lots of updates
add ecnounter alpha pull out astral travel to own file zine prep fix multi-row table headers
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src/pages/astral/xynohpus-cove.md
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src/pages/astral/xynohpus-cove.md
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---
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title: Xynohpus Cove
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description: TBD
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date_pub: 2023-10-01T17:23:45-04:00
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section: campaign
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content_type: feature
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short_code: axc
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status: hidden
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---
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A relatively small port on the outer rim of the Astral Trade Zone, Xynohpus Cove is a collection of small wooden buildings on a carved fragment from the earth plane, complete with its own magic shop, blacksmith, and a single, two-story warehouse.
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- Located on a oblong fragment of earth, about 200' across by 50' around.
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- 20' diameter portal to the warehouse district of the aptly named Portown, a city on the material plane.
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- A large magical clock above the portal shows the [current time](./adventuring.html#calendar) both on the astral plane and in Portown.
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- Usually has 1-2 ships in dock.
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- Founded almost [100 years ago](./timeline.html) by the wizard Xynohpus.
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### Locations
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### 1 - Unkhlar's Ironworks
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- A fairly-modest blacksmith's workshop, small, dingy, with several globes of flame stacked in the corner.
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- Run by Unkhlar Thildison, a thin dwarven male with short copper hair and green eyes.
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- Sells custom-made light globes and dwarven unitools, along with weapons and armor.
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**Stock**
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- 2x Dwarven Unitools ()
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- 2x Regular Light Globes ()
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- 2x Improved Light Globes ()
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- 1x suit of plate armor ()
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- 1x suit of chainmail ()
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- 2x shields ()
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- 2x longswords ()
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### 2 - The Armory
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- Strong, 2-story, half-timbered building, that serves as the headquarters of the town guard when stationed at the cove.
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- Bottom story is a large, divided cage which is used to detain thieves and scofflaws, usually holds prisoners temporarily before shipping them back to Portown.
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- Always at least 1 guard in the armory, in addition to the 2 making the rounds, and the 2 guarding the gateway.
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### 3 - Sapphire Shark
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- Long bar runs along most of the back wall.
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- People standing and sitting at perpendicular gravities to each other.
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- Tables and chairs clustered in the center of each wall (and the ceiling), with people freely standing about.
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- Everyone's drinks are served in small globes with straw-like protrusions.
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- Bartender is an apparently exasperated (and sweaty) large human male.
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- Most 2nd shifts, a waitress () is also workingan athletic felinar female
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#### Menu
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Drinks
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- Natural Spring Water - 2 sp
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- Coffee - 1 sp
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- Dragonberry juice - 3 sp
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- Bloo Milk - 1 sp
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Wine
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- Bloodwine - 3 sp
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- Evermead - 2 sp
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- Fire Wine - 5 sp
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- Glowfie - 4 sp
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- Topaz - 3 sp
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- Westgate Ruby - 2 sp
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- Wizard's Choice - 5 sp
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Liquor
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- Cherry Fire - 1 sp
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- Death Wish - 3 sp
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- Elverquis - 2 sp
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- Seawin - 1 sp
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- Whiskey - 2 sp
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Ale
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- Bleak Stout - 1 sp
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- Dragon's Breath - 3 sp
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- Golden Sands Ale - 2 sp
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- Halfling's Best - 3 sp
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- Purple Noble - 2 sp
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- Shadowdark Ale - 4 sp
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Food
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- Bloodhawk Breast from Krynn - 1 gp
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- Sea Serpent Sushi Roll - 3 gp
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- Mimic Tongue in Sauce - 2 gp
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- Owlbear Steak & Eggs - 4 gp
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- Tarrasque Ribeye - 5 gp
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### 4 - Warehouse
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- 2 storey, multiple (locked) entrances on the bottom floor (and a large locked trap door on the top)
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### 5 - Amary's Emporium
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- Run by Amaryllis the Alchemist
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- Appears to be bigger on the inside.
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- Lots of books, hints of "other services".
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- She buys live animals and rare creature bits.
