diff --git a/package.json b/package.json
index 5b044f6..986e3ae 100755
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
{
"name": "planar-vagabond",
- "version": "0.15.0",
+ "version": "0.22.0",
"description": "",
"main": "index.js",
"scripts": {
diff --git a/src/assets/fragments/bestiary/neurovores/base-info.md b/src/assets/fragments/bestiary/neurovores/base-info.md
new file mode 100644
index 0000000..cf74113
--- /dev/null
+++ b/src/assets/fragments/bestiary/neurovores/base-info.md
@@ -0,0 +1,4 @@
+- Can levitate vertically at 20' / round.
+- Can read thoughts of any creatures within 90'.
+ - Blocked by thin layer of lead or 2'+ rock.
+- Has advantage on all saves vs magic, and all saves vs psionic / mental powers.
diff --git a/src/assets/fragments/bestiary/neurovores/brain-grab.md b/src/assets/fragments/bestiary/neurovores/brain-grab.md
new file mode 100644
index 0000000..0158bed
--- /dev/null
+++ b/src/assets/fragments/bestiary/neurovores/brain-grab.md
@@ -0,0 +1,3 @@
+### Brain Grab
+
+On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds.
diff --git a/src/assets/fragments/bestiary/neurovores/psionic-powers.md b/src/assets/fragments/bestiary/neurovores/psionic-powers.md
new file mode 100644
index 0000000..7f08ef2
--- /dev/null
+++ b/src/assets/fragments/bestiary/neurovores/psionic-powers.md
@@ -0,0 +1,8 @@
+### Psionic Powers
+
+Each of the following may be used up to 3 times per day.
+
+- **Control**: Target within 30' must **Save vs Paralyze** or come under the mental control of the neurovore for 1d6 rounds.
+ - Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive.
+- **Blast**: All targets in 60' cone (5’ wide at the mouth, 20’ wide at far end) must **Save vs Paralyze** or be paralyzed for 1d12 minutes.
+- **Bolt**: Target within 60' must **Save vs Spells** or take 3d6 damage.
diff --git a/src/assets/fragments/bestiary/vampire.md b/src/assets/fragments/bestiary/vampire.md
index 1148094..873c987 100644
--- a/src/assets/fragments/bestiary/vampire.md
+++ b/src/assets/fragments/bestiary/vampire.md
@@ -1,100 +1,13 @@
-- Typically found in ruins, tombs, and deserted areas.
-- Immune to damage from non-magical weapons.
-- Regenerates 3 hp at the start of each round until destroyed.
-- At 0 hp, changes into cloud of mist and flees to coffin.
+!!!include(./vampires/base-info.md)!!!
-- **Coffins**: Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day).
+!!!include(./vampires/bestial-minions.md)!!!
- - Cannot rest in a blessed coffin.
+!!!include(./vampires/charming-gaze.md)!!!
-### Bestial Minions
+!!!include(./vampires/energy-drain.md)!!!
-Can summon creatures from the surrounding area.
-
-- Takes 1 round to activate.
-- Can summon the following types and quantities of animals:
- - 1d10 x 10 [rats](/bestiary/rats/rat.html),
- - 5d4 [giant rats](/bestiary/rats/giant-rat.html),
- - 1d10 x 10 [bats](/bestiary/bats/bat.html),
- - 3d6 [giant bats](/bestiary/bats/giant-bat.html),
- - 3d6 [wolves](/bestiary/wolves/wolf.html), or
- - 2d4 [dire wolves](/bestiary/wolves/dire-wolf.html).
-
-### Charming Gaze
-
-Target in sight must **Save vs Spells** at -2 to resist charm.
-
-- A charmed creature:
- - must move towards the vampire (resisting anyone who tries to prevent it),
- - must defend the vampire,
- - must obey the vampire's commands (as long as they are understood),
- - can't cast spells or use magic items,
- - is unable to harm the vampire.
-- Charm breaks when the vampire dies.
-
-### Energy Drain
-
-Damage inflicted by this attack reduces the target's maximum HP.
