lots of updates

add ecnounter alpha
pull out astral travel to own file
zine prep
fix multi-row table headers
This commit is contained in:
2024-04-14 22:06:30 -04:00
parent e1b7697757
commit f9a3003d70
77 changed files with 1604 additions and 255 deletions

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---
title: Bloodmage (Creature)
description: The bloodmage creature for OSR gaming.
date_pub: 2023-04-23T18:52:00-04:00
section: bestiary
content_type: feature
short_code: bbm
---
An arcane spellcaster that uses their own life force, rather than their memories, to cast spells.
<div class='headlessTableWrapper'>
| | |
| ------------------- | ---------------------------------------------------------------- |
| **Hit Dice** | 1\* (4hp) |
| **Armor Class** | 10 |
| **Movement** | 40' |
| **Attacks** | 1 @ dagger (1d4) or spell |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Saving Throws** | D13 W14 P13 B16 S15 [Wizard 1](/classes/wizard.html#advancement) |
| **Morale** | 7 |
</div>
- Casts spells by shedding blood (1 HP / spell level cast).
- Has 1d4-1 spells available (determined by level).
- Typically carries a spellbook (or equivalent) with all known spells in it.
- Non-human bloodmages may have [additional abilities or modified statistics](./nonhuman-modifiers.html).
- 50% chance groups of 4+ are led by a higher level bloodmage (1d4 HD higher).
- Roll or determine spells as needed.
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale | Spells Available | Saving Throws |
| :----------: | :-: | :-: | :-----: | :----: | :----: | :--------------: | :-----------------: |
| 3d6\* | 13 | 11 | +1 | 1d4 | 7 | 1d6-1 | D13 W14 P13 B16 S15 |
| 5d6\*\* | 22 | 12 | +2 | 1d4+1 | 8 | 1d8-1 | D13 W14 P13 B16 S15 |
| 7d6\*\* | 31 | 13 | +3 | 1d4+1 | 8 | 1d10-1 | D11 W12 P11 B14 S12 |
| 9d6\*\*\* | 40 | 14 | +4 | 1d6+1 | 9 | 2d6-2 | D11 W12 P11 B14 S12 |
| 11d6\*\*\* | 49 | 15 | +6 | 1d6+2 | 9 | 2d8-2 | D8 W9 P8 B11 S8 |
| 13d6\*\*\*\* | 58 | 17 | +8 | 1d6+2 | 10 | 2d10-2 | D8 W9 P8 B11 S8 |
[Higher-Level Bloodmages]
</div>
#### Short Stat Blocks
```
> HD 1d6* (3 hp), AC 10; MV 40'; Atk 1 (0) @ 1d4 (dagger); AL Any; ML 7
> HD 3d6* (10 hp), AC 11; MV 40'; Atk 1 (+1) @ 1d4 (dagger); AL Any; ML 7
> HD 5d6** (17 hp), AC 12; MV 40'; Atk 1 (+2) @ 1d4+1 (dagger); AL Any; ML 8
> HD 7d6** (24 hp), AC 13; MV 40'; Atk 1 (+3) @ 1d4+1 (dagger); AL Any; ML 8
> HD 9d6*** (31 hp), AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11d6*** (38 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13d6**** (45 hp), AC 17; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL Any; ML 10
```

