99% of the bestiary updates

This commit is contained in:
Eric Woodward 2025-03-09 12:05:43 -04:00
parent a1063ae056
commit 176b8abdcf
158 changed files with 2359 additions and 1409 deletions

60
.vscode/settings.json vendored
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@ -1,4 +1,62 @@
{ {
"cSpell.words": ["chainmail"], "cSpell.words": [
"aeryon",
"Barbarosa",
"Belz",
"Blacktyde",
"Bumo",
"Burowao",
"Celzik",
"chainmail",
"Daas",
"Elendean",
"Esun",
"Fendo",
"Freki",
"ghroudrru",
"Infravision",
"iughrioth",
"Jaxxa",
"Kho'pru",
"Koma",
"lajatang",
"Lor'nath",
"Lufa",
"Mantru",
"Mararo",
"Melfora",
"Nyssa",
"Oorg",
"Panitube",
"Pordo",
"Porma",
"psionic",
"Rhirkas",
"Rowr",
"Saedo",
"Sorris",
"spellbook",
"spellbooks",
"spellcaster",
"spellcasters",
"spellcasting",
"Tanaroa",
"Thoryio",
"Toric",
"Trado",
"Trama",
"Treuplea",
"Tudo",
"Umlatta",
"Umlatta's",
"uncharmed",
"undeciphered",
"werelion",
"werelions",
"werespider",
"werespiders",
"wurms",
"Zhoszer"
],
"files.eol": "\n" "files.eol": "\n"
} }

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@ -20,4 +20,4 @@
When a humanoid loses more than 1/2 of their max hit points from the natural attacks of a werebeast (ex: bite or claw), they must **Save vs Poison** or become infected with therianthropy. When a humanoid loses more than 1/2 of their max hit points from the natural attacks of a werebeast (ex: bite or claw), they must **Save vs Poison** or become infected with therianthropy.
- The disease takes 2d12 days to fully infect, with signs of infection appearing halfway through. - The disease takes 2d12 days to fully infect, with signs of infection appearing halfway through.
- Humanoids become the same type of werebeasts (and are typically run by the referee, at least while transformed). - Humanoids become the same type of werebeasts (and are typically run by the GM, at least while transformed).

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@ -1,6 +1,7 @@
1. **Berserker**: After striking a killing blow while in melee with multiple foes, may immediately make a free attack against another foe at 2. 1. **Berserker**: After striking a killing blow while in melee with multiple foes, may immediately make a free attack against another foe at 2.
2. **Dual-Wielder**: Gains [Dual Wielding](/rules/combat.md#dual-wielding). If DEX > 13 and wielding both a one-handed weapon and a Light weapon in off hand, may make an attack with each one. 2. **Dual-Wielder**: Gains [Dual Wielding](/rules/combat.html#dual-wielding). If DEX > 13 and wielding both a one-handed weapon and a Light weapon (in off hand), may make an attack with each weapon.
3. **Hunter**: +1 to attack and damage rolls when in combat with foes of a specific type (ex: undead, clerics, dragons, giants, etc.). The type must be chosen when this talent is selected. 3. **Environmental Expert**: Can either ignore any special restrictions on combat while in a specific environment (ex: underwater) or gains +1 to attack and damage rolls while in combat in that environment (ex: aerial, astral). The environment type (and resulting effect) must be determined when this expertise is selected.
4. **Leader**: Mercenaries or retainers under command and within 60' gain a +1 bonus to morale and loyalty checks. All allies within 60' get +1 bonus to saves against fear effects. 4. **Hunter**: +1 to attack and damage rolls when in combat with foes of a specific type (ex: undead, clerics, dragons, giants). The type of foe must be chosen when this expertise is selected.
5. **Specialist**: Expertise with a specific type of weapon (ex: whips, one-handed swords, crossbows, etc.) grants +1 to attack and damage rolls when using one. 5. **Leader**: Mercenaries or retainers under command and within 60' gain a +1 bonus to morale and loyalty checks. All allies within 60' get +1 bonus to saves against fear effects.
6. **Tank**: When in melee with a foe, any attacks the foe makes at anyone else get 2. 6. **Specialist**: Expertise with a specific type of weapon (ex: whips, one-handed swords, crossbows, etc.) grants +1 to attack and damage rolls when using one. The type of weapon must be chosen when this expertise is selected.
7. **Tank**: While in melee with an adjacent foe, if that foe tries to attack anyone else, that attack gets 2.

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@ -8,6 +8,6 @@ Version 0.15.1 / 2024-11-10
- [Combat](/rules/combat.html) - [Combat](/rules/combat.html)
- [Adventuring](/rules/adventuring.html) - [Adventuring](/rules/adventuring.html)
- [Magic](/rules/magic.html) - [Magic](/rules/magic.html)
- [Referees Only](/rules/referees.html) - [GM Notes](/rules/gm-notes.html)
</div> </div>

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@ -1,9 +1,8 @@
- **Blunt**: Can be wielded by cleric. - **Blunt**: No cutting edge, may be wielded by a cleric.
- **Charge**: Doubles any damage done after moving at least 60' while mounted before attacking. - **Charge**: While mounted, damage may be doubled by moving at least 60' before attacking.
- **Entangle**: On successful hit, target must **Save vs Paralyze** to be able to move or attack. - **Entangle**: On successful hit, target must **Save** or become [Entangled](/rules/adventuring.html#entangled).
- Entangled victims can make new saves each round.
- **Light**: May be used in offhand when [dual-wielding](#dual-wielding). - **Light**: May be used in offhand when [dual-wielding](#dual-wielding).
- **Reach**: Grants a extra 5' reach for determining melee range. - **Reach**: Grants extra 5' reach for determining melee range.
- **Reload**: Takes a round to reload, can only be fired every other round. - **Reload**: Takes a round to reload, can only be fired every other round.
- **Slow**: Always attacks last in a round. - **Slow**: Always attacks last in a round.
- **Stealth**: May only be used to attack unaware humanoid creature from behind (4+1 HD max). - **Stealth**: May only be used to attack unaware humanoid creature from behind (4+1 HD max).

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@ -5,6 +5,7 @@ date_pub: 2023-07-04T16:41:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: baj short_code: baj
hd: 1
--- ---
A mythical, one-horned hare or rabbit. A mythical, one-horned hare or rabbit.
@ -12,14 +13,13 @@ A mythical, one-horned hare or rabbit.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | ------------------- |
| **Hit Dice** | 1 (5hp) | | **Hit Dice** | 1 (5hp) |
| **Armor Class** | 13 | | **Armor Class** | 13 |
| **Attacks** | 1 (+0) @ 1d4 (horn) | | **Attacks** | 1 (+0) @ 1d4 (horn) |
| **Movement** | 60' | | **Movement** | 60' |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) | | **Save** | 12 (1) |
| **Morale** | 8 | | **Morale** | 8 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 10 |
</div> </div>

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@ -1,10 +1,11 @@
--- ---
title: Assassin (Creature) title: Assassin
description: Someone skilled at stealth-based murder-for-hire. description: Someone skilled at stealth-based murder-for-hire.
date_pub: 2024-07-06T21:50:50.000-04:00 date_pub: 2024-07-06T21:50:50.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bas short_code: bas
hd: 1+
--- ---
Someone skilled at stealth-based elimination. Someone skilled at stealth-based elimination.
@ -12,14 +13,14 @@ Someone skilled at stealth-based elimination.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ------------------- | ---------------------------------------------- | | ------------------- | -------------------------------------------------------------- |
| **Hit Dice** | 1d6\* (4hp) | | **Hit Dice** | 1d6\* (4hp) |
| **Armor Class** | 13 (leather) | | **Armor Class** | 13 (leather) |
| **Movement** | 40' | | **Movement** | 40' |
| **Attacks** | 1 @ weapon (1d6) or assassinate | | **Attacks** | 1 @ weapon (1d6) or assassinate |
| **Attack Modifier** | 0 | | **Attack Modifier** | 0 |
| **Alignment** | Any | | **Alignment** | Any |
| **Save As** | [Assassin](/classes/assassin.html#advancement) | | **Save** | 13 (as [Assassin class](/classes/assassin.html#core-features)) |
| **Morale** | 4 | | **Morale** | 4 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2024-07-06T21:50:50.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bbn short_code: bbn
hd: 2
--- ---
Semi-intelligent, terrestrial monkeys that live in small packs (led by an alpha) and communicate via screams and shrieks. Semi-intelligent, terrestrial monkeys that live in small packs (led by an alpha) and communicate via screams and shrieks.
@ -12,15 +13,14 @@ Semi-intelligent, terrestrial monkeys that live in small packs (led by an alpha)
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------------------- | | --------------- | ----------------------------------- |
| **Hit Dice** | 2 (9hp) | | **Hit Dice** | 2 (9hp) |
| **Armor Class** | 13 (natural) | | **Armor Class** | 13 (natural) |
| **Movement** | 40' | | **Movement** | 40' |
| **Attacks** | 1 (+1) @ 1d6 (club), 1 @ 1d3 (bite) | | **Attacks** | 1 (+1) @ 1d6 (club), 1 @ 1d3 (bite) |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) | | **Save** | 12 (2) |
| **Morale** | 8 | | **Morale** | 8 |
| **XP** | 20 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2024-11-02T23:18:03.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bbtk short_code: bbtk
hd: 1
--- ---
Semi-intelligent, winged monkeys with sharp claws that live in small packs high in trees. Semi-intelligent, winged monkeys with sharp claws that live in small packs high in trees.
@ -12,13 +13,13 @@ Semi-intelligent, winged monkeys with sharp claws that live in small packs high
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | -------------------- |
| **Hit Dice** | 1d6 (3hp) | | **Hit Dice** | 1d6 (3hp) |
| **Armor Class** | 13 (natural) | | **Armor Class** | 13 (natural) |
| **Movement** | 30' / 50' flying | | **Movement** | 30' / 50' flying |
| **Attacks** | 2 (+0) @ 1d3 (claws) | | **Attacks** | 2 (+0) @ 1d3 (claws) |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) | | **Save** | 12 (2) |
| **Morale** | 7 | | **Morale** | 7 |
</div> </div>

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@ -5,7 +5,8 @@ date_pub: 2023-10-26T23:15:49.000-04:00
section: bestiary section: bestiary
subsection: bats subsection: bats
content_type: feature content_type: feature
short_code: bb1b short_code: bat
hd: 1hp
--- ---
Small (2 lbs), nocturnal flying mammals with 4' wingspans which often roost in caves. Small (2 lbs), nocturnal flying mammals with 4' wingspans which often roost in caves.
@ -13,15 +14,14 @@ Small (2 lbs), nocturnal flying mammals with 4' wingspans which often roost in c
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | -------------------------- | | --------------- | -------------------------- |
| **Hit Dice** | 1hp | | **Hit Dice** | 1 hp |
| **Armor Class** | 13 | | **Armor Class** | 13 |
| **Attacks** | 1 (-1) @ confusion (swarm) | | **Attacks** | 1 (-1) @ confusion (swarm) |
| **Movement** | 3' / 40' flying | | **Movement** | 3' / 40' flying |
| **Saving Throws** | D14 W15 P16 B17 S18 (0) | | **Save** | 14 (0) |
| **Morale** | 6 | | **Morale** | 6 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 5 |
</div> </div>

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@ -6,22 +6,22 @@ section: bestiary
subsection: bats subsection: bats
content_type: feature content_type: feature
short_code: bb1g short_code: bb1g
hd: 2
--- ---
Large (200 lbs), nocturnal, carnivorous flying mammals with 15' wingspans which often roost in caves and are occasionally used as mounts. Humanoid-sized, nocturnal, carnivorous flying mammals with 15' wingspans, and weighing up to 200 lbs, which often roost in caves and are occasionally used as mounts by smaller races.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | ------------------ |
| **Hit Dice** | 2 (9hp) | | **Hit Dice** | 2 (9hp) |
| **Armor Class** | 13 | | **Armor Class** | 13 |
| **Attacks** | 1(+1) @ 1d4 (bite) | | **Attacks** | 1(+1) @ 1d4 (bite) |
| **Movement** | 10' / 60' flying | | **Movement** | 10' / 60' flying |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) | | **Save** | 12 (1) |
| **Morale** | 8 | | **Morale** | 8 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 20 |
</div> </div>

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@ -6,22 +6,22 @@ section: bestiary
subsection: bats subsection: bats
content_type: feature content_type: feature
short_code: bb1v short_code: bb1v
hd: 2
--- ---
Large (200 lbs), nocturnal, blood-sucking flying mammals with 15' wingspans which often roost in caves. Humanoid-sized, nocturnal, blood-sucking flying mammals with 15' wingspans, and weighing up to 200 lbs, which often roost in caves.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------ | | --------------- | ------------------------------------ |
| **Hit Dice** | 2 (9hp) | | **Hit Dice** | 2 (9hp) |
| **Armor Class** | 13 | | **Armor Class** | 13 |
| **Attacks** | 1(+1) @ 1d4 + unconsciousness (bite) | | **Attacks** | 1(+1) @ 1d4 + unconsciousness (bite) |
| **Movement** | 10' / 60' flying | | **Movement** | 10' / 60' flying |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) | | **Save** | 12 (1) |
| **Morale** | 8 | | **Morale** | 8 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 20 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2023-04-23T18:52:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bbm short_code: bbm
hd: 1+
--- ---
An arcane spellcaster that uses their own life force, rather than their memories, to cast spells. An arcane spellcaster that uses their own life force, rather than their memories, to cast spells.
@ -19,7 +20,7 @@ An arcane spellcaster that uses their own life force, rather than their memories
| **Attacks** | 1 @ dagger (1d4) or spell | | **Attacks** | 1 @ dagger (1d4) or spell |
| **Attack Modifier** | 0 | | **Attack Modifier** | 0 |
| **Alignment** | Any | | **Alignment** | Any |
| **Saving Throws** | D13 W14 P13 B16 S15 [Wizard 1](/classes/wizard.html#advancement) | | **Save** | 13 (as [Bloodmage class](/classes/bloodmage.html#core-features)) |
| **Morale** | 7 | | **Morale** | 7 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2023-05-12T15:21:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bbu short_code: bbu
hd: 3
--- ---
Large, hairy goblin-like creatures capable of sneaking up on prey. Large, hairy goblin-like creatures capable of sneaking up on prey.
@ -12,13 +13,13 @@ Large, hairy goblin-like creatures capable of sneaking up on prey.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------ | | --------------- | ------------------------ |
| **Hit Dice** | 3+1 (14hp) | | **Hit Dice** | 3+1 (14hp) |
| **Armor Class** | 14 (natural + leather) | | **Armor Class** | 14 (natural + leather) |
| **Movement** | 30' | | **Movement** | 30' |
| **Attacks** | 1 (+3) @ 2d4 (weapon +1) | | **Attacks** | 1 (+3) @ 2d4 (weapon +1) |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) | | **Save** | 12 (3) |
| **Morale** | 9 | | **Morale** | 9 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2023-04-23T18:42:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bc1 short_code: bc1
hd: 1+
--- ---
Holy (or unholy) warrior-priests on a quest for their deity. Holy (or unholy) warrior-priests on a quest for their deity.
@ -12,14 +13,14 @@ Holy (or unholy) warrior-priests on a quest for their deity.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ------------------- | ------------------------------------------ | | ------------------- | ---------------------------------------------------------- |
| **Hit Dice** | 1 (4hp) | | **Hit Dice** | 1 (4hp) |
| **Armor Class** | 17 (plate) | | **Armor Class** | 17 (plate) |
| **Movement** | 20' | | **Movement** | 20' |
| **Attacks** | 1 @ mace (1d6) | | **Attacks** | 1 @ mace (1d6) |
| **Attack Modifier** | 0 | | **Attack Modifier** | 0 |
| **Alignment** | Any | | **Alignment** | Any |
| **Save As** | [Cleric](/classes/cleric.html#advancement) | | **Save** | 11 (as [Cleric class](/classes/cleric.html#core-features)) |
| **Morale** | 7 | | **Morale** | 7 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2023-04-23T18:21:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: mcm short_code: mcm
hd: 2hp
--- ---
One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.). One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
@ -19,7 +20,7 @@ One of the common people (artists, beggars, children, craftspeople, farmers, fis
| **Attacks** | 1 (-1) @ 1d2 or weapon | | **Attacks** | 1 (-1) @ 1d2 or weapon |
| **Attack Modifier** | 0 | | **Attack Modifier** | 0 |
| **Alignment** | Any, usually lawful | | **Alignment** | Any, usually lawful |
| **Saving Throws** | D14 W15 P16 B17 S18 | | **Save** | 14 |
| **Morale** | 6 | | **Morale** | 6 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2023-04-23T18:44:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bcr short_code: bcr
hd: 1+
--- ---
A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew. A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
@ -12,14 +13,14 @@ A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ------------------- | -------------------------------------------- | | ------------------- | ------------------------------------------------------------ |
| **Hit Dice** | 1d6 (3hp) | | **Hit Dice** | 1d6 (3hp) |
| **Armor Class** | 13 (leather) | | **Armor Class** | 13 (leather) |
| **Movement** | 40' | | **Movement** | 40' |
| **Attacks** | 1 @ weapon (1d6) | | **Attacks** | 1 @ weapon (1d6) |
| **Attack Modifier** | 0 | | **Attack Modifier** | 0 |
| **Alignment** | Any | | **Alignment** | Any |
| **Save As** | [Corsair](/classes/corsair.html#advancement) | | **Save** | 13 (as [Corsair class](/classes/corsair.html#core-features)) |
| **Morale** | 7 | | **Morale** | 7 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2024-02-23T16:41:26.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bcg short_code: bcg
hd: 3+
--- ---
Large crustaceans that hunt along beaches and lurk in coastal caves. Large crustaceans that hunt along beaches and lurk in coastal caves.
@ -12,15 +13,14 @@ Large crustaceans that hunt along beaches and lurk in coastal caves.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | --------------------- |
| **Hit Dice** | 3 (13hp) | | **Hit Dice** | 3 (13hp) |
| **Armor Class** | 17 (natural) | | **Armor Class** | 17 (natural) |
| **Movement** | 20' | | **Movement** | 20' |
| **Attacks** | 2 (+2) @ 2d6 (pincer) | | **Attacks** | 2 (+2) @ 2d6 (pincer) |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) | | **Save** | 12 (2) |
| **Morale** | 7 | | **Morale** | 7 |
| **XP** | 35 |
</div> </div>

