magically enchanted to produce light and wrapped in a sliding metal cover. Often seen on the astral plane. -- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely. -- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands. +- [Lor'nath, Breaker of Darkness](./lornath-breaker-of-darkness.html): A sentient mace dedicated to stopping the [Kho'pru invasion](https://www.planarvagabond.com/campaigns/mini-campaigns/aeryon/isle-of-dread.html). +- [Mirror of Telepresence](./mirror-of-telepresence.html): A mirror that allows its user to view and speak with others remotely. +- [Parguk, Trident of Submission](./trident-of-submission-parguk.html): A trident capable of demoralizing opponents. +- [Pet Rock](./pet-rock.html): A rock that obeys its owner's commands. - [Pouch of Stashing](./sack-of-storing.html#pouch-of-stashing): A tiny pouch with its own pocket dimension useful for storing things. -- [Ring of Animal Control](./ring-of-animal-control.html): A magical ring that grants its wearer tha ability to control animals. -- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants its wearer the ability to fire eldritch blasts. -- [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A magical ring that prevents its owner from having their mind read. -- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost. -- [Sack of Storing](./sack-of-storing.html): A magic bag with its own pocket dimension useful for storing things. +- [Ring of Animal Control](./ring-of-animal-control.html): A ring that grants its wearer tha ability to control animals. +- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A ring that grants its wearer the ability to fire eldritch blasts. +- [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A ring that prevents its owner from having their mind read. +- [Ring of Shielding](./ring-of-shielding.html): A ring that transform into a shield. +- [Ring of the Scholar](./ring-of-the-scholar.html): A ring that grants it's owner a small INT boost. +- [Sack of Storing](./sack-of-storing.html): A bag with its own pocket dimension useful for storing things. +- [Sai'ju, Blade of Quickness](./sword-of-quickness-saiju.html): A straight-edged short sword which allows its wielder to attack first in a combat round. +- [Sayka, Sword of Charming](./sayka-sword-of-charming.html): A short sword capable of casting [Charm Person](/spells/charm-person.html). +- [Scalehunter](./spear-scalehunter.html): A sentient spear with a hatred of dragons. +- [Thune, Rod of Parrying](./thune-rod-of-parrying.html): A metal rod which may be used to parry incoming attacks. - [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock. -- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A magical sword that specializes in identifying and killing lycanthropes. +- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A longsword that specializes in identifying and killing lycanthropes. - [Vah'ki, Flametongue of Dulara](./flaming-sword-vahki.html): A legendary longsword with a fire elemental bound to it. -- [The Venger](./venger.html): A magical longsword that counter-attacks anyone who attacks its wielder. -- [Wand of Druidcraft](./wand-of-druidcraft.html): A magic wand for druids that creates various simple nature effects. -- [Wand of Illusions](./wand-of-illusions.html): A magic wand for arcane spellcasters that can create illusions as with the [Phantasmal Force](/spells/phantasmal-force.html) spell. -- [Wand of Polymorph](./wand-of-polymorph.html): A magic wand for arcane spellcasters that can cast the [Polymorph Others](/spells/polymorph-others.html) and [Polymorph Self](/spells/polymorph-self.html) spells. -- [Whispering Stones](./whispering-stones.html): A pair of magical stones that allow their holders to cast [Whisper](/spells/whisper.html) between them. +- [The Venger](./venger.html): A longsword that counter-attacks anyone who attacks its wielder. +- [Vozath, the Wizard's Wail](./sword-vozath-the-wizards-wail.html): A sentient longsword devoted to killing arcane spellcasters. +- [Wand of Cold](./wand-of-cold.html): A wand capable of creating cones of cold energy. +- [Wand of Druidcraft](./wand-of-druidcraft.html): A wand for druids that creates various simple nature effects. +- [Wand of Illusions](./wand-of-illusions.html): A wand