--- title: Sapphire Cove description: A description of the "home port" for the party of adventurers. date_pub: 2023-02-20T00:10:00-05:00 section: campaign content_type: feature short_code: csc --- A relatively small port on the outer rim of the Astral Trade Zone, Xynohpus Cove (or Sapphire Cove, as the locals refer to it) is a collection of small wooden buildings on a flattened fragment of the earth plane, complete with its own magic shop, blacksmith, armory, and a two-story warehouse. - Located on a oblong fragment of earth, about 200' across by 50' around. - 20' diameter portal to the warehouse district of the aptly named Portown, a city on the material plane of Aryeon. - A large magical clock above the portal shows the [current time](/astral/adventuring.html#calendar) both on the astral plane and in Portown. - Usually has 1-2 ships in dock. - Founded almost [100 years ago](/astral/timeline.html) by the wizard Lord Xynohpus. ### NPCs - **Fenwick C. Fizzlebell** - Gnomish male Harbormaster - Fussy gnome dressed all in yellow - Always appears to be in over his head - **Zohar, Keeper of the Obelisk** - Half-elven male cleric of Phoris. - Chatty and personable, he tries to be helpful when he can. - **Zoviar of the Black Tower** - Spindly human male wizard with a thin mustache. - Dresses in black silken robes. - Snide, insinuating, and all-around unpleasant to deal with. #### Former NPCs - **Lord Stengar Muziv** _(DECEASED)_ - Human noble harbormaster (Level 0) - Dressed in fine purple silks - Hoped to use his position as tradelord to gain favor with ruling houses of Portown. - Always seemed preoccupied, tended to fly off the handle at Fenwick when he screwed up (and oftentimes when he didn't). - Appeared to have killed by Unkhlar, the blacksmith, but dissolved into a black goo upon dying (only his skin remained). - **Amaryllis (Amary), the Alchemist** - Owned and ran Amary's Emporium, the port's magic shop - A polite and pretty (but bored) human female - Smarter than she appears. - Wears long, dark-colored dresses. - Has connections with the Consortium. - May have been developing a relationship with Segu. - Took the demonic scroll from Segu to destroy it. - Also helped the party find a buyer for their warp kitten. - Assisted Segu with information about Eye Tyrants and several of the magic items they acquired. - Brought the Bronze Robes to help the party destroy the remnants of the Eye Tyrant fleet. - Is the daughter of Lord Xynohpus himself. - **Rocky** - Former living statue of Fenwick's - Apparently mute - Was turned to flesh by Segu in an attempt to save him. - Now serves as one of the crew aboard the Skyrunner - **Unkhlar Thildison** - Dwarven blacksmith - Thin and kinda shifty, with short copper hair and green eyes. - Had a pet spider named Therva that occasionally hung out on his shoulder. - Was revealed to be an assassin when he killed the apparent Lord Stengar. ### Locations #### 1 - Unkhlar's Ironworks - A fairly-modest blacksmith's workshop, small, dingy, with globes of flame stacked in the corner - Run by Unkhlar Thildison - Sells light globes and Dwarven unitools. #### 2 - The Armory - Strong, 2-story, half-timbered building, that serves as the headquarters of the town guard when stationed at the cove. - Bottom story is a large, divided cage which is used to detain thieves and scofflaws, usually holds prisoners temporarily before shipping them back to Portown. - Always at least 1 guard in the armory, in addition to the 2 making the rounds, and the 2 guarding the gateway. ### 3 - Sapphire Shark - "Help Wanted" sign in the window. - Long bar runs along most of the back wall. - People standing and sitting at perpendicular gravities to each other. - Tables and