add new campaigns

add equipment to rules
add animist class
add referee's screen
This commit is contained in:
2024-03-10 20:24:17 -04:00
parent a4a5e77db1
commit 1b656cd2cf
23 changed files with 662 additions and 115 deletions

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- **Blunt**: Can be wielded by cleric.
- **Charge**: Doubles any damage done after moving at least 60' while mounted before attacking.
- **Entangle**: On successful hit, target must **Save vs Paralyze** to be able to move or attack.
- Entangled victims can make new saves each round.
- **Light**: May be used in offhand when [dual-wielding](#dual-wielding).
- **Reach**: Grants a extra 5' reach for determining melee range.
- **Reload**: Takes a round to reload, can only be fired every other round.
- **Slow**: Always attacks last in a round.
- **Stealth**: May only be used to attack unaware humanoid creature from behind (4+1 HD max).
- **Thrown**: May be used as ranged weapon (short, medium, and long range indicated).
- **Two-handed**: Requires two hands to use.
- **Versatile**: May gain _Slow_ and _Two-handed_ to deal indicated damage.