diff --git a/package.json b/package.json index 5b044f6..986e3ae 100755 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "planar-vagabond", - "version": "0.15.0", + "version": "0.22.0", "description": "", "main": "index.js", "scripts": { diff --git a/src/assets/fragments/bestiary/neurovores/base-info.md b/src/assets/fragments/bestiary/neurovores/base-info.md new file mode 100644 index 0000000..cf74113 --- /dev/null +++ b/src/assets/fragments/bestiary/neurovores/base-info.md @@ -0,0 +1,4 @@ +- Can levitate vertically at 20' / round. +- Can read thoughts of any creatures within 90'. + - Blocked by thin layer of lead or 2'+ rock. +- Has advantage on all saves vs magic, and all saves vs psionic / mental powers. diff --git a/src/assets/fragments/bestiary/neurovores/brain-grab.md b/src/assets/fragments/bestiary/neurovores/brain-grab.md new file mode 100644 index 0000000..0158bed --- /dev/null +++ b/src/assets/fragments/bestiary/neurovores/brain-grab.md @@ -0,0 +1,3 @@ +### Brain Grab + +On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds. diff --git a/src/assets/fragments/bestiary/neurovores/psionic-powers.md b/src/assets/fragments/bestiary/neurovores/psionic-powers.md new file mode 100644 index 0000000..7f08ef2 --- /dev/null +++ b/src/assets/fragments/bestiary/neurovores/psionic-powers.md @@ -0,0 +1,8 @@ +### Psionic Powers + +Each of the following may be used up to 3 times per day. + +- **Control**: Target within 30' must **Save vs Paralyze** or come under the mental control of the neurovore for 1d6 rounds. + - Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive. +- **Blast**: All targets in 60' cone (5’ wide at the mouth, 20’ wide at far end) must **Save vs Paralyze** or be paralyzed for 1d12 minutes. +- **Bolt**: Target within 60' must **Save vs Spells** or take 3d6 damage. diff --git a/src/assets/fragments/bestiary/vampire.md b/src/assets/fragments/bestiary/vampire.md index 1148094..873c987 100644 --- a/src/assets/fragments/bestiary/vampire.md +++ b/src/assets/fragments/bestiary/vampire.md @@ -1,100 +1,13 @@ -- Typically found in ruins, tombs, and deserted areas. -- Immune to damage from non-magical weapons. -- Regenerates 3 hp at the start of each round until destroyed. -- At 0 hp, changes into cloud of mist and flees to coffin. +!!!include(./vampires/base-info.md)!!! -- **Coffins**: Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day). +!!!include(./vampires/bestial-minions.md)!!! - - Cannot rest in a blessed coffin. +!!!include(./vampires/charming-gaze.md)!!! -### Bestial Minions +!!!include(./vampires/energy-drain.md)!!! -Can summon creatures from the surrounding area. - -- Takes 1 round to activate. -- Can summon the following types and quantities of animals: - - 1d10 x 10 [rats](/bestiary/rats/rat.html), - - 5d4 [giant rats](/bestiary/rats/giant-rat.html), - - 1d10 x 10 [bats](/bestiary/bats/bat.html), - - 3d6 [giant bats](/bestiary/bats/giant-bat.html), - - 3d6 [wolves](/bestiary/wolves/wolf.html), or - - 2d4 [dire wolves](/bestiary/wolves/dire-wolf.html). - -### Charming Gaze - -Target in sight must **Save vs Spells** at -2 to resist charm. - -- A charmed creature: - - must move towards the vampire (resisting anyone who tries to prevent it), - - must defend the vampire, - - must obey the vampire's commands (as long as they are understood), - - can't cast spells or use magic items, - - is unable to harm the vampire. -- Charm breaks when the vampire dies. - -### Energy Drain - -Damage inflicted by this attack reduces the target's maximum HP. - -- A humanoid killed by this ability becomes a vampire in 