Rewrite with individual entries, a la https://oldschoolessentials.necroticgnome.com/srd/index.php/Dragon,_Black / https://oldschoolessentials.necroticgnome.com/srd/index.php/Dragon
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### Amethyst Dragon
Lair at the top of glacial ridges and snowy peaks.
-**Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
-**Breath weapon** - 90’ long line of cold (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath_ for half) or cloud of charming gas (_save versus breath_ or be charmed for 1d6 turns).
-**Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 40% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
-**Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
-**Breath weapon** - 60’ long cone of acid (all caught in the area suffer damage equal to the dragon’s current hit points—_save vs breath_ for half) or cloud of confusion gas (_save vs breath_ or catatonic for 2d4 turns).
-**Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 50% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
-**Sleeping** - 20%.
-**Shape changing** - May take on the form of an animal.
-**Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
-**Breath weapon** - Cloud of chlorine gas (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath for half_) or cloud of fear gas (_save versus breath_ or flee for 1d4 turns).
-**Language & spells** - 20%; 3 × 1st level.
-**Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 20% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
-**Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
-**Breath weapon** - 100’ long line of fire (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath_ for half) or cloud of antimagic gas (ends all spells of non-instantaneous duration, as if Dispel Magic has been cast).
-**Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 90% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
-**Sleeping** - 10%.
-**Shape changing** - May take on the form of a person or animal.
-**Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
-**Breath weapon** - 70’ long cone of lightning (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath_ for half) or cloud of sleep gas (_save versus breath_ or fall asleep for 4d4 turns).
-**Language & spells** - 30%; 4 × 1st level.
-**Planar Roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 30% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.