More stuff
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---
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title: Chamber of Lightning Bolts
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description:
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description: A small cube that fires bolts of lightning.
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date_pub: 2023-03-13T01:22:00-04:00
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date_upd: 2023-03-19T19:47:00-04:00
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date_upd: 2023-05-09T22:20:00-04:00
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section: magic items
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content_type: feature
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short_code: mcolb
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status: hidden
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short_code: mc1b
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---
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<div class="imgWrapper">
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@@ -15,12 +14,17 @@ status: hidden
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</div>
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A small cube (1" per side) of smooth, black stone which has been carved with runes before being hollowed out and having one face of the cube removed (so it looks like an open box). The inside of the cube is lined with mirrors. As long as there is at least one charge remaining, a tiny ball of blue-white lightning appears to float in the middle of the box, but it cannot be touched.
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A small cube (1" per side) of smooth, black stone which has been carved with runes before being hollowed out and having one face of the cube removed (so it looks like an open box). The inside of the cube is lined with mirrors. As long as there is at least one charge remaining, a tiny ball of blue-white lightning appears to float in the middle of the box, although it cannot be touched. The bottom of the cube is inscribed with the word "bolt" in archaic common.
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**Activation**: When the command word is spoken, a lightning bolt leaps from it, landing at a point up to 180' distant, and continuing in a 5'-wide path for up to 60'.
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### Activation
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**Creatures caught in the lightning bolt**: Suffer 6d6 damage, with a successful save versus wands indicating half damage.
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When the command word ("bolt") is spoken, a lightning bolt leaps from it, landing at target point up to 180' away, and continuing in a 5'-wide path for 60'.
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**Bouncing**: If the lightning bolt hits a solid barrier before its full length is reached, it is reflected and travels for any remaining distance of its full length in the direction of the wielder of the wand.
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- Deals 6d6 damage to creatures caught in it (**Save vs Wielded** for half damage).
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- If the bolt hits a solid barrier before it reaches its full length, it is reflected, traveling back towards the chamber for the remaining distance.
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**Usage die**: Starts as a d10. After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1). After it drops to one, the next use finishes it off, and the cube becomes inert.
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### Usage Die
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- Starts at d10.
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- After each use of the chamber, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow inside becomes dimmer.
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- After it drops to one, the next use finishes it off, and the cube becomes inert.
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@@ -9,6 +9,6 @@ short_code: mdk
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A dagger with tiny, blood red veins on its blackened-metal blade and an ornately-carved blackened-bone handle.
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_Azir claims that the dagger is actually a demon named Darklurker. According to him, it needs to be fed a blood sacrifice every day (3 phases), and can become "quite persistent" when it gets hungry. Apparently, it has a preference for the blood of lawful creatures._
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- +2 to attack and damage rolls (1d4+2) with additional +2 to attack and damage rolls against a lawful target.
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**Bonus**: Grants +2 to attack and damage rolls (1d4+2), and an additional +2 to attack and damage rolls against a lawful target.
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_Azir claims that the dagger is actually a demon named Darklurker. According to him, it needs to be fed a blood sacrifice every day (3 phases), and can become "quite persistent" when it gets hungry. Apparently, it has a preference for the blood of lawful creatures._
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@@ -1,26 +1,46 @@
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---
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title: Flaming Sword of Lorwin
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description:
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date_pub: 2023-05-01T17:57:00-04:00
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title: Vah'ki, Flametongue of Dulara
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description: A legendary longsword with a fire elemental bound to it.
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date_pub: 2023-05-15T21:32:00-04:00
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section: magic items
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content_type: feature
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short_code: mfs
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status: draft
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status: hidden
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---
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A high-quality bastard sword, exquisitely decorated with the fire and dragon iconography of the royal house of Dulara, and bound with a fire elemental.
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A high-quality longsword, exquisitely decorated with the fire and dragon iconography of the royal house of Dulara, and bound with a fire elemental.
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Previously wielded by Prince Lorwin of Dulara, The name means "Flametongue" in Dularan, and was named for a great dragon that his grandfather, King Drannyl (his grandfather), often rode into battle.
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Previously wielded by Prince Lorwin of Dulara, the sword's name means "Flametongue" in Dularan, and was named for a great dragon that his grandfather, King Drannyl, often rode into battle.
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### Flame
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### Flaming
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Bursts into flame when the command word ("Aegyt") is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed.
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Bursts into flame when the command word (_Aegyt_) is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed.