3 days. -- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total. - -### Shapeshift - -Can change into other forms at will. - -- Each change takes 1 round. -- Can take humanoid form, or form listed below. -- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form. - -#### Dire Wolf - -| | | -| ----------------- | --------------------- | -| **Hit Dice** | 7\*\* (31 hp) | -| **Armor Class** | 17 | -| **Movement** | 50' | -| **Attacks** | 1 (+6) @ bite (2d4) | -| **Saving Throws** | D8 W9 P10 B10 S12 (7) | -| **Morale** | 11 | - -#### Giant Bat - -| | | -| ----------------- | --------------------- | -| **Hit Dice** | 7\*\* (31 hp) | -| **Armor Class** | 17 | -| **Movement** | 10' / 60' flying | -| **Attacks** | 1 (+6) @ bite (1d4) | -| **Saving Throws** | D8 W9 P10 B10 S12 (7) | -| **Morale** | 11 | - -#### Cloud of Mist - -| | | -| ----------------- | --------------------- | -| **Hit Dice** | 7\*\* (31 hp) | -| **Armor Class** | 17 | -| **Movement** | 60' flying | -| **Attacks** | None | -| **Saving Throws** | D8 W9 P10 B10 S12 (7) | -| **Morale** | 11 | - -- Immune to all weapons while in this form. -- Unable to attack while in this form. +!!!include(./vampires/shapeshift.md)!!! !!!include(./undead.md)!!! -### Weaknesses - -- Repelled by odor of garlic, must **Save vs Death** each round to attack. -- Unable to come within 10' of a wielded holy symbol. - - May attack wielder from another angle, if possible. -- Unable to cross running water except via a bridge or while carried inside coffin. -- Does not cast a reflection. - - Tends to avoid mirrors. -- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attack). -- May be permanently killed by: - - a stake in the heart, - - being immersed in water for 1 turn, - - being reduced to 0 hp without an available coffin nearby. +!!!include(./vampires/weaknesses.md)!!! diff --git a/src/assets/fragments/bestiary/vampires/base-info.md b/src/assets/fragments/bestiary/vampires/base-info.md new file mode 100644 index 0000000..4675969 --- /dev/null +++ b/src/assets/fragments/bestiary/vampires/base-info.md @@ -0,0 +1,5 @@ +- Typically found in ruins, tombs, and deserted areas. +- Immune to damage from non-magical weapons. +- Regenerates 3 hp at the start of each round until destroyed. +- At 0 hp, changes into cloud of mist and flees to coffin. +- Can walk along vertical surfaces and upside down across ceilings without using hands at normal movement speed. diff --git a/src/assets/fragments/bestiary/vampires/bestial-minions.md b/src/assets/fragments/bestiary/vampires/bestial-minions.md new file mode 100644 index 0000000..228c24f --- /dev/null +++ b/src/assets/fragments/bestiary/vampires/bestial-minions.md @@ -0,0 +1,12 @@ +### Bestial Minions + +Can summon creatures from the surrounding area. + +- Takes 1 round to activate. +- Can summon the following types and quantities of animals: + - 1d10 x 10 [rats](/bestiary/rats/rat.html), + - 5d4 [giant rats](/bestiary/rats/giant-rat.html), + - 1d10 x 10 [bats](/bestiary/bats/bat.html), + - 3d6 [giant bats](/bestiary/bats/giant-bat.html), + - 3d6 [wolves](/bestiary/wolves/wolf.html), or + - 2d4 [dire wolves](/bestiary/wolves/dire-wolf.html). diff --git a/src/assets/fragments/bestiary/vampires/charming-gaze.md b/src/assets/fragments/bestiary/vampires/charming-gaze.md new file mode 100644 index 0000000..9994e48 --- /dev/null +++ b/src/assets/fragments/bestiary/vampires/charming-gaze.md @@ -0,0 +1,11 @@ +### Charming Gaze + +Target in sight must **Save vs Spells** at -2 to resist charm. + +- A charmed creature: + - must move towards the vampire (resisting