for arcane spellcasters that can create illusions as with the [Phantasmal Force](/spells/phantasmal-force.html) spell. +- [Wand of Polymorph](./wand-of-polymorph.html): A wand for arcane spellcasters that can cast the [Polymorph Others](/spells/polymorph-others.html) and [Polymorph Self](/spells/polymorph-self.html) spells. +- [Whispering Stones](./whispering-stones.html): A pair of stones that allow their holders to cast [Whisper](/spells/whisper.html) between them. +- [Zormut, Gnomish Warscepter of Lordly Might](./rod-of-lordly-might-zormut.html): A powerful rod capable of multiple unique features. diff --git a/src/pages/magic-items/lornath-breaker-of-darkness-gm.md b/src/pages/magic-items/lornath-breaker-of-darkness-gm.md index 9b789bd..c84e361 100644 --- a/src/pages/magic-items/lornath-breaker-of-darkness-gm.md +++ b/src/pages/magic-items/lornath-breaker-of-darkness-gm.md @@ -4,7 +4,7 @@ description: A magical, sentient mace devoted to stopping the Kho'pru invasion. date_pub: 2024-07-14T20:40:38.000-04:00 section: magic items content_type: feature -short_code: m1bdg +short_code: lornath status: hidden --- diff --git a/src/pages/magic-items/ring-of-shielding.md b/src/pages/magic-items/ring-of-shielding.md new file mode 100644 index 0000000..fe8f75b --- /dev/null +++ b/src/pages/magic-items/ring-of-shielding.md @@ -0,0 +1,21 @@ +--- +title: Ring of Shielding +description: A silver ring that transforms into a metal shield. +date_pub: 2024-10-26T13:58:11.000-04:00 +section: magic items +content_type: feature +short_code: m1r0s +--- + +
+ +![Ring of shielding, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/ring-of-shielding.jpg 'Ring of shielding') + +
+ +A small silver band etched with arcane glyphs of protection and defense. + +- Once during the wearer's combat turn, they may say the command word (_Beyza_) as a free action, at which point either: + + - the ring grows into a small, lightweight, enchanted metal shield (strapped to arm that wore the ring), granting +2 AC; or + - the shield reverts into ring form. diff --git a/src/pages/magic-items/rod-of-lordly-might-zormut.md b/src/pages/magic-items/rod-of-lordly-might-zormut.md new file mode 100644 index 0000000..08e7862 --- /dev/null +++ b/src/pages/magic-items/rod-of-lordly-might-zormut.md @@ -0,0 +1,59 @@ +--- +title: Zormut, Gnomish Warscepter of Lordly Might +description: +date_pub: 2024-10-26T00:09:41.000-04:00 +section: magic items +content_type: feature +short_code: zormut +--- + +
+ +![Zormut, Gnomish Warscepter of Lordly Might, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/zormut.jpg 'Zormut, Gnomish Warscepter of Lordly Might') + +
+ +_Believed to have been forged by the legendary gnomish sorceress Breeza Briskheart for her lover and adventuring companion, Gornulas the Grinder, who would later become Gornulas the Barbarian King, Lord of the Howling Lands._ + +An exceptionally crafted golden rod, 3' long and 1" in diameter, with an ornate, spherical head and 8various small gems of different colors inlaid around it. When held by a character that can wield it, the gems glow slightly. + +- Changes size to accommodate size of wielder, between 2' and 4' in length. +- +2 to attack and damage (1d8+2). +- -2 to attack if wielder is not a gnome and has STR of 15 or less. +- Can only be wielded by a non-spell casting character that can wield a spear, battle axe, and sword. + +### Gems + +Each gem inlaid on the shaft has a different color, and touching it activates a different effect. + +- A gem may be activated by the wielder as a free action on their combat turn. +- Once activated, the gem remains active until another gem is touched by the wielder. + +**Gems By Color (Property)** + +- Red (Flaming Sword +1): A blade of pure fire erupts from the top of the sphere as the shaft shrinks to become a hilt. + - +1 to attack and damage rolls (1d8+1 / 1d10+1). + - Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures. + - Can set things alight as a torch. + - Casts light as a torch (30' radius). +- Blue (Spear +2): A pointed tip springs from the top of the sphere, while the shaft lengthens. + - +2 to attack and damage rolls (1d6+2 / 1d8+2) + - Throwable (20’ / 40’ / 60’) +- Orange (Battle Axe +3): A double-headed axe blade springs from the top of the sphere