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@ -0,0 +1,78 @@
---
title: Demilich
description: The demilich creature for OSR gaming.
date_pub: 2025-01-05T22:25:19.000-04:00
section: bestiary
content_type: feature
short_code: bdm1
status: hidden
---
<div class='headlessTableWrapper'>
| | |
| --------------- | ---------------------------- |
| **Hit Dice** | ??? (50hp) |
| **Armor Class** | 25 |
| **Attacks** | Ghostly shape OR devour soul |
| **Movement** | None |
| **Save** | 8 (Wizard 14) |
| **Morale** | 10 |
| **Alignment** | Any |
</div>
- Cannot be removed from Lair
- Can only be harmed as follows:
- Each Dispel Evil spell inflicts 5 hp of damage;
- Each Shatter spell inflicts 10 hp of damage;
- Each Holy Word pronounced against it inflicts 20 hp of damage;
- Weapons of sharpness, vorpal weapons, and weapons with +4 enchantments or better inflict their standard damage; and
- Expensive gems may be used as weapons, dealing 1 hp per 10,000 gp value.
- Can only be destroyed by:
- A Kill (Word of Power) spell cast from an astral or ethereal spell caster, or
- Total annihilation of the jeweled skull itself.
- If the skull is destroyed, each soul in a gem must **Save vs Magic** or be revealed as having been devoured.
- On a successful save, the gem contains a faint light, and looking at it with True Sight will reveal a tiny figure representing the soul within.
- If gem with a soul inside is crushed, the soul will be set free.
- Unless there's a suitable body within 10' of the gem, the soul escapes.
- ex: clone, automaton, an otherwise soulless body
### Ghostly Shape
Can use its own bone dust to create a ghostly shape.
- Shape will advance and threaten, but cannot cause harm.
- If struck, shape will waver and fall back as if suffering damage.
- Dissipates in 3 rounds if not engaged with.
- Any attack will give it energy
- 1 point for a physical attack
- 1 point per spell level for spell attacks
- If shape gains 50 energy, will form into a ghost controlled by the demilich, which attacks immediately.
### Swallow Soul
Skull rises into the air, scans for potential victims within sight, and picks one, which it swallows into an empty gem.
- Takes an entire round to occur
- Starts on their initiative, soul is taken at the very end of the next round.
> The soul of the strongest will be drawn instantly from his or her body and trapped within the right eye jewel, and the gem-eye will gleam with wickedly evil lights as the characters body collapses in a mass of corruption and moulders in a single round - totally gone.
- Can hold 8 souls total at any one time.
- 2x 50k gp ruby (one in each eye socket), and
- 5x 5k gp diamond (located along jaw as teeth).
- Picks most powerful party member and attacks them first.
- Spellcaster over fighter, over cleric, over thief.
- After swallowing a soul, the skull sinks down.
- Attack can be stopped by casting either a "Forget" spell or an "Exorcise" spell.
- This causes the skull to sink down without consuming a soul.
- If there are no empty soul-gems left:
> [i]t will pronounce a curse upon the remaining characters which will teleport them randomly in a 100-600 mile radius, each cursed to some fate similar to a) always be hit by any opponent attacking or b) never making a saving throw or c) always losing all treasure without gaining any experience from it.
> The latter part of the curse can be removed by a remove curse spell, but the charisma of the character so treated will drop 2 points immediately thereafter and remain there permanently (unless some magical means of increasing it is found).

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@ -5,6 +5,7 @@ date_pub: 2024-04-14T14:02:38.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bd1a short_code: bd1a
hd: 13
--- ---
Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth. Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth.
@ -12,14 +13,13 @@ Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ---------------------- | | --------------- | ------------------- |
| **Hit Dice** | 13 (55hp) | | **Hit Dice** | 13 (55hp) |
| **Armor Class** | 14 | | **Armor Class** | 14 |
| **Attacks** | 1 (+9) @ 4d6 (bite) | | **Attacks** | 1 (+9) @ 4d6 (bite) |
| **Movement** | 50' | | **Movement** | 50' |
| **Saving Throws** | D8 W9 P10 B10 S12 (F7) | | **Save** | 8 (F7) |
| **Morale** | 9 | | **Morale** | 9 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 1350 |
</div> </div>

View File

@ -5,6 +5,7 @@ date_pub: 2024-04-20T10:37:54.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bd1n short_code: bd1n
hd: 7
--- ---
Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with thick, bony armor and a massive, spiked-club-like tail. Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with thick, bony armor and a massive, spiked-club-like tail.
@ -12,14 +13,13 @@ Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------ | | --------------- | ------------------- |
| **Hit Dice** | 7 (33hp) | | **Hit Dice** | 7 (33hp) |
| **Armor Class** | 19 | | **Armor Class** | 19 |
| **Attacks** | 1 (+6) @ 2d6 (tail) | | **Attacks** | 1 (+6) @ 2d6 (tail) |
| **Movement** | 20' | | **Movement** | 20' |
| **Saving Throws** | D10 W11 P12 B13 S14 (F4) | | **Save** | 10 (F4) |
| **Morale** | 6 | | **Morale** | 6 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 450 |
</div> </div>

View File

@ -5,6 +5,7 @@ date_pub: 2024-04-20T10:53:19.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bd1b short_code: bd1b
hd: 26
--- ---
Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, with a (relatively) small head, long neck, and powerful tapering tail. Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, with a (relatively) small head, long neck, and powerful tapering tail.
@ -12,14 +13,13 @@ Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, wit
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------------ | | --------------- | ------------------------------------------ |
| **Hit Dice** | 26 (117hp) | | **Hit Dice** | 26 (117hp) |
| **Armor Class** | 14 | | **Armor Class** | 14 |
| **Attacks** | 1 (+14) @ 2d6 (bite), 1 (+14) @ 3d6 (tail) | | **Attacks** | 1 (+14) @ 2d6 (bite), 1 (+14) @ 3d6 (tail) |
| **Movement** | 20' | | **Movement** | 20' |
| **Saving Throws** | D4 W5 P6 B5 S8 (F13) | | **Save** | 4 (F13) |
| **Morale** | 8 | | **Morale** | 8 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 3750 |
</div> </div>

View File

@ -5,6 +5,7 @@ date_pub: 2024-04-20T11:00:41.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bd1d short_code: bd1d
hd: 7
--- ---
Four-legged dinosaur, 10' long, with a "sail" of bony spines and skin webbing on its back. Four-legged dinosaur, 10' long, with a "sail" of bony spines and skin webbing on its back.
@ -12,14 +13,13 @@ Four-legged dinosaur, 10' long, with a "sail" of bony spines and skin webbing on
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------ | | --------------- | ------------------- |
| **Hit Dice** | 7 (31p) | | **Hit Dice** | 7 (31p) |
| **Armor Class** | 14 | | **Armor Class** | 14 |
| **Attacks** | 1 (+6) @ 2d8 (bite) | | **Attacks** | 1 (+6) @ 2d8 (bite) |
| **Movement** | 40' | | **Movement** | 40' |
| **Saving Throws** | D10 W11 P12 B13 S14 (F4) | | **Save** | 10 (F4) |
| **Morale** | 8 | | **Morale** | 8 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 450 |
</div> </div>

View File

@ -5,6 +5,7 @@ date_pub: 2024-04-20T11:09:14.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bd1p short_code: bd1p
hd: 16
--- ---
Lake-dwelling dinosaur, 40'+ long, with a long neck, snake-like head, and 4 flippers. Lake-dwelling dinosaur, 40'+ long, with a long neck, snake-like head, and 4 flippers.
@ -12,15 +13,14 @@ Lake-dwelling dinosaur, 40'+ long, with a long neck, snake-like head, and 4 flip
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ---------------------- | | --------------- | -------------------- |
| **Hit Dice** | 16 (72hp) | | **Hit Dice** | 16 (72hp) |
| **Armor Class** | 13 | | **Armor Class** | 13 |
| **Attacks** | 1 (+11) @ 4d6 (bite) | | **Attacks** | 1 (+11) @ 4d6 (bite) |
| **Movement** | Swim 50' | | **Movement** | Swim 50' |
| **Saving Throws** | D8 W9 P10 B10 S12 (F8) | | **Save** | 8 (F8) |
| **Morale** | 9 | | **Morale** | 9 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 1350 |
</div> </div>

View File

@ -5,6 +5,7 @@ date_pub: 2024-04-28T20:26:28.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bd1py short_code: bd1py
hd: 5
--- ---
Aggressive, winged dinosaur with a wingspan of up to 50', and which often preys on humanoids. Aggressive, winged dinosaur with a wingspan of up to 50', and which often preys on humanoids.
@ -12,14 +13,13 @@ Aggressive, winged dinosaur with a wingspan of up to 50', and which often preys
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | -------------------- |
| **Hit Dice** | 5 (22hp) | | **Hit Dice** | 5 (22hp) |
| **Armor Class** | 13 | | **Armor Class** | 13 |
| **Attacks** | 1 (+4) @ 1d12 (bite) | | **Attacks** | 1 (+4) @ 1d12 (bite) |
| **Movement** | 80' flying | | **Movement** | 80' flying |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) | | **Save** | 12 (3) |
| **Morale** | 8 | | **Morale** | 8 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 175 |
</div> </div>

View File

@ -5,6 +5,7 @@ date_pub: 2024-04-28T20:26:28.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bd1pt short_code: bd1pt
hd: 1
--- ---
Predatory, winged dinosaur with an 8-10' wingspan, and which typically preys on small or medium animals (unless very hungry). Predatory, winged dinosaur with an 8-10' wingspan, and which typically preys on small or medium animals (unless very hungry).
@ -12,14 +13,13 @@ Predatory, winged dinosaur with an 8-10' wingspan, and which typically preys on
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | ------------------- |
| **Hit Dice** | 1 (4hp) | | **Hit Dice** | 1 (4hp) |
| **Armor Class** | 12 | | **Armor Class** | 12 |
| **Attacks** | 1 (+0) @ 1d3 (bite) | | **Attacks** | 1 (+0) @ 1d3 (bite) |
| **Movement** | 60' flying | | **Movement** | 60' flying |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) | | **Save** | 12 (1) |
| **Morale** | 7 | | **Morale** | 7 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 10 |
</div> </div>

View File

@ -5,6 +5,7 @@ date_pub: 2024-04-20T10:19:10.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bd1t short_code: bd1t
hd: 11
--- ---
Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with a protective bone crest and three long horns on its head. Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with a protective bone crest and three long horns on its head.
@ -12,15 +13,14 @@ Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | --------------------------------------------- | | --------------- | --------------------------------------------- |
| **Hit Dice** | 11 (49hp) | | **Hit Dice** | 11 (49hp) |
| **Armor Class** | 17 | | **Armor Class** | 17 |
| **Attacks** | 1 (+8) @ 3d6 (gore) or 1 (+8) @ 3d6 (trample) | | **Attacks** | 1 (+8) @ 3d6 (gore) or 1 (+8) @ 3d6 (trample) |
| **Movement** | 30' | | **Movement** | 30' |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) | | **Save** | 10 (6) |
| **Morale** | 8 | | **Morale** | 8 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 1100 |
</div> </div>
@ -28,11 +28,13 @@ Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with
### Charge ### Charge
Gore attack inflicts double damage.
- First round of combat only. - First round of combat only.
- Requires 20 yard run to get up to speed. - Requires a clear run of 60' (20 yards).
- Gore attack inflicts double damage.
### Trample ### Trample
- 75% chance of trampling each round. 75% chance of trampling each round.
- +4 to hit humanoid-sized or smaller targets. - +4 to hit humanoid-sized or smaller targets.