anyone who tries to prevent it), + - must defend the vampire, + - must obey the vampire's commands (as long as they are understood), + - can't cast spells or use magic items, + - is unable to harm the vampire. +- Charm breaks when the vampire dies. diff --git a/src/assets/fragments/bestiary/vampires/energy-drain.md b/src/assets/fragments/bestiary/vampires/energy-drain.md new file mode 100644 index 0000000..72455e9 --- /dev/null +++ b/src/assets/fragments/bestiary/vampires/energy-drain.md @@ -0,0 +1,6 @@ +### Energy Drain + +Damage inflicted by this attack reduces the target's maximum HP. + +- A humanoid killed by this ability becomes a vampire in 3 days. +- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total. diff --git a/src/assets/fragments/bestiary/vampires/shapeshift.md b/src/assets/fragments/bestiary/vampires/shapeshift.md new file mode 100644 index 0000000..04cf775 --- /dev/null +++ b/src/assets/fragments/bestiary/vampires/shapeshift.md @@ -0,0 +1,43 @@ +### Shapeshift + +Can change into other forms at will. + +- Each change takes 1 round. +- Can take humanoid form, or form listed below. +- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form. + +#### Dire Wolf + +| | | +| ----------------- | --------------------- | +| **Hit Dice** | 7\*\* (31 hp) | +| **Armor Class** | 17 | +| **Movement** | 50' | +| **Attacks** | 1 (+6) @ bite (2d4) | +| **Saving Throws** | D8 W9 P10 B10 S12 (7) | +| **Morale** | 11 | + +#### Giant Bat + +| | | +| ----------------- | --------------------- | +| **Hit Dice** | 7\*\* (31 hp) | +| **Armor Class** | 17 | +| **Movement** | 10' / 60' flying | +| **Attacks** | 1 (+6) @ bite (1d4) | +| **Saving Throws** | D8 W9 P10 B10 S12 (7) | +| **Morale** | 11 | + +#### Cloud of Mist + +| | | +| ----------------- | --------------------- | +| **Hit Dice** | 7\*\* (31 hp) | +| **Armor Class** | 17 | +| **Movement** | 60' flying | +| **Attacks** | None | +| **Saving Throws** | D8 W9 P10 B10 S12 (7) | +| **Morale** | 11 | + +- Immune to all weapons while in this form. +- Unable to attack while in this form. diff --git a/src/assets/fragments/bestiary/vampires/weaknesses.md b/src/assets/fragments/bestiary/vampires/weaknesses.md new file mode 100644 index 0000000..d583909 --- /dev/null +++ b/src/assets/fragments/bestiary/vampires/weaknesses.md @@ -0,0 +1,17 @@ +### Weaknesses + +- Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day). + - Cannot rest in a blessed coffin. +- Repelled by odor of garlic, must **Save vs Death** each round to attack. +- Unable to come within 10' of a wielded holy symbol. + - May attack wielder from another angle, if possible. +- Unable to cross running water except via a bridge or while carried inside coffin. +- Unable to enter a private residence without being invited. +- Does not cast a reflection or shadow. + - Tends to avoid mirrors. +- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attack). +- Burned by holy water (1d6+1 damage per vial). +- May be permanently killed by: + - a stake in the heart, + - being immersed in water for 1 turn, or + - being reduced to 0 hp without an available coffin nearby (mist dissipates after 12 turns). diff --git a/src/pages/bestiary/index.md b/src/pages/bestiary/index.md index c0a8e0a..40ab563 100644 --- a/src/pages/bestiary/index.md +++ b/src/pages/bestiary/index.md @@ -59,6 +59,7 @@ Below you'll find a small sampling of 60+ different types of humanoids and other - [Mummy](./mummies/): A preserved, undead humanoid, usually wrapped in funerary bandages, which carries a rotting disease and can paralyze onlookers with