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	| Author | SHA1 | Date | |
|---|---|---|---|
| 15d51f4e1e | |||
| c89bc36fd7 | |||
| 176b8abdcf | 
							
								
								
									
										60
									
								
								.vscode/settings.json
									
									
									
									
										vendored
									
									
								
							
							
						
						@@ -1,4 +1,62 @@
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{
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    "cSpell.words": ["chainmail"],
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    "cSpell.words": [
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        "aeryon",
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        "Barbarosa",
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        "Belz",
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		||||
        "Blacktyde",
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		||||
        "Bumo",
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        "Burowao",
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        "Celzik",
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		||||
        "chainmail",
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		||||
        "Daas",
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		||||
        "Elendean",
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		||||
        "Esun",
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		||||
        "Fendo",
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        "Freki",
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        "ghroudrru",
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        "Infravision",
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        "iughrioth",
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        "Jaxxa",
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        "Kho'pru",
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        "Koma",
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        "lajatang",
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        "Lor'nath",
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        "Lufa",
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        "Mantru",
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		||||
        "Mararo",
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        "Melfora",
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        "Nyssa",
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		||||
        "Oorg",
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		||||
        "Panitube",
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		||||
        "Pordo",
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		||||
        "Porma",
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        "psionic",
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        "Rhirkas",
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        "Rowr",
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        "Saedo",
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        "Sorris",
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        "spellbook",
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        "spellbooks",
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        "spellcaster",
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		||||
        "spellcasters",
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        "spellcasting",
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        "Tanaroa",
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        "Thoryio",
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        "Toric",
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        "Trado",
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        "Trama",
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        "Treuplea",
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        "Tudo",
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        "Umlatta",
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        "Umlatta's",
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        "uncharmed",
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        "undeciphered",
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        "werelion",
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        "werelions",
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        "werespider",
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        "werespiders",
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        "wurms",
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        "Zhoszer"
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    ],
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    "files.eol": "\n"
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}
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										15
									
								
								deploy.sh
									
									
									
									
									
										Executable file
									
								
							
							
						
						@@ -0,0 +1,15 @@
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#!/usr/bin/bash
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echo "Commencing with the site build..."
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echo
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nvm use 18
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cd  pv-web
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git pull origin main
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npx weevr build
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rm -rf old
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mv public old
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mv out public
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echo "All done!"
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echo
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		||||
							
								
								
									
										2
									
								
								src/assets/fragments/bestiary/draugr/base-info.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,2 @@
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-   Usually found in frozen regions.
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-   Immune to damage from cold and non-magical, non-silver weapons.
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										6
									
								
								src/assets/fragments/bestiary/draugr/life-drain.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,6 @@
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### Life Drain
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Damage inflicted by this attack reduces the target's maximum HP.
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-   A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
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-   The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
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										3
									
								
								src/assets/fragments/bestiary/mummies/base-info.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,3 @@
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-   Typically found haunting ruins and tombs.
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-   Immune to all damage except fire or magic.
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-   Any damage taken is reduced by 50%.
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										11
									
								
								src/assets/fragments/bestiary/mummies/disease.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,11 @@
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### Disease
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Anyone touched by this creature must **Save** or contract a rotting disease.
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-   Must save after each touch (unless infected).
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-   While infected:
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    -   Can't regain hit points,
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    -   Loses 1 HD every day.
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        -   If HD drops to 0, victim dies and turns to dust.
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-   Healing occurs at 10% normal rate.
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-   Disease can only be removed by magic (ex: Cure Disease spell)
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										5
									
								
								src/assets/fragments/bestiary/mummies/paralyzing-fear.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,5 @@
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### Paralyzing Fear
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Anyone seeing this creature must **Save** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror.
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-   Paralysis is broken if mummy lord attacks them or goes out of sight.
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										8
									
								
								src/assets/fragments/bestiary/sharks/frenzy.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,8 @@
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### Frenzy
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Frenzy triggered by blood in water within 300'.
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During frenzy:
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-   Attacks each round, and
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-   Skips morale checks.
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@@ -20,4 +20,4 @@
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When a humanoid loses more than 1/2 of their max hit points from the natural attacks of a werebeast (ex: bite or claw), they must **Save vs Poison** or become infected with therianthropy.
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-   The disease takes 2d12 days to fully infect, with signs of infection appearing halfway through.
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-   Humanoids become the same type of werebeasts (and are typically run by the referee, at least while transformed).
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-   Humanoids become the same type of werebeasts (and are typically run by the GM, at least while transformed).
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		||||
 
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@@ -1,6 +1,7 @@
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1. **Berserker**: After striking a killing blow while in melee with multiple foes, may immediately make a free attack against another foe at –2.
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2. **Dual-Wielder**: Gains [Dual Wielding](/rules/combat.md#dual-wielding). If DEX > 13 and wielding both a one-handed weapon and a Light weapon in off hand, may make an attack with each one.
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3. **Hunter**: +1 to attack and damage rolls when in combat with foes of a specific type (ex: undead, clerics, dragons, giants, etc.). The type must be chosen when this talent is selected.
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4. **Leader**: Mercenaries or retainers under command and within 60' gain a +1 bonus to morale and loyalty checks. All allies within 60' get +1 bonus to saves against fear effects.
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5. **Specialist**: Expertise with a specific type of weapon (ex: whips, one-handed swords, crossbows, etc.) grants +1 to attack and damage rolls when using one.
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6. **Tank**: When in melee with a foe, any attacks the foe makes at anyone else get –2.
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2. **Dual-Wielder**: Gains [Dual Wielding](/rules/combat.html#dual-wielding). If DEX > 13 and wielding both a one-handed weapon and a Light weapon (in off hand), may make an attack with each weapon.
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3. **Environmental Expert**: Can either ignore any special restrictions on combat while in a specific environment (ex: underwater) or gains +1 to attack and damage rolls while in combat in that environment (ex: aerial, astral). The environment type (and resulting effect) must be determined when this expertise is selected.
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4. **Hunter**: +1 to attack and damage rolls when in combat with foes of a specific type (ex: undead, clerics, dragons, giants). The type of foe must be chosen when this expertise is selected.
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5. **Leader**: Mercenaries or retainers under command and within 60' gain a +1 bonus to morale and loyalty checks. All allies within 60' get +1 bonus to saves against fear effects.
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6. **Specialist**: Expertise with a specific type of weapon (ex: whips, one-handed swords, crossbows, etc.) grants +1 to attack and damage rolls when using one. The type of weapon must be chosen when this expertise is selected.
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7. **Tank**: While in melee with an adjacent foe, if that foe tries to attack anyone else, that attack gets –2.
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										76
									
								
								src/assets/fragments/deities/spell-list-phoris.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,76 @@
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### 1st Level
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		||||
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		||||
1. [Calm / Scare](/spells/calm.html)
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2. [Cure Light Wounds / Cause Light Wounds](/spells/cure-light-wounds.html)
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		||||
3. Detect Evil / Detect Good
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4. [Detect Magic](/spells/detct-magic.html)
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5. [Light / Darkness](/spells/light.html)
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6. Protection from Evil / Protection from Good
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7. Purify Food and Water / Spoil Food and Water
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8. Resist Cold / Remove Cold Resistance
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### 2nd Level
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		||||
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		||||
1. Bless / Blight
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2. [Continual Light (Continual Darkness)](/spells/continual-light.html)
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3. Find Traps
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4. Know Alignment / Hide Alignment
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5. Resist Fire / Remove Fire Resistance
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6. Silence 15’ Radius / Startling Noise
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7. Snake Charm
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8. Speak with Animals
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		||||
### 3rd Level
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		||||
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		||||
1. Cure Blindness / Blind
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		||||
2. Cure Disease / Cause Disease
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		||||
3. Grow Animal / Shrink Animal
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		||||
4. Hold Person
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		||||
5. Locate Object / Hide Object
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		||||
6. Remove Curse / Curse
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		||||
7. [Speak with Dead / Silence Dead](/spells/speak-with-dead.html)
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		||||
8. Striking
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		||||
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		||||
### 4th Level
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		||||
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		||||
1. Peaceful Respite / Animate Dead
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		||||
2. Create Water
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		||||
3. Cure Serious Wounds / Cause Serious Wounds
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		||||
4. Dispel Magic
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		||||
5. Neutralize Poison
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6. Protection from Evil 10’ Radius / Protection from Good 10’ Radius
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		||||
7. Speak with Plants
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		||||
8. Sticks to Snakes / Snakes to Sticks
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		||||
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		||||
### 5th Level
 | 
			
		||||
 | 
			
		||||
1. Commune
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		||||
2. Create Food
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		||||
3. Cure Critical Wounds
 | 
			
		||||
4. [Dispel Evil](/spells/dispel-evil.html)
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		||||
5. Banish Insects / Insect Plague
 | 
			
		||||
6. Quest / Remove Quest
 | 
			
		||||
7. Raise Dead / Finger of Death
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		||||
8. Truesight
 | 
			
		||||
 | 
			
		||||
### 6th Level
 | 
			
		||||
 | 
			
		||||
1. Aerial Servant
 | 
			
		||||
2. Animate Objects
 | 
			
		||||
3. Barrier / Remove Barrier
 | 
			
		||||
4. Create Normal Animals
 | 
			
		||||
5. Cureall / Killall
 | 
			
		||||
6. Find the Path
 | 
			
		||||
7. Speak with Monsters / Babble
 | 
			
		||||
8. Word of Recall
 | 
			
		||||
 | 
			
		||||
### 7th Level
 | 
			
		||||
 | 
			
		||||
1. Earthquake
 | 
			
		||||
2. Holy Word
 | 
			
		||||
3. Raise Dead Fully / Obliterate
 | 
			
		||||
4. Restore / Life Drain
 | 
			
		||||
5. Survival
 | 
			
		||||
6. Travel
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		||||
7. Wish
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		||||
8. Wizardry
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		||||
							
								
								
									
										8
									
								
								src/assets/fragments/magic-items/decapitation.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,8 @@
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		||||
### Decapitation
 | 
			
		||||
 | 
			
		||||
On a successful attack, the target may be decapitated.
 | 
			
		||||
 | 
			
		||||
-   Against a target of stone or metal, a decapitation only occurs on a critical hit (regardless of size).
 | 
			
		||||
-   Against a target of size large or bigger, a decapitation only occurs on a natural 19 or 20.
 | 
			
		||||
-   Against a medium-sized or smaller target, a decapitation occurs on a natural 18, 19, or 20
 | 
			
		||||
-   Some creatures may either be immune to or unaffected by decapitation (ex: creatures without a head, elementals).
 | 
			
		||||
@@ -8,6 +8,6 @@ Version 0.15.1 / 2024-11-10
 | 
			
		||||
-   [Combat](/rules/combat.html)
 | 
			
		||||
-   [Adventuring](/rules/adventuring.html)
 | 
			
		||||
-   [Magic](/rules/magic.html)
 | 
			
		||||
-   [Referees Only](/rules/referees.html)
 | 
			
		||||
-   [GM Notes](/rules/gm-notes.html)
 | 
			
		||||
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		||||
</div>
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		||||
 
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		||||
@@ -1,9 +1,8 @@
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-   **Blunt**: Can be wielded by cleric.
 | 
			
		||||
-   **Charge**: Doubles any damage done after moving at least 60' while mounted before attacking.
 | 
			
		||||
-   **Entangle**: On successful hit, target must **Save vs Paralyze** to be able to move or attack.
 | 
			
		||||
    -   Entangled victims can make new saves each round.
 | 
			
		||||
-   **Blunt**: No cutting edge, may be wielded by a cleric.
 | 
			
		||||
-   **Charge**: While mounted, damage may be doubled by moving at least 60' before attacking.
 | 
			
		||||
-   **Entangle**: On successful hit, target must **Save** or become [Entangled](/rules/adventuring.html#entangled).
 | 
			
		||||
-   **Light**: May be used in offhand when [dual-wielding](#dual-wielding).
 | 
			
		||||
-   **Reach**: Grants a extra 5' reach for determining melee range.
 | 
			
		||||
-   **Reach**: Grants extra 5' reach for determining melee range.
 | 
			
		||||
-   **Reload**: Takes a round to reload, can only be fired every other round.
 | 
			
		||||
-   **Slow**: Always attacks last in a round.
 | 
			
		||||
-   **Stealth**: May only be used to attack unaware humanoid creature from behind (4+1 HD max).
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										5
									
								
								src/assets/fragments/weapons/battle-axe-properties.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,5 @@
 | 
			
		||||
### Battle Axe Properties
 | 
			
		||||
 | 
			
		||||
-   **Versatile**: At start of combat round, if offhand is free, may choose to have sword deal 1d10 base damage for that round while gaining the following properties:
 | 
			
		||||
    -   **Slow**: Always attacks last in a round.
 | 
			
		||||
    -   **Two-handed**: Requires two hands to use.
 | 
			
		||||
							
								
								