-
-- A humanoid killed by this ability becomes a vampire in 3 days.
-- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
-
-### Shapeshift
-
-Can change into other forms at will.
-
-- Each change takes 1 round.
-- Can take humanoid form, or form listed below.
-- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form.
-
-#### Dire Wolf
-
-| | |
-| ----------------- | --------------------- |
-| **Hit Dice** | 7\*\* (31 hp) |
-| **Armor Class** | 17 |
-| **Movement** | 50' |
-| **Attacks** | 1 (+6) @ bite (2d4) |
-| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
-| **Morale** | 11 |
-
-#### Giant Bat
-
-| | |
-| ----------------- | --------------------- |
-| **Hit Dice** | 7\*\* (31 hp) |
-| **Armor Class** | 17 |
-| **Movement** | 10' / 60' flying |
-| **Attacks** | 1 (+6) @ bite (1d4) |
-| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
-| **Morale** | 11 |
-
-#### Cloud of Mist
-
-| | |
-| ----------------- | --------------------- |
-| **Hit Dice** | 7\*\* (31 hp) |
-| **Armor Class** | 17 |
-| **Movement** | 60' flying |
-| **Attacks** | None |
-| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
-| **Morale** | 11 |
-
-- Immune to all weapons while in this form.
-- Unable to attack while in this form.
+!!!include(./vampires/shapeshift.md)!!!
!!!include(./undead.md)!!!
-### Weaknesses
-
-- Repelled by odor of garlic, must **Save vs Death** each round to attack.
-- Unable to come within 10' of a wielded holy symbol.
- - May attack wielder from another angle, if possible.
-- Unable to cross running water except via a bridge or while carried inside coffin.
-- Does not cast a reflection.
- - Tends to avoid mirrors.
-- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attack).
-- May be permanently killed by:
- - a stake in the heart,
- - being immersed in water for 1 turn,
- - being reduced to 0 hp without an available coffin nearby.
+!!!include(./vampires/weaknesses.md)!!!
diff --git a/src/assets/fragments/bestiary/vampires/base-info.md b/src/assets/fragments/bestiary/vampires/base-info.md
new file mode 100644
index 0000000..4675969
--- /dev/null
+++ b/src/assets/fragments/bestiary/vampires/base-info.md
@@ -0,0 +1,5 @@
+- Typically found in ruins, tombs, and deserted areas.
+- Immune to damage from non-magical weapons.
+- Regenerates 3 hp at the start of each round until destroyed.
+- At 0 hp, changes into cloud of mist and flees to coffin.
+- Can walk along vertical surfaces and upside down across ceilings without using hands at normal movement speed.
diff --git a/src/assets/fragments/bestiary/vampires/bestial-minions.md b/src/assets/fragments/bestiary/vampires/bestial-minions.md
new file mode 100644
index 0000000..228c24f
--- /dev/null
+++ b/src/assets/fragments/bestiary/vampires/bestial-minions.md
@@ -0,0 +1,12 @@
+### Bestial Minions
+
+Can summon creatures from the surrounding area.
+
+- Takes 1 round to activate.
+- Can summon the following types and quantities of animals:
+ - 1d10 x 10 [rats](/bestiary/rats/rat.html),
+ - 5d4 [giant rats](/bestiary/rats/giant-rat.html),
+ - 1d10 x 10 [bats](/bestiary/bats/bat.html),
+ - 3d6 [giant bats](/bestiary/bats/giant-bat.html),
+ - 3d6 [wolves](/bestiary/wolves/wolf.html), or
+ - 2d4 [dire wolves](/bestiary/wolves/dire-wolf.html).
diff --git a/src/assets/fragments/bestiary/vampires/charming-gaze.md b/src/assets/fragments/bestiary/vampires/charming-gaze.md
new file mode 100644
index 0000000..9994e48
--- /dev/null
+++ b/src/assets/fragments/bestiary/vampires/charming-gaze.md
@@ -0,0 +1,11 @@
+### Charming Gaze
+
+Target in sight must **Save vs Spells** at -2 to resist charm.