fear. - [Mylark](./mylark.html): A 2' long, lamprey-like, winged snake that feeds on psychic energy and travels in large flocks. - [Nightmare](./nightmare.html): A demonic, intelligent, flying horse with flaming hooves, burning red eyes, and nostrils that billow noxious smoke. +- [Neurovore](./neurovores/): One of a variety of psionic, bipedal cephalopods from another universe, known for eating brains. - [Owl Bear](./owl-bear.html): A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and face of an owl. - [Oyster, Giant](./oyster-giant.html): A large oyster, big enough to swallow a humanoid, often found with a pearl inside. - [Paladin](./paladin.html): A holy (or unholy) knight on a quest for their deity. diff --git a/src/pages/bestiary/lich.md b/src/pages/bestiary/lich.md index 3593947..00caf00 100644 --- a/src/pages/bestiary/lich.md +++ b/src/pages/bestiary/lich.md @@ -4,7 +4,7 @@ description: The lich creature for OSR gaming. date_pub: 2025-01-05T22:25:59.000-04:00 section: bestiary content_type: feature -short_code: lich +short_code: 11ch status: hidden hd: 11+ --- diff --git a/src/pages/bestiary/neurovores/index.md b/src/pages/bestiary/neurovores/index.md new file mode 100644 index 0000000..30d61bd --- /dev/null +++ b/src/pages/bestiary/neurovores/index.md @@ -0,0 +1,22 @@ +--- +title: Neurovore +description: Various neurovore creatures for OSR gaming. +date_pub: 2025-10-26T14:38:36-04:00 +section: bestiary +content_type: feature +short_code: bnv1 +--- + +A psionic, bipedal cephalopod from another universe, known for eating brains. + +!!!include(bestiary/neurovores/base-info.md)!!! + +!!!include(bestiary/neurovores/brain-grab.md)!!! + +!!!include(bestiary/neurovores/psionic-powers.md)!!! + +### Subtypes + +- [Neurovore (Standard)](./neurovore.html): Magic and psionic resistant, with standard psionic powers. +- [Neurovore Arcanist](./neurovore-arcanist.html): As standard, but with ability to cast arcane spells. +- [Neurovore Lich](./neurovore-lich.html): Undead spellcasters with desiccated skin. diff --git a/src/pages/bestiary/neurovores/neurovore-arcanist.md b/src/pages/bestiary/neurovores/neurovore-arcanist.md new file mode 100644 index 0000000..04e6dc7 --- /dev/null +++ b/src/pages/bestiary/neurovores/neurovore-arcanist.md @@ -0,0 +1,41 @@ +--- +title: Neurovore Arcanist +description: The neurovore creature for OSR gaming. +date_pub: 2025-10-26T11:57:45-04:00 +section: bestiary +subsection: neurovores +content_type: feature +short_code: bnrv +hd: 8 +status: hidden +--- + +A psionic, bipedal cephalopod from another universe, known for eating brains, and capable of using arcane magic. + +
+ +| | | +| --------------- | ----------------------------------------------------------------------------------------- | +| **Hit Dice** | 8\*\*\*\* (36 hp) | +| **Armor Class** | 14 | +| **Attacks** | 4 (+7) @ 1d2 + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) | +| **Movement** | 40' / 20' levitate | +| **Save** | 8 (8) | +| **Morale** | 8 | +| **Alignment** | Any | + +
+ +!!!include(bestiary/neurovores/base-info.md)!!! + +!!!include(bestiary/neurovores/brain-grab.md)!!! + +!!!include(bestiary/neurovores/psionic-powers.md)!!! + +### Spellcasting + +- Can cast spells as an 8th-level arcane spellcaster. + +### Notes + +- Prefers to paralyze victims with psionic blast before using tentacles to devour victim's brain. diff --git a/src/pages/bestiary/neurovores/neurovore-lich.md b/src/pages/bestiary/neurovores/neurovore-lich.md new file mode 100644 index 0000000..027dfc6 --- /dev/null +++ b/src/pages/bestiary/neurovores/neurovore-lich.md @@ -0,0 +1,55 @@ +--- +title: Neurovore Lich +description: The neurovore lich creature for OSR gaming. +date_pub: 2025-10-26T13:28:44-04:00 +section: bestiary +subsection: neurovores +content_type: feature +short_code: bnvh +status: hidden +hd: 11+ +--- + +An incredibly powerful, undead, psionic, bipedal cephalopod from another universe, known for eating brains, and made immortal through dangerous, corrupting magic. + +