View File

@ -5,6 +5,7 @@ date_pub: 2024-04-20T10:07:54.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bd1r short_code: bd1r
hd: 20
--- ---
Two-legged dinosaur, 20'+ tall, with enormous jaws and small arms that preys on animal of human size or bigger. Two-legged dinosaur, 20'+ tall, with enormous jaws and small arms that preys on animal of human size or bigger.
@ -12,15 +13,14 @@ Two-legged dinosaur, 20'+ tall, with enormous jaws and small arms that preys on
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | -------------------- | | --------------- | -------------------- |
| **Hit Dice** | 20 (90hp) | | **Hit Dice** | 20 (90hp) |
| **Armor Class** | 16 | | **Armor Class** | 16 |
| **Attacks** | 1 (+13) @ 6d6 (bite) | | **Attacks** | 1 (+13) @ 6d6 (bite) |
| **Movement** | 40' | | **Movement** | 40' |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) | | **Save** | 6 (10) |
| **Morale** | 11 | | **Morale** | 11 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 2000 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: dragons-chromatic subsection: dragons-chromatic
content_type: feature content_type: feature
short_code: bdrcb short_code: bdrcb
hd: 7
--- ---
A [chromatic dragon](./index.html) that lairs in swamps and marshes. A [chromatic dragon](./index.html) that lairs in swamps and marshes.
@ -13,15 +14,14 @@ A [chromatic dragon](./index.html) that lairs in swamps and marshes.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------------------- | | --------------- | -------------------------------------------------- |
| **Hit Dice** | 7\*\* (31hp) | | **Hit Dice** | 7\*\* (31hp) |
| **Armor Class** | 17 | | **Armor Class** | 17 |
| **Attacks** | +6: 2 @ 1d4+1 (claw) & 1 @ 2d10 (bite), or breath | | **Attacks** | 2 (+6) @ 1d4+1 (claw) & 1 @ 2d10 (bite), or breath |
| **Movement** | 30' / 80' flying | | **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) | | **Save** | 8 (7) |
| **Morale** | 8 | | **Morale** | 8 |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
| **XP** | 1250 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: dragons-chromatic subsection: dragons-chromatic
content_type: feature content_type: feature
short_code: bdrcu short_code: bdrcu
hd: 9
--- ---
A [chromatic dragon](./index.html) that lairs on open plains and in deserts. A [chromatic dragon](./index.html) that lairs on open plains and in deserts.
@ -13,15 +14,14 @@ A [chromatic dragon](./index.html) that lairs on open plains and in deserts.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------------------- | | --------------- | -------------------------------------------------- |
| **Hit Dice** | 9\*\* (40hp) | | **Hit Dice** | 9\*\* (40hp) |
| **Armor Class** | 19 | | **Armor Class** | 19 |
| **Attacks** | +7: 2 @ 1d6+1 (claw) & 1 @ 3d10 (bite), or breath | | **Attacks** | 2 (+7) @ 1d6+1 (claw) & 1 @ 3d10 (bite), or breath |
| **Movement** | 30' / 80' flying | | **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (9) | | **Save** | 8 (9) |
| **Morale** | 9 | | **Morale** | 9 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 2300 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: dragons-chromatic subsection: dragons-chromatic
content_type: feature content_type: feature
short_code: bdrcg short_code: bdrcg
hd: 8
--- ---
A [chromatic dragon](./index.html) that lairs in jungles and forests. A [chromatic dragon](./index.html) that lairs in jungles and forests.
@ -13,15 +14,14 @@ A [chromatic dragon](./index.html) that lairs in jungles and forests.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ---------------------------------------------- | | --------------- | ----------------------------------------------- |
| **Hit Dice** | 8\*\* (36hp) | | **Hit Dice** | 8\*\* (36hp) |
| **Armor Class** | 18 | | **Armor Class** | 18 |
| **Attacks** | +7: 2 @ 1d6 (claw) & 1 @ 3d8 (bite), or breath | | **Attacks** | 2 (+7) @ 1d6 (claw) & 1 @ 3d8 (bite), or breath |
| **Movement** | 30' / 80' flying | | **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) | | **Save** | 8 (8) |
| **Morale** | 9 | | **Morale** | 9 |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
| **XP** | 1750 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: dragons-chromatic subsection: dragons-chromatic
content_type: feature content_type: feature
short_code: bdrcr short_code: bdrcr
hd: 10
--- ---
A [chromatic dragon](./index.html) that lairs in hills and mountains. A [chromatic dragon](./index.html) that lairs in hills and mountains.
@ -13,15 +14,14 @@ A [chromatic dragon](./index.html) that lairs in hills and mountains.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ---------------------------------------------- | | --------------- | ----------------------------------------------- |
| **Hit Dice** | 10\*\* (45hp) | | **Hit Dice** | 10\*\* (45hp) |
| **Armor Class** | 20 | | **Armor Class** | 20 |
| **Attacks** | +8: 2 @ 1d8 (claw) & 1 @ 4d8 (bite), or breath | | **Attacks** | 2 (+8) @ 1d8 (claw) & 1 @ 4d8 (bite), or breath |
| **Movement** | 30' / 80' flying | | **Movement** | 30' / 80' flying |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) | | **Save** | 6 (10) |
| **Morale** | 10 | | **Morale** | 10 |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
| **XP** | 2300 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: dragons-chromatic subsection: dragons-chromatic
content_type: feature content_type: feature
short_code: bdrcw short_code: bdrcw
hd: 6
--- ---
A [chromatic dragon](./index.html) that lairs in old areas. A [chromatic dragon](./index.html) that lairs in old areas.
@ -13,15 +14,14 @@ A [chromatic dragon](./index.html) that lairs in old areas.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------------------- | | --------------- | -------------------------------------------------- |
| **Hit Dice** | 6\*\* (27hp) | | **Hit Dice** | 6\*\* (27hp) |
| **Armor Class** | 16 | | **Armor Class** | 16 |
| **Attacks** | +5: 2 @ 1d4+1 (claw) & 1 @ 2d10 (bite), or breath | | **Attacks** | 2 (+5) @ 1d4+1 (claw) & 1 @ 2d10 (bite), or breath |
| **Movement** | 30' / 80' flying | | **Movement** | 30' / 80' flying |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) | | **Save** | 10 (6) |
| **Morale** | 8 | | **Morale** | 8 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 725 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: dragons-crystalline subsection: dragons-crystalline
content_type: feature content_type: feature
short_code: bdrya short_code: bdrya
hd: 8
--- ---
A [crystalline dragon](./index.html) that lairs at the top of glacial ridges and snowy peaks, or in the astral plane. A [crystalline dragon](./index.html) that lairs at the top of glacial ridges and snowy peaks, or in the astral plane.
@ -13,15 +14,14 @@ A [crystalline dragon](./index.html) that lairs at the top of glacial ridges and
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------------------------------- | | --------------- | ------------------------------------------------ |
| **Hit Dice** | 8\*\* (36hp) | | **Hit Dice** | 8\*\* (36hp) |
| **Armor Class** | 18 | | **Armor Class** | 18 |
| **Attacks** | +7: 2 @ 1d6 (claw) & 1 @ 2d10 (bite), or breath | | **Attacks** | 2 (+7) @ 1d6 (claw) & 1 @ 2d10 (bite), or breath |
| **Movement** | 30' / 80' flying / 300' astral | | **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) | | **Save** | 8 (8) |
| **Morale** | 9 | | **Morale** | 9 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 1750 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: dragons-crystalline subsection: dragons-crystalline
content_type: feature content_type: feature
short_code: bdrye short_code: bdrye
hd: 9
--- ---
A [crystalline dragon](./index.html) that lives on isolated peaks and the astral plane. A [crystalline dragon](./index.html) that lives on isolated peaks and the astral plane.
@ -13,15 +14,14 @@ A [crystalline dragon](./index.html) that lives on isolated peaks and the astral
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------------------ | | --------------- | ------------------------------------------------- |
| **Hit Dice** | 9\*\* (40hp) | | **Hit Dice** | 9\*\* (40hp) |
| **Armor Class** | 19 | | **Armor Class** | 19 |
| **Attacks** | +7: 2 @ 1d6+1 (claw) & 1 @ 3d8 (bite), or breath | | **Attacks** | 2 (+7) @ 1d6+1 (claw) & 1 @ 3d8 (bite), or breath |
| **Movement** | 30' / 80' flying / 300' astral | | **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (9) | | **Save** | 8 (9) |
| **Morale** | 9 | | **Morale** | 9 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 2300 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: dragons-crystalline subsection: dragons-crystalline
content_type: feature content_type: feature
short_code: bdry0 short_code: bdry0
hd: 6
--- ---
A [crystalline dragon](./index.html) that dwells deep underground and in the astral plane. A [crystalline dragon](./index.html) that dwells deep underground and in the astral plane.
@ -13,15 +14,14 @@ A [crystalline dragon](./index.html) that dwells deep underground and in the ast
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ---------------------------------------------- | | --------------- | ----------------------------------------------- |
| **Hit Dice** | 6\*\* (27hp) | | **Hit Dice** | 6\*\* (27hp) |
| **Armor Class** | 16 | | **Armor Class** | 16 |
| **Attacks** | +5: 2 @ 1d4 (claw) & 1 @ 2d6 (bite), or breath | | **Attacks** | 2 (+5) @ 1d4 (claw) & 1 @ 2d6 (bite), or breath |
| **Movement** | 30' / 80' flying / 300' astral | | **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) | | **Save** | 10 (6) |
| **Morale** | 8 | | **Morale** | 8 |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
| **XP** | 725 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: dragons-crystalline subsection: dragons-crystalline
content_type: feature content_type: feature
short_code: bdryr short_code: bdryr
hd: 10
--- ---
A [crystalline dragons](./index.html) that lairs in dormant volcanoes and the astral plane. A [crystalline dragons](./index.html) that lairs in dormant volcanoes and the astral plane.
@ -13,15 +14,14 @@ A [crystalline dragons](./index.html) that lairs in dormant volcanoes and the as
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------------------------------- | | --------------- | ------------------------------------------------ |
| **Hit Dice** | 10\*\* (45hp) | | **Hit Dice** | 10\*\* (45hp) |
| **Armor Class** | 20 | | **Armor Class** | 20 |
| **Attacks** | +8: 2 @ 1d8 (claw) & 1 @ 3d10 (bite), or breath | | **Attacks** | 2 (+8) @ 1d8 (claw) & 1 @ 3d10 (bite), or breath |
| **Movement** | 30' / 80' flying / 300' astral | | **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) | | **Save** | 6 (10) |
| **Morale** | 10 | | **Morale** | 10 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 2300 |
</div> </div>
@ -37,7 +37,7 @@ Spews multiple [breath weapons](../index.html#breath-weapon) from mouth.
- Cloud of anti-magic gas. - Cloud of anti-magic gas.
- Ends all spells of non-instantaneous duration, as if Dispel Magic has been cast. - Ends all spells of non-instantaneous duration, as if Dispel Magic has been cast.
- 100 long line of fire. - 100 long cone of fire.
- 2 wide at the mouth, 30 wide at far end. - 2 wide at the mouth, 30 wide at far end.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half. - All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total. - Can be used up to 3x per day total.

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: dragons-crystalline subsection: dragons-crystalline
content_type: feature content_type: feature
short_code: bdry5 short_code: bdry5
hd: 7
--- ---
A [crystalline dragon](./index.html) that lives along rocky seacoasts or in the astral plane. A [crystalline dragon](./index.html) that lives along rocky seacoasts or in the astral plane.
@ -13,15 +14,14 @@ A [crystalline dragon](./index.html) that lives along rocky seacoasts or in the
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ---------------------------------------------- | | --------------- | ----------------------------------------------- |
| **Hit Dice** | 7\*\* (31hp) | | **Hit Dice** | 7\*\* (31hp) |
| **Armor Class** | 17 | | **Armor Class** | 17 |
| **Attacks** | +6: 2 @ claw (1d4+1) & @ bite (3d6), or breath | | **Attacks** | 2 (+6) @ claw (1d4+1) & @ bite (3d6), or breath |
| **Movement** | 30' / 80' flying / 300' astral | | **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) | | **Save** | 8 (7) |
| **Morale** | 8 | | **Morale** | 8 |
| **Alignment** | Lawful | | **Alignment** | Lawful |
| **XP** | 1250 |
</div> </div>

View File

@ -1,28 +1,61 @@
--- ---
title: Diamond Dragon title: Ymmyrr, Diamond Dragon God of Neutrality
description: TBD description: TBD
date_pub: 2023-04-10T21:15:00-04:00 date_pub: 2023-04-10T21:15:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bdd short_code: bdy
status: draft status: hidden
hd: 18
--- ---
- Diamond dragon The avatar of Ymmyrr, the Dragon God of Neutrality and god of [crystalline dragons](./crystalline/index.html), who usually manifests as an enormous, intelligent dragon with glistening, diamond scales.
- Dragon god of neutrality
- Epithets: The Everlasting, Diamond Master of the Scales, Keeper of the Balance, Slumbering Monarch of Eternity.
- Rumored to wander the planes in various forms:
- a diamond animal (like a cat or an owl),
- an astral druid named Zalderot the Arbiter, or
- a monk named Aphio.
Avatar stats: - **Epithets**: _The Everlasting_, _Diamond Master of the Scales_, _Keeper of the Balance_, _Slumbering Monarch of Eternity_.
- _AC_ -2[21], _HD_ 18*\*\* (81 hp), *Att* [2 × claw (2d8), 1 × bite (7d10)] or breath, *THAC0* 8[+11], *AL\* N <div class='headlessTableWrapper'>
- _Breath weapon_: 100 long line of lightning or cloud of disintegration gas.
- _Roar_: Opens a portal either to or from the Astral Plane. All non-dragons within 30' must save vs spells or be stunned for 1d4 rounds. | | |
- _Shape changing_: May take on the form of a person or animal. | --------------- | ------------------------------------------------- |
- _Sleeping_: 5%. If sleeping, may be attacked for 1 round with a +2 bonus to hit. | **Hit Dice** | 18\*\*\* (81hp) |
- _Spells_: 2 × 1st level, 2 × 2nd level, 2 × 3rd level, 2 × 4th level, 2 × 5th level, 2 x 6th level, can come from any spell list. | **Armor Class** | 21 |
- _Mundane damage immunity_: Can only be harmed by magical attacks. All damage reduced by half. | **Attacks** | 2 (+11) @ 2d8 (claw) & 1 @ 7d10 (bite), or breath |
- _Unique_: There is rumoured to be but a single diamond dragon—the ruler of all crystalline dragons. | **Movement** | 30' / 80' flying |
| **Save** | 2 (18) |
| **Alignment** | Neutral |
</div>
- Immune to damage from non-magical weapons.
- Damage taken is reduced by 1/2.
!!!include(bestiary/dragons/base.md)!!!
- Can speak and use arcane magic, knowing 1d4 1st level spells, 1d4 2nd level spells, 1d4 3rd level spells, 1d4 4th level spells, 1d3 5th level spells, and 1d2 6th level spells.
- 5% chance of sleeping (-2 AC while asleep).
### Breath Weapons
Spews multiple [breath weapons](../index.html#breath-weapon) from mouth: a cloud of disintegration gas or a 100 long line of lightning.
- Cloud of disintegration gas is 50 long, 40 wide, 20 high.
- All caught must **Save vs Blasts** or be annihilated.
- 100 long line of lightning is 5 wide along whole length.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.
### Shape Change
Can assume the form of nearly any creature of the same size or smaller, including humanoids.
- Known forms:
- A diamond animal (like a cat or an owl).
- An astral druid named Zalderot the Arbiter.
- A monk named Aphio.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!
- All non-dragons within 30' must save vs spells or be stunned for 1d4 rounds.

