From 176b8abdcf048857e6b24d41a4d84d77506175b3 Mon Sep 17 00:00:00 2001 From: Eric Woodward Date: Sun, 9 Mar 2025 12:05:43 -0400 Subject: [PATCH] 99% of the bestiary updates --- .vscode/settings.json | 60 +++++++++++- src/assets/fragments/bestiary/werebeast.md | 2 +- .../fragments/classes/combat-expertise.md | 11 ++- src/assets/fragments/rules/menu.md | 2 +- .../fragments/rules/weapon-properties.md | 9 +- src/pages/bestiary/al-mi-raj.md | 20 ++-- src/pages/bestiary/assassin.md | 23 ++--- src/pages/bestiary/baboon.md | 20 ++-- src/pages/bestiary/batikoda.md | 19 ++-- src/pages/bestiary/bats/bat.md | 22 ++--- src/pages/bestiary/bats/giant-bat.md | 22 ++--- src/pages/bestiary/bats/giant-vampire-bat.md | 22 ++--- src/pages/bestiary/bloodmage.md | 3 +- src/pages/bestiary/bugbear.md | 19 ++-- src/pages/bestiary/cleric.md | 21 +++-- src/pages/bestiary/commoner.md | 3 +- src/pages/bestiary/corsair.md | 21 +++-- src/pages/bestiary/crab-giant.md | 20 ++-- src/pages/bestiary/demilich.md | 78 ++++++++++++++++ src/pages/bestiary/dinosaurs/allosaurus.md | 20 ++-- src/pages/bestiary/dinosaurs/ankylosaurus.md | 20 ++-- src/pages/bestiary/dinosaurs/brontosaurus.md | 20 ++-- src/pages/bestiary/dinosaurs/dimetrodon.md | 20 ++-- src/pages/bestiary/dinosaurs/plesiosaurus.md | 20 ++-- src/pages/bestiary/dinosaurs/pteranodon.md | 20 ++-- src/pages/bestiary/dinosaurs/pterodactyl.md | 20 ++-- src/pages/bestiary/dinosaurs/triceratops.md | 28 +++--- .../bestiary/dinosaurs/tyrannosaurus-rex.md | 20 ++-- .../dragons/chromatic/black-dragon.md | 20 ++-- .../bestiary/dragons/chromatic/blue-dragon.md | 20 ++-- .../dragons/chromatic/green-dragon.md | 20 ++-- .../bestiary/dragons/chromatic/red-dragon.md | 20 ++-- .../dragons/chromatic/white-dragon.md | 20 ++-- .../dragons/crystalline/amethyst-dragon.md | 20 ++-- .../dragons/crystalline/emerald-dragon.md | 20 ++-- .../dragons/crystalline/onyx-dragon.md | 20 ++-- .../dragons/crystalline/ruby-dragon.md | 22 ++--- .../dragons/crystalline/sapphire-dragon.md | 20 ++-- src/pages/bestiary/dragons/diamond-dragon.md | 71 ++++++++++---- .../bestiary/dragons/metallic/brass-dragon.md | 20 ++-- .../dragons/metallic/bronze-dragon.md | 20 ++-- .../dragons/metallic/copper-dragon.md | 20 ++-- .../bestiary/dragons/metallic/gold-dragon.md | 20 ++-- .../dragons/metallic/silver-dragon.md | 20 ++-- .../bestiary/dragons/multichromatic-dragon.md | 92 ++++++++++++++----- src/pages/bestiary/dragons/platinum-dragon.md | 32 +++---- src/pages/bestiary/draugr/draugr-horse.md | 19 ++-- src/pages/bestiary/draugr/draugr-king.md | 21 +++-- src/pages/bestiary/draugr/draugr-lord.md | 21 +++-- src/pages/bestiary/draugr/draugr.md | 19 ++-- src/pages/bestiary/draugr/index.md | 6 +- src/pages/bestiary/dread-wurm.md | 20 ++-- src/pages/bestiary/elephant.md | 34 +++++++ src/pages/bestiary/face-thief.md | 35 ++++--- src/pages/bestiary/fighter.md | 3 +- src/pages/bestiary/flamehound.md | 32 +++---- src/pages/bestiary/flicker-dog.md | 20 ++-- src/pages/bestiary/gargantuoyle.md | 48 ++++++++++ src/pages/bestiary/gargoyle.md | 22 +++-- src/pages/bestiary/gelatinous-cube.md | 20 ++-- src/pages/bestiary/ghost.md | 51 ++++++++++ src/pages/bestiary/ghoul.md | 20 ++-- src/pages/bestiary/ghroudrru.md | 21 ++--- src/pages/bestiary/golems/amber-golem.md | 20 ++-- src/pages/bestiary/golems/bone-golem.md | 20 ++-- src/pages/bestiary/golems/bronze-golem.md | 20 ++-- src/pages/bestiary/golems/clay-golem.md | 22 ++--- src/pages/bestiary/golems/flesh-golem.md | 22 ++--- src/pages/bestiary/golems/iron-golem.md | 20 ++-- src/pages/bestiary/golems/stone-golem.md | 20 ++-- src/pages/bestiary/golems/wood-golem.md | 20 ++-- .../herd-mammals/herd-mammal-giant.md | 21 ++--- .../herd-mammals/herd-mammal-large.md | 20 ++-- .../herd-mammals/herd-mammal-medium.md | 20 ++-- .../herd-mammals/herd-mammal-small.md | 20 ++-- .../bestiary/herd-mammals/herd-mammal-tiny.md | 20 ++-- src/pages/bestiary/horses/riding-horse.md | 20 ++-- src/pages/bestiary/horses/war-horse.md | 29 +++--- src/pages/bestiary/horses/wild-horse.md | 20 ++-- src/pages/bestiary/horses/work-horse.md | 20 ++-- src/pages/bestiary/index.md | 1 + src/pages/bestiary/iughrioth.md | 23 ++--- src/pages/bestiary/kho-pru.md | 20 ++-- src/pages/bestiary/knight.md | 21 +++-- src/pages/bestiary/lich.md | 47 ++++++++++ src/pages/bestiary/megatherium.md | 21 ++--- src/pages/bestiary/mimic.md | 19 ++-- src/pages/bestiary/minotaur.md | 20 ++-- src/pages/bestiary/morlokk/index.md | 35 +++++++ src/pages/bestiary/morlokk/morlokk-creeper.md | 43 +++++++++ src/pages/bestiary/morlokk/morlokk-emperor.md | 66 +++++++++++++ src/pages/bestiary/morlokk/morlokk-master.md | 64 +++++++++++++ .../bestiary/morlokk/morlokk-overseer.md | 36 ++++++++ src/pages/bestiary/mule.md | 22 ++--- src/pages/bestiary/mummy-lord.md | 81 +++++----------- src/pages/bestiary/mummy.md | 28 +++--- src/pages/bestiary/mylark.md | 20 ++-- src/pages/bestiary/nightmare.md | 36 ++++++++ src/pages/bestiary/nonhuman-modifiers.md | 8 +- src/pages/bestiary/owl-bear.md | 20 ++-- src/pages/bestiary/oyster-giant.md | 23 +++-- src/pages/bestiary/paladin.md | 23 ++--- src/pages/bestiary/pirate.md | 21 +++-- src/pages/bestiary/priest.md | 23 ++--- src/pages/bestiary/raknitaur.md | 20 ++-- src/pages/bestiary/rats/dire-rat.md | 19 ++-- src/pages/bestiary/rats/giant-rat.md | 19 ++-- src/pages/bestiary/rats/rat.md | 19 ++-- src/pages/bestiary/ravager-slime.md | 19 ++-- src/pages/bestiary/scorpion-giant.md | 22 ++--- src/pages/bestiary/shade.md | 22 ++--- src/pages/bestiary/sharks/bull-shark.md | 29 ++++++ .../bestiary/sharks/great-white-shark.md | 27 ++++++ src/pages/bestiary/sharks/hammerhead-shark.md | 29 ++++++ src/pages/bestiary/sharks/index.md | 23 +++++ src/pages/bestiary/sharks/mako-shark.md | 28 ++++++ src/pages/bestiary/sharks/megalodon.md | 29 ++++++ src/pages/bestiary/sharks/sharktocrab.md | 41 +++++++++ src/pages/bestiary/sharks/sharktopus.md | 41 +++++++++ src/pages/bestiary/sharks/sky-shark.md | 27 ++++++ src/pages/bestiary/shrulk.md | 20 ++-- src/pages/bestiary/thief.md | 24 ++--- src/pages/bestiary/treant.md | 22 ++--- src/pages/bestiary/treulk.md | 20 ++-- src/pages/bestiary/vampires/master-vampire.md | 20 ++-- src/pages/bestiary/vampires/vampire.md | 21 +++-- src/pages/bestiary/warp-cat.md | 34 +++---- src/pages/bestiary/watcher.md | 20 ++-- src/pages/bestiary/werebeasts/werebadger.md | 20 ++-- src/pages/bestiary/werebeasts/werebat.md | 20 ++-- src/pages/bestiary/werebeasts/werebear.md | 20 ++-- src/pages/bestiary/werebeasts/wereboar.md | 20 ++-- src/pages/bestiary/werebeasts/werecrow.md | 20 ++-- src/pages/bestiary/werebeasts/werefox.md | 20 ++-- src/pages/bestiary/werebeasts/werefrog.md | 20 ++-- src/pages/bestiary/werebeasts/werejaguar.md | 20 ++-- src/pages/bestiary/werebeasts/wereleopard.md | 20 ++-- src/pages/bestiary/werebeasts/werelion.md | 20 ++-- src/pages/bestiary/werebeasts/weremoth.md | 20 ++-- src/pages/bestiary/werebeasts/wereorca.md | 20 ++-- src/pages/bestiary/werebeasts/wereotter.md | 20 ++-- src/pages/bestiary/werebeasts/wereowl.md | 20 ++-- src/pages/bestiary/werebeasts/werepanda.md | 20 ++-- src/pages/bestiary/werebeasts/wererabbit.md | 20 ++-- src/pages/bestiary/werebeasts/wererat.md | 20 ++-- src/pages/bestiary/werebeasts/wereraven.md | 20 ++-- src/pages/bestiary/werebeasts/wereshark.md | 20 ++-- src/pages/bestiary/werebeasts/werespider.md | 20 ++-- src/pages/bestiary/werebeasts/weresquirrel.md | 20 ++-- src/pages/bestiary/werebeasts/weretiger.md | 20 ++-- src/pages/bestiary/werebeasts/werevulture.md | 20 ++-- src/pages/bestiary/werebeasts/werewolf.md | 20 ++-- .../bestiary/werebeasts/werewolverine.md | 20 ++-- src/pages/bestiary/wight.md | 20 ++-- src/pages/bestiary/wizard.md | 23 ++--- src/pages/bestiary/wraith.md | 20 ++-- src/pages/bestiary/wyrmette.md | 21 +++-- src/pages/bestiary/zombie.md | 20 ++-- 158 files changed, 2359 insertions(+), 1409 deletions(-) create mode 100644 src/pages/bestiary/demilich.md create mode 100644 src/pages/bestiary/elephant.md create mode 100644 src/pages/bestiary/gargantuoyle.md create mode 100644 src/pages/bestiary/ghost.md create mode 100644 src/pages/bestiary/lich.md create mode 100644 src/pages/bestiary/morlokk/index.md create mode 100644 src/pages/bestiary/morlokk/morlokk-creeper.md create mode 100644 src/pages/bestiary/morlokk/morlokk-emperor.md create mode 100644 src/pages/bestiary/morlokk/morlokk-master.md create mode 100644 src/pages/bestiary/morlokk/morlokk-overseer.md create mode 100644 src/pages/bestiary/nightmare.md create mode 100644 src/pages/bestiary/sharks/bull-shark.md create mode 100644 src/pages/bestiary/sharks/great-white-shark.md create mode 100644 src/pages/bestiary/sharks/hammerhead-shark.md create mode 100644 src/pages/bestiary/sharks/index.md create mode 100644 src/pages/bestiary/sharks/mako-shark.md create mode 100644 src/pages/bestiary/sharks/megalodon.md create mode 100644 src/pages/bestiary/sharks/sharktocrab.md create mode 100644 src/pages/bestiary/sharks/sharktopus.md create mode 100644 src/pages/bestiary/sharks/sky-shark.md diff --git a/.vscode/settings.json b/.vscode/settings.json index 3b6541c..2efcb49 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -1,4 +1,62 @@ { - "cSpell.words": ["chainmail"], + "cSpell.words": [ + "aeryon", + "Barbarosa", + "Belz", + "Blacktyde", + "Bumo", + "Burowao", + "Celzik", + "chainmail", + "Daas", + "Elendean", + "Esun", + "Fendo", + "Freki", + "ghroudrru", + "Infravision", + "iughrioth", + "Jaxxa", + "Kho'pru", + "Koma", + "lajatang", + "Lor'nath", + "Lufa", + "Mantru", + "Mararo", + "Melfora", + "Nyssa", + "Oorg", + "Panitube", + "Pordo", + "Porma", + "psionic", + "Rhirkas", + "Rowr", + "Saedo", + "Sorris", + "spellbook", + "spellbooks", + "spellcaster", + "spellcasters", + "spellcasting", + "Tanaroa", + "Thoryio", + "Toric", + "Trado", + "Trama", + "Treuplea", + "Tudo", + "Umlatta", + "Umlatta's", + "uncharmed", + "undeciphered", + "werelion", + "werelions", + "werespider", + "werespiders", + "wurms", + "Zhoszer" + ], "files.eol": "\n" } diff --git a/src/assets/fragments/bestiary/werebeast.md b/src/assets/fragments/bestiary/werebeast.md index d8c8b5d..5b13d1d 100644 --- a/src/assets/fragments/bestiary/werebeast.md +++ b/src/assets/fragments/bestiary/werebeast.md @@ -20,4 +20,4 @@ When a humanoid loses more than 1/2 of their max hit points from the natural attacks of a werebeast (ex: bite or claw), they must **Save vs Poison** or become infected with therianthropy. - The disease takes 2d12 days to fully infect, with signs of infection appearing halfway through. -- Humanoids become the same type of werebeasts (and are typically run by the referee, at least while transformed). +- Humanoids become the same type of werebeasts (and are typically run by the GM, at least while transformed). diff --git a/src/assets/fragments/classes/combat-expertise.md b/src/assets/fragments/classes/combat-expertise.md index 95e0637..6d2f484 100644 --- a/src/assets/fragments/classes/combat-expertise.md +++ b/src/assets/fragments/classes/combat-expertise.md @@ -1,6 +1,7 @@ 1. **Berserker**: After striking a killing blow while in melee with multiple foes, may immediately make a free attack against another foe at –2. -2. **Dual-Wielder**: Gains [Dual Wielding](/rules/combat.md#dual-wielding). If DEX > 13 and wielding both a one-handed weapon and a Light weapon in off hand, may make an attack with each one. -3. **Hunter**: +1 to attack and damage rolls when in combat with foes of a specific type (ex: undead, clerics, dragons, giants, etc.). The type must be chosen when this talent is selected. -4. **Leader**: Mercenaries or retainers under command and within 60' gain a +1 bonus to morale and loyalty checks. All allies within 60' get +1 bonus to saves against fear effects. -5. **Specialist**: Expertise with a specific type of weapon (ex: whips, one-handed swords, crossbows, etc.) grants +1 to attack and damage rolls when using one. -6. **Tank**: When in melee with a foe, any attacks the foe makes at anyone else get –2. +2. **Dual-Wielder**: Gains [Dual Wielding](/rules/combat.html#dual-wielding). If DEX > 13 and wielding both a one-handed weapon and a Light weapon (in off hand), may make an attack with each weapon. +3. **Environmental Expert**: Can either ignore any special restrictions on combat while in a specific environment (ex: underwater) or gains +1 to attack and damage rolls while in combat in that environment (ex: aerial, astral). The environment type (and resulting effect) must be determined when this expertise is selected. +4. **Hunter**: +1 to attack and damage rolls when in combat with foes of a specific type (ex: undead, clerics, dragons, giants). The type of foe must be chosen when this expertise is selected. +5. **Leader**: Mercenaries or retainers under command and within 60' gain a +1 bonus to morale and loyalty checks. All allies within 60' get +1 bonus to saves against fear effects. +6. **Specialist**: Expertise with a specific type of weapon (ex: whips, one-handed swords, crossbows, etc.) grants +1 to attack and damage rolls when using one. The type of weapon must be chosen when this expertise is selected. +7. **Tank**: While in melee with an adjacent foe, if that foe tries to attack anyone else, that attack gets –2. diff --git a/src/assets/fragments/rules/menu.md b/src/assets/fragments/rules/menu.md index 6b72831..ef308e5 100644 --- a/src/assets/fragments/rules/menu.md +++ b/src/assets/fragments/rules/menu.md @@ -8,6 +8,6 @@ Version 0.15.1 / 2024-11-10 - [Combat](/rules/combat.html) - [Adventuring](/rules/adventuring.html) - [Magic](/rules/magic.html) -- [Referees Only](/rules/referees.html) +- [GM Notes](/rules/gm-notes.html) diff --git a/src/assets/fragments/rules/weapon-properties.md b/src/assets/fragments/rules/weapon-properties.md index 15e9565..41142a3 100644 --- a/src/assets/fragments/rules/weapon-properties.md +++ b/src/assets/fragments/rules/weapon-properties.md @@ -1,9 +1,8 @@ -- **Blunt**: Can be wielded by cleric. -- **Charge**: Doubles any damage done after moving at least 60' while mounted before attacking. -- **Entangle**: On successful hit, target must **Save vs Paralyze** to be able to move or attack. - - Entangled victims can make new saves each round. +- **Blunt**: No cutting edge, may be wielded by a cleric. +- **Charge**: While mounted, damage may be doubled by moving at least 60' before attacking. +- **Entangle**: On successful hit, target must **Save** or become [Entangled](/rules/adventuring.html#entangled). - **Light**: May be used in offhand when [dual-wielding](#dual-wielding). -- **Reach**: Grants a extra 5' reach for determining melee range. +- **Reach**: Grants extra 5' reach for determining melee range. - **Reload**: Takes a round to reload, can only be fired every other round. - **Slow**: Always attacks last in a round. - **Stealth**: May only be used to attack unaware humanoid creature from behind (4+1 HD max). diff --git a/src/pages/bestiary/al-mi-raj.md b/src/pages/bestiary/al-mi-raj.md index 5d64afd..04bda18 100644 --- a/src/pages/bestiary/al-mi-raj.md +++ b/src/pages/bestiary/al-mi-raj.md @@ -5,21 +5,21 @@ date_pub: 2023-07-04T16:41:00-04:00 section: bestiary content_type: feature short_code: baj +hd: 1 --- A mythical, one-horned hare or rabbit.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 1 (5hp) | -| **Armor Class** | 13 | -| **Attacks** | 1 (+0) @ 1d4 (horn) | -| **Movement** | 60' | -| **Saving Throws** | D12 W13 P14 B15 S16 (1) | -| **Morale** | 8 | -| **Alignment** | Neutral | -| **XP** | 10 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 1 (5hp) | +| **Armor Class** | 13 | +| **Attacks** | 1 (+0) @ 1d4 (horn) | +| **Movement** | 60' | +| **Save** | 12 (1) | +| **Morale** | 8 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/assassin.md b/src/pages/bestiary/assassin.md index c8031e8..81dea43 100644 --- a/src/pages/bestiary/assassin.md +++ b/src/pages/bestiary/assassin.md @@ -1,26 +1,27 @@ --- -title: Assassin (Creature) +title: Assassin description: Someone skilled at stealth-based murder-for-hire. date_pub: 2024-07-06T21:50:50.000-04:00 section: bestiary content_type: feature short_code: bas +hd: 1+ --- Someone skilled at stealth-based elimination.
-| | | -| ------------------- | ---------------------------------------------- | -| **Hit Dice** | 1d6\* (4hp) | -| **Armor Class** | 13 (leather) | -| **Movement** | 40' | -| **Attacks** | 1 @ weapon (1d6) or assassinate | -| **Attack Modifier** | 0 | -| **Alignment** | Any | -| **Save As** | [Assassin](/classes/assassin.html#advancement) | -| **Morale** | 4 | +| | | +| ------------------- | -------------------------------------------------------------- | +| **Hit Dice** | 1d6\* (4hp) | +| **Armor Class** | 13 (leather) | +| **Movement** | 40' | +| **Attacks** | 1 @ weapon (1d6) or assassinate | +| **Attack Modifier** | 0 | +| **Alignment** | Any | +| **Save** | 13 (as [Assassin class](/classes/assassin.html#core-features)) | +| **Morale** | 4 |
diff --git a/src/pages/bestiary/baboon.md b/src/pages/bestiary/baboon.md index f5c97ac..d24e762 100644 --- a/src/pages/bestiary/baboon.md +++ b/src/pages/bestiary/baboon.md @@ -5,22 +5,22 @@ date_pub: 2024-07-06T21:50:50.000-04:00 section: bestiary content_type: feature short_code: bbn +hd: 2 --- Semi-intelligent, terrestrial monkeys that live in small packs (led by an alpha) and communicate via screams and shrieks.
-| | | -| ----------------- | ----------------------------------- | -| **Hit Dice** | 2 (9hp) | -| **Armor Class** | 13 (natural) | -| **Movement** | 40' | -| **Attacks** | 1 (+1) @ 1d6 (club), 1 @ 1d3 (bite) | -| **Alignment** | Neutral | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 8 | -| **XP** | 20 | +| | | +| --------------- | ----------------------------------- | +| **Hit Dice** | 2 (9hp) | +| **Armor Class** | 13 (natural) | +| **Movement** | 40' | +| **Attacks** | 1 (+1) @ 1d6 (club), 1 @ 1d3 (bite) | +| **Alignment** | Neutral | +| **Save** | 12 (2) | +| **Morale** | 8 |
diff --git a/src/pages/bestiary/batikoda.md b/src/pages/bestiary/batikoda.md index c3f1461..cfad589 100644 --- a/src/pages/bestiary/batikoda.md +++ b/src/pages/bestiary/batikoda.md @@ -5,21 +5,22 @@ date_pub: 2024-11-02T23:18:03.000-04:00 section: bestiary content_type: feature short_code: bbtk +hd: 1 --- Semi-intelligent, winged monkeys with sharp claws that live in small packs high in trees.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 1d6 (3hp) | -| **Armor Class** | 13 (natural) | -| **Movement** | 30' / 50' flying | -| **Attacks** | 2 (+0) @ 1d3 (claws) | -| **Alignment** | Neutral | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 7 | +| | | +| --------------- | -------------------- | +| **Hit Dice** | 1d6 (3hp) | +| **Armor Class** | 13 (natural) | +| **Movement** | 30' / 50' flying | +| **Attacks** | 2 (+0) @ 1d3 (claws) | +| **Alignment** | Neutral | +| **Save** | 12 (2) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/bats/bat.md b/src/pages/bestiary/bats/bat.md index cb760f7..d5c17a6 100644 --- a/src/pages/bestiary/bats/bat.md +++ b/src/pages/bestiary/bats/bat.md @@ -5,23 +5,23 @@ date_pub: 2023-10-26T23:15:49.000-04:00 section: bestiary subsection: bats content_type: feature -short_code: bb1b +short_code: bat +hd: 1hp --- Small (2 lbs), nocturnal flying mammals with 4' wingspans which often roost in caves.
-| | | -| ----------------- | -------------------------- | -| **Hit Dice** | 1hp | -| **Armor Class** | 13 | -| **Attacks** | 1 (-1) @ confusion (swarm) | -| **Movement** | 3' / 40' flying | -| **Saving Throws** | D14 W15 P16 B17 S18 (0) | -| **Morale** | 6 | -| **Alignment** | Neutral | -| **XP** | 5 | +| | | +| --------------- | -------------------------- | +| **Hit Dice** | 1 hp | +| **Armor Class** | 13 | +| **Attacks** | 1 (-1) @ confusion (swarm) | +| **Movement** | 3' / 40' flying | +| **Save** | 14 (0) | +| **Morale** | 6 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/bats/giant-bat.md b/src/pages/bestiary/bats/giant-bat.md index bcbc481..c3d5a28 100644 --- a/src/pages/bestiary/bats/giant-bat.md +++ b/src/pages/bestiary/bats/giant-bat.md @@ -6,22 +6,22 @@ section: bestiary subsection: bats content_type: feature short_code: bb1g +hd: 2 --- -Large (200 lbs), nocturnal, carnivorous flying mammals with 15' wingspans which often roost in caves and are occasionally used as mounts. +Humanoid-sized, nocturnal, carnivorous flying mammals with 15' wingspans, and weighing up to 200 lbs, which often roost in caves and are occasionally used as mounts by smaller races.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 2 (9hp) | -| **Armor Class** | 13 | -| **Attacks** | 1(+1) @ 1d4 (bite) | -| **Movement** | 10' / 60' flying | -| **Saving Throws** | D12 W13 P14 B15 S16 (1) | -| **Morale** | 8 | -| **Alignment** | Neutral | -| **XP** | 20 | +| | | +| --------------- | ------------------ | +| **Hit Dice** | 2 (9hp) | +| **Armor Class** | 13 | +| **Attacks** | 1(+1) @ 1d4 (bite) | +| **Movement** | 10' / 60' flying | +| **Save** | 12 (1) | +| **Morale** | 8 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/bats/giant-vampire-bat.md b/src/pages/bestiary/bats/giant-vampire-bat.md index f915a6b..959fc15 100644 --- a/src/pages/bestiary/bats/giant-vampire-bat.md +++ b/src/pages/bestiary/bats/giant-vampire-bat.md @@ -6,22 +6,22 @@ section: bestiary subsection: bats content_type: feature short_code: bb1v +hd: 2 --- -Large (200 lbs), nocturnal, blood-sucking flying mammals with 15' wingspans which often roost in caves. +Humanoid-sized, nocturnal, blood-sucking flying mammals with 15' wingspans, and weighing up to 200 lbs, which often roost in caves.
-| | | -| ----------------- | ------------------------------------ | -| **Hit Dice** | 2 (9hp) | -| **Armor Class** | 13 | -| **Attacks** | 1(+1) @ 1d4 + unconsciousness (bite) | -| **Movement** | 10' / 60' flying | -| **Saving Throws** | D12 W13 P14 B15 S16 (1) | -| **Morale** | 8 | -| **Alignment** | Neutral | -| **XP** | 20 | +| | | +| --------------- | ------------------------------------ | +| **Hit Dice** | 2 (9hp) | +| **Armor Class** | 13 | +| **Attacks** | 1(+1) @ 1d4 + unconsciousness (bite) | +| **Movement** | 10' / 60' flying | +| **Save** | 12 (1) | +| **Morale** | 8 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/bloodmage.md b/src/pages/bestiary/bloodmage.md index 1960f4a..d0a24be 100644 --- a/src/pages/bestiary/bloodmage.md +++ b/src/pages/bestiary/bloodmage.md @@ -5,6 +5,7 @@ date_pub: 2023-04-23T18:52:00-04:00 section: bestiary content_type: feature short_code: bbm +hd: 1+ --- An arcane spellcaster that uses their own life force, rather than their memories, to cast spells. @@ -19,7 +20,7 @@ An arcane spellcaster that uses their own life force, rather than their memories | **Attacks** | 1 @ dagger (1d4) or spell | | **Attack Modifier** | 0 | | **Alignment** | Any | -| **Saving Throws** | D13 W14 P13 B16 S15 [Wizard 1](/classes/wizard.html#advancement) | +| **Save** | 13 (as [Bloodmage class](/classes/bloodmage.html#core-features)) | | **Morale** | 7 | diff --git a/src/pages/bestiary/bugbear.md b/src/pages/bestiary/bugbear.md index 5de94c4..ea1f0cc 100644 --- a/src/pages/bestiary/bugbear.md +++ b/src/pages/bestiary/bugbear.md @@ -5,21 +5,22 @@ date_pub: 2023-05-12T15:21:00-04:00 section: bestiary content_type: feature short_code: bbu +hd: 3 --- Large, hairy goblin-like creatures capable of sneaking up on prey.