									
										3
									
								
								src/assets/fragments/weapons/mace-properties.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,3 @@
 | 
			
		||||
### Mace Properties
 | 
			
		||||
 | 
			
		||||
-   **Blunt**: No cutting edge, may be wielded by a cleric.
 | 
			
		||||
							
								
								
									
										5
									
								
								src/assets/fragments/weapons/polearm-properties.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,5 @@
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		||||
### Polearm Properties
 | 
			
		||||
 | 
			
		||||
-   **Reach**: Grants extra 5' reach for determining melee range.
 | 
			
		||||
-   **Slow**: Always attacks last in a round.
 | 
			
		||||
-   **Two-handed**: Requires two hands to use.
 | 
			
		||||
							
								
								
									
										4
									
								
								src/assets/fragments/weapons/whip-properties.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,4 @@
 | 
			
		||||
### Whip Properties
 | 
			
		||||
 | 
			
		||||
-   **Entangle**: On successful hit, target must **Save** or become [Entangled](/rules/adventuring.html#entangled).
 | 
			
		||||
-   **Reach**: Grants extra 5' reach for determining melee range.
 | 
			
		||||
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						| 
		 After Width: | Height: | Size: 75 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/emyul.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 71 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/flaming-sword-1.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 53 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/flaming-sword-2.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 41 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/horn-of-blasting.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 67 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/jar-preserving.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 34 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/judgement.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 62 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/kaaji-jukai.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 67 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/lenses-necroscopy.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 32 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/light-globe-1.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 37 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/light-globe-2.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 45 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/limbcleaver.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 33 KiB  | 
| 
		 Before Width: | Height: | Size: 63 KiB After Width: | Height: | Size: 37 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/lumye.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 43 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/melaydius.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 24 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/morlokk-lightning-rod.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 40 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/nemesys.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 31 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/portable-pole.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 26 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/ryssa.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 46 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/stone-blasting.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 49 KiB  | 
| 
		 Before Width: | Height: | Size: 40 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/tharruum.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 50 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/tome-of-forbidden-whispers.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 64 KiB  | 
| 
		 Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 44 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/vah-ki.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 64 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/vokdec.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 63 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/wand-cold-1.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 47 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/wand-cold-2.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 39 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/wand-druidcraft.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 51 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/wand-illusions-1.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 41 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/wand-illusions-2.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 37 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/wand-polymorph.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 29 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/wha-yve.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 23 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/wylm.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 70 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/magic-items/zyshak.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 84 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								src/assets/images/site-bg-old.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 208 KiB  | 
| 
		 Before Width: | Height: | Size: 208 KiB After Width: | Height: | Size: 137 KiB  | 
@@ -28,7 +28,8 @@ export default (() => {
 | 
			
		||||
    */
 | 
			
		||||
 | 
			
		||||
    document.addEventListener('DOMContentLoaded', () => {
 | 
			
		||||
        setTimeout(() => {
 | 
			
		||||
        let to = null;
 | 
			
		||||
        to = setTimeout(() => {
 | 
			
		||||
            // Lazy-Load Media
 | 
			
		||||
            if (typeof loadMedia === 'function') {
 | 
			
		||||
                loadMedia('.js-lazyLoader', null, true);
 | 
			
		||||
@@ -65,6 +66,25 @@ export default (() => {
 | 
			
		||||
                        ' site:' + window.location.hostname;
 | 
			
		||||
                });
 | 
			
		||||
 | 
			
		||||
            // Make table captions into collapsable toggles
 | 
			
		||||
            document
 | 
			
		||||
                .querySelectorAll('.dividedTableWrapper > table > caption')
 | 
			
		||||
                .forEach((caption) => {
 | 
			
		||||
                    const theClass = 'js-hideContent',
 | 
			
		||||
                        wrapper = caption.closest('.dividedTableWrapper');
 | 
			
		||||
 | 
			
		||||
                    // removes inline-styled override from markdown-it-multimd-table
 | 
			
		||||
                    caption.removeAttribute('style');
 | 
			
		||||
 | 
			
		||||
                    if (!wrapper) return;
 | 
			
		||||
 | 
			
		||||
                    wrapper.classList.add('js-toggleable');
 | 
			
		||||
 | 
			
		||||
                    caption.addEventListener('click', (e) => {
 | 
			
		||||
                        wrapper.classList.toggle(theClass);
 | 
			
		||||
                    });
 | 
			
		||||
                });
 | 
			
		||||
 | 
			
		||||
            // Add shadow to toolDetails that have extra content
 | 
			
		||||
            // I know - ALL OF THIS CODE just for that little effect
 | 
			
		||||
            const details = document.querySelectorAll('.toolDetails'),
 | 
			
		||||
@@ -118,6 +138,8 @@ export default (() => {
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
            details.forEach((detail) => setBottomShadow(detail));
 | 
			
		||||
 | 
			
		||||
            clearTimeout(to);
 | 
			
		||||
        }, 1);
 | 
			
		||||
    });
 | 
			
		||||
})();
 | 
			
		||||
 
 | 
			
		||||
@@ -28,7 +28,7 @@ html {
 | 
			
		||||
body {
 | 
			
		||||
	background: #2c0f2a;
 | 
			
		||||
	/* Old browsers */
 | 
			
		||||
	background: url("/images/site-bg.jpg") bottom fixed;
 | 
			
		||||
	background: url("/images/site-bg.jpg") top fixed;
 | 
			
		||||
	background-size: cover;
 | 
			
		||||
	color: #fadbb0;
 | 
			
		||||
	font-family: sans-serif;
 | 
			
		||||
@@ -228,13 +228,6 @@ li {
 | 
			
		||||
	margin-bottom: 0.6em;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* turn on for that authentic OSE feel! */
 | 
			
		||||
/*
 | 
			
		||||
ul li::marker {
 | 
			
		||||
	content: "▶ ";
 | 
			
		||||
}
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
li ul {
 | 
			
		||||
	margin-top: 0.6em;
 | 
			
		||||
}
 | 
			
		||||
@@ -344,21 +337,34 @@ table th {
 | 
			
		||||
	background: rgba(37, 40, 55, 0.6);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.clearBoth {
 | 
			
		||||
	clear: both;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.contentWarning {
 | 
			
		||||
	font-style: italic;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.dividedTableWrapper {
 | 
			
		||||
	display: block;
 | 
			
		||||
	box-shadow: none;
 | 
			
		||||
	margin: 1rem 0;
 | 
			
		||||
	max-height: 5000px;
 | 
			
		||||
	max-width: 100%;
 | 
			
		||||
	overflow-x: auto;
 | 
			
		||||
	transition: box-shadow 0.3s ease-out, max-height 0.3s ease-out;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.dividedTableWrapper h4 {
 | 
			
		||||
	text-align: center;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
.dividedTableWrapper table caption {
 | 
			
		||||
	padding: .5rem 1.5rem;
 | 
			
		||||
	position: relative;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.dividedTableWrapper table td {
 | 
			
		||||
	border: 1px dashed #f6bc43;
 | 
			
		||||
}
 | 
			
		||||
@@ -440,26 +446,34 @@ a.hiddenLink:hover {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.imgWrapper {
 | 
			
		||||
	float: right;
 | 
			
		||||
	margin: 0 -0.5rem 0 1rem;
 | 
			
		||||
	max-width: 50%;
 | 
			
		||||
	align-items: center;
 | 
			
		||||
	clear: both;
 | 
			
		||||
	display: flex;
 | 
			
		||||
	flex-wrap: wrap;
 | 
			
		||||
	justify-content: center;
 | 
			
		||||
	max-width: 100%;
 | 
			
		||||
	position: relative;
 | 
			
		||||
	text-align: center;
 | 
			
		||||
	z-index: 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.imgWrapper figure>a {
 | 
			
		||||
.imgWrapper figure {
 | 
			
		||||
	margin: 0;
 | 
			
		||||
	max-width: 50%;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.imgWrapper figure > a {
 | 
			
		||||
	border-color: transparent;
 | 
			
		||||
	display: inline-block;
 | 
			
		||||
	padding: 0.5rem 0.5rem 0.25rem;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.imgWrapper figure>a:hover {
 | 
			
		||||
.imgWrapper figure > a:hover {
 | 
			
		||||
	border-color: #e94e5c;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.levelTable table thead tr:first-child th {
 | 
			
		||||
	border-bottom-style: dashed;
 | 
			
		||||
.imgWrapper figure > figcaption {
 | 
			
		||||
	backdrop-filter: blur(1rem);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.licenseLink {
 | 
			
		||||
@@ -596,53 +610,6 @@ a.licenseLink:hover {
 | 
			
		||||
	top: 1rem;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Scrolling shadows by https://kizu.dev/ and https://lea.verou.me/
 | 
			
		||||
 * Only works in browsers supporting background-attachment: local; & CSS gradients
 | 
			
		||||
 * Degrades gracefully
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
.menubar {
 | 
			
		||||
   html {
 | 
			
		||||
	   background: white;
 | 
			
		||||
	   font: 120% sans-serif;
 | 
			
		||||
   }
 | 
			
		||||
   
 | 
			
		||||
   .scrollbox {
 | 
			
		||||
	   overflow: auto;
 | 
			
		||||
	   width: 200px;
 | 
			
		||||
	   max-height: 200px;
 | 
			
		||||
	   margin: 50px auto;
 | 
			
		||||
   
 | 
			
		||||
	   background:
 | 
			
		||||
		   /* Shadow covers */
 | 
			
		||||
		   linear-gradient(white 30%, rgba(255,255,255,0)),
 | 
			
		||||
		   linear-gradient(rgba(255,255,255,0), white 70%) 0 100%,
 | 
			
		||||
		   
 | 
			
		||||
		   /* Shadows */
 | 
			
		||||
		   radial-gradient(50% 0, farthest-side, rgba(0,0,0,.2), rgba(0,0,0,0)),
 | 
			
		||||
		   radial-gradient(50% 100%,farthest-side, rgba(0,0,0,.2), rgba(0,0,0,0)) 0 100%;
 | 
			
		||||
	   background:
 | 
			
		||||
		   /* Shadow covers */
 | 
			
		||||
		   linear-gradient(white 30%, rgba(255,255,255,0)),
 | 
			
		||||
		   linear-gradient(rgba(255,255,255,0), white 70%) 0 100%,
 | 
			
		||||
		   
 | 
			
		||||
		   /* Shadows */
 | 
			
		||||
		   radial-gradient(farthest-side at 50% 0, rgba(0,0,0,.2), rgba(0,0,0,0)),
 | 
			
		||||
		   radial-gradient(farthest-side at 50% 100%, rgba(0,0,0,.2), rgba(0,0,0,0)) 0 100%;
 | 
			
		||||
	   background-repeat: no-repeat;
 | 
			
		||||
	   background-color: white;
 | 
			
		||||
	   background-size: 100% 40px, 100% 40px, 100% 14px, 100% 14px;
 | 
			
		||||
	   
 | 
			
		||||
	   /* Opera doesn't support this in the shorthand */
 | 
			
		||||
	   background-attachment: local, local, scroll, scroll;
 | 
			
		||||
   }
 | 
			
		||||
   
 | 
			
		||||
	background: #282c32;
 | 
			
		||||
	display: static;
 | 
			
		||||
	max-height: 1px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.navBar {
 | 
			
		||||
	background: #282c32;
 | 
			
		||||
	display: none;
 | 
			
		||||
@@ -894,7 +861,7 @@ a.licenseLink:hover {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.pageMain {
 | 
			
		||||
	padding: 1em;
 | 
			
		||||
	padding: 0 1em 1em;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.pageTitle {
 | 
			
		||||
@@ -1063,6 +1030,7 @@ a.pageTitle-sublink {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.sectionBackLink-wrapper {
 | 
			
		||||
	clear: both;
 | 
			
		||||
	margin-top: 2rem;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -1239,6 +1207,34 @@ a.pageTitle-sublink {
 | 
			
		||||
 * JS Overrides
 | 
			
		||||
 ****************************************************************************/
 | 
			
		||||
 | 
			
		||||
.js .dividedTableWrapper.js-toggleable {
 | 
			
		||||
	display: inline-block;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.js .dividedTableWrapper.js-hideContent {
 | 
			
		||||
	box-shadow: rgba(0, 0, 0, 0.35) 0px -50px 36px -28px inset;
 | 
			
		||||
	max-height: 6rem;
 | 
			
		||||
	overflow: hidden;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
.js .dividedTableWrapper.js-toggleable table caption::before {
 | 
			