chairs clustered in the center of each wall (and the ceiling), with people freely standing about. - Everyone's drinks are served in small globes with straw-like protrusions. - Bartender is an apparently exasperated (and sweaty) human. **Menu** Drinks - Natural Spring Water - 2 sp - Coffee - 1 sp - Dragonberry juice - 3 sp - Bloo Milk - 1 sp Wine - Bloodwine - 3 sp - Evermead - 2 sp - Fire Wine - 5 sp - Glowfie - 4 sp - Topaz - 3 sp - Westgate Ruby - 2 sp - Wizard's Choice - 5 sp Liquor - Cherry Fire - 1 sp - Death Wish - 3 sp - Elverquis - 2 sp - Seawin - 1 sp - Whiskey - 2 sp Ale - Bleak Stout - 1 sp - Dragon's Breath - 3 sp - Golden Sands Ale - 2 sp - Halfling's Best - 3 sp - Purple Noble - 2 sp - Shadowdark Ale - 4 sp Food - Bloodhawk Breast from Krynn - 1 gp - Sea Serpent Sushi Roll - 3 gp - Mimic Tongue in Sauce - 2 gp - Owlbear Steak & Eggs - 4 gp - Tarrasque Ribeye - 5 gp #### 4 - Warehouse - Two story - Multiple entrances (locked) on the bottom floor - Large trap door (locked) built into the roof #### 5 - Amary's Emporium - Run by Zoviar - Appears to be bigger on the inside. - Lots of books, hints of "other services". - She buys live animals and rare creature bits. - Potions / Supplies - healing - 100 gp - 1gp for mystery potion - 10gp for orbs of light - Also carries "Sorcerer: The Summoning" **Stock** Potions - Clairvoyance - 250 gp - Control Giant - 350 gp - Delusion - 250 gp - Diminution - 100 gp - Divination - 500 gp - ESP - 100 gp - Flying - 200 gp - Gaseous Form - 150 gp - Growth - 100 gp - Healing (1d6+1) - 50 gp - Healing, Greater (2d6+3) - 125 gp - Healing, Supreme (4d6+7) - 300 gp - Invisibility - 300 gp - Invulnerability - 300 gp - Levitation - 150 gp - Poison - 100 gp - Polymorph Self - 300 gp - Raise Dead - 2500 gp - Remove Curse - 200 gp - Speak with Dead - 200 gp - Random Potion - 2 gp Equipment - Acid (vial) - 1 gp - Alchemist's Fire (flask) - 5 gp - Antitoxin - 1 gp - Bottle (glass) - 2 gp - Flask or Tankard - 5 sp - Elemental Fire Globe - 200 gp - Elemental Water Globe - 200 gp - Ink (1 ounce bottle) - 1 gp - Ink, Gold (1 spell level) - 100 gp - Jug or Pitcher - 5 sp - Light Orb - 10 gp - Oil (flask) - 2 gp - Paper / parchment (2 sheets) - 1 gp - Vial - 1 gp Scrolls - [Continual Light](/spells/continual-light.html) - 150 gp - Haste - 500 gp - Massmorph - 1200 gp - Polymorph others - 1000 gp (x2) - Detect Magic (A) - 25 gp - Light (A) - 50 gp Live Animals - spider - 10gp - bat - 20gp - newt - 5gp Random Potions (1 gp each) - Clairaudience - Clairvoyance - Control Animal - Control Dragon - Control Giant - Control Human - Control Plant - Control Undead - Delusion - Diminution - ESP - Fire Resistance - Flying - Gaseous Form - Giant Strength - Growth - Healing (1d6+1) - Healing, Greater (2d6+3) - Healing, Supreme (4d6+7) - Heroism - Invisibility - Invulnerability - Levitation - Longevity - Polymorph Self - Potion of Speed - Treasure Finding #### 6 - The Obelisk of Law - Maintained by Zohar, Keeper of the Obelisk - Open temple of Law - A monolith of polished stone, built into the side of the wall just above the portal, with a praying circle around it. - Primarily dedicated to Phoris, but other Law gods are listed as well, including Endrion (Dragon god of Law). #### 7 - Harbormaster's Office - Former Office of Lord Stengar - Fine wooden desk and chairs. - Bronze suit of armor in corner. - Several knick-knacks seres as reminders of various deals he's put together. - One of the trinkets was an Eye of Jund which Segu acquired in trade for the Queen Ayn's Wrath, a damaged pirate ship. - Mezric broke in and took the receipt for the trade from the desk, along with a strange journal. - It was during this break-on that Unklar appeared to murder Stengar.