pre-session updates

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2023-10-02 17:11:41 -04:00
parent c6c9376273
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@@ -195,7 +195,7 @@ The ambient temperature in the astral plane tends towards the tepid side for mos
- do not age,
- do not need to breathe,
- do not need to eat or drink (which also means that they can't expend a ration to heal), and
- do not need to sleep (which also means that they can't heal from sleep), although they do still need to rest for 8 hours each day
- only need to sleep for 30 phase-minutes each phase, although they still need to rest for an entire shift (8 phase-hours), and only gain 1 HP back after resting and sleeping.
### Travel

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@@ -1,43 +1,55 @@
---
title: Astral Factions
description: TBD
description: The most prominent factions operating within the astral plane.
date_pub: 2023-02-15T00:26:00-05:00
section: astral
content_type: feature
short_code: af1
---
[[toc]]
### Major Factions
#### Astral Trade Union
- Conglomerate of harbormasters, ship captains, and mining companies who control nearly all of the trade between certain ports.
- Control all of the trading between nearly 100 ports, including ones leading to dozens of material planes, multiple to each elemental plane, and even a handful to various transcendental planes.
- This area is called the **Astral Trade Zone (ATZ)**
- Have excellent maps of all of the astral currents that run between affiliated ports.
- This area is called the **Astral Trade Zone (ATZ)**.
- Have excellent maps of all of the astral currents that run between affiliated ports, which only their licensed navigators can use.
#### Drahki Federation
- Controlled by a race of dracokin from the world of Drahkenos, the eternal plane of dragons.
- Fly great ships made to look like their bigger cousins (called "dragonships")
- Generally peaceful traders
- A race of dracokin from the world of Drahkenos, the eternal plane of dragons.
- Fly great ships made to look like dragons (called "dragonships").
- Generally peaceful traders, although some take to piracy.
- Worship the various dragon gods and venerate great dragons from throughout the history of the planes.
#### Lyffan Armada
- Enormous fleet of warships run by a militaristic race of musket-wielding elekin from the material plane of Lyffu.
- Ships range from light cargo carriers to massive warships, but _everything_ in the armada is armed.
- Report to the Lyffan Sovereignty, the plane-wide government of Lyffu.
- Strongly believe in the supremacy of law and civilization.
- Ships range from light cargo carriers to massive warships, but everything in the armada is armed.
- Believe strongly in the supremacy of law and civilization.
- Worship the Great Tribunal, the judges who preside over the court of eternal judgement in the afterlife.
#### Stral Empire
- Properly known as the **Empire of the Eternal Dynasty**
- Empire of ports ruled by a highly militaristic and decadent race of immortals, with sharp eyes, pointed ears, and no noses.
- Huge warships patrol the borders of the empire, which run near some Astral Trade Union-aligned ports.
- Also control the Forge, a massive smithing factory on the Plane of Fire.
- Huge warships patrol the borders of the empire, which run near some [Astral Trade Union](#astral-trade-union)-aligned ports.
- Also control the Forge, a massive smithing factory on the Plane of Elemental Fire.
- Served by a race of automatons called Forgelings, some of whom have escaped their masters and fled to ports aligned with one of the other factions.
### Minor Factions
#### The Grand Consortium
- More properly known as **The Grand Consortium of Arcanists, Enchanters, Sorcerers, Summoners, Thaumaturgists, Warlocks, Wizards, and Others Practiced in Arts Elrditch and Magickal**.
- The "guild of guilds" for most arcane spellcasters (although [Bloodmages](/classes/bloodmage.html) are strictly disallowed).
- Trade in omnium pieces, a secret coinage made from a magic-infused, quasi-metal substance that can be used to make magic items.
- Typically work with the [Astral Trade Union](#astral-trade-union), although many of the guilds within are known to work with other factions to further their own agendas.
#### Society of Wanderers
- Disparate, quasi-religious organization, with membership scattered about the planes.
@@ -46,24 +58,31 @@ short_code: af1
- Typically travel alone or in small groups.
- Don't usually have their own ships, so they often have to book passage (or stowe-away).
### Pirates of Ataxia
#### Pirates of Ataxia
- Led by (at least) 6 Pirate Lords (although some believe there are more).
- Responsible for nearly all of the piracy within this part of the astral plane.
