lots of updates
add ecnounter alpha pull out astral travel to own file zine prep fix multi-row table headers
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src/pages/tools/encounter-alpha.md
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src/pages/tools/encounter-alpha.md
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---
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title: Encounter Roller (Alpha)
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description: TBD
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date_pub: 2024-04-13T13:44:11.000-04:00
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section: tools
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content_type: feature
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short_code: er
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status: hidden
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---
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<script crossorigin="anonymous" integrity="sha256-oTzJ337+krSUvt6QB4uj3ko3zlJBULbMdYxFgyYK6fc=
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sha384-Jp3amSrLOinxKymki4BiCwi2qhSuGsCFUjp3pUIcTustcE6zNtO4Abs15kJItBw7
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sha512-M5+Z/3zFT8rPTGzrvRGPrBvUYSsgqbTy4ZvnJqjW1jXvtfeMvGxZm6ZaQYSJSBSt8iz/WtnBdHQ/CuIy/nis2A=="
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src="/scripts/lib/dice-v2.0.0.min.js"></script>
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<script type="module" src="/scripts/tools.js"></script>
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<noscript>
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<p>Sorry, most of the Referee's Tools require JavaScript to work.</p>
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<p>Please enable it or try using a different browser.</p>
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</noscript>
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<div class="refereeTools">
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<details class="toolDetails" open>
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<summary>
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<h3>Die Roller</h3>
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</summary>
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<form id="js-rollerForm" class="rollerForm">
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<input id="js-rollerInput" type="text" value="d6+d8+d10" />
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<input type="reset" value="x" />
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<input type="submit" value="Roll" />
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</form>
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<ul class="rollerOutput" id="js-rollerOutput"></ul>
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<p class="rollerLink">Powered by <a href="https://github.com/lordnull/dice.js" target="_blank">Dice.js</a></p>
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</details>
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</div>
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**Total** => Which Creature
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### D6: Group Size
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Based on TPL
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<div class="dividedTableWrapper">
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| d6 | Result |
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| :-: | :------: |
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| 1 | 50% TPL |
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| 2 | 75% TPL |
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| 3 | 100% TPL |
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| 4 | 125% TPL |
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| 5 | 150% TPL |
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| 6 | 175% TPL |
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[Group Size]
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</div>
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### D8: Reaction
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- -1 for aggressive NPCs, +1 for passive / friendly ones
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<div class="dividedTableWrapper">
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| d8 | Result |
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| :-: | :--------------------------------------: |
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| 1 | Attack => -2 to 2d6 |
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| 2-3 | Hostile (may attack) => -1 to 2d6 |
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| 4-5 | Uncertain, neutral |
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| 6-7 | Indifferent (may negotiate) => +1 to 2d6 |
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| 8 | Friendly => +2 to 2d6 |
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[Reaction]
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</div>
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### D10: Distance
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- Starting Distance = result x 10'
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### Special Results
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**Doubles** => Surprise, which doubles determines who gets it:
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- low doubles (d6 + d8): monsters get it
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- mixed doubles (d6 + d10): PCs get it
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- high doubles (d8 + d10): double surprise, miss each other
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**Triples** => Roll again, two encounters are happening at same time.
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https://playfulvoid.game.blog/2024/03/27/double-overloading-the-random-encounter-table/
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@@ -74,6 +74,6 @@ short_code: t1
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</ol>
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</details>
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- [Referee's Screen](/tools/referee-screen)
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- [Referee's Screen](/tools/referee-screen.html)
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</div>
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