### Weaknesses - Must rest in a coffin during the day or lose 2d6 hp (which can only be healed by resting in coffin for a full day). - Cannot rest in a blessed coffin. - Repelled by odor of garlic, must **Save vs Death** each round to attack. - Unable to come within 10' of a wielded holy symbol. - May attack wielder from another angle, if possible. - Unable to cross running water except via a bridge or while carried inside coffin. - Unable to enter a private residence without being invited. - Does not cast a reflection or shadow. - Tends to avoid mirrors. - Partly blinded by light from [Continual Light](/spells/continual-light.html) spell (-4 to attack). - Burned by holy water (1d6+1 damage per vial). - May be permanently killed by: - a stake in the heart, - being immersed in water for 1 turn, or - being reduced to 0 hp without an available coffin nearby (mist dissipates after 12 turns).