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---
title: Druid (Creature)
description: The druid creature for OSR gaming.
date_pub: 2024-02-03T15:35:58.000-04:00
section: bestiary
content_type: feature
short_code: bdr
status: draft
---
Neutral warrior-priest-healers who defend natural habitats.
<div class='headlessTableWrapper'>
| | |
| ------------------- | ------------------------------------------ |
| **Hit Dice** | 1 (4hp) |
| **Armor Class** | 17 (plate) |
| **Movement** | 20' |
| **Attacks** | 1 @ mace (1d6) |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Save As** | [Cleric](/classes/cleric.html#advancement) |
| **Morale** | 7 |
</div>
- **Leader**: Groups of 4+ are led by a higher level priest or cleric (1d4 HD higher). Roll or determine spells as needed.
- **Weapon Restrictions**: Lawful clerics may only use [weapons](/rules/combat.html#weapons) with the _Blunt_ trait.
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human clerics may have additional abilities or modified statistics.
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | MV | Atk Mod | Damage | Morale |
| :-: | :-: | :-: | :-: | :-----: | :----: | :----: |
| 3 | 13 | 17 | 20' | +2 | 1d6 | 8 |
| 5 | 22 | 18 | 20' | +4 | 1d6+1 | 8 |
| 7 | 31 | 19 | 30' | +6 | 1d6+1 | 9 |
| 9 | 40 | 19 | 30' | +7 | 1d6+1 | 10 |
| 11 | 49 | 20 | 30' | +8 | 1d6+2 | 11 |
| 13 | 58 | 20 | 40' | +9 | 1d6+2 | 12 |
[Higher-Level Clerics]
</div>
### Short Stat Blocks
```
> HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d6 (mace); AL Any; ML 7
> HD 3 (13 hp), AC 17; MV 20'; Atk 1 (+2) @ 1d6 (mace); AL Any; ML 8
> HD 5 (22 hp), AC 18; MV 20'; Atk 1 (+4) @ 1d6+1 (mace); AL Any; ML 8
> HD 7 (31 hp), AC 19; MV 30'; Atk 1 (+6) @ 1d6+1 (mace); AL Any; ML 9
> HD 9 (40 hp), AC 19; MV 30'; Atk 1 (+7) @ 1d6+1 (mace); AL Any; ML 10
> HD 11 (49 hp), AC 20; MV 30'; Atk 1 (+8) @ 1d6+2 (mace); AL Any; ML 11
> HD 13 (58 hp), AC 20; MV 40'; Atk 1 (+9) @ 1d6+2 (mace); AL Any; ML 12
```

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---
title: Herd Mammal, Giant
description: A giant herd mammal creature for OSR gaming.
date_pub: 2024-04-14T14:16:39.000-04:00
section: bestiary
content_type: feature
short_code: bhmg
status: hidden
---
Giant herd mammal (ex: elk or moose) that inhabits the hills and plains of legend.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 8 (18hp) |
| **Armor Class** | 14 |
| **Attacks** | 1 (+7) @ 1d12 (butt) |
| **Movement** | 40' |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 7 |
| **Alignment** | Neutral |
| **XP** | 650 |
</div>
- 10-12' long, 10' antler span, 1 ton weight
### Herd Mammal
!!!include(bestiary/herd-mammal.md)!!!

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---
title: Herd Animal, Small
description: A small herd animal creature for OSR gaming.
date_pub: 2024-04-14T14:02:38.000-04:00
section: bestiary
content_type: feature
short_code: bhas
status: draft
---

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---
title: Herd Animal, Small
description: A small herd animal creature for OSR gaming.
date_pub: 2024-04-14T14:02:38.000-04:00
section: bestiary
content_type: feature
short_code: bhas
status: draft
---

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---
title: Herd Animal, Small
description: A small herd animal creature for OSR gaming.
date_pub: 2024-04-14T14:02:38.000-04:00
section: bestiary
content_type: feature
short_code: bhas
status: draft
---

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---
title: Herd Mammal
description: One of a variety of mammals that live in large, grazing herds in the wild.
date_pub: 2024-04-14T14:02:38.000-04:00
section: bestiary
content_type: feature
short_code: bhm
status: hidden
---
One of a variety of mammals that live in large, grazing herds in the wild.
!!!include(bestiary/herd-mammal.md)!!!
- [Giant Herd Mammal](./herd-mammal-giant.html)

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@@ -24,6 +24,7 @@ Below you'll find a small sampling of the various humanoids and other creatures
- [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
- [Horse](./horses/): A four-legged herd animal with a long head, often domesticated and used for transportation or agriculture.
- [Knight](./knight.html): A cavalier with a code, often found mounted and on a quest.
- [Megatherium](./megatherium.html): Giant, peaceful ground sloth.
- [Mimic](./mimic.html): A shape-shifter that can assume the form of inanimate objects (ex: chests, statues, or doors).
- [Minotaur](./minotaur.html): Large, aggressive humanoid with a bull head and a propensity for labyrinths.
- [Mule](./mule.html): A horse / donkey hybrid used as a beast of burden.

