--- title: Rogue description: The Rogue class for OSR gaming date_pub: 2024-05-26T11:36:34.000-04:00 section: classes content_type: feature short_code: crg --- An adventurer that specializes in infiltration and retrieval. [[toc]]
| | | | ------------- | ------------------------------------------------------------------------- | | **Hit Dice** | 1d6 | | **Armor** | Leather or Studded, no shields | | **Weapons** | Any | | **Languages** | Alignment, Common, a [secret language](/rules/adventuring.html#languages) |
### Core Features - **Backstab**: When attacking an unaware opponent from behind with a one-handed weapon, the attack gets +4 and it deals double damage.
| Level | HD | Atk | Save | Special
Skills | | :---: | :----: | :-: | :--: | :-----------------: | | 1 | 1d6 | 0 | 13 | 2 | | 2 | 2d6 | 0 | 13 | 3 | | 3 | 3d6 | 0 | 13 | 3 | | 4 | 4d6 | 0 | 13 | 4 | | 5 | 5d6 | +2 | 12 | 4 | | 6 | 6d6 | +2 | 12 | 5 | | 7 | 7d6 | +2 | 12 | 5 | | 8 | 9d6 | +2 | 12 | 6 | | 9 | 9d6 | +5 | 10 | 6 | | 10 | 9d6+2 | +5 | 10 | 7 | | 11 | 9d6+4 | +5 | 10 | 7 | | 12 | 9d6+6 | +7 | 10 | 8 | | 13 | 9d6+8 | +7 | 8 | 8 | | 14 | 9d6+10 | +7 | 8 | 9 | [Rogue Features]
#### Saving Throw Mods - +2 to **Save vs Spells** (-2 overall) ### Class Skills - **Cunning Attack**: Describe intended outcome, make a skilled check as indicated by GM. - On a complete success, the attack roll gains [advantage](/rules/basics.html#advantage-and-disadvantage). - On a complicated success, the attack roll is made as normal. - On a failure, the attack roll gains [disadvantage](/rules/basics.html#advantage-and-disadvantage). - ex: jump on a banquet table, kicking the drinks over the stunned guards, before making a leaping strike at the nearest opponent. - **Advanced Skills**: After reaching level 4, may add skills modifier to appropriate non-skilled checks (ex: sleight of hand). #### Special Skills Start with two of the following skills at level 1, then gain an additional skill at each even level: - **Acrobatic Attack**: Can use Breakfall or Leap (if known) to make a melee attack, inflicting double damage on a hit. - When attacking an unaware opponent from behind, the attack gets +4. - **Assassinate**: Make a skilled INT check modified by -1 for each level of target. On a success, if you hit them from behind before the end of the day with a one-handed weapon while they are unaware, they must **Save** or die. - Works on living humanoid creatures of up to 4+1 HD. - **Breakfall**: Takes no falling damage from first 10', make a skilled DEX check to reduce damage beyond 10' by 50%. - **Climb Sheer Surfaces**: Make a skilled DEX check at +4 for every 100' climbed. - Failure means falling from the halfway point (and taking fall damage). - **Disguise Self**: Make a skilled CHA check to make use of a disguise. - May alter apparent height (from up to 5" taller to 3" shorter) or weight (from slightly thinner to much bulkier). - **Evade**: Make a skilled DEX check to negate attacker bonus when retreating. - **Hear Noise**: Make a skilled WIS check to use improved listening (at doors, etc.) in quiet areas (not in combat). - **Leap**: Make a skilled DEX check to jump a great distance. - With 20' run up, can leap 10' wide pit; with pole, can leap 20' wide pit, over 10' wall, or up to 10' ledge. - **Open Locks**: Make a skilled DEX check with thieves' tools, can only be tried once per lock. - On a fail, can't try again until next Rogue level. - **Pick Pockets**: Make a skilled DEX check modified by -1 for each level target is above 5th. - **Manipulate Traps**: Make a skilled DEX check to manipulate a trap. - Roll once to find and again to remove or avoid (leaving it in place for others), each may only be attempted once per trap. - **Master Poisons**: When using poisons, target gets -2 on save. - **Read Languages** (after reaching level 4): Make a skilled INT check to read non-magical text in any language (including dead languages and basic codes). - On fail, can't try again until next Thief level. - **Read Scroll** (after reaching level 10): Make a skilled INT check to read and cast a spell from an arcane scroll. - On a fail, a [blunder](/rules/magic.html#blunders) may occur. - **Sneak**: Make a skilled DEX check to hide in shadows or move silently, avoiding enemies. - **Walk Tightrope**: Make a skilled DEX check for every 60' walked, modified by -4 for windy conditions and/or +2 when using balance pole. - Failure means falling (and taking fall damage). ### Stronghold After 9th level, may construct a stronghold (usually, a secret hideout). - Attracts 2d6 (mostly loyal) apprentice rogues of 1st level (not automatically replaced if killed). - May be used to start a guild.