add neurovores, for no particular reason...
update to v0.22.0
This commit is contained in:
@@ -1,6 +1,6 @@
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{
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"name": "planar-vagabond",
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"version": "0.15.0",
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"version": "0.22.0",
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"description": "",
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"main": "index.js",
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"scripts": {
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4
src/assets/fragments/bestiary/neurovores/base-info.md
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4
src/assets/fragments/bestiary/neurovores/base-info.md
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@@ -0,0 +1,4 @@
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- Can levitate vertically at 20' / round.
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- Can read thoughts of any creatures within 90'.
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- Blocked by thin layer of lead or 2'+ rock.
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- Has advantage on all saves vs magic, and all saves vs psionic / mental powers.
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3
src/assets/fragments/bestiary/neurovores/brain-grab.md
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3
src/assets/fragments/bestiary/neurovores/brain-grab.md
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@@ -0,0 +1,3 @@
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### Brain Grab
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On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds.
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@@ -0,0 +1,8 @@
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### Psionic Powers
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Each of the following may be used up to 3 times per day.
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- **Control**: Target within 30' must **Save vs Paralyze** or come under the mental control of the neurovore for 1d6 rounds.
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- Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive.
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- **Blast**: All targets in 60' cone (5’ wide at the mouth, 20’ wide at far end) must **Save vs Paralyze** or be paralyzed for 1d12 minutes.
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- **Bolt**: Target within 60' must **Save vs Spells** or take 3d6 damage.
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@@ -1,100 +1,13 @@
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- Typically found in ruins, tombs, and deserted areas.
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- Immune to damage from non-magical weapons.
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- Regenerates 3 hp at the start of each round until destroyed.
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- At 0 hp, changes into cloud of mist and flees to coffin.
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!!!include(./vampires/base-info.md)!!!
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- **Coffins**: Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day).
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!!!include(./vampires/bestial-minions.md)!!!
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- Cannot rest in a blessed coffin.
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!!!include(./vampires/charming-gaze.md)!!!
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### Bestial Minions
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!!!include(./vampires/energy-drain.md)!!!
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Can summon creatures from the surrounding area.
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- Takes 1 round to activate.
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- Can summon the following types and quantities of animals:
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- 1d10 x 10 [rats](/bestiary/rats/rat.html),
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- 5d4 [giant rats](/bestiary/rats/giant-rat.html),
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- 1d10 x 10 [bats](/bestiary/bats/bat.html),
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- 3d6 [giant bats](/bestiary/bats/giant-bat.html),
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- 3d6 [wolves](/bestiary/wolves/wolf.html), or
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- 2d4 [dire wolves](/bestiary/wolves/dire-wolf.html).
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### Charming Gaze
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Target in sight must **Save vs Spells** at -2 to resist charm.
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- A charmed creature:
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- must move towards the vampire (resisting anyone who tries to prevent it),
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- must defend the vampire,
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- must obey the vampire's commands (as long as they are understood),
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- can't cast spells or use magic items,
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- is unable to harm the vampire.
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- Charm breaks when the vampire dies.
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### Energy Drain
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Damage inflicted by this attack reduces the target's maximum HP.
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- A humanoid killed by this ability becomes a vampire in 3 days.
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- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
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### Shapeshift
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Can change into other forms at will.
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- Each change takes 1 round.
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- Can take humanoid form, or form listed below.
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- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form.
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#### Dire Wolf
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| | |
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| ----------------- | --------------------- |
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| **Hit Dice** | 7\*\* (31 hp) |
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| **Armor Class** | 17 |
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| **Movement** | 50' |
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| **Attacks** | 1 (+6) @ bite (2d4) |
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| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
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| **Morale** | 11 |
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#### Giant Bat
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| ----------------- | --------------------- |
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| **Hit Dice** | 7\*\* (31 hp) |
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| **Armor Class** | 17 |
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| **Movement** | 10' / 60' flying |
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| **Attacks** | 1 (+6) @ bite (1d4) |
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| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
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| **Morale** | 11 |
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#### Cloud of Mist
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| ----------------- | --------------------- |
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| **Hit Dice** | 7\*\* (31 hp) |
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| **Armor Class** | 17 |
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| **Movement** | 60' flying |
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| **Attacks** | None |
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| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
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| **Morale** | 11 |
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- Immune to all weapons while in this form.
