- **Blunt**: Can be wielded by cleric. - **Charge**: Doubles any damage done after moving at least 60' while mounted before attacking. - **Entangle**: On successful hit, target must **Save vs Paralyze** to be able to move or attack. - Entangled victims can make new saves each round. - **Light**: May be used in offhand when [dual-wielding](#dual-wielding). - **Reach**: Grants a extra 5' reach for determining melee range. - **Reload**: Takes a round to reload, can only be fired every other round. - **Slow**: Always attacks last in a round. - **Stealth**: May only be used to attack unaware humanoid creature from behind (4+1 HD max). - **Thrown**: May be used as ranged weapon (short, medium, and long range indicated). - **Two-handed**: Requires two hands to use. - **Versatile**: May gain _Slow_ and _Two-handed_ to deal indicated damage.