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title: "HOSR Core Rules: Adventuring"
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description:
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date_pub: 2023-04-26T23:02:00-04:00
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date_upd: 2023-05-18T10:16:00-04:00
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section: rules
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content_type: feature
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short_code: rha
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@@ -17,7 +18,7 @@ Starting HP is based class and race. When damage is taken, HP is lost.
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- Monsters and NPCs usually die at 0 HP.
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- PCs at 0 HP (or lower) make a **Saving Throw vs Death** each round of combat.
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- PCs at 0 HP (or lower) make a **Saving Throw vs Death** at the end of each round of combat.
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- On success, stabilize at 1 HP (no need to continue saving vs death), but can't fight and can only move 1/2 speed until treated or healed.
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- On fail, lose 1 HP to blood loss and try again next round.
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@@ -2,7 +2,7 @@
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title: "HOSR Core Rules: Combat"
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description:
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date_pub: 2023-04-22T16:42:00-04:00
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date_upd: 2023-04-26T23:02:00-04:00
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date_upd: 2023-05-18T10:16:00-04:00
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section: rules
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content_type: feature
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short_code: rhc
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@@ -198,9 +198,76 @@ Most characters can move 40' in a combat round.
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Engaged characters that wish to move away can either make a fighting retreat, or a full retreat.
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- **Fighting Retreat** - Can move backwards at 1/2 their normal movement rate while still taking an attack or defend action, while avoiding giving enemies a free attack.
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- **Fighting Retreat** - Can move backwards at 1/2 their normal movement rate and take an attack or defend action, while avoiding giving enemies a free attack.
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- **Full Retreat** - Turning and fleeing from combat at their full movement rate, enemies can make a free attack at +2 bonus.
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### Weapons
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#### Melee Weapons
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<div class="dividedTableWrapper">
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| Weapon | Damage | [Properties](#weapon-properties) |
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| :-----------------------------: | :----: | :----------------------------------------: |
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| Battleaxe | 1d8 | Versatile (1d10) |
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| Club | 1d4 | Blunt, Light |
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| Dagger | 1d4 | Light, Thrown (10' / 20' / 30') |
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| Flail | 1d6 | |
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| Greatsword | 1d10 | Slow, Two-handed |
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| Greatclub | 1d8 | Blunt, Two-handed |
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| Handaxe | 1d6 | Light, Thrown (10' / 20' / 30') |
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| Javelin | 1d6 | Thrown (30'/ 60' / 90') |
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| Lance | 1d6 | Charge |
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| Light Hammer | 1d4 | Blunt, Light, Thrown (10' / 20' / 30') |
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| Longsword | 1d8 | Versatile (1d10) |
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| Mace | 1d6 | Blunt |
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| Morningstar | 1d8 | |
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| Polearm (Glaive, Halberd, Pike) | 1d10 | Reach, Slow, Two-handed |
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| Quarterstaff | 1d4 | Blunt, Two-handed |
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| Rapier | 1d8 | |
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| Scimitar | 1d6 | |
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| Sickle | 1d4 | Light |
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| Shortsword | 1d6 | |
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| Spear | 1d6 | Thrown (20' / 40' / 60') , Versatile (1d8) |
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| Trident | 1d6 | Thrown (10' / 20' / 30') , Versatile (!d8) |
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| Warhammer | 1d8 | Versatile (1d10) |
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| Whip | 1d4 | Reach |
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[Melee Weapon Table]
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</div>
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#### Ranged Weapons
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<div class="dividedTableWrapper">
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| Weapon | Damage | Range | [Properties](#weapon-properties) |
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| :-------------: | :----: | :---------------: | :------------------------------: |
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| Blowgun | 1 | 25' / 50' / 100' | Reload |
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| Crossbow, Hand | 1d4 | 20' / 40' / 80' | Light, Reload |
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| Crossbow, Heavy | 1d8 | 80' / 160' / 240' | Reload, Slow, Two-handed |
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| Crossbow, Light | 1d6 | 40' / 80' / 120' | Reload, Two-handed |
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| Great Bow | 1d8 | 70' / 140' / 210' | Slow, Two-handed |
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| Longbow | 1d6 | 70' / 140' / 210' | Two-handed |
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| Shortbow | 1d6 | 50' / 100' / 150' | Two-handed |
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| Sling | 1d4 | 40' / 80' / 160' | Blunt |
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[Ranged Weapon Table]
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</div>
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#### Weapon Properties
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- **Blunt**: Can be wielded by cleric.
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- **Charge**: Doubles any damage done after moving at least 60' while mounted before attacking.
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- **Light**: May be used in an off-hand to dual-wield.
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- **Reach**: Grants a extra 5' reach for determining melee range.
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- **Reload**: Takes a round to reload, can only be fired every other round.
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- **Slow**: Always attacks last.
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- **Thrown**: May be used as ranged weapon (short and medium range indicated).
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- **Two-handed**: Requires two hands to use.
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- **Versatile**: May gain _Slow_ and _Two-handed_ to deal indicated damage.
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### Legal Information
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> This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.
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