+
+- A charmed creature:
+ - must move towards the vampire (resisting anyone who tries to prevent it),
+ - must defend the vampire,
+ - must obey the vampire's commands (as long as they are understood),
+ - can't cast spells or use magic items,
+ - is unable to harm the vampire.
+- Charm breaks when the vampire dies.
diff --git a/src/assets/fragments/bestiary/vampires/energy-drain.md b/src/assets/fragments/bestiary/vampires/energy-drain.md
new file mode 100644
index 0000000..72455e9
--- /dev/null
+++ b/src/assets/fragments/bestiary/vampires/energy-drain.md
@@ -0,0 +1,6 @@
+### Energy Drain
+
+Damage inflicted by this attack reduces the target's maximum HP.
+
+- A humanoid killed by this ability becomes a vampire in 3 days.
+- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
diff --git a/src/assets/fragments/bestiary/vampires/shapeshift.md b/src/assets/fragments/bestiary/vampires/shapeshift.md
new file mode 100644
index 0000000..04cf775
--- /dev/null
+++ b/src/assets/fragments/bestiary/vampires/shapeshift.md
@@ -0,0 +1,43 @@
+### Shapeshift
+
+Can change into other forms at will.
+
+- Each change takes 1 round.
+- Can take humanoid form, or form listed below.
+- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form.
+
+#### Dire Wolf
+
+| | |
+| ----------------- | --------------------- |
+| **Hit Dice** | 7\*\* (31 hp) |
+| **Armor Class** | 17 |
+| **Movement** | 50' |
+| **Attacks** | 1 (+6) @ bite (2d4) |
+| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
+| **Morale** | 11 |
+
+#### Giant Bat
+
+| | |
+| ----------------- | --------------------- |
+| **Hit Dice** | 7\*\* (31 hp) |
+| **Armor Class** | 17 |
+| **Movement** | 10' / 60' flying |
+| **Attacks** | 1 (+6) @ bite (1d4) |
+| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
+| **Morale** | 11 |
+
+#### Cloud of Mist
+
+| | |
+| ----------------- | --------------------- |
+| **Hit Dice** | 7\*\* (31 hp) |
+| **Armor Class** | 17 |
+| **Movement** | 60' flying |
+| **Attacks** | None |
+| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
+| **Morale** | 11 |
+
+- Immune to all weapons while in this form.
+- Unable to attack while in this form.
diff --git a/src/assets/fragments/bestiary/vampires/weaknesses.md b/src/assets/fragments/bestiary/vampires/weaknesses.md
new file mode 100644
index 0000000..d583909
--- /dev/null
+++ b/src/assets/fragments/bestiary/vampires/weaknesses.md
@@ -0,0 +1,17 @@
+### Weaknesses
+
+- Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day).
+ - Cannot rest in a blessed coffin.
+- Repelled by odor of garlic, must **Save vs Death** each round to attack.
+- Unable to come within 10' of a wielded holy symbol.
+ - May attack wielder from another angle, if possible.
+- Unable to cross running water except via a bridge or while carried inside coffin.
+- Unable to enter a private residence without being invited.
+- Does not cast a reflection or shadow.
+ - Tends to avoid mirrors.
+- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attack).
+- Burned by holy water (1d6+1 damage per vial).
+- May be permanently killed by:
+ - a stake in the heart,
+ - being immersed in water for 1 turn, or
+ - being reduced to 0 hp without an available coffin nearby (mist dissipates after 12 turns).
diff --git a/src/pages/bestiary/index.md b/src/pages/bestiary/index.md
index c0a8e0a..40ab563 100644
--- a/src/pages/bestiary/index.md
+++ b/src/pages/bestiary/index.md
@@ -59,6 +59,7 @@ Below you'll find a small sampling of 60+ different types of humanoids and other
- [Mummy](./mummies/): A preserved, undead humanoid, usually wrapped in funerary bandages, which carries a rotting disease and can paralyze onlookers with fear.
- [Mylark](./mylark.html): A 2' long, lamprey-like, winged snake that feeds on psychic energy and travels in large flocks.