while the shaft lengthens. + - +3 to attack and damage rolls (1d8+3 / 1d10+3). +- White (Pole): A climbing pole up to 46' feet long springs from the top of the sphere, complete with 3" horizontal climbing bars along both sides and spikes at the top, just as spikes spring out from the bottom of the (now 4') shaft. + - If attached to a solid surface at both ends, can bear up to 4000 pounds weight. + - If too much weight is put on or the anchoring falters, the pole retreats into the sphere. +- Black (Orientation): Zormut returns to its default form as the wielder immediately learns their elevation (above / below ground-level) and which direction is north (if on a plane / world with a "north"). + +Touching each of the following gems returns Zormut to its default form and triggers a Usage Die check. + +- Purple (Paralysis): Touched creature must **Save vs Paralyze** or be paralyzed for 1d6 + 3 turns. +- Yellow (Fear): Creatures within 60' cone (out to 30' wide end) must **Save vs Spells** or flee in terror for 1d10 + 5 rounds. +- Green (Life Drain): Touched creature must **Save vs Spells** or suffer 2d4 damage, with the wielder gaining that many hit points. + +### Usage Die + +- Starts at d10. +- After each use of Purple (Paralysis), Yellow (Fear), or Green (Life Drain), roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow of those gems becomes dimmer. +- When no more charges are left, the Red (Flaming Sword +1), Purple, Yellow, and Green gems cease to glow, and can't be used anymore. diff --git a/src/pages/magic-items/scarab-of-protection.md b/src/pages/magic-items/scarab-of-protection.md new file mode 100644 index 0000000..934afb1 --- /dev/null +++ b/src/pages/magic-items/scarab-of-protection.md @@ -0,0 +1,28 @@ +--- +title: Scarab of Protection +description: A magical amulet shaped like a scarab that can protect against various magicks. +date_pub: 2024-10-26T01:12:19.000-04:00 +section: magic items +content_type: feature +short_code: m1s0p +--- + +
+ +![Scarab of protection created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/scarab-of-protection.jpg, 'Scarab of protection') + +
+ +A small, golden medallion shaped like a beetle and inlaid with a single, round, glowing, white gem in the center. + +- While held in hand for 1 round, an arcane inscription appears on the edge of the amulet revealing its nature. +- Wielder gains advantage on saves vs spells. +- Wielder is protected from all types of curses (including Finger of Death). + - Each curse that is nullified triggers a Usage Die check. +- When wielder fails a saves vs spells, can trigger a Usage Die check to turn that failure into a success. + +### Usage Die + +- Starts at d10. +- After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer. +- When no more charges are left, it becomes inert. diff --git a/src/pages/magic-items/spear-scalehunter-gm.md b/src/pages/magic-items/spear-scalehunter-gm.md new file mode 100644 index 0000000..ce0f060 --- /dev/null +++ b/src/pages/magic-items/spear-scalehunter-gm.md @@ -0,0 +1,36 @@ +--- +title: Scalehunter +description: A magical, sentient spear with a hatred of dragons. +date_pub: 2024-10-26T00:44:07.000-04:00 +section: magic items +content_type: feature +short_code: gm1sh +status: hidden +--- + +A lightweight, metal spear tipped with a large, jagged spearhead and carved with arcane runes. + +- +2 to attack and damage rolls (1d6+2 / 1d8+2). +- +3 to attack and damage rolls against dragons (1d6+3 / 1d8+3). + +### Sentience + +As a [sentient magic item](/rules/magic.html#sentient-items), Scalehunter has the following attributes: + +- **Alignment**: Lawful +- **Communication**: Empathy +- **Purpose**: Kill all dragons. + +#### Control + +At certain crucial moments, Scalehunter can try to exert control over its wielder. + +- When this happens, wielder must succeed on a **Save vs Spells** (-2, if wounded or acting in violation of its purpose) to prevent it from gaining control. + +### Sensory Powers + +- **Detect metals**: Wielder can name a type of metal and sense the direction to the nearest metal of that type within 60'. + - Blocked by lead. +- **Detect slopes**: Wielder can sense sloped floors in a 10' radius. + +!!!include(weapons/spear-properties.md)!!! diff --git a/src/pages/magic-items/spear-scalehunter.md b/src/pages/magic-items/spear-scalehunter.md new file mode 100644 index 0000000..aadda19 --- /dev/null +++ b/src/pages/magic-items/spear-scalehunter.md @@ -0,0 +1,35 @@ +--- +title: Scalehunter +description: A magical, sentient spear with a hatred of dragons. +date_pub: 2024-10-26T00:44:07.000-04:00 +section: magic items +content_type: feature +short_code: m1sh +--- + +
