lots of updates
add ecnounter alpha pull out astral travel to own file zine prep fix multi-row table headers
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- Humanoid form usually retains some characteristics from their animal form.
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- While in animal form, immune to mundane, non-silver weapons.
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- Immune to mundane, non-silver weapons.
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- Capable of shifting between their (natural) humanoid form, animal form, and a hybrid form.
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- Must change into and remain in hybrid or animal form during a full moon.
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- Humanoid form usually retains some characteristics from animal form.
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- While in animal form, can only speak with animals of that type.
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- Cannot where armor, as it limits their ability to shapeshift.
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- Cannot wear armor, as it limits their ability to shapeshift.
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- Cannot use weapons while in animal form.
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- May summon 1d2 animals associated with their animal form from the surrounding area.
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- Animals arrive in 1d4 rounds.
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- When hit with wolfsbane, must **Save vs Poison** or flee, as with the [Scare spell](/spells/calm.html#scare).
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- When killed in animal form, reverts to humanoid form.
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- When killed in animal or hybrid form, reverts to humanoid form.
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- Can smell other werebeasts.
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- Some animals can smell werebeasts, and are afraid of them.
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- When a humanoid loses more than 1/2 of their max hit points from the natural attacks of a werebeast (ex: bite or claw), they must **Save vs Poison** or become infected with therianthropy.
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- The disease takes 2d12 days to full infect, with signs of infection appearing halfway through.
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- Humanoids become the same type of werebeasts (and typically run by the referee).
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### Infection
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When a humanoid loses more than 1/2 of their max hit points from the natural attacks of a werebeast (ex: bite or claw), they must **Save vs Poison** or become infected with therianthropy.
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- The disease takes 2d12 days to fully infect, with signs of infection appearing halfway through.
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- Humanoids become the same type of werebeasts (and are typically run by the referee, at least while transformed).
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