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- Unable to attack while in this form.
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!!!include(./vampires/shapeshift.md)!!!
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!!!include(./undead.md)!!!
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### Weaknesses
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- Repelled by odor of garlic, must **Save vs Death** each round to attack.
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- Unable to come within 10' of a wielded holy symbol.
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- May attack wielder from another angle, if possible.
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- Unable to cross running water except via a bridge or while carried inside coffin.
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- Does not cast a reflection.
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- Tends to avoid mirrors.
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- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attack).
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- May be permanently killed by:
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- a stake in the heart,
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- being immersed in water for 1 turn,
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- being reduced to 0 hp without an available coffin nearby.
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!!!include(./vampires/weaknesses.md)!!!
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5
src/assets/fragments/bestiary/vampires/base-info.md
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5
src/assets/fragments/bestiary/vampires/base-info.md
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@@ -0,0 +1,5 @@
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- Typically found in ruins, tombs, and deserted areas.
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- Immune to damage from non-magical weapons.
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- Regenerates 3 hp at the start of each round until destroyed.
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- At 0 hp, changes into cloud of mist and flees to coffin.
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- Can walk along vertical surfaces and upside down across ceilings without using hands at normal movement speed.
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12
src/assets/fragments/bestiary/vampires/bestial-minions.md
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12
src/assets/fragments/bestiary/vampires/bestial-minions.md
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@@ -0,0 +1,12 @@
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### Bestial Minions
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Can summon creatures from the surrounding area.
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- Takes 1 round to activate.
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- Can summon the following types and quantities of animals:
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- 1d10 x 10 [rats](/bestiary/rats/rat.html),
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- 5d4 [giant rats](/bestiary/rats/giant-rat.html),
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- 1d10 x 10 [bats](/bestiary/bats/bat.html),
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- 3d6 [giant bats](/bestiary/bats/giant-bat.html),
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- 3d6 [wolves](/bestiary/wolves/wolf.html), or
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- 2d4 [dire wolves](/bestiary/wolves/dire-wolf.html).
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11
src/assets/fragments/bestiary/vampires/charming-gaze.md
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11
src/assets/fragments/bestiary/vampires/charming-gaze.md
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@@ -0,0 +1,11 @@
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### Charming Gaze
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Target in sight must **Save vs Spells** at -2 to resist charm.
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- A charmed creature:
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- must move towards the vampire (resisting anyone who tries to prevent it),
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- must defend the vampire,
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- must obey the vampire's commands (as long as they are understood),
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- can't cast spells or use magic items,
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- is unable to harm the vampire.
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- Charm breaks when the vampire dies.
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6
src/assets/fragments/bestiary/vampires/energy-drain.md
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6
src/assets/fragments/bestiary/vampires/energy-drain.md
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@@ -0,0 +1,6 @@
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### Energy Drain
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Damage inflicted by this attack reduces the target's maximum HP.
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- A humanoid killed by this ability becomes a vampire in 3 days.
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- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
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43
src/assets/fragments/bestiary/vampires/shapeshift.md
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src/assets/fragments/bestiary/vampires/shapeshift.md
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@@ -0,0 +1,43 @@
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### Shapeshift
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Can change into other forms at will.
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- Each change takes 1 round.
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- Can take humanoid form, or form listed below.
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- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form.
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#### Dire Wolf
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| | |
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| ----------------- | --------------------- |
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| **Hit Dice** | 7\*\* (31 hp) |
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| **Armor Class** | 17 |
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| **Movement** | 50' |
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| **Attacks** | 1 (+6) @ bite (2d4) |
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| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
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| **Morale** | 11 |
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#### Giant Bat
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| ----------------- | --------------------- |
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| **Hit Dice** | 7\*\* (31 hp) |
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| **Armor Class** | 17 |
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| **Movement** | 10' / 60' flying |
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| **Attacks** | 1 (+6) @ bite (1d4) |
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| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
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| **Morale** | 11 |
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#### Cloud of Mist
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| | |
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| ----------------- | --------------------- |
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| **Hit Dice** | 7\*\* (31 hp) |
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| **Armor Class** | 17 |
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| **Movement** | 60' flying |
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| **Attacks** | None |
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| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
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| **Morale** | 11 |
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- Immune to all weapons while in this form.
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- Unable to attack while in this form.
