This commit is contained in:
Eric Woodward 2025-04-05 17:03:48 -04:00
parent 176b8abdcf
commit c89bc36fd7
262 changed files with 2296 additions and 723 deletions

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@ -28,7 +28,8 @@ export default (() => {
*/
document.addEventListener('DOMContentLoaded', () => {
setTimeout(() => {
let to = null;
to = setTimeout(() => {
// Lazy-Load Media
if (typeof loadMedia === 'function') {
loadMedia('.js-lazyLoader', null, true);
@ -65,6 +66,25 @@ export default (() => {
' site:' + window.location.hostname;
});
// Make table captions into collapsable toggles
document
.querySelectorAll('.dividedTableWrapper > table > caption')
.forEach((caption) => {
const theClass = 'js-hideContent',
wrapper = caption.closest('.dividedTableWrapper');
// removes inline-styled override from markdown-it-multimd-table
caption.removeAttribute('style');
if (!wrapper) return;
wrapper.classList.add('js-toggleable');
caption.addEventListener('click', (e) => {
wrapper.classList.toggle(theClass);
});
});
// Add shadow to toolDetails that have extra content
// I know - ALL OF THIS CODE just for that little effect
const details = document.querySelectorAll('.toolDetails'),
@ -118,6 +138,8 @@ export default (() => {
});
details.forEach((detail) => setBottomShadow(detail));
clearTimeout(to);
}, 1);
});
})();

