--- title: Mystic description: The Mystic class for OSR gaming. date_pub: 2023-04-01T11:17:00-04:00 section: classes content_type: feature short_code: cmy --- Mystics are warriors that spend their lives rigorously training both their minds and bodies, allowing them to channel their life force into special [mystic powers](./powers.html). [[toc]]
| | | | --------------- | ----------------- | | **Requirement** | Minimum WIS 9 | | **Hit Dice** | 1d8 | | **Armor** | None | | **Weapons** | Any | | **Languages** | Alignment, Common |
### Core Features - **Advanced Agility**: Unarmored armor class based on mystic level. - **Mental Focus**: +2 bonus to all saving throws against mental or mystical powers.
| Level | HD | Atk | Save | AC | Mystic
Powers | Mystic Power
Uses / Day | | :---: | :----: | :-: | :--: | :-: | :----------------: | :--------------------------: | | 1 | 1d8 | 0 | 13 | 12 | 2 | 2 | | 2 | 2d8 | 0 | 13 | 12 | 2 | 4 | | 3 | 3d8 | 0 | 13 | 13 | 3 | 6 | | 4 | 4d8 | 0 | 13 | 13 | 3 | 6 | | 5 | 5d8 | +2 | 12 | 14 | 4 | 8 | | 6 | 6d8 | +2 | 12 | 14 | 4 | 8 | | 7 | 7d8 | +2 | 12 | 15 | 5 | 10 | | 8 | 9d8 | +2 | 12 | 15 | 5 | 10 | | 9 | 9d8 | +5 | 10 | 16 | 6 | 12 | | 10 | 9d8+2 | +5 | 10 | 16 | 6 | 12 | | 11 | 9d8+4 | +5 | 10 | 17 | 7 | 14 | | 12 | 9d8+6 | +5 | 10 | 17 | 7 | 14 | | 13 | 9d8+8 | +7 | 8 | 18 | 8 | 16 | | 14 | 9d8+10 | +7 | 8 | 18 | 8 | 16 | [Mystic Features]
### Class Skills - **Martial Lore**: Make a [skilled INT check](/rules/adventuring.html#skilled-ability-checks) to recognize names of major figures, magic items, and other symbols of importance to different martial or mystical groups. - **Mystical Acts**: Describe intended outcome and make a skilled check as indicated by GM. - ex: making a running leap from a table to a balcony before landing and striking the nearest opponent. - **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: stabilizing wounds). ### Martial Training - Unarmed attacks deal 1d4 damage. - Can dual wield, regardless of DEX score. - Fists count as Light weapons. ### Mystic Powers Can use a combat action and make a skilled CHA or WIS check to use a mystic power. - Number of mystic powers known is based on level. - At 1st level, may activate powers up to twice in total each day. - At higher levels, activate powers up to twice the number of powers known in total each day. - A power activates at the beginning of a character's initiative. - Only one power may be activated each round. - [Mystic Power List](./powers.html) ### Stronghold - After 9th level, can establish an academy or clan with 1d6 apprentices of 1d4 level.