- Come from all races and cultures.
### Lost / Destroyed Factions
#### Arcane Lords of Axion
- Ancient order of wizards and arcanists.
- Established the first mage guilds in the astral plane about 8,000 years ago.
- Helped establish the [Astral Trade Union](#astral-trade-union) just over 5,000 years ago.
- Founded the Axion Academy of Magicks just under 5,000 years ago.
- The order vanished without explanation nearly 3,000 years ago.
#### The Eye Tyrants
- Established the "Empire of Eyes" about 7,000 years ago.
- Defeated at the battle of Jade Fields by the the stral and the dwarves about 3,000 years ago, leading to a great Civil War.
- The final remnants of their armada was defeated by the Bronze Robes of the Grand Consortium following the destruction of the Ravager earlier this year.
<!--
### Relations
#### Astral Trade Union

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@@ -0,0 +1,16 @@
---
title: Astral Trade Union
description: A conglomerate of harbormasters, ship captains, and mining companies who control the trade between nearly 100 ports.
date_pub: 2023-10-01T12:57:00-04:00
section: astral
content_type: feature
short_code: atu
status: hidden
---
- Conglomerate of harbormasters, ship captains, and mining companies who practically control the trade between nearly 100 ports.
- Ports include portals to dozens of material planes, multiple to each elemental plane, and even a handful to various transcendental planes.
- This area is called the **Astral Trade Zone (ATZ)**.
- Maintain excellent maps of all of the astral currents that run between affiliated ports which only their licensed navigators can use.
- All ships doing business with the union are required to have at least one licensed navigator onboard.
- Founded 5000 years ago by the Purple Masters of Prasha, a group of astral traders from different planes.

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@@ -0,0 +1,132 @@
---
title: Astral Factions
description: The most prominent factions operating within the astral plane.
date_pub: 2023-02-15T00:26:00-05:00
section: astral
content_type: feature
short_code: af1
---
[[toc]]
### Major Factions
#### Astral Trade Union
- Conglomerate of harbormasters, ship captains, and mining companies who control nearly all of the trade between certain ports.
- Control all of the trading between nearly 100 ports, including ones leading to dozens of material planes, multiple to each elemental plane, and even a handful to various transcendental planes.
- This area is called the **Astral Trade Zone (ATZ)**.
- Have excellent maps of all of the astral currents that run between affiliated ports, which only their licensed navigators can use.
#### Drahki Federation
- A race of dracokin from the world of Drahkenos, the eternal plane of dragons.
- Fly great ships made to look like dragons (called "dragonships").
- Generally peaceful traders, although some take to piracy.
- Worship the various dragon gods and venerate great dragons from throughout the history of the planes.
#### Lyffan Armada
- Enormous fleet of warships run by a militaristic race of musket-wielding elekin from the material plane of Lyffu.
- Ships range from light cargo carriers to massive warships, but _everything_ in the armada is armed.
- Report to the Lyffan Sovereignty, the plane-wide government of Lyffu.
- Believe strongly in the supremacy of law and civilization.
- Worship the Great Tribunal, the judges who preside over the court of eternal judgement in the afterlife.
#### Stral Empire
- Properly known as the **Empire of the Eternal Dynasty**
- Empire of ports ruled by a highly militaristic and decadent race of immortals, with sharp eyes, pointed ears, and no noses.
- Huge warships patrol the borders of the empire, which run near some [Astral Trade Union](#astral-trade-union)-aligned ports.
- Also control the Forge, a massive smithing factory on the Plane of Elemental Fire.
- Served by a race of automatons called Forgelings, some of whom have escaped their masters and fled to ports aligned with one of the other factions.
### Minor Factions
#### The Consortium
- More properly known as **The Grand Consortium of Arcanists, Enchanters, Sorcerers, Summoners, Thaumaturgists, Warlocks, Wizards, and Others Practiced in Arts Elrditch and Magickal**.
- The "guild of guilds" for most arcane spellcasters (although [Bloodmages](/classes/bloodmage.html) are strictly disallowed).
- Trade in omnium pieces, a secret coinage made from a magic-infused, quasi-metal substance that can be used to make magic items.
- Typically work with the [Astral Trade Union](#astral-trade-union), although many of the guilds within are known to work with other factions to further their own agendas.