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: dragons-metallic subsection: dragons-metallic
content_type: feature content_type: feature
short_code: bdrmb short_code: bdrmb
hd: 7
--- ---
A [metallic dragon](./index.html) that lairs in deserts and other dry or sandy regions. A [metallic dragon](./index.html) that lairs in deserts and other dry or sandy regions.
@ -13,15 +14,14 @@ A [metallic dragon](./index.html) that lairs in deserts and other dry or sandy r
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------------------ | | --------------- | ------------------------------------------------- |
| **Hit Dice** | 7\*\* (31hp) | | **Hit Dice** | 7\*\* (31hp) |
| **Armor Class** | 17 | | **Armor Class** | 17 |
| **Attacks** | +6: 2 @ claw (1d4+1) & 1 @ bite (2d8), or breath | | **Attacks** | 2 (+6) @ claw (1d4+1) & 1 @ bite (2d8), or breath |
| **Movement** | 30' / 80' flying | | **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) | | **Save** | 8 (7) |
| **Morale** | 8 | | **Morale** | 8 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 1250 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: dragons-metallic subsection: dragons-metallic
content_type: feature content_type: feature
short_code: bdrmz short_code: bdrmz
hd: 9
--- ---
A [metallic dragon](./index.html) that dwells in subterranean lairs, often near a sizable body of water. A [metallic dragon](./index.html) that dwells in subterranean lairs, often near a sizable body of water.
@ -13,15 +14,14 @@ A [metallic dragon](./index.html) that dwells in subterranean lairs, often near
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------------------ | | --------------- | ------------------------------------------------- |
| **Hit Dice** | 9\*\* (40hp) | | **Hit Dice** | 9\*\* (40hp) |
| **Armor Class** | 19 | | **Armor Class** | 19 |
| **Attacks** | +7: 2 @ 1d6+1 (claw) & 1 @ 4d6 (bite), or breath | | **Attacks** | 2 (+7) @ 1d6+1 (claw) & 1 @ 4d6 (bite), or breath |
| **Movement** | 30' / 80' flying | | **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (9) | | **Save** | 8 (9) |
| **Morale** | 8 | | **Morale** | 8 |
| **Alignment** | Lawful | | **Alignment** | Lawful |
| **XP** | 2300 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: dragons-metallic subsection: dragons-metallic
content_type: feature content_type: feature
short_code: bdrmc short_code: bdrmc
hd: 8
--- ---
A [metallic dragon](./index.html) that inhabits arid, rocky regions. A [metallic dragon](./index.html) that inhabits arid, rocky regions.
@ -13,15 +14,14 @@ A [metallic dragon](./index.html) that inhabits arid, rocky regions.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------------------------------- | | --------------- | ------------------------------------------------ |
| **Hit Dice** | 8\*\* (36hp) | | **Hit Dice** | 8\*\* (36hp) |
| **Armor Class** | 18 | | **Armor Class** | 18 |
| **Attacks** | +7: 2 @ claw (1d6) & 1 @ bite (2d10), or breath | | **Attacks** | 2 (+7) @ claw (1d6) & 1 @ bite (2d10), or breath |
| **Movement** | 30' / 80' flying | | **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) | | **Save** | 8 (8) |
| **Morale** | 8 | | **Morale** | 8 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 1750 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: dragons-metallic subsection: dragons-metallic
content_type: feature content_type: feature
short_code: bdrmg short_code: bdrmg
hd: 11
--- ---
A [metallic dragon](./index.html) that can be found in any climate, often disguised as another creature. A [metallic dragon](./index.html) that can be found in any climate, often disguised as another creature.
@ -13,15 +14,14 @@ A [metallic dragon](./index.html) that can be found in any climate, often disgui
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ---------------------------------------------- | | --------------- | ----------------------------------------------- |
| **Hit Dice** | 11\*\* (49hp) | | **Hit Dice** | 11\*\* (49hp) |
| **Armor Class** | 21 | | **Armor Class** | 21 |
| **Attacks** | +8: 2 @ 2d4 (claw) & 1 @ 6d6 (bite), or breath | | **Attacks** | 2 (+8) @ 2d4 (claw) & 1 @ 6d6 (bite), or breath |
| **Movement** | 30' / 80' flying | | **Movement** | 30' / 80' flying |
| **Saving Throws** | D6 W7 P8 B8 S10 (11) | | **Save** | 6 (11) |
| **Morale** | 10 | | **Morale** | 10 |
| **Alignment** | Lawful | | **Alignment** | Lawful |
| **XP** | 2700 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: dragons-metallic subsection: dragons-metallic
content_type: feature content_type: feature
short_code: bdrms short_code: bdrms
hd: 10
--- ---
A [metallic dragon](./index.html) that lairs in mountain peaks and among the clouds. A [metallic dragon](./index.html) that lairs in mountain peaks and among the clouds.
@ -13,15 +14,14 @@ A [metallic dragon](./index.html) that lairs in mountain peaks and among the clo
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------------------------------- | | --------------- | ------------------------------------------------ |
| **Hit Dice** | 10\*\* (45hp) | | **Hit Dice** | 10\*\* (45hp) |
| **Armor Class** | 20 | | **Armor Class** | 20 |
| **Attacks** | +8: 2 @ 1d8 (claw) & 1 @ 3d10 (bite), or breath | | **Attacks** | 2 (+8) @ 1d8 (claw) & 1 @ 3d10 (bite), or breath |
| **Movement** | 30' / 80' flying | | **Movement** | 30' / 80' flying |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) | | **Save** | 6 (10) |
| **Morale** | 9 | | **Morale** | 9 |
| **Alignment** | Lawful | | **Alignment** | Lawful |
| **XP** | 2300 |
</div> </div>

View File

@ -1,30 +1,80 @@
--- ---
title: Multichromatic Dragon title: Lyndralyth, the Multichromatic Dragon Goddess of Chaos
description: TBD description: TBD
date_pub: 2023-04-10T21:15:00-04:00 date_pub: 2023-04-10T21:15:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bdl short_code: bd1
status: draft status: hidden
hd: 16
--- ---
- Multichromatic dragon The avatar of Lyndralyth, the Multichromatic Dragon Goddess of Chaos and goddess of [chromatic dragons](./chromatic/index.html), who usually manifests as an enormous, intelligent dragon with 5 heads, each representing one of the 5 primary chromatic dragon colors.
- Dragon goddess of chaos
- Epithets: The Multichromatic Lady of Doom, Ruiner-of-All, Devourer of Nations, Peacebreaker.
The "Multichromatic Dragon" from the advanced rules is her avatar: - **Epithets**: _The Many-Headed Lady of Doom_, _Ruiner-of-All_, _Devourer of Empires_, _Peacebreaker_.
- _AC_ -1[20], _HD_ 16*\*\* (72 hp), *Att* 5 x bite (damage by head color) or breath + 1 x tail sting (1d6 + poison), *THAC0* 8[+11], *AL\* C <div class='headlessTableWrapper'>
- _Poison_: Causes death (save vs poison).
- _White head_: Bite: 2d8 damage. Breath: 80 long cone of cold, 2 wide at the mouth, 30 at far end. | | |
- _Black head_: Bite: 2d10 damage. Breath: 60 long line of acid, 5 wide. | --------------- | -------------------------------------------------------------------------------- |
- _Green head_: Bite: 3d8 damage. Breath: Cloud of chlorine gas, 50 long, 40 wide, 20 high. | **Hit Dice** | 16\*\*\* (72hp) |
- _Blue head_: Bite: 3d10 damage. Breath: 100 long line of lightning, 5 wide. | **Armor Class** | 20 |
- _Red head_: Bite: 4d8 damage. Breath: 90 long cone of fire, 2 wide at the mouth, 30 at far end. | **Attacks** | 5 (+10) @ varies (bite) or breath & 1 @ 1d6 + [poison](#tail-sting) (tail sting) |
- _Breath weapons_: Each head can breathe once per day. All caught in the area suffer damage equal to the dragons current hp (save versus breath for half). | **Movement** | 30' / 80' flying |
- _Languages_: Common and dragon. | **Save** | 2 (16) |
- _Magic-user spells_: White head: 2 × 1st level, black head: 2 × 2nd level, green head: 2 × 3rd level, blue head: 2 × 4th level, red head: 2 × 5th level. | **Alignment** | Chaos |
- _Disabling heads_: Heads may be targeted individually. An attack that inflicts 10 or more damage disables a head (unable to attack, breathe, or cast spells).
- _Head regeneration_: Disabled heads regenerate in one day. </div>
- _Sleeping_: 10%. If sleeping, may be attacked for 1 round with a +2 bonus to hit.
- _Unique_: There is rumoured to be but a single multichromatic dragon—the ruler of all coloured dragons. - Immune to damage from non-magical weapons.
- Immune to own breath weapons, automatically saves vs related attacks.
!!!include(bestiary/dragons/base.md)!!!
- Can speak and use arcane magic.
- 10% chance of sleeping (-2 AC while asleep).
### Heads
Each head bites for different damage and has a unique [breath weapon](../index.html#breath-weapon).
- Each head can use breath weapon once per day.
- All caught in the area of a breath weapon suffer damage equal to the dragons current hp (**Save vs Blasts** for half).
- Each head can speak and use arcane magic, knowing the indicated number of spells.
- Heads may be targeted individually.
- Any attack that inflicts 10 or more damage disables a head (unable to attack, breathe, or cast spells).
- Disabled heads regenerate in one day.
#### White Head
- Bites for 2d8 damage.
- Breath weapon is an 80 long cone of cold, 2 wide at the mouth, 30 wide at far end.
- Knows 1d4 1st level spells.
#### Black Head
- Bites for 2d10 damage.
- Breath weapon is a 60 long line of acid, 5 wide along whole length.
- Knows 1d4 2nd level spells.
#### Green Head
- Bites for 3d8 damage.
- Breath weapon is a cloud of chlorine gas, 50 long, 40 wide, 20 high.
- Knows 1d4 3rd level spells.
#### Blue Head
- Bites for 3d10 damage.
- Breath weapon is a 100 long line of lightning, 5 wide along whole length.
- Knows 1d4 4th level spells.
#### Red Head
- Bites for 4d8 damage.
- Breath weapon is an 90 long cone of cold, 2 wide at the mouth, 30 wide at far end.
- Knows 1d4 5th level spells.
### Tail Sting
When hit with tail sting, victim must **Save** or die.

View File

@ -4,8 +4,9 @@ description: TBD
date_pub: 2024-07-21T16:52:00.000-04:00 date_pub: 2024-07-21T16:52:00.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bdp short_code: bde
status: hidden status: hidden
hd: 16
--- ---
The avatar of Endrion, the Dragon God of Law and god of [metallic dragons](./metallic/index.html), who usually manifests as an enormous, intelligent dragon with shining, platinum scales. The avatar of Endrion, the Dragon God of Law and god of [metallic dragons](./metallic/index.html), who usually manifests as an enormous, intelligent dragon with shining, platinum scales.
@ -15,14 +16,13 @@ The avatar of Endrion, the Dragon God of Law and god of [metallic dragons](./met
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------------------ | | --------------- | ------------------------------------------------- |
| **Hit Dice** | 16\*\* (72hp) | | **Hit Dice** | 16\*\*\* (72hp) |
| **Armor Class** | 21 | | **Armor Class** | 20 |
| **Attacks** | +11: 2 @ 2d8 (claw) & 1 @ 6d10 (bite), or breath | | **Attacks** | 2 (+10) @ 2d8 (claw) & 1 @ 6d10 (bite), or breath |
| **Movement** | 30' / 80' flying | | **Movement** | 30' / 80' flying |
| **Saving Throws** | D2 W3 P4 B3 S6 (11) | | **Save** | 2 (16) |
| **Alignment** | Lawful | | **Alignment** | Lawful |
| **XP** | 3150 |
</div> </div>
@ -31,20 +31,16 @@ The avatar of Endrion, the Dragon God of Law and god of [metallic dragons](./met
!!!include(bestiary/dragons/base.md)!!! !!!include(bestiary/dragons/base.md)!!!
- 100% chance can speak and use arcane magic, knowing 1d4 1st level spells, 1d4 2nd level spells, 1d4 3rd level spells, 1d3 4th level spells, and 1d2 5th level spells. - Can speak and use arcane magic, knowing 1d4 1st level spells, 1d4 2nd level spells, 1d4 3rd level spells, 1d3 4th level spells, and 1d2 5th level spells.
- 5% chance of sleeping (-2 AC while asleep). - 5% chance of sleeping (-2 AC while asleep).
### Breath Weapons ### Breath Weapons
Spews multiple [breath weapons](../index.html#breath-weapon) from mouth. Spews multiple [breath weapons](../index.html#breath-weapon) from mouth: a 90 long cone of fire or a 100' long line of Disintegration ray.
90 long cone of fire or 100' long line of Disintegration ray. - 90' cone of fire is 2 wide at the mouth, 30 wide at far end.
- 90' cone of fire.
- 2 wide at the mouth, 30 wide at far end.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half. - All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- 100' long line Disintegration ray. - 100' long line disintegration ray is 5 wide along whole length.
- 5 wide along whole length.
- All caught must **Save vs Blasts** or be annihilated. - All caught must **Save vs Blasts** or be annihilated.
- Can be used up to 3x per day total. - Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks. - Immune to own breath weapons, automatically saves vs related attacks.

View File

@ -5,6 +5,7 @@ date_pub: 2024-11-05T22:08:30.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bdruh short_code: bdruh
hd: 3
--- ---
A powerful, frozen, desiccated, undead corpse of a war horse. A powerful, frozen, desiccated, undead corpse of a war horse.
@ -12,12 +13,12 @@ A powerful, frozen, desiccated, undead corpse of a war horse.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | --------------------- |
| **Hit Dice** | 3d8 (13hp) | | **Hit Dice** | 3d8 (13hp) |
| **Armor Class** | 12 | | **Armor Class** | 12 |
| **Attacks** | 1 (+2) @ 2d6 (hooves) | | **Attacks** | 1 (+2) @ 2d6 (hooves) |
| **Movement** | 40' | | **Movement** | 40' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) | | **Save** | 12 (2) |
| **Morale** | 10 | | **Morale** | 10 |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |

View File

@ -5,6 +5,7 @@ date_pub: 2024-11-05T22:08:35.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bdruk short_code: bdruk
hd: 9
--- ---
A very powerful, frozen, desiccated, undead corpse which wears a crown and wields weapons of magical, life draining ice, while leading regular draugr from horseback. A very powerful, frozen, desiccated, undead corpse which wears a crown and wields weapons of magical, life draining ice, while leading regular draugr from horseback.
@ -12,12 +13,12 @@ A very powerful, frozen, desiccated, undead corpse which wears a crown and wield
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------------------- | | --------------- | ----------------------------------------------------------- |
| **Hit Dice** | 9d10\*\* (49hp) | | **Hit Dice** | 9d10\*\* (49hp) |
| **Armor Class** | 17 | | **Armor Class** | 17 |
| **Attacks** | 2 (+8) @ 1d8 + energy drain (weapon) or fear gaze | | **Attacks** | 2 (+8) @ 1d8 + energy drain (ice sword or axe) or fear gaze |
| **Movement** | 50' | | **Movement** | 50' |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) | | **Save** | 10 (6) |
| **Morale** | 11 | | **Morale** | 11 |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
@ -34,7 +35,7 @@ Target in sight must **Save vs Paralyze** at -2 or be [paralyzed](/rules/adventu
- Paralysis is broken if draugr king attacks them or goes out of sight. - Paralysis is broken if draugr king attacks them or goes out of sight.
### Energy Drain ### Life Drain
Damage inflicted by this attack reduces the target's maximum HP. Damage inflicted by this attack reduces the target's maximum HP.

View File

@ -5,6 +5,7 @@ date_pub: 2024-11-05T22:08:35.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bdru1 short_code: bdru1
hd: 6
--- ---
A powerful, frozen, desiccated, undead corpse which wields weapons of magical, life draining ice and lead draugr from horseback. A powerful, frozen, desiccated, undead corpse which wields weapons of magical, life draining ice and lead draugr from horseback.
@ -12,12 +13,12 @@ A powerful, frozen, desiccated, undead corpse which wields weapons of magical, l
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------ | | --------------- | --------------------------------------- |
| **Hit Dice** | 6d10\*\* (33hp) | | **Hit Dice** | 6d10\*\* (33hp) |
| **Armor Class** | 17 | | **Armor Class** | 17 |
| **Attacks** | 2 (+5) @ 1d6 + energy drain (weapon) | | **Attacks** | 2 (+5) @ 1d6 + energy drain (ice lance) |
| **Movement** | 50' | | **Movement** | 50' |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) | | **Save** | 10 (6) |
| **Morale** | 11 | | **Morale** | 11 |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
@ -27,7 +28,7 @@ A powerful, frozen, desiccated, undead corpse which wields weapons of magical, l
- Immune to damage from cold and non-magical weapons. - Immune to damage from cold and non-magical weapons.
- At 0 HP, shatters into ice crystals along with its ice weapons and horse. - At 0 HP, shatters into ice crystals along with its ice weapons and horse.
### Energy Drain ### Life Drain
Damage inflicted by this attack reduces the target's maximum HP. Damage inflicted by this attack reduces the target's maximum HP.

View File

@ -5,6 +5,7 @@ date_pub: 2024-11-05T23:58:02.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bdru0 short_code: bdru0
hd: 3
--- ---
A frozen, desiccated, undead corpse which wields a weapon of magical, life draining ice. A frozen, desiccated, undead corpse which wields a weapon of magical, life draining ice.
@ -12,13 +13,13 @@ A frozen, desiccated, undead corpse which wields a weapon of magical, life drain
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | -------------------------------------- | | --------------- | -------------------------------------------- |
| **Hit Dice** | 4d10\*\* (22hp) | | **Hit Dice** | 3d10\*\* (16hp) |
| **Armor Class** | 16 | | **Armor Class** | 16 |
| **Attacks** | 1 (+3) @ 1d8 + life drain (ice weapon) | | **Attacks** | 1 (+2) @ 1d8 + life drain (ice sword or axe) |
| **Movement** | 40' | | **Movement** | 40' |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) | | **Save** | 12 (3) |
| **Morale** | 11 | | **Morale** | 10 |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
</div> </div>

View File

@ -11,7 +11,7 @@ Frozen, desiccated, undead corpses which wield a magical weapons of pure ice tha
### Subtypes ### Subtypes
- [Draugr (Standard)](./draugr.html): Takes 1/2 damage from silver weapons. - [Draugr (Standard)](./draugr.html): Wields ice sword or axe
- [Draugr, Horse](./draugr-horse.html): Undead horse ridden by the Draugr Lord and Draugr King. - [Draugr, Horse](./draugr-horse.html): Undead horse ridden by the Draugr Lord and Draugr King.
- [Draugr King](./draugr-king.html): Very powerful, has fear gaze, rides horse. - [Draugr King](./draugr-king.html): Very powerful, rides horse, has fear gaze and ice weapon.
- [Draugr Lord](./draugr-lord.html): Powerful, rides horse. - [Draugr Lord](./draugr-lord.html): Powerful, rides horse, wields ice lance.

