--- title: "The Faewolde" description: The Plane of Faerie for OSR gaming. date_pub: 2023-05-04T18:10:00-04:00 section: planes content_type: feature short_code: pnf --- _The Plane of Faerie_ - A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains. - Depending on the season, the plane is ruled by one of the four seasonal courts. - Seasons typically last around 4 years, although some last much longer. - It is currently the last year of a 10-year-long summer. - The length of each day and night are random, averaging just around 12 hours. - Most last between 9 and 15 hours, although some have been known to last 24 hours or more. ### Major Races - Boggarts / Boggies (Goblins) - Brownies - Bullywugs - Centaur - Darklings - Dryads - Dwarves - Elves - Faerie Dragons - Firbolgs - Dragons - Giants - Griffons - Harekin - Pixies - Quicklings - Redcaps (Hobgoblins) - Satyrs - Sprites - Trolls - Unicorns - Vampires - Will'o'wisps - Wyrmlings (Pseudodragons) - ...plus various awakened / enchanted birds and beasts of the woodlands ### Realms #### The Great Forest - A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways. - Many of the animals (and some of the trees) can readily speak Low Fae. - The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West). - Different species of plants and animals become more (or less) prevalent as one approaches the courts. - The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms. - Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests). ##### Locations - **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence. - **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes. #### The Mirthlands - An odd assortment of dominions, each under the control of one or more Archfae. - Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands. #### Known Mirthlands - **The Giant Mountains**: Massive mountains populated by various kinds of giants. - **Tu'un'lan**: A chaotic land of wild illusions. - Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat. - **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants. - Home of the Fun'to, a race of short, adorable mushroom people. - Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah #### The Underwolde - Enormous underground caverns that exist beneath the Great Forest. - Controlled by the Fomar, a race of misshapen ogres. #### The Fae Courts - All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge. - Each court has it's own climate, with the surrounding woods reflecting that climate. - Each courts' power peaks during it's time of day and season. **The Seelie (Day) Court** - The fairest of the noble Fae. - Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright. - Ruled by the Day Queen, Tay'tan'ya. - Surrounded by deciduous, fruiting trees that are almost always in season. **The Evening Court** - Pensive, occasionally gloomy Fae nobles of varying colors and appearances. - Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom. - Ruled by the Dusk Prince, E'Duar, and his sickly sister, B'Laa, Princess of the Moon. - Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight. **The Unseelie (Night) Court** - Haunting, dark, and occasionally terrifying noble Fae. - Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight. - Ruled by the Night King, O'bron, the Cold. - Surrounded by coniferous evergreens and blackened, leafless deciduous trees. **The Morning Court** - The smallest but most energetic of the noble Fae. - Live in Castle Daybreak, in the center of the Spring Realm of Everbloom. - Ruled by the Dawn Princess, Aur'on'ya. - Surrounded by willows and blossoming deciduous trees. ### Other Creatures - Basilisks - Blink Dogs - Dragons - Pegasi - Owlbears - Shambling Mounds - ...plus the various woodlands birds and beasts