---
title: Elf (Race)
description: Thin, fey demihumans with sharp features and sensitivity to strong magic.
date_pub: 2023-04-02T00:22:00-04:00
section: races
content_type: feature
short_code: ref
---
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| **Requirements** | Minimum INT 9 |
| **Ability modifiers** | -1 CON, +1 DEX |
| **Languages** | Alignment, Common, Elvish, Gnoll, Hobgoblin, Orcish |
Thin, fey demihumans with sharp features and sensitivity to strong magic.
### Available Classes and Max Level
- **Assassin**: 10th
- **Barbarian**: 8th
- **Bard**: 7th
- **Bloodmage**: 11th
- **Cleric**: 7th
- **Corsair**: 10th
- **Druid**: 8th
- **Fighter**: 7th
- **Knight**: 11th
- **Mystic**: 8th
- **Paladin**: 9th
- **Priest**: 7th
- **Ranger**: 11th
- **Sorcerer**: 11th
- **Thief**: 10th
- **Warlock**: 12th
- **Wizard**: 11th
### Detect Secrets
2-in-6 chance of detecting secret doors, panels, etc. while underground.
### Hear Noises
2-in-6 chance (ex: when listening at a door).
### Immune to Ghoul Paralysis
Unaffected by the paralysis inflicted by ghouls.
### Infravision
Sees heat signatures up to 60', even in total darkness.
### Innate Magic
- From 2nd level, can cast [Light](/spells/light.html) once per day.
- From 4th level, can cast [Detect Magic](/spells/detect-magic.html) once per day.
### Sensitive to Evil
-2 to attack rolls and -1 to AC when near powerful "evil" force (relic or sentient creature of level+3 HD or greater).