		||||
	content: "\25BC";
 | 
			
		||||
	left: .5rem;
 | 
			
		||||
	position: absolute;
 | 
			
		||||
	transform: rotate(0deg);
 | 
			
		||||
	transition: transform 0.5s ease-out;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.js .dividedTableWrapper.js-toggleable table caption {
 | 
			
		||||
	cursor: pointer;
 | 
			
		||||
	pointer-events: all;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.js .dividedTableWrapper.js-toggleable.js-hideContent table caption::before {
 | 
			
		||||
	transform: rotate(-90deg);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.js .pubDate.isDone {
 | 
			
		||||
	-webkit-transition: 0.3s visibility;
 | 
			
		||||
	transition: 0.3s visibility;
 | 
			
		||||
@@ -1253,7 +1249,6 @@ a.pageTitle-sublink {
 | 
			
		||||
	visibility: visible;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/****************************************************************************
 | 
			
		||||
 * Media Queries
 | 
			
		||||
 ****************************************************************************/
 | 
			
		||||
@@ -1269,32 +1264,20 @@ a.pageTitle-sublink {
 | 
			
		||||
		font-size: 18px;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
	h2 {
 | 
			
		||||
		background-color: transparent;
 | 
			
		||||
	}
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	.imgWrapper {
 | 
			
		||||
		max-width: 33%;
 | 
			
		||||
	}
 | 
			
		||||
		float: right;
 | 
			
		||||
		margin: 0 -0.5rem 0 1rem;
 | 
			
		||||
		max-width: 30%;
 | 
			
		||||
	}	
 | 
			
		||||
 | 
			
		||||
	.imgWrapper figure {
 | 
			
		||||
		max-width: 100%;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	.menubar {
 | 
			
		||||
		height: auto;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
	.navBar {
 | 
			
		||||
		display: block;
 | 
			
		||||
	}
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
	.pageTitle {
 | 
			
		||||
		margin-top: 2rem;
 | 
			
		||||
	}
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	.siteTitle-text {
 | 
			
		||||
		text-align: center;
 | 
			
		||||
	}
 | 
			
		||||
@@ -1375,10 +1358,6 @@ a.pageTitle-sublink {
 | 
			
		||||
		max-width: 960px;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	.pageMain {
 | 
			
		||||
		padding: 2em 1em 1em;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	.pageTitle {
 | 
			
		||||
		margin-top: 2rem;
 | 
			
		||||
	}
 | 
			
		||||
 
 | 
			
		||||
@@ -21,6 +21,8 @@ var titlesBySection = {
 | 
			
		||||
        "dragons-crystalline": "Crystalline Dragons",
 | 
			
		||||
        "dragons-metallic": "Metallic Dragons",
 | 
			
		||||
 | 
			
		||||
        "herd-mammals": "Herd Mammals",
 | 
			
		||||
 | 
			
		||||
    },
 | 
			
		||||
    unlistedSections = ['main'],
 | 
			
		||||
    fixedSection = page?.section?.replace(/\s+/, '-');
 | 
			
		||||
 
 | 
			
		||||
@@ -45,7 +45,7 @@
 | 
			
		||||
      both used under the SIL Open Font License, Version 1.1.
 | 
			
		||||
    </p>
 | 
			
		||||
    <p>
 | 
			
		||||
      Background image created with <a href="https://labs.openai.com/" target="_blank">DALL-E</a> released under a <a href="/licenses/cc0/">CC0</a> license.
 | 
			
		||||
      Background image released under a <a href="/licenses/cc0/">CC0</a> license.
 | 
			
		||||
    </p>
 | 
			
		||||
    <a href="#top" class="topLink">Back to Top</a>
 | 
			
		||||
  </div>
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ var menuLinksByOption = {
 | 
			
		||||
    Adventuring: "/rules/adventuring.html",
 | 
			
		||||
    Equipment: "/rules/equipment/fantasy.html",
 | 
			
		||||
    Magic: "/rules/magic.html",
 | 
			
		||||
    "Referees Only": "/rules/referees.html",
 | 
			
		||||
    "GM Notes": "/rules/gm-notes.html",
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
var title = (page.title ?? '').replace('HOSR ', '');
 | 
			
		||||
@@ -35,7 +35,7 @@ var title = (page.title ?? '').replace('HOSR ', '');
 | 
			
		||||
<div class="rulesMenu">
 | 
			
		||||
    <div class="rulesVersion">
 | 
			
		||||
 | 
			
		||||
        Version 0.14.6 / 2024-08-05
 | 
			
		||||
        Version Beta-0.20.0 / 2025-03-16
 | 
			
		||||
        <!--
 | 
			
		||||
        <%=site.version ?? '0.0.0' %>
 | 
			
		||||
        <%=site.lastUpdated ?? '0.0.0' %>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,25 @@
 | 
			
		||||
<!-- TOP BEGIN -->
 | 
			
		||||
<% const getPageField=(field_name)=> {
 | 
			
		||||
  return page[field_name] || site[field_name] || '';
 | 
			
		||||
<%
 | 
			
		||||
  const getPageField=(field_name)=> {
 | 
			
		||||
    return page[field_name] || site[field_name] || '';
 | 
			
		||||
  },
 | 
			
		||||
  getUrl = () => site.base_uri + (site.base_uri.endsWith('/') ? '' : '/') + page.path;
 | 
			
		||||
  -%>
 | 
			
		||||
  let title = page?.title ?? '';
 | 
			
		||||
  if (page.title && page.section && !page.path.endsWith(`${page.section.replace(' ', '-')}/index.html`)) {
 | 
			
		||||
    if (page.section === 'bestiary') {
 | 
			
		||||
      title = `${title} (Creature)`;
 | 
			
		||||
    }
 | 
			
		||||
    else if (page.section === 'classes') {
 | 
			
		||||
      title = `${title} (Class)`;
 | 
			
		||||
    }
 | 
			
		||||
    else if (page.section === 'races') {
 | 
			
		||||
      title = `${title} (Race)`;
 | 
			
		||||
    }
 | 
			
		||||
    else if (page.section === 'magic items') {
 | 
			
		||||
      title = `${title} (Magic Item)`;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
-%>
 | 
			
		||||
  <!doctype html>
 | 
			
		||||
  <html class="no-js" lang="en" xmlns:fb="http://ogp.me/ns/fb#">
 | 
			
		||||
  <head>
 | 
			
		||||
@@ -20,7 +36,7 @@
 | 
			
		||||
  
 | 
			
		||||
    <base href="<%= getUrl() %>" />
 | 
			
		||||
    <title>
 | 
			
		||||
      <%= page.title ? page.title + ' | ' : '' %>
 | 
			
		||||
      <%= title ? title + ' | ' : '' %>
 | 
			
		||||
      <%= page.sub_title ? page.sub_title + ' | ' : '' %>
 | 
			
		||||
      <%= site.title %>
 | 
			
		||||
    </title>
 | 
			
		||||
 
 | 
			
		||||
@@ -31,7 +31,7 @@ Below is a timeline of major events in (this section of) the astral plane:
 | 
			
		||||
|  **circa 3,000 CAC**<br />_(ca. 2,000 years ago)_   | The Drahki arrive in the astral plane, establishing the [Drahki Federation](/astral/factions/index.html#drahki-federation).                                                                                                          |
 | 
			
		||||
|        **3961 CAC**<br />_(1062 years ago)_         | The Stral slay the Dwarf king Thurborg Goldhelm and claim ownership of the Forge.                                                                                                                                                    |
 | 
			
		||||
|         **4759 CAC**<br />_(264 years ago)_         | The Lyffan Expeditionary Force arrives in the astral plane.                                                                                                                                                                          |
 | 
			
		||||
|         **4644 CAC**<br />_(379 years ago)_         | Lord Xynohpus arrives in the astral plane from Ayreon.                                                                                                                                                                               |
 | 
			
		||||
|         **4644 CAC**<br />_(379 years ago)_         | Lord Xynohpus arrives in the astral plane from Aeryon.                                                                                                                                                                               |
 | 
			
		||||
|         **4925 CAC**<br />_(98 years ago)_          | Lord Xynohpus establishes Xynohpus (Sapphire) Cove.                                                                                                                                                                                  |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 
 | 
			
		||||
@@ -11,12 +11,12 @@ short_code: atr
 | 
			
		||||
 | 
			
		||||
The steps to take for each phase of astral travel:
 | 
			
		||||
 | 
			
		||||
1. **Setup**: Referee describes the situation
 | 
			
		||||
1. **Setup**: GM describes the situation
 | 
			
		||||
2. **Decide Course**: Players decide on their course of travel for the phase and any planned activities for the day.
 | 
			
		||||
3. **Complication Check**: Referee makes a complication check.
 | 
			
		||||
4. **Description**: Referee describes the regions passed through, any points of interest that the party comes across, and any complications they encounter.
 | 
			
		||||
5. **Actions / Responses / Complications** - Party declares actions, referee describes the results.
 | 
			
		||||
6. **End of Phase**: The referee updates time records.
 | 
			
		||||
3. **Complication Check**: GM makes a complication check.
 | 
			
		||||
4. **Description**: GM describes the regions passed through, any points of interest that the party comes across, and any complications they encounter.
 | 
			
		||||
5. **Actions / Responses / Complications** - Players declare actions, GM describes the results.
 | 
			
		||||
6. **End of Phase**: The GM updates time records.
 | 
			
		||||
7. **Repeat**: Return to step 2 and repeat until travel ends.
 | 
			
		||||
 | 
			
		||||
#### Complication Check
 | 
			
		||||
 
 | 
			
		||||
@@ -108,35 +108,256 @@ During each round of pursuit or combat, PCs occupying these roles may attempt to
 | 
			
		||||
 | 
			
		||||
### Ship Statistics
 | 
			
		||||
 | 
			
		||||
-   Cargo capacity is listed in astral-tons, with each one being equivalent to roughly 50 cubic yards.
 | 
			
		||||
-   Cost does not include the cost of the console.
 | 
			
		||||
-   Gnomish ships have a base 80% chance of success on each landing.
 | 
			
		||||
-   Lyffan ships always carry a Bombard as one of their weapons
 | 
			
		||||
 | 
			
		||||
<!--
 | 
			
		||||
<div class="dividedTableWrapper">
 | 
			
		||||
 | 
			
		||||
| Vessel                | Cost (gp)[^1] | Cargo Capacity (lbs) |  Length   |   Beam    | Crew | Weapons | Ram | Landing Types | AC  |   HP    |
 | 
			
		||||
| --------------------- | :-----------: | :------------------: | :-------: | :-------: | :--: | :-----: | :-: | :-----------: | :-: | :-----: |
 | 
			
		||||
| Caravel               |    10,000     |        10,000        |  60'-80'  |  20'-30'  |  10  |    1    |  N  |     Water     | 11  | 90-120  |
 | 
			
		||||
| Galleon               |    20,000     |        30,000        | 100'-150' |  25'-30'  |  20  |    3    |  N  |     Water     | 12  | 180-240 |
 | 
			
		||||
| Warship, Sm           |     6,600     |        10,000        |  60'-80'  |  20'-30'  |  10  |   1/2   |  Y  |     Water     | 11  | 90-120  |
 | 
			
		||||
| Warship, Lg           |    26,600     |        30,000        | 100'-150' |  25'-30'  |  20  |   2/4   |  Y  |     Water     | 12  | 210-270 |
 | 
			
		||||
| Lyffan Corvette       |    15,000     |        25,000        | 100'-150' |  25'-35'  |  10  |   1/2   |  N  |     Water     | 12  | 120-180 |
 | 
			
		||||
| Lyffan Battlecruiser  |    45,000     |        45,000        | 220'-280' |  20'-30'  |  24  |   3/4   |  Y  |     None      | 12  | 270-330 |
 | 
			
		||||
| Stral Destroyer       | 40,000 (est)  |        35,000        | 150'-200' |  25'-35'  |  10  |  5 lg   |  Y  |     None      | 12  | 210-270 |
 | 
			
		||||
| Stral Dreadnought     | 50,000 (est)  |        60,000        | 220'-280' |  20'-30'  |  24  |  3 lg   |  Y  |     None      | 12  | 270-330 |
 | 
			
		||||
| Dwarven Fortress      |    100,000    |       300,000        | 200'-300' | 150'-250' |  10  |  10 lg  |  Y  |     Land      | 12  | 480-960 |
 | 
			
		||||
| Gnomish SteamJammer   |    40,000     |        30,000        | 100'-150' |  20'-30'  |  20  |  1 lg   |  N  |  Land, Water  | 12  | 120-150 |
 | 
			
		||||
| Drahki Dragonship, Sm |    60,000     |        15,000        | 80'-120'  |  10'-15'  |  10  |  1 lg   |  Y  |     Water     | 12  | 180-240 |
 | 
			
