add neurovores, for no particular reason...

update to v0.22.0
This commit is contained in:
2025-10-28 00:14:56 -04:00
parent 8f692d132e
commit 2421c8a5fc
25 changed files with 474 additions and 103 deletions

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{ {
"name": "planar-vagabond", "name": "planar-vagabond",
"version": "0.15.0", "version": "0.22.0",
"description": "", "description": "",
"main": "index.js", "main": "index.js",
"scripts": { "scripts": {

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- Can levitate vertically at 20' / round.
- Can read thoughts of any creatures within 90'.
- Blocked by thin layer of lead or 2'+ rock.
- Has advantage on all saves vs magic, and all saves vs psionic / mental powers.

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### Brain Grab
On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds.

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### Psionic Powers
Each of the following may be used up to 3 times per day.
- **Control**: Target within 30' must **Save vs Paralyze** or come under the mental control of the neurovore for 1d6 rounds.
- Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive.
- **Blast**: All targets in 60' cone (5 wide at the mouth, 20 wide at far end) must **Save vs Paralyze** or be paralyzed for 1d12 minutes.
- **Bolt**: Target within 60' must **Save vs Spells** or take 3d6 damage.

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- Typically found in ruins, tombs, and deserted areas. !!!include(./vampires/base-info.md)!!!
- Immune to damage from non-magical weapons.
- Regenerates 3 hp at the start of each round until destroyed.
- At 0 hp, changes into cloud of mist and flees to coffin.
- **Coffins**: Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day). !!!include(./vampires/bestial-minions.md)!!!
- Cannot rest in a blessed coffin. !!!include(./vampires/charming-gaze.md)!!!
### Bestial Minions !!!include(./vampires/energy-drain.md)!!!
Can summon creatures from the surrounding area. !!!include(./vampires/shapeshift.md)!!!
- Takes 1 round to activate.
- Can summon the following types and quantities of animals:
- 1d10 x 10 [rats](/bestiary/rats/rat.html),
- 5d4 [giant rats](/bestiary/rats/giant-rat.html),
- 1d10 x 10 [bats](/bestiary/bats/bat.html),
- 3d6 [giant bats](/bestiary/bats/giant-bat.html),
- 3d6 [wolves](/bestiary/wolves/wolf.html), or
- 2d4 [dire wolves](/bestiary/wolves/dire-wolf.html).
### Charming Gaze
Target in sight must **Save vs Spells** at -2 to resist charm.
- A charmed creature:
- must move towards the vampire (resisting anyone who tries to prevent it),
- must defend the vampire,
- must obey the vampire's commands (as long as they are understood),
- can't cast spells or use magic items,
- is unable to harm the vampire.
- Charm breaks when the vampire dies.
### Energy Drain
Damage inflicted by this attack reduces the target's maximum HP.
- A humanoid killed by this ability becomes a vampire in 3 days.
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
### Shapeshift
Can change into other forms at will.
- Each change takes 1 round.
- Can take humanoid form, or form listed below.
- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form.
#### Dire Wolf
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
| **Movement** | 50' |
| **Attacks** | 1 (+6) @ bite (2d4) |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 11 |
#### Giant Bat
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
| **Movement** | 10' / 60' flying |
| **Attacks** | 1 (+6) @ bite (1d4) |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 11 |
#### Cloud of Mist
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
| **Movement** | 60' flying |
| **Attacks** | None |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 11 |
- Immune to all weapons while in this form.
- Unable to attack while in this form.
!!!include(./undead.md)!!! !!!include(./undead.md)!!!
### Weaknesses !!!include(./vampires/weaknesses.md)!!!
- Repelled by odor of garlic, must **Save vs Death** each round to attack.
- Unable to come within 10' of a wielded holy symbol.
- May attack wielder from another angle, if possible.
- Unable to cross running water except via a bridge or while carried inside coffin.
- Does not cast a reflection.
- Tends to avoid mirrors.
- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attack).
- May be permanently killed by:
- a stake in the heart,
- being immersed in water for 1 turn,
- being reduced to 0 hp without an available coffin nearby.