View File

@ -28,7 +28,7 @@ html {
body {
background: #2c0f2a;
/* Old browsers */
background: url("/images/site-bg.jpg") bottom fixed;
background: url("/images/site-bg.jpg") top fixed;
background-size: cover;
color: #fadbb0;
font-family: sans-serif;
@ -228,13 +228,6 @@ li {
margin-bottom: 0.6em;
}
/* turn on for that authentic OSE feel! */
/*
ul li::marker {
content: "▶ ";
}
*/
li ul {
margin-top: 0.6em;
}
@ -344,21 +337,34 @@ table th {
background: rgba(37, 40, 55, 0.6);
}
.clearBoth {
clear: both;
}
.contentWarning {
font-style: italic;
}
.dividedTableWrapper {
display: block;
box-shadow: none;
margin: 1rem 0;
max-height: 5000px;
max-width: 100%;
overflow-x: auto;
transition: box-shadow 0.3s ease-out, max-height 0.3s ease-out;
}
.dividedTableWrapper h4 {
text-align: center;
}
.dividedTableWrapper table caption {
padding: .5rem 1.5rem;
position: relative;
}
.dividedTableWrapper table td {
border: 1px dashed #f6bc43;
}
@ -440,26 +446,34 @@ a.hiddenLink:hover {
}
.imgWrapper {
float: right;
margin: 0 -0.5rem 0 1rem;
max-width: 50%;
align-items: center;
clear: both;
display: flex;
flex-wrap: wrap;
justify-content: center;
max-width: 100%;
position: relative;
text-align: center;
z-index: 0;
}
.imgWrapper figure>a {
.imgWrapper figure {
margin: 0;
max-width: 50%;
}
.imgWrapper figure > a {
border-color: transparent;
display: inline-block;
padding: 0.5rem 0.5rem 0.25rem;
}
.imgWrapper figure>a:hover {
.imgWrapper figure > a:hover {
border-color: #e94e5c;
}
.levelTable table thead tr:first-child th {
border-bottom-style: dashed;
.imgWrapper figure > figcaption {
backdrop-filter: blur(1rem);
}
.licenseLink {
@ -596,53 +610,6 @@ a.licenseLink:hover {
top: 1rem;
}
/**
* Scrolling shadows by https://kizu.dev/ and https://lea.verou.me/
* Only works in browsers supporting background-attachment: local; & CSS gradients
* Degrades gracefully
*/
.menubar {
html {
background: white;
font: 120% sans-serif;
}
.scrollbox {
overflow: auto;
width: 200px;
max-height: 200px;
margin: 50px auto;
background:
/* Shadow covers */
linear-gradient(white 30%, rgba(255,255,255,0)),
linear-gradient(rgba(255,255,255,0), white 70%) 0 100%,
/* Shadows */
radial-gradient(50% 0, farthest-side, rgba(0,0,0,.2), rgba(0,0,0,0)),
radial-gradient(50% 100%,farthest-side, rgba(0,0,0,.2), rgba(0,0,0,0)) 0 100%;
background:
/* Shadow covers */
linear-gradient(white 30%, rgba(255,255,255,0)),
linear-gradient(rgba(255,255,255,0), white 70%) 0 100%,
/* Shadows */
radial-gradient(farthest-side at 50% 0, rgba(0,0,0,.2), rgba(0,0,0,0)),
radial-gradient(farthest-side at 50% 100%, rgba(0,0,0,.2), rgba(0,0,0,0)) 0 100%;
background-repeat: no-repeat;
background-color: white;
background-size: 100% 40px, 100% 40px, 100% 14px, 100% 14px;
/* Opera doesn't support this in the shorthand */
background-attachment: local, local, scroll, scroll;
}
background: #282c32;
display: static;
max-height: 1px;
}
.navBar {
background: #282c32;
display: none;
@ -894,7 +861,7 @@ a.licenseLink:hover {
}
.pageMain {
padding: 1em;
padding: 0 1em 1em;
}
.pageTitle {
@ -1063,6 +1030,7 @@ a.pageTitle-sublink {
}
.sectionBackLink-wrapper {
clear: both;
margin-top: 2rem;
}
@ -1239,6 +1207,33 @@ a.pageTitle-sublink {
* JS Overrides
****************************************************************************/
.js .dividedTableWrapper.js-toggleable {
display: inline-block;
}
.js .dividedTableWrapper.js-hideContent {
box-shadow: rgba(0, 0, 0, 0.35) 0px -50px 36px -28px inset;
max-height: 6rem;
}
.js .dividedTableWrapper.js-toggleable table caption::before {
content: "\25BC";
left: .5rem;
position: absolute;
transform: rotate(0deg);
transition: transform 0.5s ease-out;
}
.js .dividedTableWrapper.js-toggleable table caption {
cursor: pointer;
pointer-events: all;
}
.js .dividedTableWrapper.js-toggleable.js-hideContent table caption::before {
transform: rotate(-90deg);
}
.js .pubDate.isDone {
-webkit-transition: 0.3s visibility;
transition: 0.3s visibility;
@ -1253,7 +1248,6 @@ a.pageTitle-sublink {
visibility: visible;
}
/****************************************************************************
* Media Queries
****************************************************************************/
@ -1269,32 +1263,20 @@ a.pageTitle-sublink {
font-size: 18px;
}
/*
h2 {
background-color: transparent;
}
*/
.imgWrapper {
max-width: 33%;
float: right;
margin: 0 -0.5rem 0 1rem;
max-width: 30%;
}
.imgWrapper figure {
max-width: 100%;
}
.menubar {
height: auto;
}
/*
.navBar {
display: block;
}
*/
/*
.pageTitle {
margin-top: 2rem;
}
*/
.siteTitle-text {
text-align: center;
}
@ -1375,10 +1357,6 @@ a.pageTitle-sublink {
max-width: 960px;
}
.pageMain {
padding: 2em 1em 1em;
}
.pageTitle {
margin-top: 2rem;
}

View File

@ -21,6 +21,8 @@ var titlesBySection = {
"dragons-crystalline": "Crystalline Dragons",
"dragons-metallic": "Metallic Dragons",
"herd-mammals": "Herd Mammals",
},
unlistedSections = ['main'],
fixedSection = page?.section?.replace(/\s+/, '-');

View File

@ -45,7 +45,7 @@
both used under the SIL Open Font License, Version 1.1.
</p>
<p>
Background image created with <a href="https://labs.openai.com/" target="_blank">DALL-E</a> released under a <a href="/licenses/cc0/">CC0</a> license.
Background image released under a <a href="/licenses/cc0/">CC0</a> license.
</p>
<a href="#top" class="topLink">Back to Top</a>
</div>