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---
title: Kho'pru
description: TBD
date_pub: 2024-04-14T16:44:25.000-04:00
section: bestiary
content_type: feature
short_code: bku
status: hidden
---
Intelligent, heat-loving amphibians with smooth heads, large eyes, tentacled sphincter-mouths, humanoid torsos with webbed, clawed hands, and 3 fluke-like tails for their lower bodies, with each tail ending in a sharp claw.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------- |
| **Hit Dice** | 8+4 (40hp) |
| **Armor Class** | 16 (natural) |
| **Movement** | 10' / 50' Swim |
| **Attacks** | 1 (+7) @ 1d4 (bite), 1 (+7) @ 3d6 (tail squeeze) OR [Charming Power](#charming-power) |
| **Alignment** | Chaotic |
| **Saving Throws** | D8 W9 P10 B10 S12 (F9) |
| **Morale** | 7 |
| **XP** | 650 |
</div>
- +2 on saves vs magic.
- Attacks by biting while wrapping tails around victim.
### Charming Power
- Rather than attacking, may force target within 30' to **Save vs Death** or become willing servant of the Kho'pru.
- Kho'pru gains access to memories of victim.
- While charmed, victim appears normal, but is secretly committed to Kho'pru.
- Victim gets new save every month.
- Charm can be broken by **Dispel Magic** or death of controlling kho'pru.
- On successful save, immune to charming power from kho'pru for 24 hours.

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---
title: Megatherium
description: Giant, peaceful ground sloth.
date_pub: 2024-04-14T15:34:00.000-04:00
section: bestiary
content_type: feature
short_code: bme
status: hidden
---
Giant (24' tall when standing erect), peaceful ground sloth.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------ |
| **Hit Dice** | 11 (49hp) |
| **Armor Class** | 13 (natural) |
| **Movement** | 20' |
| **Attacks** | 2 (+8) @ 2d6 (claw) |
| **Alignment** | Neutral |
| **Saving Throws** | D10 W11 P12 B13 S14 (F6) |
| **Morale** | 7 |
| **XP** | 1100 |
</div>

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@@ -8,9 +8,10 @@ short_code: bwe
status: hidden
---
Humanoids infected by therianthropy, whereby they may shapeshift into an animal form.
Humanoids infected by therianthropy, cursed to shapeshift into an animal form.
!!!include(bestiary/werebeast.md)!!!
- [Werespider](./werespider.html): Humanoid cursed to shapeshift into a semi-intelligent giant spider.
- [Weretiger](./weretiger.html): Humanoid cursed to shapeshift into a semi-intelligent tiger.
- [Werewolf](./werewolf.html): Humanoid cursed to shapeshift into a semi-intelligent, pack-hunting wolf.