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- Typically found in ruins, tombs, and deserted areas.
- Immune to damage from non-magical weapons.
- Regenerates 3 hp at the start of each round until destroyed.
- At 0 hp, changes into cloud of mist and flees to coffin.
- Can walk along vertical surfaces and upside down across ceilings without using hands at normal movement speed.

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### Bestial Minions
Can summon creatures from the surrounding area.
- Takes 1 round to activate.
- Can summon the following types and quantities of animals:
- 1d10 x 10 [rats](/bestiary/rats/rat.html),
- 5d4 [giant rats](/bestiary/rats/giant-rat.html),
- 1d10 x 10 [bats](/bestiary/bats/bat.html),
- 3d6 [giant bats](/bestiary/bats/giant-bat.html),
- 3d6 [wolves](/bestiary/wolves/wolf.html), or
- 2d4 [dire wolves](/bestiary/wolves/dire-wolf.html).

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### Charming Gaze
Target in sight must **Save vs Spells** at -2 to resist charm.
- A charmed creature:
- must move towards the vampire (resisting anyone who tries to prevent it),
- must defend the vampire,
- must obey the vampire's commands (as long as they are understood),
- can't cast spells or use magic items,
- is unable to harm the vampire.
- Charm breaks when the vampire dies.

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### Energy Drain
Damage inflicted by this attack reduces the target's maximum HP.
- A humanoid killed by this ability becomes a vampire in 3 days.
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.

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### Shapeshift
Can change into other forms at will.
- Each change takes 1 round.
- Can take humanoid form, or form listed below.
- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form.
#### Dire Wolf
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
| **Movement** | 50' |
| **Attacks** | 1 (+6) @ bite (2d4) |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 11 |
#### Giant Bat
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
| **Movement** | 10' / 60' flying |
| **Attacks** | 1 (+6) @ bite (1d4) |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 11 |
#### Cloud of Mist
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
| **Movement** | 60' flying |
| **Attacks** | None |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 11 |
- Immune to all weapons while in this form.
- Unable to attack while in this form.

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### Weaknesses
- Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day).
- Cannot rest in a blessed coffin.
- Repelled by odor of garlic, must **Save vs Death** each round to attack.
- Unable to come within 10' of a wielded holy symbol.
- May attack wielder from another angle, if possible.
- Unable to cross running water except via a bridge or while carried inside coffin.
- Unable to enter a private residence without being invited.
- Does not cast a reflection or shadow.
- Tends to avoid mirrors.
- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attack).
- Burned by holy water (1d6+1 damage per vial).
- May be permanently killed by:
- a stake in the heart,
- being immersed in water for 1 turn, or
- being reduced to 0 hp without an available coffin nearby (mist dissipates after 12 turns).

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@@ -59,6 +59,7 @@ Below you'll find a small sampling of 60+ different types of humanoids and other
- [Mummy](./mummies/): A preserved, undead humanoid, usually wrapped in funerary bandages, which carries a rotting disease and can paralyze onlookers with fear. - [Mummy](./mummies/): A preserved, undead humanoid, usually wrapped in funerary bandages, which carries a rotting disease and can paralyze onlookers with fear.
- [Mylark](./mylark.html): A 2' long, lamprey-like, winged snake that feeds on psychic energy and travels in large flocks. - [Mylark](./mylark.html): A 2' long, lamprey-like, winged snake that feeds on psychic energy and travels in large flocks.
- [Nightmare](./nightmare.html): A demonic, intelligent, flying horse with flaming hooves, burning red eyes, and nostrils that billow noxious smoke. - [Nightmare](./nightmare.html): A demonic, intelligent, flying horse with flaming hooves, burning red eyes, and nostrils that billow noxious smoke.
- [Neurovore](./neurovores/): One of a variety of psionic, bipedal cephalopods from another universe, known for eating brains.
- [Owl Bear](./owl-bear.html): A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and face of an owl. - [Owl Bear](./owl-bear.html): A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and face of an owl.
- [Oyster, Giant](./oyster-giant.html): A large oyster, big enough to swallow a humanoid, often found with a pearl inside. - [Oyster, Giant](./oyster-giant.html): A large oyster, big enough to swallow a humanoid, often found with a pearl inside.
- [Paladin](./paladin.html): A holy (or unholy) knight on a quest for their deity. - [Paladin](./paladin.html): A holy (or unholy) knight on a quest for their deity.

