add new campaigns
add equipment to rules add animist class add referee's screen
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src/assets/fragments/rules/weapon-properties.md
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src/assets/fragments/rules/weapon-properties.md
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- **Blunt**: Can be wielded by cleric.
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- **Charge**: Doubles any damage done after moving at least 60' while mounted before attacking.
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- **Entangle**: On successful hit, target must **Save vs Paralyze** to be able to move or attack.
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- Entangled victims can make new saves each round.
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- **Light**: May be used in offhand when [dual-wielding](#dual-wielding).
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- **Reach**: Grants a extra 5' reach for determining melee range.
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- **Reload**: Takes a round to reload, can only be fired every other round.
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- **Slow**: Always attacks last in a round.
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- **Stealth**: May only be used to attack unaware humanoid creature from behind (4+1 HD max).
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- **Thrown**: May be used as ranged weapon (short, medium, and long range indicated).
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- **Two-handed**: Requires two hands to use.
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- **Versatile**: May gain _Slow_ and _Two-handed_ to deal indicated damage.
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