-| | | -| ----------------- | ------------------------ | -| **Hit Dice** | 3+1 (14hp) | -| **Armor Class** | 14 (natural + leather) | -| **Movement** | 30' | -| **Attacks** | 1 (+3) @ 2d4 (weapon +1) | -| **Alignment** | Chaotic | -| **Saving Throws** | D12 W13 P14 B15 S16 (3) | -| **Morale** | 9 | +| | | +| --------------- | ------------------------ | +| **Hit Dice** | 3+1 (14hp) | +| **Armor Class** | 14 (natural + leather) | +| **Movement** | 30' | +| **Attacks** | 1 (+3) @ 2d4 (weapon +1) | +| **Alignment** | Chaotic | +| **Save** | 12 (3) | +| **Morale** | 9 |
diff --git a/src/pages/bestiary/cleric.md b/src/pages/bestiary/cleric.md index 3411466..57ced32 100644 --- a/src/pages/bestiary/cleric.md +++ b/src/pages/bestiary/cleric.md @@ -5,22 +5,23 @@ date_pub: 2023-04-23T18:42:00-04:00 section: bestiary content_type: feature short_code: bc1 +hd: 1+ --- Holy (or unholy) warrior-priests on a quest for their deity.
-| | | -| ------------------- | ------------------------------------------ | -| **Hit Dice** | 1 (4hp) | -| **Armor Class** | 17 (plate) | -| **Movement** | 20' | -| **Attacks** | 1 @ mace (1d6) | -| **Attack Modifier** | 0 | -| **Alignment** | Any | -| **Save As** | [Cleric](/classes/cleric.html#advancement) | -| **Morale** | 7 | +| | | +| ------------------- | ---------------------------------------------------------- | +| **Hit Dice** | 1 (4hp) | +| **Armor Class** | 17 (plate) | +| **Movement** | 20' | +| **Attacks** | 1 @ mace (1d6) | +| **Attack Modifier** | 0 | +| **Alignment** | Any | +| **Save** | 11 (as [Cleric class](/classes/cleric.html#core-features)) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/commoner.md b/src/pages/bestiary/commoner.md index 9200f59..56851e3 100644 --- a/src/pages/bestiary/commoner.md +++ b/src/pages/bestiary/commoner.md @@ -5,6 +5,7 @@ date_pub: 2023-04-23T18:21:00-04:00 section: bestiary content_type: feature short_code: mcm +hd: 2hp --- One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.). @@ -19,7 +20,7 @@ One of the common people (artists, beggars, children, craftspeople, farmers, fis | **Attacks** | 1 (-1) @ 1d2 or weapon | | **Attack Modifier** | 0 | | **Alignment** | Any, usually lawful | -| **Saving Throws** | D14 W15 P16 B17 S18 | +| **Save** | 14 | | **Morale** | 6 | diff --git a/src/pages/bestiary/corsair.md b/src/pages/bestiary/corsair.md index aa17da6..78250e9 100644 --- a/src/pages/bestiary/corsair.md +++ b/src/pages/bestiary/corsair.md @@ -5,22 +5,23 @@ date_pub: 2023-04-23T18:44:00-04:00 section: bestiary content_type: feature short_code: bcr +hd: 1+ --- A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
-| | | -| ------------------- | -------------------------------------------- | -| **Hit Dice** | 1d6 (3hp) | -| **Armor Class** | 13 (leather) | -| **Movement** | 40' | -| **Attacks** | 1 @ weapon (1d6) | -| **Attack Modifier** | 0 | -| **Alignment** | Any | -| **Save As** | [Corsair](/classes/corsair.html#advancement) | -| **Morale** | 7 | +| | | +| ------------------- | ------------------------------------------------------------ | +| **Hit Dice** | 1d6 (3hp) | +| **Armor Class** | 13 (leather) | +| **Movement** | 40' | +| **Attacks** | 1 @ weapon (1d6) | +| **Attack Modifier** | 0 | +| **Alignment** | Any | +| **Save** | 13 (as [Corsair class](/classes/corsair.html#core-features)) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/crab-giant.md b/src/pages/bestiary/crab-giant.md index 4db3e72..f0bc5be 100644 --- a/src/pages/bestiary/crab-giant.md +++ b/src/pages/bestiary/crab-giant.md @@ -5,22 +5,22 @@ date_pub: 2024-02-23T16:41:26.000-04:00 section: bestiary content_type: feature short_code: bcg +hd: 3+ --- Large crustaceans that hunt along beaches and lurk in coastal caves.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 3 (13hp) | -| **Armor Class** | 17 (natural) | -| **Movement** | 20' | -| **Attacks** | 2 (+2) @ 2d6 (pincer) | -| **Alignment** | Neutral | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 7 | -| **XP** | 35 | +| | | +| --------------- | --------------------- | +| **Hit Dice** | 3 (13hp) | +| **Armor Class** | 17 (natural) | +| **Movement** | 20' | +| **Attacks** | 2 (+2) @ 2d6 (pincer) | +| **Alignment** | Neutral | +| **Save** | 12 (2) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/demilich.md b/src/pages/bestiary/demilich.md new file mode 100644 index 0000000..9aed8e2 --- /dev/null +++ b/src/pages/bestiary/demilich.md @@ -0,0 +1,78 @@ +--- +title: Demilich +description: The demilich creature for OSR gaming. +date_pub: 2025-01-05T22:25:19.000-04:00 +section: bestiary +content_type: feature +short_code: bdm1 +status: hidden +--- + +
+ +| | | +| --------------- | ---------------------------- | +| **Hit Dice** | ??? (50hp) | +| **Armor Class** | 25 | +| **Attacks** | Ghostly shape OR devour soul | +| **Movement** | None | +| **Save** | 8 (Wizard 14) | +| **Morale** | 10 | +| **Alignment** | Any | + +
+ +- Cannot be removed from Lair +- Can only be harmed as follows: + + - Each Dispel Evil spell inflicts 5 hp of damage; + - Each Shatter spell inflicts 10 hp of damage; + - Each Holy Word pronounced against it inflicts 20 hp of damage; + - Weapons of sharpness, vorpal weapons, and weapons with +4 enchantments or better inflict their standard damage; and + - Expensive gems may be used as weapons, dealing 1 hp per 10,000 gp value. + +- Can only be destroyed by: + + - A Kill (Word of Power) spell cast from an astral or ethereal spell caster, or + - Total annihilation of the jeweled skull itself. + +- If the skull is destroyed, each soul in a gem must **Save vs Magic** or be revealed as having been devoured. + - On a successful save, the gem contains a faint light, and looking at it with True Sight will reveal a tiny figure representing the soul within. + - If gem with a soul inside is crushed, the soul will be set free. + - Unless there's a suitable body within 10' of the gem, the soul escapes. + - ex: clone, automaton, an otherwise soulless body + +### Ghostly Shape + +Can use its own bone dust to create a ghostly shape. + +- Shape will advance and threaten, but cannot cause harm. +- If struck, shape will waver and fall back as if suffering damage. +- Dissipates in 3 rounds if not engaged with. +- Any attack will give it energy + - 1 point for a physical attack + - 1 point per spell level for spell attacks +- If shape gains 50 energy, will form into a ghost controlled by the demilich, which attacks immediately. + +### Swallow Soul + +Skull rises into the air, scans for potential victims within sight, and picks one, which it swallows into an empty gem. + +- Takes an entire round to occur + - Starts on their initiative, soul is taken at the very end of the next round. + +> The soul of the strongest will be drawn instantly from his or her body and trapped within the right eye jewel, and the gem-eye will gleam with wickedly evil lights as the character‘s body collapses in a mass of corruption and moulders in a single round - totally gone. + +- Can hold 8 souls total at any one time. + - 2x 50k gp ruby (one in each eye socket), and + - 5x 5k gp diamond (located along jaw as teeth). +- Picks most powerful party member and attacks them first. + - Spellcaster over fighter, over cleric, over thief. +- After swallowing a soul, the skull sinks down. +- Attack can be stopped by casting either a "Forget" spell or an "Exorcise" spell. + - This causes the skull to sink down without consuming a soul. +- If there are no empty soul-gems left: + +> [i]t will pronounce a curse upon the remaining characters which will teleport them randomly in a 100-600 mile radius, each cursed to some fate similar to a) always be hit by any opponent attacking or b) never making a saving throw or c) always losing all treasure without gaining any experience from it. + +> The latter part of the curse can be removed by a remove curse spell, but the charisma of the character so treated will drop 2 points immediately thereafter and remain there permanently (unless some magical means of increasing it is found). diff --git a/src/pages/bestiary/dinosaurs/allosaurus.md b/src/pages/bestiary/dinosaurs/allosaurus.md index 19d625d..d9ab6e8 100644 --- a/src/pages/bestiary/dinosaurs/allosaurus.md +++ b/src/pages/bestiary/dinosaurs/allosaurus.md @@ -5,21 +5,21 @@ date_pub: 2024-04-14T14:02:38.000-04:00 section: bestiary content_type: feature short_code: bd1a +hd: 13 --- Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth.
-| | | -| ----------------- | ---------------------- | -| **Hit Dice** | 13 (55hp) | -| **Armor Class** | 14 | -| **Attacks** | 1 (+9) @ 4d6 (bite) | -| **Movement** | 50' | -| **Saving Throws** | D8 W9 P10 B10 S12 (F7) | -| **Morale** | 9 | -| **Alignment** | Neutral | -| **XP** | 1350 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 13 (55hp) | +| **Armor Class** | 14 | +| **Attacks** | 1 (+9) @ 4d6 (bite) | +| **Movement** | 50' | +| **Save** | 8 (F7) | +| **Morale** | 9 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/dinosaurs/ankylosaurus.md b/src/pages/bestiary/dinosaurs/ankylosaurus.md index 3b349cc..61bf14e 100644 --- a/src/pages/bestiary/dinosaurs/ankylosaurus.md +++ b/src/pages/bestiary/dinosaurs/ankylosaurus.md @@ -5,21 +5,21 @@ date_pub: 2024-04-20T10:37:54.000-04:00 section: bestiary content_type: feature short_code: bd1n +hd: 7 --- Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with thick, bony armor and a massive, spiked-club-like tail.
-| | | -| ----------------- | ------------------------ | -| **Hit Dice** | 7 (33hp) | -| **Armor Class** | 19 | -| **Attacks** | 1 (+6) @ 2d6 (tail) | -| **Movement** | 20' | -| **Saving Throws** | D10 W11 P12 B13 S14 (F4) | -| **Morale** | 6 | -| **Alignment** | Neutral | -| **XP** | 450 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 7 (33hp) | +| **Armor Class** | 19 | +| **Attacks** | 1 (+6) @ 2d6 (tail) | +| **Movement** | 20' | +| **Save** | 10 (F4) | +| **Morale** | 6 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/dinosaurs/brontosaurus.md b/src/pages/bestiary/dinosaurs/brontosaurus.md index ab00fdc..138b609 100644 --- a/src/pages/bestiary/dinosaurs/brontosaurus.md +++ b/src/pages/bestiary/dinosaurs/brontosaurus.md @@ -5,21 +5,21 @@ date_pub: 2024-04-20T10:53:19.000-04:00 section: bestiary content_type: feature short_code: bd1b +hd: 26 --- Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, with a (relatively) small head, long neck, and powerful tapering tail.
-| | | -| ----------------- | ------------------------------------------ | -| **Hit Dice** | 26 (117hp) | -| **Armor Class** | 14 | -| **Attacks** | 1 (+14) @ 2d6 (bite), 1 (+14) @ 3d6 (tail) | -| **Movement** | 20' | -| **Saving Throws** | D4 W5 P6 B5 S8 (F13) | -| **Morale** | 8 | -| **Alignment** | Neutral | -| **XP** | 3750 | +| | | +| --------------- | ------------------------------------------ | +| **Hit Dice** | 26 (117hp) | +| **Armor Class** | 14 | +| **Attacks** | 1 (+14) @ 2d6 (bite), 1 (+14) @ 3d6 (tail) | +| **Movement** | 20' | +| **Save** | 4 (F13) | +| **Morale** | 8 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/dinosaurs/dimetrodon.md b/src/pages/bestiary/dinosaurs/dimetrodon.md index cc42f48..3f3e5eb 100644 --- a/src/pages/bestiary/dinosaurs/dimetrodon.md +++ b/src/pages/bestiary/dinosaurs/dimetrodon.md @@ -5,21 +5,21 @@ date_pub: 2024-04-20T11:00:41.000-04:00 section: bestiary content_type: feature short_code: bd1d +hd: 7 --- Four-legged dinosaur, 10' long, with a "sail" of bony spines and skin webbing on its back.
-| | | -| ----------------- | ------------------------ | -| **Hit Dice** | 7 (31p) | -| **Armor Class** | 14 | -| **Attacks** | 1 (+6) @ 2d8 (bite) | -| **Movement** | 40' | -| **Saving Throws** | D10 W11 P12 B13 S14 (F4) | -| **Morale** | 8 | -| **Alignment** | Neutral | -| **XP** | 450 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 7 (31p) | +| **Armor Class** | 14 | +| **Attacks** | 1 (+6) @ 2d8 (bite) | +| **Movement** | 40' | +| **Save** | 10 (F4) | +| **Morale** | 8 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/dinosaurs/plesiosaurus.md b/src/pages/bestiary/dinosaurs/plesiosaurus.md index 1ee039f..5c4367e 100644 --- a/src/pages/bestiary/dinosaurs/plesiosaurus.md +++ b/src/pages/bestiary/dinosaurs/plesiosaurus.md @@ -5,22 +5,22 @@ date_pub: 2024-04-20T11:09:14.000-04:00 section: bestiary content_type: feature short_code: bd1p +hd: 16 --- Lake-dwelling dinosaur, 40'+ long, with a long neck, snake-like head, and 4 flippers.
-| | | -| ----------------- | ---------------------- | -| **Hit Dice** | 16 (72hp) | -| **Armor Class** | 13 | -| **Attacks** | 1 (+11) @ 4d6 (bite) | -| **Movement** | Swim 50' | -| **Saving Throws** | D8 W9 P10 B10 S12 (F8) | -| **Morale** | 9 | -| **Alignment** | Neutral | -| **XP** | 1350 | +| | | +| --------------- | -------------------- | +| **Hit Dice** | 16 (72hp) | +| **Armor Class** | 13 | +| **Attacks** | 1 (+11) @ 4d6 (bite) | +| **Movement** | Swim 50' | +| **Save** | 8 (F8) | +| **Morale** | 9 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/dinosaurs/pteranodon.md b/src/pages/bestiary/dinosaurs/pteranodon.md index 114fd78..9cea3ae 100644 --- a/src/pages/bestiary/dinosaurs/pteranodon.md +++ b/src/pages/bestiary/dinosaurs/pteranodon.md @@ -5,21 +5,21 @@ date_pub: 2024-04-28T20:26:28.000-04:00 section: bestiary content_type: feature short_code: bd1py +hd: 5 --- Aggressive, winged dinosaur with a wingspan of up to 50', and which often preys on humanoids.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 5 (22hp) | -| **Armor Class** | 13 | -| **Attacks** | 1 (+4) @ 1d12 (bite) | -| **Movement** | 80' flying | -| **Saving Throws** | D12 W13 P14 B15 S16 (3) | -| **Morale** | 8 | -| **Alignment** | Neutral | -| **XP** | 175 | +| | | +| --------------- | -------------------- | +| **Hit Dice** | 5 (22hp) | +| **Armor Class** | 13 | +| **Attacks** | 1 (+4) @ 1d12 (bite) | +| **Movement** | 80' flying | +| **Save** | 12 (3) | +| **Morale** | 8 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/dinosaurs/pterodactyl.md b/src/pages/bestiary/dinosaurs/pterodactyl.md index b2640fe..1f68735 100644 --- a/src/pages/bestiary/dinosaurs/pterodactyl.md +++ b/src/pages/bestiary/dinosaurs/pterodactyl.md @@ -5,21 +5,21 @@ date_pub: 2024-04-28T20:26:28.000-04:00 section: bestiary content_type: feature short_code: bd1pt +hd: 1 --- Predatory, winged dinosaur with an 8-10' wingspan, and which typically preys on small or medium animals (unless very hungry).
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 1 (4hp) | -| **Armor Class** | 12 | -| **Attacks** | 1 (+0) @ 1d3 (bite) | -| **Movement** | 60' flying | -| **Saving Throws** | D12 W13 P14 B15 S16 (1) | -| **Morale** | 7 | -| **Alignment** | Neutral | -| **XP** | 10 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 1 (4hp) | +| **Armor Class** | 12 | +| **Attacks** | 1 (+0) @ 1d3 (bite) | +| **Movement** | 60' flying | +| **Save** | 12 (1) | +| **Morale** | 7 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/dinosaurs/triceratops.md b/src/pages/bestiary/dinosaurs/triceratops.md index 931c6ad..149ca74 100644 --- a/src/pages/bestiary/dinosaurs/triceratops.md +++ b/src/pages/bestiary/dinosaurs/triceratops.md @@ -5,22 +5,22 @@ date_pub: 2024-04-20T10:19:10.000-04:00 section: bestiary content_type: feature short_code: bd1t +hd: 11 --- Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with a protective bone crest and three long horns on its head.
-| | | -| ----------------- | --------------------------------------------- | -| **Hit Dice** | 11 (49hp) | -| **Armor Class** | 17 | -| **Attacks** | 1 (+8) @ 3d6 (gore) or 1 (+8) @ 3d6 (trample) | -| **Movement** | 30' | -| **Saving Throws** | D10 W11 P12 B13 S14 (6) | -| **Morale** | 8 | -| **Alignment** | Neutral | -| **XP** | 1100 | +| | | +| --------------- | --------------------------------------------- | +| **Hit Dice** | 11 (49hp) | +| **Armor Class** | 17 | +| **Attacks** | 1 (+8) @ 3d6 (gore) or 1 (+8) @ 3d6 (trample) | +| **Movement** | 30' | +| **Save** | 10 (6) | +| **Morale** | 8 | +| **Alignment** | Neutral |
@@ -28,11 +28,13 @@ Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with ### Charge +Gore attack inflicts double damage. + - First round of combat only. -- Requires 20 yard run to get up to speed. -- Gore attack inflicts double damage. +- Requires a clear run of 60' (20 yards). ### Trample -- 75% chance of trampling each round. +75% chance of trampling each round. + - +4 to hit humanoid-sized or smaller targets. diff --git a/src/pages/bestiary/dinosaurs/tyrannosaurus-rex.md b/src/pages/bestiary/dinosaurs/tyrannosaurus-rex.md index 2798340..a80d93b 100644 --- a/src/pages/bestiary/dinosaurs/tyrannosaurus-rex.md +++ b/src/pages/bestiary/dinosaurs/tyrannosaurus-rex.md @@ -5,22 +5,22 @@ date_pub: 2024-04-20T10:07:54.000-04:00 section: bestiary content_type: feature short_code: bd1r +hd: 20 --- Two-legged dinosaur, 20'+ tall, with enormous jaws and small arms that preys on animal of human size or bigger.
-| | | -| ----------------- | -------------------- | -| **Hit Dice** | 20 (90hp) | -| **Armor Class** | 16 | -| **Attacks** | 1 (+13) @ 6d6 (bite) | -| **Movement** | 40' | -| **Saving Throws** | D6 W7 P8 B8 S10 (10) | -| **Morale** | 11 | -| **Alignment** | Neutral | -| **XP** | 2000 | +| | | +| --------------- | -------------------- | +| **Hit Dice** | 20 (90hp) | +| **Armor Class** | 16 | +| **Attacks** | 1 (+13) @ 6d6 (bite) | +| **Movement** | 40' | +| **Save** | 6 (10) | +| **Morale** | 11 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/dragons/chromatic/black-dragon.md b/src/pages/bestiary/dragons/chromatic/black-dragon.md index 9b27be1..fef1bd7 100644 --- a/src/pages/bestiary/dragons/chromatic/black-dragon.md +++ b/src/pages/bestiary/dragons/chromatic/black-dragon.md @@ -6,22 +6,22 @@ section: bestiary subsection: dragons-chromatic content_type: feature short_code: bdrcb +hd: 7 --- A [chromatic dragon](./index.html) that lairs in swamps and marshes.
-| | | -| ----------------- | ------------------------------------------------- | -| **Hit Dice** | 7\*\* (31hp) | -| **Armor Class** | 17 | -| **Attacks** | +6: 2 @ 1d4+1 (claw) & 1 @ 2d10 (bite), or breath | -| **Movement** | 30' / 80' flying | -| **Saving Throws** | D8 W9 P10 B10 S12 (7) | -| **Morale** | 8 | -| **Alignment** | Chaotic | -| **XP** | 1250 | +| | | +| --------------- | -------------------------------------------------- | +| **Hit Dice** | 7\*\* (31hp) | +| **Armor Class** | 17 | +| **Attacks** | 2 (+6) @ 1d4+1 (claw) & 1 @ 2d10 (bite), or breath | +| **Movement** | 30' / 80' flying | +| **Save** | 8 (7) | +| **Morale** | 8 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/dragons/chromatic/blue-dragon.md b/src/pages/bestiary/dragons/chromatic/blue-dragon.md index db3f890..13c9b50 100644 --- a/src/pages/bestiary/dragons/chromatic/blue-dragon.md +++ b/src/pages/bestiary/dragons/chromatic/blue-dragon.md @@ -6,22 +6,22 @@ section: bestiary subsection: dragons-chromatic content_type: feature short_code: bdrcu +hd: 9 --- A [chromatic dragon](./index.html) that lairs on open plains and in deserts.
-| | | -| ----------------- | ------------------------------------------------- | -| **Hit Dice** | 9\*\* (40hp) | -| **Armor Class** | 19 | -| **Attacks** | +7: 2 @ 1d6+1 (claw) & 1 @ 3d10 (bite), or breath | -| **Movement** | 30' / 80' flying | -| **Saving Throws** | D8 W9 P10 B10 S12 (9) | -| **Morale** | 9 | -| **Alignment** | Neutral | -| **XP** | 2300 | +| | | +| --------------- | -------------------------------------------------- | +| **Hit Dice** | 9\*\* (40hp) | +| **Armor Class** | 19 | +| **Attacks** | 2 (+7) @ 1d6+1 (claw) & 1 @ 3d10 (bite), or breath | +| **Movement** | 30' / 80' flying | +| **Save** | 8 (9) | +| **Morale** | 9 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/dragons/chromatic/green-dragon.md b/src/pages/bestiary/dragons/chromatic/green-dragon.md index af85444..10805eb 100644 --- a/src/pages/bestiary/dragons/chromatic/green-dragon.md +++ b/src/pages/bestiary/dragons/chromatic/green-dragon.md @@ -6,22 +6,22 @@ section: bestiary subsection: dragons-chromatic content_type: feature short_code: bdrcg +hd: 8 --- A [chromatic dragon](./index.html) that lairs in jungles and forests.
-| | | -| ----------------- | ---------------------------------------------- | -| **Hit Dice** | 8\*\* (36hp) | -| **Armor Class** | 18 | -| **Attacks** | +7: 2 @ 1d6 (claw) & 1 @ 3d8 (bite), or breath | -| **Movement** | 30' / 80' flying | -| **Saving Throws** | D8 W9 P10 B10 S12 (8) | -| **Morale** | 9 | -| **Alignment** | Chaotic | -| **XP** | 1750 | +| | | +| --------------- | ----------------------------------------------- | +| **Hit Dice** | 8\*\* (36hp) | +| **Armor Class** | 18 | +| **Attacks** | 2 (+7) @ 1d6 (claw) & 1 @ 3d8 (bite), or breath | +| **Movement** | 30' / 80' flying | +| **Save** | 8 (8) | +| **Morale** | 9 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/dragons/chromatic/red-dragon.md b/src/pages/bestiary/dragons/chromatic/red-dragon.md index 697bba5..add30f5 100644 --- a/src/pages/bestiary/dragons/chromatic/red-dragon.md +++ b/src/pages/bestiary/dragons/chromatic/red-dragon.md @@ -6,22 +6,22 @@ section: bestiary subsection: dragons-chromatic content_type: feature short_code: bdrcr +hd: 10 --- A [chromatic dragon](./index.html) that lairs in hills and mountains.
-| | | -| ----------------- | ---------------------------------------------- | -| **Hit Dice** | 10\*\* (45hp) | -| **Armor Class** | 20 | -| **Attacks** | +8: 2 @ 1d8 (claw) & 1 @ 4d8 (bite), or breath | -| **Movement** | 30' / 80' flying | -| **Saving Throws** | D6 W7 P8 B8 S10 (10) | -| **Morale** | 10 | -| **Alignment** | Chaotic | -| **XP** | 2300 | +| | | +| --------------- | ----------------------------------------------- | +| **Hit Dice** | 10\*\* (45hp) | +| **Armor Class** | 20 | +| **Attacks** | 2 (+8) @ 1d8 (claw) & 1 @ 4d8 (bite), or breath | +| **Movement** | 30' / 80' flying | +| **Save** | 6 (10) | +| **Morale** | 10 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/dragons/chromatic/white-dragon.md b/src/pages/bestiary/dragons/chromatic/white-dragon.md index d60567a..3c3ad6a 100644 --- a/src/pages/bestiary/dragons/chromatic/white-dragon.md +++ b/src/pages/bestiary/dragons/chromatic/white-dragon.md @@ -6,22 +6,22 @@ section: bestiary subsection: dragons-chromatic content_type: feature short_code: bdrcw +hd: 6 --- A [chromatic dragon](./index.html) that lairs in old areas.
-| | | -| ----------------- | ------------------------------------------------- | -| **Hit Dice** | 6\*\* (27hp) | -| **Armor Class** | 16 | -| **Attacks** | +5: 2 @ 1d4+1 (claw) & 1 @ 2d10 (bite), or breath | -| **Movement** | 30' / 80' flying | -| **Saving Throws** | D10 W11 P12 B13 S14 (6) | -| **Morale** | 8 | -| **Alignment** | Neutral | -| **XP** | 725 | +| | | +| --------------- | -------------------------------------------------- | +| **Hit Dice** | 6\*\* (27hp) | +| **Armor Class** | 16 | +| **Attacks** | 2 (+5) @ 1d4+1 (claw) & 1 @ 2d10 (bite), or breath | +| **Movement** | 30' / 80' flying | +| **Save** | 10 (6) | +| **Morale** | 8 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/dragons/crystalline/amethyst-dragon.md b/src/pages/bestiary/dragons/crystalline/amethyst-dragon.md index 5c27d65..3babd18 100644 --- a/src/pages/bestiary/dragons/crystalline/amethyst-dragon.md +++ b/src/pages/bestiary/dragons/crystalline/amethyst-dragon.md @@ -6,22 +6,22 @@ section: bestiary subsection: dragons-crystalline content_type: feature short_code: bdrya +hd: 8 --- A [crystalline dragon](./index.html) that lairs at the top of glacial ridges and snowy peaks, or in the astral plane.
-| | | -| ----------------- | ----------------------------------------------- | -| **Hit Dice** | 8\*\* (36hp) | -| **Armor Class** | 18 | -| **Attacks** | +7: 2 @ 1d6 (claw) & 1 @ 2d10 (bite), or breath | -| **Movement** | 30' / 80' flying / 300' astral | -| **Saving Throws** | D8 W9 P10 B10 S12 (8) | -| **Morale** | 9 | -| **Alignment** | Neutral | -| **XP** | 1750 | +| | | +| --------------- | ------------------------------------------------ | +| **Hit Dice** | 8\*\* (36hp) | +| **Armor Class** | 18 | +| **Attacks** | 2 (+7) @ 1d6 (claw) & 1 @ 2d10 (bite), or breath | +| **Movement** | 30' / 80' flying / 300' astral | +| **Save** | 8 (8) | +| **Morale** | 9 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/dragons/crystalline/emerald-dragon.md b/src/pages/bestiary/dragons/crystalline/emerald-dragon.md index 7d8d29e..b14ac99 100644 --- a/src/pages/bestiary/dragons/crystalline/emerald-dragon.md +++ b/src/pages/bestiary/dragons/crystalline/emerald-dragon.md @@ -6,22 +6,22 @@ section: bestiary subsection: dragons-crystalline content_type: feature short_code: bdrye +hd: 9 --- A [crystalline dragon](./index.html) that lives on isolated peaks and the astral plane.