#### Society of Wanderers
- Disparate, quasi-religious organization, with membership scattered about the planes.
- Refer to each other as "friends".
- Are obligated to help each other out (but can also count on other "friends" to help them when needed).
- Typically travel alone or in small groups.
- Don't usually have their own ships, so they often have to book passage (or stowe-away).
#### Pirates of Ataxia
- Led by (at least) 6 Pirate Lords (although some believe there are more).
- Responsible for nearly all of the piracy within this part of the astral plane.
- Come from all races and cultures.
### Lost / Destroyed Factions
#### Arcane Lords of Axion
- Ancient order of wizards and arcanists.
- Established the first mage guilds in the astral plane about 8,000 years ago.
- Helped establish the [Astral Trade Union](#astral-trade-union) just over 5,000 years ago.
- Founded the Axion Academy of Magicks just under 5,000 years ago.
- The order vanished without explanation nearly 3,000 years ago.
#### The Eye Tyrants
- Established the "Empire of Eyes" about 7,000 years ago.
- Defeated at the battle of Jade Fields by the the stral and the dwarves about 3,000 years ago, leading to a great Civil War.
- The final remnants of their armada was defeated by the Bronze Robes of the Grand Consortium following the destruction of the Ravager earlier this year.
<!--
### Relations
#### Astral Trade Union
- Are on good (trading) terms with both the _Drahki Federation_ and the _Zhyffan Armada_ (with some members of each also holding Union membership).
- Think most of the _Society of Wanderers_ are hopeless layabouts, inadequately interested in commerce (although few ship captains will refuse their payment for passage).
- Are on tenuous terms with the _Stral Empire_ (they've had some trade, but also some border skirmishes).
- Actively seek the destruction of the _Pirates of Ataxia_ (even though some Union members occasionally double as pirates).
#### Drahki Federation
- Are on good (trading) terms with _Astral Trade Union_ (with some Drahki captains also being Union members).
- Are on decent (trading) terms with the _Zhyffan Armada_ (there have been a few isolated incidents of fighting between the groups, but they generally continue to trade).
- Don't understand the _Society of Wanderers_, but generally allow them to book passage on their ships.
- Are on deteriorating terms with the _Stral Empire_ (they've had an increasing number of border skirmishes).
- Try to avoid engaging with ships from the _Pirates of Ataxia_, who generally return the favor (although there are some Drahki pirates who try to only attack ships from the other factions).
#### Zhyffan Armada
- Are on good (trading) terms with _Astral Trade Union_ (with some Zhyffan captains also being Union members).
- Are on decent (trading) terms with the _Drahki Federation_ (there have been a few isolated incidents of fighting between the groups, but they generally continue to trade).
- Don't understand (or like) the _Society of Wanderers_, and don't allow them on their ships.
- Are on deteriorating terms with the _Stral Empire_ (they've had an increasing number of border skirmishes).
- Actively seek the destruction of the _Pirates of Ataxia_ (although some Zhyffan ships have been known to turn pirate, abandoning the Armada and working for the Pirate Lords).
#### Society of Wanderers
- Don't care for the leadership of the _Astral Trade Union_, but try to stay friendly with the ship captains.
- Don't understand most of the _Drahki Federation_, but are generally happy to book passage on their ships.
- Don't get along with the _Zhyffan Armada_, and generally avoid them.
- Don't understand (or like) the _Stral Empire_, although a few Travellers have tried to engage with Stral crews (which hasn't ended well)
- Have many members who also work as _Pirates of Ataxia_, and don't generally preclude pirates from their ranks (although the pirate captains aren't always thrilled to have Wanderers on their ships).
#### Stral Empire
- Are on tenuous terms with the _Astral Trade Union_ (they've had some trade, but also some border skirmishes).
- Are on deteriorating terms with both the _Drahki Federation_ and the _Zhyffan Armada_ (they've had an increasing number of border skirmishes with each of them).
- Don't understand (or like) the _Society of Wanderers_, and don't allow them on their ships.
- Try to avoid engaging with ships from the _Pirates of Ataxia_, who generally return the favor (although they have had engagements in Stral territory).
#### Pirates of Ataxia
- Actively attack (and raid) the ships of the _Astral Trade Union_ and the _Zhyffan Armada_, occasionally even looting their ports.
