More stuff

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2023-05-18 10:22:59 -04:00
parent 623eae45e9
commit ed6df271d4
28 changed files with 564 additions and 105 deletions

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@@ -2,6 +2,7 @@
title: "HOSR Core Rules: Adventuring"
description:
date_pub: 2023-04-26T23:02:00-04:00
date_upd: 2023-05-18T10:16:00-04:00
section: rules
content_type: feature
short_code: rha
@@ -17,7 +18,7 @@ Starting HP is based class and race. When damage is taken, HP is lost.
- Monsters and NPCs usually die at 0 HP.
- PCs at 0 HP (or lower) make a **Saving Throw vs Death** each round of combat.
- PCs at 0 HP (or lower) make a **Saving Throw vs Death** at the end of each round of combat.
- On success, stabilize at 1 HP (no need to continue saving vs death), but can't fight and can only move 1/2 speed until treated or healed.
- On fail, lose 1 HP to blood loss and try again next round.