-| | | -| ----------------- | ------------------------------------------------ | -| **Hit Dice** | 9\*\* (40hp) | -| **Armor Class** | 19 | -| **Attacks** | +7: 2 @ 1d6+1 (claw) & 1 @ 3d8 (bite), or breath | -| **Movement** | 30' / 80' flying / 300' astral | -| **Saving Throws** | D8 W9 P10 B10 S12 (9) | -| **Morale** | 9 | -| **Alignment** | Neutral | -| **XP** | 2300 | +| | | +| --------------- | ------------------------------------------------- | +| **Hit Dice** | 9\*\* (40hp) | +| **Armor Class** | 19 | +| **Attacks** | 2 (+7) @ 1d6+1 (claw) & 1 @ 3d8 (bite), or breath | +| **Movement** | 30' / 80' flying / 300' astral | +| **Save** | 8 (9) | +| **Morale** | 9 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/dragons/crystalline/onyx-dragon.md b/src/pages/bestiary/dragons/crystalline/onyx-dragon.md index 0351442..480c290 100644 --- a/src/pages/bestiary/dragons/crystalline/onyx-dragon.md +++ b/src/pages/bestiary/dragons/crystalline/onyx-dragon.md @@ -6,22 +6,22 @@ section: bestiary subsection: dragons-crystalline content_type: feature short_code: bdry0 +hd: 6 --- A [crystalline dragon](./index.html) that dwells deep underground and in the astral plane.
-| | | -| ----------------- | ---------------------------------------------- | -| **Hit Dice** | 6\*\* (27hp) | -| **Armor Class** | 16 | -| **Attacks** | +5: 2 @ 1d4 (claw) & 1 @ 2d6 (bite), or breath | -| **Movement** | 30' / 80' flying / 300' astral | -| **Saving Throws** | D10 W11 P12 B13 S14 (6) | -| **Morale** | 8 | -| **Alignment** | Chaotic | -| **XP** | 725 | +| | | +| --------------- | ----------------------------------------------- | +| **Hit Dice** | 6\*\* (27hp) | +| **Armor Class** | 16 | +| **Attacks** | 2 (+5) @ 1d4 (claw) & 1 @ 2d6 (bite), or breath | +| **Movement** | 30' / 80' flying / 300' astral | +| **Save** | 10 (6) | +| **Morale** | 8 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/dragons/crystalline/ruby-dragon.md b/src/pages/bestiary/dragons/crystalline/ruby-dragon.md index 5ecce8c..d7e0c7b 100644 --- a/src/pages/bestiary/dragons/crystalline/ruby-dragon.md +++ b/src/pages/bestiary/dragons/crystalline/ruby-dragon.md @@ -6,22 +6,22 @@ section: bestiary subsection: dragons-crystalline content_type: feature short_code: bdryr +hd: 10 --- A [crystalline dragons](./index.html) that lairs in dormant volcanoes and the astral plane.
-| | | -| ----------------- | ----------------------------------------------- | -| **Hit Dice** | 10\*\* (45hp) | -| **Armor Class** | 20 | -| **Attacks** | +8: 2 @ 1d8 (claw) & 1 @ 3d10 (bite), or breath | -| **Movement** | 30' / 80' flying / 300' astral | -| **Saving Throws** | D6 W7 P8 B8 S10 (10) | -| **Morale** | 10 | -| **Alignment** | Neutral | -| **XP** | 2300 | +| | | +| --------------- | ------------------------------------------------ | +| **Hit Dice** | 10\*\* (45hp) | +| **Armor Class** | 20 | +| **Attacks** | 2 (+8) @ 1d8 (claw) & 1 @ 3d10 (bite), or breath | +| **Movement** | 30' / 80' flying / 300' astral | +| **Save** | 6 (10) | +| **Morale** | 10 | +| **Alignment** | Neutral |
@@ -37,7 +37,7 @@ Spews multiple [breath weapons](../index.html#breath-weapon) from mouth. - Cloud of anti-magic gas. - Ends all spells of non-instantaneous duration, as if Dispel Magic has been cast. -- 100’ long line of fire. +- 100’ long cone of fire. - 2’ wide at the mouth, 30’ wide at far end. - All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half. - Can be used up to 3x per day total. diff --git a/src/pages/bestiary/dragons/crystalline/sapphire-dragon.md b/src/pages/bestiary/dragons/crystalline/sapphire-dragon.md index d8acba8..c7aa654 100644 --- a/src/pages/bestiary/dragons/crystalline/sapphire-dragon.md +++ b/src/pages/bestiary/dragons/crystalline/sapphire-dragon.md @@ -6,22 +6,22 @@ section: bestiary subsection: dragons-crystalline content_type: feature short_code: bdry5 +hd: 7 --- A [crystalline dragon](./index.html) that lives along rocky seacoasts or in the astral plane.
-| | | -| ----------------- | ---------------------------------------------- | -| **Hit Dice** | 7\*\* (31hp) | -| **Armor Class** | 17 | -| **Attacks** | +6: 2 @ claw (1d4+1) & @ bite (3d6), or breath | -| **Movement** | 30' / 80' flying / 300' astral | -| **Saving Throws** | D8 W9 P10 B10 S12 (7) | -| **Morale** | 8 | -| **Alignment** | Lawful | -| **XP** | 1250 | +| | | +| --------------- | ----------------------------------------------- | +| **Hit Dice** | 7\*\* (31hp) | +| **Armor Class** | 17 | +| **Attacks** | 2 (+6) @ claw (1d4+1) & @ bite (3d6), or breath | +| **Movement** | 30' / 80' flying / 300' astral | +| **Save** | 8 (7) | +| **Morale** | 8 | +| **Alignment** | Lawful |
diff --git a/src/pages/bestiary/dragons/diamond-dragon.md b/src/pages/bestiary/dragons/diamond-dragon.md index 5b2ed99..c5f11e8 100644 --- a/src/pages/bestiary/dragons/diamond-dragon.md +++ b/src/pages/bestiary/dragons/diamond-dragon.md @@ -1,28 +1,61 @@ --- -title: Diamond Dragon +title: Ymmyrr, Diamond Dragon God of Neutrality description: TBD date_pub: 2023-04-10T21:15:00-04:00 section: bestiary content_type: feature -short_code: bdd -status: draft +short_code: bdy +status: hidden +hd: 18 --- -- Diamond dragon -- Dragon god of neutrality -- Epithets: The Everlasting, Diamond Master of the Scales, Keeper of the Balance, Slumbering Monarch of Eternity. -- Rumored to wander the planes in various forms: - - a diamond animal (like a cat or an owl), - - an astral druid named Zalderot the Arbiter, or - - a monk named Aphio. +The avatar of Ymmyrr, the Dragon God of Neutrality and god of [crystalline dragons](./crystalline/index.html), who usually manifests as an enormous, intelligent dragon with glistening, diamond scales. -Avatar stats: +- **Epithets**: _The Everlasting_, _Diamond Master of the Scales_, _Keeper of the Balance_, _Slumbering Monarch of Eternity_. -- _AC_ -2[21], _HD_ 18*\*\* (81 hp), *Att* [2 × claw (2d8), 1 × bite (7d10)] or breath, *THAC0* 8[+11], *AL\* N -- _Breath weapon_: 100’ long line of lightning or cloud of disintegration gas. -- _Roar_: Opens a portal either to or from the Astral Plane. All non-dragons within 30' must save vs spells or be stunned for 1d4 rounds. -- _Shape changing_: May take on the form of a person or animal. -- _Sleeping_: 5%. If sleeping, may be attacked for 1 round with a +2 bonus to hit. -- _Spells_: 2 × 1st level, 2 × 2nd level, 2 × 3rd level, 2 × 4th level, 2 × 5th level, 2 x 6th level, can come from any spell list. -- _Mundane damage immunity_: Can only be harmed by magical attacks. All damage reduced by half. -- _Unique_: There is rumoured to be but a single diamond dragon—the ruler of all crystalline dragons. +
+ +| | | +| --------------- | ------------------------------------------------- | +| **Hit Dice** | 18\*\*\* (81hp) | +| **Armor Class** | 21 | +| **Attacks** | 2 (+11) @ 2d8 (claw) & 1 @ 7d10 (bite), or breath | +| **Movement** | 30' / 80' flying | +| **Save** | 2 (18) | +| **Alignment** | Neutral | + +
+ +- Immune to damage from non-magical weapons. +- Damage taken is reduced by 1/2. + +!!!include(bestiary/dragons/base.md)!!! + +- Can speak and use arcane magic, knowing 1d4 1st level spells, 1d4 2nd level spells, 1d4 3rd level spells, 1d4 4th level spells, 1d3 5th level spells, and 1d2 6th level spells. +- 5% chance of sleeping (-2 AC while asleep). + +### Breath Weapons + +Spews multiple [breath weapons](../index.html#breath-weapon) from mouth: a cloud of disintegration gas or a 100’ long line of lightning. + +- Cloud of disintegration gas is 50’ long, 40’ wide, 20’ high. + - All caught must **Save vs Blasts** or be annihilated. +- 100’ long line of lightning is 5’ wide along whole length. + - All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half. +- Can be used up to 3x per day total. +- Immune to own breath weapons, automatically saves vs related attacks. + +### Shape Change + +Can assume the form of nearly any creature of the same size or smaller, including humanoids. + +- Known forms: + - A diamond animal (like a cat or an owl). + - An astral druid named Zalderot the Arbiter. + - A monk named Aphio. + +!!!include(bestiary/dragons/astral-gliding.md)!!! + +!!!include(bestiary/dragons/planar-roar.md)!!! + +- All non-dragons within 30' must save vs spells or be stunned for 1d4 rounds. diff --git a/src/pages/bestiary/dragons/metallic/brass-dragon.md b/src/pages/bestiary/dragons/metallic/brass-dragon.md index 1122e7d..2538711 100644 --- a/src/pages/bestiary/dragons/metallic/brass-dragon.md +++ b/src/pages/bestiary/dragons/metallic/brass-dragon.md @@ -6,22 +6,22 @@ section: bestiary subsection: dragons-metallic content_type: feature short_code: bdrmb +hd: 7 --- A [metallic dragon](./index.html) that lairs in deserts and other dry or sandy regions.
-| | | -| ----------------- | ------------------------------------------------ | -| **Hit Dice** | 7\*\* (31hp) | -| **Armor Class** | 17 | -| **Attacks** | +6: 2 @ claw (1d4+1) & 1 @ bite (2d8), or breath | -| **Movement** | 30' / 80' flying | -| **Saving Throws** | D8 W9 P10 B10 S12 (7) | -| **Morale** | 8 | -| **Alignment** | Neutral | -| **XP** | 1250 | +| | | +| --------------- | ------------------------------------------------- | +| **Hit Dice** | 7\*\* (31hp) | +| **Armor Class** | 17 | +| **Attacks** | 2 (+6) @ claw (1d4+1) & 1 @ bite (2d8), or breath | +| **Movement** | 30' / 80' flying | +| **Save** | 8 (7) | +| **Morale** | 8 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/dragons/metallic/bronze-dragon.md b/src/pages/bestiary/dragons/metallic/bronze-dragon.md index 6f5a6e7..46f158f 100644 --- a/src/pages/bestiary/dragons/metallic/bronze-dragon.md +++ b/src/pages/bestiary/dragons/metallic/bronze-dragon.md @@ -6,22 +6,22 @@ section: bestiary subsection: dragons-metallic content_type: feature short_code: bdrmz +hd: 9 --- A [metallic dragon](./index.html) that dwells in subterranean lairs, often near a sizable body of water.
-| | | -| ----------------- | ------------------------------------------------ | -| **Hit Dice** | 9\*\* (40hp) | -| **Armor Class** | 19 | -| **Attacks** | +7: 2 @ 1d6+1 (claw) & 1 @ 4d6 (bite), or breath | -| **Movement** | 30' / 80' flying | -| **Saving Throws** | D8 W9 P10 B10 S12 (9) | -| **Morale** | 8 | -| **Alignment** | Lawful | -| **XP** | 2300 | +| | | +| --------------- | ------------------------------------------------- | +| **Hit Dice** | 9\*\* (40hp) | +| **Armor Class** | 19 | +| **Attacks** | 2 (+7) @ 1d6+1 (claw) & 1 @ 4d6 (bite), or breath | +| **Movement** | 30' / 80' flying | +| **Save** | 8 (9) | +| **Morale** | 8 | +| **Alignment** | Lawful |
diff --git a/src/pages/bestiary/dragons/metallic/copper-dragon.md b/src/pages/bestiary/dragons/metallic/copper-dragon.md index b3ebd75..951b1c8 100644 --- a/src/pages/bestiary/dragons/metallic/copper-dragon.md +++ b/src/pages/bestiary/dragons/metallic/copper-dragon.md @@ -6,22 +6,22 @@ section: bestiary subsection: dragons-metallic content_type: feature short_code: bdrmc +hd: 8 --- A [metallic dragon](./index.html) that inhabits arid, rocky regions.
-| | | -| ----------------- | ----------------------------------------------- | -| **Hit Dice** | 8\*\* (36hp) | -| **Armor Class** | 18 | -| **Attacks** | +7: 2 @ claw (1d6) & 1 @ bite (2d10), or breath | -| **Movement** | 30' / 80' flying | -| **Saving Throws** | D8 W9 P10 B10 S12 (8) | -| **Morale** | 8 | -| **Alignment** | Neutral | -| **XP** | 1750 | +| | | +| --------------- | ------------------------------------------------ | +| **Hit Dice** | 8\*\* (36hp) | +| **Armor Class** | 18 | +| **Attacks** | 2 (+7) @ claw (1d6) & 1 @ bite (2d10), or breath | +| **Movement** | 30' / 80' flying | +| **Save** | 8 (8) | +| **Morale** | 8 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/dragons/metallic/gold-dragon.md b/src/pages/bestiary/dragons/metallic/gold-dragon.md index d263e80..00dbb80 100644 --- a/src/pages/bestiary/dragons/metallic/gold-dragon.md +++ b/src/pages/bestiary/dragons/metallic/gold-dragon.md @@ -6,22 +6,22 @@ section: bestiary subsection: dragons-metallic content_type: feature short_code: bdrmg +hd: 11 --- A [metallic dragon](./index.html) that can be found in any climate, often disguised as another creature.
-| | | -| ----------------- | ---------------------------------------------- | -| **Hit Dice** | 11\*\* (49hp) | -| **Armor Class** | 21 | -| **Attacks** | +8: 2 @ 2d4 (claw) & 1 @ 6d6 (bite), or breath | -| **Movement** | 30' / 80' flying | -| **Saving Throws** | D6 W7 P8 B8 S10 (11) | -| **Morale** | 10 | -| **Alignment** | Lawful | -| **XP** | 2700 | +| | | +| --------------- | ----------------------------------------------- | +| **Hit Dice** | 11\*\* (49hp) | +| **Armor Class** | 21 | +| **Attacks** | 2 (+8) @ 2d4 (claw) & 1 @ 6d6 (bite), or breath | +| **Movement** | 30' / 80' flying | +| **Save** | 6 (11) | +| **Morale** | 10 | +| **Alignment** | Lawful |
diff --git a/src/pages/bestiary/dragons/metallic/silver-dragon.md b/src/pages/bestiary/dragons/metallic/silver-dragon.md index bd313a5..7bff9cd 100644 --- a/src/pages/bestiary/dragons/metallic/silver-dragon.md +++ b/src/pages/bestiary/dragons/metallic/silver-dragon.md @@ -6,22 +6,22 @@ section: bestiary subsection: dragons-metallic content_type: feature short_code: bdrms +hd: 10 --- A [metallic dragon](./index.html) that lairs in mountain peaks and among the clouds.
-| | | -| ----------------- | ----------------------------------------------- | -| **Hit Dice** | 10\*\* (45hp) | -| **Armor Class** | 20 | -| **Attacks** | +8: 2 @ 1d8 (claw) & 1 @ 3d10 (bite), or breath | -| **Movement** | 30' / 80' flying | -| **Saving Throws** | D6 W7 P8 B8 S10 (10) | -| **Morale** | 9 | -| **Alignment** | Lawful | -| **XP** | 2300 | +| | | +| --------------- | ------------------------------------------------ | +| **Hit Dice** | 10\*\* (45hp) | +| **Armor Class** | 20 | +| **Attacks** | 2 (+8) @ 1d8 (claw) & 1 @ 3d10 (bite), or breath | +| **Movement** | 30' / 80' flying | +| **Save** | 6 (10) | +| **Morale** | 9 | +| **Alignment** | Lawful |
diff --git a/src/pages/bestiary/dragons/multichromatic-dragon.md b/src/pages/bestiary/dragons/multichromatic-dragon.md index c5d1527..c5e6928 100644 --- a/src/pages/bestiary/dragons/multichromatic-dragon.md +++ b/src/pages/bestiary/dragons/multichromatic-dragon.md @@ -1,30 +1,80 @@ --- -title: Multichromatic Dragon +title: Lyndralyth, the Multichromatic Dragon Goddess of Chaos description: TBD date_pub: 2023-04-10T21:15:00-04:00 section: bestiary content_type: feature -short_code: bdl -status: draft +short_code: bd1 +status: hidden +hd: 16 --- -- Multichromatic dragon -- Dragon goddess of chaos -- Epithets: The Multichromatic Lady of Doom, Ruiner-of-All, Devourer of Nations, Peacebreaker. +The avatar of Lyndralyth, the Multichromatic Dragon Goddess of Chaos and goddess of [chromatic dragons](./chromatic/index.html), who usually manifests as an enormous, intelligent dragon with 5 heads, each representing one of the 5 primary chromatic dragon colors. -The "Multichromatic Dragon" from the advanced rules is her avatar: +- **Epithets**: _The Many-Headed Lady of Doom_, _Ruiner-of-All_, _Devourer of Empires_, _Peacebreaker_. -- _AC_ -1[20], _HD_ 16*\*\* (72 hp), *Att* 5 x bite (damage by head color) or breath + 1 x tail sting (1d6 + poison), *THAC0* 8[+11], *AL\* C -- _Poison_: Causes death (save vs poison). -- _White head_: Bite: 2d8 damage. Breath: 80’ long cone of cold, 2’ wide at the mouth, 30’ at far end. -- _Black head_: Bite: 2d10 damage. Breath: 60’ long line of acid, 5’ wide. -- _Green head_: Bite: 3d8 damage. Breath: Cloud of chlorine gas, 50’ long, 40’ wide, 20’ high. -- _Blue head_: Bite: 3d10 damage. Breath: 100’ long line of lightning, 5’ wide. -- _Red head_: Bite: 4d8 damage. Breath: 90’ long cone of fire, 2’ wide at the mouth, 30’ at far end. -- _Breath weapons_: Each head can breathe once per day. All caught in the area suffer damage equal to the dragon’s current hp (save versus breath for half). -- _Languages_: Common and dragon. -- _Magic-user spells_: White head: 2 × 1st level, black head: 2 × 2nd level, green head: 2 × 3rd level, blue head: 2 × 4th level, red head: 2 × 5th level. -- _Disabling heads_: Heads may be targeted individually. An attack that inflicts 10 or more damage disables a head (unable to attack, breathe, or cast spells). -- _Head regeneration_: Disabled heads regenerate in one day. -- _Sleeping_: 10%. If sleeping, may be attacked for 1 round with a +2 bonus to hit. -- _Unique_: There is rumoured to be but a single multichromatic dragon—the ruler of all coloured dragons. +
+ +| | | +| --------------- | -------------------------------------------------------------------------------- | +| **Hit Dice** | 16\*\*\* (72hp) | +| **Armor Class** | 20 | +| **Attacks** | 5 (+10) @ varies (bite) or breath & 1 @ 1d6 + [poison](#tail-sting) (tail sting) | +| **Movement** | 30' / 80' flying | +| **Save** | 2 (16) | +| **Alignment** | Chaos | + +
+ +- Immune to damage from non-magical weapons. +- Immune to own breath weapons, automatically saves vs related attacks. + +!!!include(bestiary/dragons/base.md)!!! + +- Can speak and use arcane magic. +- 10% chance of sleeping (-2 AC while asleep). + +### Heads + +Each head bites for different damage and has a unique [breath weapon](../index.html#breath-weapon). + +- Each head can use breath weapon once per day. + - All caught in the area of a breath weapon suffer damage equal to the dragon’s current hp (**Save vs Blasts** for half). +- Each head can speak and use arcane magic, knowing the indicated number of spells. +- Heads may be targeted individually. + - Any attack that inflicts 10 or more damage disables a head (unable to attack, breathe, or cast spells). +- Disabled heads regenerate in one day. + +#### White Head + +- Bites for 2d8 damage. +- Breath weapon is an 80’ long cone of cold, 2’ wide at the mouth, 30’ wide at far end. +- Knows 1d4 1st level spells. + +#### Black Head + +- Bites for 2d10 damage. +- Breath weapon is a 60’ long line of acid, 5’ wide along whole length. +- Knows 1d4 2nd level spells. + +#### Green Head + +- Bites for 3d8 damage. +- Breath weapon is a cloud of chlorine gas, 50’ long, 40’ wide, 20’ high. +- Knows 1d4 3rd level spells. + +#### Blue Head + +- Bites for 3d10 damage. +- Breath weapon is a 100’ long line of lightning, 5’ wide along whole length. +- Knows 1d4 4th level spells. + +#### Red Head + +- Bites for 4d8 damage. +- Breath weapon is an 90’ long cone of cold, 2’ wide at the mouth, 30’ wide at far end. +- Knows 1d4 5th level spells. + +### Tail Sting + +When hit with tail sting, victim must **Save** or die. diff --git a/src/pages/bestiary/dragons/platinum-dragon.md b/src/pages/bestiary/dragons/platinum-dragon.md index db88a31..79e8c16 100644 --- a/src/pages/bestiary/dragons/platinum-dragon.md +++ b/src/pages/bestiary/dragons/platinum-dragon.md @@ -4,8 +4,9 @@ description: TBD date_pub: 2024-07-21T16:52:00.000-04:00 section: bestiary content_type: feature -short_code: bdp +short_code: bde status: hidden +hd: 16 --- The avatar of Endrion, the Dragon God of Law and god of [metallic dragons](./metallic/index.html), who usually manifests as an enormous, intelligent dragon with shining, platinum scales. @@ -14,15 +15,14 @@ The avatar of Endrion, the Dragon God of Law and god of [metallic dragons](./met
-| | | -| ----------------- | ------------------------------------------------ | -| **Hit Dice** | 16\*\* (72hp) | -| **Armor Class** | 21 | -| **Attacks** | +11: 2 @ 2d8 (claw) & 1 @ 6d10 (bite), or breath | -| **Movement** | 30' / 80' flying | -| **Saving Throws** | D2 W3 P4 B3 S6 (11) | -| **Alignment** | Lawful | -| **XP** | 3150 | +| | | +| --------------- | ------------------------------------------------- | +| **Hit Dice** | 16\*\*\* (72hp) | +| **Armor Class** | 20 | +| **Attacks** | 2 (+10) @ 2d8 (claw) & 1 @ 6d10 (bite), or breath | +| **Movement** | 30' / 80' flying | +| **Save** | 2 (16) | +| **Alignment** | Lawful |
@@ -31,20 +31,16 @@ The avatar of Endrion, the Dragon God of Law and god of [metallic dragons](./met !!!include(bestiary/dragons/base.md)!!! -- 100% chance can speak and use arcane magic, knowing 1d4 1st level spells, 1d4 2nd level spells, 1d4 3rd level spells, 1d3 4th level spells, and 1d2 5th level spells. +- Can speak and use arcane magic, knowing 1d4 1st level spells, 1d4 2nd level spells, 1d4 3rd level spells, 1d3 4th level spells, and 1d2 5th level spells. - 5% chance of sleeping (-2 AC while asleep). ### Breath Weapons -Spews multiple [breath weapons](../index.html#breath-weapon) from mouth. +Spews multiple [breath weapons](../index.html#breath-weapon) from mouth: a 90’ long cone of fire or a 100' long line of Disintegration ray. -90’ long cone of fire or 100' long line of Disintegration ray. - -- 90' cone of fire. - - 2’ wide at the mouth, 30’ wide at far end. +- 90' cone of fire is 2’ wide at the mouth, 30’ wide at far end. - All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half. -- 100' long line Disintegration ray. - - 5’ wide along whole length. +- 100' long line disintegration ray is 5’ wide along whole length. - All caught must **Save vs Blasts** or be annihilated. - Can be used up to 3x per day total. - Immune to own breath weapons, automatically saves vs related attacks. diff --git a/src/pages/bestiary/draugr/draugr-horse.md b/src/pages/bestiary/draugr/draugr-horse.md index 571906a..360dd6a 100644 --- a/src/pages/bestiary/draugr/draugr-horse.md +++ b/src/pages/bestiary/draugr/draugr-horse.md @@ -5,21 +5,22 @@ date_pub: 2024-11-05T22:08:30.000-04:00 section: bestiary content_type: feature short_code: bdruh +hd: 3 --- A powerful, frozen, desiccated, undead corpse of a war horse.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 3d8 (13hp) | -| **Armor Class** | 12 | -| **Attacks** | 1 (+2) @ 2d6 (hooves) | -| **Movement** | 40' | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 10 | -| **Alignment** | Chaotic | +| | | +| --------------- | --------------------- | +| **Hit Dice** | 3d8 (13hp) | +| **Armor Class** | 12 | +| **Attacks** | 1 (+2) @ 2d6 (hooves) | +| **Movement** | 40' | +| **Save** | 12 (2) | +| **Morale** | 10 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/draugr/draugr-king.md b/src/pages/bestiary/draugr/draugr-king.md index e50e2ca..2c97fc9 100644 --- a/src/pages/bestiary/draugr/draugr-king.md +++ b/src/pages/bestiary/draugr/draugr-king.md @@ -5,21 +5,22 @@ date_pub: 2024-11-05T22:08:35.000-04:00 section: bestiary content_type: feature short_code: bdruk +hd: 9 --- A very powerful, frozen, desiccated, undead corpse which wears a crown and wields weapons of magical, life draining ice, while leading regular draugr from horseback.
-| | | -| ----------------- | ------------------------------------------------- | -| **Hit Dice** | 9d10\*\* (49hp) | -| **Armor Class** | 17 | -| **Attacks** | 2 (+8) @ 1d8 + energy drain (weapon) or fear gaze | -| **Movement** | 50' | -| **Saving Throws** | D10 W11 P12 B13 S14 (6) | -| **Morale** | 11 | -| **Alignment** | Chaotic | +| | | +| --------------- | ----------------------------------------------------------- | +| **Hit Dice** | 9d10\*\* (49hp) | +| **Armor Class** | 17 | +| **Attacks** | 2 (+8) @ 1d8 + energy drain (ice sword or axe) or fear gaze | +| **Movement** | 50' | +| **Save** | 10 (6) | +| **Morale** | 11 | +| **Alignment** | Chaotic |
@@ -34,7 +35,7 @@ Target in sight must **Save vs Paralyze** at -2 or be [paralyzed](/rules/adventu - Paralysis is broken if draugr king attacks them or goes out of sight. -### Energy Drain +### Life Drain Damage inflicted by this attack reduces the target's maximum HP. diff --git a/src/pages/bestiary/draugr/draugr-lord.md b/src/pages/bestiary/draugr/draugr-lord.md index 2a8b119..4685433 100644 --- a/src/pages/bestiary/draugr/draugr-lord.md +++ b/src/pages/bestiary/draugr/draugr-lord.md @@ -5,21 +5,22 @@ date_pub: 2024-11-05T22:08:35.000-04:00 section: bestiary content_type: feature short_code: bdru1 +hd: 6 --- A powerful, frozen, desiccated, undead corpse which wields weapons of magical, life draining ice and lead draugr from horseback.
-| | | -| ----------------- | ------------------------------------ | -| **Hit Dice** | 6d10\*\* (33hp) | -| **Armor Class** | 17 | -| **Attacks** | 2 (+5) @ 1d6 + energy drain (weapon) | -| **Movement** | 50' | -| **Saving Throws** | D10 W11 P12 B13 S14 (6) | -| **Morale** | 11 | -| **Alignment** | Chaotic | +| | | +| --------------- | --------------------------------------- | +| **Hit Dice** | 6d10\*\* (33hp) | +| **Armor Class** | 17 | +| **Attacks** | 2 (+5) @ 1d6 + energy drain (ice lance) | +| **Movement** | 50' | +| **Save** | 10 (6) | +| **Morale** | 11 | +| **Alignment** | Chaotic |
@@ -27,7 +28,7 @@ A powerful, frozen, desiccated, undead corpse which wields weapons of magical, l - Immune to damage from cold and non-magical weapons. - At 0 HP, shatters into ice crystals along with its ice weapons and horse. -### Energy Drain +### Life Drain Damage inflicted by this attack reduces the target's maximum HP. diff --git a/src/pages/bestiary/draugr/draugr.md b/src/pages/bestiary/draugr/draugr.md index 73ca36a..4035b2f 100644 --- a/src/pages/bestiary/draugr/draugr.md +++ b/src/pages/bestiary/draugr/draugr.md @@ -5,21 +5,22 @@ date_pub: 2024-11-05T23:58:02.000-04:00 section: bestiary content_type: feature short_code: bdru0 +hd: 3 --- A frozen, desiccated, undead corpse which wields a weapon of magical, life draining ice.
