migrate to web-weevr
This commit is contained in:
@@ -7,7 +7,7 @@ content_type: feature
|
||||
short_code: cba
|
||||
---
|
||||
|
||||
An adventurer know for their primitive warrior nature.
|
||||
An adventurer known for their "primal" warrior nature.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
@@ -25,7 +25,7 @@ An adventurer know for their primitive warrior nature.
|
||||
|
||||
### Agile Fighter
|
||||
|
||||
Gain a bonus to AC, and damage based on level as shown in [Level Advancement Table](#advancement).
|
||||
Gain a bonus to AC and damage based on level as shown in [Level Advancement Table](#advancement).
|
||||
|
||||
- After 4th level, able to deal damage to creatures that are immune to non-magical attacks.
|
||||
|
||||
@@ -57,6 +57,31 @@ Gain a bonus to AC, and damage based on level as shown in [Level Advancement Tab
|
||||
|
||||
</div>
|
||||
|
||||
<!--
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
| Level | CS (d%) | HU (d20) | MS (d20) |
|
||||
| :---: | :-----: | :------: | :------: |
|
||||
| 1 | 87 | 16 | 16 |
|
||||
| 2 | 88 | 15 | 15 |
|
||||
| 3 | 89 | 14 | 14 |
|
||||
| 4 | 90 | 13 | 13 |
|
||||
| 5 | 91 | 12 | 12 |
|
||||
| 6 | 92 | 11 | 11 |
|
||||
| 7 | 93 | 9 | 9 |
|
||||
| 8 | 94 | 7 | 7 |
|
||||
| 9 | 95 | 5 | 5 |
|
||||
| 10 | 96 | 3 | 3 |
|
||||
| 11 | 97 | 1 | 1 |
|
||||
| 12 | 98 | 97 | 97 |
|
||||
| 13 | 99 | 98 | 98 |
|
||||
| 14 | 99 | 99 | 99 |
|
||||
|
||||
[Barbarian Skills Chance of Success]
|
||||
|
||||
</div>
|
||||
-->
|
||||
|
||||
- **Climb sheer surfaces (CS)**: Roll for every 100' climbed, failure means falling from the halfway point (and taking fall damage).
|
||||
- **Hide in undergrowth (HU)**: Must stand still, can't be done while attacking or moving.
|
||||
- **Move silently (MS)**: Sneak past enemies unnoticed.
|
||||
@@ -64,7 +89,7 @@ Gain a bonus to AC, and damage based on level as shown in [Level Advancement Tab
|
||||
### Distrust of Magic
|
||||
|
||||
- Most feel arcane magic is "wrong".
|
||||
- Usually more accepting so tribal ritual and/or divine magic.
|
||||
- Usually more accepting of tribal ritual and/or divine magic.
|
||||
|
||||
### Stronghold
|
||||
|
||||
|
@@ -33,9 +33,52 @@ An arcane magic user with an innate knowledge of certain spells and wild magical
|
||||
- Can conduct magical research.
|
||||
- [Arcane Spell List](./arcane-spellcasters/known-arcane-spells.html)
|
||||
|
||||
### Sorcery Points
|
||||
|
||||
- Begins each day with a number of sorcery points equal to level.
|
||||
|
||||
### Flexible Casting
|
||||
|
||||
- Spend 1 sorcery point per level to cast a copy of a memorized spell.
|
||||
- Allows spell to be cast without removing from memory.
|
||||
- Can only be used once per combat round.
|
||||
|
||||
### Metamagic
|
||||
|
||||
Pick one at 2nd, 5th, 9th, and 14th level.
|
||||
|
||||
- **Blasted Spell**: When casting a spell that deals damage to a creature, spend 1 sorcery point to push up to one of the spell's targets 10 feet away from you.
|
||||
- **Careful Spell**: When casting a spell that forces other creatures to make a saving throw, spend 1 sorcery point and choose up to 1d6 creatures to automatically succeed.
|
||||
- **Distant Spell**: Spend 1 sorcery point to double the range of target spell or increase the range of that spell from "touch" to 30 feet.
|
||||
- **Empowered Spell**[^1]: After rolling damage for target spell, spend 1 sorcery point to reroll up to 1d6 damage dice (new rolls must be used).
|
||||
- **Heightened Spell**: When casting a spell forces a creature to make a saving throw, spend 3 sorcery points to give one target of that spell disadvantage on its first saving throw made against the spell.
|
||||
- **Prolonged Spell**: Spend 1 sorcery point to double the duration of target spell with a duration of 1 minute or longer (24 hour maximum duration).
|
||||
- **Quickened Spell**: When casting a spell with a casting time of 1 combat action, spend 2 sorcery points to change the casting time to 1 second for this casting.
|
||||
- **Reverberating Spell**: When casting a damaging spell with a duration of "instant", spend a number of sorcery points equal to the spell's level to automatically duplicate the effects of that spell during the next round.
|
||||
- **Subtle Spell**: When casting a spell, spend 1 sorcery point to cast it stealthily (without any somatic or verbal components).
|
||||
- **Twinned Spell**: When casting a spell that targets only one creature and doesn’t have a range of "self", spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell.
|
||||
|
||||
[^1] Can be used in addition to other Metamagic options on the same spell.
|
||||
|
||||
### Chaos
|
||||
|
||||
- May invoke chaos before casting a spell to roll on table below:
|
||||
- May invoke chaos before casting a spell to roll 1d20 + INT bonus on table below:
|
||||
|
||||
| 1d20 | Result |
|
||||
| :---: | :-------: |
|
||||
| 1 | Mishap |
|
||||
| 2-6 | Failure |
|
||||
| 7-15 | Success |
|
||||
| 16-19 | Excellent |
|
||||
| 20+ | Perfect |
|
||||
|
||||
- **Mishap**: Spell fizzles and is expended, 1% chance of Disaster per spell level, -2 next time you invoke chaos.
|
||||
- **Failure**: Spell fizzles but is not expended.
|
||||
- **Success**: Spell works as normal.
|
||||
- **Excellent**: Succeeds in notable manner as determined by referee (double duration, range, targets, etc.)
|
||||
- **Perfect**: Succeeds as well as possible (player chooses up to two effects from Excellent, possibly without expending spell), +2 next time you invoke chaos.
|
||||
|
||||
#### Disaster
|
||||
|
||||
### Stronghold
|
||||
|
||||
|
Reference in New Issue
Block a user