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17
src/assets/fragments/bestiary/vampires/weaknesses.md
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src/assets/fragments/bestiary/vampires/weaknesses.md
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@@ -0,0 +1,17 @@
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### Weaknesses
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- Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day).
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- Cannot rest in a blessed coffin.
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- Repelled by odor of garlic, must **Save vs Death** each round to attack.
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- Unable to come within 10' of a wielded holy symbol.
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- May attack wielder from another angle, if possible.
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- Unable to cross running water except via a bridge or while carried inside coffin.
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- Unable to enter a private residence without being invited.
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- Does not cast a reflection or shadow.
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- Tends to avoid mirrors.
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- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attack).
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- Burned by holy water (1d6+1 damage per vial).
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- May be permanently killed by:
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- a stake in the heart,
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- being immersed in water for 1 turn, or
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- being reduced to 0 hp without an available coffin nearby (mist dissipates after 12 turns).
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@@ -59,6 +59,7 @@ Below you'll find a small sampling of 60+ different types of humanoids and other
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- [Mummy](./mummies/): A preserved, undead humanoid, usually wrapped in funerary bandages, which carries a rotting disease and can paralyze onlookers with fear.
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- [Mylark](./mylark.html): A 2' long, lamprey-like, winged snake that feeds on psychic energy and travels in large flocks.
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- [Nightmare](./nightmare.html): A demonic, intelligent, flying horse with flaming hooves, burning red eyes, and nostrils that billow noxious smoke.
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- [Neurovore](./neurovores/): One of a variety of psionic, bipedal cephalopods from another universe, known for eating brains.
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- [Owl Bear](./owl-bear.html): A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and face of an owl.
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- [Oyster, Giant](./oyster-giant.html): A large oyster, big enough to swallow a humanoid, often found with a pearl inside.
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- [Paladin](./paladin.html): A holy (or unholy) knight on a quest for their deity.
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@@ -4,7 +4,7 @@ description: The lich creature for OSR gaming.
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date_pub: 2025-01-05T22:25:59.000-04:00
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section: bestiary
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content_type: feature
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short_code: lich
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short_code: 11ch
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status: hidden
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hd: 11+
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---
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22
src/pages/bestiary/neurovores/index.md
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22
src/pages/bestiary/neurovores/index.md
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---
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title: Neurovore
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description: Various neurovore creatures for OSR gaming.
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date_pub: 2025-10-26T14:38:36-04:00
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section: bestiary
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content_type: feature
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short_code: bnv1
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---
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A psionic, bipedal cephalopod from another universe, known for eating brains.
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!!!include(bestiary/neurovores/base-info.md)!!!
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!!!include(bestiary/neurovores/brain-grab.md)!!!
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!!!include(bestiary/neurovores/psionic-powers.md)!!!
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### Subtypes
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- [Neurovore (Standard)](./neurovore.html): Magic and psionic resistant, with standard psionic powers.
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- [Neurovore Arcanist](./neurovore-arcanist.html): As standard, but with ability to cast arcane spells.
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- [Neurovore Lich](./neurovore-lich.html): Undead spellcasters with desiccated skin.
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41
src/pages/bestiary/neurovores/neurovore-arcanist.md
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41
src/pages/bestiary/neurovores/neurovore-arcanist.md
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@@ -0,0 +1,41 @@
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---
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title: Neurovore Arcanist
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description: The neurovore creature for OSR gaming.
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date_pub: 2025-10-26T11:57:45-04:00
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section: bestiary
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subsection: neurovores
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content_type: feature
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short_code: bnrv
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hd: 8
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status: hidden
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---
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A psionic, bipedal cephalopod from another universe, known for eating brains, and capable of using arcane magic.
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<div class='headlessTableWrapper'>
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| | |
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| --------------- | ----------------------------------------------------------------------------------------- |
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| **Hit Dice** | 8\*\*\*\* (36 hp) |
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| **Armor Class** | 14 |
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| **Attacks** | 4 (+7) @ 1d2 + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) |
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| **Movement** | 40' / 20' levitate |
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| **Save** | 8 (8) |
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| **Morale** | 8 |
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| **Alignment** | Any |
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</div>
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!!!include(bestiary/neurovores/base-info.md)!!!
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!!!include(bestiary/neurovores/brain-grab.md)!!!
