--- title: Priest description: date_pub: 2023-03-27T23:04:00-04:00 section: classes content_type: feature short_code: cpr --- Holy (or unholy) spellcasters who serve one or more deities. [[toc]]
| | | | ------------- | ------------------------------------- | | **Hit Dice** | 1d6 | | **Armor** | None | | **Weapons** | Dagger, staff, 1-handed magic weapons | | **Languages** | Alignment, Common |
Unlike clerics, these "divine wizards" can't wear armor or use most weapons, but they can turn undead and they gain the ability to cast divine spells at first level. ### Core Features
| Level | HD | Atk | Save | Spells Per Day |||||| | ^^ | ^^ | ^^ | ^^ | 1 | 2 | 3 | 4 | 5 | 6 | | :-: | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 1 | 1d6 | 0 | 13 | 1 | - | - | - | - | - | | 2 | 2d6 | 0 | 13 | 2 | - | - | - | - | - | | 3 | 3d6 | 0 | 13 | 2 | 1 | - | - | - | - | | 4 | 4d6 | 0 | 13 | 2 | 2 | - | - | - | - | | 5 | 5d6 | 0 | 13 | 2 | 2 | 1 | - | - | - | | 6 | 6d6 | +2 | 11 | 3 | 2 | 2 | - | - | - | | 7 | 7d6 | +2 | 11 | 3 | 3 | 2 | 1 | - | - | | 8 | 9d6 | +2 | 11 | 3 | 3 | 2 | 2 | - | - | | 9 | 9d6 | +2 | 11 | 3 | 3 | 3 | 2 | 1 | - | | 10 | 9d6+1 | +2 | 11 | 3 | 3 | 3 | 3 | 2 | - | | 11 | 9d6+2 | +5 | 8 | 4 | 3 | 3 | 3 | 2 | 1 | | 12 | 9d6+3 | +5 | 8 | 4 | 4 | 3 | 3 | 3 | 2 | | 13 | 9d6+4 | +5 | 8 | 4 | 4 | 4 | 3 | 3 | 3 | | 14 | 9d6+5 | +5 | 8 | 4 | 4 | 4 | 4 | 3 | 3 | [Priest Features]
#### Saving Throw Mods - +2 to **Save vs Spells** (-2 overall) ### Divine Magic - Can pray to receive spells every day. - Can conduct magical research. - Must have a holy symbol - Must remain faithful to alignment, clergy, and religion. - [Priest Spell List](./spell-list.html) ### Stronghold - After 9th level, can establish or build a stronghold (at half price, if in good favor with deity). - Once established, attracts loyal followers (2d6 acolytes of level 1–2), who never check morale. ### Turn Undead Roll 2d6 and consult table below:
| Level | Monster Hit Dice |||||||||||||||| | ^^ | 1 | 2 | 2\* | 3 | 4 | 5 | 6 | 7-8 | 9-10 | 11-12 | 13-14 | 15-16 | 17-18 | | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :--: | :---: | :---: | :---: | :---: | | 1 | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | | 2 | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | -- | -- | | 3 | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | -- | | 4 | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | | 5 | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | | 6 | D | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | | 7 | D | D | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | | 8 | D | D | D | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | | 9 | D | D | D | D | D | D | T | T | 7 | 9 | 11 | -- | -- | | 10 | D | D | D | D | D | D | D | T | T | 7 | 9 | 11 | -- | | 11 | D | D | D | D | D | D | D | D | T | T | 7 | 9 | 11 | | 12 | D | D | D | D | D | D | D | D | D | T | T | 7 | 9 | | 13 | D | D | D | D | D | D | D | D | D | D | T | T | 7 | | 14 | D | D | D | D | D | D | D | D | D | D | D | T | T | [Turn Undead Result]
#### Results - **Dash (--)**: Turn attempt fails - **_Number_**: If roll is equal or higher than this number, turn succeeds - **T**: Turn succeeds - **D**: Turn succeeds, creatures destroyed #### Successful Turn - Roll 2d6 to determine total number of HD affected. - Turned undead move away from cleric in full retreat until attacked. - Lowest HD undead are affected first.### Core Features