- Try to avoid engaging with ships working for the _Drahki Federation_, who generally return the favor (although there are some Drahki pirates who try to only attack ships from the other factions).
- Have many members who also identify as members of the _Society of Wanderers_, usually pirates of lower ranks (the ship captains aren't fond of having members in their crew because of the high number of stowe-aways).
- Try to avoid engaging with ships of the _Stral Empire_, who generally return the favor (although they have had a few engagements in within Stral territory).
-->

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@@ -0,0 +1,77 @@
---
title: Lyffan Armada
description:
date_pub: 2023-10-01T01:02:00-04:00
section: astral
content_type: feature
short_code: a1a
status: hidden
---
- An enormous fleet of warships run by a militaristic race of musket-wielding elekin (elephantine bipeds) from the material plane of Lyffu.
- Ships range from light cargo carriers to massive warships, but _everything_ in the armada is armed.
- Report to the Lyffan Sovereignty, the plane-wide government of Lyffu.
- Believe strongly in the supremacy of law and civilization.
Religions and Mythology
- Worship the Great Tribunal, the judges who preside over the court of eternal judgement in the afterlife.
- The Great Tribunal is made up of 7 elekin deities.
- They are lead by Enu the Superior.
- The other members of the Tribunal are Adjen, Behum, Dreyko, Kiro, Ufyum, and Vutrem.
- Lyffans believe that, when they die, their souls are brought before this tribunal, where all of the crimes and transgressions they'v ever committed are read aloud, as are all of their good deeds.
- Once this is complete, the Tribunal passes judgement on the soul, either allowing it to pass to Ayfu (the Land of Riches) or sending the soul back to be reborn on Lyffu.
### Lyffan Names
#### Lyffan Given Names
<div class="dividedTableWrapper">
| d10 | Female (d3) ||| Male (d3) ||| Neutral (d2) ||
| ^^ | 1 | 2 | 3 | 4 | 5 | 6 | 1 | 2 |
| :-: | :------: | :--------: | :-------: | :--------: | :-------: | :-------: | :----: | :-----: |
| 1 | Aline | Glorina | Mitasette | Amarilieas | Eliar | Landiar | Alyx | Jasim |
| 2 | Anneche | Gwendys | Murelle | Amandien | Gabrin | Levir | Ashe | Karson |
| 3 | Arrei | Jayla | Myna | Barrock | Horden | Mohrdston | Ayrin | Kivam |
| 4 | Ayenna | Jaenis | Natari | Braddish | Jaddon | Randar | Carron | Korrien |
| 5 | Brienna | Jylleliene | Nathaleya | Braylan | Javor | Robeenian | Cerra | Laurin |
| 6 | Charlyse | Kaisley | Relessa | Broden | Jorah | Tomain | Darna | Layne |
| 7 | Denvieve | Kyra | Rosyn | Dromen | Jorrian | Trentan | Devyn | Paeton |
| 8 | Diatrice | Laina | Soniya | Drak | Karden | Tynaxeon | Drayne | Rayne |
| 9 | Eleanah | Liyana | Suraline | Duron | Kasperton | Warrek | Jaesse | Sebon |
| 10 | Eyva | Marilla | Ursana | Elden | Kyllyan | Zakarian | Jami | Synclar |
[Lyffan Given Names by Gender]
</div>
#### Lyffan Family Names
<div class="dividedTableWrapper">
| d10 | d4 ||||
| ^^ | 1 | 2 | 3 | 4 |
| :-: | :--------: | :------: | :--------: | :--------: |
| 1 | Bantene | Dolaence | Mabonis | Rahdishig |
| 2 | Belaine | Drysnach | Mannsier | Ralenette |
| 3 | Bradinelle | Ephonis | Maulanie | Rolamarc |
| 4 | Broules | Foral | Montalaine | Selenc |
| 5 | Brutna | Gatnick | Narder | Sinomax |
| 6 | Celtigar | Hawick | Natrian | Travham |
| 7 | Chapmyre | Jelynne | Norcrosh | Uffering |
| 8 | Chanor | Jonddee | Palker | Vetteric |
| 9 | Dehl | Keath | Phirain | Wilturburn |
| 10 | Desowald | Laria | Porter | Yvieich |
[Lyffan Family Names]
</div>
<!--
Sources
- first names: https://www.fantasynamegenerators.com/got-westeros-names.php
- last names: https://www.fantasynamegenerators.com/breton_names.php
- deities: https://www.fantasynamegenerators.com/dnd-loxodon-names.php
-->

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@@ -1,30 +1,31 @@
---
title: The Astral Plane
description: TBD
description: An overview of the astral plane.