+ +![Scalehunter created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/scalehunter.jpg 'Scalehunter') + +
+ +A lightweight, metal spear tipped with a large, jagged spearhead and carved with arcane runes. + +- +2 to attack and damage rolls (1d6+2 / 1d8+2). +- +3 to attack and damage rolls against dragons (1d6+3 / 1d8+3). + +### Sentience + +As a [sentient magic item](/rules/magic.html#sentient-items), Scalehunter has the following attributes: + +- **Alignment**: Lawful +- **Communication**: Empathy +- **Purpose**: Kill all dragons. + +### Sensory Powers + +- **Detect metals**: Wielder can name a type of metal and sense the direction to the nearest metal of that type within 60'. + - Blocked by lead. +- **Detect slopes**: Wielder can sense sloped floors in a 10' radius. + +!!!include(weapons/spear-properties.md)!!! diff --git a/src/pages/magic-items/sword-of-charming-sayka.md b/src/pages/magic-items/sword-of-charming-sayka.md new file mode 100644 index 0000000..0fd9029 --- /dev/null +++ b/src/pages/magic-items/sword-of-charming-sayka.md @@ -0,0 +1,30 @@ +--- +title: Sayka, Sword of Charming +description: TBD +date_pub: 2024-09-29T20:48:45.000-04:00 +section: magic items +content_type: feature +short_code: sayka +--- + +
+ +![Sayka, Sword of Charming, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/sayka-sword-of-charming.jpg 'Sayka, Sword of Charming') + +
+ +A finely-honed silver short sword with decorative golden adornments, and a large purple gem which glows faintly from its ornate hilt. + +- +2 to attack and damage rolls (1d6+2). + +### Charm Person + +Once per day, wielder can speak the command word (_Sayka_) while touching the sword and looking at target human, humanoid, or human-like creature within 60'. + +- Target creature must **Save vs Spells** or be charmed as per the [Charm Person](/spells/charm-person.html) spell. + +#### Usage Die + +- Starts at d8. +- After each use, roll the current die, and on a 1-2, the die drops one step (d8 -> d6 -> d4 -> 1), as the glow becomes dimmer. +- When no more charges are left, the gem ceases to glow, and the sword loses all magical qualities. diff --git a/src/pages/magic-items/sword-of-quickness-saiju.md b/src/pages/magic-items/sword-of-quickness-saiju.md new file mode 100644 index 0000000..16b144a --- /dev/null +++ b/src/pages/magic-items/sword-of-quickness-saiju.md @@ -0,0 +1,13 @@ +--- +title: Sai'ju, Blade of Quickness +description: A incredibly lightweight, finely-crafted short sword, acid-etched with archaic runes of speed. +date_pub: 2024-07-14T22:26:34.000-04:00 +section: magic items +content_type: feature +short_code: saiju +--- + +A incredibly lightweight, finely-crafted, straight-edged short sword, etched with archaic runes of speed and the name _Sai'ju_ in an ancient elvish script, and held by a smooth, black grip. + +- +2 to attack and damage (1d6+2). +- When beginning a combat round with this weapon ready, wielder always attacks first (as if they had won initiative). diff --git a/src/pages/magic-items/sword-vozath-the-wizards-wail-gm.md b/src/pages/magic-items/sword-vozath-the-wizards-wail-gm.md new file mode 100644 index 0000000..26ba8ee --- /dev/null +++ b/src/pages/magic-items/sword-vozath-the-wizards-wail-gm.md @@ -0,0 +1,36 @@ +--- +title: Vozath, the Wizard's Wail +description: A magical, sentient sword devoted to killing arcane spellcasters. +date_pub: 2024-07-14T22:26:41.000-04:00 +section: magic items +content_type: feature +short_code: gmvtww +status: hidden +--- + +An elvish blade of exceptional quality, edged in the finest silver and emblazoned with arcane symbols which glow slightly when the sword's powers are in use. + +- +1 to attack and damage rolls (1d8+1 / 1d10+1). +- +2 to attack and damage rolls against arcane spellcasters (1d8+2 / 1d10+2). + +### Sentience + +As a [sentient magic item](/rules/magic.html#sentient-items), Vozath has the following attributes: + +- **Alignment**: Neutral +- **Communication**: Empathy +- **Purpose**: Kill all arcane spellcasters. + +#### Control + +At certain crucial moments, Vozath can try to exert control over its wielder. + +- When this happens, wielder must succeed on a **Save vs Spells** (-2, if wounded or acting in violation of its purpose) to prevent it from gaining control. + +### Sensory Powers + +- **Detect metals**: Wielder can name a type of metal and sense the direction to the nearest metal of that type within 60'. + - Blocked by lead. +- **Detect traps**: Wielder can sense traps within 10’, up to three times a day. + +!!!include(weapons/longsword-properties.md)!!! diff --git a/src/pages/magic-items/sword-vozath-the-wizards-wail.md b/src/pages/magic-items/sword-vozath-the-wizards-wail.md new file mode 100644 index 0000000..38cb977 --- /dev/null +++ b/src/pages/magic-items/sword-vozath-the-wizards-wail.md @@ -0,0 +1,35 @@ +--- +title: Vozath, the Wizard's Wail +description: A magical, sentient sword devoted to killing arcane spellcasters. +date_pub: 2024-07-14T22:26:41.000-04:00 +section: magic items +content_type: feature +short_code: vozath +--- + +
+ +![Vozath, the Wizard's Wail, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/vozath.jpg "Vozath, the Wizard's Wail") + +
+ +An elvish blade of exceptional quality, edged in the finest silver and emblazoned with arcane symbols which glow slightly when the sword's powers are in use. + +- +1 to attack and damage rolls (1d8+1 / 1d10+1). +- +2 to attack and damage rolls against arcane spellcasters (1d8+2 / 1d10+2). + +### Sentience + +As a [sentient magic item](/rules/magic.html#sentient-items), Vozath has the following attributes: + +- **Alignment**: Neutral +- **Communication**: Empathy +- **Purpose**: Kill all arcane spellcasters. + +### Sensory Powers + +- **Detect metals**: Wielder can name a type of metal and sense the direction to the nearest metal of that type within 60'. + - Blocked by lead. +- **Detect traps**: Wielder can sense traps within 10’, up to three times a day. + +!!!include(weapons/longsword-properties.md)!!! diff --git a/src/pages/magic-items/thune-rod-of-parrying.md b/src/pages/magic-items/thune-rod-of-parrying.md index 7eda2c2..3a11838 100644 --- a/src/pages/magic-items/thune-rod-of-parrying.md +++ b/src/pages/magic-items/thune-rod-of-parrying.md @@ -4,7 +4,7 @@ description: A Rod of Parrying for OSR gaming. date_pub: 2024-03-11T18:07:59.000-04:00 section: magic items content_type: feature -short_code: mrp +short_code: thune ---
diff --git a/src/pages/magic-items/trident-of-submission-parguk.md b/src/pages/magic-items/trident-of-submission-parguk.md new file mode 100644 index 0000000..ddc1d0c --- /dev/null +++ b/src/pages/magic-items/trident-of-submission-parguk.md @@ -0,0 +1,30 @@ +--- +title: Parguk, Trident of Submission +description: A magical trident able to demoralize foes. +date_pub: 2024-10-26T00:26:28.000-04:00 +section: magic items +content_type: feature +short_code: parguk +--- + +
+ +![Parguk, Trident of Submission, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/parguk.jpg 'Parguk, Trident of Submission') + +
+ +A fearsome-looking trident with a single, large, glowing, red gemstone set just below the tines, and the word _Parguk_ etched in orcish on the shaft. + +- +1 to attack and damage rolls (1d6+1 / 1d8+1). +- On a successful hit, wielder can speak the command word (_Parguk_) as a free action. + - The target must **Save vs Spells** or become demoralized for 2d4 rounds. + - This triggers a Usage die check. +- Demoralized targets must immediately make a morale check (roll under) or surrender. + +### Usage Die + +- Starts at d12. +- After each use, roll the current die, and on a 1-2, the die drops one step (d12 -> d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer. +- When no more charges are left, it becomes inert. + +!!!include(weapons/trident-properties.md)!!! diff --git a/src/pages/magic-items/wand-of-cold.md b/src/pages/magic-items/wand-of-cold.md new file mode 100644 index 0000000..fa7fe97 --- /dev/null +++ b/src/pages/magic-items/wand-of-cold.md @@ -0,0 +1,26 @@ +--- +title: Wand of Cold +description: +date_pub: 2024-10-26T10:53:00.000-04:00 +section: magic items +content_type: feature +short_code: m1w0c +--- + +A small