lots of updates

add ecnounter alpha
pull out astral travel to own file
zine prep
fix multi-row table headers
This commit is contained in:
2024-04-14 22:06:30 -04:00
parent e1b7697757
commit f9a3003d70
77 changed files with 1604 additions and 255 deletions

View File

@@ -0,0 +1,11 @@
- Exact species depends on terrain.
- In groups of 3+, only 25% are male.
- Females and young do not have a butt attack, and will typically try to flee.
### Stampede
Herds of 20+ can stampede, trampling nearly anything in their path.
- 75% chance each round.
- +4 to hit humanoid (or smaller) creatures.
- Deals 1d20 damage.

View File

@@ -1,13 +1,20 @@
- Humanoid form usually retains some characteristics from their animal form.
- While in animal form, immune to mundane, non-silver weapons.
- Immune to mundane, non-silver weapons.
- Capable of shifting between their (natural) humanoid form, animal form, and a hybrid form.
- Must change into and remain in hybrid or animal form during a full moon.
- Humanoid form usually retains some characteristics from animal form.
- While in animal form, can only speak with animals of that type.
- Cannot where armor, as it limits their ability to shapeshift.
- Cannot wear armor, as it limits their ability to shapeshift.
- Cannot use weapons while in animal form.
- May summon 1d2 animals associated with their animal form from the surrounding area.
- Animals arrive in 1d4 rounds.
- When hit with wolfsbane, must **Save vs Poison** or flee, as with the [Scare spell](/spells/calm.html#scare).
- When killed in animal form, reverts to humanoid form.
- When killed in animal or hybrid form, reverts to humanoid form.
- Can smell other werebeasts.
- Some animals can smell werebeasts, and are afraid of them.
- When a humanoid loses more than 1/2 of their max hit points from the natural attacks of a werebeast (ex: bite or claw), they must **Save vs Poison** or become infected with therianthropy.
- The disease takes 2d12 days to full infect, with signs of infection appearing halfway through.
- Humanoids become the same type of werebeasts (and typically run by the referee).
### Infection
When a humanoid loses more than 1/2 of their max hit points from the natural attacks of a werebeast (ex: bite or claw), they must **Save vs Poison** or become infected with therianthropy.
- The disease takes 2d12 days to fully infect, with signs of infection appearing halfway through.
- Humanoids become the same type of werebeasts (and are typically run by the referee, at least while transformed).