---
title: Felinar
description: TBD
date_pub: 2023-02-15T00:26:00-05:00
section: races
content_type: feature
short_code: rf1
---
| | |
| --------------------- | ----------------- |
| **Requirements** | None |
| **Ability modifiers** | +DEX, -WIS |
| **Languages** | Alignment, Common |
_INTRO_
[[toc]]
## Available Classes and Max Level
- **Acrobat**: 10th
- **Assassin**: 10th
- **Cleric**[^1]: 6th
- **Fighter**: 8th
- **Knight**: 7th
- **Magic-user**: 9th
- **Ranger**: 9th
- **Thief**: 10th
[^1]: At the referee’s option, felinar clerics may only exist as NPCs.
## Claw Attack
Felinar have natural claws that can be used to make an attack, dealing 1d4 damage on a successful hit.
## Infravision
Felinar have infravision to 60’ (see _Darkness_ under [Hazards and Challenges](https://oldschoolessentials.necroticgnome.com/srd/index.php/Hazards_and_Challenges#Darkness_)).