date_pub: 2023-02-15T00:26:00-05:00
section: astral
content_type: feature
short_code: a1
---
- Vast, impossibly large, possibly infinite in scale
- Looks like a boundless, open sky, the color of dark purple
- Filled with clouds of swirling, brightly-colored psychic vapor
- Distant arcs of light (and dark) cascade across the sky
- Everything appears to have a vague, silvery sheen to it
- Gives off a perpetual twilight
- Known as "the swirling void", or "boundless infinities"
- Air feels thicker than on most material planes, and has a vague scent of chocolate
- Subjective gravity (for intelligent creatures)
The Astral Plane is an impossibly large, unfathomably vast plane, which is believed to connect to every other plane in the multiverse.
- Rumored to be infinite in scale.
- Looks like a boundless, open sky, the color of pinkish-purple.
- Filled with sporadic clouds of swirling, brightly-colored psychic vapor.
- Distant arcs of light and dark energy occasionally cascade across the sky.
- Everything appears to have a vague, silvery sheen applied to it.
- Gives off a perpetual twilight, bright enough to read, but still much dimmer than daylight.
- Known as "the swirling void", or "boundless infinities".
- Air feels thicker than on most material planes, and has a vague scent of chocolate.
- Subjective gravity for intelligent creatures, who can "choose" which direction to fall.
### More Info
- [Adventuring](./adventuring.html)
- [Factions](./factions.html)
- [Factions](./factions/index.html)
- [Monsters](/bestiary/index.html)
- [Timeline](./timeline.html)
- [Vessels](./vessels.html)
<!--
- [Zenpus Cove](./zenopus-cove.html)
->
- [Xynohpus Cove](./xynohpus-cove.html)
-->

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@@ -2,7 +2,6 @@
title: Astral Timeline
description: A timeline of trade and war in the astral plane.
date_pub: 2023-02-19T20:47:00-05:00
date_upd: 2023-04-24T18:05:00-04:00
section: astral
content_type: feature
short_code: at1
@@ -12,28 +11,28 @@ short_code: at1
Below is a timeline of major events in (this section of) the astral plane:
- **CAC**: The Common Astral Calendar
- **BAC**: Before the (Common) Astral Calendar
- **CAC**: The Common Astral Calendar
- **BAC**: Before the (Common) Astral Calendar
<div class="dividedTableWrapper timelineTableWrapper">
| Date | Event |
| :-------------------------------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| **???** | The gods arrive in and/or create the astral plane. |
| **circa 11,000 BAC**<br />_(ca. 16,000+ years ago)_ | The Stral arrive in the astral plane, establish the Eternal Dynasty. |
| **circa 5,000 BAC**<br />_(ca. 10,000 years ago)_ | The Damned Incursion occurs, ending with the fallen angel Shai'kel taking over [Infernus](/planes/infernus.html). |
| **circa 3,000 BAC**<br />_(ca. 8,000 years ago)_ | The Arcane Lords of Axion establish the first Mage Guilds. |
| **circa 11,000 BAC**<br />_(ca. 16,000+ years ago)_ | The Stral arrive in the astral plane, establishing the [Empire of the Eternal Dynasty](/astral/factions/index.html#stral-empire). |
| **circa 5,000 BAC**<br />_(ca. 10,000 years ago)_ | The Damned Incursion takes place, ending with the fallen angel Shai'kel taking over the demon stronghold of [Infernus](/planes/transcendental.html#infernus). |