View File

@ -6,7 +6,7 @@ var menuLinksByOption = {
Adventuring: "/rules/adventuring.html",
Equipment: "/rules/equipment/fantasy.html",
Magic: "/rules/magic.html",
"Referees Only": "/rules/referees.html",
"GM Notes": "/rules/gm-notes.html",
};
var title = (page.title ?? '').replace('HOSR ', '');
@ -35,7 +35,7 @@ var title = (page.title ?? '').replace('HOSR ', '');
<div class="rulesMenu">
<div class="rulesVersion">
Version 0.14.6 / 2024-08-05
Version Beta-0.20.0 / 2025-03-16
<!--
<%=site.version ?? '0.0.0' %>
<%=site.lastUpdated ?? '0.0.0' %>

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@ -29,7 +29,7 @@ Someone skilled at stealth-based elimination.
- **Guild**: 20% chance of being affiliated with a guild, increasing to 80% near major urban centers.
- **Leader**: 30% chance groups of 4+ are led by a higher level assassin (1d4 HD higher).
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human assassins may have additional abilities or modified statistics.
- **Weapon Versatility**: May be found wielding various types of [weapons](https://www.planarvagabond.com/rules/combat.html#weapons).
- **Weapon Versatility**: May be found wielding various types of [weapons](/rules/combat.html#weapons).
### Sneaky

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@ -20,13 +20,38 @@ A monstrous, worm-like creature, 25' in diameter and nearly 100' long, with an e
| **Attacks** | 3 (+11) @ grab (1d4), 1 (auto) @ devour (2d8) |
| **Morale** | 7 |
| **Alignment** | Chaotic |
| **XP** | 1,350 |
</div>
**Magical Eyes** - Can use either of the following each round:
- **Grab** - When grabbed, the victim is held in place and can be automatically devoured starting the next round.
- **Devour** - Each round, if a creature has been grabbed by a pincer, the longest held creature is automatically thrown into its mouth and devoured, dealing 2d8 damage, before being swallowed.
- **Antimagic Cone**
- **Fear Gaze**
**Grab** - When grabbed, the victim is held in place and can be automatically devoured starting the next round.
**Devour** - Each round, if a creature has been grabbed by a pincer, the longest held creature is automatically thrown into its mouth and devoured, dealing 2d8 damage, before being swallowed.
### Antimagic Eye
- At the start of each round, can create a cone of anti-magic, 100 yards (300') long and 20 yards (60') wide.
- Within the cone, spells can't be cast, summoned creatures disappear, and even magic items become mundane.
- Spells and other magical effects are suppressed in the cone and can't protrude into it, unless they're created by an artifact or a deity.
- Spells cast within the zone are expended (and lost from memory, if appropriate).
- While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.
- Spells and other magical effects that target a creature or an object in the cone have no effect on that target.
- This includes effects from magic items.
- The area of another spell or magical effect, such as fireball, can't extend into the cone.
- If the sphere overlaps an area of magic, the part of the area that is covered by the cone is suppressed.
- Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it.
- The properties and powers of magic items are suppressed in the sphere (ex: a +1 longsword functions as a nonmagical longsword in the cone).
- Teleportation and planar travel fail to work in the cone (as either departure point or destination).
- Open portals are closed while in the cone, including those to extradimensional spaces (ex: sack of storing).
- A creature or object summoned or created by magic temporarily winks out of existence in the sphere.
- Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.
- Spells and magical effects such as dispel magic have no effect on the cone.
- Multiple antimagic cones have no effect on other.
### Extradimensional Gut
Creatures and items which survive being eaten and swallowed find themselves in a pocket dimension that appears to be a 1000' diameter natural cave with 100' high ceilings.
- The cave is littered with bones of various sizes, rags, armor, weapons, and other inorganic items (ex: rings, necklaces, stones).
- At the end of each day that a creature spends in the cave, it loses 1HD.
- When a creature drops to 0 HD, it dies.
- Within 1 week of dying, all of the organic matter on the corpse has rotted away, leaving behind only bones and metal.
- Creatures within the cave can't harm the devourer.

