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@@ -2,6 +2,7 @@
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title: "HOSR Core Rules: Adventuring"
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description:
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date_pub: 2023-04-26T23:02:00-04:00
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date_upd: 2023-05-18T10:16:00-04:00
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section: rules
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content_type: feature
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short_code: rha
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@@ -17,7 +18,7 @@ Starting HP is based class and race. When damage is taken, HP is lost.
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- Monsters and NPCs usually die at 0 HP.
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- PCs at 0 HP (or lower) make a **Saving Throw vs Death** each round of combat.
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- PCs at 0 HP (or lower) make a **Saving Throw vs Death** at the end of each round of combat.
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- On success, stabilize at 1 HP (no need to continue saving vs death), but can't fight and can only move 1/2 speed until treated or healed.
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- On fail, lose 1 HP to blood loss and try again next round.
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