add neurovores, for no particular reason...
update to v0.22.0
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src/assets/fragments/bestiary/vampires/weaknesses.md
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src/assets/fragments/bestiary/vampires/weaknesses.md
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### Weaknesses
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- Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day).
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- Cannot rest in a blessed coffin.
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- Repelled by odor of garlic, must **Save vs Death** each round to attack.
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- Unable to come within 10' of a wielded holy symbol.
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- May attack wielder from another angle, if possible.
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- Unable to cross running water except via a bridge or while carried inside coffin.
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- Unable to enter a private residence without being invited.
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- Does not cast a reflection or shadow.
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- Tends to avoid mirrors.
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- Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attack).
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- Burned by holy water (1d6+1 damage per vial).
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- May be permanently killed by:
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- a stake in the heart,
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- being immersed in water for 1 turn, or
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- being reduced to 0 hp without an available coffin nearby (mist dissipates after 12 turns).
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