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@@ -4,7 +4,7 @@ description: The lich creature for OSR gaming.
date_pub: 2025-01-05T22:25:59.000-04:00 date_pub: 2025-01-05T22:25:59.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: lich short_code: 11ch
status: hidden status: hidden
hd: 11+ hd: 11+
--- ---

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---
title: Neurovore
description: Various neurovore creatures for OSR gaming.
date_pub: 2025-10-26T14:38:36-04:00
section: bestiary
content_type: feature
short_code: bnv1
---
A psionic, bipedal cephalopod from another universe, known for eating brains.
!!!include(bestiary/neurovores/base-info.md)!!!
!!!include(bestiary/neurovores/brain-grab.md)!!!
!!!include(bestiary/neurovores/psionic-powers.md)!!!
### Subtypes
- [Neurovore (Standard)](./neurovore.html): Magic and psionic resistant, with standard psionic powers.
- [Neurovore Arcanist](./neurovore-arcanist.html): As standard, but with ability to cast arcane spells.
- [Neurovore Lich](./neurovore-lich.html): Undead spellcasters with desiccated skin.

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---
title: Neurovore Arcanist
description: The neurovore creature for OSR gaming.
date_pub: 2025-10-26T11:57:45-04:00
section: bestiary
subsection: neurovores
content_type: feature
short_code: bnrv
hd: 8
status: hidden
---
A psionic, bipedal cephalopod from another universe, known for eating brains, and capable of using arcane magic.
<div class='headlessTableWrapper'>
| | |
| --------------- | ----------------------------------------------------------------------------------------- |
| **Hit Dice** | 8\*\*\*\* (36 hp) |
| **Armor Class** | 14 |
| **Attacks** | 4 (+7) @ 1d2 + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) |
| **Movement** | 40' / 20' levitate |
| **Save** | 8 (8) |
| **Morale** | 8 |
| **Alignment** | Any |
</div>
!!!include(bestiary/neurovores/base-info.md)!!!
!!!include(bestiary/neurovores/brain-grab.md)!!!
!!!include(bestiary/neurovores/psionic-powers.md)!!!
### Spellcasting
- Can cast spells as an 8th-level arcane spellcaster.
### Notes
- Prefers to paralyze victims with psionic blast before using tentacles to devour victim's brain.

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---
title: Neurovore Lich
description: The neurovore lich creature for OSR gaming.
date_pub: 2025-10-26T13:28:44-04:00
section: bestiary
subsection: neurovores
content_type: feature
short_code: bnvh
status: hidden
hd: 11+
---
An incredibly powerful, undead, psionic, bipedal cephalopod from another universe, known for eating brains, and made immortal through dangerous, corrupting magic.
<div class='headlessTableWrapper'>
| | |
| --------------- | ----------------------------------------------------------------------------------------- |
| **Hit Dice** | 9\*\*\*\* (40hp) |
| **Armor Class** | 15 |
| **Attacks** | 4 (+7) @ 1d4 + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) |
| **Movement** | 20' / 20' levitate |
| **Save** | 8 |
| **Morale** | 10 |
| **Alignment** | Any |
</div>
- Immune to damage from non-magical weapons, electrical- and cold-based attacks, and magic that causes polymorph, insanity, or death.
- Immune to being turned and the affects of holy water, cold iron, protection from evil, sunlight, or silver weapons.
- Has advantage on all saves vs magic, and all saves vs psionic / mental powers.
- Can cast spells as a 9th-level spellcaster.
- Type of spellcasting may vary, although arcane or psionic are most common.
- Can move vertically at 20' / round.
- Can read thoughts of any creatures within 90'.
- Blocked by thin layer of lead or 2'+ rock.
### Brain Grab
On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds.
### Psionic Powers
Each of the following may be used up to 3 times per day.
- **Control**: Target within 30' must **Save vs Paralyze** or come under the mental control of the neurovore for 1d6 rounds.
- Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive.
- **Blast**: All targets in 60' cone (5 wide at the mouth, 20 wide at far end) must **Save vs Paralyze** or be paralyzed for 1d12 minutes.
- **Bolt**: Target within 60' must **Save vs Spells** or take 3d6 damage.
!!!include(bestiary/undead.md)!!!
### Notes
- Requires constant hydration to keep from desiccating.