- [Nightmare](./nightmare.html): A demonic, intelligent, flying horse with flaming hooves, burning red eyes, and nostrils that billow noxious smoke.
+- [Neurovore](./neurovores/): One of a variety of psionic, bipedal cephalopods from another universe, known for eating brains.
- [Owl Bear](./owl-bear.html): A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and face of an owl.
- [Oyster, Giant](./oyster-giant.html): A large oyster, big enough to swallow a humanoid, often found with a pearl inside.
- [Paladin](./paladin.html): A holy (or unholy) knight on a quest for their deity.
diff --git a/src/pages/bestiary/lich.md b/src/pages/bestiary/lich.md
index 3593947..00caf00 100644
--- a/src/pages/bestiary/lich.md
+++ b/src/pages/bestiary/lich.md
@@ -4,7 +4,7 @@ description: The lich creature for OSR gaming.
date_pub: 2025-01-05T22:25:59.000-04:00
section: bestiary
content_type: feature
-short_code: lich
+short_code: 11ch
status: hidden
hd: 11+
---
diff --git a/src/pages/bestiary/neurovores/index.md b/src/pages/bestiary/neurovores/index.md
new file mode 100644
index 0000000..30d61bd
--- /dev/null
+++ b/src/pages/bestiary/neurovores/index.md
@@ -0,0 +1,22 @@
+---
+title: Neurovore
+description: Various neurovore creatures for OSR gaming.
+date_pub: 2025-10-26T14:38:36-04:00
+section: bestiary
+content_type: feature
+short_code: bnv1
+---
+
+A psionic, bipedal cephalopod from another universe, known for eating brains.
+
+!!!include(bestiary/neurovores/base-info.md)!!!
+
+!!!include(bestiary/neurovores/brain-grab.md)!!!
+
+!!!include(bestiary/neurovores/psionic-powers.md)!!!
+
+### Subtypes
+
+- [Neurovore (Standard)](./neurovore.html): Magic and psionic resistant, with standard psionic powers.
+- [Neurovore Arcanist](./neurovore-arcanist.html): As standard, but with ability to cast arcane spells.
+- [Neurovore Lich](./neurovore-lich.html): Undead spellcasters with desiccated skin.
diff --git a/src/pages/bestiary/neurovores/neurovore-arcanist.md b/src/pages/bestiary/neurovores/neurovore-arcanist.md
new file mode 100644
index 0000000..04e6dc7
--- /dev/null
+++ b/src/pages/bestiary/neurovores/neurovore-arcanist.md
@@ -0,0 +1,41 @@
+---
+title: Neurovore Arcanist
+description: The neurovore creature for OSR gaming.
+date_pub: 2025-10-26T11:57:45-04:00
+section: bestiary
+subsection: neurovores
+content_type: feature
+short_code: bnrv
+hd: 8
+status: hidden
+---
+
+A psionic, bipedal cephalopod from another universe, known for eating brains, and capable of using arcane magic.
+
+
+
+| | |
+| --------------- | ----------------------------------------------------------------------------------------- |
+| **Hit Dice** | 8\*\*\*\* (36 hp) |
+| **Armor Class** | 14 |
+| **Attacks** | 4 (+7) @ 1d2 + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) |
+| **Movement** | 40' / 20' levitate |
+| **Save** | 8 (8) |
+| **Morale** | 8 |
+| **Alignment** | Any |
+
+
+
+!!!include(bestiary/neurovores/base-info.md)!!!
+
+!!!include(bestiary/neurovores/brain-grab.md)!!!
+
+!!!include(bestiary/neurovores/psionic-powers.md)!!!
+
+### Spellcasting
+
+- Can cast spells as an 8th-level arcane spellcaster.
+
+### Notes
+
+- Prefers to paralyze victims with psionic blast before using tentacles to devour victim's brain.
diff --git a/src/pages/bestiary/neurovores/neurovore-lich.md b/src/pages/bestiary/neurovores/neurovore-lich.md
new file mode 100644
index 0000000..027dfc6
--- /dev/null
+++ b/src/pages/bestiary/neurovores/neurovore-lich.md
@@ -0,0 +1,55 @@
+---
+title: Neurovore Lich
+description: The neurovore lich creature for OSR gaming.