+ +| | | +| --------------- | ----------------------------------------------------------------------------------------- | +| **Hit Dice** | 9\*\*\*\* (40hp) | +| **Armor Class** | 15 | +| **Attacks** | 4 (+7) @ 1d4 + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) | +| **Movement** | 20' / 20' levitate | +| **Save** | 8 | +| **Morale** | 10 | +| **Alignment** | Any | + +
+ +- Immune to damage from non-magical weapons, electrical- and cold-based attacks, and magic that causes polymorph, insanity, or death. +- Immune to being turned and the affects of holy water, cold iron, protection from evil, sunlight, or silver weapons. +- Has advantage on all saves vs magic, and all saves vs psionic / mental powers. +- Can cast spells as a 9th-level spellcaster. + - Type of spellcasting may vary, although arcane or psionic are most common. +- Can move vertically at 20' / round. +- Can read thoughts of any creatures within 90'. + - Blocked by thin layer of lead or 2'+ rock. + +### Brain Grab + +On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds. + +### Psionic Powers + +Each of the following may be used up to 3 times per day. + +- **Control**: Target within 30' must **Save vs Paralyze** or come under the mental control of the neurovore for 1d6 rounds. + - Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive. +- **Blast**: All targets in 60' cone (5’ wide at the mouth, 20’ wide at far end) must **Save vs Paralyze** or be paralyzed for 1d12 minutes. +- **Bolt**: Target within 60' must **Save vs Spells** or take 3d6 damage. + +!!!include(bestiary/undead.md)!!! + +### Notes + +- Requires constant hydration to keep from desiccating. diff --git a/src/pages/bestiary/neurovores/neurovore-vampire.md b/src/pages/bestiary/neurovores/neurovore-vampire.md new file mode 100644 index 0000000..aa4498b --- /dev/null +++ b/src/pages/bestiary/neurovores/neurovore-vampire.md @@ -0,0 +1,72 @@ +--- +title: Neurovore Vampire +description: The neurovore vampire creature for OSR gaming. +date_pub: 2025-10-26T14:58:52-04:00 +section: bestiary +subsection: neurovores +content_type: feature +short_code: bnrv +hd: 8 +status: hidden +--- + +A feral, psionic, bipedal cephalopod from another universe, cursed with vampirism. + +
+ +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------------- | +| **Hit Dice** | 8\*\*\*\* (36 hp) | +| **Armor Class** | 15 | +| **Attacks** | 4 (+7) @ 1d2 + [energy drain](#energy-drain) + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) | +| **Movement** | 40' any direction / 20' levitate | +| **Save** | 8 (8) | +| **Morale** | 7 | +| **Alignment** | Any | + +
+ +!!!include(bestiary/neurovores/base-info.md)!!! + +- Only communicates in strong emotions projected empathically. +- Immune to damage from non-magical weapons. +- Regenerates 3 hp at the start of each round until destroyed. +- At 0 hp, changes into cloud of mist and flees to coffin. +- Can walk along vertical surfaces and upside down across ceilings without using hands at normal movement speed. +- Despises light sources, must attack any creature holding a light if possible (disadvantage if attacking