		||||
| Drahki Dragonship, Lg |    60,000     |        45,000        | 150'-200' |  15'-20'  |  20  |  3 lg   |  Y  |     Water     | 12  | 270-330 |
 | 
			
		||||
| Vessel                | Cost (gp)[^1] | Cargo Capacity (tons) |  Length   |   Beam    | Crew | Weapons | Ram | Landing Types | AC  |   HP    |
 | 
			
		||||
| --------------------- | :-----------: | :-------------------: | :-------: | :-------: | :--: | :-----: | :-: | :-----------: | :-: | :-----: |
 | 
			
		||||
| Caravel               |    10,000     |          10           |  60'-80'  |  20'-30'  |  10  |    1    |  N  |     Water     | 11  | 90-120  |
 | 
			
		||||
| Galleon               |    20,000     |          30           | 100'-150' |  25'-30'  |  20  |    3    |  N  |     Water     | 12  | 180-240 |
 | 
			
		||||
| Warship, Sm           |     6,600     |          10           |  60'-80'  |  20'-30'  |  10  |   1/2   |  Y  |     Water     | 11  | 90-120  |
 | 
			
		||||
| Warship, Lg           |    26,600     |          30           | 100'-150' |  25'-30'  |  20  |   2/4   |  Y  |     Water     | 12  | 210-270 |
 | 
			
		||||
| Lyffan Corvette       |    15,000     |          25           | 100'-150' |  25'-35'  |  10  |   1/2   |  N  |     Water     | 12  | 120-180 |
 | 
			
		||||
| Lyffan Battlecruiser  |    45,000     |          45           | 220'-280' |  20'-30'  |  24  |   3/4   |  Y  |     None      | 12  | 270-330 |
 | 
			
		||||
| Stral Destroyer       | 40,000 (est)  |          35           | 150'-200' |  25'-35'  |  10  |  5 lg   |  Y  |     None      | 12  | 210-270 |
 | 
			
		||||
| Stral Dreadnought     | 50,000 (est)  |          60           | 220'-280' |  20'-30'  |  24  |  3 lg   |  Y  |     None      | 12  | 270-330 |
 | 
			
		||||
| Dwarven Fortress      |    100,000    |          300          | 200'-300' | 150'-250' |  10  |  10 lg  |  Y  |     Land      | 12  | 480-960 |
 | 
			
		||||
| Gnomish SteamJammer   |    40,000     |          30           | 100'-150' |  20'-30'  |  20  |  1 lg   |  N  |  Land, Water  | 12  | 120-150 |
 | 
			
		||||
| Drahki Dragonship, Sm |    60,000     |          15           | 80'-120'  |  10'-15'  |  10  |  1 lg   |  Y  |     Water     | 12  | 180-240 |
 | 
			
		||||
| Drahki Dragonship, Lg |    60,000     |          45           | 150'-200' |  15'-20'  |  20  |  3 lg   |  Y  |     Water     | 12  | 270-330 |
 | 
			
		||||
 | 
			
		||||
[Ship Statistics]
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
[^1]: Does not include the cost of the console.
 | 
			
		||||
[^1]:
 | 
			
		||||
    Does not include the cost of the console.
 | 
			
		||||
    -->
 | 
			
		||||
 | 
			
		||||
### Ship Notes
 | 
			
		||||
#### Caravel
 | 
			
		||||
 | 
			
		||||
-   **Drahki ships**: Always carry a Fire Cannon as one of their weapons.
 | 
			
		||||
-   **Gnomish ships**: Base 80% chance of success on each landing.
 | 
			
		||||
-   **Lyffan ships**: Always carry a Bombard as one of their weapons
 | 
			
		||||
<!-- - **Stral ships**: -->
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                      |           |
 | 
			
		||||
| -------------------- | --------- |
 | 
			
		||||
| **Cost**             | 10,000 gp |
 | 
			
		||||
| **Cargo Capacity**   | 10 tons   |
 | 
			
		||||
| **Length**           | 60'-80'   |
 | 
			
		||||
| **Beam**             | 20'-30'   |
 | 
			
		||||
| **Crew**             | 10        |
 | 
			
		||||
| **Weapons**          | 1 medium  |
 | 
			
		||||
| **Ram**              | N         |
 | 
			
		||||
| **Landing Types**    | Water     |
 | 
			
		||||
| **AC**               | 11        |
 | 
			
		||||
| **Damage Threshold** | 5         |
 | 
			
		||||
| **HP**               | 90-120    |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
#### Galleon
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                      |           |
 | 
			
		||||
| -------------------- | --------- |
 | 
			
		||||
| **Cost**             | 20,000 gp |
 | 
			
		||||
| **Cargo Capacity**   | 30 tons   |
 | 
			
		||||
| **Length**           | 100'-150' |
 | 
			
		||||
| **Beam**             | 25'-30'   |
 | 
			
		||||
| **Crew**             | 20        |
 | 
			
		||||
| **Weapons**          | 3 medium  |
 | 
			
		||||
| **Ram**              | N         |
 | 
			
		||||
| **Landing Types**    | Water     |
 | 
			
		||||
| **AC**               | 12        |
 | 
			
		||||
| **Damage Threshold** | 5         |
 | 
			
		||||
| **HP**               | 180-240   |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
#### Warship, Small
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                      |                     |
 | 
			
		||||
| -------------------- | ------------------- |
 | 
			
		||||
| **Cost**             | 6,600 gp            |
 | 
			
		||||
| **Cargo Capacity**   | 10 tons             |
 | 
			
		||||
| **Length**           | 60'-80'             |
 | 
			
		||||
| **Beam**             | 20'-30'             |
 | 
			
		||||
| **Crew**             | 10                  |
 | 
			
		||||
| **Weapons**          | 1 large or 2 medium |
 | 
			
		||||
| **Ram**              | Y                   |
 | 
			
		||||
| **Landing Types**    | Water               |
 | 
			
		||||
| **AC**               | 11                  |
 | 
			
		||||
| **Damage Threshold** | 6                   |
 | 
			
		||||
| **HP**               | 90-120              |
 | 
			
		||||
 | 
			
		||||
#### Warship, Large
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                      |                     |
 | 
			
		||||
| -------------------- | ------------------- |
 | 
			
		||||
| **Cost**             | 26,600 gp           |
 | 
			
		||||
| **Cargo Capacity**   | 30 tons             |
 | 
			
		||||
| **Length**           | 100'-150'           |
 | 
			
		||||
| **Beam**             | 25'-30'             |
 | 
			
		||||
| **Crew**             | 20                  |
 | 
			
		||||
| **Weapons**          | 2 large or 4 medium |
 | 
			
		||||
| **Ram**              | Y                   |
 | 
			
		||||
| **Landing Types**    | Water               |
 | 
			
		||||
| **AC**               | 12                  |
 | 
			
		||||
| **Damage Threshold** | 6                   |
 | 
			
		||||
| **HP**               | 210-270             |
 | 
			
		||||
 | 
			
		||||
#### Lyffan Corvette
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                      |                     |
 | 
			
		||||
| -------------------- | ------------------- |
 | 
			
		||||
| **Cost**             | 15,000 gp           |
 | 
			
		||||
| **Cargo Capacity**   | 25 tons             |
 | 
			
		||||
| **Length**           | 100'-150'           |
 | 
			
		||||
| **Beam**             | 25'-35'             |
 | 
			
		||||
| **Crew**             | 10                  |
 | 
			
		||||
| **Weapons**          | 1 large or 2 medium |
 | 
			
		||||
| **Ram**              | N                   |
 | 
			
		||||
| **Landing Types**    | Water               |
 | 
			
		||||
| **AC**               | 12                  |
 | 
			
		||||
| **Damage Threshold** | 6                   |
 | 
			
		||||
| **HP**               | 120-180             |
 | 
			
		||||
 | 
			
		||||
#### Lyffan Battlecruiser
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                      |                     |
 | 
			
		||||
| -------------------- | ------------------- |
 | 
			
		||||
| **Cost**             | 45,000 gp           |
 | 
			
		||||
| **Cargo Capacity**   | 45 tons             |
 | 
			
		||||
| **Length**           | 220'-280'           |
 | 
			
		||||
| **Beam**             | 20'-30'             |
 | 
			
		||||
| **Crew**             | 24                  |
 | 
			
		||||
| **Weapons**          | 3 large or 4 medium |
 | 
			
		||||
| **Ram**              | Y                   |
 | 
			
		||||
| **Landing Types**    | None                |
 | 
			
		||||
| **AC**               | 12                  |
 | 
			
		||||
| **Damage Threshold** | 6                   |
 | 
			
		||||
| **HP**               | 270-330             |
 | 
			
		||||
 | 
			
		||||
#### Stral Destroyer
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                      |                       |
 | 
			
		||||
| -------------------- | --------------------- |
 | 
			
		||||
| **Cost**             | 40,000 gp (estimated) |
 | 
			
		||||
| **Cargo Capacity**   | 35 tons               |
 | 
			
		||||
| **Length**           | 150'-200'             |
 | 
			
		||||
| **Beam**             | 25'-35'               |
 | 
			
		||||
| **Crew**             | 10                    |
 | 
			
		||||
| **Weapons**          | 5 large               |
 | 
			
		||||
| **Ram**              | Y                     |
 | 
			
		||||
| **Landing Types**    | None                  |
 | 
			
		||||
| **AC**               | 12                    |
 | 
			
		||||
| **Damage Threshold** | 6                     |
 | 
			
		||||
| **HP**               | 210-270               |
 | 
			
		||||
 | 
			
		||||
#### Stral Dreadnought
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                      |                       |
 | 
			
		||||
| -------------------- | --------------------- |
 | 
			
		||||
| **Cost**             | 50,000 gp (estimated) |
 | 
			
		||||
| **Cargo Capacity**   | 60 tons               |
 | 
			
		||||
| **Length**           | 220'-280'             |
 | 
			
		||||
| **Beam**             | 20'-30'               |
 | 
			
		||||
| **Crew**             | 24                    |
 | 
			
		||||
| **Weapons**          | 3 large               |
 | 
			
		||||
| **Ram**              | Y                     |
 | 
			
		||||
| **Landing Types**    | None                  |
 | 
			
		||||
| **AC**               | 12                    |
 | 
			
		||||
| **Damage Threshold** | 6                     |
 | 
			
		||||
| **HP**               | 270-330               |
 | 
			
		||||
 | 
			
		||||
#### Dwarven Fortress
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                      |                        |
 | 
			
		||||
| -------------------- | ---------------------- |
 | 
			
		||||
| **Cost**             | 500,000 gp (estimated) |
 | 
			
		||||
| **Cargo Capacity**   | 300 tons               |
 | 
			
		||||
| **Length**           | 200'-300'              |
 | 
			
		||||
| **Beam**             | 150'-250'              |
 | 
			
		||||
| **Crew**             | 10                     |
 | 
			
		||||
| **Weapons**          | 10 large               |
 | 
			
		||||
| **Ram**              | Y                      |
 | 
			
		||||
| **Landing Types**    | Land                   |
 | 
			
		||||
| **AC**               | 12                     |
 | 
			
		||||
| **Damage Threshold** | 8                      |
 | 
			
		||||
| **HP**               | 480-9601               |
 | 
			
		||||
 | 
			
		||||
#### Gnomish SteamJammer
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                      |             |
 | 
			
		||||
| -------------------- | ----------- |
 | 
			
		||||
| **Cost**             | 40,000 gp   |
 | 
			
		||||
| **Cargo Capacity**   | 30 tons     |
 | 
			
		||||
| **Length**           | 100'-150'   |
 | 
			
		||||
| **Beam**             | 20'-30'     |
 | 
			
		||||
| **Crew**             | 20          |
 | 
			
		||||
| **Weapons**          | 1 large     |
 | 
			
		||||
| **Ram**              | N           |
 | 
			
		||||
| **Landing Types**    | Land, Water |
 | 
			
		||||
| **AC**               | 12          |
 | 
			
		||||
| **Damage Threshold** | 4           |
 | 
			
		||||
| **HP**               | 120-150     |
 | 
			
		||||
 | 
			
		||||
#### Drahki Dragonship, Small
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                      |               |
 | 
			
		||||
| -------------------- | ------------- |
 | 
			
		||||
| **Cost**             | 60,000 gp     |
 | 
			
		||||
| **Cargo Capacity**   | 15 tons       |
 | 
			
		||||
| **Length**           | 80'-120'      |
 | 
			
		||||
| **Beam**             | 10'-15'       |
 | 
			
		||||
| **Crew**             | 10            |
 | 
			
		||||
| **Weapons**          | 1 Fire Cannon |
 | 
			
		||||
| **Ram**              | Y             |
 | 
			
		||||
| **Landing Types**    | Water         |
 | 
			
		||||
| **AC**               | 12            |
 | 
			
		||||
| **Damage Threshold** | 5             |
 | 
			
		||||
| **HP**               | 180-240       |
 | 
			
		||||
 | 
			
		||||
#### Drahki Dragonship, Large
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                      |                                            |
 | 
			