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@ -8,7 +8,7 @@ short_code: bbn
hd: 2
---
Semi-intelligent, terrestrial monkeys that live in small packs (led by an alpha) and communicate via screams and shrieks.
A semi-intelligent, terrestrial monkey that lives in small, alpha-lead packs and communicates via screams and shrieks.
<div class='headlessTableWrapper'>

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@ -1,5 +1,5 @@
---
title: Bloodmage (Creature)
title: Bloodmage
description: The bloodmage creature for OSR gaming.
date_pub: 2023-04-23T18:52:00-04:00
section: bestiary
@ -8,7 +8,7 @@ short_code: bbm
hd: 1+
---
An arcane spellcaster that uses their own life force, rather than their memories, to cast spells.
An arcane spellcaster that uses their own life force to cast spells.
<div class='headlessTableWrapper'>
@ -34,14 +34,14 @@ An arcane spellcaster that uses their own life force, rather than their memories
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale | Spells Available | Saving Throws |
| :----------: | :-: | :-: | :-----: | :----: | :----: | :--------------: | :-----------------: |
| 3d6\* | 13 | 11 | +1 | 1d4 | 7 | 1d6-1 | D13 W14 P13 B16 S15 |
| 5d6\*\* | 22 | 12 | +2 | 1d4+1 | 8 | 1d8-1 | D13 W14 P13 B16 S15 |
| 7d6\*\* | 31 | 13 | +3 | 1d4+1 | 8 | 1d10-1 | D11 W12 P11 B14 S12 |
| 9d6\*\*\* | 40 | 14 | +4 | 1d6+1 | 9 | 2d6-2 | D11 W12 P11 B14 S12 |
| 11d6\*\*\* | 49 | 15 | +6 | 1d6+2 | 9 | 2d8-2 | D8 W9 P8 B11 S8 |
| 13d6\*\*\*\* | 58 | 17 | +8 | 1d6+2 | 10 | 2d10-2 | D8 W9 P8 B11 S8 |
| HD | HP | AC | Atk Mod | Damage | Morale | Spells Available | Save |
| :----------: | :-: | :-: | :-----: | :----: | :----: | :--------------: | :--: |
| 3d6\* | 13 | 11 | +1 | 1d4 | 7 | 1d6-1 | 13 |
| 5d6\*\* | 22 | 12 | +2 | 1d4+1 | 8 | 1d8-1 | 13 |
| 7d6\*\* | 31 | 13 | +3 | 1d4+1 | 8 | 1d10-1 | 11 |
| 9d6\*\*\* | 40 | 14 | +4 | 1d6+1 | 9 | 2d6-2 | 11 |
| 11d6\*\*\* | 49 | 15 | +6 | 1d6+2 | 9 | 2d8-2 | 8 |
| 13d6\*\*\*\* | 58 | 17 | +8 | 1d6+2 | 10 | 2d10-2 | 8 |
[Higher-Level Bloodmages]

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@ -1,5 +1,5 @@
---
title: Bugbear (Creature)
title: Bugbear
description: The bugbear creature for OSR gaming.
date_pub: 2023-05-12T15:21:00-04:00
section: bestiary
@ -8,7 +8,7 @@ short_code: bbu
hd: 3
---
Large, hairy goblin-like creatures capable of sneaking up on prey.
A large, hairy, goblin-like creature capable of sneaking up on prey.
<div class='headlessTableWrapper'>

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@ -1,5 +1,5 @@
---
title: Cleric (Creature)
title: Cleric
description: The cleric creature for OSR gaming.
date_pub: 2023-04-23T18:42:00-04:00
section: bestiary

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@ -1,5 +1,5 @@
---
title: Corsair (Creature)
title: Corsair
description: The corsair (sailor) creature for OSR gaming.
date_pub: 2023-04-23T18:44:00-04:00
section: bestiary