+date_pub: 2025-10-26T13:28:44-04:00
+section: bestiary
+subsection: neurovores
+content_type: feature
+short_code: bnvh
+status: hidden
+hd: 11+
+---
+
+An incredibly powerful, undead, psionic, bipedal cephalopod from another universe, known for eating brains, and made immortal through dangerous, corrupting magic.
+
+
+
+| | |
+| --------------- | ----------------------------------------------------------------------------------------- |
+| **Hit Dice** | 9\*\*\*\* (40hp) |
+| **Armor Class** | 15 |
+| **Attacks** | 4 (+7) @ 1d4 + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) |
+| **Movement** | 20' / 20' levitate |
+| **Save** | 8 |
+| **Morale** | 10 |
+| **Alignment** | Any |
+
+
+
+- Immune to damage from non-magical weapons, electrical- and cold-based attacks, and magic that causes polymorph, insanity, or death.
+- Immune to being turned and the affects of holy water, cold iron, protection from evil, sunlight, or silver weapons.
+- Has advantage on all saves vs magic, and all saves vs psionic / mental powers.
+- Can cast spells as a 9th-level spellcaster.
+ - Type of spellcasting may vary, although arcane or psionic are most common.
+- Can move vertically at 20' / round.
+- Can read thoughts of any creatures within 90'.
+ - Blocked by thin layer of lead or 2'+ rock.
+
+### Brain Grab
+
+On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds.
+
+### Psionic Powers
+
+Each of the following may be used up to 3 times per day.
+
+- **Control**: Target within 30' must **Save vs Paralyze** or come under the mental control of the neurovore for 1d6 rounds.
+ - Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive.
+- **Blast**: All targets in 60' cone (5’ wide at the mouth, 20’ wide at far end) must **Save vs Paralyze** or be paralyzed for 1d12 minutes.
+- **Bolt**: Target within 60' must **Save vs Spells** or take 3d6 damage.
+
+!!!include(bestiary/undead.md)!!!
+
+### Notes
+
+- Requires constant hydration to keep from desiccating.
diff --git a/src/pages/bestiary/neurovores/neurovore-vampire.md b/src/pages/bestiary/neurovores/neurovore-vampire.md
new file mode 100644
index 0000000..aa4498b
--- /dev/null
+++ b/src/pages/bestiary/neurovores/neurovore-vampire.md
@@ -0,0 +1,72 @@
+---
+title: Neurovore Vampire
+description: The neurovore vampire creature for OSR gaming.
+date_pub: 2025-10-26T14:58:52-04:00
+section: bestiary
+subsection: neurovores
+content_type: feature
+short_code: bnrv
+hd: 8
+status: hidden
+---
+
+A feral, psionic, bipedal cephalopod from another universe, cursed with vampirism.
+
+
+
+| | |
+| --------------- | ------------------------------------------------------------------------------------------------------------------------- |
+| **Hit Dice** | 8\*\*\*\* (36 hp) |
+| **Armor Class** | 15 |
+| **Attacks** | 4 (+7) @ 1d2 + [energy drain](#energy-drain) + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) |
+| **Movement** | 40' any direction / 20' levitate |
+| **Save** | 8 (8) |
+| **Morale** | 7 |
+| **Alignment** | Any |
+
+
+
+!!!include(bestiary/neurovores/base-info.md)!!!
+
+- Only communicates in strong emotions projected empathically.
+- Immune to damage from non-magical weapons.
+- Regenerates 3 hp at the start of each round until destroyed.
+- At 0 hp, changes into cloud of mist and flees to coffin.
+- Can walk along vertical surfaces and upside down across ceilings without using hands at normal movement speed.
+- Despises light sources, must attack any creature holding a light if possible (disadvantage if attacking others).
+
+!!!include(bestiary/neurovores/brain-grab.md)!!!