| **circa 3,000 BAC**<br />_(ca. 8,000 years ago)_ | The [Arcane Lords of Axion]() establish the first Mage Guilds (the groups which eventually evolve into the [Grand Consortium](/astral/factions/index.html#the-consortium)). |
| **circa 2,000 BAC**<br />_(ca. 7,000 years ago)_ | The Eye Tyrants arrive in the astral plane, establish the Empire of Eyes. |
| **0 CAC**<br />_(5023 years ago)_ | The ATU is founded by a group of astral traders, the Purple Masters of Prasha.<br />The Arcane Lords of Axion and the Purple Masters establish the Common Astral Calendar, using this year to mark year 0. |
| **118 CAC**<br />_(4905 years ago)_ | The Axion Academy of Magicks is founded. |
| **circa 2,000 CAC**<br />_(ca. 3,000 years ago)_ | The Dwarves arrive in the astral plane, establish a number of independent strongholds. |
| **circa 2,000 CAC**<br />_(ca. 3,000 years ago)_ | The Dwarves arrive in the astral plane, establishing a number of independent strongholds. |
| **2287 CAC**<br />_(2736 years ago)_ | The Eye Tyrants are defeated at the battle of Jade Fields by the combined efforts of the stral and the dwarves.<br />Several other catastrophes befall the tyrants, leading to the great Civil War, which nearly wipes out the race. |
| **2289 CAC**<br />_(2734 years ago)_ | The Arcane Lords vanish. |
| **circa 3,000 CAC**<br />_(ca. 2,000 years ago)_ | The Drahki arrive in the astral plane, establish the Drahki Federation. |
| **circa 3,000 CAC**<br />_(ca. 2,000 years ago)_ | The Drahki arrive in the astral plane, establishing the [Drahki Federation](/astral/factions/index.html#drahki-federation). |
| **3961 CAC**<br />_(1062 years ago)_ | The Stral slay the Dwarf king Thurborg Goldhelm and claim ownership of the Forge. |
| **4759 CAC**<br />_(264 years ago)_ | The Ghyffan Expeditionary Force arrives in the astral plane. |
| **4644 CAC**<br />_(379 years ago)_ | Zenopus arrives to the astral plane from Ayreon. |
| **4925 CAC**<br />_(98 years ago)_ | Zenopus establishes Sapphire Cove. |
| **4759 CAC**<br />_(264 years ago)_ | The Lyffan Expeditionary Force arrives in the astral plane. |
| **4644 CAC**<br />_(379 years ago)_ | Lord Xynohpus arrives in the astral plane from Ayreon. |
| **4925 CAC**<br />_(98 years ago)_ | Lord Xynohpus establishes Xynohpus (Sapphire) Cove. |
</div>

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@@ -110,27 +110,33 @@ During each round of pursuit or combat, PCs occupying these roles may attempt to
<div class="dividedTableWrapper">
| Vessel | Cost (gp) | Cargo Capacity (coins) | Length | Beam | Crew | Weapons | Ram | Landing Types | AC | HP |
| --------------------- | :-------: | :--------------------: | :-------: | :-------: | :--: | :------: | :-: | :-------------: | :---------: | :-----: |
| Caravel | 10,000 | 100,000 | 60'-80' | 20'-30' | 10 | 1 | N | Water | 8&nbsp;[11] | 90-120 |
| Galleon | 20,000 | 300,000 | 100'-150' | 25'-30' | 20 | 3 | N | Water | 7 [12] | 180-240 |
| Warship, Sm | 6,600 | 100,000 | 60'-80' | 20'-30' | 10 | 1/2 | Y | Water | 8 [11] | 90-120 |
| Warship, Lg | 26,600 | 300,000 | 100'-150' | 25'-30' | 20 | 2/4 | Y | Water | 7 [12] | 210-270 |
| Lyffan Corvette | 15,000 | 250,000 | 100'-150' | 25'-35' | 10 | 1/2 | N | Water | 7 [12] | 120-180 |
| Lyffan Battlecruiser | 45,000 | 450,000 | 220'-280' | 20'-30' | 24 | 3/4 | Y | None | 7 [12] | 270-330 |