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---
title: Werespider
description: Humanoid cursed to shapeshift into a semi-intelligent giant spider.
date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
short_code: bwes
status: hidden
---
Humanoid cursed to shapeshift into a semi-intelligent giant spider.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 3\* (13hp) |
| **Armor Class** | 13 (10 in humanoid form) |
| **Attacks** | 1 (+2) @ 1d6 (bite) + poison OR or 1 (+2) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 20' / 40' on web |
| **Saving Throws** | D13 W14 P13 B16 S15 (W3) |
| **Morale** | 7 |
| **Alignment** | Neural |
| **XP** | 300 |
</div>
- When bit, victim must **Save vs Poison** or die.
### Werebeast
!!!include(bestiary/werebeast.md)!!!
### Hybrid Form
Appears as large, hump-backed spider with 4 eyes.
- Also has 2 front limbs that end in flexible digits, used for tools, weapons, and spellcasting.
### As Spellcasters
Werespiders have a natural inclination towards magic, and are often capable of casting spells.
- Spells can only be cast when in humanoid or hybrid form.
- Spellcasting werespiders get an additional `*` when calculating XP
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | XP |
| :-: | :-: | :-----: | :-----: | :-: |
| 4\* | 18 | 13 / 10 | +3 | 125 |
| 5\* | 21 | 14 / 11 | +4 | 225 |
[Higher-Level werespiders]
</div>

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@@ -1,6 +1,6 @@
---
title: Weretiger
description:
description: Humanoid cursed to shapeshift into a semi-intelligent tiger.
date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
@@ -12,16 +12,16 @@ Humanoid cursed to shapeshift into a semi-intelligent tiger.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------------------------- |
| **Hit Dice** | 5\* (22hp) |
| **Armor Class** | 16 (10 in humanoid form) |
| **Attacks** | 2 (+4) @ 1d6 (claw), 1 (+4) @ 2d6 (bite) |
| **Movement** | 50' |
| **Saving Throws** | D10 W11 P12 B13 S14 (5) |
| **Morale** | 9 |
| **Alignment** | Neural |
| **XP** | 300 |
| | |
| ----------------- | -------------------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 5\* (22hp) |
| **Armor Class** | 16 (10 in humanoid form) |
| **Attacks** | 2 (+4) @ 1d6 (claw), 1 (+4) @ 2d6 (bite) or 1 (+4) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 50' |
| **Saving Throws** | D10 W11 P12 B13 S14 (5) |
| **Morale** | 9 |
| **Alignment** | Neural |
| **XP** | 300 |
</div>

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@@ -1,6 +1,6 @@
---
title: Werewolf
description:
description: Humanoid cursed to shapeshift into a semi-intelligent, pack-hunting wolf.
date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
@@ -12,16 +12,16 @@ Humanoid cursed to shapeshift into a semi-intelligent, pack-hunting wolf.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------ |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 14 (10 in humanoid form) |
| **Attacks** | 1 (+3) @ 2d4 (bite) |
| **Movement** | 60' |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 125 |
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 14 (10 in humanoid form) |
| **Attacks** | 1 (+3) @ 2d4 (bite) or 1 (+3) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 60' |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 125 |
</div>