-| | | -| ----------------- | -------------------------------------- | -| **Hit Dice** | 4d10\*\* (22hp) | -| **Armor Class** | 16 | -| **Attacks** | 1 (+3) @ 1d8 + life drain (ice weapon) | -| **Movement** | 40' | -| **Saving Throws** | D10 W11 P12 B13 S14 (4) | -| **Morale** | 11 | -| **Alignment** | Chaotic | +| | | +| --------------- | -------------------------------------------- | +| **Hit Dice** | 3d10\*\* (16hp) | +| **Armor Class** | 16 | +| **Attacks** | 1 (+2) @ 1d8 + life drain (ice sword or axe) | +| **Movement** | 40' | +| **Save** | 12 (3) | +| **Morale** | 10 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/draugr/index.md b/src/pages/bestiary/draugr/index.md index 9082967..3fe7e94 100644 --- a/src/pages/bestiary/draugr/index.md +++ b/src/pages/bestiary/draugr/index.md @@ -11,7 +11,7 @@ Frozen, desiccated, undead corpses which wield a magical weapons of pure ice tha ### Subtypes -- [Draugr (Standard)](./draugr.html): Takes 1/2 damage from silver weapons. +- [Draugr (Standard)](./draugr.html): Wields ice sword or axe - [Draugr, Horse](./draugr-horse.html): Undead horse ridden by the Draugr Lord and Draugr King. -- [Draugr King](./draugr-king.html): Very powerful, has fear gaze, rides horse. -- [Draugr Lord](./draugr-lord.html): Powerful, rides horse. +- [Draugr King](./draugr-king.html): Very powerful, rides horse, has fear gaze and ice weapon. +- [Draugr Lord](./draugr-lord.html): Powerful, rides horse, wields ice lance. diff --git a/src/pages/bestiary/dread-wurm.md b/src/pages/bestiary/dread-wurm.md index e41b644..2546894 100644 --- a/src/pages/bestiary/dread-wurm.md +++ b/src/pages/bestiary/dread-wurm.md @@ -5,22 +5,22 @@ date_pub: 2024-03-18T14:59:03.000-04:00 section: bestiary content_type: feature short_code: bdw +hd: 8 --- Huge, green, scaly, worm-like creature with several stalk-like appendages, and which that bores through the ground, surfacing only to eat.
-| | | -| ----------------- | --------------------- | -| **Hit Dice** | 8 (36hp) | -| **Armor Class** | 15 (natural) | -| **Movement** | 20' | -| **Attacks** | 1 (+7) @ 2d8 (bite) | -| **Alignment** | Neutral | -| **Saving Throws** | D8 W9 P10 B10 S12 (8) | -| **Morale** | 9 | -| **XP** | 650 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 8 (36hp) | +| **Armor Class** | 15 (natural) | +| **Movement** | 20' | +| **Attacks** | 1 (+7) @ 2d8 (bite) | +| **Alignment** | Neutral | +| **Save** | 8 (8) | +| **Morale** | 9 |
diff --git a/src/pages/bestiary/elephant.md b/src/pages/bestiary/elephant.md new file mode 100644 index 0000000..115cadd --- /dev/null +++ b/src/pages/bestiary/elephant.md @@ -0,0 +1,34 @@ +--- +title: Elephant +description: The elephant creature for OSR gaming. +date_pub: 2025-01-22T20:41:06.000-04:00 +section: bestiary +content_type: feature +short_code: be1 +hd: 9 +--- + +Huge mammals with great tusks and elongated trunks that live in subtropical areas and frequently travel in herds. + +
+ +| | | +| --------------- | ---------------------------------------- | +| **Hit Dice** | 9 (40hp) | +| **Armor Class** | 14 | +| **Attacks** | 2 (+7) @ 2d4 (tusk) OR 1 @ 4d8 (trample) | +| **Movement** | 40' | +| **Save** | 10 (5) | +| **Morale** | 8 | +| **Alignment** | Neutral | + +
+ +- 75% chance of trampling each round, granting +4 to hit creatures sized medium or smaller. +- Ivory tusks are highly sought after, each worth hundreds of gp. + +### Charge + +- Tusk attacks inflict double damage. +- Requires a clear run of 60' (20 yards). +- First round of combat only. diff --git a/src/pages/bestiary/face-thief.md b/src/pages/bestiary/face-thief.md index 0a5e9d6..10cb8b0 100644 --- a/src/pages/bestiary/face-thief.md +++ b/src/pages/bestiary/face-thief.md @@ -1,38 +1,37 @@ --- -title: Face Thief (WIP) +title: Face Thief description: TBD date_pub: 2023-11-20T22:56:12.000-04:00 section: bestiary content_type: feature -short_code: bss -status: hidden +short_code: bfct +hd: 4 --- -Intelligent, amorphous oozes that can assume the form and personalities of anyone they (or their progenitors / ancestors?) have devoured. +Intelligent, amorphous oozes that can assume the form and personalities of anyone they (or their ancestors) have devoured.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 4\* (18hp) | -| **Armor Class** | 14 (natural) | -| **Movement** | 40' / 300' astral | -| **Attacks** | 2 (+3) @ 1d6 (slice) | -| **Alignment** | Chaotic | -| **Saving Throws** | D10 W11 P12 B13 S14 (4) | -| **Morale** | 10 | -| **Size** | Medium (up to 8' tall) | -| **XP** | 125 | +| | | +| --------------- | ---------------------- | +| **Hit Dice** | 4\* (18hp) | +| **Armor Class** | 14 (natural) | +| **Movement** | 40' / 300' astral | +| **Attacks** | 2 (+3) @ 1d6 (slice) | +| **Alignment** | Chaotic | +| **Save** | 10 (4) | +| **Morale** | 10 | +| **Size** | Medium (up to 8' tall) |
- Can devour any humanoid creature (8' tall or less). - Can assume form of any humanoid creature they've devoured. -- Capable of reproducing by budding (every 1-2 months?). -- Reverts to original "black goo" form upon death. +- Capable of reproducing by budding (every 1-2 months). +- Revert back to original "black goo" form upon death. - Immune to paralysis, poison, sleep, and charm effects. - Will try to hide true nature until forced. - - When attacking, forms hands into slicing weapons / tendrils. + - When attacking, will typically form hands into slicing weapons / tendrils. ### At Higher Levels diff --git a/src/pages/bestiary/fighter.md b/src/pages/bestiary/fighter.md index b6ecc4d..26c9004 100644 --- a/src/pages/bestiary/fighter.md +++ b/src/pages/bestiary/fighter.md @@ -6,6 +6,7 @@ date_upd: 2023-05-11T22:25:00-04:00 section: bestiary content_type: feature short_code: bfr +hd: 1+ --- An adventurer that specializes in combat. @@ -19,7 +20,7 @@ An adventurer that specializes in combat. | **Movement** | 40' | | **Attacks** | 1(0) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | | **Alignment** | Any | -| **Save As** | [Fighter](/classes/fighter.html#advancement) | +| **Save** | 12 (as [Fighter class](/classes/fighter.html#core-features)) | | **Morale** | 7 | diff --git a/src/pages/bestiary/flamehound.md b/src/pages/bestiary/flamehound.md index d5d9358..995316f 100644 --- a/src/pages/bestiary/flamehound.md +++ b/src/pages/bestiary/flamehound.md @@ -5,22 +5,22 @@ date_pub: 2023-12-17T18:23:03.000-04:00 section: bestiary content_type: feature short_code: bfh +hd: 3+ --- A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
-| | | -| ----------------- | ---------------------------------- | -| **Hit Dice** | 3\* (13hp) | -| **Armor Class** | 15 | -| **Attacks** | 1 (+2) @ 1d6 (bite) or fire breath | -| **Movement** | 40' / 300' astral | -| **Saving Throws** | D12 W13 P14 B15 S16 (3) | -| **Morale** | 9 | -| **Alignment** | Chaotic | -| **XP** | 50 | +| | | +| --------------- | ---------------------------------- | +| **Hit Dice** | 3\* (13hp) | +| **Armor Class** | 15 | +| **Attacks** | 1 (+2) @ 1d6 (bite) or fire breath | +| **Movement** | 40' / 300' astral | +| **Save** | 12 (3) | +| **Morale** | 9 | +| **Alignment** | Chaotic |
@@ -38,12 +38,12 @@ A monstrous, intelligent, devious, fire-breathing hound, about as big as a small
-| HD | HP | AC | Atk Mod | Morale | XP | -| :-: | :-: | :-: | :-----: | :----: | :-: | -| 4\* | 18 | 15 | +3 | 9 | 125 | -| 5\* | 22 | 15 | +4 | 9 | 300 | -| 6\* | 27 | 15 | +5 | 9 | 500 | -| 7\* | 31 | 15 | +6 | 9 | 850 | +| HD | HP | AC | Atk Mod | Morale | +| :-: | :-: | :-: | :-----: | :----: | +| 4\* | 18 | 15 | +3 | 9 | +| 5\* | 22 | 15 | +4 | 9 | +| 6\* | 27 | 15 | +5 | 9 | +| 7\* | 31 | 15 | +6 | 9 | [Higher-Level Flamehounds] diff --git a/src/pages/bestiary/flicker-dog.md b/src/pages/bestiary/flicker-dog.md index 5c747f5..9cc72d4 100644 --- a/src/pages/bestiary/flicker-dog.md +++ b/src/pages/bestiary/flicker-dog.md @@ -5,22 +5,22 @@ date_pub: 2023-05-12T18:17:00-04:00 section: bestiary content_type: feature short_code: bfd +hd: 4 --- Intelligent, aloof, and often friendly wolf-like hounds native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
-| | | -| ----------------- | ------------------------------ | -| **Hit Dice** | 4\* (18hp) | -| **Armor Class** | 14 | -| **Attacks** | 1 (+3) @ 1d6 (bite) | -| **Movement** | (40' / 300' astral) + teleport | -| **Saving Throws** | D10 W11 P12 B13 S14 (6) | -| **Morale** | 6 | -| **Alignment** | Lawful | -| **XP** | 125 | +| | | +| --------------- | ------------------------------ | +| **Hit Dice** | 4\* (18hp) | +| **Armor Class** | 14 | +| **Attacks** | 1 (+3) @ 1d6 (bite) | +| **Movement** | (40' / 300' astral) + teleport | +| **Save** | 10 (6) | +| **Morale** | 6 | +| **Alignment** | Lawful |
diff --git a/src/pages/bestiary/gargantuoyle.md b/src/pages/bestiary/gargantuoyle.md new file mode 100644 index 0000000..54a771c --- /dev/null +++ b/src/pages/bestiary/gargantuoyle.md @@ -0,0 +1,48 @@ +--- +title: Gargantuoyle +description: Enormous, semi-intelligent, often grotesque creatures that can fly and turn to stone. +date_pub: 2024-11-02T15:37:44.000-04:00 +section: bestiary +content_type: feature +short_code: bga +hd: 12 +status: hidden +--- + +An enormous, 4-armed, mutant [gargoyle](./gargantuoyle.html). + +> I've only ever heard of one these, allegedly kept by the demilich Assyr-Ayrrak in his infamous Tomb of Terrors on the plane of Gygaxia. + +
+ +| | | +| --------------- | -------------------------------------------------------------------------------- | +| **Hit Dice** | 12 (64hp) | +| **Armor Class** | 14 | +| **Attacks** | 4 (+8) @ 2d4 (claw) + [rending](#rending-damage), 1 @ 3d4 (bite), 1 @ 1d6 (horn) | +| **Movement** | 30' / 50' flying | +| **Save** | 6 (12) | +| **Morale** | 11 | +| **Alignment** | Any | +| **Size** | Large | + +
+ +- Immune to damage from non-magical weapons. +- Immune to sleep and charm spells. +- Stone-like appearance, may be overlooked or mistaken for inanimate statues. +- Attack types vary based on shape (ex: claws, bite, horns). +- Protective, will usually attack if approached. +- Effective STR of 19 + +### Autopetrify + +Rather than moving, can turn from flesh to stone (or vice-versa). + +- While [petrified](/rules/adventuring.html#petrified), senses are dulled (-2 to checks). +- Turns to stone upon death. + - Killer must **Save vs Paralyze** or weapon is trapped when gargoyle dies. + +### Rending Damage + +If any creature is hit by 2 or more claw attacks in one round, it takes another 7 points of rending damage. diff --git a/src/pages/bestiary/gargoyle.md b/src/pages/bestiary/gargoyle.md index db105aa..208717c 100644 --- a/src/pages/bestiary/gargoyle.md +++ b/src/pages/bestiary/gargoyle.md @@ -5,21 +5,22 @@ date_pub: 2024-11-02T15:37:44.000-04:00 section: bestiary content_type: feature short_code: bga +hd: 4 --- Semi-intelligent, often grotesque creatures that can fly and turn to stone.
-| | | -| ----------------- | ------------------------------------ | -| **Hit Dice** | 4 (18hp) | -| **Armor Class** | 14 | -| **Attacks** | 2 (+3) @ 1d8 (varies based on shape) | -| **Movement** | 30' / 50' flying | -| **Saving Throws** | D8 W9 P10 B10 S12 (8) | -| **Morale** | 11 | -| **Alignment** | Any | +| | | +| --------------- | ------------------------------------ | +| **Hit Dice** | 4 (18hp) | +| **Armor Class** | 14 | +| **Attacks** | 2 (+3) @ 1d8 (varies based on shape) | +| **Movement** | 30' / 50' flying | +| **Save** | 8 (8) | +| **Morale** | 11 | +| **Alignment** | Any |
@@ -27,11 +28,12 @@ Semi-intelligent, often grotesque creatures that can fly and turn to stone. - Immune to sleep and charm spells. - Stone-like appearance, may be overlooked or mistaken for inanimate statues. - Attack types vary based on shape (ex: claws, bite, horns). +- Protective, will usually attack if approached. ### Autopetrify Rather than moving, can turn from flesh to stone (or vice-versa). -- While [petrified](../rules/adventuring.html#petrified), senses are dulled (-2 to checks). +- While [petrified](/rules/adventuring.html#petrified), senses are dulled (-2 to checks). - Turns to stone upon death. - Killer must **Save vs Paralyze** or weapon is trapped when gargoyle dies. diff --git a/src/pages/bestiary/gelatinous-cube.md b/src/pages/bestiary/gelatinous-cube.md index b17475b..e10b069 100644 --- a/src/pages/bestiary/gelatinous-cube.md +++ b/src/pages/bestiary/gelatinous-cube.md @@ -5,22 +5,22 @@ date_pub: 2024-02-03T15:29:21.000-04:00 section: bestiary content_type: feature short_code: bgc +hd: 4 --- A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
-| | | -| ----------------- | -------------------------------- | -| **Hit Dice** | 4\* (18hp) | -| **Armor Class** | 11 | -| **Attacks** | 1 (+3) @ 2d4 + paralysis (touch) | -| **Movement** | 10' | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 12 | -| **Alignment** | Neutral | -| **XP** | 125 | +| | | +| --------------- | -------------------------------- | +| **Hit Dice** | 4\* (18hp) | +| **Armor Class** | 11 | +| **Attacks** | 1 (+3) @ 2d4 + paralysis (touch) | +| **Movement** | 10' | +| **Save** | 12 (2) | +| **Morale** | 12 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/ghost.md b/src/pages/bestiary/ghost.md new file mode 100644 index 0000000..920a7e7 --- /dev/null +++ b/src/pages/bestiary/ghost.md @@ -0,0 +1,51 @@ +--- +title: Ghost +description: The ghost creature for OSR gaming +date_pub: 2025-01-05T22:47:21.000-04:00 +section: bestiary +content_type: feature +short_code: bgs +hd: 10 +--- + +Restless undead spirits, usually appearing as incorporeal beings, occasionally seen carrying an ethereal candle or lantern. + +
+ +| | | +| --------------- | ----------------------------------------- | +| **Hit Dice** | 10\*\*\* (45hp) | +| **Armor Class** | 19 (natural) | +| **Attacks** | 2 (+8) @ life drain (touch) or possession | +| **Movement** | 30' | +| **Save** | 6 (10) | +| **Morale** | 10 | +| **Alignment** | Any | + +
+ +- Immune to damage from non-magical, non-silver weapons. + +### Aura of Fright + +Anyone seeing a ghost must **Save vs Spells** or age 10 years and become [frightened](/rules/adventuring.html#frightened) for 2d6 turns. + +- Divine spell casters of 7th level and above are immune. + +### Life Drain + +Victim loses 1d4 CON points permanently. + +- A humanoid reduced to 0 CON dies and can only be raised from the dead by a wish. + +### Possession + +Target victim within 60' must **Save vs Spells** or become possessed. + +- Disappears while possessing a victim. +- Gains full control over victim's body. +- Unable to make victim cast spells. +- Can relinquish control of the victim, becoming a ghost again, at any time. +- Can be expelled by Dispel Evil or the death of the victim. + +!!!include(bestiary/undead.md)!!! diff --git a/src/pages/bestiary/ghoul.md b/src/pages/bestiary/ghoul.md index 9844ad4..db1f069 100644 --- a/src/pages/bestiary/ghoul.md +++ b/src/pages/bestiary/ghoul.md @@ -5,22 +5,22 @@ date_pub: 2024-02-03T16:34:50.000-04:00 section: bestiary content_type: feature short_code: bgh +hd: 2 --- A grisly, bestial, undead humanoid with an appetite for human flesh.
-| | | -| ----------------- | ------------------------------------------------------------------ | -| **Hit Dice** | 2\* (9hp) | -| **Armor Class** | 13 (natural) | -| **Attacks** | 2 (+1) @ 1d3 + paralysis (claw) or 1 (+1) @ 1d3 + paralysis (bite) | -| **Movement** | 30' | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 9 | -| **Alignment** | Chaotic | -| **XP** | 25 | +| | | +| --------------- | ------------------------------------------------------------------ | +| **Hit Dice** | 2\* (9hp) | +| **Armor Class** | 13 (natural) | +| **Attacks** | 2 (+1) @ 1d3 + paralysis (claw) or 1 (+1) @ 1d3 + paralysis (bite) | +| **Movement** | 30' | +| **Save** | 12 (2) | +| **Morale** | 9 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/ghroudrru.md b/src/pages/bestiary/ghroudrru.md index f958780..dd7c095 100644 --- a/src/pages/bestiary/ghroudrru.md +++ b/src/pages/bestiary/ghroudrru.md @@ -5,23 +5,22 @@ date_pub: 2024-09-30T17:23:24.000-04:00 section: bestiary content_type: feature short_code: bgru -status: hidden +hd: 3 --- A water-dwelling creature, 5' in diameter, with a gaping, tooth-filled maw which emerges from a hard calcareous hemisphere-shaped shell.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 3+3 (16hp) | -| **Armor Class** | 13 | -| **Attacks** | 1 (+3) @ 1d8 (bite) | -| **Movement** | 50' swim | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 7 | -| **Alignment** | Neutral | -| **XP** | 50 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 3+3 (16hp) | +| **Armor Class** | 13 | +| **Attacks** | 1 (+3) @ 1d8 (bite) | +| **Movement** | 50' swim | +| **Save** | 12 (2) | +| **Morale** | 7 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/golems/amber-golem.md b/src/pages/bestiary/golems/amber-golem.md index b6dd571..2daa764 100644 --- a/src/pages/bestiary/golems/amber-golem.md +++ b/src/pages/bestiary/golems/amber-golem.md @@ -5,22 +5,22 @@ date_pub: 2024-02-23T22:12:39.000-04:00 section: bestiary content_type: feature short_code: bg0a +hd: 10 --- Magically-powered synthetic creature, made of amber and typically shaped like a giant cat (tiger, lion, jaguar, etc).
-| | | -| ----------------- | ----------------------------------------- | -| **Hit Dice** | 10\*\* (45 hp) | -| **Armor Class** | 13 (natural) | -| **Movement** | 60' | -| **Attacks** | 2 (+8) @ 2d6 (claw), 1 (+8) @ 2d10 (bite) | -| **Alignment** | Neutral | -| **Saving Throws** | D10 W11 P12 B13 S14 (5) | -| **Morale** | 12 | -| **XP** | 2,300 | +| | | +| --------------- | ----------------------------------------- | +| **Hit Dice** | 10\*\* (45 hp) | +| **Armor Class** | 13 (natural) | +| **Movement** | 60' | +| **Attacks** | 2 (+8) @ 2d6 (claw), 1 (+8) @ 2d10 (bite) | +| **Alignment** | Neutral | +| **Save** | 10 (5) | +| **Morale** | 12 |
diff --git a/src/pages/bestiary/golems/bone-golem.md b/src/pages/bestiary/golems/bone-golem.md index 25d4378..36ce1da 100644 --- a/src/pages/bestiary/golems/bone-golem.md +++ b/src/pages/bestiary/golems/bone-golem.md @@ -5,22 +5,22 @@ date_pub: 2024-02-23T22:56:36.000-04:00 section: bestiary content_type: feature short_code: bg0b +hd: 8 --- Four-armed, human-sized, magically-powered synthetic constructs created from humanoid bones.
-| | | -| ----------------- | -------------------------- | -| **Hit Dice** | 8 (36hp) | -| **Armor Class** | 17 (natural) | -| **Movement** | 40' | -| **Attacks** | 2 or 4 (+7) @ 1d6 (weapon) | -| **Alignment** | Neutral | -| **Saving Throws** | D10 W11 P12 B13 S14 (4) | -| **Morale** | 12 | -| **XP** | 650 | +| | | +| --------------- | -------------------------- | +| **Hit Dice** | 8 (36hp) | +| **Armor Class** | 17 (natural) | +| **Movement** | 40' | +| **Attacks** | 2 or 4 (+7) @ 1d6 (weapon) | +| **Alignment** | Neutral | +| **Save** | 10 (4) | +| **Morale** | 12 |
diff --git a/src/pages/bestiary/golems/bronze-golem.md b/src/pages/bestiary/golems/bronze-golem.md index 774a3ca..4424e66 100644 --- a/src/pages/bestiary/golems/bronze-golem.md +++ b/src/pages/bestiary/golems/bronze-golem.md @@ -5,22 +5,22 @@ date_pub: 2024-02-23T22:54:49.000-04:00 section: bestiary content_type: feature short_code: bg0r +hd: 20 --- Enormous, magically-powered synthetic construct, made of bronze, carrying an intense internal heat, and shaped like a fire giant.
-| | | -| ----------------- | --------------------------------- | -| **Hit Dice** | 20\*\* (90hp) | -| **Armor Class** | 19 (natural) | -| **Movement** | 80' | -| **Attacks** | 1 (+13) @ 3d10 + 1d10 heat (fist) | -| **Alignment** | Neutral | -| **Saving Throws** | D6 W7 P8 B8 S10 (10) | -| **Morale** | 12 | -| **XP** | 4,300 | +| | | +| --------------- | --------------------------------- | +| **Hit Dice** | 20\*\* (90hp) | +| **Armor Class** | 19 (natural) | +| **Movement** | 80' | +| **Attacks** | 1 (+13) @ 3d10 + 1d10 heat (fist) | +| **Alignment** | Neutral | +| **Save** | 6 (10) | +| **Morale** | 12 |
diff --git a/src/pages/bestiary/golems/clay-golem.md b/src/pages/bestiary/golems/clay-golem.md index c9cea84..73ed3f6 100644 --- a/src/pages/bestiary/golems/clay-golem.md +++ b/src/pages/bestiary/golems/clay-golem.md @@ -5,22 +5,22 @@ date_pub: 2024-02-03T16:45:06.000-04:00 section: bestiary content_type: feature short_code: bg0c +hd: 11 --- -Large (8' tall), magically-powered, animated humanoid statue, made of baked clay. +A magically-powered, animated humanoid statue, over 8' tall, and made of baked clay.
-| | | -| ----------------- | ---------------------------- | -| **Hit Dice** | 11\* (49 hp) | -| **Armor Class** | 13 (natural) | -| **Movement** | 20' | -| **Attacks** | 1 (+8) @ 3d10 + curse (fist) | -| **Alignment** | Neutral | -| **Saving Throws** | D10 W11 P12 B13 S14 (5) | -| **Morale** | 12 | -| **XP** | 1,900 | +| | | +| --------------- | ---------------------------- | +| **Hit Dice** | 11\* (49 hp) | +| **Armor Class** | 13 (natural) | +| **Movement** | 20' | +| **Attacks** | 1 (+8) @ 3d10 + curse (fist) | +| **Alignment** | Neutral | +| **Save** | 10 (5) | +| **Morale** | 12 |
diff --git a/src/pages/bestiary/golems/flesh-golem.md b/src/pages/bestiary/golems/flesh-golem.md index f919c03..ace98dc 100644 --- a/src/pages/bestiary/golems/flesh-golem.md +++ b/src/pages/bestiary/golems/flesh-golem.md @@ -5,22 +5,22 @@ date_pub: 2024-02-23T22:23:25.000-04:00 section: bestiary content_type: feature short_code: bg0f +hd: 9 --- -Large (7'+ tall), magically-powered synthetic humanoid, created from body parts that have been stitched-together. +A magically-powered synthetic humanoid, over 7' in height, created from body parts that have been stitched-together.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 9 (40hp) | -| **Armor Class** | 11 (natural) | -| **Movement** | 30' | -| **Attacks** | 2 (+7) @ 2d8 (fist) | -| **Alignment** | Neutral | -| **Saving Throws** | D10 W11 P12 B13 S14 (4) | -| **Morale** | 12 | -| **XP** | 900 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 9 (40hp) | +| **Armor Class** | 11 (natural) | +| **Movement** | 30' | +| **Attacks** | 2 (+7) @ 2d8 (fist) | +| **Alignment** | Neutral | +| **Save** | 10 (4) | +| **Morale** | 12 |
diff --git a/src/pages/bestiary/golems/iron-golem.md b/src/pages/bestiary/golems/iron-golem.md index 3aece53..0a778df 100644 --- a/src/pages/bestiary/golems/iron-golem.md +++ b/src/pages/bestiary/golems/iron-golem.md @@ -5,22 +5,22 @@ date_pub: 2024-02-23T23:32:55.000-04:00 section: bestiary content_type: feature short_code: bg01 +hd: 18 --- Huge (12' tall), magically-powered, animated iron statue, armed with a massive sword.
-| | | -| ----------------- | ------------------------------------------- | -| **Hit Dice** | 18\* (81 hp) | -| **Armor Class** | 17 (natural) | -| **Movement** | 20' | -| **Attacks** | 1 (+12) @ 4d10 (sword) or 1 @ poison breath | -| **Alignment** | Neutral | -| **Saving Throws** | D8 W9 P10 B10 S12 (9) | -| **Morale** | 12 | -| **XP** | 3.150 | +| | | +| --------------- | ------------------------------------------- | +| **Hit Dice** | 18\* (81 hp) | +| **Armor Class** | 17 (natural) | +| **Movement** | 20' | +| **Attacks** | 1 (+12) @ 4d10 (sword) or 1 @ poison breath | +| **Alignment** | Neutral | +| **Save** | 8 (9) | +| **Morale** | 12 |
diff --git a/src/pages/bestiary/golems/stone-golem.md b/src/pages/bestiary/golems/stone-golem.md index f1a69fc..7d607a5 100644 --- a/src/pages/bestiary/golems/stone-golem.md +++ b/src/pages/bestiary/golems/stone-golem.md @@ -5,22 +5,22 @@ date_pub: 2024-02-23T23:41:08.000-04:00 section: bestiary content_type: feature short_code: bg0s +hd: 14 --- Large (10' tall), magically-powered synthetic humanoid made of solid stone.