| Stral Destroyer | 40,000 | 350,000 | 150'-200' | 25'-35' | 10 | 5 lg | Y | None | 7 [12] | 210-270 |
| Stral Dreadnought | 50,000 | 600,000 | 220'-280' | 20'-30' | 24 | 3 lg | Y | None | 7 [12] | 270-330 |
| Dwarven Fortress | 100,000 | 3,000,000 | 200'-300' | 150'-250' | 10 | 10 lg | Y | Land | 7 [12] | 480-960 |
| Gnomish SteamJammer | 40,000 | 300,000 | 100'-150' | 20'-30' | 20 | 1 lg | N | Land, Water[^1] | 7 [12] | 120-150 |
| Drahki Dragonship, Sm | 60,000 | 150,000 | 80'-120' | 10'-15' | 10 | 1 lg[^2] | Y | Water | 7 [12] | 180-240 |
| Drahki Dragonship, Lg | 60,000 | 450,000 | 150'-200' | 15'-20' | 20 | 3 lg[^2] | Y | Water | 7 [12] | 270-330 |
| Vessel | Cost (gp)[^1] | Cargo Capacity (lbs) | Length | Beam | Crew | Weapons | Ram | Landing Types | AC | HP |
| --------------------- | :-----------: | :------------------: | :-------: | :-------: | :--: | :-----: | :-: | :-----------: | :-: | :-----: |
| Caravel | 10,000 | 10,000 | 60'-80' | 20'-30' | 10 | 1 | N | Water | 11 | 90-120 |
| Galleon | 20,000 | 30,000 | 100'-150' | 25'-30' | 20 | 3 | N | Water | 12 | 180-240 |
| Warship, Sm | 6,600 | 10,000 | 60'-80' | 20'-30' | 10 | 1/2 | Y | Water | 11 | 90-120 |
| Warship, Lg | 26,600 | 30,000 | 100'-150' | 25'-30' | 20 | 2/4 | Y | Water | 12 | 210-270 |
| Lyffan Corvette | 15,000 | 25,000 | 100'-150' | 25'-35' | 10 | 1/2 | N | Water | 12 | 120-180 |
| Lyffan Battlecruiser | 45,000 | 45,000 | 220'-280' | 20'-30' | 24 | 3/4 | Y | None | 12 | 270-330 |
| Stral Destroyer | 40,000 (est) | 35,000 | 150'-200' | 25'-35' | 10 | 5 lg | Y | None | 12 | 210-270 |
| Stral Dreadnought | 50,000 (est) | 60,000 | 220'-280' | 20'-30' | 24 | 3 lg | Y | None | 12 | 270-330 |
| Dwarven Fortress | 100,000 | 300,000 | 200'-300' | 150'-250' | 10 | 10 lg | Y | Land | 12 | 480-960 |
| Gnomish SteamJammer | 40,000 | 30,000 | 100'-150' | 20'-30' | 20 | 1 lg | N | Land, Water | 12 | 120-150 |
| Drahki Dragonship, Sm | 60,000 | 15,000 | 80'-120' | 10'-15' | 10 | 1 lg | Y | Water | 12 | 180-240 |
| Drahki Dragonship, Lg | 60,000 | 45,000 | 150'-200' | 15'-20' | 20 | 3 lg | Y | Water | 12 | 270-330 |
[Ship Statistics]
</div>
[^1]: Base 50% chance of success on each landing
[^2]: Drahki ships always carry a Fire Cannon as one of their weapons
[^1]: Does not include the cost of the console.
### Ship Notes
- **Drahki ships**: Always carry a Fire Cannon as one of their weapons.
- **Gnomish ships**: Base 80% chance of success on each landing.
- **Lyffan ships**: Always carry a Bombard as one of their weapons
<!-- - **Stral ships**: -->
### Weapons
@@ -275,12 +281,12 @@ Roll 1d10 and consult the Crew Makeup Table to determine how many times to roll
<div class="dividedTableWrapper">
| 1d6 | Type |
| --- | ------------- |
| 1-2 | Merchant |
| 3-4 | Military |
| 5 | Religious |
| 6 | Mixed / Other |
| 1d6 | Type |
| :-: | :-----------: |
| 1-2 | Merchant |
| 3-4 | Military |
| 5 | Religious |
| 6 | Mixed / Other |
[Ship Purpose Table]
@@ -290,8 +296,8 @@ Roll 1d10 and consult the Crew Makeup Table to determine how many times to roll
<div class="dividedTableWrapper">
| 1d6 | Type |
| --- | ------- |
| 1d6 | Type |
| :-: | :-----: |
| 1-2 | Lawful |
| 3-4 | Neutral |
| 5-6 | Chaotic |

View File

@@ -1,5 +0,0 @@
## Zenopus Cove
Connects to: The Silver Shark, Portown, Ayreon
- Locals call it "Sapphire Cove", due to the portal's proximity to the Sapphire Sea on their homeworld.