others). + +!!!include(bestiary/neurovores/brain-grab.md)!!! + +!!!include(bestiary/neurovores/psionic-powers.md)!!! + +!!!include(bestiary/vampires/energy-drain.md)!!! + +### Shapeshift + +Can change into other forms at will. + +- Each change takes 1 round. +- Can take humanoid form, or form listed below. +- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form. + +#### Cloud of Mist + +| | | +| ----------------- | --------------------- | +| **Hit Dice** | 7\*\* (31 hp) | +| **Armor Class** | 17 | +| **Movement** | 60' flying | +| **Attacks** | None | +| **Saving Throws** | D8 W9 P10 B10 S12 (7) | +| **Morale** | 11 | + +- Immune to all weapons while in this form. +- Unable to attack while in this form. + +!!!include(bestiary/vampires/weaknesses.md)!!! + +### Notes + +- The process of becoming a vampire shatters the neurovores sanity, limiting access to certain vampiric abilities (ex: Charming Gaze). +- Prefers to hide in shadows, paralyzing victims with psionic blast before leaping on them and using their tentacles to devour their victim's brain. +- diff --git a/src/pages/bestiary/neurovores/neurovore.md b/src/pages/bestiary/neurovores/neurovore.md new file mode 100644 index 0000000..3b4d642 --- /dev/null +++ b/src/pages/bestiary/neurovores/neurovore.md @@ -0,0 +1,37 @@ +--- +title: Neurovore +description: The neurovore creature for OSR gaming. +date_pub: 2025-10-26T11:57:45-04:00 +section: bestiary +subsection: neurovores +content_type: feature +short_code: bnr0 +hd: 8 +status: hidden +--- + +A psionic, bipedal cephalopod from another universe, known for eating brains. + +
+ +| | | +| --------------- | ----------------------------------------------------------------------------------------- | +| **Hit Dice** | 8\*\*\* (36 hp) | +| **Armor Class** | 15 | +| **Attacks** | 4 (+7) @ 1d2 + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) | +| **Movement** | 40' / 20' levitate | +| **Save** | 8 (8) | +| **Morale** | 7 | +| **Alignment** | Any | + +
+ +!!!include(bestiary/neurovores/base-info.md)!!! + +!!!include(bestiary/neurovores/brain-grab.md)!!! + +!!!include(bestiary/neurovores/psionic-powers.md)!!! + +### Notes + +- Prefers to paralyze victims with psionic blast before using tentacles to devour victim's brain. diff --git a/src/pages/bestiary/vampires/index.md b/src/pages/bestiary/vampires/index.md index 8fc5cc5..e4f8f86 100644 --- a/src/pages/bestiary/vampires/index.md +++ b/src/pages/bestiary/vampires/index.md @@ -17,3 +17,4 @@ Undead creatures which survive by drinking the blood of others. - [Vampire (Standard)](./vampire.html): Standard vampire creature. - [Master Vampire](./master-vampire.html): Ancient variety, capable of casting spells with their blood. +- [Vampire Spawn](./vampire-spawn.html): Neonate, recently turned into a vampire. diff --git a/src/pages/bestiary/vampires/master-vampire-neurovore.md b/src/pages/bestiary/vampires/master-vampire-neurovore.md new file mode 100644 index 0000000..b6d9277 --- /dev/null +++ b/src/pages/bestiary/vampires/master-vampire-neurovore.md @@ -0,0 +1,83 @@ +--- +title: Master Vampire Neurovore +description: The master vampire creature for OSR gaming. +date_pub: 2025-10-26T19:21:55-04:00 +section: bestiary +subsection: vampires +content_type: feature +short_code: bvmn +hd: 10 +status: hidden +--- + +An ancient, undead creature that survives by drinking the blood of others, can cast spells with their blood, and is turning into a neurovore. + +