View File

@ -5,6 +5,7 @@ date_pub: 2024-03-18T14:59:03.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bdw short_code: bdw
hd: 8
--- ---
Huge, green, scaly, worm-like creature with several stalk-like appendages, and which that bores through the ground, surfacing only to eat. Huge, green, scaly, worm-like creature with several stalk-like appendages, and which that bores through the ground, surfacing only to eat.
@ -12,15 +13,14 @@ Huge, green, scaly, worm-like creature with several stalk-like appendages, and w
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | --------------------- | | --------------- | ------------------- |
| **Hit Dice** | 8 (36hp) | | **Hit Dice** | 8 (36hp) |
| **Armor Class** | 15 (natural) | | **Armor Class** | 15 (natural) |
| **Movement** | 20' | | **Movement** | 20' |
| **Attacks** | 1 (+7) @ 2d8 (bite) | | **Attacks** | 1 (+7) @ 2d8 (bite) |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) | | **Save** | 8 (8) |
| **Morale** | 9 | | **Morale** | 9 |
| **XP** | 650 |
</div> </div>

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@ -0,0 +1,34 @@
---
title: Elephant
description: The elephant creature for OSR gaming.
date_pub: 2025-01-22T20:41:06.000-04:00
section: bestiary
content_type: feature
short_code: be1
hd: 9
---
Huge mammals with great tusks and elongated trunks that live in subtropical areas and frequently travel in herds.
<div class='headlessTableWrapper'>
| | |
| --------------- | ---------------------------------------- |
| **Hit Dice** | 9 (40hp) |
| **Armor Class** | 14 |
| **Attacks** | 2 (+7) @ 2d4 (tusk) OR 1 @ 4d8 (trample) |
| **Movement** | 40' |
| **Save** | 10 (5) |
| **Morale** | 8 |
| **Alignment** | Neutral |
</div>
- 75% chance of trampling each round, granting +4 to hit creatures sized medium or smaller.
- Ivory tusks are highly sought after, each worth hundreds of gp.
### Charge
- Tusk attacks inflict double damage.
- Requires a clear run of 60' (20 yards).
- First round of combat only.

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@ -1,38 +1,37 @@
--- ---
title: Face Thief (WIP) title: Face Thief
description: TBD description: TBD
date_pub: 2023-11-20T22:56:12.000-04:00 date_pub: 2023-11-20T22:56:12.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bss short_code: bfct
status: hidden hd: 4
--- ---
Intelligent, amorphous oozes that can assume the form and personalities of anyone they (or their progenitors / ancestors?) have devoured. Intelligent, amorphous oozes that can assume the form and personalities of anyone they (or their ancestors) have devoured.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | ---------------------- |
| **Hit Dice** | 4\* (18hp) | | **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 14 (natural) | | **Armor Class** | 14 (natural) |
| **Movement** | 40' / 300' astral | | **Movement** | 40' / 300' astral |
| **Attacks** | 2 (+3) @ 1d6 (slice) | | **Attacks** | 2 (+3) @ 1d6 (slice) |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) | | **Save** | 10 (4) |
| **Morale** | 10 | | **Morale** | 10 |
| **Size** | Medium (up to 8' tall) | | **Size** | Medium (up to 8' tall) |
| **XP** | 125 |
</div> </div>
- Can devour any humanoid creature (8' tall or less). - Can devour any humanoid creature (8' tall or less).
- Can assume form of any humanoid creature they've devoured. - Can assume form of any humanoid creature they've devoured.
- Capable of reproducing by budding (every 1-2 months?). - Capable of reproducing by budding (every 1-2 months).
- Reverts to original "black goo" form upon death. - Revert back to original "black goo" form upon death.
- Immune to paralysis, poison, sleep, and charm effects. - Immune to paralysis, poison, sleep, and charm effects.
- Will try to hide true nature until forced. - Will try to hide true nature until forced.
- When attacking, forms hands into slicing weapons / tendrils. - When attacking, will typically form hands into slicing weapons / tendrils.
### At Higher Levels ### At Higher Levels

View File

@ -6,6 +6,7 @@ date_upd: 2023-05-11T22:25:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bfr short_code: bfr
hd: 1+
--- ---
An adventurer that specializes in combat. An adventurer that specializes in combat.
@ -19,7 +20,7 @@ An adventurer that specializes in combat.
| **Movement** | 40' | | **Movement** | 40' |
| **Attacks** | 1(0) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | | **Attacks** | 1(0) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Alignment** | Any | | **Alignment** | Any |
| **Save As** | [Fighter](/classes/fighter.html#advancement) | | **Save** | 12 (as [Fighter class](/classes/fighter.html#core-features)) |
| **Morale** | 7 | | **Morale** | 7 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2023-12-17T18:23:03.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bfh short_code: bfh
hd: 3+
--- ---
A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano. A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
@ -12,15 +13,14 @@ A monstrous, intelligent, devious, fire-breathing hound, about as big as a small
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ---------------------------------- | | --------------- | ---------------------------------- |
| **Hit Dice** | 3\* (13hp) | | **Hit Dice** | 3\* (13hp) |
| **Armor Class** | 15 | | **Armor Class** | 15 |
| **Attacks** | 1 (+2) @ 1d6 (bite) or fire breath | | **Attacks** | 1 (+2) @ 1d6 (bite) or fire breath |
| **Movement** | 40' / 300' astral | | **Movement** | 40' / 300' astral |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) | | **Save** | 12 (3) |
| **Morale** | 9 | | **Morale** | 9 |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
| **XP** | 50 |
</div> </div>
@ -38,12 +38,12 @@ A monstrous, intelligent, devious, fire-breathing hound, about as big as a small
<div class="dividedTableWrapper"> <div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Morale | XP | | HD | HP | AC | Atk Mod | Morale |
| :-: | :-: | :-: | :-----: | :----: | :-: | | :-: | :-: | :-: | :-----: | :----: |
| 4\* | 18 | 15 | +3 | 9 | 125 | | 4\* | 18 | 15 | +3 | 9 |
| 5\* | 22 | 15 | +4 | 9 | 300 | | 5\* | 22 | 15 | +4 | 9 |
| 6\* | 27 | 15 | +5 | 9 | 500 | | 6\* | 27 | 15 | +5 | 9 |
| 7\* | 31 | 15 | +6 | 9 | 850 | | 7\* | 31 | 15 | +6 | 9 |
[Higher-Level Flamehounds] [Higher-Level Flamehounds]

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@ -5,6 +5,7 @@ date_pub: 2023-05-12T18:17:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bfd short_code: bfd
hd: 4
--- ---
Intelligent, aloof, and often friendly wolf-like hounds native to the Feywolde that hunt in packs and appear to flicker in and out of existence. Intelligent, aloof, and often friendly wolf-like hounds native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
@ -12,15 +13,14 @@ Intelligent, aloof, and often friendly wolf-like hounds native to the Feywolde t
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------ | | --------------- | ------------------------------ |
| **Hit Dice** | 4\* (18hp) | | **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 14 | | **Armor Class** | 14 |
| **Attacks** | 1 (+3) @ 1d6 (bite) | | **Attacks** | 1 (+3) @ 1d6 (bite) |
| **Movement** | (40' / 300' astral) + teleport | | **Movement** | (40' / 300' astral) + teleport |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) | | **Save** | 10 (6) |
| **Morale** | 6 | | **Morale** | 6 |
| **Alignment** | Lawful | | **Alignment** | Lawful |
| **XP** | 125 |
</div> </div>

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@ -0,0 +1,48 @@
---
title: Gargantuoyle
description: Enormous, semi-intelligent, often grotesque creatures that can fly and turn to stone.
date_pub: 2024-11-02T15:37:44.000-04:00
section: bestiary
content_type: feature
short_code: bga
hd: 12
status: hidden
---
An enormous, 4-armed, mutant [gargoyle](./gargantuoyle.html).
> I've only ever heard of one these, allegedly kept by the demilich Assyr-Ayrrak in his infamous Tomb of Terrors on the plane of Gygaxia.
<div class='headlessTableWrapper'>
| | |
| --------------- | -------------------------------------------------------------------------------- |
| **Hit Dice** | 12 (64hp) |
| **Armor Class** | 14 |
| **Attacks** | 4 (+8) @ 2d4 (claw) + [rending](#rending-damage), 1 @ 3d4 (bite), 1 @ 1d6 (horn) |
| **Movement** | 30' / 50' flying |
| **Save** | 6 (12) |
| **Morale** | 11 |
| **Alignment** | Any |
| **Size** | Large |
</div>
- Immune to damage from non-magical weapons.
- Immune to sleep and charm spells.
- Stone-like appearance, may be overlooked or mistaken for inanimate statues.
- Attack types vary based on shape (ex: claws, bite, horns).
- Protective, will usually attack if approached.
- Effective STR of 19
### Autopetrify
Rather than moving, can turn from flesh to stone (or vice-versa).
- While [petrified](/rules/adventuring.html#petrified), senses are dulled (-2 to checks).
- Turns to stone upon death.
- Killer must **Save vs Paralyze** or weapon is trapped when gargoyle dies.
### Rending Damage
If any creature is hit by 2 or more claw attacks in one round, it takes another 7 points of rending damage.

View File

@ -5,6 +5,7 @@ date_pub: 2024-11-02T15:37:44.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bga short_code: bga
hd: 4
--- ---
Semi-intelligent, often grotesque creatures that can fly and turn to stone. Semi-intelligent, often grotesque creatures that can fly and turn to stone.
@ -12,12 +13,12 @@ Semi-intelligent, often grotesque creatures that can fly and turn to stone.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------ | | --------------- | ------------------------------------ |
| **Hit Dice** | 4 (18hp) | | **Hit Dice** | 4 (18hp) |
| **Armor Class** | 14 | | **Armor Class** | 14 |
| **Attacks** | 2 (+3) @ 1d8 (varies based on shape) | | **Attacks** | 2 (+3) @ 1d8 (varies based on shape) |
| **Movement** | 30' / 50' flying | | **Movement** | 30' / 50' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) | | **Save** | 8 (8) |
| **Morale** | 11 | | **Morale** | 11 |
| **Alignment** | Any | | **Alignment** | Any |
@ -27,11 +28,12 @@ Semi-intelligent, often grotesque creatures that can fly and turn to stone.
- Immune to sleep and charm spells. - Immune to sleep and charm spells.
- Stone-like appearance, may be overlooked or mistaken for inanimate statues. - Stone-like appearance, may be overlooked or mistaken for inanimate statues.
- Attack types vary based on shape (ex: claws, bite, horns). - Attack types vary based on shape (ex: claws, bite, horns).
- Protective, will usually attack if approached.
### Autopetrify ### Autopetrify
Rather than moving, can turn from flesh to stone (or vice-versa). Rather than moving, can turn from flesh to stone (or vice-versa).
- While [petrified](../rules/adventuring.html#petrified), senses are dulled (-2 to checks). - While [petrified](/rules/adventuring.html#petrified), senses are dulled (-2 to checks).
- Turns to stone upon death. - Turns to stone upon death.
- Killer must **Save vs Paralyze** or weapon is trapped when gargoyle dies. - Killer must **Save vs Paralyze** or weapon is trapped when gargoyle dies.

View File

@ -5,6 +5,7 @@ date_pub: 2024-02-03T15:29:21.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bgc short_code: bgc
hd: 4
--- ---
A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons. A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
@ -12,15 +13,14 @@ A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, wh
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | -------------------------------- | | --------------- | -------------------------------- |
| **Hit Dice** | 4\* (18hp) | | **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 11 | | **Armor Class** | 11 |
| **Attacks** | 1 (+3) @ 2d4 + paralysis (touch) | | **Attacks** | 1 (+3) @ 2d4 + paralysis (touch) |
| **Movement** | 10' | | **Movement** | 10' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) | | **Save** | 12 (2) |
| **Morale** | 12 | | **Morale** | 12 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 125 |
</div> </div>

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@ -0,0 +1,51 @@
---
title: Ghost
description: The ghost creature for OSR gaming
date_pub: 2025-01-05T22:47:21.000-04:00
section: bestiary
content_type: feature
short_code: bgs
hd: 10
---
Restless undead spirits, usually appearing as incorporeal beings, occasionally seen carrying an ethereal candle or lantern.
<div class='headlessTableWrapper'>
| | |
| --------------- | ----------------------------------------- |
| **Hit Dice** | 10\*\*\* (45hp) |
| **Armor Class** | 19 (natural) |
| **Attacks** | 2 (+8) @ life drain (touch) or possession |
| **Movement** | 30' |
| **Save** | 6 (10) |
| **Morale** | 10 |
| **Alignment** | Any |
</div>
- Immune to damage from non-magical, non-silver weapons.
### Aura of Fright
Anyone seeing a ghost must **Save vs Spells** or age 10 years and become [frightened](/rules/adventuring.html#frightened) for 2d6 turns.
- Divine spell casters of 7th level and above are immune.
### Life Drain
Victim loses 1d4 CON points permanently.
- A humanoid reduced to 0 CON dies and can only be raised from the dead by a wish.
### Possession
Target victim within 60' must **Save vs Spells** or become possessed.
- Disappears while possessing a victim.
- Gains full control over victim's body.
- Unable to make victim cast spells.
- Can relinquish control of the victim, becoming a ghost again, at any time.
- Can be expelled by Dispel Evil or the death of the victim.
!!!include(bestiary/undead.md)!!!