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@@ -2,7 +2,6 @@
title: Wizard (Creature)
description: The wizard creature for OSR gaming.
date_pub: 2023-04-23T18:52:00-04:00
date_upd: 2023-05-12T22:59:00-04:00
section: bestiary
content_type: feature
short_code: bwz
@@ -12,33 +11,35 @@ A magic user, often in robes, who memorizes spells from their spellbooks.
<div class='headlessTableWrapper'>
| | |
| ------------------- | ------------------------------------------ |
| **Hit Dice** | 1d4\* (3hp) |
| **Armor Class** | 10 |
| **Movement** | 40' |
| **Attacks** | 1 @ dagger (1d4) or spell |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Save As** | [Wizard](/classes/wizard.html#advancement) |
| **Morale** | 7 |
| | |
| ------------------- | ---------------------------------------------------------------- |
| **Hit Dice** | 1d6\* (3hp) |
| **Armor Class** | 10 |
| **Movement** | 40' |
| **Attacks** | 1 @ dagger (1d4) or spell |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Saving Throws** | D13 W14 P13 B16 S15 [Wizard 1](/classes/wizard.html#advancement) |
| **Morale** | 7 |
</div>
- **Leader**: 50% chance groups of 4+ are led by a higher level wizard (1d4 HD higher). Roll or determine spells as needed.
- **Spells**: 1d4-1 spells available (determined by level).
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human wizards may have additional abilities or modified statistics.
- Has 1d4-1 spells available (determined by level).
- Typically carries a spellbook (or equivalent).
- Non-human wizards may have [additional abilities or modified statistics](./nonhuman-modifiers.html).
- 50% chance groups of 4+ are led by a higher level wizard (1d4 HD higher).
- Roll or determine spells as needed.
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale | Spells Available |
| :----------: | :-: | :-: | :-----: | :----: | :----: | :--------------: |
| 3d4\* | 10 | 11 | +1 | 1d4 | 7 | 1d6-1 |
| 5d4\*\* | 17 | 12 | +2 | 1d4+1 | 8 | 1d8-1 |
| 7d4\*\* | 24 | 13 | +3 | 1d4+1 | 8 | 1d10-1 |
| 9d4\*\*\* | 31 | 14 | +4 | 1d6+1 | 9 | 2d6-2 |
| 11d4\*\*\* | 38 | 15 | +6 | 1d6+2 | 9 | 2d8-2 |
| 13d4\*\*\*\* | 45 | 17 | +8 | 1d6+2 | 10 | 2d10-2 |
| HD | HP | AC | Atk Mod | Damage | Morale | Spells Available | Saving Throws |
| :----------: | :-: | :-: | :-----: | :----: | :----: | :--------------: | :-----------------: |
| 3d6\* | 10 | 11 | +1 | 1d4 | 7 | 1d6-1 | D13 W14 P13 B16 S15 |
| 5d6\*\* | 17 | 12 | +2 | 1d4+1 | 8 | 1d8-1 | D13 W14 P13 B16 S15 |
| 7d6\*\* | 24 | 13 | +3 | 1d4+1 | 8 | 1d10-1 | D11 W12 P11 B14 S12 |
| 9d6\*\*\* | 31 | 14 | +4 | 1d6+1 | 9 | 2d6-2 | D11 W12 P11 B14 S12 |
| 11d6\*\*\* | 38 | 15 | +6 | 1d6+2 | 9 | 2d8-2 | D8 W9 P8 B11 S8 |
| 13d6\*\*\*\* | 45 | 17 | +8 | 1d6+2 | 10 | 2d10-2 | D8 W9 P8 B11 S8 |
[Higher-Level Wizards]
@@ -47,11 +48,11 @@ A magic user, often in robes, who memorizes spells from their spellbooks.
#### Short Stat Blocks
```
> HD 1d4* (3 hp), AC 10; MV 40'; Atk 1 (0) @ 1d4 (dagger); AL Any; ML 7
> HD 3d4* (10 hp), AC 11; MV 40'; Atk 1 (+1) @ 1d4 (dagger); AL Any; ML 7
> HD 5d4** (17 hp), AC 12; MV 40'; Atk 1 (+2) @ 1d4+1 (dagger); AL Any; ML 8
> HD 7d4** (24 hp), AC 13; MV 40'; Atk 1 (+3) @ 1d4+1 (dagger); AL Any; ML 8
> HD 9d4*** (31 hp), AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11d4*** (38 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13d4**** (45 hp), AC 17; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL Any; ML 10
> HD 1d6* (3 hp), AC 10; MV 40'; Atk 1 (0) @ 1d4 (dagger); AL Any; ML 7
> HD 3d6* (10 hp), AC 11; MV 40'; Atk 1 (+1) @ 1d4 (dagger); AL Any; ML 7
> HD 5d6** (17 hp), AC 12; MV 40'; Atk 1 (+2) @ 1d4+1 (dagger); AL Any; ML 8
> HD 7d6** (24 hp), AC 13; MV 40'; Atk 1 (+3) @ 1d4+1 (dagger); AL Any; ML 8
> HD 9d6*** (31 hp), AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11d6*** (38 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13d6**** (45 hp), AC 17; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL Any; ML 10
```