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@ -8,7 +8,7 @@ short_code: bcg
hd: 3+
---
Large crustaceans that hunt along beaches and lurk in coastal caves.
A humanoid-sized crustacean that hunts along beaches and lurk in coastal caves.
<div class='headlessTableWrapper'>

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@ -3,6 +3,7 @@ title: Allosaurus
description: Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth.
date_pub: 2024-04-14T14:02:38.000-04:00
section: bestiary
subsection: dinosaurs
content_type: feature
short_code: bd1a
hd: 13

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@ -3,6 +3,7 @@ title: Ankylosaurus
description: Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with thick, bony armor and a massive, spiked-club-like tail.
date_pub: 2024-04-20T10:37:54.000-04:00
section: bestiary
subsection: dinosaurs
content_type: feature
short_code: bd1n
hd: 7

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@ -3,6 +3,7 @@ title: Brontosaurus
description: Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, with a (relatively) small head, long neck, and powerful tapering tail.
date_pub: 2024-04-20T10:53:19.000-04:00
section: bestiary
subsection: dinosaurs
content_type: feature
short_code: bd1b
hd: 26

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@ -3,6 +3,7 @@ title: Dimetrodon
description: Four-legged dinosaur, 10' long, with a "sail" of bony spines and skin webbing on its back.
date_pub: 2024-04-20T11:00:41.000-04:00
section: bestiary
subsection: dinosaurs
content_type: feature
short_code: bd1d
hd: 7

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@ -3,6 +3,7 @@ title: Plesiosaurus
description: Lake-dwelling dinosaur, 40'+ long, with a long neck, snake-like head, and 4 flippers.
date_pub: 2024-04-20T11:09:14.000-04:00
section: bestiary
subsection: dinosaurs
content_type: feature
short_code: bd1p
hd: 16

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@ -3,6 +3,7 @@ title: Pteranodon
description: Aggressive, winged dinosaur with a wingspan of up to 50', and which often preys on humanoids.
date_pub: 2024-04-28T20:26:28.000-04:00
section: bestiary
subsection: dinosaurs
content_type: feature
short_code: bd1py
hd: 5

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@ -3,6 +3,7 @@ title: Pterodactyl
description: Predatory, winged dinosaur with an 8-10' wingspan, and which typically preys on small or medium animals (unless very hungry).
date_pub: 2024-04-28T20:26:28.000-04:00
section: bestiary
subsection: dinosaurs
content_type: feature
short_code: bd1pt
hd: 1

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@ -3,6 +3,7 @@ title: Triceratops
description: Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with a protective bone crest and three long horns on its head.
date_pub: 2024-04-20T10:19:10.000-04:00
section: bestiary
subsection: dinosaurs
content_type: feature
short_code: bd1t
hd: 11

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@ -3,6 +3,7 @@ title: Tyrannosaurus Rex
description: Two-legged dinosaur, 20'+ tall, with enormous jaws and small arms that preys on animal of human size or bigger.
date_pub: 2024-04-20T10:07:54.000-04:00
section: bestiary
subsection: dinosaurs
content_type: feature
short_code: bd1r
hd: 20

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@ -20,4 +20,4 @@ A subclass of [dragons](../index.html) with shimmering scales, multiple breath w
- [Emerald](./emerald-dragon.html)
- [Onyx](./onyx-dragon.html)
- [Ruby](./ruby-dragon.html)
- [Topaz](./topaz-dragon.html)
- [Sapphire](./sapphire-dragon.html)

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@ -3,6 +3,7 @@ title: Ymmyrr, Diamond Dragon God of Neutrality
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
section: bestiary
subsection: dragons
content_type: feature
short_code: bdy
status: hidden
@ -27,7 +28,7 @@ The avatar of Ymmyrr, the Dragon God of Neutrality and god of [crystalline drago
</div>
- Immune to damage from non-magical weapons.
- Damage taken is reduced by 1/2.
- Any damage taken is reduced by 50%.
!!!include(bestiary/dragons/base.md)!!!

