pre-session updates
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@@ -40,9 +40,10 @@ Ritual spells may be cast by performing the ritual as described.
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### Spell Effects
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- Some spells affect multiple targets, either by area or by Hit Dice total. If the spell doesn't say how to select the targets, the referee decides.
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- Some spells require the caster to concentrate to maintain the spell's effect.
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- Performing any other action causes concentration to end.
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- When distracted (ex: attacked) while concentrating, the spellcaster must make a Willpower check (highest of CHA or CON) or the spell ends.
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- Some spells require **concentration**.
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- These spells require the caster's focus to maintain the spell's effect.
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- Performing any other action (moving or attacking) causes concentration to end.
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- When distracted (ex: damaged by a spell or weapon) while concentrating, the spellcaster must make a Willpower check (highest of CHA or CON), with a penalty of 1/2 the damage inflicted (to a max of -4), or the spell ends.
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- Multiple spells cannot increase the same ability (e.g. bonuses to attack rolls, AC, damage rolls, saving throws, etc.).
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- Spells that affect different abilities can be combined.
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- Spells can also be combined with the effects of magical items.
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@@ -60,7 +61,7 @@ New spells may be found and learned (or created) via research.
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Alchemical formulas (for brewing potions and such) can be learned and used by anyone with access to the proper equipment.
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- Some arcane spellcasters store learned alchemical formulae within their spellbooks.
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- The difficulty with most potions is not in the brewing, but in aquiring the ingredients (and/or the correct formula).
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- The difficulty with most potions is not in the brewing, but in acquiring the ingredients (and/or the correct formula).
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### Arcane Magic
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