--- title: Demilich description: The demilich creature for OSR gaming. date_pub: 2025-01-05T22:25:19.000-04:00 section: bestiary content_type: feature short_code: bdm1 status: hidden ---
| | | | --------------- | ---------------------------- | | **Hit Dice** | ??? (50hp) | | **Armor Class** | 25 | | **Attacks** | Ghostly shape OR devour soul | | **Movement** | None | | **Save** | 8 (Wizard 14) | | **Morale** | 10 | | **Alignment** | Any |
- Cannot be removed from Lair - Can only be harmed as follows: - Each Dispel Evil spell inflicts 5 hp of damage; - Each Shatter spell inflicts 10 hp of damage; - Each Holy Word pronounced against it inflicts 20 hp of damage; - Weapons of sharpness, vorpal weapons, and weapons with +4 enchantments or better inflict their standard damage; and - Expensive gems may be used as weapons, dealing 1 hp per 10,000 gp value. - Can only be destroyed by: - A Kill (Word of Power) spell cast from an astral or ethereal spell caster, or - Total annihilation of the jeweled skull itself. - If the skull is destroyed, each soul in a gem must **Save vs Magic** or be revealed as having been devoured. - On a successful save, the gem contains a faint light, and looking at it with True Sight will reveal a tiny figure representing the soul within. - If gem with a soul inside is crushed, the soul will be set free. - Unless there's a suitable body within 10' of the gem, the soul escapes. - ex: clone, automaton, an otherwise soulless body ### Ghostly Shape Can use its own bone dust to create a ghostly shape. - Shape will advance and threaten, but cannot cause harm. - If struck, shape will waver and fall back as if suffering damage. - Dissipates in 3 rounds if not engaged with. - Any attack will give it energy - 1 point for a physical attack - 1 point per spell level for spell attacks - If shape gains 50 energy, will form into a ghost controlled by the demilich, which attacks immediately. ### Swallow Soul Skull rises into the air, scans for potential victims within sight, and picks one, which it swallows into an empty gem. - Takes an entire round to occur - Starts on their initiative, soul is taken at the very end of the next round. > The soul of the strongest will be drawn instantly from his or her body and trapped within the right eye jewel, and the gem-eye will gleam with wickedly evil lights as the character‘s body collapses in a mass of corruption and moulders in a single round - totally gone. - Can hold 8 souls total at any one time. - 2x 50k gp ruby (one in each eye socket), and - 5x 5k gp diamond (located along jaw as teeth). - Picks most powerful party member and attacks them first. - Spellcaster over fighter, over cleric, over thief. - After swallowing a soul, the skull sinks down. - Attack can be stopped by casting either a "Forget" spell or an "Exorcise" spell. - This causes the skull to sink down without consuming a soul. - If there are no empty soul-gems left: > [i]t will pronounce a curse upon the remaining characters which will teleport them randomly in a 100-600 mile radius, each cursed to some fate similar to a) always be hit by any opponent attacking or b) never making a saving throw or c) always losing all treasure without gaining any experience from it. > The latter part of the curse can be removed by a remove curse spell, but the charisma of the character so treated will drop 2 points immediately thereafter and remain there permanently (unless some magical means of increasing it is found).