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!!!include(bestiary/neurovores/psionic-powers.md)!!!
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### Spellcasting
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- Can cast spells as an 8th-level arcane spellcaster.
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### Notes
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- Prefers to paralyze victims with psionic blast before using tentacles to devour victim's brain.
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55
src/pages/bestiary/neurovores/neurovore-lich.md
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src/pages/bestiary/neurovores/neurovore-lich.md
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---
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title: Neurovore Lich
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description: The neurovore lich creature for OSR gaming.
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date_pub: 2025-10-26T13:28:44-04:00
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section: bestiary
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subsection: neurovores
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content_type: feature
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short_code: bnvh
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status: hidden
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hd: 11+
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---
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An incredibly powerful, undead, psionic, bipedal cephalopod from another universe, known for eating brains, and made immortal through dangerous, corrupting magic.
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<div class='headlessTableWrapper'>
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||||
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||||
| | |
|
||||
| --------------- | ----------------------------------------------------------------------------------------- |
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| **Hit Dice** | 9\*\*\*\* (40hp) |
|
||||
| **Armor Class** | 15 |
|
||||
| **Attacks** | 4 (+7) @ 1d4 + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) |
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||||
| **Movement** | 20' / 20' levitate |
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| **Save** | 8 |
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| **Morale** | 10 |
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||||
| **Alignment** | Any |
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||||
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||||
</div>
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||||
- Immune to damage from non-magical weapons, electrical- and cold-based attacks, and magic that causes polymorph, insanity, or death.
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||||
- Immune to being turned and the affects of holy water, cold iron, protection from evil, sunlight, or silver weapons.
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||||
- Has advantage on all saves vs magic, and all saves vs psionic / mental powers.
|
||||
- Can cast spells as a 9th-level spellcaster.
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||||
- Type of spellcasting may vary, although arcane or psionic are most common.
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||||
- Can move vertically at 20' / round.
|
||||
- Can read thoughts of any creatures within 90'.
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||||
- Blocked by thin layer of lead or 2'+ rock.
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||||
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||||
### Brain Grab
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||||
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||||
On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds.
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||||
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||||
### Psionic Powers
|
||||
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||||
Each of the following may be used up to 3 times per day.
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||||
|
||||
- **Control**: Target within 30' must **Save vs Paralyze** or come under the mental control of the neurovore for 1d6 rounds.
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||||
- Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive.
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||||
- **Blast**: All targets in 60' cone (5’ wide at the mouth, 20’ wide at far end) must **Save vs Paralyze** or be paralyzed for 1d12 minutes.
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||||
- **Bolt**: Target within 60' must **Save vs Spells** or take 3d6 damage.
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||||
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||||
!!!include(bestiary/undead.md)!!!
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||||
|
||||
### Notes
|
||||
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||||
- Requires constant hydration to keep from desiccating.
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72
src/pages/bestiary/neurovores/neurovore-vampire.md
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72
src/pages/bestiary/neurovores/neurovore-vampire.md
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---
|
||||
title: Neurovore Vampire
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||||
description: The neurovore vampire creature for OSR gaming.
|
||||
date_pub: 2025-10-26T14:58:52-04:00
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||||
section: bestiary
|
||||
subsection: neurovores
|
||||
content_type: feature
|
||||
short_code: bnrv
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||||
hd: 8
|
||||
status: hidden
|
||||
---
|
||||
|
||||
A feral, psionic, bipedal cephalopod from another universe, cursed with vampirism.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 8\*\*\*\* (36 hp) |
|
||||
| **Armor Class** | 15 |
|
||||
| **Attacks** | 4 (+7) @ 1d2 + [energy drain](#energy-drain) + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) |
|
||||
| **Movement** | 40' any direction / 20' levitate |
|
||||
| **Save** | 8 (8) |
|
||||
| **Morale** | 7 |
|
||||
| **Alignment** | Any |
|
||||
|
||||
</div>
|
||||
|
||||
!!!include(bestiary/neurovores/base-info.md)!!!
|
||||
|
||||
- Only communicates in strong emotions projected empathically.
|
||||
- Immune to damage from non-magical weapons.
|
||||
- Regenerates 3 hp at the start of each round until destroyed.
|
||||
- At 0 hp, changes into cloud of mist and flees to coffin.