		||||
| -------------------- | ------------------------------------------ |
 | 
			
		||||
| **Cost**             | 60,000 gp                                  |
 | 
			
		||||
| **Cargo Capacity**   | 45 tons                                    |
 | 
			
		||||
| **Length**           | 150'-200'                                  |
 | 
			
		||||
| **Beam**             | 15'-20'                                    |
 | 
			
		||||
| **Crew**             | 20                                         |
 | 
			
		||||
| **Weapons**          | 3 large (including at least 1 Fire Cannon) |
 | 
			
		||||
| **Ram**              | Y                                          |
 | 
			
		||||
| **Landing Types**    | Water                                      |
 | 
			
		||||
| **AC**               | 12                                         |
 | 
			
		||||
| **Damage Threshold** | 5                                          |
 | 
			
		||||
| **HP**               | 270-330                                    |
 | 
			
		||||
 | 
			
		||||
### Upgrades
 | 
			
		||||
 | 
			
		||||
@@ -153,13 +374,20 @@ The hide of one (or more) animals is spread out across the hull.
 | 
			
		||||
-   **+2** costs 40% of capacity in gp.
 | 
			
		||||
-   **+3** costs 80% of capacity in gp.
 | 
			
		||||
 | 
			
		||||
#### Plating
 | 
			
		||||
 | 
			
		||||
Metal plates are attached to the hull.
 | 
			
		||||
 | 
			
		||||
-   Grants an AC bonus of +3.
 | 
			
		||||
-   Increases ship hit points by 25%.
 | 
			
		||||
 | 
			
		||||
### Weapons
 | 
			
		||||
 | 
			
		||||
#### Ballistae
 | 
			
		||||
 | 
			
		||||
Fire large bolts (arrows) of wood and iron.
 | 
			
		||||
 | 
			
		||||
**Cargo Space**: A medium ballista plus twenty bolts requires 6,000 coins of cargo space, and a heavy ballista plus twenty bolts occupies 12,000 coins worth (both subtracted from the ship’s cargo allowance).
 | 
			
		||||
**Cargo Space**: A medium ballista plus twenty bolts requires 1 ton of cargo space, and a heavy ballista plus twenty bolts occupies 2 tons of space (both subtracted from the ship’s cargo allowance).
 | 
			
		||||
 | 
			
		||||
**Attack modifiers**: May be applied for environmental conditions, maneuverability, etc.
 | 
			
		||||
 | 
			
		||||
@@ -169,8 +397,8 @@ Fire large bolts (arrows) of wood and iron.
 | 
			
		||||
 | 
			
		||||
**Attack rolls and rate of fire**: Depend on the number of crew manning the ballista:
 | 
			
		||||
 | 
			
		||||
-   2 crew (minimum): Attacks with THAC0 15 [+4]. Fires every 3 rounds.
 | 
			
		||||
-   3 crew (maximum): Attacks with THAC0 14 [+5]. Fires every 2 rounds.
 | 
			
		||||
-   2 crew (minimum): Attacks at +4, fires every 3 rounds.
 | 
			
		||||
-   3 crew (maximum): Attacks at +5, fires every 2 rounds.
 | 
			
		||||
 | 
			
		||||
**Damage**: 3d6 hit points.
 | 
			
		||||
 | 
			
		||||
@@ -180,8 +408,8 @@ Fire large bolts (arrows) of wood and iron.
 | 
			
		||||
 | 
			
		||||
**Attack rolls and rate of fire**: Depend on the number of crew manning the ballista:
 | 
			
		||||
 | 
			
		||||
-   4 crew (minimum): Attacks with THAC0 15 [+4]. Fires every 4 rounds.
 | 
			
		||||
-   5 crew (maximum): Attacks with THAC0 14 [+5]. Fires every 3 rounds.
 | 
			
		||||
-   4 crew (minimum): Attacks at +4, fires every 4 rounds.
 | 
			
		||||
-   5 crew (maximum): Attacks at +5, fires every 3 rounds.
 | 
			
		||||
 | 
			
		||||
**Damage**: 3d10 hit points.
 | 
			
		||||
 | 
			
		||||
@@ -189,7 +417,7 @@ Fire large bolts (arrows) of wood and iron.
 | 
			
		||||
 | 
			
		||||
Fire magically-propelled large balls of iron.
 | 
			
		||||
 | 
			
		||||
**Cargo Space**: A bombard plus twenty cannonballs requires 10,000 coins of cargo space (subtracted from the ship’s cargo allowance).
 | 
			
		||||
**Cargo Space**: A bombard plus twenty cannonballs requires 2 tons of cargo space (subtracted from the ship’s cargo allowance).
 | 
			
		||||
 | 
			
		||||
**Range**: 1,000 yards.
 | 
			
		||||
 | 
			
		||||
@@ -197,8 +425,8 @@ Fire magically-propelled large balls of iron.
 | 
			
		||||
 | 
			
		||||
**Attack rolls and rate of fire**: Depend on the number of crew manning the bombards:
 | 
			
		||||
 | 
			
		||||
-   3 crew (minimum): Attacks with THAC0 17 [+2]. Fires every 3 rounds.
 | 
			
		||||
-   4 crew (maximum): Attacks with THAC0 16 [+3]. Fires every 2 rounds.
 | 
			
		||||
-   3 crew (minimum): Attacks at +2, fires every 3 rounds.
 | 
			
		||||
-   4 crew (maximum): Attacks at +3, fires every 2 rounds.
 | 
			
		||||
 | 
			
		||||
**Damage**: 2d10 hit points.
 | 
			
		||||
 | 
			
		||||
@@ -216,8 +444,8 @@ Fire dragon's flame. Can be tuned to fire in a cloud, cone, or line. Requires a
 | 
			
		||||
 | 
			
		||||
**Attack rolls and rate of fire**: Depend on the number of crew manning the cannons:
 | 
			
		||||
 | 
			
		||||
-   2 crew (minimum): Attacks with THAC0 15 [+4]. Fires every 2 rounds.
 | 
			
		||||
-   3 crew (maximum): Attacks with THAC0 14 [+5]. Fires each round.
 | 
			
		||||
-   2 crew (minimum): Attacks at +4, fires every 2 rounds.
 | 
			
		||||
-   3 crew (maximum): Attacks at +5, fires each round.
 | 
			
		||||
 | 
			
		||||
**Damage**: 1d6+5 x 10 hit points
 | 
			
		||||
 | 
			
		||||
@@ -239,9 +467,9 @@ Fire energy bolts that function like magic missiles. Requires 2 common Eye Tyran
 | 
			
		||||
 | 
			
		||||
#### Rams
 | 
			
		||||
 | 
			
		||||
Can be used against ships or giant creatures. Small individuals cannot be targeted.
 | 
			
		||||
Can be used against ships or giant creatures, small individuals cannot be targeted.
 | 
			
		||||
 | 
			
		||||
**Attack rolls**: Are made using a THAC0 of 19 [0] and occur at the same point in the combat sequence as missile fire.
 | 
			
		||||
**Attack rolls**: Are made at +0 and occur at the same point in the combat sequence as missile fire.
 | 
			
		||||
 | 
			
		||||
**Attack modifiers**: May be applied for environmental conditions, maneuverability, etc.
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -8,13 +8,68 @@ short_code: axc
 | 
			
		||||
status: hidden
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
A relatively small port on the outer rim of the Astral Trade Zone, Xynohpus Cove is a collection of small wooden buildings on a carved fragment from the earth plane, complete with its own magic shop, blacksmith, and a single, two-story warehouse.
 | 
			
		||||
A relatively small port on the outer rim of the Astral Trade Zone, Xynohpus Cove is a collection of small wooden buildings on a carved fragment from the earth plane, complete with its own magic shop, blacksmith, guard house, and a single, two-story warehouse.
 | 
			
		||||
 | 
			
		||||
-   Located on a oblong fragment of earth, about 200' across by 50' around.
 | 
			
		||||
-   20' diameter portal to the warehouse district of the aptly named Portown, a city on the material plane.
 | 
			
		||||
-   A large magical clock above the portal shows the [current time](./adventuring.html#calendar) both on the astral plane and in Portown.
 | 
			
		||||
-   Usually has 1-2 ships in dock.
 | 
			
		||||
-   Founded almost [100 years ago](./timeline.html) by the wizard Xynohpus.
 | 
			
		||||
-   Controlled by the Portown government.
 | 
			
		||||
    -   Portown city guards have a special detail assigned here, in the guard house (complete with a holding cell).
 | 
			
		||||
-   Generally aligned with Trade Union and
 | 
			
		||||
 | 
			
		||||
### NPCs
 | 
			
		||||
 | 
			
		||||
-   **Lord Stengar Muziv**
 | 
			
		||||
 | 
			
		||||
    -   Human noble harbormaster (Level 0)
 | 
			
		||||
        -   Harbormaster of Xynohpus Cove
 | 
			
		||||
        -   Tradelord in the Astral Trade Union
 | 
			
		||||
    -   Dresses in fine purple silks
 | 
			
		||||
    -   Appointed by (and reports directly to) the lord mayor of Portown.
 | 
			
		||||
    -   Hopes to use his title to gain favor with the ruling houses of Portown.
 | 
			
		||||
 | 
			
		||||
-   **Fenwick C. Fizzlebell**
 | 
			
		||||
 | 
			
		||||
    -   Gnomish male
 | 
			
		||||
    -   Assistant to Lord Stengar Muziv
 | 
			
		||||
    -   Fussy gnome dressed all in yellow
 | 
			
		||||
    -   Always appears to be in over his head
 | 
			
		||||
 | 
			
		||||
-   **Zohar, Keeper of the Obelisk**
 | 
			
		||||
 | 
			
		||||
    -   Half-elven male cleric of Phoris.
 | 
			
		||||
    -   Chatty and personable, he tries to be helpful when he can.
 | 
			
		||||
 | 
			
		||||
-   **Amaryllis (Amary), the Alchemist**
 | 
			
		||||
 | 
			
		||||
    -   Owns and ran Amary's Emporium
 | 
			
		||||
    -   Polite and pretty (but bored) human female
 | 
			
		||||
        -   Smarter than she appears.
 | 
			
		||||
    -   Wears long, dark-colored dresses.
 | 
			
		||||
    -   Close ties with the Grand Consortium.
 | 
			
		||||
        -   Daughter of the wizard Lord Xynohpus, but doesn't like to talk about it.
 | 
			
		||||
 | 
			
		||||
-   **Rocky**
 | 
			
		||||
 | 
			
		||||
    -   Fenwick's liviing statue / bodyguard
 | 
			
		||||
    -   Idyllic human male shape
 | 
			
		||||
    -   Made of magical marble
 | 
			
		||||
    -   Apparently mute
 | 
			
		||||
 | 
			
		||||
-   **Unkhlar Thildison**
 | 
			
		||||
 | 
			
		||||
    -   Dwarven blacksmith
 | 
			
		||||
    -   Thin and kinda shifty, with short copper hair and green eyes.
 | 
			
		||||
    -   Had a pet spider named Therva that occasionally hangs out on his shoulder.
 | 
			
		||||
 | 
			
		||||
-   **Zoviar of the Black Tower**
 | 
			
		||||
    -   Spindly human male wizard with a thin mustache.
 | 
			
		||||
    -   Dresses in black silken robes.
 | 
			
		||||
    -   Snide, insinuating, and all-around unpleasant to deal with.
 | 
			
		||||
 | 
			
		||||
#### Former NPCs
 | 
			
		||||
 | 
			
		||||
### Locations
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -5,21 +5,21 @@ date_pub: 2023-07-04T16:41:00-04:00
 | 
			
		||||
section: bestiary
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: baj
 | 
			
		||||
hd: 1
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
A mythical, one-horned hare or rabbit.
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                   |                         |
 | 
			
