--- title: The Astral Corsair description: The Astral Corsair class for Old School Essentials. date_pub: 2023-02-17T00:15:00-05:00 section: classes content_type: feature short_code: cac1 ---
| | | | ------------------- | ------------------- | | **Requirements** | None | | **Prime requisite** | DEX | | **Hit Dice** | 1d4 | | **Maximum Level** | 14 | | **Armour** | Leather, no shields | | **Weapons** | Any | | **Languages** | Alignment, Common |
Astral corsairs are adventurers who live by their skills, sailing around the astral void. They have a range of specialised astral-sailing and adventuring skills unavailable to other characters. However, corsairs are not always to be trusted. [[toc]] ### Boarding Corsairs who are in the act of boarding another vessel don't suffer the usual boarding penalty to attack rolls and Armour Class. ### Combat Because of their need for free movement in the open astral void, corsairs cannot wear armour heavier than leather and cannot use shields. They can use any weapon. ### Astral Corsair Skills Corsairs can use the following skills, with the chance of success shown below: - **Climb sheer surfaces (CS)**: A roll is required for each 100’ to be climbed. If the roll fails, the corsair falls at the halfway point, suffering falling damage. - **Move silently (MS)**: An astral corsair may attempt to sneak past enemies unnoticed. - **Astral-faring (AF)**: An astral corsair always knows which way is down, how to get by in the open astral void, and how to make repairs when their vessel takes on damage. - **Tightrope walking (TW)**: Corsairs can walk along tightropes, narrow beams, and ledges at up to half their normal movement rate. A roll is required every 60’. Failure indicates that the corsair falls and suffers falling damage. Windy conditions may reduce the chance of success by up to 20%.
| Level | CS | MS | SF | TW | | :---: | :-: | :-: | :-: | :-: | | 1 | 87 | 20 | 15 | 60 | | 2 | 88 | 25 | 20 | 65 | | 3 | 89 | 30 | 25 | 70 | | 4 | 90 | 35 | 30 | 75 | | 5 | 91 | 40 | 35 | 80 | | 6 | 92 | 45 | 45 | 85 | | 7 | 93 | 50 | 55 | 90 | | 8 | 94 | 55 | 65 | 95 | | 9 | 95 | 60 | 75 | 97 | | 10 | 96 | 65 | 85 | 98 | | 11 | 97 | 70 | 90 | 99 | | 12 | 98 | 73 | 95 | 99 | | 13 | 99 | 76 | 97 | 99 | | 14 | 99 | 80 | 99 | 99 | [Astral Corsair Skills Chance of Success]
### Rolling Skill Checks All skills are rolled on d%, with a result of less than or equal to the listed percentage indicating success. #### Player Knowledge The referee should roll for hide in shadows and move silently on the player’s behalf, as the corsair does not immediately know if the attempt was successful. If a hide in shadows or move silently roll fails, the referee knows that the corsair has been noticed and should determine enemies’ actions appropriately. ### Lore From 3rd level, a corsair has a 2-in-6 chance of knowing lore pertaining to creatures, magic items, or heroes of astral-plane-related folktale or legend. This ability may be used to identify the nature and powers of astral-related magic items. ### Sneak Attack When attacking an unaware opponent from behind, a corsair receives a +4 bonus to hit and doubles any damage dealt. ### After Reaching 9th Level A corsair can establish a crew, attracting 2d6 astral sailors of 1st level. These corsairs will serve the character with some reliability, and may be used to run one or more ships.
| |||| Saving Throws ||||| | Level | XP | HD | THAC0 | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | | :---: | :-----: | :--------: | :-----: | :---: | :---: | :---: | :---: | :---: | | 1 | 0 | 1d4 | 19 [0] | 13 | 14 | 13 | 16 | 15 | | 2 | 1,200 | 2d4 | 19 [0] | 13 | 14 | 13 | 16 | 15 | | 3 | 2,400 | 3d4 | 19 [0] | 13 | 14 | 13 | 16 | 15 | | 4 | 4,800 | 4d4 | 19 [0] | 13 | 14 | 13 | 16 | 15 | | 5 | 9,600 | 5d4 | 17 [+2] | 12 | 13 | 11 | 14 | 13 | | 6 | 20,000 | 6d4 | 17 [+2] | 12 | 13 | 11 | 14 | 13 | | 7 | 40,000 | 7d4 | 17 [+2] | 12 | 13 | 11 | 14 | 13 | | 8 | 80,000 | 8d4 | 17 [+2] | 12 | 13 | 11 | 14 | 13 | | 9 | 160,000 | 9d4 | 14 [+5] | 10 | 11 | 9 | 12 | 10 | | 10 | 280,000 | 9d4+2[^2] | 14 [+5] | 10 | 11 | 9 | 12 | 10 | | 11 | 400,000 | 9d4+4[^2] | 14 [+5] | 10 | 11 | 9 | 12 | 10 | | 12 | 520,000 | 9d4+6[^2] | 14 [+5] | 10 | 11 | 9 | 12 | 10 | | 13 | 640,000 | 9d4+8[^2] | 12 [+7] | 8 | 9 | 7 | 10 | 8 | | 14 | 760,000 | 9d4+10[^2] | 12 [+7] | 8 | 9 | 7 | 10 | 8 | [Astral Corsair Level Progression] [^1]: D: Death / poison; W: Wands; P: Paralysis / petrify; B: Breath attacks; S: Spells / rods / staves. [^2]: [Modifiers from CON](https://oldschoolessentials.necroticgnome.com/srd/index.php/Ability_Scores#Constitution_.28CON.29) no longer apply.