-| | | -| ----------------- | --------------------- | -| **Hit Dice** | 14\* (63hp) | -| **Armor Class** | 15 (natural) | -| **Movement** | 20' | -| **Attacks** | 1 (+10) @ 3d8 (fist) | -| **Alignment** | Neutral | -| **Saving Throws** | D8 W9 P10 B10 S12 (7) | -| **Morale** | 12 | -| **XP** | 2,300 | +| | | +| --------------- | -------------------- | +| **Hit Dice** | 14\* (63hp) | +| **Armor Class** | 15 (natural) | +| **Movement** | 20' | +| **Attacks** | 1 (+10) @ 3d8 (fist) | +| **Alignment** | Neutral | +| **Save** | 8 (7) | +| **Morale** | 12 |
diff --git a/src/pages/bestiary/golems/wood-golem.md b/src/pages/bestiary/golems/wood-golem.md index 263c8c5..370a865 100644 --- a/src/pages/bestiary/golems/wood-golem.md +++ b/src/pages/bestiary/golems/wood-golem.md @@ -5,22 +5,22 @@ date_pub: 2024-02-23T23:33:13.000-04:00 section: bestiary content_type: feature short_code: bg0w +hd: 2 --- Small (3' tall), magically-powered, rough-shaped humanoids made of wood.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 2+2 (11hp) | -| **Armor Class** | 12 (natural) | -| **Movement** | 40' | -| **Attacks** | 1 (+2) @ 1d8 (fist) | -| **Alignment** | Neutral | -| **Saving Throws** | D12 W13 P14 B15 S16 (1) | -| **Morale** | 12 | -| **XP** | 25 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 2+2 (11hp) | +| **Armor Class** | 12 (natural) | +| **Movement** | 40' | +| **Attacks** | 1 (+2) @ 1d8 (fist) | +| **Alignment** | Neutral | +| **Save** | 12 (1) | +| **Morale** | 12 |
diff --git a/src/pages/bestiary/herd-mammals/herd-mammal-giant.md b/src/pages/bestiary/herd-mammals/herd-mammal-giant.md index 57486ee..006a21c 100644 --- a/src/pages/bestiary/herd-mammals/herd-mammal-giant.md +++ b/src/pages/bestiary/herd-mammals/herd-mammal-giant.md @@ -5,23 +5,22 @@ date_pub: 2024-04-14T14:16:39.000-04:00 section: bestiary content_type: feature short_code: bhmg -status: hidden +hd: 8 --- Giant herd mammal (ex: elk or moose) that inhabits the hills and plains of legend.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 8 (36hp) | -| **Armor Class** | 14 | -| **Attacks** | 1 (+7) @ 1d12 (butt) | -| **Movement** | 40' | -| **Saving Throws** | D10 W11 P12 B13 S14 (4) | -| **Morale** | 7 | -| **Alignment** | Neutral | -| **XP** | 650 | +| | | +| --------------- | -------------------- | +| **Hit Dice** | 8 (36hp) | +| **Armor Class** | 14 | +| **Attacks** | 1 (+7) @ 1d12 (butt) | +| **Movement** | 40' | +| **Save** | 10 (4) | +| **Morale** | 7 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/herd-mammals/herd-mammal-large.md b/src/pages/bestiary/herd-mammals/herd-mammal-large.md index e1bc352..78589d5 100644 --- a/src/pages/bestiary/herd-mammals/herd-mammal-large.md +++ b/src/pages/bestiary/herd-mammals/herd-mammal-large.md @@ -5,22 +5,22 @@ date_pub: 2024-04-20T11:24:32.000-04:00 section: bestiary content_type: feature short_code: bhm1 +hd: 4 --- Large herd mammal (ex: elk or moose).
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 4 (18hp) | -| **Armor Class** | 12 | -| **Attacks** | 1 (+3) @ 1d8 (butt) | -| **Movement** | 80' | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 5 | -| **Alignment** | Neutral | -| **XP** | 75 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 4 (18hp) | +| **Armor Class** | 12 | +| **Attacks** | 1 (+3) @ 1d8 (butt) | +| **Movement** | 80' | +| **Save** | 12 (2) | +| **Morale** | 5 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/herd-mammals/herd-mammal-medium.md b/src/pages/bestiary/herd-mammals/herd-mammal-medium.md index 5b69d57..d37c7f9 100644 --- a/src/pages/bestiary/herd-mammals/herd-mammal-medium.md +++ b/src/pages/bestiary/herd-mammals/herd-mammal-medium.md @@ -5,22 +5,22 @@ date_pub: 2024-04-20T11:24:32.000-04:00 section: bestiary content_type: feature short_code: bhmm +hd: 3 --- Medium herd mammal (ex: caribou or oxen).
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 3 (13hp) | -| **Armor Class** | 12 | -| **Attacks** | 1 (+2) @ 1d6 (butt) | -| **Movement** | 80' | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 5 | -| **Alignment** | Neutral | -| **XP** | 35 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 3 (13hp) | +| **Armor Class** | 12 | +| **Attacks** | 1 (+2) @ 1d6 (butt) | +| **Movement** | 80' | +| **Save** | 12 (2) | +| **Morale** | 5 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/herd-mammals/herd-mammal-small.md b/src/pages/bestiary/herd-mammals/herd-mammal-small.md index d0dc025..1fc2550 100644 --- a/src/pages/bestiary/herd-mammals/herd-mammal-small.md +++ b/src/pages/bestiary/herd-mammals/herd-mammal-small.md @@ -5,22 +5,22 @@ date_pub: 2024-04-20T11:31:13.000-04:00 section: bestiary content_type: feature short_code: bhms +hd: 2 --- Small herd mammal (ex: antelope or deer).
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 2 (9hp) | -| **Armor Class** | 12 | -| **Attacks** | 1 (+1) @ 1d4 (butt) | -| **Movement** | 80' | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 5 | -| **Alignment** | Neutral | -| **XP** | 20 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 2 (9hp) | +| **Armor Class** | 12 | +| **Attacks** | 1 (+1) @ 1d4 (butt) | +| **Movement** | 80' | +| **Save** | 12 (2) | +| **Morale** | 5 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/herd-mammals/herd-mammal-tiny.md b/src/pages/bestiary/herd-mammals/herd-mammal-tiny.md index fd43e44..dbe4c38 100644 --- a/src/pages/bestiary/herd-mammals/herd-mammal-tiny.md +++ b/src/pages/bestiary/herd-mammals/herd-mammal-tiny.md @@ -5,22 +5,22 @@ date_pub: 2024-04-20T11:39:23.000-04:00 section: bestiary content_type: feature short_code: bhmt +hd: 1 --- Tiny herd mammal (ex: goat or sheep).
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 1 (4hp) | -| **Armor Class** | 12 | -| **Attacks** | 1 (+0) @ 1d4 (butt) | -| **Movement** | 80' | -| **Saving Throws** | D12 W13 P14 B15 S16 (1) | -| **Morale** | 5 | -| **Alignment** | Neutral | -| **XP** | 10 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 1 (4hp) | +| **Armor Class** | 12 | +| **Attacks** | 1 (+0) @ 1d4 (butt) | +| **Movement** | 80' | +| **Save** | 12 (1) | +| **Morale** | 5 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/horses/riding-horse.md b/src/pages/bestiary/horses/riding-horse.md index 1f4f7c7..f5b95a9 100644 --- a/src/pages/bestiary/horses/riding-horse.md +++ b/src/pages/bestiary/horses/riding-horse.md @@ -6,22 +6,22 @@ section: bestiary subsection: horses content_type: feature short_code: bh0r +hd: 2 --- A type of [horse](./index.html) bred for running at high speed, and which can survive eating just grass.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 2 (9hp) | -| **Armor Class** | 12 (natural) | -| **Attacks** | 2 (+1) @ 1d4 (hoof) | -| **Movement** | 80' | -| **Saving Throws** | D12 W13 P14 B15 S16 (1) | -| **Morale** | 7 | -| **Alignment** | Neutral | -| **XP** | 20 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 2 (9hp) | +| **Armor Class** | 12 (natural) | +| **Attacks** | 2 (+1) @ 1d4 (hoof) | +| **Movement** | 80' | +| **Save** | 12 (1) | +| **Morale** | 7 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/horses/war-horse.md b/src/pages/bestiary/horses/war-horse.md index dfb50ba..b6ca8f7 100644 --- a/src/pages/bestiary/horses/war-horse.md +++ b/src/pages/bestiary/horses/war-horse.md @@ -6,22 +6,22 @@ section: bestiary subsection: horses content_type: feature short_code: bh0a +hd: 3 --- A type of [horse](./index.html) bred for warfare, strength, and battle-resolve, but ill-suited to riding long-distances.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 3 (13hp) | -| **Armor Class** | 13 (natural) | -| **Attacks** | 2 (+2) @ 1d6 (hoof) | -| **Movement** | 40' | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 9 | -| **Alignment** | Neutral | -| **XP** | 35 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 3 (13hp) | +| **Armor Class** | 13 (natural) | +| **Attacks** | 2 (+2) @ 1d6 (hoof) | +| **Movement** | 40' | +| **Save** | 12 (2) | +| **Morale** | 9 | +| **Alignment** | Neutral |
@@ -31,7 +31,8 @@ A type of [horse](./index.html) bred for warfare, strength, and battle-resolve, ### Charge -- Double damage from rider's lance. -- Requires a run-up of 20 yards or more. -- Horse cannot attack. -- Can't be used in melee. +Grants double damage to rider's lance. + +- Can't use while in melee. +- Can't attack same round when used. +- Requires a clear run of 60' (20 yards). diff --git a/src/pages/bestiary/horses/wild-horse.md b/src/pages/bestiary/horses/wild-horse.md index c5bf3a8..351ccad 100644 --- a/src/pages/bestiary/horses/wild-horse.md +++ b/src/pages/bestiary/horses/wild-horse.md @@ -6,22 +6,22 @@ section: bestiary subsection: horses content_type: feature short_code: bh01 +hd: 2 --- A type of [horse](./index.html) most commonly encountered in the wild, and which can survive eating just grass.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 2 (9hp) | -| **Armor Class** | 12 (natural) | -| **Attacks** | 2 (+1) @ 1d4 (hoof) | -| **Movement** | 80' | -| **Saving Throws** | D12 W13 P14 B15 S16 (1) | -| **Morale** | 7 | -| **Alignment** | Neutral | -| **XP** | 20 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 2 (9hp) | +| **Armor Class** | 12 (natural) | +| **Attacks** | 2 (+1) @ 1d4 (hoof) | +| **Movement** | 80' | +| **Save** | 12 (1) | +| **Morale** | 7 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/horses/work-horse.md b/src/pages/bestiary/horses/work-horse.md index 18289c6..71e7e94 100644 --- a/src/pages/bestiary/horses/work-horse.md +++ b/src/pages/bestiary/horses/work-horse.md @@ -6,22 +6,22 @@ section: bestiary subsection: horses content_type: feature short_code: bh00 +hd: 3 --- A type of [horse](./index.html) bred for power and fortitude, and used to pull machinery or vehicles, or as a beast of burden.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 3 (13hp) | -| **Armor Class** | 12 (natural) | -| **Attacks** | None | -| **Movement** | 30' | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 6 | -| **Alignment** | Neutral | -| **XP** | 35 | +| | | +| --------------- | ------------ | +| **Hit Dice** | 3 (13hp) | +| **Armor Class** | 12 (natural) | +| **Attacks** | None | +| **Movement** | 30' | +| **Save** | 12 (2) | +| **Morale** | 6 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/index.md b/src/pages/bestiary/index.md index e51bffa..f1a71ab 100644 --- a/src/pages/bestiary/index.md +++ b/src/pages/bestiary/index.md @@ -44,6 +44,7 @@ Below you'll find a small sampling of the various humanoids and other creatures - [Priest](./priest.html): Holy (or unholy) divine magic user on a mission for their deity. - [Raknitaur](./raknitaur.html): Highly intelligent, thoroughly evil magic user with a humanoid upper body attached to the legs and body of a giant spider, poisonous fangs, and a dozen eyes. - [Ravager Slime](./ravager-slime.html): Silver ooze-like creature, 2-3" long and part of a colony of tens-of-thousands of similar beings, which serve as both a repair and defense system for the Ravager and its lair. +- [Shark](./sharks/): A fierce, unpredictable sea predator prone to frenzying. - [Shrulk](./shrulk.html): An intelligent, carnivorous, plantlike creature, often mistaken for a dead shrub, which grows up to 6' tall, has spongy roots roots, thorny branches, blood for sap, and the ability to twist its branches to form a humanoid body. - [Thief](./thief.html): Someone skilled at stealing things. - [Treant](./treant.html): Intelligent, plantlike humanoid, often mistaken for a tree, which grows up to 25' tall, and is usually only concerned with protecting and preserving the trees and plants in their home area. diff --git a/src/pages/bestiary/iughrioth.md b/src/pages/bestiary/iughrioth.md index 36fbd02..4dd82cb 100644 --- a/src/pages/bestiary/iughrioth.md +++ b/src/pages/bestiary/iughrioth.md @@ -5,23 +5,22 @@ date_pub: 2024-09-30T17:23:24.000-04:00 section: bestiary content_type: feature short_code: biu -status: hidden +hd: 6 7 8 --- An intelligent, squid-like creature with pale, gray skin, a gaping mouth filled with rows of sharp teeth, and up to a dozen whip-like tentacles, which live in shells that can attach to walls, and lurk in dark waters.
-| | | -| ----------------- | ----------------------------------------------------------- | -| **Hit Dice** | 6\* (27hp) | -| **Armor Class** | 17 (natural) | -| **Attacks** | 2 (+5) @ 1d6 (tentacle cluster), 1 @ 1d4+1 + disease (bite) | -| **Movement** | 40' | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 9 | -| **Alignment** | Neutral | -| **XP** | 500 | +| | | +| --------------- | ----------------------------------------------------------- | +| **Hit Dice** | 6\* (27hp) | +| **Armor Class** | 17 (natural) | +| **Attacks** | 2 (+5) @ 1d6 (tentacle cluster), 1 @ 1d4+1 + disease (bite) | +| **Movement** | 40' | +| **Save** | 12 (2) | +| **Morale** | 9 | +| **Alignment** | Neutral |
@@ -39,3 +38,5 @@ An intelligent, squid-like creature with pale, gray skin, a gaping mouth filled [Higher Level Iughrioth]
+ +> These things are _weird_... I met a pair of them at Kerick Institute of Extra-planar Study on Oleroth, each in their own tank lest they try to devour each other. Each called itself Iughrioth (also using the name as a descriptor for their kind), and claimed that "Iughrioth fight until only one Iughrioth remains", at which point the last one gorges itself until it literally explodes into a bunch of little iughrioth, starting the process over again (these two were both quite large, and were apparently the last of a "litter" of iughrioth). diff --git a/src/pages/bestiary/kho-pru.md b/src/pages/bestiary/kho-pru.md index 08549bc..ea37b91 100644 --- a/src/pages/bestiary/kho-pru.md +++ b/src/pages/bestiary/kho-pru.md @@ -6,22 +6,22 @@ section: bestiary content_type: feature short_code: bku status: hidden +hd: 8 --- Intelligent, heat-loving amphibians with smooth heads, large eyes, tentacled sphincter-mouths, humanoid torsos with webbed, clawed hands, and 3 fluke-like tails for their lower bodies, with each tail ending in a sharp claw.
-| | | -| ----------------- | ------------------------------------------------------------------------------------- | -| **Hit Dice** | 8+4 (40hp) | -| **Armor Class** | 16 (natural) | -| **Movement** | 10' / 50' Swim | -| **Attacks** | 1 (+7) @ 1d4 (bite), 1 (+7) @ 3d6 (tail squeeze) OR [Charming Power](#charming-power) | -| **Alignment** | Chaotic | -| **Saving Throws** | D8 W9 P10 B10 S12 (F9) | -| **Morale** | 7 | -| **XP** | 650 | +| | | +| --------------- | ------------------------------------------------------------------------------------- | +| **Hit Dice** | 8+4 (40hp) | +| **Armor Class** | 16 (natural) | +| **Movement** | 10' / 50' Swim | +| **Attacks** | 1 (+7) @ 1d4 (bite), 1 (+7) @ 3d6 (tail squeeze) OR [Charming Power](#charming-power) | +| **Alignment** | Chaotic | +| **Save** | 8 (F9) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/knight.md b/src/pages/bestiary/knight.md index 5ae2315..610fe55 100644 --- a/src/pages/bestiary/knight.md +++ b/src/pages/bestiary/knight.md @@ -5,22 +5,23 @@ date_pub: 2024-02-01T22:37:18.000-04:00 section: bestiary content_type: feature short_code: bkn +hd: 1+ --- A cavalier with a code, often found mounted and on a quest.
-| | | -| ------------------- | ------------------------------------------ | -| **Hit Dice** | 1 (4hp) | -| **Armor Class** | 17 (plate) | -| **Movement** | 20' | -| **Attacks** | 1 @ sword (1d8) | -| **Attack Modifier** | 0 | -| **Alignment** | Any | -| **Save As** | [Knight](/classes/knight.html#advancement) | -| **Morale** | 7 | +| | | +| ------------------- | ---------------------------------------------------------- | +| **Hit Dice** | 1 (4hp) | +| **Armor Class** | 17 (plate) | +| **Movement** | 20' | +| **Attacks** | 1 @ sword (1d8) | +| **Attack Modifier** | 0 | +| **Alignment** | Any | +| **Save** | 12 (as [Knight class](/classes/knight.html#core-features)) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/lich.md b/src/pages/bestiary/lich.md new file mode 100644 index 0000000..3593947 --- /dev/null +++ b/src/pages/bestiary/lich.md @@ -0,0 +1,47 @@ +--- +title: Lich +description: The lich creature for OSR gaming. +date_pub: 2025-01-05T22:25:59.000-04:00 +section: bestiary +content_type: feature +short_code: lich +status: hidden +hd: 11+ +--- + +An incredibly powerful undead made immortal through dangerous, corrupting magic, often appearing as a skeletal figure with cold fire burning in their eyes. + +
+ +| | | +| --------------- | --------------------------------- | +| **Hit Dice** | 11\*\*\*\* (49hp) | +| **Armor Class** | 19 | +| **Attacks** | 1 (+8) @ 1d10 + paralysis (touch) | +| **Movement** | 20' | +| **Save** | 8 (Wizard 14) | +| **Morale** | 10 | +| **Alignment** | Any | + +
+ +- Immune to damage from non-magical weapons. +- Immune to electrical- and cold-based attacks. +- Immune to magic causing polymorph, insanity, or death. +- Can cast spells as a 14th-level spellcaster. + - Type of spellcasting may vary, although arcane is most common. +- Anyone seeing a lich must **Save vs Spells** or fleee for 2d6 turns. + - Characters of 5th level and above and creatures of 5 HD and above are immune. +- When destroyed, if phylactery remains intact, will reform body (with full HP) 1d10 years later. + +### Paralysis + +Touched victim must **Save** or be [paralyzed](/rules/adventuring.html#paralyzed) for 1d6+3 turns. + +### Phylactery + +Each lich stores their soul in a container or something similar. + +- If this object is found and destroyed, the lich loses its immortality. + +!!!include(bestiary/undead.md)!!! diff --git a/src/pages/bestiary/megatherium.md b/src/pages/bestiary/megatherium.md index 5e4609a..08d2a27 100644 --- a/src/pages/bestiary/megatherium.md +++ b/src/pages/bestiary/megatherium.md @@ -5,22 +5,21 @@ date_pub: 2024-04-14T15:34:00.000-04:00 section: bestiary content_type: feature short_code: bme -status: hidden +hd: 11 --- Giant (24' tall when standing erect), peaceful ground sloth.
-| | | -| ----------------- | ------------------------ | -| **Hit Dice** | 11 (49hp) | -| **Armor Class** | 13 (natural) | -| **Movement** | 20' | -| **Attacks** | 2 (+8) @ 2d6 (claw) | -| **Alignment** | Neutral | -| **Saving Throws** | D10 W11 P12 B13 S14 (F6) | -| **Morale** | 7 | -| **XP** | 1100 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 11 (49hp) | +| **Armor Class** | 13 (natural) | +| **Movement** | 20' | +| **Attacks** | 2 (+8) @ 2d6 (claw) | +| **Alignment** | Neutral | +| **Save** | 10 (F6) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/mimic.md b/src/pages/bestiary/mimic.md index 9568fe0..3f46f68 100644 --- a/src/pages/bestiary/mimic.md +++ b/src/pages/bestiary/mimic.md @@ -5,21 +5,22 @@ date_pub: 2023-07-25T11:13:00-04:00 section: bestiary content_type: feature short_code: mimic +hd: 1+ --- A shape-shifter that can assume the form of inanimate objects (ex: chests, statues, or doors).
-| | | -| ----------------- | ------------------------------- | -| **Hit Dice** | 6 (26hp) | -| **Armor Class** | 14 (natural) | -| **Movement** | 30' | -| **Attacks** | 1 (+5) @ 3d4 (bite / pseudopod) | -| **Alignment** | Any | -| **Saving Throws** | D10 W11 P12 B13 S14 (6) | -| **Morale** | 8 | +| | | +| --------------- | ------------------------------- | +| **Hit Dice** | 6 (26hp) | +| **Armor Class** | 14 (natural) | +| **Movement** | 30' | +| **Attacks** | 1 (+5) @ 3d4 (bite / pseudopod) | +| **Alignment** | Any | +| **Save** | 10 (6) | +| **Morale** | 8 |
diff --git a/src/pages/bestiary/minotaur.md b/src/pages/bestiary/minotaur.md index a1c2fb1..f21dc72 100644 --- a/src/pages/bestiary/minotaur.md +++ b/src/pages/bestiary/minotaur.md @@ -5,22 +5,22 @@ date_pub: 2023-12-17T21:52:13.000-04:00 section: bestiary content_type: feature short_code: bm1n +hd: 6 --- Large, aggressive humanoid with a bull head and a propensity for labyrinths.
-| | | -| ----------------- | -------------------------------------------------------------------- | -| **Hit Dice** | 6 (27hp) | -| **Armor Class** | 13 (natural) | -| **Movement** | 40' | -| **Attacks** | [1 (+5) @ 1d6 (gore) + 1 (+5) @ 1d6 (bite)] or 1 (+5) @ 1d8 (weapon) | -| **Alignment** | Chaotic | -| **Saving Throws** | D10 W11 P12 B13 S14 (6) | -| **Morale** | 8 | -| **XP** | 275 | +| | | +| --------------- | -------------------------------------------------------------------- | +| **Hit Dice** | 6 (27hp) | +| **Armor Class** | 13 (natural) | +| **Movement** | 40' | +| **Attacks** | [1 (+5) @ 1d6 (gore) + 1 (+5) @ 1d6 (bite)] or 1 (+5) @ 1d8 (weapon) | +| **Alignment** | Chaotic | +| **Save** | 10 (6) | +| **Morale** | 8 |
diff --git a/src/pages/bestiary/morlokk/index.md b/src/pages/bestiary/morlokk/index.md new file mode 100644 index 0000000..0a464f1 --- /dev/null +++ b/src/pages/bestiary/morlokk/index.md @@ -0,0 +1,35 @@ +--- +title: Morlokks +description: +date_pub: 2025-01-16T23:56:03.000-04:00 +section: bestiary +subsection: morlokk +content_type: feature +short_code: bmr +--- + +Pale, cannibalistic humanoids who dwell underground. + +- Native language (Morlokkian) comprised of screeches and clicking noises. + +> Most adventurers have come across a cave full of these things at one point or another, finding themselves suddenly surrounded by a couple dozen creepers, clicking and screeching all around you, with a handful of overseers driving them on. For many, it's the last thing they ever see. But rumor has it that these are just the "scouts", and that the true rulers of the dark kingdoms lie deep within their caverns, mulling over plans of conquest of the surface with their enlarged brains, and feasting on the bones of those unfortunate souls captured by their grunts... +> +> Some have even spoken of being inavded by these monstrosities, thier castles and fortresses shaken by some ungodly force as one of their "attack towers" digs its way through the very ground below, powered by some arcane lightning-craft. + +### Subtypes + +- [Morlokk Creeper](./morlokk-creeper.html): Feral, hate light, attack by swarming victims. +- [Morlokk Overseer](./morlokk-overseer.html): Large, semi-intelligent, with glowing red eyes and the ability to control the creepers. +- [Morlokk Master](./morlokk-master.html): Intelligent psychics with glowing red eyes and enlarged, bone-covered heads. +- [Morlokk Emperor](./morlokk-emporer.html): Short, squat, hyper-intelligent psychics with enormous heads, glowing red eyes, and exposed brains which enable them to control other morlokks. + +### Ratios + +- For every 4-8 [Morlokk creepers](./morlokk-creeper.html), there's a [Morlokk overseer](./morlokk-overseer.html). +- For every 20-30 creepers, there's a [Morlokk master](./morlokk-master.html) (although they may be watching from the shadows if with a group that's wandered away from their territory). +- The [Morlokk emperor](./morlokk-emporer.html) lives in their lair, surrounded by 1d4 masters. + +### Magic Items + +- [Lightning Rod] +- [Pain Staff](/magic-items/polearm-morlokk-pain-staff.html): Black metal pole tipped with a small spiked ball that glows and crackles with small arcs of lightning when readied. diff --git a/src/pages/bestiary/morlokk/morlokk-creeper.md b/src/pages/bestiary/morlokk/morlokk-creeper.md new file mode 100644 index 0000000..ec1fd55 --- /dev/null +++ b/src/pages/bestiary/morlokk/morlokk-creeper.md @@ -0,0 +1,43 @@ +--- +title: Morlokk Creeper +description: +date_pub: 2025-01-16T23:56:03.000-04:00 +section: bestiary +subsection: morlokk +content_type: feature +short_code: bmrc +hd: 1 +--- + +Pale, hairless, cannibalistic humanoids who dwell underground. + +
+ +| | | +| --------------- | ----------------------------------------------- | +| **Hit Dice** | 1 (4 hp) | +| **Armor Class** | 13 | +| **Movement** | 40' | +| **Attacks** | 2 (+0) @ claw (1d4) | +| **Alignment** | Chaotic | +| **Save** | 12 (1) | +| **Morale** | 8 (10 with Overseer, 12 with Master or Emperor) | + +
+ +- Native language (Morlokkian) comprised of screeches and clicking noises. +- Attacks gain advantage in total darkness. +- Attacks gain disadvantage in full daylight. + +### Combat + +Attack by swarming victims. + +- Attack light sources first. +- Light spell or similar triggers morale check at -2. + +### Leaders + +- For every 4-8 creepers, there's a [Morlokk overseer](./morlokk-overseer.html). +- For every 20-30 creepers, there's a [Morlokk master](./morlokk-master.html). +- The [Morlokk Emperor](./morlokk-emporer.html) lives in their lair, surrounded by 1d4 masters. diff --git a/src/pages/bestiary/morlokk/morlokk-emperor.md b/src/pages/bestiary/morlokk/morlokk-emperor.md new file mode 100644 index 0000000..ef14908 --- /dev/null +++ b/src/pages/bestiary/morlokk/morlokk-emperor.md @@ -0,0 +1,66 @@ +--- +title: Morlokk Emperor +description: +date_pub: 2025-01-16T23:56:03.000-04:00 +section: bestiary +subsection: morlokk +content_type: feature +short_code: bmre +hd: 8 +--- + +Short, squat, pale, hairless, vaguely-humanoid creature with an enormous head, glowing red eyes, and an enlarged, exposed brain surrounded by hard, bony protrusions. Dwells deep underground, ruling over all of the other morlokks, although believe them to be a myth. + +
+ +| | | +| --------------- | ------------------------------------------------------------------------ | +| **Hit Dice** | 8\* (36hp) | +| **Armor Class** | 16 (natural) | +| **Movement** | 10' / 20' Fly | +| **Attacks** | [Psychic Blast](#psychic-blast) OR [Control Morlokks](#control-morlokks) | +| **Alignment** | Chaotic | +| **Save** | 8 (F9) | +| **Morale** | 10 | + +
+ +- Native language (Morlokkian) comprised of screeches and clicking noises. +- [Truesight](/rules/adventuring.html#truesight): 20' + +### Control Morlokks + +As a combat action, may gain control all Morlokks of lesser HD within 40'. + +- Must [concentrate](/rules/magic.html#concentration) to maintain control. +- Controlled Morlokks function as an extension of the master: + - Master can see through all of their eyes. + - They move how and where the Master tells them. +- Morlokks typically submit willingly, must **Save** at -4 to prevent control (if they try to resist). +- If battle goes poorly, lower HD morlokks will fight to the death to allow their leaders to retreat. + +### Psychic Blast + +As a combat action, may force up to 2 targets within 120' to each **Save** at -4 or take 2d6 damage. + +- Typically manifests as bleeding from nose, eyes, and ears. +- If this inflicts 11+ points of damage on a single creature in a single combat round, the victim falls [unconscious](/rules/adventuring.md#unconscious) for 1d4 turns. + +### Telepathy + +May read (and respond to) the thoughts of another living creature within 120'. + +- Must [concentrate](/rules/magic.html#concentration) to maintain connection. +- Unwilling target may **Save** at -4 to prevent master from gaining an empathic understanding of their thoughts. +- Once connection is established, may initiate bidirectional telepathic communication with target (although it does not have to respond). +- May be blocked by lead. + +
+ +#### Short Stat Blocks + +``` +> HD 8* (36 hp); AC 16; MV 10' / 20' Fly; Atk Psychic Blast OR Control Morlokks; AL C; ML 10 +``` + +
diff --git a/src/pages/bestiary/morlokk/morlokk-master.md b/src/pages/bestiary/morlokk/morlokk-master.md new file mode 100644 index 0000000..998160a --- /dev/null +++ b/src/pages/bestiary/morlokk/morlokk-master.md @@ -0,0 +1,64 @@ +--- +title: Master Morlokk +description: +date_pub: 2025-01-16T23:56:03.000-04:00 +section: bestiary +subsection: morlokk +content_type: feature +short_code: bmrm +hd: 4 +--- + +Pale, hairless, cannibalistic humanoid with glowing red eyes and an enlarged head covered with hard, bony protrusions, who dwells underground and rules over the lesser morlokks. + +
+ +| | | +| --------------- | --------------------------------- | +| **Hit Dice** | 4\* (18hp) | +| **Armor Class** | 16 (natural) | +| **Attacks** | [Psychic Strike](#psychic-strike) | +| **Movement** | 40' | +| **Save** | 10 (4) | +| **Morale** | 10 | +| **Alignment** | Chaotic | + +
+ +- Native language (Morlokkian) comprised of screeches and clicking noises. +- [Truesight](/rules/adventuring.html#truesight): 10' + +### Control Morlokks + +As a free combat action, may control all Morlokks of lesser HD within 20'. + +- Controlled Morlokks function as an extension of the master: + - Master can see through all of their eyes. + - They move how and where the Master tells them. +- Morlokks typically submit willingly, but may attempt a **Save** at -4 to prevent control. +- If battle goes poorly, lower HD morlokks will fight to the death to allow their leaders to retreat. + +### Psychic Strike + +Target within 60' must **Save** at -2 or take 1d8 damage and be [stunned](/rules/adventuring.html#stunned) for 1d4 turns. + +- Typically manifests as bleeding from nose, eyes, and ears. + +### Telepathy + +May read (and respond to) the thoughts of another living creature within 60'. + +- Must [concentrate](/rules/magic.html#concentration) to maintain connection. +- Unwilling target may **Save** at -2 to prevent master from gaining an empathic understanding of their thoughts. +- Once connection is established, may initiate bidirectional telepathic communication with target (although it does not have to respond). +- May be blocked by lead. + +
+ +#### Short Stat Blocks + +``` +> HD 8+4 (40 hp); AC 16; MV 10' / 50' Swim; Atk 1 (+7) @ 1d4 (bite), 1 (+7) @ 3d6 (tail squeeze) OR Charming Power; AL C; ML 7; XP 650 +``` + +
diff --git a/src/pages/bestiary/morlokk/morlokk-overseer.md b/src/pages/bestiary/morlokk/morlokk-overseer.md new file mode 100644 index 0000000..8cb5124 --- /dev/null +++ b/src/pages/bestiary/morlokk/morlokk-overseer.md @@ -0,0 +1,36 @@ +--- +title: Morlokk Overseer +description: +date_pub: 2025-01-16T23:56:03.000-04:00 +section: bestiary +subsection: morlokk +content_type: feature +short_code: bmr0 +hd: 2 +--- + +Large, pale, hairless, cannibalistic humanoid with glowing, red eyes who dwells underground, controlling the Morlokk creepers. + +
+ +| | | +| --------------- | --------------------------------- | +| **Hit Dice** | 2\* (9 hp) | +| **Armor Class** | 14 | +| **Movement** | 40' | +| **Attacks** | 2 (+1) @ claw (1d6) or 1 @ weapon | +| **Alignment** | Chaotic | +| **Save** | 12 (2) | +| **Morale** | 10 (12 with Master) | + +
+ +- Native language (Morlokkian) comprised of screeches and clicking noises. +- [Truesight](/rules/adventuring.html#truesight): 10' +- Attacks gain advantage in total darkness. + +### Armaments + +- 40% have no weapon. +- 40% have metal polearm with curved blade (1d10 damage with Reach, Slow, and Two-handed). +- 20% have [Morlokk Pain Staff](/magic-items/polearm-morlokk-pain-staff.html). diff --git a/src/pages/bestiary/mule.md b/src/pages/bestiary/mule.md index 3021474..53c746a 100644 --- a/src/pages/bestiary/mule.md +++ b/src/pages/bestiary/mule.md @@ -5,25 +5,25 @@ date_pub: 2024-02-03T22:34:07.000-04:00 section: bestiary content_type: feature short_code: bmu +hd: 2 --- A horse / donkey hybrid used as a beast of burden.