		||||
| ----------------- | ----------------------- |
 | 
			
		||||
| **Hit Dice**      | 1 (5hp)                 |
 | 
			
		||||
| **Armor Class**   | 13                      |
 | 
			
		||||
| **Attacks**       | 1 (+0) @ 1d4 (horn)     |
 | 
			
		||||
| **Movement**      | 60'                     |
 | 
			
		||||
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
 | 
			
		||||
| **Morale**        | 8                       |
 | 
			
		||||
| **Alignment**     | Neutral                 |
 | 
			
		||||
| **XP**            | 10                      |
 | 
			
		||||
|                 |                     |
 | 
			
		||||
| --------------- | ------------------- |
 | 
			
		||||
| **Hit Dice**    | 1 (5hp)             |
 | 
			
		||||
| **Armor Class** | 13                  |
 | 
			
		||||
| **Attacks**     | 1 (+0) @ 1d4 (horn) |
 | 
			
		||||
| **Movement**    | 60'                 |
 | 
			
		||||
| **Save**        | 12 (1)              |
 | 
			
		||||
| **Morale**      | 8                   |
 | 
			
		||||
| **Alignment**   | Neutral             |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,26 +1,27 @@
 | 
			
		||||
---
 | 
			
		||||
title: Assassin (Creature)
 | 
			
		||||
title: Assassin
 | 
			
		||||
description: Someone skilled at stealth-based murder-for-hire.
 | 
			
		||||
date_pub: 2024-07-06T21:50:50.000-04:00
 | 
			
		||||
section: bestiary
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: bas
 | 
			
		||||
hd: 1+
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
Someone skilled at stealth-based elimination.
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                     |                                                |
 | 
			
		||||
| ------------------- | ---------------------------------------------- |
 | 
			
		||||
| **Hit Dice**        | 1d6\* (4hp)                                    |
 | 
			
		||||
| **Armor Class**     | 13 (leather)                                   |
 | 
			
		||||
| **Movement**        | 40'                                            |
 | 
			
		||||
| **Attacks**         | 1 @ weapon (1d6) or assassinate                |
 | 
			
		||||
| **Attack Modifier** | 0                                              |
 | 
			
		||||
| **Alignment**       | Any                                            |
 | 
			
		||||
| **Save As**         | [Assassin](/classes/assassin.html#advancement) |
 | 
			
		||||
| **Morale**          | 4                                              |
 | 
			
		||||
|                     |                                                                |
 | 
			
		||||
| ------------------- | -------------------------------------------------------------- |
 | 
			
		||||
| **Hit Dice**        | 1d6\* (4hp)                                                    |
 | 
			
		||||
| **Armor Class**     | 13 (leather)                                                   |
 | 
			
		||||
| **Movement**        | 40'                                                            |
 | 
			
		||||
| **Attacks**         | 1 @ weapon (1d6) or assassinate                                |
 | 
			
		||||
| **Attack Modifier** | 0                                                              |
 | 
			
		||||
| **Alignment**       | Any                                                            |
 | 
			
		||||
| **Save**            | 13 (as [Assassin class](/classes/assassin.html#core-features)) |
 | 
			
		||||
| **Morale**          | 4                                                              |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
@@ -28,7 +29,7 @@ Someone skilled at stealth-based elimination.
 | 
			
		||||
-   **Guild**: 20% chance of being affiliated with a guild, increasing to 80% near major urban centers.
 | 
			
		||||
-   **Leader**: 30% chance groups of 4+ are led by a higher level assassin (1d4 HD higher).
 | 
			
		||||
-   [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human assassins may have additional abilities or modified statistics.
 | 
			
		||||
-   **Weapon Versatility**: May be found wielding various types of [weapons](https://www.planarvagabond.com/rules/combat.html#weapons).
 | 
			
		||||
-   **Weapon Versatility**: May be found wielding various types of [weapons](/rules/combat.html#weapons).
 | 
			
		||||
 | 
			
		||||
### Sneaky
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -20,13 +20,38 @@ A monstrous, worm-like creature, 25' in diameter and nearly 100' long, with an e
 | 
			
		||||
| **Attacks**     | 3 (+11) @ grab (1d4), 1 (auto) @ devour (2d8) |
 | 
			
		||||
| **Morale**      | 7                                             |
 | 
			
		||||
| **Alignment**   | Chaotic                                       |
 | 
			
		||||
| **XP**          | 1,350                                         |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
**Magical Eyes** - Can use either of the following each round:
 | 
			
		||||
-   **Grab** - When grabbed, the victim is held in place and can be automatically devoured starting the next round.
 | 
			
		||||
-   **Devour** - Each round, if a creature has been grabbed by a pincer, the longest held creature is automatically thrown into its mouth and devoured, dealing 2d8 damage, before being swallowed.
 | 
			
		||||
 | 
			
		||||
-   **Antimagic Cone**
 | 
			
		||||
-   **Fear Gaze**
 | 
			
		||||
    **Grab** - When grabbed, the victim is held in place and can be automatically devoured starting the next round.
 | 
			
		||||
    **Devour** - Each round, if a creature has been grabbed by a pincer, the longest held creature is automatically thrown into its mouth and devoured, dealing 2d8 damage, before being swallowed.
 | 
			
		||||
### Antimagic Eye
 | 
			
		||||
 | 
			
		||||
-   At the start of each round, can create a cone of anti-magic, 100 yards (300') long and 20 yards (60') wide.
 | 
			
		||||
-   Within the cone, spells can't be cast, summoned creatures disappear, and even magic items become mundane.
 | 
			
		||||
-   Spells and other magical effects are suppressed in the cone and can't protrude into it, unless they're created by an artifact or a deity.
 | 
			
		||||
-   Spells cast within the zone are expended (and lost from memory, if appropriate).
 | 
			
		||||
-   While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.
 | 
			
		||||
-   Spells and other magical effects that target a creature or an object in the cone have no effect on that target.
 | 
			
		||||
    -   This includes effects from magic items.
 | 
			
		||||
-   The area of another spell or magical effect, such as fireball, can't extend into the cone.
 | 
			
		||||
    -   If the sphere overlaps an area of magic, the part of the area that is covered by the cone is suppressed.
 | 
			
		||||
-   Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it.
 | 
			
		||||
-   The properties and powers of magic items are suppressed in the sphere (ex: a +1 longsword functions as a nonmagical longsword in the cone).
 | 
			
		||||
-   Teleportation and planar travel fail to work in the cone (as either departure point or destination).
 | 
			
		||||
    -   Open portals are closed while in the cone, including those to extradimensional spaces (ex: sack of storing).
 | 
			
		||||
-   A creature or object summoned or created by magic temporarily winks out of existence in the sphere.
 | 
			
		||||
    -   Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.
 | 
			
		||||
-   Spells and magical effects such as dispel magic have no effect on the cone.
 | 
			
		||||
    -   Multiple antimagic cones have no effect on other.
 | 
			
		||||
 | 
			
		||||
### Extradimensional Gut
 | 
			
		||||
 | 
			
		||||
Creatures and items which survive being eaten and swallowed find themselves in a pocket dimension that appears to be a 1000' diameter natural cave with 100' high ceilings.
 | 
			
		||||
 | 
			
		||||
-   The cave is littered with bones of various sizes, rags, armor, weapons, and other inorganic items (ex: rings, necklaces, stones).
 | 
			
		||||
-   At the end of each day that a creature spends in the cave, it loses 1HD.
 | 
			
		||||
    -   When a creature drops to 0 HD, it dies.
 | 
			
		||||
-   Within 1 week of dying, all of the organic matter on the corpse has rotted away, leaving behind only bones and metal.
 | 
			
		||||
-   Creatures within the cave can't harm the devourer.
 | 
			
		||||
 
 | 
			
		||||
@@ -5,22 +5,22 @@ date_pub: 2024-07-06T21:50:50.000-04:00
 | 
			
		||||
section: bestiary
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: bbn
 | 
			
		||||
hd: 2
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
Semi-intelligent, terrestrial monkeys that live in small packs (led by an alpha) and communicate via screams and shrieks.
 | 
			
		||||
A semi-intelligent, terrestrial monkey that lives in small, alpha-lead packs and communicates via screams and shrieks.
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                   |                                     |
 | 
			
		||||
| ----------------- | ----------------------------------- |
 | 
			
		||||
| **Hit Dice**      | 2 (9hp)                             |
 | 
			
		||||
| **Armor Class**   | 13 (natural)                        |
 | 
			
		||||
| **Movement**      | 40'                                 |
 | 
			
		||||
| **Attacks**       | 1 (+1) @ 1d6 (club), 1 @ 1d3 (bite) |
 | 
			
		||||
| **Alignment**     | Neutral                             |
 | 
			
		||||
| **Saving Throws** | D12 W13 P14 B15 S16 (2)             |
 | 
			
		||||
| **Morale**        | 8                                   |
 | 
			
		||||
| **XP**            | 20                                  |
 | 
			
		||||
|                 |                                     |
 | 
			
		||||
| --------------- | ----------------------------------- |
 | 
			
		||||
| **Hit Dice**    | 2 (9hp)                             |
 | 
			
		||||
| **Armor Class** | 13 (natural)                        |
 | 
			
		||||
| **Movement**    | 40'                                 |
 | 
			
		||||
| **Attacks**     | 1 (+1) @ 1d6 (club), 1 @ 1d3 (bite) |
 | 
			
		||||
| **Alignment**   | Neutral                             |
 | 
			
		||||
| **Save**        | 12 (2)                              |
 | 
			
		||||
| **Morale**      | 8                                   |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -5,21 +5,22 @@ date_pub: 2024-11-02T23:18:03.000-04:00
 | 
			
		||||
section: bestiary
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: bbtk
 | 
			
		||||
hd: 1
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
Semi-intelligent, winged monkeys with sharp claws that live in small packs high in trees.
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                   |                         |
 | 
			
		||||
| ----------------- | ----------------------- |
 | 
			
		||||
| **Hit Dice**      | 1d6 (3hp)               |
 | 
			
		||||
| **Armor Class**   | 13 (natural)            |
 | 
			
		||||
| **Movement**      | 30' / 50' flying        |
 | 
			
		||||
| **Attacks**       | 2 (+0) @ 1d3 (claws)    |
 | 
			
		||||
| **Alignment**     | Neutral                 |
 | 
			
		||||
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
 | 
			
		||||
| **Morale**        | 7                       |
 | 
			
		||||
|                 |                      |
 | 
			
		||||
| --------------- | -------------------- |
 | 
			
		||||
| **Hit Dice**    | 1d6 (3hp)            |
 | 
			
		||||
| **Armor Class** | 13 (natural)         |
 | 
			
		||||
| **Movement**    | 30' / 50' flying     |
 | 
			
		||||
| **Attacks**     | 2 (+0) @ 1d3 (claws) |
 | 
			
		||||
| **Alignment**   | Neutral              |
 | 
			
		||||
| **Save**        | 12 (2)               |
 | 
			
		||||
| **Morale**      | 7                    |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -5,23 +5,23 @@ date_pub: 2023-10-26T23:15:49.000-04:00
 | 
			
		||||
section: bestiary
 | 
			
		||||
subsection: bats
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: bb1b
 | 
			
		||||
short_code: bat
 | 
			
		||||
hd: 1hp
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
Small (2 lbs), nocturnal flying mammals with 4' wingspans which often roost in caves.
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                   |                            |
 | 
			
		||||
| ----------------- | -------------------------- |
 | 
			
		||||
| **Hit Dice**      | 1hp                        |
 | 
			
		||||
| **Armor Class**   | 13                         |
 | 
			
		||||
| **Attacks**       | 1 (-1) @ confusion (swarm) |
 | 
			
		||||
| **Movement**      | 3' / 40' flying            |
 | 
			
		||||
| **Saving Throws** | D14 W15 P16 B17 S18 (0)    |
 | 
			
		||||
| **Morale**        | 6                          |
 | 
			
		||||
| **Alignment**     | Neutral                    |
 | 
			
		||||
| **XP**            | 5                          |
 | 
			
		||||
|                 |                            |
 | 
			
		||||
| --------------- | -------------------------- |
 | 
			
		||||
| **Hit Dice**    | 1 hp                       |
 | 
			
		||||
| **Armor Class** | 13                         |
 | 
			
		||||
| **Attacks**     | 1 (-1) @ confusion (swarm) |
 | 
			
		||||
| **Movement**    | 3' / 40' flying            |
 | 
			
		||||
| **Save**        | 14 (0)                     |
 | 
			
		||||
| **Morale**      | 6                          |
 | 
			
		||||
| **Alignment**   | Neutral                    |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -6,22 +6,22 @@ section: bestiary
 | 
			
		||||
subsection: bats
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: bb1g
 | 
			
		||||
hd: 2
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
Large (200 lbs), nocturnal, carnivorous flying mammals with 15' wingspans which often roost in caves and are occasionally used as mounts.
 | 
			
		||||
Humanoid-sized, nocturnal, carnivorous flying mammals with 15' wingspans, and weighing up to 200 lbs, which often roost in caves and are occasionally used as mounts by smaller races.
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                   |                         |
 | 
			