|
||||
- Can walk along vertical surfaces and upside down across ceilings without using hands at normal movement speed.
|
||||
- Despises light sources, must attack any creature holding a light if possible (disadvantage if attacking others).
|
||||
|
||||
!!!include(bestiary/neurovores/brain-grab.md)!!!
|
||||
|
||||
!!!include(bestiary/neurovores/psionic-powers.md)!!!
|
||||
|
||||
!!!include(bestiary/vampires/energy-drain.md)!!!
|
||||
|
||||
### Shapeshift
|
||||
|
||||
Can change into other forms at will.
|
||||
|
||||
- Each change takes 1 round.
|
||||
- Can take humanoid form, or form listed below.
|
||||
- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form.
|
||||
|
||||
#### Cloud of Mist
|
||||
|
||||
| | |
|
||||
| ----------------- | --------------------- |
|
||||
| **Hit Dice** | 7\*\* (31 hp) |
|
||||
| **Armor Class** | 17 |
|
||||
| **Movement** | 60' flying |
|
||||
| **Attacks** | None |
|
||||
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
|
||||
| **Morale** | 11 |
|
||||
|
||||
- Immune to all weapons while in this form.
|
||||
- Unable to attack while in this form.
|
||||
|
||||
!!!include(bestiary/vampires/weaknesses.md)!!!
|
||||
|
||||
### Notes
|
||||
|
||||
- The process of becoming a vampire shatters the neurovores sanity, limiting access to certain vampiric abilities (ex: Charming Gaze).
|
||||
- Prefers to hide in shadows, paralyzing victims with psionic blast before leaping on them and using their tentacles to devour their victim's brain.
|
||||
-
|
||||
37
src/pages/bestiary/neurovores/neurovore.md
Normal file
37
src/pages/bestiary/neurovores/neurovore.md
Normal file
@@ -0,0 +1,37 @@
|
||||
---
|
||||
title: Neurovore
|
||||
description: The neurovore creature for OSR gaming.
|
||||
date_pub: 2025-10-26T11:57:45-04:00
|
||||
section: bestiary
|
||||
subsection: neurovores
|
||||
content_type: feature
|
||||
short_code: bnr0
|
||||
hd: 8
|
||||
status: hidden
|
||||
---
|
||||
|
||||
A psionic, bipedal cephalopod from another universe, known for eating brains.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ----------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 8\*\*\* (36 hp) |
|
||||
| **Armor Class** | 15 |
|
||||
| **Attacks** | 4 (+7) @ 1d2 + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) |
|
||||
| **Movement** | 40' / 20' levitate |
|
||||
| **Save** | 8 (8) |
|
||||
| **Morale** | 7 |
|
||||
| **Alignment** | Any |
|
||||
|
||||
</div>
|
||||
|
||||
!!!include(bestiary/neurovores/base-info.md)!!!
|
||||
|
||||
!!!include(bestiary/neurovores/brain-grab.md)!!!
|
||||
|
||||
!!!include(bestiary/neurovores/psionic-powers.md)!!!
|
||||
|
||||
### Notes
|
||||
|
||||
- Prefers to paralyze victims with psionic blast before using tentacles to devour victim's brain.
|
||||
@@ -17,3 +17,4 @@ Undead creatures which survive by drinking the blood of others.
|
||||
|
||||
- [Vampire (Standard)](./vampire.html): Standard vampire creature.
|
||||
- [Master Vampire](./master-vampire.html): Ancient variety, capable of casting spells with their blood.
|
||||
- [Vampire Spawn](./vampire-spawn.html): Neonate, recently turned into a vampire.
|
||||
|
||||
83
src/pages/bestiary/vampires/master-vampire-neurovore.md
Normal file
83
src/pages/bestiary/vampires/master-vampire-neurovore.md
Normal file
@@ -0,0 +1,83 @@
|
||||
---
|
||||
title: Master Vampire Neurovore
|
||||
description: The master vampire creature for OSR gaming.