-| | | -| ----------------- | ------------------------------------------ | -| **Hit Dice** | 2 (9hp) | -| **Armor Class** | 12 (natural) | -| **Attacks** | 1 (+1) @ 1d6 (kick) or 1 (+1) @ 1d3 (bite) | -| **Movement** | 40' | -| **Saving Throws** | D14 W15 P16 B17 S18 (0) | -| **Morale** | 8 | -| **Alignment** | Neutral | -| **XP** | 20 | +| | | +| --------------- | ------------------------------------------ | +| **Hit Dice** | 2 (9hp) | +| **Armor Class** | 12 (natural) | +| **Attacks** | 1 (+1) @ 1d6 (kick) or 1 (+1) @ 1d3 (bite) | +| **Movement** | 40' | +| **Save** | 14 (0) | +| **Morale** | 8 | +| **Alignment** | Neutral |
-- Can be taken underground (at referee's discretion). +- Can be taken underground (at GM's discretion). - May attack if threatened, but cannot be trained to attack. - Can carry up to 200 lbs at full speed, or up to 400 lbs at half-speed. diff --git a/src/pages/bestiary/mummy-lord.md b/src/pages/bestiary/mummy-lord.md index 806e752..0aea7c7 100644 --- a/src/pages/bestiary/mummy-lord.md +++ b/src/pages/bestiary/mummy-lord.md @@ -5,27 +5,26 @@ date_pub: 2023-10-26T23:15:49.000-04:00 section: bestiary content_type: feature short_code: bmm1 +hd: 10 --- A powerful, preserved, undead humanoid, often found wrapped in funerary bandages.
-| | | -| ----------------- | ------------------------------------ | -| **Hit Dice** | 10\*\* (45 hp) | -| **Armor Class** | 17 | -| **Movement** | 40' | -| **Attacks** | 1 (+8) @ rot (touch, 2d10 + disease) | -| **Alignment** | Chaotic | -| **Saving Throws** | D6 W7 P8 B8 S10 (10) | -| **Morale** | 12 | +| | | +| --------------- | ------------------------------------ | +| **Hit Dice** | 10\*\* (45 hp) | +| **Armor Class** | 17 | +| **Movement** | 40' | +| **Attacks** | 1 (+8) @ rot (touch, 2d10 + disease) | +| **Alignment** | Chaotic | +| **Save** | 6 (10) | +| **Morale** | 12 |
- Typically found haunting ruins and tombs. -- Anyone seeing a mummy lord must **Save vs Paralyze** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror. - - Paralysis is broken if mummy lord attacks them or goes out of sight. - Immune to all damage except fire or magic. - Any damage taken is reduced by 50%. - Gains advantage on saves vs spells and other magical effects. @@ -49,6 +48,12 @@ Anyone touched by a mummy must **Save vs Poison** or contract a rotting disease. - Healing occurs at 10% normal rate. - Disease can only be removed by magic (ex: Cure Disease spell) +### Paralyzing Fear + +Anyone seeing a mummy lord must **Save** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror. + +- Paralysis is broken if mummy lord attacks them or goes out of sight. + ### Shapeshift Can change into Cloud of Sand at will. @@ -59,51 +64,15 @@ Can change into Cloud of Sand at will. #### Cloud of Sand -| | | -| ----------------- | --------------------- | -| **Hit Dice** | 7\*\* (31 hp) | -| **Armor Class** | 17 | -| **Movement** | 60' flying | -| **Attacks** | None | -| **Saving Throws** | D8 W9 P10 B10 S12 (7) | -| **Morale** | 12 | +| | | +| --------------- | --------------------- | +| **Hit Dice** | 7\*\* (31 hp) | +| **Armor Class** | 17 | +| **Movement** | 60' flying | +| **Attacks** | None | +| **Save** | D8 W9 P10 B10 S12 (7) | +| **Morale** | 12 | - Immune to all weapons while in this form. - Unable to attack while in this form. -- Any creature that becomes adjacent to this form must **Save vs Blasts** or be [blinded] until for one combat round (their next attack). - - +- Any creature that becomes adjacent to this form must **Save vs Blasts** or be [blinded](/rules/adventuring.html#blinded) until for one combat round (their next attack). diff --git a/src/pages/bestiary/mummy.md b/src/pages/bestiary/mummy.md index 1eb90ac..3e03a9b 100644 --- a/src/pages/bestiary/mummy.md +++ b/src/pages/bestiary/mummy.md @@ -5,28 +5,26 @@ date_pub: 2023-10-26T23:15:49.000-04:00 section: bestiary content_type: feature short_code: bmm +hd: 5 --- A preserved, undead humanoid, often found wrapped in funerary bandages.
-| | | -| ----------------- | ------------------------------------ | -| **Hit Dice** | 5+1\* (23 hp) | -| **Armor Class** | 16 | -| **Movement** | 20' | -| **Attacks** | 1 (+6) @ rot (touch, 1d12 + disease) | -| **Alignment** | Chaotic | -| **Saving Throws** | D10 W11 P12 B13 S14 (5) | -| **Morale** | 12 | -| **XP** | 400 | +| | | +| --------------- | ------------------------------------ | +| **Hit Dice** | 5+1\* (23 hp) | +| **Armor Class** | 16 | +| **Movement** | 20' | +| **Attacks** | 1 (+6) @ rot (touch, 1d12 + disease) | +| **Alignment** | Chaotic | +| **Save** | 10 (5) | +| **Morale** | 12 |
- Typically found haunting ruins and tombs. -- Anyone seeing a mummy must **Save vs Paralyze** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror. - - Paralysis is broken if mummy attacks them or goes out of sight. - Immune to all damage except fire or magic. - Any damage taken is reduced by 50%. @@ -38,4 +36,10 @@ Anyone touched by a mummy contracts a rotting disease. - Natural healing occurs at 10% normal rate. - Disease can only be removed by magic (ex: Cure Disease spell) +### Paralyzing Fear + +Anyone seeing a mummy must **Save** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror. + +- Paralysis is broken if mummy attacks them or goes out of sight. + !!!include(bestiary/undead.md)!!! diff --git a/src/pages/bestiary/mylark.md b/src/pages/bestiary/mylark.md index 9a19f55..27d000e 100644 --- a/src/pages/bestiary/mylark.md +++ b/src/pages/bestiary/mylark.md @@ -5,22 +5,22 @@ date_pub: 2023-04-23T18:55:00-04:00 section: bestiary content_type: feature short_code: bmy +hd: 1hp --- 2' long, lamprey-like, winged snakes that feed on psychic energy and travel in large flocks.
-| | | -| --------------- | ----------------------------------- | -| **Hit Dice** | 1hp | -| **Armor Class** | 13 | -| **Movement** | 40' flying | -| **Attacks** | 1 (-1) @ 1d4 or confusion (swarm) | -| **Alignment** | Neutral | -| **Save As** | [Commoner](/bestiary/commoner.html) | -| **Morale** | 6 (7 with alpha) | -| **XP** | 5 | +| | | +| --------------- | --------------------------------- | +| **Hit Dice** | 1hp | +| **Armor Class** | 13 | +| **Movement** | 40' flying | +| **Attacks** | 1 (-1) @ 1d4 or confusion (swarm) | +| **Alignment** | Neutral | +| **Save** | 14 (0) | +| **Morale** | 6 (7 with alpha) |
diff --git a/src/pages/bestiary/nightmare.md b/src/pages/bestiary/nightmare.md new file mode 100644 index 0000000..1acc5d1 --- /dev/null +++ b/src/pages/bestiary/nightmare.md @@ -0,0 +1,36 @@ +--- +title: Nightmare +description: The commoner creature for OSR gaming. +date_pub: 2023-04-23T18:21:00-04:00 +section: bestiary +content_type: feature +short_code: bnm +hd: 6 +--- + +Demonic, intelligent, flying horse with flaming hooves, burning red eyes, and nostrils that billow noxious smoke. + +
+ +| | | +| --------------- | --------------------------------------------- | +| **Hit Dice** | 6\* (27hp) | +| **Armor Class** | 22 (natural) | +| **Movement** | 50' / Fly 120' | +| **Attacks** | 2 (+5) @ 2d4+2 (flaming hoof), 1 @ 2d4 (bite) | +| **Alignment** | Chaotic | +| **Save** | 10 | +| **Morale** | 10 | + +
+ +- Often used as steeds for powerful chaotic beings (demons, liches, vampires). +- Can become ethereal. +- While on astral plane, can use [currents](/astral/adventuring.html#currents) to move at [travel speed](/astral/vessels.html#travel-speed). +- When encountered by creatures from a material plane, 90% chance of attacking. + +### Burning Smoke + +Nostrils exude a choking cloud of ash and smoke. + +- Opposing adjacent creatures must **Save** or get -2 to attack and damage rolls. diff --git a/src/pages/bestiary/nonhuman-modifiers.md b/src/pages/bestiary/nonhuman-modifiers.md index 00b11df..9d7ff93 100644 --- a/src/pages/bestiary/nonhuman-modifiers.md +++ b/src/pages/bestiary/nonhuman-modifiers.md @@ -115,14 +115,16 @@ Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are ### Tortokin - +1d2 damage on unarmed attacks from claws. -- AC based on HD / Level: +- AC = 12 + 1/2 HD, to a maximum of 17.
| HD | Armor Class | | :-: | :---------: | -| 1-4 | 13 | -| 5-8 | 15 | +| 1-2 | 13 | +| 3-4 | 14 | +| 5-6 | 15 | +| 7-8 | 16 | | 9+ | 17 | [Tortokin Armor Class] diff --git a/src/pages/bestiary/owl-bear.md b/src/pages/bestiary/owl-bear.md index 1317b41..02e2848 100644 --- a/src/pages/bestiary/owl-bear.md +++ b/src/pages/bestiary/owl-bear.md @@ -5,22 +5,22 @@ date_pub: 2023-07-04T16:37:00-04:00 section: bestiary content_type: feature short_code: b0b +hd: 5 --- A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and the face of an owl.
-| | | -| ----------------- | ---------------------------------------- | -| **Hit Dice** | 5 (22hp) | -| **Armor Class** | 14 | -| **Attacks** | 2 (+4) @ 1d8 (claw), 1 (+4) @ 1d8 (bite) | -| **Movement** | 40' | -| **Saving Throws** | D12 W13 P14 B15 S16 (5) | -| **Morale** | 9 | -| **Alignment** | Neutral | -| **XP** | 175 | +| | | +| --------------- | ---------------------------------------- | +| **Hit Dice** | 5 (22hp) | +| **Armor Class** | 14 | +| **Attacks** | 2 (+4) @ 1d8 (claw), 1 (+4) @ 1d8 (bite) | +| **Movement** | 40' | +| **Save** | 12 (5) | +| **Morale** | 9 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/oyster-giant.md b/src/pages/bestiary/oyster-giant.md index 2d88dab..0dc2852 100644 --- a/src/pages/bestiary/oyster-giant.md +++ b/src/pages/bestiary/oyster-giant.md @@ -5,23 +5,22 @@ date_pub: 2024-05-19T21:33:22.000-04:00 section: bestiary content_type: feature short_code: b0g -status: hidden +hd: 10 --- A large oyster, big enough to swallow a humanoid, often found with a pearl inside.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 10 (55hp) | -| **Armor Class** | 14 open / 21 closed | -| **Attacks** | 1 (+7) @ 4d6 (bite) | -| **Movement** | 0 | -| **Saving Throws** | D10 W11 P12 B13 S14 (5) | -| **Morale** | None | -| **Alignment** | Neutral | -| **XP** | 900 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 10 (55hp) | +| **Armor Class** | 14 open / 21 closed | +| **Attacks** | 1 (+7) @ 4d6 (bite) | +| **Movement** | 0 | +| **Save** | 10 (5) | +| **Morale** | None | +| **Alignment** | Neutral |
@@ -31,7 +30,7 @@ A large oyster, big enough to swallow a humanoid, often found with a pearl insid ### Pearl -- X% chance has a pearl, roll to determine type / value +- 80% chance has a pearl, roll to determine type / value - white, golden, pink, or silver = 1k - blue, green, or bronze = 2k - black, purple = 3k gp diff --git a/src/pages/bestiary/paladin.md b/src/pages/bestiary/paladin.md index 92be368..a1cddc2 100644 --- a/src/pages/bestiary/paladin.md +++ b/src/pages/bestiary/paladin.md @@ -1,26 +1,27 @@ --- -title: Paladin (Creature) +title: Paladin description: The paladin creature for OSR gaming. date_pub: 2023-04-23T18:42:00-04:00 section: bestiary content_type: feature short_code: bpa +hd: 1+ --- A holy (or unholy) knight on a quest for their deity.
-| | | -| ------------------- | -------------------------------------------- | -| **Hit Dice** | 1 (4hp) | -| **Armor Class** | 17 (plate) | -| **Movement** | 20' | -| **Attacks** | 1 @ sword (1d8) | -| **Attack Modifier** | 0 | -| **Alignment** | Any | -| **Save As** | [Paladin](/classes/paladin.html#advancement) | -| **Morale** | 7 | +| | | +| ------------------- | ------------------------------------------------------------ | +| **Hit Dice** | 1 (4hp) | +| **Armor Class** | 17 (plate) | +| **Movement** | 20' | +| **Attacks** | 1 @ sword (1d8) | +| **Attack Modifier** | 0 | +| **Alignment** | Any | +| **Save** | 12 (as [Paladin class](/classes/paladin.html#core-features)) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/pirate.md b/src/pages/bestiary/pirate.md index 607ec23..f95f411 100644 --- a/src/pages/bestiary/pirate.md +++ b/src/pages/bestiary/pirate.md @@ -5,22 +5,23 @@ date_pub: 2023-04-23T18:59:00-04:00 section: bestiary content_type: feature short_code: bp1 +hd: 1+ --- A sailor skilled in theft and piracy, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
-| | | -| ------------------- | -------------------------------------------- | -| **Hit Dice** | 1-1 (3hp) | -| **Armor Class** | 13 (leather) | -| **Movement** | 40' | -| **Attacks** | 1 (0) @ weapon (1d6) | -| **Attack Modifier** | 0 | -| **Alignment** | Chaotic | -| **Save As** | [Corsair](/classes/corsair.html#advancement) | -| **Morale** | 7 | +| | | +| ------------------- | ------------------------------------------------------------ | +| **Hit Dice** | 1-1 (3hp) | +| **Armor Class** | 13 (leather) | +| **Movement** | 40' | +| **Attacks** | 1 (0) @ weapon (1d6) | +| **Attack Modifier** | 0 | +| **Alignment** | Chaotic | +| **Save** | 13 (as [Corsair class](/classes/corsair.html#core-features)) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/priest.md b/src/pages/bestiary/priest.md index 417abcc..eb13e6e 100644 --- a/src/pages/bestiary/priest.md +++ b/src/pages/bestiary/priest.md @@ -1,26 +1,27 @@ --- -title: Priest (Creature) +title: Priest description: The priest creature for OSR gaming. date_pub: 2023-04-23T19:05:00-04:00 section: bestiary content_type: feature short_code: bpr +hd: 1+ --- A holy (or unholy) divine magic user on a mission for their deity.
-| | | -| ------------------- | ------------------------------------------ | -| **Hit Dice** | 1d6 (3hp) | -| **Armor Class** | 10 (robes) | -| **Movement** | 40' | -| **Attacks** | 1 (0) @ staff (1d4) or spell | -| **Attack Modifier** | 0 | -| **Alignment** | Any | -| **Save As** | [Priest](/classes/priest.html#advancement) | -| **Morale** | 7 | +| | | +| ------------------- | ---------------------------------------------------------- | +| **Hit Dice** | 1d6 (3hp) | +| **Armor Class** | 10 (robes) | +| **Movement** | 40' | +| **Attacks** | 1 (0) @ staff (1d4) or spell | +| **Attack Modifier** | 0 | +| **Alignment** | Any | +| **Save** | 13 (as [Priest class](/classes/priest.html#core-features)) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/raknitaur.md b/src/pages/bestiary/raknitaur.md index 08e98c7..b67bef9 100644 --- a/src/pages/bestiary/raknitaur.md +++ b/src/pages/bestiary/raknitaur.md @@ -5,22 +5,22 @@ date_pub: 2023-05-12T15:21:00-04:00 section: bestiary content_type: feature short_code: brk +hd: 5 --- A highly intelligent, thoroughly evil magic user with a humanoid upper body attached to the legs and body of a giant spider, poisonous fangs, and a dozen eyes.
-| | | -| ----------------- | ----------------------------------------------------- | -| **Hit Dice** | 5\*\*\* (23hp) | -| **Armor Class** | 15 (natural) | -| **Attacks** | 1 (+4) @ 1d6 (weapon) or 1 (+4) @ 1d4 + poison (bite) | -| **Movement** | 40' / 300' astral | -| **Saving Throws** | D10 W11 P12 B13 S14 (5) | -| **Morale** | 9 | -| **Alignment** | Neutral | -| **XP** | 550 | +| | | +| --------------- | ----------------------------------------------------- | +| **Hit Dice** | 5\*\*\* (23hp) | +| **Armor Class** | 15 (natural) | +| **Attacks** | 1 (+4) @ 1d6 (weapon) or 1 (+4) @ 1d4 + poison (bite) | +| **Movement** | 40' / 300' astral | +| **Save** | 10 (5) | +| **Morale** | 9 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/rats/dire-rat.md b/src/pages/bestiary/rats/dire-rat.md index 81b4790..17a3295 100644 --- a/src/pages/bestiary/rats/dire-rat.md +++ b/src/pages/bestiary/rats/dire-rat.md @@ -6,20 +6,21 @@ section: bestiary subsection: rats content_type: feature short_code: brtd +hd: 1 --- Furry, disease-ridden rodents, 4'+ in length, with bones protruding from their brown, grey, or black fur.
-| | | -| ----------------- | ----------------------------- | -| **Hit Dice** | 1 (5hp) | -| **Armor Class** | 13 | -| **Attacks** | 1 (+0) @ 1d6 + disease (bite) | -| **Movement** | 40' / 20' swimming | -| **Saving Throws** | D12 W133 P14 B15 S16 (1) | -| **Morale** | 8 | -| **Alignment** | Neutral | +| | | +| --------------- | ----------------------------- | +| **Hit Dice** | 1 (5hp) | +| **Armor Class** | 13 | +| **Attacks** | 1 (+0) @ 1d6 + disease (bite) | +| **Movement** | 40' / 20' swimming | +| **Save** | 12 (1) | +| **Morale** | 8 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/rats/giant-rat.md b/src/pages/bestiary/rats/giant-rat.md index 2112369..c36f974 100644 --- a/src/pages/bestiary/rats/giant-rat.md +++ b/src/pages/bestiary/rats/giant-rat.md @@ -6,21 +6,22 @@ section: bestiary subsection: rats content_type: feature short_code: brtg +hd: 1 --- Small, furry, disease-ridden rodents, 3-4' in length, with brown, grey, or black fur.
-| | | -| ----------------- | ----------------------------- | -| **Hit Dice** | 2hp | -| **Armor Class** | 12 | -| **Attacks** | 1 (+0) @ 1d3 + disease (bite) | -| **Movement** | 40' / 20' swimming | -| **Saving Throws** | D12 W133 P14 B15 S16 (1) | -| **Morale** | 8 | -| **Alignment** | Neutral | +| | | +| --------------- | ----------------------------- | +| **Hit Dice** | 1d3 (2 hp) | +| **Armor Class** | 12 | +| **Attacks** | 1 (+0) @ 1d3 + disease (bite) | +| **Movement** | 40' / 20' swimming | +| **Save** | 12 (1) | +| **Morale** | 8 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/rats/rat.md b/src/pages/bestiary/rats/rat.md index 30b242c..ad0dab9 100644 --- a/src/pages/bestiary/rats/rat.md +++ b/src/pages/bestiary/rats/rat.md @@ -6,21 +6,22 @@ section: bestiary subsection: bats content_type: feature short_code: brt1 +hd: 1hp --- Tiny, furry, swarming, disease-ridden rodents, 6" to 2' in length, with brown, grey, or black fur.
-| | | -| ----------------- | ------------------------------------- | -| **Hit Dice** | 1hp | -| **Armor Class** | 10 | -| **Attacks** | 1 (+0) @ 1d6 + disease (bite as pack) | -| **Movement** | 20' / 10' swimming | -| **Saving Throws** | D14 W15 P16 B17 S18 (0) | -| **Morale** | 5 | -| **Alignment** | Neutral | +| | | +| --------------- | ------------------------------------- | +| **Hit Dice** | 1 hp | +| **Armor Class** | 10 | +| **Attacks** | 1 (+0) @ 1d6 + disease (bite as pack) | +| **Movement** | 20' / 10' swimming | +| **Save** | 14 (0) | +| **Morale** | 5 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/ravager-slime.md b/src/pages/bestiary/ravager-slime.md index 961b4b4..80df0dd 100644 --- a/src/pages/bestiary/ravager-slime.md +++ b/src/pages/bestiary/ravager-slime.md @@ -5,6 +5,7 @@ date_pub: 2023-05-14T01:04:00-04:00 section: bestiary content_type: feature short_code: brs +hd: 4 --- A 2-3" long silver ooze-like creature, part of a colony of tens-of-thousands of similar beings, which serve as both a repair and defense system for the Ravager and its lair. @@ -13,15 +14,15 @@ A 2-3" long silver ooze-like creature, part of a colony of tens-of-thousands of
-| | | -| ----------------- | -------------------------------------------------------------------------- | -| **Hit Dice** | 4 (18hp) | -| **Armor Class** | 13 (natural) | -| **Movement** | 40' | -| **Attacks** | 1 per PC (+3) @ 1d10 + corrosion ([corrosive clobber](#corrosive-clobber)) | -| **Alignment** | Neutral | -| **Saving Throws** | D10 W11 P12 B13 S14 | -| **Morale** | 8 | +| | | +| --------------- | -------------------------------------------------------------------------- | +| **Hit Dice** | 4 (18hp) | +| **Armor Class** | 13 (natural) | +| **Movement** | 40' | +| **Attacks** | 1 per PC (+3) @ 1d10 + corrosion ([corrosive clobber](#corrosive-clobber)) | +| **Alignment** | Neutral | +| **Save** | 10 | +| **Morale** | 8 |
diff --git a/src/pages/bestiary/scorpion-giant.md b/src/pages/bestiary/scorpion-giant.md index cf9446d..9401ec4 100644 --- a/src/pages/bestiary/scorpion-giant.md +++ b/src/pages/bestiary/scorpion-giant.md @@ -5,23 +5,23 @@ date_pub: 2024-02-23T21:30:04.000-04:00 section: bestiary content_type: feature short_code: bsg +hd: 4+ --- An arachnid the size of a small horse, with pincers and a tail stinger, typically found in deserts, caverns, and ancient ruins.
-| | | -| ----------------- | --------------------------------------------------- | -| **Hit Dice** | 4\* (18 hp) | -| **Armor Class** | 17 | -| **Movement** | 20' | -| **Attacks** | 2 (+3) @ 1d10 (claw), 1 (+3) @ 1d4 + poison (sting) | -| **Movement** | 50' | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 11 | -| **Alignment** | Chaotic | -| **XP** | 125 | +| | | +| --------------- | --------------------------------------------------- | +| **Hit Dice** | 4\* (18 hp) | +| **Armor Class** | 17 | +| **Movement** | 20' | +| **Attacks** | 2 (+3) @ 1d10 (claw), 1 (+3) @ 1d4 + poison (sting) | +| **Movement** | 50' | +| **Save** | 12 (2) | +| **Morale** | 11 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/shade.md b/src/pages/bestiary/shade.md index 5514bc6..e701387 100644 --- a/src/pages/bestiary/shade.md +++ b/src/pages/bestiary/shade.md @@ -4,23 +4,23 @@ description: The shade creature for OSR gaming. date_pub: 2024-02-22T22:34:16.000-04:00 section: bestiary content_type: feature -short_code: bsh +short_code: shade +hd: 2-6 --- Dark, incorporeal, intelligent, and wholly malevolent (living) creatures that look (and move) like shadows.
