--- title: Felinar description: TBD date_pub: 2023-02-15T00:26:00-05:00 section: races content_type: feature short_code: rf1 ---
| | | | --------------------- | ----------------- | | **Requirements** | None | | **Ability modifiers** | +DEX, -WIS | | **Languages** | Alignment, Common |
_INTRO_ [[toc]] ## Available Classes and Max Level - **Acrobat**: 10th - **Assassin**: 10th - **Cleric**[^1]: 6th - **Fighter**: 8th - **Knight**: 7th - **Magic-user**: 9th - **Ranger**: 9th - **Thief**: 10th [^1]: At the referee’s option, felinar clerics may only exist as NPCs. ## Claw Attack Felinar have natural claws that can be used to make an attack, dealing 1d4 damage on a successful hit. ## Infravision Felinar have infravision to 60’ (see _Darkness_ under [Hazards and Challenges](https://oldschoolessentials.necroticgnome.com/srd/index.php/Hazards_and_Challenges#Darkness_)).