+ +| | | +| --------------- | ----------------------------------------------------- | +| **Hit Dice** | 10d10\*\*\* (55 hp) | +| **Armor Class** | 20 | +| **Movement** | 40' any direction | +| **Attacks** | 1 (+8) @ energy drain (touch, 1d6+4) or charming gaze | +| **Alignment** | Chaotic | +| **Save** | 6 (10) | +| **Morale** | 12 | + +
+ +!!!include(bestiary/vampire.md)!!! + +- Must **Save** at the beginning of each round in direct sunlight or lose 2 HD. + - Partly blinded while in sunlight (disadvantage on attack). + +### Spellcasting + +- Can cast any known spell by shedding blood (1 hp / spell level). +- Carries a spell book (or equivalent) with known spells in it. + +#### Known Spells + +- First level: + + - [Read Languages](/spells/read-languages.html) + - [Hold Portal](https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Portal) + - [Sleep](https://oldschoolessentials.necroticgnome.com/srd/index.php/Sleep) + +- Second level: + + - [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP) + - [Invisibility](/spells/invisibility.html) + - [Mirror Image](https://oldschoolessentials.necroticgnome.com/srd/index.php/Mirror_Image) + +- Third level: + + - [Fireball](https://oldschoolessentials.necroticgnome.com/srd/index.php/Fire_Ball) + - [Hold Person]() + - [Suggestion](/spells/suggestion.html) + +- Fourth level: + + - [Improved Invisibility](/spells/improved-invisibility.html) + - [Polymorph Others](/spells/polymorph-others.html) + - [Polymorph Self](/spells/polymorph-self.html) + +- Fifth level + - [Animate Dead](https://oldschoolessentials.necroticgnome.com/srd/index.php/Animate_Dead) + - [Telekinesis](https://oldschoolessentials.necroticgnome.com/srd/index.php/Telekinesis) + +### Transformation + +The master vampire is transforming into a neurovore over the course of 3 "planar hours" (realtime gameplay hours, less time away from the table), gaining a new power at the end of each hour. + +- At the end of hour 1, they gain telepathy out to 120 feet, the ability to levitate vertically at will 20' / round, and the following psionic power (which can be used 3x per day): + - **Blast**: All targets in 60' cone (5’ wide at the mouth, 20’ wide at far end) must **Save vs Paralyze** or be paralyzed for 1d12 minutes. +- At the end of hour 2, they gain advantage on all saves vs magic and all saves vs psionic / mental powers, along with the following psionic power (which can be used 3x per day): + - **Bolt**: Target within 60' must **Save vs Spells** or take 3d6 damage. +- At the end of hour 3, they gain the ability to make an attack with each tentacle for 1d2 damage (plus the chance to perform a [Brain Grab](#brain-grab)), and the following psionic power (which can be used 3x per day): + - **Control**: Target within 30' must **Save vs Paralyze** or come under the mental control of the master vampire neurovore for 1d6 rounds. + - Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive. + +#### Brain Grab + +On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds. diff --git a/src/pages/bestiary/vampires/master-vampire.md b/src/pages/bestiary/vampires/master-vampire.md index 38963cd..92b3e20 100644 --- a/src/pages/bestiary/vampires/master-vampire.md +++ b/src/pages/bestiary/vampires/master-vampire.md @@ -17,7 +17,7 @@ An ancient, undead creature that survives by drinking the blood of others, and c | --------------- | ----------------------------------------------------- | | **Hit Dice** | 10d10\*\* (55 hp) | | **Armor Class** | 20 | -| **Movement** | 40' | +| **Movement** | 40' any direction | | **Attacks** | 1 (+8) @ energy drain (touch, 1d6+4) or charming gaze | | **Alignment** | Chaotic | | **Save** | 6 (10) | @@ -27,8 +27,8 @@ An ancient, undead creature that survives by drinking the