-| | | -| ----------------- | ------------------------------------- | -| **Hit Dice** | 2+2\* (11 hp) | -| **Armor Class** | 12 | -| **Movement** | 30' | -| **Attacks** | 1 (+2) @ 1d4 + strength drain (touch) | -| **Alignment** | Chaotic | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 12 | -| **XP** | 35 | +| | | +| --------------- | ------------------------------------- | +| **Hit Dice** | 2+2\* (11 hp) | +| **Armor Class** | 12 | +| **Movement** | 30' | +| **Attacks** | 1 (+2) @ 1d4 + strength drain (touch) | +| **Alignment** | Chaotic | +| **Save** | 12 (2) | +| **Morale** | 12 |
diff --git a/src/pages/bestiary/sharks/bull-shark.md b/src/pages/bestiary/sharks/bull-shark.md new file mode 100644 index 0000000..c3ee9d7 --- /dev/null +++ b/src/pages/bestiary/sharks/bull-shark.md @@ -0,0 +1,29 @@ +--- +title: Bull Shark +description: The bull shark for OSR gaming. +date_pub: 2025-01-23T21:59:52.000-04:00 +section: bestiary +content_type: feature +short_code: bshb +hd: 2 +--- + +Fierce, unpredictable sea predators, 8' long, with tough, brown-colored skin, known to stun their prey by ramming them. + +
+ +| | | +| --------------- | ------------------------------------- | +| **Hit Dice** | 2 (9hp) | +| **Armor Class** | 15 | +| **Attacks** | 1 (+1) @ 2d4 (bite) OR 1 @ stun (ram) | +| **Movement** | 60' swim | +| **Save** | 12 (1) | +| **Morale** | 7 | +| **Alignment** | Neutral | + +
+ +- Victims of ram attack must **Save** or be stunned for 1d6 rounds. + +!!!include(bestiary/sharks/frenzy.md)!!! diff --git a/src/pages/bestiary/sharks/great-white-shark.md b/src/pages/bestiary/sharks/great-white-shark.md new file mode 100644 index 0000000..4da2fcd --- /dev/null +++ b/src/pages/bestiary/sharks/great-white-shark.md @@ -0,0 +1,27 @@ +--- +title: Great White Shark +description: The great white shark creature for OSR gaming. +date_pub: 2025-01-22T21:59:31.000-04:00 +section: bestiary +content_type: feature +short_code: bshg +hd: 8 +--- + +Fierce, unpredictable sea predators, 30'+ long, with tough skin colored grey and white, and known for attacking small water craft. + +
+ +| | | +| --------------- | --------------- | +| **Hit Dice** | 8 (36hp) | +| **Armor Class** | 14 | +| **Attacks** | 1 @ 2d10 (bite) | +| **Movement** | 60' Swim | +| **Save** | 10 (4) | +| **Morale** | 7 | +| **Alignment** | Neutral | + +
+ +!!!include(bestiary/sharks/frenzy.md)!!! diff --git a/src/pages/bestiary/sharks/hammerhead-shark.md b/src/pages/bestiary/sharks/hammerhead-shark.md new file mode 100644 index 0000000..72a470d --- /dev/null +++ b/src/pages/bestiary/sharks/hammerhead-shark.md @@ -0,0 +1,29 @@ +--- +title: Hammerhead Shark +description: The hammerhead shark for OSR gaming. +date_pub: 2025-01-23T21:59:52.000-04:00 +section: bestiary +content_type: feature +short_code: bshh +hd: 6 +--- + +Fierce, unpredictable sea predators, 20' long, with tough, light grey skin, and known to stun their prey by ramming them. + +
+ +| | | +| --------------- | ------------------------------------- | +| **Hit Dice** | 6 (27hp) | +| **Armor Class** | 15 | +| **Attacks** | 1 (+3) @ 2d8 (bite) OR 1 @ stun (ram) | +| **Movement** | 60' swim | +| **Save** | 12 (3) | +| **Morale** | 7 | +| **Alignment** | Neutral | + +
+ +- Victims of ram attack must **Save** or be stunned for 1d8 rounds. + +!!!include(bestiary/sharks/frenzy.md)!!! diff --git a/src/pages/bestiary/sharks/index.md b/src/pages/bestiary/sharks/index.md new file mode 100644 index 0000000..e92de72 --- /dev/null +++ b/src/pages/bestiary/sharks/index.md @@ -0,0 +1,23 @@ +--- +title: Sharks +description: Various shark creatures for OSR gaming. +date_pub: +section: bestiary +content_type: feature +short_code: bsh +--- + +Fierce, unpredictable sea predators. + +!!!include(bestiary/sharks/frenzy.md)!!! + +### Subtypes + +- [Bull Shark](./bull-shark.html): 8' long, with tough, brown-colored skin, known to stun their prey by ramming them. +- [Great White Shark](./great-white-shark.html): 30'+ long, with tough skin colored grey and white, and known for attacking small water craft. +- [Hammerhead Shark](./hammerhead-shark.html): 20' long, with tough, light grey skin, and known to stun their prey by ramming them. +- [Mako Shark](./mako-shark.html): 15' long, and with tough skin colored tan or blue-grey. +- [Megalodon](./megalodon.html): 50'+ long, and with tough, grey skin, known for overturning small water craft. +- [Sharktocrab](./sharktocrab.html): 40'+ long, with the head of a hammerhead shark, the pincers of an enormous crab, and the tentacles of an giant octopus. +- [Sharktopus](./sharktopus.html): 40'+ long, with the head of a great white shark and the tentacles of an giant octopus. +- [Sky Shark](./sky-shark.html): Amphibious predators of the sea and air, 20' long and with a 40' wingspan, with tough, grey and white skin, dark-grey, bat-like wings. diff --git a/src/pages/bestiary/sharks/mako-shark.md b/src/pages/bestiary/sharks/mako-shark.md new file mode 100644 index 0000000..909fad1 --- /dev/null +++ b/src/pages/bestiary/sharks/mako-shark.md @@ -0,0 +1,28 @@ +--- +title: Mako Shark +description: +date_pub: 2024-05-19T21:33:22.000-04:00 +section: bestiary +content_type: feature +short_code: bshm +hd: 4 +--- + +Fierce, unpredictable sea predators, 15' long, and with tough skin colored tan or blue-grey. + +
+ +| | | +| --------------- | ------------------- | +| **Hit Dice** | 4 (18hp) | +| **Armor Class** | 15 | +| **Attacks** | 1 (+3) @ 2d6 (bite) | +| **Movement** | 60' swim | +| **Save** | 12 (2) | +| **Morale** | 7 | +| **Alignment** | Neutral | +| **XP** | 75 | + +
+ +!!!include(bestiary/sharks/frenzy.md)!!! diff --git a/src/pages/bestiary/sharks/megalodon.md b/src/pages/bestiary/sharks/megalodon.md new file mode 100644 index 0000000..ef2a051 --- /dev/null +++ b/src/pages/bestiary/sharks/megalodon.md @@ -0,0 +1,29 @@ +--- +title: Megalodon +description: The medgalodon creature for OSR gaming. +date_pub: 2025-01-22T21:59:31.000-04:00 +section: bestiary +content_type: feature +short_code: bshn +hd: 16 +--- + +Huge, fierce, unpredictable sea predators, 50'+ long, and with tough, grey skin, known for overturning small water craft. + +
+ +| | | +| --------------- | -------------------- | +| **Hit Dice** | 16 (72hp) | +| **Armor Class** | 14 | +| **Attacks** | 1 (+11) @ 4d8 (bite) | +| **Movement** | 50' Swim | +| **Save** | 8 (8) | +| **Morale** | 7 | +| **Alignment** | Neutral | + +
+ +- Territorial, attacks intruders (in the water) on sight. + +!!!include(bestiary/sharks/frenzy.md)!!! diff --git a/src/pages/bestiary/sharks/sharktocrab.md b/src/pages/bestiary/sharks/sharktocrab.md new file mode 100644 index 0000000..013c7b5 --- /dev/null +++ b/src/pages/bestiary/sharks/sharktocrab.md @@ -0,0 +1,41 @@ +--- +title: Sharktocrab +description: The sharktocrab creature for OSR gaming. +date_pub: 2025-01-22T20:41:06.000-04:00 +section: bestiary +content_type: feature +short_code: bshc +hd: 12 +--- + +Huge, mutated sea monster, 40'+ long, with the head of a hammerhead shark, the pincers of an enormous crab, and the tentacles of an giant octopus. + +
+ +| | | +| --------------- | ---------------------------------------------------------------------------- | +| **Hit Dice** | 12 (54hp) | +| **Armor Class** | 15 | +| **Attacks** | 8 (+9) @ 1d3 + constriction (tentacles) OR 1 @ 2d8 (bite), 2 @ 2d6 (pincers) | +| **Movement** | 60' Swim | +| **Save** | 10 (6) | +| **Morale** | 7 | +| **Alignment** | Neutral | + +
+ +- Tentacle is severed when a cutting weapon inflicts 6+ damage. + +### Constriction + +On a successful hit, a tentacle will grab and constrict. + +- Each constricting tentacle inflicts 1d3 automatic damage per round, plus it adds a -1 attack modifier. + +!!!include(bestiary/sharks/frenzy.md)!!! + +### Retreating + +When retreating, will first create a cloud of black ink in a 40' radius to cover escape. + +- Flees at 3x normal speed. diff --git a/src/pages/bestiary/sharks/sharktopus.md b/src/pages/bestiary/sharks/sharktopus.md new file mode 100644 index 0000000..6e0b3eb --- /dev/null +++ b/src/pages/bestiary/sharks/sharktopus.md @@ -0,0 +1,41 @@ +--- +title: Sharktopus +description: The sharktopus creature for OSR gaming. +date_pub: 2025-01-22T20:41:06.000-04:00 +section: bestiary +content_type: feature +short_code: bshp +hd: 12 +--- + +Huge, mutated sea monster, 40'+ long, with the head of a great white shark and the tentacles of an giant octopus. + +
+ +| | | +| --------------- | ---------------------------------------------------------- | +| **Hit Dice** | 12 (54hp) | +| **Armor Class** | 16 | +| **Attacks** | 8 (+9) @ 1d3 + constriction (tentacles) OR 1 @ 2d10 (bite) | +| **Movement** | 60' Swim | +| **Save** | 10 (6) | +| **Morale** | 7 | +| **Alignment** | Neutral | + +
+ +- Tentacle is severed when a cutting weapon inflicts 6+ damage. + +### Constriction + +On a successful hit, a tentacle will grab and constrict. + +- Each constricting tentacle inflicts 1d3 automatic damage per round, plus it adds a -1 attack modifier. + +!!!include(bestiary/sharks/frenzy.md)!!! + +### Retreating + +When retreating, will first create a cloud of black ink in a 40' radius to cover escape. + +- Flees at 3x normal speed. diff --git a/src/pages/bestiary/sharks/sky-shark.md b/src/pages/bestiary/sharks/sky-shark.md new file mode 100644 index 0000000..ae3d6df --- /dev/null +++ b/src/pages/bestiary/sharks/sky-shark.md @@ -0,0 +1,27 @@ +--- +title: Sky Shark +description: The sky shark creature for OSR gaming. +date_pub: 2025-01-22T21:59:31.000-04:00 +section: bestiary +content_type: feature +short_code: bshy +hd: 8 +--- + +Fierce, unpredictable, amphibious predators of the sea and air, 20' long and with a 40' wingspan, with tough, grey and white skin, dark-grey, bat-like wings. + +
+ +| | | +| --------------- | ------------------ | +| **Hit Dice** | 6 (27hp) | +| **Armor Class** | 14 | +| **Attacks** | 1 @ 2d8 (bite) | +| **Movement** | 60' Fly / 40' Swim | +| **Save** | 12 (3) | +| **Morale** | 7 | +| **Alignment** | Neutral | + +
+ +!!!include(bestiary/sharks/frenzy.md)!!! diff --git a/src/pages/bestiary/shrulk.md b/src/pages/bestiary/shrulk.md index ce170f3..e5d554b 100644 --- a/src/pages/bestiary/shrulk.md +++ b/src/pages/bestiary/shrulk.md @@ -5,22 +5,22 @@ date_pub: 2024-04-20T17:51:42.000-04:00 section: bestiary content_type: feature short_code: bshr +hd: 2 --- An intelligent, carnivorous, plantlike creature, often mistaken for a dead shrub, which grows up to 6' tall, has spongy roots roots, thorny branches, blood for sap, and the ability to twist its branches to form a humanoid body.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 2 (9 hp) | -| **Armor Class** | 14 (natural) | -| **Movement** | 20' | -| **Attacks** | 1 (+1) @ 1d8 (branch) | -| **Alignment** | Chaotic | -| **Saving Throws** | D12 W13 P14 B15 S16 (2) | -| **Morale** | 7 | -| **XP** | 20 | +| | | +| --------------- | --------------------- | +| **Hit Dice** | 2 (9 hp) | +| **Armor Class** | 14 (natural) | +| **Movement** | 20' | +| **Attacks** | 1 (+1) @ 1d8 (branch) | +| **Alignment** | Chaotic | +| **Save** | 12 (2) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/thief.md b/src/pages/bestiary/thief.md index 3fcfc39..1b1ffbe 100644 --- a/src/pages/bestiary/thief.md +++ b/src/pages/bestiary/thief.md @@ -1,27 +1,27 @@ --- -title: Thief (Creature) +title: Thief description: The thief creature for OSR gaming. date_pub: 2023-04-23T19:17:00-04:00 -date_upd: 2023-04-24T18:09:00-04:00 section: bestiary content_type: feature short_code: bth +hd: 1+ --- Someone skilled at stealth-based retrieval.
-| | | -| ------------------- | ---------------------------------------- | -| **Hit Dice** | 1d6 (4hp) | -| **Armor Class** | 13 (leather) | -| **Movement** | 40' | -| **Attacks** | 1 @ weapon (1d6) | -| **Attack Modifier** | 0 | -| **Alignment** | Any | -| **Save As** | [Thief](/classes/thief.html#advancement) | -| **Morale** | 7 | +| | | +| ------------------- | -------------------------------------------------------- | +| **Hit Dice** | 1d6 (4hp) | +| **Armor Class** | 13 (leather) | +| **Movement** | 40' | +| **Attacks** | 1 @ weapon (1d6) | +| **Attack Modifier** | 0 | +| **Alignment** | Any | +| **Save** | 13 (as [Thief class](/classes/thief.html#core-features)) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/treant.md b/src/pages/bestiary/treant.md index 85f789b..615a420 100644 --- a/src/pages/bestiary/treant.md +++ b/src/pages/bestiary/treant.md @@ -5,27 +5,27 @@ date_pub: 2024-04-20T17:08:57.000-04:00 section: bestiary content_type: feature short_code: btre +hd: 8 --- An intelligent, plantlike humanoid, often mistaken for a tree, which grows up to 25' tall, and is usually only concerned with protecting and preserving the trees and plants in their home area.
-| | | -| ----------------- | --------------------- | -| **Hit Dice** | 8 (36 hp) | -| **Armor Class** | 17 (natural) | -| **Movement** | 20' | -| **Attacks** | 1 (+7) @ 2d6 (fist) | -| **Alignment** | Lawful | -| **Saving Throws** | D8 W9 P10 B10 S12 (8) | -| **Morale** | 9 | -| **XP** | 650 | +| | | +| --------------- | ------------------- | +| **Hit Dice** | 8 (36 hp) | +| **Armor Class** | 17 (natural) | +| **Movement** | 20' | +| **Attacks** | 1 (+7) @ 2d6 (fist) | +| **Alignment** | Lawful | +| **Save** | 8 (8) | +| **Morale** | 9 |
- Speaks the natural language of the trees and plants of their home area. -- Dislikes fire, axes, and those who carry either. +- Dislikes fire, axes, and those who wield either. - When encountered in a forest or jungle: - 50% (3-in-6) chance of having stealth / surprise (due to being mistaken for a tree). - Encounter distance is 30 yards away maximum. diff --git a/src/pages/bestiary/treulk.md b/src/pages/bestiary/treulk.md index 525b4b4..174ff39 100644 --- a/src/pages/bestiary/treulk.md +++ b/src/pages/bestiary/treulk.md @@ -5,22 +5,22 @@ date_pub: 2024-04-20T17:42:57.000-04:00 section: bestiary content_type: feature short_code: btru +hd: 8 --- An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25' tall, has spongy roots roots and bark, thorny branches, and blood for sap.
-| | | -| ----------------- | --------------------------------------------------- | -| **Hit Dice** | 8 (36 hp) | -| **Armor Class** | 16 (natural) | -| **Movement** | 20' | -| **Attacks** | 1 (+7) @ 2d6 (branch) or 1 (+7) @ 1d6 + hold (root) | -| **Alignment** | Chaotic | -| **Saving Throws** | D8 W9 P10 B10 S12 (8) | -| **Morale** | 7 | -| **XP** | 650 | +| | | +| --------------- | --------------------------------------------------- | +| **Hit Dice** | 8 (36 hp) | +| **Armor Class** | 16 (natural) | +| **Movement** | 20' | +| **Attacks** | 1 (+7) @ 2d6 (branch) or 1 (+7) @ 1d6 + hold (root) | +| **Alignment** | Chaotic | +| **Save** | 8 (8) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/vampires/master-vampire.md b/src/pages/bestiary/vampires/master-vampire.md index be8d802..38963cd 100644 --- a/src/pages/bestiary/vampires/master-vampire.md +++ b/src/pages/bestiary/vampires/master-vampire.md @@ -6,22 +6,22 @@ section: bestiary subsection: vampires content_type: feature short_code: bvmm +hd: 10 --- An ancient, undead creature that survives by drinking the blood of others, and can cast spells with their blood.
-| | | -| ----------------- | ----------------------------------------------------- | -| **Hit Dice** | 10d10\*\* (55 hp) | -| **Armor Class** | 20 | -| **Movement** | 40' | -| **Attacks** | 1 (+8) @ energy drain (touch, 1d6+4) or charming gaze | -| **Alignment** | Chaotic | -| **Saving Throws** | D6 W7 P8 B8 S10 (10) | -| **Morale** | 12 | -| **XP** | 1,250 | +| | | +| --------------- | ----------------------------------------------------- | +| **Hit Dice** | 10d10\*\* (55 hp) | +| **Armor Class** | 20 | +| **Movement** | 40' | +| **Attacks** | 1 (+8) @ energy drain (touch, 1d6+4) or charming gaze | +| **Alignment** | Chaotic | +| **Save** | 6 (10) | +| **Morale** | 12 |
diff --git a/src/pages/bestiary/vampires/vampire.md b/src/pages/bestiary/vampires/vampire.md index 734a9b6..a2bbf48 100644 --- a/src/pages/bestiary/vampires/vampire.md +++ b/src/pages/bestiary/vampires/vampire.md @@ -6,22 +6,23 @@ section: bestiary subsection: vampires content_type: feature short_code: bvms +hd: 7 8 9 --- Undead creature that survives by drinking the blood of others.
-| | | -| ----------------- | ---------------------------------------------------- | -| **Hit Dice** | 7\*\* (31 hp) | -| **Armor Class** | 17 | -| **Movement** | 40' | -| **Attacks** | 1 (+6) @ energy drain (touch, 1d10) or charming gaze | -| **Alignment** | Chaotic | -| **Saving Throws** | D8 W9 P10 B10 S12 (7) | -| **Morale** | 11 | -| **XP** | 1,250 | +| | | +| --------------- | ---------------------------------------------------- | +| **Hit Dice** | 7\*\* (31 hp) | +| **Armor Class** | 17 | +| **Movement** | 40' | +| **Attacks** | 1 (+6) @ energy drain (touch, 1d10) or charming gaze | +| **Alignment** | Chaotic | +| **Save** | 8 (7) | +| **Morale** | 11 | +| **XP** | 1,250 |
diff --git a/src/pages/bestiary/warp-cat.md b/src/pages/bestiary/warp-cat.md index b110c76..bb09725 100644 --- a/src/pages/bestiary/warp-cat.md +++ b/src/pages/bestiary/warp-cat.md @@ -6,22 +6,22 @@ date_upd: 2023-05-12T15:21:00-04:00 section: bestiary content_type: feature short_code: bwc +hd: 1-6 --- A black, human-sized, panther-like creature, native to the astral plane, with six legs and a razor-sharp tentacle growing from each front shoulder.
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 6 (27hp) | -| **Armor Class** | 15 | -| **Attacks** | 2 (+5) @ 2d4 (tentacle) | -| **Movement** | 50' / 300' astral | -| **Saving Throws** | D10 W11 P12 B13 S14 (6) | -| **Morale** | 8 (10 with kittens) | -| **Alignment** | Chaotic | -| **XP** | 500 | +| | | +| --------------- | ----------------------- | +| **Hit Dice** | 6 (27hp) | +| **Armor Class** | 15 | +| **Attacks** | 2 (+5) @ 2d4 (tentacle) | +| **Movement** | 50' / 300' astral | +| **Save** | 10 (6) | +| **Morale** | 8 (10 with kittens) | +| **Alignment** | Chaotic |
@@ -31,12 +31,12 @@ A black, human-sized, panther-like creature, native to the astral plane, with si
-| | | -| ----------------- | ----------------------- | -| **Hit Dice** | 1+1 (6hp) | -| **Attacks** | 2 (0) @ tentacle (1d4) | -| **Saving Throws** | D12 W13 P14 B15 S16 (1) | -| **Morale** | 6 | -| **XP** | 20 | +| | | +| ------------ | ----------------------- | +| **Hit Dice** | 1+1 (6hp) | +| **Attacks** | 2 (0) @ tentacle (1d4) | +| **Save** | D12 W13 P14 B15 S16 (1) | +| **Morale** | 6 | +| **XP** | 20 |
diff --git a/src/pages/bestiary/watcher.md b/src/pages/bestiary/watcher.md index eb21ce4..72a9c0e 100644 --- a/src/pages/bestiary/watcher.md +++ b/src/pages/bestiary/watcher.md @@ -5,22 +5,22 @@ date_pub: 2023-04-23T23:14:00-04:00 section: bestiary content_type: feature short_code: bwa +hd: 5 --- An eye tyrant creation used to guard important items or places. Looks like a single, recessed eye, surrounded by dozens of small tentacles and several larger ones (5' long) with razor-sharp tips.
-| | | -| --------------- | -------------------------------------------- | -| **Hit Dice** | 5 @ 8hp (40hp) | -| **Armor Class** | 14 | -| **Movement** | Fly 40' | -| **Attacks** | 5 (+4) @ tentacle slice (1d8) | -| **Alignment** | Neutral | -| **Save As** | [Fighter](/classes/fighter.html#advancement) | -| **Morale** | 9 | -| **XP** | 6,250 | +| | | +| --------------- | ----------------------------- | +| **Hit Dice** | 5 @ 8hp (40hp) | +| **Armor Class** | 14 | +| **Movement** | Fly 40' | +| **Attacks** | 5 (+4) @ tentacle slice (1d8) | +| **Alignment** | Neutral | +| **Save** | 10 (5) | +| **Morale** | 9 |
diff --git a/src/pages/bestiary/werebeasts/werebadger.md b/src/pages/bestiary/werebeasts/werebadger.md index c94bcfa..45a3c23 100644 --- a/src/pages/bestiary/werebeasts/werebadger.md +++ b/src/pages/bestiary/werebeasts/werebadger.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwebd +hd: 3 --- Humanoid cursed to shapeshift into a semi-intelligent giant badger.
-| | | -| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 3+1\* (14hp) | -| **Armor Class** | 12 (10 in humanoid form) | -| **Attacks** | +2: 1 @ 1d4 (bite) & 1 @ 1d4 (claw), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 40' | -| **Saving Throws** | D12 W13 P14 B15 S16 (3) | -| **Morale** | 10 | -| **Alignment** | Chaotic | -| **XP** | 75 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------------------------ | +| **Hit Dice** | 3+1\* (14hp) | +| **Armor Class** | 12 (10 in humanoid form) | +| **Attacks** | 1 (+2) @ 1d4 (bite) & 1 @ 1d4 (claw), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 40' | +| **Save** | 12 (3) | +| **Morale** | 10 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/werebeasts/werebat.md b/src/pages/bestiary/werebeasts/werebat.md index 9538f12..ffbabf8 100644 --- a/src/pages/bestiary/werebeasts/werebat.md +++ b/src/pages/bestiary/werebeasts/werebat.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwebt +hd: 3 --- Humanoid cursed to shapeshift into a semi-intelligent, giant bat.
-| | | -| ----------------- | ----------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 3+3\* (13hp) | -| **Armor Class** | 15 (10 in humanoid form) | -| **Attacks** | +2: 1 @ 1d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 20' / 60' flying (hybrid or giant bat forms only) | -| **Saving Throws** | D12 W13 P14 B15 S16 (3) | -| **Morale** | 7 | -| **Alignment** | Chaotic | -| **XP** | 75 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------ | +| **Hit Dice** | 3+3\* (13hp) | +| **Armor Class** | 15 (10 in humanoid form) | +| **Attacks** | 1 (+2) @ 1d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 20' / 60' flying (hybrid or giant bat forms only) | +| **Save** | 12 (3) | +| **Morale** | 7 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/werebeasts/werebear.md b/src/pages/bestiary/werebeasts/werebear.md index 5744dfc..7ce5d33 100644 --- a/src/pages/bestiary/werebeasts/werebear.md +++ b/src/pages/bestiary/werebeasts/werebear.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwebr +hd: 6 --- Humanoid cursed to shapeshift into an intelligent bear.
-| | | -| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 6\* (27hp) | -| **Armor Class** | 17 (11 in humanoid form) | -| **Attacks** | +5: 2 @ 2d4 (claw) & 1 @ 2d8 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 40' | -| **Saving Throws** | D10 W11 P12 B13 S14 (6) | -| **Morale** | 10 | -| **Alignment** | Neutral | -| **XP** | 500 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------------------------ | +| **Hit Dice** | 6\* (27hp) | +| **Armor Class** | 17 (11 in humanoid form) | +| **Attacks** | 2 (+5) @ 2d4 (claw) & 1 @ 2d8 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 40' | +| **Save** | 10 (6) | +| **Morale** | 10 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/werebeasts/wereboar.md b/src/pages/bestiary/werebeasts/wereboar.md index 8b79446..7c4dffe 100644 --- a/src/pages/bestiary/werebeasts/wereboar.md +++ b/src/pages/bestiary/werebeasts/wereboar.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bweb0 +hd: 4 --- Humanoid cursed to shapeshift into a semi-intelligent giant boar.
-| | | -| ----------------- | ------------------------------------------------------------------------------------------------------------------------ | -| **Hit Dice** | 4+1\* (19hp) | -| **Armor Class** | 15 (10 in humanoid form) | -| **Attacks** | +4: 1 @ 2d6 (tusk / bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 50' | -| **Saving Throws** | D10 W11 P12 B13 S14 (4) | -| **Morale** | 9 | -| **Alignment** | Neutral | -| **XP** | 200 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------------- | +| **Hit Dice** | 4+1\* (19hp) | +| **Armor Class** | 15 (10 in humanoid form) | +| **Attacks** | 1 (+4) @ 2d6 (tusk / bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 50' | +| **Save** | 10 (4) | +| **Morale** | 9 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/werebeasts/werecrow.md b/src/pages/bestiary/werebeasts/werecrow.md index b2a322d..a5db3e9 100644 --- a/src/pages/bestiary/werebeasts/werecrow.md +++ b/src/pages/bestiary/werebeasts/werecrow.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwecr +hd: 6 --- Humanoid cursed to shapeshift into a semi-intelligent crow.