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---
title: Neurovore Vampire
description: The neurovore vampire creature for OSR gaming.
date_pub: 2025-10-26T14:58:52-04:00
section: bestiary
subsection: neurovores
content_type: feature
short_code: bnrv
hd: 8
status: hidden
---
A feral, psionic, bipedal cephalopod from another universe, cursed with vampirism.
<div class='headlessTableWrapper'>
| | |
| --------------- | ------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 8\*\*\*\* (36 hp) |
| **Armor Class** | 15 |
| **Attacks** | 4 (+7) @ 1d2 + [energy drain](#energy-drain) + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) |
| **Movement** | 40' any direction / 20' levitate |
| **Save** | 8 (8) |
| **Morale** | 7 |
| **Alignment** | Any |
</div>
!!!include(bestiary/neurovores/base-info.md)!!!
- Only communicates in strong emotions projected empathically.
- Immune to damage from non-magical weapons.
- Regenerates 3 hp at the start of each round until destroyed.
- At 0 hp, changes into cloud of mist and flees to coffin.
- Can walk along vertical surfaces and upside down across ceilings without using hands at normal movement speed.
- Despises light sources, must attack any creature holding a light if possible (disadvantage if attacking others).
!!!include(bestiary/neurovores/brain-grab.md)!!!
!!!include(bestiary/neurovores/psionic-powers.md)!!!
!!!include(bestiary/vampires/energy-drain.md)!!!
### Shapeshift
Can change into other forms at will.
- Each change takes 1 round.
- Can take humanoid form, or form listed below.
- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form.
#### Cloud of Mist
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
| **Movement** | 60' flying |
| **Attacks** | None |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 11 |
- Immune to all weapons while in this form.
- Unable to attack while in this form.
!!!include(bestiary/vampires/weaknesses.md)!!!
### Notes
- The process of becoming a vampire shatters the neurovores sanity, limiting access to certain vampiric abilities (ex: Charming Gaze).
- Prefers to hide in shadows, paralyzing victims with psionic blast before leaping on them and using their tentacles to devour their victim's brain.
-

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---
title: Neurovore
description: The neurovore creature for OSR gaming.
date_pub: 2025-10-26T11:57:45-04:00
section: bestiary
subsection: neurovores
content_type: feature
short_code: bnr0
hd: 8
status: hidden
---
A psionic, bipedal cephalopod from another universe, known for eating brains.
<div class='headlessTableWrapper'>
| | |
| --------------- | ----------------------------------------------------------------------------------------- |
| **Hit Dice** | 8\*\*\* (36 hp) |
| **Armor Class** | 15 |
| **Attacks** | 4 (+7) @ 1d2 + [brain grab](#brain-grab) (tentacle) or 1 [psionic power](#psionic-powers) |
| **Movement** | 40' / 20' levitate |
| **Save** | 8 (8) |
| **Morale** | 7 |
| **Alignment** | Any |
</div>
!!!include(bestiary/neurovores/base-info.md)!!!
!!!include(bestiary/neurovores/brain-grab.md)!!!
!!!include(bestiary/neurovores/psionic-powers.md)!!!
### Notes
- Prefers to paralyze victims with psionic blast before using tentacles to devour victim's brain.

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@@ -17,3 +17,4 @@ Undead creatures which survive by drinking the blood of others.
- [Vampire (Standard)](./vampire.html): Standard vampire creature. - [Vampire (Standard)](./vampire.html): Standard vampire creature.
- [Master Vampire](./master-vampire.html): Ancient variety, capable of casting spells with their blood. - [Master Vampire](./master-vampire.html): Ancient variety, capable of casting spells with their blood.
- [Vampire Spawn](./vampire-spawn.html): Neonate, recently turned into a vampire.

