--- title: Modifiers and Abilities for Non-humans description: Suggested modifiers and abilities for class-based, nonhuman NPCs. date_pub: 2023-04-23T19:05:00-04:00 section: bestiary content_type: feature short_code: bpr --- Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are assumed to be human. If one or more NPCs are a different race, use the modifiers below to adjust their listed stats. ### Automaton - +1 AC - +2 to save vs poisons - No need to eat, drink, breathe, or sleep. - Immunity to sleep spells and disease. ### Bugbear - +2 to saves vs poison, spells, and wielded items. - Can see heat signatures up to 60', even in total darkness. - Can wield any two-handed melee weapon with only one hand. ### Dracokin - Determine [draconic ancestry](/races/dracokin.html#draconic-ancestry) and breath weapon - +2 to all saves vs Blasts of the same type as breath weapon. ### Drow - Can see heat signatures up to 60', even in total darkness. - -2 to attacks and -1 AC in bright light (daylight, [Continual Light](/spells/continual-light.html), etc). - HD 2+ can cast [Darkness](/spells/light.html#darkness) once per day. - HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day ### Dwarf - +2 to saves vs poison, spells, and wielded items. - +1 AC - Can see heat signatures up to 60', even in total darkness. - Can't use longbows or 2-handed weapons. ### Elekin - +2 bonus to saves vs poison, spells, and wielded items. - Can wield any two-handed melee weapon with only one hand. - Trunk can be used for unarmed attack or for simple object manipulation. ### Elf - Can see heat signatures up to 60', even in total darkness. - HD 2+ can cast [Light](/spells/light.html) once per day. - HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day. ### Elfaye - Can see heat signatures up to 60', even in total darkness. - HD 2+ can cast [Hidden Step](/spells/hiddenlight.html) once per day. - HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day. ### Felinar - +1d2 damage on unarmed attacks from claws. - +1 AC - Can see heat signatures up to 60', even in total darkness. ### Firfolk - +2 bonus to saves vs poison, spells, and wielded items. - Can wield any two-handed melee weapon with only one hand. - Can cast _glamour_ from 2nd level and _invisibility_ from 4th level (once each per day). ### Gnome - +2 to saves vs spells and wielded items. - Can see heat signatures up to 60', even in total darkness. - Can't use longbows or 2-handed weapons. - 30% have burrowing mammal pet (badger, mole, etc.) ### Halfling - Can reroll a missed attack or failed saving up to twice per day. - +1 AC ### Mimikin - May be pretending to be another race. ### Rhinokin - +2 bonus to saves vs poison, spells, and wielded items. - Can wield any two-handed melee weapon with only one hand. - Horn can be used for attack as mace (1d6 blunt). ### Stral - Can see heat signatures up to 60', even in total darkness. - Each carries at least one magical weapon or item with an elemental bound to it. ### Tortokin - +1d2 damage on unarmed attacks from claws. - Determine AC:
| HD | Armor Class | | :-: | :---------: | | 1-4 | 13 | | 5-8 | 15 | | 9+ | 17 | [Tortokin Armor Class]