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@ -5,6 +5,7 @@ date_pub: 2024-02-03T16:34:50.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bgh short_code: bgh
hd: 2
--- ---
A grisly, bestial, undead humanoid with an appetite for human flesh. A grisly, bestial, undead humanoid with an appetite for human flesh.
@ -12,15 +13,14 @@ A grisly, bestial, undead humanoid with an appetite for human flesh.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------------------------------------ | | --------------- | ------------------------------------------------------------------ |
| **Hit Dice** | 2\* (9hp) | | **Hit Dice** | 2\* (9hp) |
| **Armor Class** | 13 (natural) | | **Armor Class** | 13 (natural) |
| **Attacks** | 2 (+1) @ 1d3 + paralysis (claw) or 1 (+1) @ 1d3 + paralysis (bite) | | **Attacks** | 2 (+1) @ 1d3 + paralysis (claw) or 1 (+1) @ 1d3 + paralysis (bite) |
| **Movement** | 30' | | **Movement** | 30' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) | | **Save** | 12 (2) |
| **Morale** | 9 | | **Morale** | 9 |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
| **XP** | 25 |
</div> </div>

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@ -5,7 +5,7 @@ date_pub: 2024-09-30T17:23:24.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bgru short_code: bgru
status: hidden hd: 3
--- ---
A water-dwelling creature, 5' in diameter, with a gaping, tooth-filled maw which emerges from a hard calcareous hemisphere-shaped shell. A water-dwelling creature, 5' in diameter, with a gaping, tooth-filled maw which emerges from a hard calcareous hemisphere-shaped shell.
@ -13,15 +13,14 @@ A water-dwelling creature, 5' in diameter, with a gaping, tooth-filled maw which
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | ------------------- |
| **Hit Dice** | 3+3 (16hp) | | **Hit Dice** | 3+3 (16hp) |
| **Armor Class** | 13 | | **Armor Class** | 13 |
| **Attacks** | 1 (+3) @ 1d8 (bite) | | **Attacks** | 1 (+3) @ 1d8 (bite) |
| **Movement** | 50' swim | | **Movement** | 50' swim |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) | | **Save** | 12 (2) |
| **Morale** | 7 | | **Morale** | 7 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 50 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2024-02-23T22:12:39.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bg0a short_code: bg0a
hd: 10
--- ---
Magically-powered synthetic creature, made of amber and typically shaped like a giant cat (tiger, lion, jaguar, etc). Magically-powered synthetic creature, made of amber and typically shaped like a giant cat (tiger, lion, jaguar, etc).
@ -12,15 +13,14 @@ Magically-powered synthetic creature, made of amber and typically shaped like a
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------------------------- | | --------------- | ----------------------------------------- |
| **Hit Dice** | 10\*\* (45 hp) | | **Hit Dice** | 10\*\* (45 hp) |
| **Armor Class** | 13 (natural) | | **Armor Class** | 13 (natural) |
| **Movement** | 60' | | **Movement** | 60' |
| **Attacks** | 2 (+8) @ 2d6 (claw), 1 (+8) @ 2d10 (bite) | | **Attacks** | 2 (+8) @ 2d6 (claw), 1 (+8) @ 2d10 (bite) |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **Saving Throws** | D10 W11 P12 B13 S14 (5) | | **Save** | 10 (5) |
| **Morale** | 12 | | **Morale** | 12 |
| **XP** | 2,300 |
</div> </div>

View File

@ -5,6 +5,7 @@ date_pub: 2024-02-23T22:56:36.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bg0b short_code: bg0b
hd: 8
--- ---
Four-armed, human-sized, magically-powered synthetic constructs created from humanoid bones. Four-armed, human-sized, magically-powered synthetic constructs created from humanoid bones.
@ -12,15 +13,14 @@ Four-armed, human-sized, magically-powered synthetic constructs created from hum
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | -------------------------- | | --------------- | -------------------------- |
| **Hit Dice** | 8 (36hp) | | **Hit Dice** | 8 (36hp) |
| **Armor Class** | 17 (natural) | | **Armor Class** | 17 (natural) |
| **Movement** | 40' | | **Movement** | 40' |
| **Attacks** | 2 or 4 (+7) @ 1d6 (weapon) | | **Attacks** | 2 or 4 (+7) @ 1d6 (weapon) |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) | | **Save** | 10 (4) |
| **Morale** | 12 | | **Morale** | 12 |
| **XP** | 650 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2024-02-23T22:54:49.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bg0r short_code: bg0r
hd: 20
--- ---
Enormous, magically-powered synthetic construct, made of bronze, carrying an intense internal heat, and shaped like a fire giant. Enormous, magically-powered synthetic construct, made of bronze, carrying an intense internal heat, and shaped like a fire giant.
@ -12,15 +13,14 @@ Enormous, magically-powered synthetic construct, made of bronze, carrying an int
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | --------------------------------- | | --------------- | --------------------------------- |
| **Hit Dice** | 20\*\* (90hp) | | **Hit Dice** | 20\*\* (90hp) |
| **Armor Class** | 19 (natural) | | **Armor Class** | 19 (natural) |
| **Movement** | 80' | | **Movement** | 80' |
| **Attacks** | 1 (+13) @ 3d10 + 1d10 heat (fist) | | **Attacks** | 1 (+13) @ 3d10 + 1d10 heat (fist) |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) | | **Save** | 6 (10) |
| **Morale** | 12 | | **Morale** | 12 |
| **XP** | 4,300 |
</div> </div>

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@ -5,22 +5,22 @@ date_pub: 2024-02-03T16:45:06.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bg0c short_code: bg0c
hd: 11
--- ---
Large (8' tall), magically-powered, animated humanoid statue, made of baked clay. A magically-powered, animated humanoid statue, over 8' tall, and made of baked clay.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ---------------------------- | | --------------- | ---------------------------- |
| **Hit Dice** | 11\* (49 hp) | | **Hit Dice** | 11\* (49 hp) |
| **Armor Class** | 13 (natural) | | **Armor Class** | 13 (natural) |
| **Movement** | 20' | | **Movement** | 20' |
| **Attacks** | 1 (+8) @ 3d10 + curse (fist) | | **Attacks** | 1 (+8) @ 3d10 + curse (fist) |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **Saving Throws** | D10 W11 P12 B13 S14 (5) | | **Save** | 10 (5) |
| **Morale** | 12 | | **Morale** | 12 |
| **XP** | 1,900 |
</div> </div>

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@ -5,22 +5,22 @@ date_pub: 2024-02-23T22:23:25.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bg0f short_code: bg0f
hd: 9
--- ---
Large (7'+ tall), magically-powered synthetic humanoid, created from body parts that have been stitched-together. A magically-powered synthetic humanoid, over 7' in height, created from body parts that have been stitched-together.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | ------------------- |
| **Hit Dice** | 9 (40hp) | | **Hit Dice** | 9 (40hp) |
| **Armor Class** | 11 (natural) | | **Armor Class** | 11 (natural) |
| **Movement** | 30' | | **Movement** | 30' |
| **Attacks** | 2 (+7) @ 2d8 (fist) | | **Attacks** | 2 (+7) @ 2d8 (fist) |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) | | **Save** | 10 (4) |
| **Morale** | 12 | | **Morale** | 12 |
| **XP** | 900 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2024-02-23T23:32:55.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bg01 short_code: bg01
hd: 18
--- ---
Huge (12' tall), magically-powered, animated iron statue, armed with a massive sword. Huge (12' tall), magically-powered, animated iron statue, armed with a massive sword.
@ -12,15 +13,14 @@ Huge (12' tall), magically-powered, animated iron statue, armed with a massive s
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------------- | | --------------- | ------------------------------------------- |
| **Hit Dice** | 18\* (81 hp) | | **Hit Dice** | 18\* (81 hp) |
| **Armor Class** | 17 (natural) | | **Armor Class** | 17 (natural) |
| **Movement** | 20' | | **Movement** | 20' |
| **Attacks** | 1 (+12) @ 4d10 (sword) or 1 @ poison breath | | **Attacks** | 1 (+12) @ 4d10 (sword) or 1 @ poison breath |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **Saving Throws** | D8 W9 P10 B10 S12 (9) | | **Save** | 8 (9) |
| **Morale** | 12 | | **Morale** | 12 |
| **XP** | 3.150 |
</div> </div>

View File

@ -5,6 +5,7 @@ date_pub: 2024-02-23T23:41:08.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bg0s short_code: bg0s
hd: 14
--- ---
Large (10' tall), magically-powered synthetic humanoid made of solid stone. Large (10' tall), magically-powered synthetic humanoid made of solid stone.
@ -12,15 +13,14 @@ Large (10' tall), magically-powered synthetic humanoid made of solid stone.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | --------------------- | | --------------- | -------------------- |
| **Hit Dice** | 14\* (63hp) | | **Hit Dice** | 14\* (63hp) |
| **Armor Class** | 15 (natural) | | **Armor Class** | 15 (natural) |
| **Movement** | 20' | | **Movement** | 20' |
| **Attacks** | 1 (+10) @ 3d8 (fist) | | **Attacks** | 1 (+10) @ 3d8 (fist) |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) | | **Save** | 8 (7) |
| **Morale** | 12 | | **Morale** | 12 |
| **XP** | 2,300 |
</div> </div>

View File

@ -5,6 +5,7 @@ date_pub: 2024-02-23T23:33:13.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bg0w short_code: bg0w
hd: 2
--- ---
Small (3' tall), magically-powered, rough-shaped humanoids made of wood. Small (3' tall), magically-powered, rough-shaped humanoids made of wood.
@ -12,15 +13,14 @@ Small (3' tall), magically-powered, rough-shaped humanoids made of wood.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | ------------------- |
| **Hit Dice** | 2+2 (11hp) | | **Hit Dice** | 2+2 (11hp) |
| **Armor Class** | 12 (natural) | | **Armor Class** | 12 (natural) |
| **Movement** | 40' | | **Movement** | 40' |
| **Attacks** | 1 (+2) @ 1d8 (fist) | | **Attacks** | 1 (+2) @ 1d8 (fist) |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) | | **Save** | 12 (1) |
| **Morale** | 12 | | **Morale** | 12 |
| **XP** | 25 |
</div> </div>

View File

@ -5,7 +5,7 @@ date_pub: 2024-04-14T14:16:39.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bhmg short_code: bhmg
status: hidden hd: 8
--- ---
Giant herd mammal (ex: elk or moose) that inhabits the hills and plains of legend. Giant herd mammal (ex: elk or moose) that inhabits the hills and plains of legend.
@ -13,15 +13,14 @@ Giant herd mammal (ex: elk or moose) that inhabits the hills and plains of legen
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | -------------------- |
| **Hit Dice** | 8 (36hp) | | **Hit Dice** | 8 (36hp) |
| **Armor Class** | 14 | | **Armor Class** | 14 |
| **Attacks** | 1 (+7) @ 1d12 (butt) | | **Attacks** | 1 (+7) @ 1d12 (butt) |
| **Movement** | 40' | | **Movement** | 40' |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) | | **Save** | 10 (4) |
| **Morale** | 7 | | **Morale** | 7 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 650 |
</div> </div>

View File

@ -5,6 +5,7 @@ date_pub: 2024-04-20T11:24:32.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bhm1 short_code: bhm1
hd: 4
--- ---
Large herd mammal (ex: elk or moose). Large herd mammal (ex: elk or moose).
@ -12,15 +13,14 @@ Large herd mammal (ex: elk or moose).
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | ------------------- |
| **Hit Dice** | 4 (18hp) | | **Hit Dice** | 4 (18hp) |
| **Armor Class** | 12 | | **Armor Class** | 12 |
| **Attacks** | 1 (+3) @ 1d8 (butt) | | **Attacks** | 1 (+3) @ 1d8 (butt) |
| **Movement** | 80' | | **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) | | **Save** | 12 (2) |
| **Morale** | 5 | | **Morale** | 5 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 75 |
</div> </div>

View File

@ -5,6 +5,7 @@ date_pub: 2024-04-20T11:24:32.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bhmm short_code: bhmm
hd: 3
--- ---
Medium herd mammal (ex: caribou or oxen). Medium herd mammal (ex: caribou or oxen).
@ -12,15 +13,14 @@ Medium herd mammal (ex: caribou or oxen).
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | ------------------- |
| **Hit Dice** | 3 (13hp) | | **Hit Dice** | 3 (13hp) |
| **Armor Class** | 12 | | **Armor Class** | 12 |
| **Attacks** | 1 (+2) @ 1d6 (butt) | | **Attacks** | 1 (+2) @ 1d6 (butt) |
| **Movement** | 80' | | **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) | | **Save** | 12 (2) |
| **Morale** | 5 | | **Morale** | 5 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 35 |
</div> </div>

View File

@ -5,6 +5,7 @@ date_pub: 2024-04-20T11:31:13.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bhms short_code: bhms
hd: 2
--- ---
Small herd mammal (ex: antelope or deer). Small herd mammal (ex: antelope or deer).
@ -12,15 +13,14 @@ Small herd mammal (ex: antelope or deer).
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | ------------------- |
| **Hit Dice** | 2 (9hp) | | **Hit Dice** | 2 (9hp) |
| **Armor Class** | 12 | | **Armor Class** | 12 |
| **Attacks** | 1 (+1) @ 1d4 (butt) | | **Attacks** | 1 (+1) @ 1d4 (butt) |
| **Movement** | 80' | | **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) | | **Save** | 12 (2) |
| **Morale** | 5 | | **Morale** | 5 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 20 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2024-04-20T11:39:23.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bhmt short_code: bhmt
hd: 1
--- ---
Tiny herd mammal (ex: goat or sheep). Tiny herd mammal (ex: goat or sheep).
@ -12,15 +13,14 @@ Tiny herd mammal (ex: goat or sheep).
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | ------------------- |
| **Hit Dice** | 1 (4hp) | | **Hit Dice** | 1 (4hp) |
| **Armor Class** | 12 | | **Armor Class** | 12 |
| **Attacks** | 1 (+0) @ 1d4 (butt) | | **Attacks** | 1 (+0) @ 1d4 (butt) |
| **Movement** | 80' | | **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) | | **Save** | 12 (1) |
| **Morale** | 5 | | **Morale** | 5 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 10 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: horses subsection: horses
content_type: feature content_type: feature
short_code: bh0r short_code: bh0r
hd: 2
--- ---
A type of [horse](./index.html) bred for running at high speed, and which can survive eating just grass. A type of [horse](./index.html) bred for running at high speed, and which can survive eating just grass.
@ -13,15 +14,14 @@ A type of [horse](./index.html) bred for running at high speed, and which can su
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | ------------------- |
| **Hit Dice** | 2 (9hp) | | **Hit Dice** | 2 (9hp) |
| **Armor Class** | 12 (natural) | | **Armor Class** | 12 (natural) |
| **Attacks** | 2 (+1) @ 1d4 (hoof) | | **Attacks** | 2 (+1) @ 1d4 (hoof) |
| **Movement** | 80' | | **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) | | **Save** | 12 (1) |
| **Morale** | 7 | | **Morale** | 7 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 20 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: horses subsection: horses
content_type: feature content_type: feature
short_code: bh0a short_code: bh0a
hd: 3
--- ---
A type of [horse](./index.html) bred for warfare, strength, and battle-resolve, but ill-suited to riding long-distances. A type of [horse](./index.html) bred for warfare, strength, and battle-resolve, but ill-suited to riding long-distances.
@ -13,15 +14,14 @@ A type of [horse](./index.html) bred for warfare, strength, and battle-resolve,
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | ------------------- |
| **Hit Dice** | 3 (13hp) | | **Hit Dice** | 3 (13hp) |
| **Armor Class** | 13 (natural) | | **Armor Class** | 13 (natural) |
| **Attacks** | 2 (+2) @ 1d6 (hoof) | | **Attacks** | 2 (+2) @ 1d6 (hoof) |
| **Movement** | 40' | | **Movement** | 40' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) | | **Save** | 12 (2) |
| **Morale** | 9 | | **Morale** | 9 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 35 |
</div> </div>
@ -31,7 +31,8 @@ A type of [horse](./index.html) bred for warfare, strength, and battle-resolve,
### Charge ### Charge
- Double damage from rider's lance. Grants double damage to rider's lance.
- Requires a run-up of 20 yards or more.
- Horse cannot attack. - Can't use while in melee.
- Can't be used in melee. - Can't attack same round when used.
- Requires a clear run of 60' (20 yards).