|
||||
date_pub: 2025-10-26T19:21:55-04:00
|
||||
section: bestiary
|
||||
subsection: vampires
|
||||
content_type: feature
|
||||
short_code: bvmn
|
||||
hd: 10
|
||||
status: hidden
|
||||
---
|
||||
|
||||
An ancient, undead creature that survives by drinking the blood of others, can cast spells with their blood, and is turning into a neurovore.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ----------------------------------------------------- |
|
||||
| **Hit Dice** | 10d10\*\*\* (55 hp) |
|
||||
| **Armor Class** | 20 |
|
||||
| **Movement** | 40' any direction |
|
||||
| **Attacks** | 1 (+8) @ energy drain (touch, 1d6+4) or charming gaze |
|
||||
| **Alignment** | Chaotic |
|
||||
| **Save** | 6 (10) |
|
||||
| **Morale** | 12 |
|
||||
|
||||
</div>
|
||||
|
||||
!!!include(bestiary/vampire.md)!!!
|
||||
|
||||
- Must **Save** at the beginning of each round in direct sunlight or lose 2 HD.
|
||||
- Partly blinded while in sunlight (disadvantage on attack).
|
||||
|
||||
### Spellcasting
|
||||
|
||||
- Can cast any known spell by shedding blood (1 hp / spell level).
|
||||
- Carries a spell book (or equivalent) with known spells in it.
|
||||
|
||||
#### Known Spells
|
||||
|
||||
- First level:
|
||||
|
||||
- [Read Languages](/spells/read-languages.html)
|
||||
- [Hold Portal](https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Portal)
|
||||
- [Sleep](https://oldschoolessentials.necroticgnome.com/srd/index.php/Sleep)
|
||||
|
||||
- Second level:
|
||||
|
||||
- [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP)
|
||||
- [Invisibility](/spells/invisibility.html)
|
||||
- [Mirror Image](https://oldschoolessentials.necroticgnome.com/srd/index.php/Mirror_Image)
|
||||
|
||||
- Third level:
|
||||
|
||||
- [Fireball](https://oldschoolessentials.necroticgnome.com/srd/index.php/Fire_Ball)
|
||||
- [Hold Person](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Person_(MU)>)
|
||||
- [Suggestion](/spells/suggestion.html)
|
||||
|
||||
- Fourth level:
|
||||
|
||||
- [Improved Invisibility](/spells/improved-invisibility.html)
|
||||
- [Polymorph Others](/spells/polymorph-others.html)
|
||||
- [Polymorph Self](/spells/polymorph-self.html)
|
||||
|
||||
- Fifth level
|
||||
- [Animate Dead](https://oldschoolessentials.necroticgnome.com/srd/index.php/Animate_Dead)
|
||||
- [Telekinesis](https://oldschoolessentials.necroticgnome.com/srd/index.php/Telekinesis)
|
||||
|
||||
### Transformation
|
||||
|
||||
The master vampire is transforming into a neurovore over the course of 3 "planar hours" (realtime gameplay hours, less time away from the table), gaining a new power at the end of each hour.
|
||||
|
||||
- At the end of hour 1, they gain telepathy out to 120 feet, the ability to levitate vertically at will 20' / round, and the following psionic power (which can be used 3x per day):
|
||||
- **Blast**: All targets in 60' cone (5’ wide at the mouth, 20’ wide at far end) must **Save vs Paralyze** or be paralyzed for 1d12 minutes.
|
||||
- At the end of hour 2, they gain advantage on all saves vs magic and all saves vs psionic / mental powers, along with the following psionic power (which can be used 3x per day):
|
||||
- **Bolt**: Target within 60' must **Save vs Spells** or take 3d6 damage.
|
||||
- At the end of hour 3, they gain the ability to make an attack with each tentacle for 1d2 damage (plus the chance to perform a [Brain Grab](#brain-grab)), and the following psionic power (which can be used 3x per day):
|
||||
- **Control**: Target within 30' must **Save vs Paralyze** or come under the mental control of the master vampire neurovore for 1d6 rounds.
|
||||
- Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive.
|
||||
|
||||
#### Brain Grab
|
||||
|
||||
On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds.
|
||||
@@ -17,7 +17,7 @@ An ancient, undead creature that survives by drinking the blood of others, and c
|
||||
| --------------- | ----------------------------------------------------- |
|
||||
| **Hit Dice** | 10d10\*\* (55 hp) |
|
||||
| **Armor Class** | 20 |
|
||||
| **Movement** | 40' |
|
||||
| **Movement** | 40' any direction |
|
||||
| **Attacks** | 1 (+8) @ energy drain (touch, 1d6+4) or charming gaze |
|
||||
| **Alignment** | Chaotic |
|
||||
| **Save** | 6 (10) |
|
||||
@@ -27,8 +27,8 @@ An ancient, undead creature that survives by drinking the blood of others, and c
|
||||
|
||||
!!!include(bestiary/vampire.md)!!!