View File

@ -3,6 +3,7 @@ title: Lyndralyth, the Multichromatic Dragon Goddess of Chaos
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
section: bestiary
subsection: dragons
content_type: feature
short_code: bd1
status: hidden

View File

@ -3,6 +3,7 @@ title: Endrion, Platinum Dragon God of Law
description: TBD
date_pub: 2024-07-21T16:52:00.000-04:00
section: bestiary
subsection: dragons
content_type: feature
short_code: bde
status: hidden

View File

@ -3,6 +3,7 @@ title: Draugr Horse
description: A powerful, frozen, desiccated, undead corpse of a war horse.
date_pub: 2024-11-05T22:08:30.000-04:00
section: bestiary
subsection: draugr
content_type: feature
short_code: bdruh
hd: 3
@ -24,10 +25,10 @@ A powerful, frozen, desiccated, undead corpse of a war horse.
</div>
!!!include(bestiary/draugr/base-info.md)!!!
- When in melee, both rider and horse can attack.
- Carries 400 lbs at full speed, 800 lbs at half speed.
- Usually found in frozen regions.
- Immune to damage from cold and non-magical weapons.
- When horse or rider reaches 0 HP, shatters into ice crystals.
### Charge

View File

@ -3,6 +3,7 @@ title: Draugr King
description: A very powerful, frozen, desiccated, undead corpse which wears a crown and wields weapons of magical, life draining ice, while leading regular draugr from horseback.
date_pub: 2024-11-05T22:08:35.000-04:00
section: bestiary
subsection: draugr
content_type: feature
short_code: bdruk
hd: 9
@ -24,10 +25,10 @@ A very powerful, frozen, desiccated, undead corpse which wears a crown and wield
</div>
- Usually found in frozen regions.
- Immune to damage from cold and non-magical weapons.
!!!include(bestiary/draugr/base-info.md)!!!
- Regenerates 2 hp at the start of each round until destroyed.
- At 0 HP, shatters into ice crystals along with its ice weapons, undead horse(s), and any draugr (including lords and horses) under its control.
- At 0 HP, shatters into ice crystals along with its ice weapons and any draugr (including lords and horses) under its control.
### Fear Gaze
@ -35,11 +36,6 @@ Target in sight must **Save vs Paralyze** at -2 or be [paralyzed](/rules/adventu
- Paralysis is broken if draugr king attacks them or goes out of sight.
### Life Drain
Damage inflicted by this attack reduces the target's maximum HP.
- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
!!!include(bestiary/draugr/life-drain.md)!!!
!!!include(bestiary/undead.md)!!!

View File

@ -3,6 +3,7 @@ title: Draugr Lord
description: A powerful, frozen, desiccated, undead corpse which wields weapons of magical, life draining ice and lead draugr from horseback.
date_pub: 2024-11-05T22:08:35.000-04:00
section: bestiary
subsection: draugr
content_type: feature
short_code: bdru1
hd: 6
@ -24,15 +25,10 @@ A powerful, frozen, desiccated, undead corpse which wields weapons of magical, l
</div>
- Usually found in frozen regions.
- Immune to damage from cold and non-magical weapons.
!!!include(bestiary/draugr/base-info.md)!!!
- At 0 HP, shatters into ice crystals along with its ice weapons and horse.
### Life Drain
Damage inflicted by this attack reduces the target's maximum HP.
- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
!!!include(bestiary/draugr/life-drain.md)!!!
!!!include(bestiary/undead.md)!!!

View File

@ -3,6 +3,7 @@ title: Draugr
description: A frozen, desiccated, undead corpse which wields a weapon of magical, life draining ice.
date_pub: 2024-11-05T23:58:02.000-04:00
section: bestiary
subsection: draugr
content_type: feature
short_code: bdru0
hd: 3
@ -24,16 +25,11 @@ A frozen, desiccated, undead corpse which wields a weapon of magical, life drain
</div>
- Usually found in frozen regions.
- