pre-session updates

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2023-10-02 17:11:41 -04:00
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The elemental planes are each fairly uniform in their composition, consisting almost exclusively of the element that the plane is named for.
[[toc]]
The elemental planes are each fairly uniform in their composition, consisting almost exclusively of the element that the plane is named for. Creatures native to these planes can move through them with ease, although material creatures may have some difficulty, based on the nature of the terrain.
### Aeria / The Zephyr (Air)
- An endless sky of different colors dotted with floating islands
- An endless sky of different colors dotted with floating islands of rock and water.
- Subjective gravity - everything is assumed to "fall" 100' / round, and characters can change direction with a thought (CHA check if under duress).
- No breathing difficulties
### Terru / The Rock (Earth)
- An endless network of shiny, crystal-filled tunnels, sandwiched between endless layers of rock, stone, and dirt.
- Gravity can change in the tunnels, corkscrewing along the walls.
- The air in the tunnels is dusty, but breathable.
- An endless network of shiny, crystal-filled tunnels and caverns, sandwiched between endless layers of rock, stone, and dirt.
- Gravity can change in the tunnels and caves, corkscrewing along the walls.
- The air in the open areas is dusty, but breathable.
### Pyrea / The Pyre (Fire)
- An endless sea of fire, burning across an endless landscape of flames.
- Most creatures from the material plane can't be here for more than a moment before burning to death.
- Even the air burns.tortle
- Even the air burns.
### Aquos / The Deep (Water)