-| | | -| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ | -| **Hit Dice** | 6\* (31hp) | -| **Armor Class** | 13 (10 in humanoid form) | -| **Attacks** | +5: 2 @ 1d8 (talon) & 1 @ 1d8 (beak), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 40' / 60' flying (hyrbid or crow forms only) | -| **Saving Throws** | D10 W11 P12 B13 S14 (6) | -| **Morale** | 9 | -| **Alignment** | Chaotic | -| **XP** | 500 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------------------------- | +| **Hit Dice** | 6\* (31hp) | +| **Armor Class** | 13 (10 in humanoid form) | +| **Attacks** | 2 (+5) @ 1d8 (talon) & 1 @ 1d8 (beak), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 40' / 60' flying (hyrbid or crow forms only) | +| **Save** | 10 (6) | +| **Morale** | 9 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/werebeasts/werefox.md b/src/pages/bestiary/werebeasts/werefox.md index 5369936..6c25930 100644 --- a/src/pages/bestiary/werebeasts/werefox.md +++ b/src/pages/bestiary/werebeasts/werefox.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwefx +hd: 3 --- Humanoid cursed to shapeshift into an intelligent giant fox.
-| | | -| ----------------- | ----------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 3+2\* (15hp) | -| **Armor Class** | 13 (10 in humanoid form) | -| **Attacks** | +3: 1 @ 1d6 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 60' / 30' swimming | -| **Saving Throws** | D12 W13 P14 B15 S16 (3) | -| **Morale** | 8 | -| **Alignment** | Neutral | -| **XP** | 75 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------ | +| **Hit Dice** | 3+2\* (15hp) | +| **Armor Class** | 13 (10 in humanoid form) | +| **Attacks** | 1 (+3) @ 1d6 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 60' / 30' swimming | +| **Save** | 12 (3) | +| **Morale** | 8 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/werebeasts/werefrog.md b/src/pages/bestiary/werebeasts/werefrog.md index b84df8f..2ff55d7 100644 --- a/src/pages/bestiary/werebeasts/werefrog.md +++ b/src/pages/bestiary/werebeasts/werefrog.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwefr +hd: 3 --- Humanoid cursed to shapeshift into a semi-intelligent giant frog.
-| | | -| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ | -| **Hit Dice** | 3\* (13hp) | -| **Armor Class** | 12 (10 in humanoid form) | -| **Attacks** | +2: 1 @ 1d4+1 (bite) or sticky tongue or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 30' | -| **Saving Throws** | D12 W13 P14 B15 S16 (3) | -| **Morale** | 8 | -| **Alignment** | Neutral | -| **XP** | 50 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------------------------- | +| **Hit Dice** | 3\* (13hp) | +| **Armor Class** | 12 (10 in humanoid form) | +| **Attacks** | 1 (+2) @ 1d4+1 (bite) or sticky tongue or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 30' | +| **Save** | 12 (3) | +| **Morale** | 8 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/werebeasts/werejaguar.md b/src/pages/bestiary/werebeasts/werejaguar.md index abc9f13..d061b6e 100644 --- a/src/pages/bestiary/werebeasts/werejaguar.md +++ b/src/pages/bestiary/werebeasts/werejaguar.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bweja +hd: 5 --- Humanoid cursed to shapeshift into a semi-intelligent jaguar.
-| | | -| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 5+2\* (24hp) | -| **Armor Class** | 15 (10 in humanoid form) | -| **Attacks** | +3: 2 @ 1d4 (claw) & 1 @ 1d8 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 60' | -| **Saving Throws** | D10 W11 P12 B13 S14 (6) | -| **Morale** | 10 | -| **Alignment** | Chaotic | -| **XP** | 400 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------------------------ | +| **Hit Dice** | 5+2\* (24hp) | +| **Armor Class** | 15 (10 in humanoid form) | +| **Attacks** | 2 (+3) @ 1d4 (claw) & 1 @ 1d8 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 60' | +| **Save** | 10 (6) | +| **Morale** | 10 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/werebeasts/wereleopard.md b/src/pages/bestiary/werebeasts/wereleopard.md index ef1e600..491ef22 100644 --- a/src/pages/bestiary/werebeasts/wereleopard.md +++ b/src/pages/bestiary/werebeasts/wereleopard.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwe1e +hd: 4 --- Humanoid cursed to shapeshift into a semi-intelligent leopard.
-| | | -| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 4\* (18hp) | -| **Armor Class** | 15 (10 in humanoid form) | -| **Attacks** | +3: 2 @ 1d4 (claw) & 1 @ 1d8 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 50' / 40' climb | -| **Saving Throws** | D10 W11 P12 B13 S14 (4) | -| **Morale** | 8 | -| **Alignment** | Neural | -| **XP** | 125 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------------------------ | +| **Hit Dice** | 4\* (18hp) | +| **Armor Class** | 15 (10 in humanoid form) | +| **Attacks** | 2 (+3) @ 1d4 (claw) & 1 @ 1d8 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 50' / 40' climb | +| **Save** | 10 (4) | +| **Morale** | 8 | +| **Alignment** | Neural |
diff --git a/src/pages/bestiary/werebeasts/werelion.md b/src/pages/bestiary/werebeasts/werelion.md index b6b36da..06960ab 100644 --- a/src/pages/bestiary/werebeasts/werelion.md +++ b/src/pages/bestiary/werebeasts/werelion.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwe11 +hd: 5 --- Humanoid cursed to shapeshift into an intelligent lion.
-| | | -| ----------------- | -------------------------------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 5\* (22hp) | -| **Armor Class** | 16 (10 in humanoid form) | -| **Attacks** | +4: 2 @ 1d4+1 (claw) & 1 @ 1d10 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 50' | -| **Saving Throws** | D8 W9 P10 B10 S12 (7) | -| **Morale** | 10 | -| **Alignment** | Lawful | -| **XP** | 300 | +| | | +| --------------- | --------------------------------------------------------------------------------------------------------------------------------------- | +| **Hit Dice** | 5\* (22hp) | +| **Armor Class** | 16 (10 in humanoid form) | +| **Attacks** | 2 (+4) @ 1d4+1 (claw) & 1 @ 1d10 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 50' | +| **Save** | 8 (7) | +| **Morale** | 10 | +| **Alignment** | Lawful |
diff --git a/src/pages/bestiary/werebeasts/weremoth.md b/src/pages/bestiary/werebeasts/weremoth.md index ee93357..c4e8786 100644 --- a/src/pages/bestiary/werebeasts/weremoth.md +++ b/src/pages/bestiary/werebeasts/weremoth.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwem0 +hd: 4 --- Humanoid cursed to shapeshift into a semi-intelligent moth.
-| | | -| ----------------- | ----------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 4\* (18hp) | -| **Armor Class** | 14 (10 in humanoid form) | -| **Attacks** | +3: 1 @ 2d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 30' / 60' flying (hybrid and giant moth forms only) | -| **Saving Throws** | D10 W11 P12 B13 S14 (4) | -| **Morale** | 8 | -| **Alignment** | Chaotic | -| **XP** | 125 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------ | +| **Hit Dice** | 4\* (18hp) | +| **Armor Class** | 14 (10 in humanoid form) | +| **Attacks** | 1 (+3) @ 2d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 30' / 60' flying (hybrid and giant moth forms only) | +| **Save** | 10 (4) | +| **Morale** | 8 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/werebeasts/wereorca.md b/src/pages/bestiary/werebeasts/wereorca.md index 20e9416..800614b 100644 --- a/src/pages/bestiary/werebeasts/wereorca.md +++ b/src/pages/bestiary/werebeasts/wereorca.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwe0r +hd: 6 --- Humanoid cursed to shapeshift into an intelligent killer whale.
-| | | -| ----------------- | ------------------------------------------------------------------------------------------------------------------ | -| **Hit Dice** | 6\* (27hp) | -| **Armor Class** | 13 (11 in humanoid form) | -| **Attacks** | +5: 1 @ 1d20 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 40' (humanoid or hybrid form) / 80' swimming (hybrid or whale form) | -| **Saving Throws** | D12 W13 P14 B15 S16 (3) | -| **Morale** | 10 | -| **Alignment** | Neutral | -| **XP** | 500 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------- | +| **Hit Dice** | 6\* (27hp) | +| **Armor Class** | 13 (11 in humanoid form) | +| **Attacks** | 1 (+5) @ 1d20 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 40' (humanoid or hybrid form) / 80' swimming (hybrid or whale form) | +| **Save** | 12 (3) | +| **Morale** | 10 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/werebeasts/wereotter.md b/src/pages/bestiary/werebeasts/wereotter.md index d0c7876..5912997 100644 --- a/src/pages/bestiary/werebeasts/wereotter.md +++ b/src/pages/bestiary/werebeasts/wereotter.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwe0t +hd: 2 --- Humanoid cursed to shapeshift into a semi-intelligent giant otter.
-| | | -| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 2\* (13hp) | -| **Armor Class** | 11 (10 in humanoid form) | -| **Attacks** | +1: 1 @ 1d4 (bite) & 1 @ 1d4 (claw), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 60' | -| **Saving Throws** | D12 W13 P14 B15 S16 (1) | -| **Morale** | 8 | -| **Alignment** | Neutral | -| **XP** | 25 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------------------------ | +| **Hit Dice** | 2\* (13hp) | +| **Armor Class** | 11 (10 in humanoid form) | +| **Attacks** | 1 (+1) @ 1d4 (bite) & 1 @ 1d4 (claw), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 60' | +| **Save** | 12 (1) | +| **Morale** | 8 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/werebeasts/wereowl.md b/src/pages/bestiary/werebeasts/wereowl.md index cd20031..8ae4811 100644 --- a/src/pages/bestiary/werebeasts/wereowl.md +++ b/src/pages/bestiary/werebeasts/wereowl.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwe0w +hd: 8 --- Humanoid cursed to shapeshift into an intelligent owl.
-| | | -| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ | -| **Hit Dice** | 8\* (36hp) | -| **Armor Class** | 14 (10 in humanoid form) | -| **Attacks** | +7: 2 @ 2d6 (talon) & 1 @ 1d6 (beak), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 40' / 60' flying (hybrid or owl forms only) | -| **Saving Throws** | D8 W9 P10 B10 S12 (8) | -| **Morale** | 8 | -| **Alignment** | Chaotic | -| **XP** | 1200 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------------------------- | +| **Hit Dice** | 8\* (36hp) | +| **Armor Class** | 14 (10 in humanoid form) | +| **Attacks** | 2 (+7) @ 2d6 (talon) & 1 @ 1d6 (beak), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 40' / 60' flying (hybrid or owl forms only) | +| **Save** | 8 (8) | +| **Morale** | 8 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/werebeasts/werepanda.md b/src/pages/bestiary/werebeasts/werepanda.md index 2691458..32917b2 100644 --- a/src/pages/bestiary/werebeasts/werepanda.md +++ b/src/pages/bestiary/werebeasts/werepanda.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwep +hd: 4 --- Humanoid cursed to shapeshift into an intelligent panda.
-| | | -| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ | -| **Hit Dice** | 4+2\* (20hp) | -| **Armor Class** | 15 (10 in humanoid form) | -| **Attacks** | +3: 2 @ 1d6 (claw) & 1 @ 1d10 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 40' / 30' climb | -| **Saving Throws** | D10 W11 P12 B13 S14 (4) | -| **Morale** | 9 | -| **Alignment** | Neutral | -| **XP** | 200 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------------------------- | +| **Hit Dice** | 4+2\* (20hp) | +| **Armor Class** | 15 (10 in humanoid form) | +| **Attacks** | 2 (+3) @ 1d6 (claw) & 1 @ 1d10 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 40' / 30' climb | +| **Save** | 10 (4) | +| **Morale** | 9 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/werebeasts/wererabbit.md b/src/pages/bestiary/werebeasts/wererabbit.md index 0310bff..c7b7ee2 100644 --- a/src/pages/bestiary/werebeasts/wererabbit.md +++ b/src/pages/bestiary/werebeasts/wererabbit.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwerb +hd: 3 --- Humanoid cursed to shapeshift into a semi-intelligent giant rabbit.
-| | | -| ----------------- | ----------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 3\* (13hp) | -| **Armor Class** | 12 (10 in humanoid form) | -| **Attacks** | +2: 1 @ 1d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 70' | -| **Saving Throws** | D12 W13 P14 B15 S16 (3) | -| **Morale** | 8 | -| **Alignment** | Neutral | -| **XP** | 50 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------ | +| **Hit Dice** | 3\* (13hp) | +| **Armor Class** | 12 (10 in humanoid form) | +| **Attacks** | 1 (+2) @ 1d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 70' | +| **Save** | 12 (3) | +| **Morale** | 8 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/werebeasts/wererat.md b/src/pages/bestiary/werebeasts/wererat.md index f7df035..590c084 100644 --- a/src/pages/bestiary/werebeasts/wererat.md +++ b/src/pages/bestiary/werebeasts/wererat.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwea +hd: 3 --- Humanoid cursed to shapeshift into an intelligent giant rat.
-| | | -| ----------------- | ----------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 3\* (13hp) | -| **Armor Class** | 12 (10 in humanoid form) | -| **Attacks** | +2: 1 @ 1d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 40' | -| **Saving Throws** | D12 W13 P14 B15 S16 (3) | -| **Morale** | 8 | -| **Alignment** | Chaotic | -| **XP** | 50 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------ | +| **Hit Dice** | 3\* (13hp) | +| **Armor Class** | 12 (10 in humanoid form) | +| **Attacks** | 1 (+2) @ 1d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 40' | +| **Save** | 12 (3) | +| **Morale** | 8 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/werebeasts/wereraven.md b/src/pages/bestiary/werebeasts/wereraven.md index 787ce18..a508428 100644 --- a/src/pages/bestiary/werebeasts/wereraven.md +++ b/src/pages/bestiary/werebeasts/wereraven.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwerv +hd: 7 --- Humanoid cursed to shapeshift into an intelligent raven.
-| | | -| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ | -| **Hit Dice** | 7\* (31hp) | -| **Armor Class** | 14 (10 in humanoid form) | -| **Attacks** | +6: 2 @ 1d8 (talon) & 1 @ 2d6 (beak), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 40' / 60' flying (hybrid or raven forms only) | -| **Saving Throws** | D8 W9 P10 B10 S12 (7) | -| **Morale** | 8 | -| **Alignment** | Lawful | -| **XP** | 850 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------------------------- | +| **Hit Dice** | 7\* (31hp) | +| **Armor Class** | 14 (10 in humanoid form) | +| **Attacks** | 2 (+6) @ 1d8 (talon) & 1 @ 2d6 (beak), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 40' / 60' flying (hybrid or raven forms only) | +| **Save** | 8 (7) | +| **Morale** | 8 | +| **Alignment** | Lawful |
diff --git a/src/pages/bestiary/werebeasts/wereshark.md b/src/pages/bestiary/werebeasts/wereshark.md index 50566a5..72a737f 100644 --- a/src/pages/bestiary/werebeasts/wereshark.md +++ b/src/pages/bestiary/werebeasts/wereshark.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwesh +hd: 4 --- Humanoid cursed to shapeshift into a semi-intelligent, mako shark.
-| | | -| ----------------- | ----------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 4\* (18hp) | -| **Armor Class** | 15 (10 in humanoid form) | -| **Attacks** | +3: 1 @ 2d6 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 40' (humanoid or hybrid form) / 60' swimming (hybrid or shark form) | -| **Saving Throws** | D10 W11 P12 B13 S14 (4) | -| **Morale** | 7 | -| **Alignment** | Neutral | -| **XP** | 125 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------ | +| **Hit Dice** | 4\* (18hp) | +| **Armor Class** | 15 (10 in humanoid form) | +| **Attacks** | 1 (+3) @ 2d6 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 40' (humanoid or hybrid form) / 60' swimming (hybrid or shark form) | +| **Save** | D10 (4) | +| **Morale** | 7 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/werebeasts/werespider.md b/src/pages/bestiary/werebeasts/werespider.md index c15430b..5a508ff 100644 --- a/src/pages/bestiary/werebeasts/werespider.md +++ b/src/pages/bestiary/werebeasts/werespider.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwes +hd: 3 --- Humanoid cursed to shapeshift into an intelligent giant spider.
-| | | -| ----------------- | -------------------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 3\* (13hp) | -| **Armor Class** | 13 (10 in humanoid form) | -| **Attacks** | +2: 1 @ 1d6 (bite) + poison or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 20' / 40' on web | -| **Saving Throws** | D13 W14 P13 B16 S15 (W3) | -| **Morale** | 7 | -| **Alignment** | Neutral | -| **XP** | 50 | +| | | +| --------------- | --------------------------------------------------------------------------------------------------------------------------- | +| **Hit Dice** | 3\* (13hp) | +| **Armor Class** | 13 (10 in humanoid form) | +| **Attacks** | 1 (+2) @ 1d6 (bite) + poison or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 20' / 40' on web | +| **Save** | 13 (W3) | +| **Morale** | 7 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/werebeasts/weresquirrel.md b/src/pages/bestiary/werebeasts/weresquirrel.md index fe2ae02..885347e 100644 --- a/src/pages/bestiary/werebeasts/weresquirrel.md +++ b/src/pages/bestiary/werebeasts/weresquirrel.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwesq +hd: 2 --- Humanoid cursed to shapeshift into a semi-intelligent giant squirrel.
-| | | -| ----------------- | ----------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 2\* (13hp) | -| **Armor Class** | 11 (10 in humanoid form) | -| **Attacks** | +1: 1 @ 1d6 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 60' / 40' climb | -| **Saving Throws** | D12 W13 P14 B15 S16 (1) | -| **Morale** | 9 | -| **Alignment** | Neutral | -| **XP** | 25 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------ | +| **Hit Dice** | 2\* (13hp) | +| **Armor Class** | 11 (10 in humanoid form) | +| **Attacks** | 1 (+1) @ 1d6 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 60' / 40' climb | +| **Save** | 12 (1) | +| **Morale** | 9 | +| **Alignment** | Neutral |
diff --git a/src/pages/bestiary/werebeasts/weretiger.md b/src/pages/bestiary/werebeasts/weretiger.md index dfcf9e4..6f3466d 100644 --- a/src/pages/bestiary/werebeasts/weretiger.md +++ b/src/pages/bestiary/werebeasts/weretiger.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwetg +hd: 5 --- Humanoid cursed to shapeshift into a semi-intelligent tiger.
-| | | -| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 5\* (22hp) | -| **Armor Class** | 16 (10 in humanoid form) | -| **Attacks** | +4: 2 @ 1d6 (claw) & 1 @ 2d6 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 50' | -| **Saving Throws** | D10 W11 P12 B13 S14 (5) | -| **Morale** | 9 | -| **Alignment** | Neural | -| **XP** | 300 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------------------------ | +| **Hit Dice** | 5\* (22hp) | +| **Armor Class** | 16 (10 in humanoid form) | +| **Attacks** | 2 (+4) @ 1d6 (claw) & 1 @ 2d6 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 50' | +| **Save** | 10 (5) | +| **Morale** | 9 | +| **Alignment** | Neural |
diff --git a/src/pages/bestiary/werebeasts/werevulture.md b/src/pages/bestiary/werebeasts/werevulture.md index 25c9a61..5335bbe 100644 --- a/src/pages/bestiary/werebeasts/werevulture.md +++ b/src/pages/bestiary/werebeasts/werevulture.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwevu +hd: 8 --- Humanoid cursed to shapeshift into an intelligent vulture.
-| | | -| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 8\* (36hp) | -| **Armor Class** | 14 (10 in humanoid form) | -| **Attacks** | 2 (+7) @ 2d4 (talon) & 1 (+7) @ 2d4 (beak), or 1 (+7) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 40' / 60' flying (hybrid or vulture forms only) | -| **Saving Throws** | D8 W9 P10 B10 S12 (8) | -| **Morale** | 8 | -| **Alignment** | Chaotic | -| **XP** | 1200 | +| | | +| --------------- | ----------------------------------------------------------------------------------------------------------------------------------------------- | +| **Hit Dice** | 8\* (36hp) | +| **Armor Class** | 14 (10 in humanoid form) | +| **Attacks** | 2 (+7) @ 2d4 (talon) & 1 (+7) @ 2d4 (beak), or 1 (+7) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 40' / 60' flying (hybrid or vulture forms only) | +| **Save** | 8 (8) | +| **Morale** | 8 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/werebeasts/werewolf.md b/src/pages/bestiary/werebeasts/werewolf.md index 385cb21..27ac816 100644 --- a/src/pages/bestiary/werebeasts/werewolf.md +++ b/src/pages/bestiary/werebeasts/werewolf.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwew +hd: 4 --- Humanoid cursed to shapeshift into a semi-intelligent, pack-hunting wolf.
-| | | -| ----------------- | ----------------------------------------------------------------------------------------------------------------- | -| **Hit Dice** | 4\* (18hp) | -| **Armor Class** | 14 (10 in humanoid form) | -| **Attacks** | +3: 1 @ 2d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 60' | -| **Saving Throws** | D10 W11 P12 B13 S14 (4) | -| **Morale** | 8 | -| **Alignment** | Chaotic | -| **XP** | 125 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------ | +| **Hit Dice** | 4\* (18hp) | +| **Armor Class** | 14 (10 in humanoid form) | +| **Attacks** | 1 (+3) @ 2d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 60' | +| **Save** | D10 (4) | +| **Morale** | 8 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/werebeasts/werewolverine.md b/src/pages/bestiary/werebeasts/werewolverine.md index e89b325..6b39da0 100644 --- a/src/pages/bestiary/werebeasts/werewolverine.md +++ b/src/pages/bestiary/werebeasts/werewolverine.md @@ -6,22 +6,22 @@ section: bestiary subsection: werebeasts content_type: feature short_code: bwewv +hd: 5 --- Humanoid cursed to shapeshift into a semi-intelligent giant wolverine.
-| | | -| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ | -| **Hit Dice** | 5+1\* (23hp) | -| **Armor Class** | 16 (11 in humanoid form) | -| **Attacks** | +4: 2 @ 1d6 (claw) & 1 @ 1d10 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | -| **Movement** | 50' | -| **Saving Throws** | D10 W11 P12 B13 S14 (4) | -| **Morale** | 10 | -| **Alignment** | Chaotic | -| **XP** | 400 | +| | | +| --------------- | ------------------------------------------------------------------------------------------------------------------------------------- | +| **Hit Dice** | 5+1\* (23hp) | +| **Armor Class** | 16 (11 in humanoid form) | +| **Attacks** | 2 (+4) @ 1d6 (claw) & 1 @ 1d10 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) | +| **Movement** | 50' | +| **Save** | 10 (4) | +| **Morale** | 10 | +| **Alignment** | Chaotic |
diff --git a/src/pages/bestiary/wight.md b/src/pages/bestiary/wight.md index 5fbf3f8..a281e31 100644 --- a/src/pages/bestiary/wight.md +++ b/src/pages/bestiary/wight.md @@ -5,22 +5,22 @@ date_pub: 2023-10-27T23:26:36.000-04:00 section: bestiary content_type: feature short_code: bwt +hd: 3 --- A humanoid corpse possessed by a malevolent spirit.
-| | | -| ----------------- | ---------------------------------- | -| **Hit Dice** | 3\* (13 hp) | -| **Armor Class** | 14 | -| **Movement** | 30' | -| **Attacks** | 1 (+3) @ energy drain (touch, 1d4) | -| **Alignment** | Chaotic | -| **Saving Throws** | D12 W13 P14 B15 S16 (4) | -| **Morale** | 12 | -| **XP** | 50 | +| | | +| --------------- | ---------------------------------- | +| **Hit Dice** | 3\* (13 hp) | +| **Armor Class** | 14 | +| **Movement** | 30' | +| **Attacks** | 1 (+3) @ energy drain (touch, 1d4) | +| **Alignment** | Chaotic | +| **Save** | 12 (4) | +| **Morale** | 12 |
diff --git a/src/pages/bestiary/wizard.md b/src/pages/bestiary/wizard.md index b9031a8..eafa8f9 100644 --- a/src/pages/bestiary/wizard.md +++ b/src/pages/bestiary/wizard.md @@ -1,26 +1,27 @@ --- -title: Wizard (Creature) +title: Wizard description: The wizard creature for OSR gaming. date_pub: 2023-04-23T18:52:00-04:00 section: bestiary content_type: feature short_code: bwz +hd: 1+ --- A magic user, often in robes, who memorizes spells from their spellbooks.
-| | | -| ------------------- | ---------------------------------------------------------------- | -| **Hit Dice** | 1d6\* (3hp) | -| **Armor Class** | 10 | -| **Movement** | 40' | -| **Attacks** | 1 @ dagger (1d4) or spell | -| **Attack Modifier** | 0 | -| **Alignment** | Any | -| **Saving Throws** | D13 W14 P13 B16 S15 [Wizard 1](/classes/wizard.html#advancement) | -| **Morale** | 7 | +| | | +| ------------------- | ---------------------------------------------------------- | +| **Hit Dice** | 1d6\* (3hp) | +| **Armor Class** | 10 | +| **Movement** | 40' | +| **Attacks** | 1 @ dagger (1d4) or spell | +| **Attack Modifier** | 0 | +| **Alignment** | Any | +| **Save** | 13 (as [Wizard class](/classes/wizard.html#core-features)) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/wraith.md b/src/pages/bestiary/wraith.md index 0d04780..a586b05 100644 --- a/src/pages/bestiary/wraith.md +++ b/src/pages/bestiary/wraith.md @@ -5,22 +5,22 @@ date_pub: 2023-10-26T23:15:49.000-04:00 section: bestiary content_type: feature short_code: bwr +hd: 4 --- Ethereal undead that appears as a pale, humanoid shape of gathered mist.
-| | | -| ----------------- | ---------------------------------- | -| **Hit Dice** | 4\*\* (18 hp) | -| **Armor Class** | 16 | -| **Movement** | 40' / 80' flying | -| **Attacks** | 1 (+3) @ energy drain (touch, 1d6) | -| **Alignment** | Chaotic | -| **Saving Throws** | D10 W11 P12 B13 S14 (4) | -| **Morale** | 12 | -| **XP** | 175 | +| | | +| --------------- | ---------------------------------- | +| **Hit Dice** | 4\*\* (18 hp) | +| **Armor Class** | 16 | +| **Movement** | 40' / 80' flying | +| **Attacks** | 1 (+3) @ energy drain (touch, 1d6) | +| **Alignment** | Chaotic | +| **Save** | 10 (4) | +| **Morale** | 12 |
diff --git a/src/pages/bestiary/wyrmette.md b/src/pages/bestiary/wyrmette.md index e689474..a7392b6 100644 --- a/src/pages/bestiary/wyrmette.md +++ b/src/pages/bestiary/wyrmette.md @@ -5,22 +5,23 @@ date_pub: 2024-11-02T23:32:42.000-04:00 section: bestiary content_type: feature short_code: bwyt +hd: 2 --- A miniature dragon (about the size of a hawk or a small dog) with fine scales, sharp horns, tiny pointed teeth, and a breath weapon (determined by its color).
-| | | -| ----------------- | ------------------------------------ | -| **Hit Dice** | 2d6 (7 hp) | -| **Armor Class** | 13 (natural) | -| **Movement** | 20' / 60' flying | -| **Attacks** | 1 (+1) @ 1d4 (bite) or breath weapon | -| **Alignment** | Any | -| **Saving Throws** | D10 W11 P12 B13 S14 (4) | -| **Morale** | 11 | -| **Size** | Tiny | +| | | +| --------------- | ------------------------------------ | +| **Hit Dice** | 2d6 (7 hp) | +| **Armor Class** | 13 (natural) | +| **Movement** | 20' / 60' flying | +| **Attacks** | 1 (+1) @ 1d4 (bite) or breath weapon | +| **Alignment** | Any | +| **Save** | 10 (4) | +| **Morale** | 11 | +| **Size** | Tiny |
diff --git a/src/pages/bestiary/zombie.md b/src/pages/bestiary/zombie.md index 99214d7..8be2417 100644 --- a/src/pages/bestiary/zombie.md +++ b/src/pages/bestiary/zombie.md @@ -5,22 +5,22 @@ date_pub: 2023-06-05T16:54:00-04:00 section: bestiary content_type: feature short_code: bzm +hd: 2 --- A decaying undead corpse.
-| | | -| ----------------- | -------------------------- | -| **Hit Dice** | 2 (9hp) | -| **Armor Class** | 11 (natural) | -| **Attacks** | 2 (+1) @ 1d4 (claw / bite) | -| **Movement** | 20' | -| **Saving Throws** | D12 W13 P14 B15 S16 (1) | -| **Morale** | 12 | -| **Alignment** | Chaotic | -| **XP** | 20 | +| | | +| --------------- | -------------------------- | +| **Hit Dice** | 2 (9hp) | +| **Armor Class** | 11 (natural) | +| **Attacks** | 2 (+1) @ 1d4 (claw / bite) | +| **Movement** | 20' | +| **Save** | 12 (1) | +| **Morale** | 12 | +| **Alignment** | Chaotic |