+
+!!!include(bestiary/neurovores/psionic-powers.md)!!!
+
+!!!include(bestiary/vampires/energy-drain.md)!!!
+
+### Shapeshift
+
+Can change into other forms at will.
+
+- Each change takes 1 round.
+- Can take humanoid form, or form listed below.
+- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form.
+
+#### Cloud of Mist
+
+| | |
+| ----------------- | --------------------- |
+| **Hit Dice** | 7\*\* (31 hp) |
+| **Armor Class** | 17 |
+| **Movement** | 60' flying |
+| **Attacks** | None |
+| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
+| **Morale** | 11 |
+
+- Immune to all weapons while in this form.
+- Unable to attack while in this form.
+
+!!!include(bestiary/vampires/weaknesses.md)!!!
+
+### Notes
+
+- The process of becoming a vampire shatters the neurovores sanity, limiting access to certain vampiric abilities (ex: Charming Gaze).
+- Prefers to hide in shadows, paralyzing victims with psionic blast before leaping on them and using their tentacles to devour their victim's brain.
+-
diff --git a/src/pages/bestiary/neurovores/neurovore.md b/src/pages/bestiary/neurovores/neurovore.md
new file mode 100644
index 0000000..3b4d642
--- /dev/null
+++ b/src/pages/bestiary/neurovores/neurovore.md
@@ -0,0 +1,37 @@
+---
+title: Neurovore
+description: The neurovore creature for OSR gaming.
+date_pub: 2025-10-26T11:57:45-04:00
+section: bestiary
+subsection: neurovores
+content_type: feature
+short_code: bnr0
+hd: 8
+status: hidden
+---
+
+A psionic, bipedal cephalopod from another universe, known for eating brains.
+
+
+
+| | |
+| --------------- | ----------------------------------------------------------------------------------------- |
+| **Hit Dice** | 8\*\*\* (36 hp) |
+| **Armor Class** | 15 |
+| **Attacks** | 4 (+7) @ 1d2 + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) |
+| **Movement** | 40' / 20' levitate |
+| **Save** | 8 (8) |
+| **Morale** | 7 |
+| **Alignment** | Any |
+
+
+
+!!!include(bestiary/neurovores/base-info.md)!!!
+
+!!!include(bestiary/neurovores/brain-grab.md)!!!
+
+!!!include(bestiary/neurovores/psionic-powers.md)!!!
+
+### Notes
+
+- Prefers to paralyze victims with psionic blast before using tentacles to devour victim's brain.
diff --git a/src/pages/bestiary/vampires/index.md b/src/pages/bestiary/vampires/index.md
index 8fc5cc5..e4f8f86 100644
--- a/src/pages/bestiary/vampires/index.md
+++ b/src/pages/bestiary/vampires/index.md
@@ -17,3 +17,4 @@ Undead creatures which survive by drinking the blood of others.
- [Vampire (Standard)](./vampire.html): Standard vampire creature.
- [Master Vampire](./master-vampire.html): Ancient variety, capable of casting spells with their blood.
+- [Vampire Spawn](./vampire-spawn.html): Neonate, recently turned into a vampire.
diff --git a/src/pages/bestiary/vampires/master-vampire-neurovore.md b/src/pages/bestiary/vampires/master-vampire-neurovore.md
new file mode 100644
index 0000000..b6d9277
--- /dev/null
+++ b/src/pages/bestiary/vampires/master-vampire-neurovore.md
@@ -0,0 +1,83 @@
+---
+title: Master Vampire Neurovore
+description: The master vampire creature for OSR gaming.
+date_pub: 2025-10-26T19:21:55-04:00
+section: bestiary
+subsection: vampires
+content_type: feature
+short_code: bvmn
+hd: 10
+status: hidden
+---
+
+An ancient, undead creature that survives by drinking the blood of others, can cast spells with their blood, and is turning into a neurovore.