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: horses subsection: horses
content_type: feature content_type: feature
short_code: bh01 short_code: bh01
hd: 2
--- ---
A type of [horse](./index.html) most commonly encountered in the wild, and which can survive eating just grass. A type of [horse](./index.html) most commonly encountered in the wild, and which can survive eating just grass.
@ -13,15 +14,14 @@ A type of [horse](./index.html) most commonly encountered in the wild, and which
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | ------------------- |
| **Hit Dice** | 2 (9hp) | | **Hit Dice** | 2 (9hp) |
| **Armor Class** | 12 (natural) | | **Armor Class** | 12 (natural) |
| **Attacks** | 2 (+1) @ 1d4 (hoof) | | **Attacks** | 2 (+1) @ 1d4 (hoof) |
| **Movement** | 80' | | **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) | | **Save** | 12 (1) |
| **Morale** | 7 | | **Morale** | 7 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 20 |
</div> </div>

View File

@ -6,6 +6,7 @@ section: bestiary
subsection: horses subsection: horses
content_type: feature content_type: feature
short_code: bh00 short_code: bh00
hd: 3
--- ---
A type of [horse](./index.html) bred for power and fortitude, and used to pull machinery or vehicles, or as a beast of burden. A type of [horse](./index.html) bred for power and fortitude, and used to pull machinery or vehicles, or as a beast of burden.
@ -13,15 +14,14 @@ A type of [horse](./index.html) bred for power and fortitude, and used to pull m
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------- | | --------------- | ------------ |
| **Hit Dice** | 3 (13hp) | | **Hit Dice** | 3 (13hp) |
| **Armor Class** | 12 (natural) | | **Armor Class** | 12 (natural) |
| **Attacks** | None | | **Attacks** | None |
| **Movement** | 30' | | **Movement** | 30' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) | | **Save** | 12 (2) |
| **Morale** | 6 | | **Morale** | 6 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 35 |
</div> </div>

View File

@ -44,6 +44,7 @@ Below you'll find a small sampling of the various humanoids and other creatures
- [Priest](./priest.html): Holy (or unholy) divine magic user on a mission for their deity. - [Priest](./priest.html): Holy (or unholy) divine magic user on a mission for their deity.
- [Raknitaur](./raknitaur.html): Highly intelligent, thoroughly evil magic user with a humanoid upper body attached to the legs and body of a giant spider, poisonous fangs, and a dozen eyes. - [Raknitaur](./raknitaur.html): Highly intelligent, thoroughly evil magic user with a humanoid upper body attached to the legs and body of a giant spider, poisonous fangs, and a dozen eyes.
- [Ravager Slime](./ravager-slime.html): Silver ooze-like creature, 2-3" long and part of a colony of tens-of-thousands of similar beings, which serve as both a repair and defense system for the Ravager and its lair. - [Ravager Slime](./ravager-slime.html): Silver ooze-like creature, 2-3" long and part of a colony of tens-of-thousands of similar beings, which serve as both a repair and defense system for the Ravager and its lair.
- [Shark](./sharks/): A fierce, unpredictable sea predator prone to frenzying.
- [Shrulk](./shrulk.html): An intelligent, carnivorous, plantlike creature, often mistaken for a dead shrub, which grows up to 6' tall, has spongy roots roots, thorny branches, blood for sap, and the ability to twist its branches to form a humanoid body. - [Shrulk](./shrulk.html): An intelligent, carnivorous, plantlike creature, often mistaken for a dead shrub, which grows up to 6' tall, has spongy roots roots, thorny branches, blood for sap, and the ability to twist its branches to form a humanoid body.
- [Thief](./thief.html): Someone skilled at stealing things. - [Thief](./thief.html): Someone skilled at stealing things.
- [Treant](./treant.html): Intelligent, plantlike humanoid, often mistaken for a tree, which grows up to 25' tall, and is usually only concerned with protecting and preserving the trees and plants in their home area. - [Treant](./treant.html): Intelligent, plantlike humanoid, often mistaken for a tree, which grows up to 25' tall, and is usually only concerned with protecting and preserving the trees and plants in their home area.

View File

@ -5,7 +5,7 @@ date_pub: 2024-09-30T17:23:24.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: biu short_code: biu
status: hidden hd: 6 7 8
--- ---
An intelligent, squid-like creature with pale, gray skin, a gaping mouth filled with rows of sharp teeth, and up to a dozen whip-like tentacles, which live in shells that can attach to walls, and lurk in dark waters. An intelligent, squid-like creature with pale, gray skin, a gaping mouth filled with rows of sharp teeth, and up to a dozen whip-like tentacles, which live in shells that can attach to walls, and lurk in dark waters.
@ -13,15 +13,14 @@ An intelligent, squid-like creature with pale, gray skin, a gaping mouth filled
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------------------------------------------- | | --------------- | ----------------------------------------------------------- |
| **Hit Dice** | 6\* (27hp) | | **Hit Dice** | 6\* (27hp) |
| **Armor Class** | 17 (natural) | | **Armor Class** | 17 (natural) |
| **Attacks** | 2 (+5) @ 1d6 (tentacle cluster), 1 @ 1d4+1 + disease (bite) | | **Attacks** | 2 (+5) @ 1d6 (tentacle cluster), 1 @ 1d4+1 + disease (bite) |
| **Movement** | 40' | | **Movement** | 40' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) | | **Save** | 12 (2) |
| **Morale** | 9 | | **Morale** | 9 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 500 |
</div> </div>
@ -39,3 +38,5 @@ An intelligent, squid-like creature with pale, gray skin, a gaping mouth filled
[Higher Level Iughrioth] [Higher Level Iughrioth]
</div> </div>
> These things are _weird_... I met a pair of them at Kerick Institute of Extra-planar Study on Oleroth, each in their own tank lest they try to devour each other. Each called itself Iughrioth (also using the name as a descriptor for their kind), and claimed that "Iughrioth fight until only one Iughrioth remains", at which point the last one gorges itself until it literally explodes into a bunch of little iughrioth, starting the process over again (these two were both quite large, and were apparently the last of a "litter" of iughrioth).

View File

@ -6,6 +6,7 @@ section: bestiary
content_type: feature content_type: feature
short_code: bku short_code: bku
status: hidden status: hidden
hd: 8
--- ---
Intelligent, heat-loving amphibians with smooth heads, large eyes, tentacled sphincter-mouths, humanoid torsos with webbed, clawed hands, and 3 fluke-like tails for their lower bodies, with each tail ending in a sharp claw. Intelligent, heat-loving amphibians with smooth heads, large eyes, tentacled sphincter-mouths, humanoid torsos with webbed, clawed hands, and 3 fluke-like tails for their lower bodies, with each tail ending in a sharp claw.
@ -13,15 +14,14 @@ Intelligent, heat-loving amphibians with smooth heads, large eyes, tentacled sph
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------------------------------------------------------- | | --------------- | ------------------------------------------------------------------------------------- |
| **Hit Dice** | 8+4 (40hp) | | **Hit Dice** | 8+4 (40hp) |
| **Armor Class** | 16 (natural) | | **Armor Class** | 16 (natural) |
| **Movement** | 10' / 50' Swim | | **Movement** | 10' / 50' Swim |
| **Attacks** | 1 (+7) @ 1d4 (bite), 1 (+7) @ 3d6 (tail squeeze) OR [Charming Power](#charming-power) | | **Attacks** | 1 (+7) @ 1d4 (bite), 1 (+7) @ 3d6 (tail squeeze) OR [Charming Power](#charming-power) |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
| **Saving Throws** | D8 W9 P10 B10 S12 (F9) | | **Save** | 8 (F9) |
| **Morale** | 7 | | **Morale** | 7 |
| **XP** | 650 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2024-02-01T22:37:18.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bkn short_code: bkn
hd: 1+
--- ---
A cavalier with a code, often found mounted and on a quest. A cavalier with a code, often found mounted and on a quest.
@ -12,14 +13,14 @@ A cavalier with a code, often found mounted and on a quest.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ------------------- | ------------------------------------------ | | ------------------- | ---------------------------------------------------------- |
| **Hit Dice** | 1 (4hp) | | **Hit Dice** | 1 (4hp) |
| **Armor Class** | 17 (plate) | | **Armor Class** | 17 (plate) |
| **Movement** | 20' | | **Movement** | 20' |
| **Attacks** | 1 @ sword (1d8) | | **Attacks** | 1 @ sword (1d8) |
| **Attack Modifier** | 0 | | **Attack Modifier** | 0 |
| **Alignment** | Any | | **Alignment** | Any |
| **Save As** | [Knight](/classes/knight.html#advancement) | | **Save** | 12 (as [Knight class](/classes/knight.html#core-features)) |
| **Morale** | 7 | | **Morale** | 7 |
</div> </div>

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@ -0,0 +1,47 @@
---
title: Lich
description: The lich creature for OSR gaming.
date_pub: 2025-01-05T22:25:59.000-04:00
section: bestiary
content_type: feature
short_code: lich
status: hidden
hd: 11+
---
An incredibly powerful undead made immortal through dangerous, corrupting magic, often appearing as a skeletal figure with cold fire burning in their eyes.
<div class='headlessTableWrapper'>
| | |
| --------------- | --------------------------------- |
| **Hit Dice** | 11\*\*\*\* (49hp) |
| **Armor Class** | 19 |
| **Attacks** | 1 (+8) @ 1d10 + paralysis (touch) |
| **Movement** | 20' |
| **Save** | 8 (Wizard 14) |
| **Morale** | 10 |
| **Alignment** | Any |
</div>
- Immune to damage from non-magical weapons.
- Immune to electrical- and cold-based attacks.
- Immune to magic causing polymorph, insanity, or death.
- Can cast spells as a 14th-level spellcaster.
- Type of spellcasting may vary, although arcane is most common.
- Anyone seeing a lich must **Save vs Spells** or fleee for 2d6 turns.
- Characters of 5th level and above and creatures of 5 HD and above are immune.
- When destroyed, if phylactery remains intact, will reform body (with full HP) 1d10 years later.
### Paralysis
Touched victim must **Save** or be [paralyzed](/rules/adventuring.html#paralyzed) for 1d6+3 turns.
### Phylactery
Each lich stores their soul in a container or something similar.
- If this object is found and destroyed, the lich loses its immortality.
!!!include(bestiary/undead.md)!!!

View File

@ -5,7 +5,7 @@ date_pub: 2024-04-14T15:34:00.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bme short_code: bme
status: hidden hd: 11
--- ---
Giant (24' tall when standing erect), peaceful ground sloth. Giant (24' tall when standing erect), peaceful ground sloth.
@ -13,14 +13,13 @@ Giant (24' tall when standing erect), peaceful ground sloth.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------ | | --------------- | ------------------- |
| **Hit Dice** | 11 (49hp) | | **Hit Dice** | 11 (49hp) |
| **Armor Class** | 13 (natural) | | **Armor Class** | 13 (natural) |
| **Movement** | 20' | | **Movement** | 20' |
| **Attacks** | 2 (+8) @ 2d6 (claw) | | **Attacks** | 2 (+8) @ 2d6 (claw) |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **Saving Throws** | D10 W11 P12 B13 S14 (F6) | | **Save** | 10 (F6) |
| **Morale** | 7 | | **Morale** | 7 |
| **XP** | 1100 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2023-07-25T11:13:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: mimic short_code: mimic
hd: 1+
--- ---
A shape-shifter that can assume the form of inanimate objects (ex: chests, statues, or doors). A shape-shifter that can assume the form of inanimate objects (ex: chests, statues, or doors).
@ -12,13 +13,13 @@ A shape-shifter that can assume the form of inanimate objects (ex: chests, statu
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------- | | --------------- | ------------------------------- |
| **Hit Dice** | 6 (26hp) | | **Hit Dice** | 6 (26hp) |
| **Armor Class** | 14 (natural) | | **Armor Class** | 14 (natural) |
| **Movement** | 30' | | **Movement** | 30' |
| **Attacks** | 1 (+5) @ 3d4 (bite / pseudopod) | | **Attacks** | 1 (+5) @ 3d4 (bite / pseudopod) |
| **Alignment** | Any | | **Alignment** | Any |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) | | **Save** | 10 (6) |
| **Morale** | 8 | | **Morale** | 8 |
</div> </div>

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@ -5,6 +5,7 @@ date_pub: 2023-12-17T21:52:13.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bm1n short_code: bm1n
hd: 6
--- ---
Large, aggressive humanoid with a bull head and a propensity for labyrinths. Large, aggressive humanoid with a bull head and a propensity for labyrinths.
@ -12,15 +13,14 @@ Large, aggressive humanoid with a bull head and a propensity for labyrinths.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | -------------------------------------------------------------------- | | --------------- | -------------------------------------------------------------------- |
| **Hit Dice** | 6 (27hp) | | **Hit Dice** | 6 (27hp) |
| **Armor Class** | 13 (natural) | | **Armor Class** | 13 (natural) |
| **Movement** | 40' | | **Movement** | 40' |
| **Attacks** | [1 (+5) @ 1d6 (gore) + 1 (+5) @ 1d6 (bite)] or 1 (+5) @ 1d8 (weapon) | | **Attacks** | [1 (+5) @ 1d6 (gore) + 1 (+5) @ 1d6 (bite)] or 1 (+5) @ 1d8 (weapon) |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) | | **Save** | 10 (6) |
| **Morale** | 8 | | **Morale** | 8 |
| **XP** | 275 |
</div> </div>

View File

@ -0,0 +1,35 @@
---
title: Morlokks
description:
date_pub: 2025-01-16T23:56:03.000-04:00
section: bestiary
subsection: morlokk
content_type: feature
short_code: bmr
---
Pale, cannibalistic humanoids who dwell underground.
- Native language (Morlokkian) comprised of screeches and clicking noises.
> Most adventurers have come across a cave full of these things at one point or another, finding themselves suddenly surrounded by a couple dozen creepers, clicking and screeching all around you, with a handful of overseers driving them on. For many, it's the last thing they ever see. But rumor has it that these are just the "scouts", and that the true rulers of the dark kingdoms lie deep within their caverns, mulling over plans of conquest of the surface with their enlarged brains, and feasting on the bones of those unfortunate souls captured by their grunts...
>
> Some have even spoken of being inavded by these monstrosities, thier castles and fortresses shaken by some ungodly force as one of their "attack towers" digs its way through the very ground below, powered by some arcane lightning-craft.
### Subtypes
- [Morlokk Creeper](./morlokk-creeper.html): Feral, hate light, attack by swarming victims.
- [Morlokk Overseer](./morlokk-overseer.html): Large, semi-intelligent, with glowing red eyes and the ability to control the creepers.
- [Morlokk Master](./morlokk-master.html): Intelligent psychics with glowing red eyes and enlarged, bone-covered heads.
- [Morlokk Emperor](./morlokk-emporer.html): Short, squat, hyper-intelligent psychics with enormous heads, glowing red eyes, and exposed brains which enable them to control other morlokks.
### Ratios
- For every 4-8 [Morlokk creepers](./morlokk-creeper.html), there's a [Morlokk overseer](./morlokk-overseer.html).
- For every 20-30 creepers, there's a [Morlokk master](./morlokk-master.html) (although they may be watching from the shadows if with a group that's wandered away from their territory).
- The [Morlokk emperor](./morlokk-emporer.html) lives in their lair, surrounded by 1d4 masters.
### Magic Items
- [Lightning Rod]
- [Pain Staff](/magic-items/polearm-morlokk-pain-staff.html): Black metal pole tipped with a small spiked ball that glows and crackles with small arcs of lightning when readied.

View File

@ -0,0 +1,43 @@
---
title: Morlokk Creeper
description:
date_pub: 2025-01-16T23:56:03.000-04:00
section: bestiary
subsection: morlokk
content_type: feature
short_code: bmrc
hd: 1
---
Pale, hairless, cannibalistic humanoids who dwell underground.
<div class='headlessTableWrapper'>
| | |
| --------------- | ----------------------------------------------- |
| **Hit Dice** | 1 (4 hp) |
| **Armor Class** | 13 |
| **Movement** | 40' |
| **Attacks** | 2 (+0) @ claw (1d4) |
| **Alignment** | Chaotic |
| **Save** | 12 (1) |
| **Morale** | 8 (10 with Overseer, 12 with Master or Emperor) |
</div>
- Native language (Morlokkian) comprised of screeches and clicking noises.
- Attacks gain advantage in total darkness.
- Attacks gain disadvantage in full daylight.
### Combat
Attack by swarming victims.
- Attack light sources first.
- Light spell or similar triggers morale check at -2.
### Leaders
- For every 4-8 creepers, there's a [Morlokk overseer](./morlokk-overseer.html).
- For every 20-30 creepers, there's a [Morlokk master](./morlokk-master.html).
- The [Morlokk Emperor](./morlokk-emporer.html) lives in their lair, surrounded by 1d4 masters.

