--- title: Barbarian description: An adventurer known for their "primal" warrior nature. date_pub: 2024-07-05T18:32:26.000-04:00 section: classes content_type: feature short_code: cbr --- An adventurer known for their "primal" warrior nature. [[toc]]
| | | | ------------- | ----------------- | | **Hit Dice** | 1d10 | | **Armor** | Leather, shields | | **Weapons** | Any | | **Languages** | Alignment, Common |
### Core Features - **Agility Bonus**: Gains a bonus to AC equal to 1/3 level. - **Distrust of Magic**: Typically unable / unwilling to use magic or magic items (beyond own tribal beliefs). - **Primal Speed**: Gains a bonus to movement equal to Agility Bonus x 5'.
| Level | HD | Atk | Save | Agility
Bonus | Movement
Bonus | | :---: | :-----: | :-: | :--: | :----------------: | :-----------------: | | 1 | 1d10 | 0 | 12 | 0 | +0' | | 2 | 2d10 | 0 | 12 | +1 | +5' | | 3 | 3d10 | 0 | 12 | +1 | +5' | | 4 | 4d10 | +2 | 10 | +1 | +5' | | 5 | 5d10 | +2 | 10 | +2 | +10' | | 6 | 6d10 | +2 | 10 | +2 | +10' | | 7 | 7d10 | +5 | 8 | +2 | +10' | | 8 | 9d10 | +5 | 8 | +3 | +15' | | 9 | 9d10 | +5 | 8 | +3 | +15' | | 10 | 9d10+2 | +4 | 6 | +3 | +15' | | 11 | 9d10+4 | +5 | 6 | +4 | +20' | | 12 | 9d10+6 | +6 | 6 | +4 | +20' | | 13 | 9d10+8 | +6 | 4 | +4 | +20' | | 14 | 9d10+10 | +7 | 4 | +5 | +25' | [Barbarian Features]
### Blood Rage Immediately after taking or inflicting damage, can use a free action to try and enter a Blood Rage. - Make a skilled CHA or WIS check to enter a Blood Rage. - Check gains an additional bonus for each HP of damage taken or inflicted by the triggering hit. - On a failure, must wait until another successful hit or inflicted wound to try again. - While Blood Rage is active: - add Agility Bonus (1/3 level) to attack and damage rolls, - -1 damage when hit (to a minimum of 1 HP), - deals damage to creatures that are immune to non-magical attacks, and - after striking a killing blow to a foe, may immediately make a free attack against another foe at –2. - Rage ends when reduced to 0 HP (or lower) or when a combat round ends without making an attack, being attacked, or taking damage. - Can be initiated or maintained by using a combat action to inflict a minimum of 1 HP of damage to self. ### Class Skills - **Alertness**: When surprised during initiative, may make a skilled WIS check to act during the first turn. - **Enter Blood Rage**: Immediately after taking or inflicting damage, can use a free action to make skilled a CHA or WIS check to enter a [Blood Rage](#blood-rage). - Check gains an additional bonus for each HP of damage taken or inflicted by the triggering hit. - **Free Climb**: Can climb sheer surfaces by making a skilled DEX check at +4 for every 100' climbed. - Failure indicates falling from half-way, taking 1d6 damage / 10'. - **Mighty Attack**: Describe intended outcome, make a skilled check as indicated by GM before making the attack roll. - On a complete success, the attack roll gains [advantage](/rules/basics.html#advantage-and-disadvantage). - On a complicated success, the attack roll is made as normal. - On a failure, the attack roll gains [disadvantage](/rules/basics.html#advantage-and-disadvantage). - ex: jump on a banquet table, kicking the drinks over the stunned guards, before making a leaping strike at the nearest opponent. - **Sense Magic**: Make a skilled WIS check to sense nearby magic. - Usually takes the form of an odor, with more powerful magic smelling more foul. - **Sneak Outdoors**: Make a skilled DEX check to hide in undergrowth and move silently outdoors. - Can't be done while engaged in melee combat. - **Advanced Skills**: After reaching level 4, may add skills modifier to appropriate non-skilled checks (ex: intimidation, recalling tribal knowledge, stabilizing wounds). ### Tribal Leader After reaching 9th level, can become a tribal leader, either by challenging the existing leader, taking control of a leaderless tribe, or by starting a new tribe. - Might claim a fort or stronghold, or the tribe may remain nomadic. - Attracts 5d4 x 10 tribes-people, 1/2 of whom are capable fighters (level 1 barbarians).