--- title: Elf (Race) description: Thin, fey demihumans with sharp features and sensitivity to strong magic. date_pub: 2023-04-02T00:22:00-04:00 section: races content_type: feature short_code: ref --- [[toc]]
| | | | --------------------- | --------------------------------------------------- | | **Requirements** | Minimum INT 9 | | **Ability modifiers** | -1 CON, +1 DEX | | **Languages** | Alignment, Common, Elvish, Gnoll, Hobgoblin, Orcish |
Thin, fey demihumans with sharp features and sensitivity to strong magic. ### Available Classes and Max Level - **Assassin**: 10th - **Barbarian**: 8th - **Bard**: 7th - **Bloodmage**: 11th - **Cleric**: 7th - **Corsair**: 10th - **Druid**: 8th - **Fighter**: 7th - **Knight**: 11th - **Mystic**: 8th - **Paladin**: 9th - **Priest**: 7th - **Ranger**: 11th - **Sorcerer**: 11th - **Thief**: 10th - **Warlock**: 12th - **Wizard**: 11th ### Detect Secrets 2-in-6 chance of detecting secret doors, panels, etc. while underground. ### Hear Noises 2-in-6 chance (ex: when listening at a door). ### Immune to Ghoul Paralysis Unaffected by the paralysis inflicted by ghouls. ### Infravision Sees heat signatures up to 60', even in total darkness. ### Innate Magic - From 2nd level, can cast [Light](/spells/light.html) once per day. - From 4th level, can cast [Detect Magic](/spells/detect-magic.html) once per day. ### Sensitive to Evil -2 to attack rolls and -1 to AC when near powerful "evil" force (relic or sentient creature of level+3 HD or greater).