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- Can be ignited as a free action in combat.
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While flaming:
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- Casts light in 30' radius
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- Can set things alight as a torch
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- +1 to attack and damage rolls (1d8+1 / 1d10+1).
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- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
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- Can set things alight as a torch.
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- Casts light as a torch (30' radius).
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- +2 vs flammable creatures or undead
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### Flare
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oher abilities based on flame elelmental
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When the command word (_Vykul_) is spoken while aimed at target point up to 40' away, a burst of flame shoots from the blade and engulfs the target.
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- May be used up to 4 times a day, but the 4th use kills the elemental.
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- Counts as an action in combat.
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- Deals 2d4 damage +1d4 additional damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
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- **Save vs Wielded** for half damage.
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### Sense Enemy
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The elemental bound to the sword has 60' infravision and may inform its owner of the location of enemies it can see.
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- Can take a 10 seconds to try and find an enemy.
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- Counts as an action in combat.
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- 1-in-6 chance of success.
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- On a success, wielder can "feel" the distance and direction to the nearest an enemy.
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- Doesn't work through greater than 1' of stone or metal.
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- If enemy is hidden or unknown, referee should roll check in secret.
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@@ -2,13 +2,14 @@
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title: Flaming Sword of Lorwin
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description:
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date_pub: 2023-05-01T17:57:00-04:00
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date_upd: 2023-05-18T10:15:00-04:00
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section: magic items
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content_type: feature
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short_code: mfs
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status: hidden
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---
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A high-quality bastard sword, exquisitely decorated with fire and dragon iconography.
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A high-quality longsword, exquisitely decorated with fire and dragon iconography.
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### Flame
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@@ -16,5 +17,6 @@ Bursts into flame when the command word ("Aegyt") is spoken, burning for up to 1
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While flaming:
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- +1 to attack and damage rolls (1d8+1 / 1d10+1)
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- Casts light in 30' radius
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- Can set things alight as a torch
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@@ -2,7 +2,7 @@
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title: Magic Items
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description: A growing list of magic items that can be found across the multiverse.
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date_pub: 2023-02-19T18:50:00-05:00
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date_upd: 2023-05-07T13:22:00-04:00
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date_upd: 2023-05-07T14:53:00-04:00
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section: magic items
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content_type: feature
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short_code: m11
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@@ -11,6 +11,7 @@ short_code: m11
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Below you'll find a growing list of magic items that can be found across the multiverse.
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- [Astral Compass](./astral-compass.html): A magical device for navigating to a desired location on the astral plane.
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- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
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- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull.
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- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
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- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies.
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@@ -2,6 +2,7 @@
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title: Tyrhung, Wolf Hunter
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description: A magical sword that specializes in identifying and killing lycanthropes.
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date_pub: 2023-02-20T22:43:00-05:00
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date_upd: 2023-05-18T10:15:00-04:00
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section: magic items
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content_type: feature
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short_code: mtwh
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@@ -15,5 +16,6 @@ short_code: mtwh
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A finely-crafted silver longsword, acid-etched with moon iconography and the name _Tyrhung_ in an ancient elvish script, held by an ornately-carved grip.
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- **Sword +1, +2 vs Lycanthropes**
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- **Moon-blessed** - When a moon-blessed sword is unsheathed in darkness (or its command word is spoken), it illuminates an area of 30 foot radius with moonlight. While illuminated this way, any lycanthropes within the light appear as their animal forms.
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- +1 to attack and damage rolls (1d8+1 / 1d10+1), +3 vs Lycanthropes (1d8+3 / 1d10+3).
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- When unsheathed in darkness, or the command word ("Lu'ar") is spoken, illuminates an area of 30 foot radius with moonlight.
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- Any lycanthropes within the light appear as their animal forms.
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16
src/pages/magic-items/venger.md
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src/pages/magic-items/venger.md
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---
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title: Venger
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description: A magical longsword that automatically attacks any opponent that attacked its wielder.
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date_pub: 2023-05-15T22:04:00-04:00
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section: magic items
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content_type: feature
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short_code: mvg
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state: hidden
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---
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A magical longsword that magically counter-attacks any opponent that attacked its wielder.
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- +2 to attack and damage rolls (1d8+2 / 1d10+2).
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- Wielder always attacks at the end of the round.
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- After making their normal attack with this sword, the wielder may also attack any opponent who attacked them in melee this round.
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- Each revenge attack is rolled separately.
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