+
+
+
+| | |
+| --------------- | ----------------------------------------------------- |
+| **Hit Dice** | 10d10\*\*\* (55 hp) |
+| **Armor Class** | 20 |
+| **Movement** | 40' any direction |
+| **Attacks** | 1 (+8) @ energy drain (touch, 1d6+4) or charming gaze |
+| **Alignment** | Chaotic |
+| **Save** | 6 (10) |
+| **Morale** | 12 |
+
+
+
+!!!include(bestiary/vampire.md)!!!
+
+- Must **Save** at the beginning of each round in direct sunlight or lose 2 HD.
+ - Partly blinded while in sunlight (disadvantage on attack).
+
+### Spellcasting
+
+- Can cast any known spell by shedding blood (1 hp / spell level).
+- Carries a spell book (or equivalent) with known spells in it.
+
+#### Known Spells
+
+- First level:
+
+ - [Read Languages](/spells/read-languages.html)
+ - [Hold Portal](https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Portal)
+ - [Sleep](https://oldschoolessentials.necroticgnome.com/srd/index.php/Sleep)
+
+- Second level:
+
+ - [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP)
+ - [Invisibility](/spells/invisibility.html)
+ - [Mirror Image](https://oldschoolessentials.necroticgnome.com/srd/index.php/Mirror_Image)
+
+- Third level:
+
+ - [Fireball](https://oldschoolessentials.necroticgnome.com/srd/index.php/Fire_Ball)
+ - [Hold Person]()
+ - [Suggestion](/spells/suggestion.html)
+
+- Fourth level:
+
+ - [Improved Invisibility](/spells/improved-invisibility.html)
+ - [Polymorph Others](/spells/polymorph-others.html)
+ - [Polymorph Self](/spells/polymorph-self.html)
+
+- Fifth level
+ - [Animate Dead](https://oldschoolessentials.necroticgnome.com/srd/index.php/Animate_Dead)
+ - [Telekinesis](https://oldschoolessentials.necroticgnome.com/srd/index.php/Telekinesis)
+
+### Transformation
+
+The master vampire is transforming into a neurovore over the course of 3 "planar hours" (realtime gameplay hours, less time away from the table), gaining a new power at the end of each hour.
+
+- At the end of hour 1, they gain telepathy out to 120 feet, the ability to levitate vertically at will 20' / round, and the following psionic power (which can be used 3x per day):
+ - **Blast**: All targets in 60' cone (5’ wide at the mouth, 20’ wide at far end) must **Save vs Paralyze** or be paralyzed for 1d12 minutes.
+- At the end of hour 2, they gain advantage on all saves vs magic and all saves vs psionic / mental powers, along with the following psionic power (which can be used 3x per day):
+ - **Bolt**: Target within 60' must **Save vs Spells** or take 3d6 damage.
+- At the end of hour 3, they gain the ability to make an attack with each tentacle for 1d2 damage (plus the chance to perform a [Brain Grab](#brain-grab)), and the following psionic power (which can be used 3x per day):
+ - **Control**: Target within 30' must **Save vs Paralyze** or come under the mental control of the master vampire neurovore for 1d6 rounds.
+ - Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive.
+
+#### Brain Grab
+
+On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds.
diff --git a/src/pages/bestiary/vampires/master-vampire.md b/src/pages/bestiary/vampires/master-vampire.md
index 38963cd..92b3e20 100644
--- a/src/pages/bestiary/vampires/master-vampire.md
+++ b/src/pages/bestiary/vampires/master-vampire.md
@@ -17,7 +17,7 @@ An ancient, undead creature that survives by drinking the blood of others, and c
| --------------- | ----------------------------------------------------- |
| **Hit Dice** | 10d10\*\* (55 hp) |
| **Armor Class** | 20 |
-| **Movement** | 40' |
+| **Movement** | 40' any direction |
| **Attacks** | 1 (+8) @ energy drain (touch, 1d6+4) or charming gaze |
| **Alignment** | Chaotic |
| **Save** | 6 (10) |
@@ -27,8 +27,8 @@ An ancient, undead creature that survives by drinking the blood of others, and c
!!!include(bestiary/vampire.md)!!!