View File

@ -0,0 +1,66 @@
---
title: Morlokk Emperor
description:
date_pub: 2025-01-16T23:56:03.000-04:00
section: bestiary
subsection: morlokk
content_type: feature
short_code: bmre
hd: 8
---
Short, squat, pale, hairless, vaguely-humanoid creature with an enormous head, glowing red eyes, and an enlarged, exposed brain surrounded by hard, bony protrusions. Dwells deep underground, ruling over all of the other morlokks, although believe them to be a myth.
<div class='headlessTableWrapper'>
| | |
| --------------- | ------------------------------------------------------------------------ |
| **Hit Dice** | 8\* (36hp) |
| **Armor Class** | 16 (natural) |
| **Movement** | 10' / 20' Fly |
| **Attacks** | [Psychic Blast](#psychic-blast) OR [Control Morlokks](#control-morlokks) |
| **Alignment** | Chaotic |
| **Save** | 8 (F9) |
| **Morale** | 10 |
</div>
- Native language (Morlokkian) comprised of screeches and clicking noises.
- [Truesight](/rules/adventuring.html#truesight): 20'
### Control Morlokks
As a combat action, may gain control all Morlokks of lesser HD within 40'.
- Must [concentrate](/rules/magic.html#concentration) to maintain control.
- Controlled Morlokks function as an extension of the master:
- Master can see through all of their eyes.
- They move how and where the Master tells them.
- Morlokks typically submit willingly, must **Save** at -4 to prevent control (if they try to resist).
- If battle goes poorly, lower HD morlokks will fight to the death to allow their leaders to retreat.
### Psychic Blast
As a combat action, may force up to 2 targets within 120' to each **Save** at -4 or take 2d6 damage.
- Typically manifests as bleeding from nose, eyes, and ears.
- If this inflicts 11+ points of damage on a single creature in a single combat round, the victim falls [unconscious](/rules/adventuring.md#unconscious) for 1d4 turns.
### Telepathy
May read (and respond to) the thoughts of another living creature within 120'.
- Must [concentrate](/rules/magic.html#concentration) to maintain connection.
- Unwilling target may **Save** at -4 to prevent master from gaining an empathic understanding of their thoughts.
- Once connection is established, may initiate bidirectional telepathic communication with target (although it does not have to respond).
- May be blocked by lead.
<div class="shortStatBlock">
#### Short Stat Blocks
```
> HD 8* (36 hp); AC 16; MV 10' / 20' Fly; Atk Psychic Blast OR Control Morlokks; AL C; ML 10
```
</div>

View File

@ -0,0 +1,64 @@
---
title: Master Morlokk
description:
date_pub: 2025-01-16T23:56:03.000-04:00
section: bestiary
subsection: morlokk
content_type: feature
short_code: bmrm
hd: 4
---
Pale, hairless, cannibalistic humanoid with glowing red eyes and an enlarged head covered with hard, bony protrusions, who dwells underground and rules over the lesser morlokks.
<div class='headlessTableWrapper'>
| | |
| --------------- | --------------------------------- |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 16 (natural) |
| **Attacks** | [Psychic Strike](#psychic-strike) |
| **Movement** | 40' |
| **Save** | 10 (4) |
| **Morale** | 10 |
| **Alignment** | Chaotic |
</div>
- Native language (Morlokkian) comprised of screeches and clicking noises.
- [Truesight](/rules/adventuring.html#truesight): 10'
### Control Morlokks
As a free combat action, may control all Morlokks of lesser HD within 20'.
- Controlled Morlokks function as an extension of the master:
- Master can see through all of their eyes.
- They move how and where the Master tells them.
- Morlokks typically submit willingly, but may attempt a **Save** at -4 to prevent control.
- If battle goes poorly, lower HD morlokks will fight to the death to allow their leaders to retreat.
### Psychic Strike
Target within 60' must **Save** at -2 or take 1d8 damage and be [stunned](/rules/adventuring.html#stunned) for 1d4 turns.
- Typically manifests as bleeding from nose, eyes, and ears.
### Telepathy
May read (and respond to) the thoughts of another living creature within 60'.
- Must [concentrate](/rules/magic.html#concentration) to maintain connection.
- Unwilling target may **Save** at -2 to prevent master from gaining an empathic understanding of their thoughts.
- Once connection is established, may initiate bidirectional telepathic communication with target (although it does not have to respond).
- May be blocked by lead.
<div class="shortStatBlock">
#### Short Stat Blocks
```
> HD 8+4 (40 hp); AC 16; MV 10' / 50' Swim; Atk 1 (+7) @ 1d4 (bite), 1 (+7) @ 3d6 (tail squeeze) OR Charming Power; AL C; ML 7; XP 650
```
</div>

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@ -0,0 +1,36 @@
---
title: Morlokk Overseer
description:
date_pub: 2025-01-16T23:56:03.000-04:00
section: bestiary
subsection: morlokk
content_type: feature
short_code: bmr0
hd: 2
---
Large, pale, hairless, cannibalistic humanoid with glowing, red eyes who dwells underground, controlling the Morlokk creepers.
<div class='headlessTableWrapper'>
| | |
| --------------- | --------------------------------- |
| **Hit Dice** | 2\* (9 hp) |
| **Armor Class** | 14 |
| **Movement** | 40' |
| **Attacks** | 2 (+1) @ claw (1d6) or 1 @ weapon |
| **Alignment** | Chaotic |
| **Save** | 12 (2) |
| **Morale** | 10 (12 with Master) |
</div>
- Native language (Morlokkian) comprised of screeches and clicking noises.
- [Truesight](/rules/adventuring.html#truesight): 10'
- Attacks gain advantage in total darkness.
### Armaments
- 40% have no weapon.
- 40% have metal polearm with curved blade (1d10 damage with Reach, Slow, and Two-handed).
- 20% have [Morlokk Pain Staff](/magic-items/polearm-morlokk-pain-staff.html).

View File

@ -5,6 +5,7 @@ date_pub: 2024-02-03T22:34:07.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bmu short_code: bmu
hd: 2
--- ---
A horse / donkey hybrid used as a beast of burden. A horse / donkey hybrid used as a beast of burden.
@ -12,18 +13,17 @@ A horse / donkey hybrid used as a beast of burden.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------------ | | --------------- | ------------------------------------------ |
| **Hit Dice** | 2 (9hp) | | **Hit Dice** | 2 (9hp) |
| **Armor Class** | 12 (natural) | | **Armor Class** | 12 (natural) |
| **Attacks** | 1 (+1) @ 1d6 (kick) or 1 (+1) @ 1d3 (bite) | | **Attacks** | 1 (+1) @ 1d6 (kick) or 1 (+1) @ 1d3 (bite) |
| **Movement** | 40' | | **Movement** | 40' |
| **Saving Throws** | D14 W15 P16 B17 S18 (0) | | **Save** | 14 (0) |
| **Morale** | 8 | | **Morale** | 8 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 20 |
</div> </div>
- Can be taken underground (at referee's discretion). - Can be taken underground (at GM's discretion).
- May attack if threatened, but cannot be trained to attack. - May attack if threatened, but cannot be trained to attack.
- Can carry up to 200 lbs at full speed, or up to 400 lbs at half-speed. - Can carry up to 200 lbs at full speed, or up to 400 lbs at half-speed.

View File

@ -5,6 +5,7 @@ date_pub: 2023-10-26T23:15:49.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bmm1 short_code: bmm1
hd: 10
--- ---
A powerful, preserved, undead humanoid, often found wrapped in funerary bandages. A powerful, preserved, undead humanoid, often found wrapped in funerary bandages.
@ -12,20 +13,18 @@ A powerful, preserved, undead humanoid, often found wrapped in funerary bandages
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------ | | --------------- | ------------------------------------ |
| **Hit Dice** | 10\*\* (45 hp) | | **Hit Dice** | 10\*\* (45 hp) |
| **Armor Class** | 17 | | **Armor Class** | 17 |
| **Movement** | 40' | | **Movement** | 40' |
| **Attacks** | 1 (+8) @ rot (touch, 2d10 + disease) | | **Attacks** | 1 (+8) @ rot (touch, 2d10 + disease) |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) | | **Save** | 6 (10) |
| **Morale** | 12 | | **Morale** | 12 |
</div> </div>
- Typically found haunting ruins and tombs. - Typically found haunting ruins and tombs.
- Anyone seeing a mummy lord must **Save vs Paralyze** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror.
- Paralysis is broken if mummy lord attacks them or goes out of sight.
- Immune to all damage except fire or magic. - Immune to all damage except fire or magic.
- Any damage taken is reduced by 50%. - Any damage taken is reduced by 50%.
- Gains advantage on saves vs spells and other magical effects. - Gains advantage on saves vs spells and other magical effects.
@ -49,6 +48,12 @@ Anyone touched by a mummy must **Save vs Poison** or contract a rotting disease.
- Healing occurs at 10% normal rate. - Healing occurs at 10% normal rate.
- Disease can only be removed by magic (ex: Cure Disease spell) - Disease can only be removed by magic (ex: Cure Disease spell)
### Paralyzing Fear
Anyone seeing a mummy lord must **Save** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror.
- Paralysis is broken if mummy lord attacks them or goes out of sight.
### Shapeshift ### Shapeshift
Can change into Cloud of Sand at will. Can change into Cloud of Sand at will.
@ -60,50 +65,14 @@ Can change into Cloud of Sand at will.
#### Cloud of Sand #### Cloud of Sand
| | | | | |
| ----------------- | --------------------- | | --------------- | --------------------- |
| **Hit Dice** | 7\*\* (31 hp) | | **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 | | **Armor Class** | 17 |
| **Movement** | 60' flying | | **Movement** | 60' flying |
| **Attacks** | None | | **Attacks** | None |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) | | **Save** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 12 | | **Morale** | 12 |
- Immune to all weapons while in this form. - Immune to all weapons while in this form.
- Unable to attack while in this form. - Unable to attack while in this form.
- Any creature that becomes adjacent to this form must **Save vs Blasts** or be [blinded] until for one combat round (their next attack). - Any creature that becomes adjacent to this form must **Save vs Blasts** or be [blinded](/rules/adventuring.html#blinded) until for one combat round (their next attack).
<!--
```
Rotting Fist 1d20 + 9 3d6+4+6d6
Spells: Sacred Flame, Thaumaturgy, Command, Guiding Bolt, Shield Of Faith, Hold Person, Silence, Spiritual Weapon, Animate Dead, Dispel Magic, Divination, Guardian Of Faith, Contagion, Insect Plague, Harm
Magic Resistance: The mummy lord has advantage on saving throws against spells and other magical effects.
Rejuvenation: A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.
Spellcasting: The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:
Multiattack: The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
Rotting Fist: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare: The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.'
Legendary Actions
Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.
Attack: The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.
Blinding Dust: Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.
Blasphemous Word (Costs 2 Actions): The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.
Channel Negative Energy (Costs 2 Actions): The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.
Whirlwind of Sand (Costs 2 Actions): The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.
```
-->

View File

@ -5,6 +5,7 @@ date_pub: 2023-10-26T23:15:49.000-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bmm short_code: bmm
hd: 5
--- ---
A preserved, undead humanoid, often found wrapped in funerary bandages. A preserved, undead humanoid, often found wrapped in funerary bandages.
@ -12,21 +13,18 @@ A preserved, undead humanoid, often found wrapped in funerary bandages.
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ------------------------------------ | | --------------- | ------------------------------------ |
| **Hit Dice** | 5+1\* (23 hp) | | **Hit Dice** | 5+1\* (23 hp) |
| **Armor Class** | 16 | | **Armor Class** | 16 |
| **Movement** | 20' | | **Movement** | 20' |
| **Attacks** | 1 (+6) @ rot (touch, 1d12 + disease) | | **Attacks** | 1 (+6) @ rot (touch, 1d12 + disease) |
| **Alignment** | Chaotic | | **Alignment** | Chaotic |
| **Saving Throws** | D10 W11 P12 B13 S14 (5) | | **Save** | 10 (5) |
| **Morale** | 12 | | **Morale** | 12 |
| **XP** | 400 |
</div> </div>
- Typically found haunting ruins and tombs. - Typically found haunting ruins and tombs.
- Anyone seeing a mummy must **Save vs Paralyze** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror.
- Paralysis is broken if mummy attacks them or goes out of sight.
- Immune to all damage except fire or magic. - Immune to all damage except fire or magic.
- Any damage taken is reduced by 50%. - Any damage taken is reduced by 50%.
@ -38,4 +36,10 @@ Anyone touched by a mummy contracts a rotting disease.
- Natural healing occurs at 10% normal rate. - Natural healing occurs at 10% normal rate.
- Disease can only be removed by magic (ex: Cure Disease spell) - Disease can only be removed by magic (ex: Cure Disease spell)
### Paralyzing Fear
Anyone seeing a mummy must **Save** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror.
- Paralysis is broken if mummy attacks them or goes out of sight.
!!!include(bestiary/undead.md)!!! !!!include(bestiary/undead.md)!!!

View File

@ -5,6 +5,7 @@ date_pub: 2023-04-23T18:55:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: bmy short_code: bmy
hd: 1hp
--- ---
2' long, lamprey-like, winged snakes that feed on psychic energy and travel in large flocks. 2' long, lamprey-like, winged snakes that feed on psychic energy and travel in large flocks.
@ -12,15 +13,14 @@ short_code: bmy
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| --------------- | ----------------------------------- | | --------------- | --------------------------------- |
| **Hit Dice** | 1hp | | **Hit Dice** | 1hp |
| **Armor Class** | 13 | | **Armor Class** | 13 |
| **Movement** | 40' flying | | **Movement** | 40' flying |
| **Attacks** | 1 (-1) @ 1d4 or confusion (swarm) | | **Attacks** | 1 (-1) @ 1d4 or confusion (swarm) |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **Save As** | [Commoner](/bestiary/commoner.html) | | **Save** | 14 (0) |
| **Morale** | 6 (7 with alpha) | | **Morale** | 6 (7 with alpha) |
| **XP** | 5 |
</div> </div>

View File

@ -0,0 +1,36 @@
---
title: Nightmare
description: The commoner creature for OSR gaming.
date_pub: 2023-04-23T18:21:00-04:00
section: bestiary
content_type: feature
short_code: bnm
hd: 6
---
Demonic, intelligent, flying horse with flaming hooves, burning red eyes, and nostrils that billow noxious smoke.
<div class='headlessTableWrapper'>
| | |
| --------------- | --------------------------------------------- |
| **Hit Dice** | 6\* (27hp) |
| **Armor Class** | 22 (natural) |
| **Movement** | 50' / Fly 120' |
| **Attacks** | 2 (+5) @ 2d4+2 (flaming hoof), 1 @ 2d4 (bite) |
| **Alignment** | Chaotic |
| **Save** | 10 |
| **Morale** | 10 |
</div>
- Often used as steeds for powerful chaotic beings (demons, liches, vampires).
- Can become ethereal.
- While on astral plane, can use [currents](/astral/adventuring.html#currents) to move at [travel speed](/astral/vessels.html#travel-speed).
- When encountered by creatures from a material plane, 90% chance of attacking.
### Burning Smoke
Nostrils exude a choking cloud of ash and smoke.
- Opposing adjacent creatures must **Save** or get -2 to attack and damage rolls.

View File

@ -115,14 +115,16 @@ Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are
### Tortokin ### Tortokin
- +1d2 damage on unarmed attacks from claws. - +1d2 damage on unarmed attacks from claws.
- AC based on HD / Level: - AC = 12 + 1/2 HD, to a maximum of 17.
<div class="dividedTableWrapper"> <div class="dividedTableWrapper">
| HD | Armor Class | | HD | Armor Class |
| :-: | :---------: | | :-: | :---------: |
| 1-4 | 13 | | 1-2 | 13 |
| 5-8 | 15 | | 3-4 | 14 |
| 5-6 | 15 |
| 7-8 | 16 |
| 9+ | 17 | | 9+ | 17 |
[Tortokin Armor Class] [Tortokin Armor Class]

View File

@ -5,6 +5,7 @@ date_pub: 2023-07-04T16:37:00-04:00
section: bestiary section: bestiary
content_type: feature content_type: feature
short_code: b0b short_code: b0b
hd: 5
--- ---
A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and the face of an owl. A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and the face of an owl.
@ -12,15 +13,14 @@ A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature wit
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ---------------------------------------- | | --------------- | ---------------------------------------- |
| **Hit Dice** | 5 (22hp) | | **Hit Dice** | 5 (22hp) |
| **Armor Class** | 14 | | **Armor Class** | 14 |
| **Attacks** | 2 (+4) @ 1d8 (claw), 1 (+4) @ 1d8 (bite) | | **Attacks** | 2 (+4) @ 1d8 (claw), 1 (+4) @ 1d8 (bite) |
| **Movement** | 40' | | **Movement** | 40' |
| **Saving Throws** | D12 W13 P14 B15 S16 (5) | | **Save** | 12 (5) |
| **Morale** | 9 | | **Morale** | 9 |
| **Alignment** | Neutral | | **Alignment** | Neutral |
| **XP** | 175 |
</div> </div>

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