--- title: Bard (Class) description: The Bard class for OSR gaming. date_pub: 2023-09-15T11:54:00-04:00 section: classes content_type: feature short_code: cbd --- A warrior-performer with a deep knowledge of lore and limited spellcasting ability. [[toc]]
| | | | ----------------- | ----------------------------------------- | | **Hit Dice** | 1d8 | | **Maximum Level** | 14 | | **Armor** | Leather, chainmail, no shields | | **Weapons** | Missile weapons, one-handed melee weapons | | **Languages** | Alignment, Common |
### Captivating Performance By singing, playing music, or otherwise performing, can captivate subjects in a 30' radius. - Doesn't work in combat. - Up to 2 HD per bard level may be targeted (performer's choice). - Types of subjects affected is determined by bard level: - 1st level: humanoids only - 4th level: animals or humanoids only - 7th level: any creatures - Targeted subjects must **Save vs Spells** or be captivated. - The attention of affected subjects is fully focused on the performer. - Affected subjects will follow the performer. - Continues until performance ends or is interrupted (ex: by violence or a loud noise). #### Charming Captivated Subject If the performance lasts for at least one turn and ends without interruption: - Each subject must **Save vs Spells** or be charmed for one turn per bard level. - Charmed subjects treat performer as trusted friend and ally (including defending performer). - Charmed subjects will obey performer's commands (if they can understand the language). - Commands that contradict the subject's nature or alignment (or that will lead to self-harm) are ignored. ### Divine Magic - Can pray to nature to receive spells every day. - Must remain faithful to alignment and bardic faith. - Number of spells per day shown on [Level Advancement table](#advancement). - [Bard Spell List](./spell-list.html) ### Languages - With each even-numbered level beyond 3rd, may learn to speak an additional language. - May learn "Druidic", the secret language of Druids, this way. ### Lore - INT or WIS check to recall lore pertaining to magic items, heroes, legends, and myths. - Starting at 2nd level, base 2-in-6 chance of knowing the powers of recalled magic items. - Increases to 30in-6 at 4th level, 4-in-6 at 5th level, and 5-in-6 at 12th level. ### Musical Defense While singing, playing music, or otherwise performing: - Allies within 30' are immune to music-based magical effects and the charms of Fae creatures. - Allies already charm or music-based magical effect may make a saving throw at +4 to end the charm or effect. ### Scene After 12th level, can establish a scene (ex: a venue, club, theater, manor, or traveling roadshow) with 2d6 apprentices of level 1. ### Advancement
| Level | XP | HD | Atk
Mod | Saving Throws ||||| Spells Per Day |||||| | ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 | | :-: | :-----: | :----: | :-: | :---: | :---: | :---: | :---: | :---: | :-: | :-: | :-: | :-: | | 1 | 0 | 1d8 | 0 | 13 | 14 | 13 | 16 | 15 | - | - | - | - | | 2 | 2,000 | 2d8 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | - | - | - | | 3 | 4,000 | 3d8 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | - | - | - | | 4 | 8,000 | 4d8 | 0 | 13 | 14 | 13 | 16 | 15 | 3 | - | - | - | | 5 | 16,000 | 5d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 1 | - | - | | 6 | 32,000 | 6d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 2 | - | - | | 7 | 64,000 | 7d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 3 | - | - | | 8 | 120,000 | 8d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 3 | 1 | - | | 9 | 240,000 | 9d8 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 2 | - | | 10 | 360,000 | 9d8+2 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 3 | - | | 11 | 480,000 | 9d8+4 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 3 | 1 | | 12 | 600,000 | 9d8+6 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 3 | 2 | | 13 | 720,000 | 9d8+8 | +7 | 8 | 9 | 7 | 10 | 8 | 3 | 3 | 3 | 3 | | 14 | 840,000 | 9d8+10 | +7 | 8 | 9 | 7 | 10 | 8 | 4 | 4 | 3 | 3 | [Level Advancement] [^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells