lots of updates

add ecnounter alpha
pull out astral travel to own file
zine prep
fix multi-row table headers
This commit is contained in:
2024-04-14 22:06:30 -04:00
parent e1b7697757
commit f9a3003d70
77 changed files with 1604 additions and 255 deletions

View File

@@ -0,0 +1,91 @@
---
title: Encounter Roller (Alpha)
description: TBD
date_pub: 2024-04-13T13:44:11.000-04:00
section: tools
content_type: feature
short_code: er
status: hidden
---
<script crossorigin="anonymous" integrity="sha256-oTzJ337+krSUvt6QB4uj3ko3zlJBULbMdYxFgyYK6fc=
sha384-Jp3amSrLOinxKymki4BiCwi2qhSuGsCFUjp3pUIcTustcE6zNtO4Abs15kJItBw7
sha512-M5+Z/3zFT8rPTGzrvRGPrBvUYSsgqbTy4ZvnJqjW1jXvtfeMvGxZm6ZaQYSJSBSt8iz/WtnBdHQ/CuIy/nis2A=="
src="/scripts/lib/dice-v2.0.0.min.js"></script>
<script type="module" src="/scripts/tools.js"></script>
<noscript>
<p>Sorry, most of the Referee's Tools require JavaScript to work.</p>
<p>Please enable it or try using a different browser.</p>
</noscript>
<div class="refereeTools">
<details class="toolDetails" open>
<summary>
<h3>Die Roller</h3>
</summary>
<form id="js-rollerForm" class="rollerForm">
<input id="js-rollerInput" type="text" value="d6+d8+d10" />
<input type="reset" value="x" />
<input type="submit" value="Roll" />
</form>
<ul class="rollerOutput" id="js-rollerOutput"></ul>
<p class="rollerLink">Powered by <a href="https://github.com/lordnull/dice.js" target="_blank">Dice.js</a></p>
</details>
</div>
**Total** => Which Creature
### D6: Group Size
Based on TPL
<div class="dividedTableWrapper">
| d6 | Result |
| :-: | :------: |
| 1 | 50% TPL |
| 2 | 75% TPL |
| 3 | 100% TPL |
| 4 | 125% TPL |
| 5 | 150% TPL |
| 6 | 175% TPL |
[Group Size]
</div>
### D8: Reaction
- -1 for aggressive NPCs, +1 for passive / friendly ones
<div class="dividedTableWrapper">
| d8 | Result |
| :-: | :--------------------------------------: |
| 1 | Attack => -2 to 2d6 |
| 2-3 | Hostile (may attack) => -1 to 2d6 |
| 4-5 | Uncertain, neutral |
| 6-7 | Indifferent (may negotiate) => +1 to 2d6 |
| 8 | Friendly => +2 to 2d6 |
[Reaction]
</div>
### D10: Distance
- Starting Distance = result x 10'
### Special Results
**Doubles** => Surprise, which doubles determines who gets it:
- low doubles (d6 + d8): monsters get it
- mixed doubles (d6 + d10): PCs get it
- high doubles (d8 + d10): double surprise, miss each other
**Triples** => Roll again, two encounters are happening at same time.
https://playfulvoid.game.blog/2024/03/27/double-overloading-the-random-encounter-table/

View File

@@ -74,6 +74,6 @@ short_code: t1
</ol>
</details>
- [Referee's Screen](/tools/referee-screen)
- [Referee's Screen](/tools/referee-screen.html)
</div>