wand made of a light grey wood and carved with blue runes. + +- As long as at least one charge remains, the runes glow faintly while the wand is wielded. +- May only be used by an arcane spellcaster. + +### Activation + +When the wand is waved by an arcane spellcaster, a cone of freezing energy fires out of the tip + +- Cone is 60' long and 30' wide at the far end. +- Creatures in cone take 6d6 damage or **Save vs Wands** for half. + +### Usage Die + +- Starts at d10. +- After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer. +- When no more charges are left, it becomes inert. diff --git a/src/pages/magic-items/whayve-the-flood-gm.md b/src/pages/magic-items/whayve-the-flood-gm.md index 6c634ce..a7cd10a 100644 --- a/src/pages/magic-items/whayve-the-flood-gm.md +++ b/src/pages/magic-items/whayve-the-flood-gm.md @@ -4,7 +4,7 @@ description: date_pub: 2024-02-24T22:24:00.000-04:00 section: magic items content_type: feature -short_code: m1wtfg +short_code: gm1wtf status: hidden --- diff --git a/src/pages/races/human.md b/src/pages/races/human.md new file mode 100644 index 0000000..1bd9890 --- /dev/null +++ b/src/pages/races/human.md @@ -0,0 +1,28 @@ +--- +title: Human (Race) +description: Bipedal ape descendants which makeup the bulk of the humanoid population on most planes. +date_pub: 2024-05-25T21:48:04.000-04:00 +section: races +content_type: feature +short_code: rhh +--- + +[[toc]] + +
+ +| | | +| --------------------- | --------------------------------------- | +| **Requirements** | None | +| **Ability modifiers** | +1 to any 2 abilities | +| **Languages** | Alignment, Common, any 1 other language | + +
+ +Bipedal ape descendants which makeup the bulk of the humanoid population on most planes. + +_This race is included to put humans an even playing field when compared with the other available races (without resorting to racial class limits)._ + +### Hearty + +Gains +2 on **Save vs Death** rolls. diff --git a/src/pages/rules/adventuring.md b/src/pages/rules/adventuring.md index 73639f2..d36f808 100644 --- a/src/pages/rules/adventuring.md +++ b/src/pages/rules/adventuring.md @@ -338,7 +338,7 @@ Characters can carry a number of "Important Items", based on their Strength (STR - Packing or unpacking items takes 1 turn. - Characters can carry a number of at-ready items up to their Strength (STR), to a minimum of 7. - Additionally, characters may carry a number of packed items up to their Strength (STR), to a minimum of 7. -- Leather armor counts as 1 item, mail counts as 2 items, plate counts as 3 items. +- Leather armor (with or without studs) counts as 1 item, chain mail and half plate each count as 2 items, and full plate counts as 3 items. - 2-handed weapons count as 2 items. - 100 coins or gems count as 1 item. - Carrying more ready or packed items than allowed can be done, but movement is halved (or worse). @@ -478,14 +478,16 @@ A creature's size is usually defined by one of the following categories based on
-| Size | Max Height | Control Radius | -| :--------: | :--------: | :------------: | -| Tiny | 2' | 2.5' | -| Small | 4' | 5' | -| Medium | 8' | 5' | -| Large | 16' | 10' | -| Huge | 32' | 15' | -| Gargantuan | 32'+ | 20'+ | +| Size | Max Height | Max Weight | Control Radius | +| :--------: | :--------: | :----------: | :------------: | +| Diminutive | 1' | 1 lb | 1' | +| Tiny | 2' | 8 lbs | 2.5' | +| Small | 4' | 60 lbs | 5' | +| Medium | 8' | 500 lbs | 5' | +| Large | 16' | 4000 lbs | 10' | +| Huge | 32' | 32,000 lbs | 15' | +| Gargantuan | 64' | 250,000 lbs | 20' | +| Colossal | 65'+ | 250,001+ lbs | 30' | [Creature Sizes] diff --git a/src/pages/rules/combat.md b/src/pages/rules/combat.md index 0683fff..83df6a5 100644 --- a/src/pages/rules/combat.md +++ b/src/pages/rules/combat.md @@ -30,6 +30,7 @@ That having been said, fights do occur, and when they do, the following steps ar - **Move**: Move up to full speed - If prone, use 1/2 movement to stand up. - If _engaged_ with an enemy at the start of the move, must make a _fighting retreat_ or enemy gets free attack. + - If moving before at attack, up to 10' of movement can be "saved" to use after the attack finishes. - **Action**: Do something, like _attack_, _defend_, _cast a spell_, or stowe an item. - Spellcasters can't move after casting a spell.