-- Must **Save vs Death** at the beginning of each round in direct sunlight or lose 2 HD.
- - Partly blinded while in sunlight (-4 to attack).
+- Must **Save** at the beginning of each round in direct sunlight or lose 2 HD.
+ - Partly blinded while in sunlight (disadvantage on attack).
### Spellcasting
diff --git a/src/pages/bestiary/vampires/vampire-spawn.md b/src/pages/bestiary/vampires/vampire-spawn.md
new file mode 100644
index 0000000..99d22a4
--- /dev/null
+++ b/src/pages/bestiary/vampires/vampire-spawn.md
@@ -0,0 +1,38 @@
+---
+title: Vampire Spawn
+description: The vampire spawn creature for OSR gaming.
+date_pub: 2025-10-26T22:46:19-04:00
+section: bestiary
+subsection: vampires
+content_type: feature
+short_code: bvms
+hd:
+---
+
+A relatively-young undead creature that survives by drinking the blood of others.
+
+
+
+| | |
+| --------------- | ---------------------------------- |
+| **Hit Dice** | 4\*\* (18 hp) |
+| **Armor Class** | 14 |
+| **Movement** | 40' any direction |
+| **Attacks** | 1 (+3) @ energy drain (touch, 1d6) |
+| **Alignment** | Chaotic |
+| **Save** | 10 (4) |
+| **Morale** | 9 |
+
+
+
+!!!include(bestiary/vampires/base-info.md)!!!
+
+!!!include(bestiary/vampires/energy-drain.md)!!!
+
+!!!include(bestiary/undead.md)!!!
+
+!!!include(bestiary/vampires/weaknesses.md)!!!
+
+- Must **Save vs Death** at the beginning of each round in direct sunlight or be disintegrated.
+
+ - Partly blinded while in sunlight (-4 to attack).
diff --git a/src/pages/bestiary/vampires/vampire.md b/src/pages/bestiary/vampires/vampire.md
index a2bbf48..5365228 100644
--- a/src/pages/bestiary/vampires/vampire.md
+++ b/src/pages/bestiary/vampires/vampire.md
@@ -5,7 +5,7 @@ date_pub: 2023-10-26T23:15:49.000-04:00
section: bestiary
subsection: vampires
content_type: feature
-short_code: bvms
+short_code: bvmr
hd: 7 8 9
---
@@ -17,12 +17,11 @@ Undead creature that survives by drinking the blood of others.
| --------------- | ---------------------------------------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
-| **Movement** | 40' |
+| **Movement** | 40' any direction |
| **Attacks** | 1 (+6) @ energy drain (touch, 1d10) or charming gaze |
| **Alignment** | Chaotic |
| **Save** | 8 (7) |
| **Morale** | 11 |
-| **XP** | 1,250 |
diff --git a/src/pages/magic-items/armor-protection-magic.md b/src/pages/magic-items/armor-protection-magic.md
index 95be920..9592444 100644
--- a/src/pages/magic-items/armor-protection-magic.md
+++ b/src/pages/magic-items/armor-protection-magic.md
@@ -10,7 +10,7 @@ short_code: m1apm
A suit of shiny, well-crafted metal armor etched with runes of protection.
- Grants additional +1 AC over standard armor.
-- Wearer gets advantage on saves vs spells.
+- Wearer gains advantage on saves vs spells.
- On a natural 20, spell rebounds on caster.
diff --git a/src/pages/rules/adventuring.md b/src/pages/rules/adventuring.md
index 590d6cc..63c9a46 100644
--- a/src/pages/rules/adventuring.md
+++ b/src/pages/rules/adventuring.md
@@ -428,7 +428,7 @@ When a PC increases their level, the following actions may be performed:
- An invisible creature:
- can't be seen without magic or a special sense (ex: [Truesight](#truesight)),
- can only be tracked by any noise it makes or tracks it leaves, and
- - gets advantage on attacks.
+ - has advantage on attacks.
- Attacks against an invisible creature have disadvantage and can only be made when attacking creature has _some_ idea of where the invisible creature is (or recently was).
#### Paralyzed