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---
title: Master Vampire Neurovore
description: The master vampire creature for OSR gaming.
date_pub: 2025-10-26T19:21:55-04:00
section: bestiary
subsection: vampires
content_type: feature
short_code: bvmn
hd: 10
status: hidden
---
An ancient, undead creature that survives by drinking the blood of others, can cast spells with their blood, and is turning into a neurovore.
<div class='headlessTableWrapper'>
| | |
| --------------- | ----------------------------------------------------- |
| **Hit Dice** | 10d10\*\*\* (55 hp) |
| **Armor Class** | 20 |
| **Movement** | 40' any direction |
| **Attacks** | 1 (+8) @ energy drain (touch, 1d6+4) or charming gaze |
| **Alignment** | Chaotic |
| **Save** | 6 (10) |
| **Morale** | 12 |
</div>
!!!include(bestiary/vampire.md)!!!
- Must **Save** at the beginning of each round in direct sunlight or lose 2 HD.
- Partly blinded while in sunlight (disadvantage on attack).
### Spellcasting
- Can cast any known spell by shedding blood (1 hp / spell level).
- Carries a spell book (or equivalent) with known spells in it.
#### Known Spells
- First level:
- [Read Languages](/spells/read-languages.html)
- [Hold Portal](https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Portal)
- [Sleep](https://oldschoolessentials.necroticgnome.com/srd/index.php/Sleep)
- Second level:
- [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP)
- [Invisibility](/spells/invisibility.html)
- [Mirror Image](https://oldschoolessentials.necroticgnome.com/srd/index.php/Mirror_Image)
- Third level:
- [Fireball](https://oldschoolessentials.necroticgnome.com/srd/index.php/Fire_Ball)
- [Hold Person](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Person_(MU)>)
- [Suggestion](/spells/suggestion.html)
- Fourth level:
- [Improved Invisibility](/spells/improved-invisibility.html)
- [Polymorph Others](/spells/polymorph-others.html)
- [Polymorph Self](/spells/polymorph-self.html)
- Fifth level
- [Animate Dead](https://oldschoolessentials.necroticgnome.com/srd/index.php/Animate_Dead)
- [Telekinesis](https://oldschoolessentials.necroticgnome.com/srd/index.php/Telekinesis)
### Transformation
The master vampire is transforming into a neurovore over the course of 3 "planar hours" (realtime gameplay hours, less time away from the table), gaining a new power at the end of each hour.
- At the end of hour 1, they gain telepathy out to 120 feet, the ability to levitate vertically at will 20' / round, and the following psionic power (which can be used 3x per day):
- **Blast**: All targets in 60' cone (5 wide at the mouth, 20 wide at far end) must **Save vs Paralyze** or be paralyzed for 1d12 minutes.
- At the end of hour 2, they gain advantage on all saves vs magic and all saves vs psionic / mental powers, along with the following psionic power (which can be used 3x per day):
- **Bolt**: Target within 60' must **Save vs Spells** or take 3d6 damage.
- At the end of hour 3, they gain the ability to make an attack with each tentacle for 1d2 damage (plus the chance to perform a [Brain Grab](#brain-grab)), and the following psionic power (which can be used 3x per day):
- **Control**: Target within 30' must **Save vs Paralyze** or come under the mental control of the master vampire neurovore for 1d6 rounds.
- Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive.
#### Brain Grab
On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds.