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- Potions / Supplies
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- healing - 100 gp
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- 1gp for mystery potion
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- 10gp for orbs of light
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- Also carries "Sorcerer: The Summoning"
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#### Emporium Stock
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<!--
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Random Potions
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- https://litrpgreads.com/blog/100-fun-dnd-random-potion-effects-to-surprise-your-players
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- https://www.dndspeak.com/2017/12/24/100-random-potion-effects/
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Random Trinkets
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- https://www.thievesguild.cc/tables/trinkets
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-->
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Potions
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- Clairvoyance - 250 gp
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- Control Giant - 350 gp
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- Delusion - 250 gp
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- Diminution - 100 gp
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- Divination - 500 gp
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- ESP - 100 gp
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- Flying - 200 gp
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- Gaseous Form - 150 gp
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- Growth - 100 gp
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- Healing (1d6+1) - 50 gp
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- Healing, Greater (2d6+2) - 125 gp
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- Healing, Supreme (3d8+3) - 300 gp
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- Invisibility - 300 gp
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- Invulnerability - 300 gp
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- Levitation - 150 gp
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- Poison - 100 gp
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- Polymorph Self - 300 gp
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- Raise Dead - 2500 gp
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- Remove Curse - 200 gp
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- Speak with Dead - 200 gp
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- Random Potion - 2 gp
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Equipment
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- Acid (vial) - 1 gp
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- Alchemist's Fire (flask) - 5 gp
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- Antitoxin - 1 gp
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- Bottle (glass) - 2 gp
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- Flask or Tankard - 5 sp
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- Elemental Fire Globe - 200 gp
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- Elemental Water Globe - 200 gp
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- Ink (1 ounce bottle) - 1 gp
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- Ink, Gold (1 spell level) - 100 gp
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- Jug or Pitcher - 5 sp
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- Light Orb - 10 gp
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- Oil (flask) - 2 gp
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- Paper / parchment (2 sheets) - 1 gp
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- Vial - 1 gp
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Scrolls
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- [Continual Light](/spells/continual-light.html) - 150 gp
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- Haste - 500 gp
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- Massmorph - 1200 gp
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- Polymorph others - 1000 gp (x2)
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- Detect Magic (A) - 25 gp
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- Light (A) - 50 gp
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Live Animals
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- spider - 10gp
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- bat - 20gp
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- newt - 5gp
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Random Potions (1 gp each)
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- Clairaudience
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- Clairvoyance
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- Control Animal
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- Control Dragon
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- Control Giant
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- Control Human
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- Control Plant
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- Control Undead
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- Delusion
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- Diminution
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- ESP
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- Fire Resistance
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- Flying
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- Gaseous Form
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- Giant Strength
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- Growth
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- Healing (1d6+1)
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- Healing, Greater (2d6+3)
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- Healing, Supreme (4d6+7)
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- Heroism
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- Invisibility
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- Invulnerability
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- Levitation
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- Longevity
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- Polymorph Self
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- Potion of Speed
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- Treasure Finding
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### 6 - The Obelisk of Law
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- Maintained by Zohar, Keeper of the Obelisk
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- Open temple of Law
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- A monolith of polished stone, with a praying circle around it.
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- Primarily dedicated to Phoris, but other Law gods are listed as well, including Endrion (Dragon god of Law).
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### 7 - Harbormaster's Office
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- Office of Lord Stengar
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- Fine wooden desk and chairs.
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- Bronze suit of armor in corner.
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- Several knick-knacks seres as reminders of various deals he's put together.
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### NPCs
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- **Amaryllis (Amary), the Alchemist**
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- A polite and pretty (but bored) human female
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- Owns and runs Amary's Emporium, the port's magic shop
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- Smarter than she appears.
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- Wears long, dark-colored dresses.
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- Has connections with the [Grand Consortium](./factions/index.html#the-consortium).
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- Seems to be developing a relationship with Segu.
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- Took the demonic scroll from Segu to destroy it.
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- Claims to be able to muster a "Wizard Army".
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- Is the daughter of Xynohpus himself.
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- Upstairs is a teleportation circle, part of the CTN (Consortium Teleportation Network).
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- Only open to Consortium members.
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- **Lord Stengar Muziv**
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- Human noble harbormaster (Level 0)
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- Dresses in fine purple silks
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- Hopes to use his position as tradelord to gain favor with ruling houses of Portown.
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- Always seems preoccupied, tends to fly off the handle at Fenwick when he screws up (and oftentimes when he doesn't).
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- **Zohar, Keeper of the Obelisk**
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- Half-elven male cleric of Phoris.
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- Chatty and personable, he tries to be helpful when he can.
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- **Fenwick C. Fizzlebell**
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- Harbormaster's Assistant / Secretary
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- Fussy gnome dressed all in yellow
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- Always appears to be in over his head
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- Constantly apologizing for his failure, looks at the ground
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- **Rocky**
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- Fenwick's living statue
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- Exquisitely carved statue of human male
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- Apparently mute
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- Also serves as Fenwick's transportation and muscle
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- **Unkhlar Thildison**
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- Dwarven blacksmith
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- Thin and kinda shifty, with short copper hair and green eyes.
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- Has a pet spider named Therva that occasionally hangs out on his shoulder.
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<!--
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- Actually an assassin
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- He wears leather armor (disguised as a blacksmith's apron and gloves) and wields a poisoned short sword and dagger
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- Has an animal companion, a giant spider named Therva
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- Actual name is Festi
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-->
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