|
||||
|
||||
- Must **Save vs Death** at the beginning of each round in direct sunlight or lose 2 HD.
|
||||
- Partly blinded while in sunlight (-4 to attack).
|
||||
- Must **Save** at the beginning of each round in direct sunlight or lose 2 HD.
|
||||
- Partly blinded while in sunlight (disadvantage on attack).
|
||||
|
||||
### Spellcasting
|
||||
|
||||
|
||||
38
src/pages/bestiary/vampires/vampire-spawn.md
Normal file
38
src/pages/bestiary/vampires/vampire-spawn.md
Normal file
@@ -0,0 +1,38 @@
|
||||
---
|
||||
title: Vampire Spawn
|
||||
description: The vampire spawn creature for OSR gaming.
|
||||
date_pub: 2025-10-26T22:46:19-04:00
|
||||
section: bestiary
|
||||
subsection: vampires
|
||||
content_type: feature
|
||||
short_code: bvms
|
||||
hd:
|
||||
---
|
||||
|
||||
A relatively-young undead creature that survives by drinking the blood of others.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ---------------------------------- |
|
||||
| **Hit Dice** | 4\*\* (18 hp) |
|
||||
| **Armor Class** | 14 |
|
||||
| **Movement** | 40' any direction |
|
||||
| **Attacks** | 1 (+3) @ energy drain (touch, 1d6) |
|
||||
| **Alignment** | Chaotic |
|
||||
| **Save** | 10 (4) |
|
||||
| **Morale** | 9 |
|
||||
|
||||
</div>
|
||||
|
||||
!!!include(bestiary/vampires/base-info.md)!!!
|
||||
|
||||
!!!include(bestiary/vampires/energy-drain.md)!!!
|
||||
|
||||
!!!include(bestiary/undead.md)!!!
|
||||
|
||||
!!!include(bestiary/vampires/weaknesses.md)!!!
|
||||
|
||||
- Must **Save vs Death** at the beginning of each round in direct sunlight or be disintegrated.
|
||||
|
||||
- Partly blinded while in sunlight (-4 to attack).
|
||||
@@ -5,7 +5,7 @@ date_pub: 2023-10-26T23:15:49.000-04:00
|
||||
section: bestiary
|
||||
subsection: vampires
|
||||
content_type: feature
|
||||
short_code: bvms
|
||||
short_code: bvmr
|
||||
hd: 7 8 9
|
||||
---
|
||||
|
||||
@@ -17,12 +17,11 @@ Undead creature that survives by drinking the blood of others.
|
||||
| --------------- | ---------------------------------------------------- |
|
||||
| **Hit Dice** | 7\*\* (31 hp) |
|
||||
| **Armor Class** | 17 |
|
||||
| **Movement** | 40' |
|
||||
| **Movement** | 40' any direction |
|
||||
| **Attacks** | 1 (+6) @ energy drain (touch, 1d10) or charming gaze |
|
||||
| **Alignment** | Chaotic |
|
||||
| **Save** | 8 (7) |
|
||||
| **Morale** | 11 |
|
||||
| **XP** | 1,250 |
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ short_code: m1apm
|
||||
A suit of shiny, well-crafted metal armor etched with runes of protection.
|
||||
|
||||
- Grants additional +1 AC over standard armor.
|
||||
- Wearer gets advantage on saves vs spells.
|
||||
- Wearer gains advantage on saves vs spells.
|
||||
- On a natural 20, spell rebounds on caster.
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
@@ -428,7 +428,7 @@ When a PC increases their level, the following actions may be performed:
|
||||
- An invisible creature:
|
||||
- can't be seen without magic or a special sense (ex: [Truesight](#truesight)),
|
||||
- can only be tracked by any noise it makes or tracks it leaves, and
|
||||
- gets advantage on attacks.
|
||||
- has advantage on attacks.
|
||||
- Attacks against an invisible creature have disadvantage and can only be made when attacking creature has _some_ idea of where the invisible creature is (or recently was).
|
||||
|
||||
#### Paralyzed
|
||||
|
||||
Reference in New Issue
Block a user