More stuff
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title: Flaming Sword of Lorwin
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description:
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date_pub: 2023-05-01T17:57:00-04:00
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title: Vah'ki, Flametongue of Dulara
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description: A legendary longsword with a fire elemental bound to it.
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date_pub: 2023-05-15T21:32:00-04:00
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section: magic items
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content_type: feature
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short_code: mfs
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status: draft
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status: hidden
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---
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A high-quality bastard sword, exquisitely decorated with the fire and dragon iconography of the royal house of Dulara, and bound with a fire elemental.
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A high-quality longsword, exquisitely decorated with the fire and dragon iconography of the royal house of Dulara, and bound with a fire elemental.
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Previously wielded by Prince Lorwin of Dulara, The name means "Flametongue" in Dularan, and was named for a great dragon that his grandfather, King Drannyl (his grandfather), often rode into battle.
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Previously wielded by Prince Lorwin of Dulara, the sword's name means "Flametongue" in Dularan, and was named for a great dragon that his grandfather, King Drannyl, often rode into battle.
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### Flame
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### Flaming
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Bursts into flame when the command word ("Aegyt") is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed.
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Bursts into flame when the command word (_Aegyt_) is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed.
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- Can be ignited as a free action in combat.
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While flaming:
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- Casts light in 30' radius
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- Can set things alight as a torch
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- +1 to attack and damage rolls (1d8+1 / 1d10+1).
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- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
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- Can set things alight as a torch.
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- Casts light as a torch (30' radius).
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- +2 vs flammable creatures or undead
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### Flare
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oher abilities based on flame elelmental
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When the command word (_Vykul_) is spoken while aimed at target point up to 40' away, a burst of flame shoots from the blade and engulfs the target.
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- May be used up to 4 times a day, but the 4th use kills the elemental.
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- Counts as an action in combat.
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- Deals 2d4 damage +1d4 additional damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
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- **Save vs Wielded** for half damage.
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### Sense Enemy
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The elemental bound to the sword has 60' infravision and may inform its owner of the location of enemies it can see.
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- Can take a 10 seconds to try and find an enemy.
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- Counts as an action in combat.
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- 1-in-6 chance of success.
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- On a success, wielder can "feel" the distance and direction to the nearest an enemy.
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- Doesn't work through greater than 1' of stone or metal.
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- If enemy is hidden or unknown, referee should roll check in secret.
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