		||||
| ----------------- | ----------------------- |
 | 
			
		||||
| **Hit Dice**      | 2 (9hp)                 |
 | 
			
		||||
| **Armor Class**   | 13                      |
 | 
			
		||||
| **Attacks**       | 1(+1) @ 1d4 (bite)      |
 | 
			
		||||
| **Movement**      | 10' / 60' flying        |
 | 
			
		||||
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
 | 
			
		||||
| **Morale**        | 8                       |
 | 
			
		||||
| **Alignment**     | Neutral                 |
 | 
			
		||||
| **XP**            | 20                      |
 | 
			
		||||
|                 |                    |
 | 
			
		||||
| --------------- | ------------------ |
 | 
			
		||||
| **Hit Dice**    | 2 (9hp)            |
 | 
			
		||||
| **Armor Class** | 13                 |
 | 
			
		||||
| **Attacks**     | 1(+1) @ 1d4 (bite) |
 | 
			
		||||
| **Movement**    | 10' / 60' flying   |
 | 
			
		||||
| **Save**        | 12 (1)             |
 | 
			
		||||
| **Morale**      | 8                  |
 | 
			
		||||
| **Alignment**   | Neutral            |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -6,22 +6,22 @@ section: bestiary
 | 
			
		||||
subsection: bats
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: bb1v
 | 
			
		||||
hd: 2
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
Large (200 lbs), nocturnal, blood-sucking flying mammals with 15' wingspans which often roost in caves.
 | 
			
		||||
Humanoid-sized, nocturnal, blood-sucking flying mammals with 15' wingspans, and weighing up to 200 lbs, which often roost in caves.
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                   |                                      |
 | 
			
		||||
| ----------------- | ------------------------------------ |
 | 
			
		||||
| **Hit Dice**      | 2 (9hp)                              |
 | 
			
		||||
| **Armor Class**   | 13                                   |
 | 
			
		||||
| **Attacks**       | 1(+1) @ 1d4 + unconsciousness (bite) |
 | 
			
		||||
| **Movement**      | 10' / 60' flying                     |
 | 
			
		||||
| **Saving Throws** | D12 W13 P14 B15 S16 (1)              |
 | 
			
		||||
| **Morale**        | 8                                    |
 | 
			
		||||
| **Alignment**     | Neutral                              |
 | 
			
		||||
| **XP**            | 20                                   |
 | 
			
		||||
|                 |                                      |
 | 
			
		||||
| --------------- | ------------------------------------ |
 | 
			
		||||
| **Hit Dice**    | 2 (9hp)                              |
 | 
			
		||||
| **Armor Class** | 13                                   |
 | 
			
		||||
| **Attacks**     | 1(+1) @ 1d4 + unconsciousness (bite) |
 | 
			
		||||
| **Movement**    | 10' / 60' flying                     |
 | 
			
		||||
| **Save**        | 12 (1)                               |
 | 
			
		||||
| **Morale**      | 8                                    |
 | 
			
		||||
| **Alignment**   | Neutral                              |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,13 +1,14 @@
 | 
			
		||||
---
 | 
			
		||||
title: Bloodmage (Creature)
 | 
			
		||||
title: Bloodmage
 | 
			
		||||
description: The bloodmage creature for OSR gaming.
 | 
			
		||||
date_pub: 2023-04-23T18:52:00-04:00
 | 
			
		||||
section: bestiary
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: bbm
 | 
			
		||||
hd: 1+
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
An arcane spellcaster that uses their own life force, rather than their memories, to cast spells.
 | 
			
		||||
An arcane spellcaster that uses their own life force to cast spells.
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
@@ -19,7 +20,7 @@ An arcane spellcaster that uses their own life force, rather than their memories
 | 
			
		||||
| **Attacks**         | 1 @ dagger (1d4) or spell                                        |
 | 
			
		||||
| **Attack Modifier** | 0                                                                |
 | 
			
		||||
| **Alignment**       | Any                                                              |
 | 
			
		||||
| **Saving Throws**   | D13 W14 P13 B16 S15 [Wizard 1](/classes/wizard.html#advancement) |
 | 
			
		||||
| **Save**            | 13 (as [Bloodmage class](/classes/bloodmage.html#core-features)) |
 | 
			
		||||
| **Morale**          | 7                                                                |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
@@ -33,14 +34,14 @@ An arcane spellcaster that uses their own life force, rather than their memories
 | 
			
		||||
 | 
			
		||||
<div class="dividedTableWrapper">
 | 
			
		||||
 | 
			
		||||
|      HD      | HP  | AC  | Atk Mod | Damage | Morale | Spells Available |    Saving Throws    |
 | 
			
		||||
| :----------: | :-: | :-: | :-----: | :----: | :----: | :--------------: | :-----------------: |
 | 
			
		||||
|    3d6\*     | 13  | 11  |   +1    |  1d4   |   7    |      1d6-1       | D13 W14 P13 B16 S15 |
 | 
			
		||||
|   5d6\*\*    | 22  | 12  |   +2    | 1d4+1  |   8    |      1d8-1       | D13 W14 P13 B16 S15 |
 | 
			
		||||
|   7d6\*\*    | 31  | 13  |   +3    | 1d4+1  |   8    |      1d10-1      | D11 W12 P11 B14 S12 |
 | 
			
		||||
|  9d6\*\*\*   | 40  | 14  |   +4    | 1d6+1  |   9    |      2d6-2       | D11 W12 P11 B14 S12 |
 | 
			
		||||
|  11d6\*\*\*  | 49  | 15  |   +6    | 1d6+2  |   9    |      2d8-2       |   D8 W9 P8 B11 S8   |
 | 
			
		||||
| 13d6\*\*\*\* | 58  | 17  |   +8    | 1d6+2  |   10   |      2d10-2      |   D8 W9 P8 B11 S8   |
 | 
			
		||||
|      HD      | HP  | AC  | Atk Mod | Damage | Morale | Spells Available | Save |
 | 
			
		||||
| :----------: | :-: | :-: | :-----: | :----: | :----: | :--------------: | :--: |
 | 
			
		||||
|    3d6\*     | 13  | 11  |   +1    |  1d4   |   7    |      1d6-1       |  13  |
 | 
			
		||||
|   5d6\*\*    | 22  | 12  |   +2    | 1d4+1  |   8    |      1d8-1       |  13  |
 | 
			
		||||
|   7d6\*\*    | 31  | 13  |   +3    | 1d4+1  |   8    |      1d10-1      |  11  |
 | 
			
		||||
|  9d6\*\*\*   | 40  | 14  |   +4    | 1d6+1  |   9    |      2d6-2       |  11  |
 | 
			
		||||
|  11d6\*\*\*  | 49  | 15  |   +6    | 1d6+2  |   9    |      2d8-2       |  8   |
 | 
			
		||||
| 13d6\*\*\*\* | 58  | 17  |   +8    | 1d6+2  |   10   |      2d10-2      |  8   |
 | 
			
		||||
 | 
			
		||||
[Higher-Level Bloodmages]
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,25 +1,26 @@
 | 
			
		||||
---
 | 
			
		||||
title: Bugbear (Creature)
 | 
			
		||||
title: Bugbear
 | 
			
		||||
description: The bugbear creature for OSR gaming.
 | 
			
		||||
date_pub: 2023-05-12T15:21:00-04:00
 | 
			
		||||
section: bestiary
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: bbu
 | 
			
		||||
hd: 3
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
Large, hairy goblin-like creatures capable of sneaking up on prey.
 | 
			
		||||
A large, hairy, goblin-like creature capable of sneaking up on prey.
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                   |                          |
 | 
			
		||||
| ----------------- | ------------------------ |
 | 
			
		||||
| **Hit Dice**      | 3+1 (14hp)               |
 | 
			
		||||
| **Armor Class**   | 14 (natural + leather)   |
 | 
			
		||||
| **Movement**      | 30'                      |
 | 
			
		||||
| **Attacks**       | 1 (+3) @ 2d4 (weapon +1) |
 | 
			
		||||
| **Alignment**     | Chaotic                  |
 | 
			
		||||
| **Saving Throws** | D12 W13 P14 B15 S16 (3)  |
 | 
			
		||||
| **Morale**        | 9                        |
 | 
			
		||||
|                 |                          |
 | 
			
		||||
| --------------- | ------------------------ |
 | 
			
		||||
| **Hit Dice**    | 3+1 (14hp)               |
 | 
			
		||||
| **Armor Class** | 14 (natural + leather)   |
 | 
			
		||||
| **Movement**    | 30'                      |
 | 
			
		||||
| **Attacks**     | 1 (+3) @ 2d4 (weapon +1) |
 | 
			
		||||
| **Alignment**   | Chaotic                  |
 | 
			
		||||
| **Save**        | 12 (3)                   |
 | 
			
		||||
| **Morale**      | 9                        |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,26 +1,27 @@
 | 
			
		||||
---
 | 
			
		||||
title: Cleric (Creature)
 | 
			
		||||
title: Cleric
 | 
			
		||||
description: The cleric creature for OSR gaming.
 | 
			
		||||
date_pub: 2023-04-23T18:42:00-04:00
 | 
			
		||||
section: bestiary
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: bc1
 | 
			
		||||
hd: 1+
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
Holy (or unholy) warrior-priests on a quest for their deity.
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                     |                                            |
 | 
			
		||||
| ------------------- | ------------------------------------------ |
 | 
			
		||||
| **Hit Dice**        | 1 (4hp)                                    |
 | 
			
		||||
| **Armor Class**     | 17 (plate)                                 |
 | 
			
		||||
| **Movement**        | 20'                                        |
 | 
			
		||||
| **Attacks**         | 1 @ mace (1d6)                             |
 | 
			
		||||
| **Attack Modifier** | 0                                          |
 | 
			
		||||
| **Alignment**       | Any                                        |
 | 
			
		||||
| **Save As**         | [Cleric](/classes/cleric.html#advancement) |
 | 
			
		||||
| **Morale**          | 7                                          |
 | 
			
		||||
|                     |                                                            |
 | 
			
		||||
| ------------------- | ---------------------------------------------------------- |
 | 
			
		||||
| **Hit Dice**        | 1 (4hp)                                                    |
 | 
			
		||||
| **Armor Class**     | 17 (plate)                                                 |
 | 
			
		||||
| **Movement**        | 20'                                                        |
 | 
			
		||||
| **Attacks**         | 1 @ mace (1d6)                                             |
 | 
			
		||||
| **Attack Modifier** | 0                                                          |
 | 
			
		||||
| **Alignment**       | Any                                                        |
 | 
			
		||||
| **Save**            | 11 (as [Cleric class](/classes/cleric.html#core-features)) |
 | 
			
		||||
| **Morale**          | 7                                                          |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -5,6 +5,7 @@ date_pub: 2023-04-23T18:21:00-04:00
 | 
			
		||||
section: bestiary
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: mcm
 | 
			
		||||
hd: 2hp
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
 | 
			
		||||
@@ -19,7 +20,7 @@ One of the common people (artists, beggars, children, craftspeople, farmers, fis
 | 
			
		||||
| **Attacks**         | 1 (-1) @ 1d2 or weapon |
 | 
			
		||||
| **Attack Modifier** | 0                      |
 | 
			
		||||
| **Alignment**       | Any, usually lawful    |
 | 
			
		||||
| **Saving Throws**   | D14 W15 P16 B17 S18    |
 | 
			
		||||
| **Save**            | 14                     |
 | 
			
		||||
| **Morale**          | 6                      |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,26 +1,27 @@
 | 
			
		||||
---
 | 
			
		||||
title: Corsair (Creature)
 | 
			
		||||
title: Corsair
 | 
			
		||||
description: The corsair (sailor) creature for OSR gaming.
 | 
			
		||||
date_pub: 2023-04-23T18:44:00-04:00
 | 
			
		||||
section: bestiary
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: bcr
 | 
			
		||||
hd: 1+
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                     |                                              |
 | 
			
		||||
| ------------------- | -------------------------------------------- |
 | 
			
		||||
| **Hit Dice**        | 1d6 (3hp)                                    |
 | 
			
		||||
| **Armor Class**     | 13 (leather)                                 |
 | 
			
		||||
| **Movement**        | 40'                                          |
 | 
			
		||||
| **Attacks**         | 1 @ weapon (1d6)                             |
 | 
			
		||||
| **Attack Modifier** | 0                                            |
 | 
			
		||||
| **Alignment**       | Any                                          |
 | 
			
		||||
| **Save As**         | [Corsair](/classes/corsair.html#advancement) |
 | 
			
		||||
| **Morale**          | 7                                            |
 | 
			
		||||
|                     |                                                              |
 | 
			
		||||
| ------------------- | ------------------------------------------------------------ |
 | 
			
		||||
| **Hit Dice**        | 1d6 (3hp)                                                    |
 | 
			
