Update to 0.15
Prep for One Night in Ravenloft Add lots of magic items
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@@ -338,7 +338,7 @@ Characters can carry a number of "Important Items", based on their Strength (STR
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- Packing or unpacking items takes 1 turn.
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- Characters can carry a number of at-ready items up to their Strength (STR), to a minimum of 7.
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- Additionally, characters may carry a number of packed items up to their Strength (STR), to a minimum of 7.
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- Leather armor counts as 1 item, mail counts as 2 items, plate counts as 3 items.
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- Leather armor (with or without studs) counts as 1 item, chain mail and half plate each count as 2 items, and full plate counts as 3 items.
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- 2-handed weapons count as 2 items.
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- 100 coins or gems count as 1 item.
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- Carrying more ready or packed items than allowed can be done, but movement is halved (or worse).
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@@ -478,14 +478,16 @@ A creature's size is usually defined by one of the following categories based on
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<div class="dividedTableWrapper">
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| Size | Max Height | Control Radius |
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| :--------: | :--------: | :------------: |
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| Tiny | 2' | 2.5' |
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| Small | 4' | 5' |
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| Medium | 8' | 5' |
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| Large | 16' | 10' |
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| Huge | 32' | 15' |
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| Gargantuan | 32'+ | 20'+ |
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| Size | Max Height | Max Weight | Control Radius |
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| :--------: | :--------: | :----------: | :------------: |
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| Diminutive | 1' | 1 lb | 1' |
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| Tiny | 2' | 8 lbs | 2.5' |
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| Small | 4' | 60 lbs | 5' |
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| Medium | 8' | 500 lbs | 5' |
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| Large | 16' | 4000 lbs | 10' |
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| Huge | 32' | 32,000 lbs | 15' |
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| Gargantuan | 64' | 250,000 lbs | 20' |
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| Colossal | 65'+ | 250,001+ lbs | 30' |
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[Creature Sizes]
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@@ -30,6 +30,7 @@ That having been said, fights do occur, and when they do, the following steps ar
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- **Move**: Move up to full speed
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- If prone, use 1/2 movement to stand up.
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- If _engaged_ with an enemy at the start of the move, must make a _fighting retreat_ or enemy gets free attack.
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- If moving before at attack, up to 10' of movement can be "saved" to use after the attack finishes.
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- **Action**: Do something, like _attack_, _defend_, _cast a spell_, or stowe an item.
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- Spellcasters can't move after casting a spell.
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