---
title: Dragons, Crystalline
description: TBD
date_pub: 2023-02-17T00:26:00-05:00
section: monsters
content_type: feature
short_code: mcd
---
### Amethyst Dragon
Lair at the top of glacial ridges and snowy peaks.
| | |
| -------------------- | -------------------------------------------------- |
| **Armour Class** | 0 [19] |
| **Hit Dice** | 8\*\* (36hp) |
| **Attacks** | [2 × claw (1d6), 1 × bite (3d8)] or breath |
| **THAC0** | 12[+7] |
| **Movement** | 90’ (30’) / 240’ (80’) flying / 480' (160') astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 1,750 |
| **Number appearing** | 1d4 (1d4) |
| **Treasure Type** | H |
---
- **Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
- **Breath weapon** - 90’ long line of cold (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath_ for half) or cloud of charming gas (_save versus breath_ or be charmed for 1d6 turns).
- **Language and spells** - 40%; 3 × 1st level, 3 × 2nd level.
- **Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 40% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
- **Sleeping** - 30%.
### Emerald Dragon
Live on isolated peaks.
| | |
| -------------------- | -------------------------------------------------- |
| **Armour Class** | -1 [20] |
| **Hit Dice** | 9\*\* (40hp) |
| **Attacks** | [2 × claw (1d6 + 1), 1 × bite (3d8)] or breath |
| **THAC0** | 12[+7] |
| **Movement** | 90’ (30’) / 240’ (80’) flying / 480' (160') astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (9) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 2,300 |
| **Number appearing** | 1d4 (1d4) |
| **Treasure Type** | H |
---
- **Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
- **Breath weapon** - 60’ long cone of acid (all caught in the area suffer damage equal to the dragon’s current hit points—_save vs breath_ for half) or cloud of confusion gas (_save vs breath_ or catatonic for 2d4 turns).
- **Language & spells** - 50%; 4 × 1st level, 4 × 2nd level.
- **Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 50% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
- **Sleeping** - 20%.
- **Shape changing** - May take on the form of an animal.
### Onyx Dragon
Dwell deep underground.
| | |
| -------------------- | -------------------------------------------------- |
| **Armour Class** | 2 [17] |
| **Hit Dice** | 6\*\* (27hp) |
| **Attacks** | [2 × claw (1d4), 1 × bite (2d8)] or breath |
| **THAC0** | 14[+5] |
| **Movement** | 90’ (30’) / 240’ (80’) flying / 480' (160') astral |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 725 |
| **Number appearing** | 1d4 (1d4) |
| **Treasure Type** | H |
---
- **Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
- **Breath weapon** - Cloud of chlorine gas (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath for half_) or cloud of fear gas (_save versus breath_ or flee for 1d4 turns).
- **Language & spells** - 20%; 3 × 1st level.
- **Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 20% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
- **Sleeping** - 50%.
### Ruby Dragon
Lair in dormant volcanoes.
| | |
| -------------------- | -------------------------------------------------- |
| **Armour Class** | -2 [21] |
| **Hit Dice** | 10\*\* (45hp) |
| **Attacks** | [2 × claw (1d6), 1 × bite (4d8)] or breath |
| **THAC0** | 11 [+8] |
| **Movement** | 90’ (30’) / 240’ (80’) flying / 480' (160') astral |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
| **Morale** | 10 |
| **Alignment** | Neutral |
| **XP** | 2,300 |
| **Number appearing** | 1d4 (1d4) |
| **Treasure Type** | H |
---
- **Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
- **Breath weapon** - 100’ long line of fire (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath_ for half) or cloud of antimagic gas (ends all spells of non-instantaneous duration, as if Dispel Magic has been cast).
- **Language & spells** - 90%; 3 × 1st level, 3 × 2nd level, 3 × 3rd level.
- **Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 90% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
- **Sleeping** - 10%.
- **Shape changing** - May take on the form of a person or animal.
### Topaz Dragon
Live along rocky seacoasts.
| | |
| -------------------- | -------------------------------------------------- |
| **Armour Class** | 1 [18] |
| **Hit Dice** | 7\*\* (31hp) |
| **Attacks** | [2 × claw (1d4 + 1), 1 × bite (3d6)] or breath |
| **THAC0** | 13 [+6] |
| **Movement** | 90’ (30’) / 240’ (80’) flying / 480' (160') astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 8 |
| **Alignment** | Lawful |
| **XP** | 1,250 |
| **Number appearing** | 1d4 (1d4) |
| **Treasure Type** | H |
---
- **Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
- **Breath weapon** - 70’ long cone of lightning (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath_ for half) or cloud of sleep gas (_save versus breath_ or fall asleep for 4d4 turns).
- **Language & spells** - 30%; 4 × 1st level.
- **Planar Roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 30% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
- **Sleeping** - 40%.