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@@ -17,7 +17,7 @@ An ancient, undead creature that survives by drinking the blood of others, and c
| --------------- | ----------------------------------------------------- | | --------------- | ----------------------------------------------------- |
| **Hit Dice** | 10d10\*\* (55 hp) | | **Hit Dice** | 10d10\*\* (55 hp) |
| **Armor Class** | 20 | | **Armor Class** | 20 |
| **Movement** | 40' | | **Movement** | 40' any direction |
| **Attacks** | 1 (+8) @ energy drain (touch, 1d6+4) or charming gaze | | **Attacks** | 1 (+8) @ energy drain (touch, 1d6+4) or charming gaze |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
| **Save** | 6 (10) | | **Save** | 6 (10) |
@@ -27,8 +27,8 @@ An ancient, undead creature that survives by drinking the blood of others, and c
!!!include(bestiary/vampire.md)!!! !!!include(bestiary/vampire.md)!!!
- Must **Save vs Death** at the beginning of each round in direct sunlight or lose 2 HD. - Must **Save** at the beginning of each round in direct sunlight or lose 2 HD.
- Partly blinded while in sunlight (-4 to attack). - Partly blinded while in sunlight (disadvantage on attack).
### Spellcasting ### Spellcasting

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@@ -0,0 +1,38 @@
---
title: Vampire Spawn
description: The vampire spawn creature for OSR gaming.
date_pub: 2025-10-26T22:46:19-04:00
section: bestiary
subsection: vampires
content_type: feature
short_code: bvms
hd:
---
A relatively-young undead creature that survives by drinking the blood of others.
<div class='headlessTableWrapper'>
| | |
| --------------- | ---------------------------------- |
| **Hit Dice** | 4\*\* (18 hp) |
| **Armor Class** | 14 |
| **Movement** | 40' any direction |
| **Attacks** | 1 (+3) @ energy drain (touch, 1d6) |
| **Alignment** | Chaotic |
| **Save** | 10 (4) |
| **Morale** | 9 |
</div>
!!!include(bestiary/vampires/base-info.md)!!!
!!!include(bestiary/vampires/energy-drain.md)!!!
!!!include(bestiary/undead.md)!!!
!!!include(bestiary/vampires/weaknesses.md)!!!
- Must **Save vs Death** at the beginning of each round in direct sunlight or be disintegrated.
- Partly blinded while in sunlight (-4 to attack).

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@@ -5,7 +5,7 @@ date_pub: 2023-10-26T23:15:49.000-04:00
section: bestiary section: bestiary
subsection: vampires subsection: vampires
content_type: feature content_type: feature
short_code: bvms short_code: bvmr
hd: 7 8 9 hd: 7 8 9
--- ---
@@ -17,12 +17,11 @@ Undead creature that survives by drinking the blood of others.
| --------------- | ---------------------------------------------------- | | --------------- | ---------------------------------------------------- |
| **Hit Dice** | 7\*\* (31 hp) | | **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 | | **Armor Class** | 17 |
| **Movement** | 40' | | **Movement** | 40' any direction |
| **Attacks** | 1 (+6) @ energy drain (touch, 1d10) or charming gaze | | **Attacks** | 1 (+6) @ energy drain (touch, 1d10) or charming gaze |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
| **Save** | 8 (7) | | **Save** | 8 (7) |
| **Morale** | 11 | | **Morale** | 11 |
| **XP** | 1,250 |
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@@ -10,7 +10,7 @@ short_code: m1apm
A suit of shiny, well-crafted metal armor etched with runes of protection. A suit of shiny, well-crafted metal armor etched with runes of protection.
- Grants additional +1 AC over standard armor. - Grants additional +1 AC over standard armor.
- Wearer gets advantage on saves vs spells. - Wearer gains advantage on saves vs spells.
- On a natural 20, spell rebounds on caster. - On a natural 20, spell rebounds on caster.
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@@ -428,7 +428,7 @@ When a PC increases their level, the following actions may be performed:
- An invisible creature: - An invisible creature:
- can't be seen without magic or a special sense (ex: [Truesight](#truesight)), - can't be seen without magic or a special sense (ex: [Truesight](#truesight)),
- can only be tracked by any noise it makes or tracks it leaves, and - can only be tracked by any noise it makes or tracks it leaves, and
- gets advantage on attacks. - has advantage on attacks.
- Attacks against an invisible creature have disadvantage and can only be made when attacking creature has _some_ idea of where the invisible creature is (or recently was). - Attacks against an invisible creature have disadvantage and can only be made when attacking creature has _some_ idea of where the invisible creature is (or recently was).
#### Paralyzed #### Paralyzed