		||||
| **Armor Class**     | 13 (leather)                                                 |
 | 
			
		||||
| **Movement**        | 40'                                                          |
 | 
			
		||||
| **Attacks**         | 1 @ weapon (1d6)                                             |
 | 
			
		||||
| **Attack Modifier** | 0                                                            |
 | 
			
		||||
| **Alignment**       | Any                                                          |
 | 
			
		||||
| **Save**            | 13 (as [Corsair class](/classes/corsair.html#core-features)) |
 | 
			
		||||
| **Morale**          | 7                                                            |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -5,22 +5,22 @@ date_pub: 2024-02-23T16:41:26.000-04:00
 | 
			
		||||
section: bestiary
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: bcg
 | 
			
		||||
hd: 3+
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
Large crustaceans that hunt along beaches and lurk in coastal caves.
 | 
			
		||||
A humanoid-sized crustacean that hunts along beaches and lurk in coastal caves.
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                   |                         |
 | 
			
		||||
| ----------------- | ----------------------- |
 | 
			
		||||
| **Hit Dice**      | 3 (13hp)                |
 | 
			
		||||
| **Armor Class**   | 17 (natural)            |
 | 
			
		||||
| **Movement**      | 20'                     |
 | 
			
		||||
| **Attacks**       | 2 (+2) @ 2d6 (pincer)   |
 | 
			
		||||
| **Alignment**     | Neutral                 |
 | 
			
		||||
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
 | 
			
		||||
| **Morale**        | 7                       |
 | 
			
		||||
| **XP**            | 35                      |
 | 
			
		||||
|                 |                       |
 | 
			
		||||
| --------------- | --------------------- |
 | 
			
		||||
| **Hit Dice**    | 3 (13hp)              |
 | 
			
		||||
| **Armor Class** | 17 (natural)          |
 | 
			
		||||
| **Movement**    | 20'                   |
 | 
			
		||||
| **Attacks**     | 2 (+2) @ 2d6 (pincer) |
 | 
			
		||||
| **Alignment**   | Neutral               |
 | 
			
		||||
| **Save**        | 12 (2)                |
 | 
			
		||||
| **Morale**      | 7                     |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										78
									
								
								src/pages/bestiary/demilich.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,78 @@
 | 
			
		||||
---
 | 
			
		||||
title: Demilich
 | 
			
		||||
description: The demilich creature for OSR gaming.
 | 
			
		||||
date_pub: 2025-01-05T22:25:19.000-04:00
 | 
			
		||||
section: bestiary
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: bdm1
 | 
			
		||||
status: hidden
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                 |                              |
 | 
			
		||||
| --------------- | ---------------------------- |
 | 
			
		||||
| **Hit Dice**    | ??? (50hp)                   |
 | 
			
		||||
| **Armor Class** | 25                           |
 | 
			
		||||
| **Attacks**     | Ghostly shape OR devour soul |
 | 
			
		||||
| **Movement**    | None                         |
 | 
			
		||||
| **Save**        | 8 (Wizard 14)                |
 | 
			
		||||
| **Morale**      | 10                           |
 | 
			
		||||
| **Alignment**   | Any                          |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
-   Cannot be removed from Lair
 | 
			
		||||
-   Can only be harmed as follows:
 | 
			
		||||
 | 
			
		||||
    -   Each Dispel Evil spell inflicts 5 hp of damage;
 | 
			
		||||
    -   Each Shatter spell inflicts 10 hp of damage;
 | 
			
		||||
    -   Each Holy Word pronounced against it inflicts 20 hp of damage;
 | 
			
		||||
    -   Weapons of sharpness, vorpal weapons, and weapons with +4 enchantments or better inflict their standard damage; and
 | 
			
		||||
    -   Expensive gems may be used as weapons, dealing 1 hp per 10,000 gp value.
 | 
			
		||||
 | 
			
		||||
-   Can only be destroyed by:
 | 
			
		||||
 | 
			
		||||
    -   A Kill (Word of Power) spell cast from an astral or ethereal spell caster, or
 | 
			
		||||
    -   Total annihilation of the jeweled skull itself.
 | 
			
		||||
 | 
			
		||||
-   If the skull is destroyed, each soul in a gem must **Save vs Magic** or be revealed as having been devoured.
 | 
			
		||||
    -   On a successful save, the gem contains a faint light, and looking at it with True Sight will reveal a tiny figure representing the soul within.
 | 
			
		||||
    -   If gem with a soul inside is crushed, the soul will be set free.
 | 
			
		||||
        -   Unless there's a suitable body within 10' of the gem, the soul escapes.
 | 
			
		||||
        -   ex: clone, automaton, an otherwise soulless body
 | 
			
		||||
 | 
			
		||||
### Ghostly Shape
 | 
			
		||||
 | 
			
		||||
Can use its own bone dust to create a ghostly shape.
 | 
			
		||||
 | 
			
		||||
-   Shape will advance and threaten, but cannot cause harm.
 | 
			
		||||
-   If struck, shape will waver and fall back as if suffering damage.
 | 
			
		||||
-   Dissipates in 3 rounds if not engaged with.
 | 
			
		||||
-   Any attack will give it energy
 | 
			
		||||
    -   1 point for a physical attack
 | 
			
		||||
    -   1 point per spell level for spell attacks
 | 
			
		||||
-   If shape gains 50 energy, will form into a ghost controlled by the demilich, which attacks immediately.
 | 
			
		||||
 | 
			
		||||
### Swallow Soul
 | 
			
		||||
 | 
			
		||||
Skull rises into the air, scans for potential victims within sight, and picks one, which it swallows into an empty gem.
 | 
			
		||||
 | 
			
		||||
-   Takes an entire round to occur
 | 
			
		||||
    -   Starts on their initiative, soul is taken at the very end of the next round.
 | 
			
		||||
 | 
			
		||||
> The soul of the strongest will be drawn instantly from his or her body and trapped within the right eye jewel, and the gem-eye will gleam with wickedly evil lights as the character‘s body collapses in a mass of corruption and moulders in a single round - totally gone.
 | 
			
		||||
 | 
			
		||||
-   Can hold 8 souls total at any one time.
 | 
			
		||||
    -   2x 50k gp ruby (one in each eye socket), and
 | 
			
		||||
    -   5x 5k gp diamond (located along jaw as teeth).
 | 
			
		||||
-   Picks most powerful party member and attacks them first.
 | 
			
		||||
    -   Spellcaster over fighter, over cleric, over thief.
 | 
			
		||||
-   After swallowing a soul, the skull sinks down.
 | 
			
		||||
-   Attack can be stopped by casting either a "Forget" spell or an "Exorcise" spell.
 | 
			
		||||
    -   This causes the skull to sink down without consuming a soul.
 | 
			
		||||
-   If there are no empty soul-gems left:
 | 
			
		||||
 | 
			
		||||
> [i]t will pronounce a curse upon the remaining characters which will teleport them randomly in a 100-600 mile radius, each cursed to some fate similar to a) always be hit by any opponent attacking or b) never making a saving throw or c) always losing all treasure without gaining any experience from it.
 | 
			
		||||
 | 
			
		||||
> The latter part of the curse can be removed by a remove curse spell, but the charisma of the character so treated will drop 2 points immediately thereafter and remain there permanently (unless some magical means of increasing it is found).
 | 
			
		||||
@@ -3,23 +3,24 @@ title: Allosaurus
 | 
			
		||||
description: Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth.
 | 
			
		||||
date_pub: 2024-04-14T14:02:38.000-04:00
 | 
			
		||||
section: bestiary
 | 
			
		||||
subsection: dinosaurs
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: bd1a
 | 
			
		||||
hd: 13
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth.
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                   |                        |
 | 
			
		||||
| ----------------- | ---------------------- |
 | 
			
		||||
| **Hit Dice**      | 13 (55hp)              |
 | 
			
		||||
| **Armor Class**   | 14                     |
 | 
			
		||||
| **Attacks**       | 1 (+9) @ 4d6 (bite)    |
 | 
			
		||||
| **Movement**      | 50'                    |
 | 
			
		||||
| **Saving Throws** | D8 W9 P10 B10 S12 (F7) |
 | 
			
		||||
| **Morale**        | 9                      |
 | 
			
		||||
| **Alignment**     | Neutral                |
 | 
			
		||||
| **XP**            | 1350                   |
 | 
			
		||||
|                 |                     |
 | 
			
		||||
| --------------- | ------------------- |
 | 
			
		||||
| **Hit Dice**    | 13 (55hp)           |
 | 
			
		||||
| **Armor Class** | 14                  |
 | 
			
		||||
| **Attacks**     | 1 (+9) @ 4d6 (bite) |
 | 
			
		||||
| **Movement**    | 50'                 |
 | 
			
		||||
| **Save**        | 8 (F7)              |
 | 
			
		||||
| **Morale**      | 9                   |
 | 
			
		||||
| **Alignment**   | Neutral             |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 
 | 
			
		||||
@@ -3,23 +3,24 @@ title: Ankylosaurus
 | 
			
		||||
description: Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with thick, bony armor and a massive, spiked-club-like tail.
 | 
			
		||||
date_pub: 2024-04-20T10:37:54.000-04:00
 | 
			
		||||
section: bestiary
 | 
			
		||||
subsection: dinosaurs
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: bd1n
 | 
			
		||||
hd: 7
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with thick, bony armor and a massive, spiked-club-like tail.
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                   |                          |
 | 
			
		||||
| ----------------- | ------------------------ |
 | 
			
		||||
| **Hit Dice**      | 7 (33hp)                 |
 | 
			
		||||
| **Armor Class**   | 19                       |
 | 
			
		||||
| **Attacks**       | 1 (+6) @ 2d6 (tail)      |
 | 
			
		||||
| **Movement**      | 20'                      |
 | 
			
		||||
| **Saving Throws** | D10 W11 P12 B13 S14 (F4) |
 | 
			
		||||
| **Morale**        | 6                        |
 | 
			
		||||
| **Alignment**     | Neutral                  |
 | 
			
		||||
| **XP**            | 450                      |
 | 
			
		||||
|                 |                     |
 | 
			
		||||
| --------------- | ------------------- |
 | 
			
		||||
| **Hit Dice**    | 7 (33hp)            |
 | 
			
		||||
| **Armor Class** | 19                  |
 | 
			
		||||
| **Attacks**     | 1 (+6) @ 2d6 (tail) |
 | 
			
		||||
| **Movement**    | 20'                 |
 | 
			
		||||
| **Save**        | 10 (F4)             |
 | 
			
		||||
| **Morale**      | 6                   |
 | 
			
		||||
| **Alignment**   | Neutral             |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 
 | 
			
		||||
@@ -3,23 +3,24 @@ title: Brontosaurus
 | 
			
		||||
description: Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, with a (relatively) small head, long neck, and powerful tapering tail.
 | 
			
		||||
date_pub: 2024-04-20T10:53:19.000-04:00
 | 
			
		||||
section: bestiary
 | 
			
		||||
subsection: dinosaurs
 | 
			
		||||
content_type: feature
 | 
			
		||||
short_code: bd1b
 | 
			
		||||
hd: 26
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, with a (relatively) small head, long neck, and powerful tapering tail.
 | 
			
		||||
 | 
			
		||||
<div class='headlessTableWrapper'>
 | 
			
		||||
 | 
			
		||||
|                   |                                            |
 | 
			
		||||
| ----------------- | ------------------------------------------ |
 | 
			
		||||
| **Hit Dice**      | 26 (117hp)                                 |
 | 
			
		||||
| **Armor Class**   | 14                                         |
 | 
			
		||||
| **Attacks**       | 1 (+14) @ 2d6 (bite), 1 (+14) @ 3d6 (tail) |
 | 
			
		||||
| **Movement**      | 20'                                        |
 | 
			
		||||
| **Saving Throws** | D4 W5 P6 B5 S8 (F13)                       |
 | 
			
		||||
| **Morale**        | 8                                          |
 | 
			
		||||
| **Alignment**     | Neutral                                    |
 | 
			
		||||
| **XP**            | 3750                                       |
 | 
			
		||||
|                 |                                            |
 | 
			
		||||
| --------------- | ------------------------------------------ |
 | 
			
		||||
| **Hit Dice**    | 26 (117hp)                                 |
 | 
			
		||||
| **Armor Class** | 14                                         |
 | 
			
		||||
| **Attacks**     | 1 (+14) @ 2d6 (bite), 1 (+14) @ 3d6 (tail) |
 | 
			
		||||
| **Movement**    | 20'                                        |
 | 
			
		||||
| **Save**        | 4 (F13)                                    |
 | 
			
		||||
| **Morale**      | 8                                          |
 | 
			
		||||
| **Alignment**   | Neutral                                    |
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 
 | 
			
		||||