blood of others, and c !!!include(bestiary/vampire.md)!!! -- Must **Save vs Death** at the beginning of each round in direct sunlight or lose 2 HD. - - Partly blinded while in sunlight (-4 to attack). +- Must **Save** at the beginning of each round in direct sunlight or lose 2 HD. + - Partly blinded while in sunlight (disadvantage on attack). ### Spellcasting diff --git a/src/pages/bestiary/vampires/vampire-spawn.md b/src/pages/bestiary/vampires/vampire-spawn.md new file mode 100644 index 0000000..99d22a4 --- /dev/null +++ b/src/pages/bestiary/vampires/vampire-spawn.md @@ -0,0 +1,38 @@ +--- +title: Vampire Spawn +description: The vampire spawn creature for OSR gaming. +date_pub: 2025-10-26T22:46:19-04:00 +section: bestiary +subsection: vampires +content_type: feature +short_code: bvms +hd: +--- + +A relatively-young undead creature that survives by drinking the blood of others. + +
+ +| | | +| --------------- | ---------------------------------- | +| **Hit Dice** | 4\*\* (18 hp) | +| **Armor Class** | 14 | +| **Movement** | 40' any direction | +| **Attacks** | 1 (+3) @ energy drain (touch, 1d6) | +| **Alignment** | Chaotic | +| **Save** | 10 (4) | +| **Morale** | 9 | + +
+ +!!!include(bestiary/vampires/base-info.md)!!! + +!!!include(bestiary/vampires/energy-drain.md)!!! + +!!!include(bestiary/undead.md)!!! + +!!!include(bestiary/vampires/weaknesses.md)!!! + +- Must **Save vs Death** at the beginning of each round in direct sunlight or be disintegrated. + + - Partly blinded while in sunlight (-4 to attack). diff --git a/src/pages/bestiary/vampires/vampire.md b/src/pages/bestiary/vampires/vampire.md index a2bbf48..5365228 100644 --- a/src/pages/bestiary/vampires/vampire.md +++ b/src/pages/bestiary/vampires/vampire.md @@ -5,7 +5,7 @@ date_pub: 2023-10-26T23:15:49.000-04:00 section: bestiary subsection: vampires content_type: feature -short_code: bvms +short_code: bvmr hd: 7 8 9 --- @@ -17,12 +17,11 @@ Undead creature that survives by drinking the blood of others. | --------------- | ---------------------------------------------------- | | **Hit Dice** | 7\*\* (31 hp) | | **Armor Class** | 17 | -| **Movement** | 40' | +| **Movement** | 40' any direction | | **Attacks** | 1 (+6) @ energy drain (touch, 1d10) or charming gaze | | **Alignment** | Chaotic | | **Save** | 8 (7) | | **Morale** | 11 | -| **XP** | 1,250 | diff --git a/src/pages/magic-items/armor-protection-magic.md b/src/pages/magic-items/armor-protection-magic.md index 95be920..9592444 100644 --- a/src/pages/magic-items/armor-protection-magic.md +++ b/src/pages/magic-items/armor-protection-magic.md @@ -10,7 +10,7 @@ short_code: m1apm A suit of shiny, well-crafted metal armor etched with runes of protection. - Grants additional +1 AC over standard armor. -- Wearer gets advantage on saves vs spells. +- Wearer gains advantage on saves vs spells. - On a natural 20, spell rebounds on caster.
diff --git a/src/pages/rules/adventuring.md b/src/pages/rules/adventuring.md index 590d6cc..63c9a46 100644 --- a/src/pages/rules/adventuring.md +++ b/src/pages/rules/adventuring.md @@ -428,7 +428,7 @@ When a PC increases their level, the following actions may be performed: - An invisible creature: - can't be seen without magic or a special sense (ex: [Truesight](#truesight)), - can only be tracked by any noise it makes or tracks it leaves, and - - gets advantage on attacks. + - has advantage on attacks. - Attacks against an invisible creature have disadvantage and can only be made when attacking creature has _some_ idea of where the invisible creature is (or recently was). #### Paralyzed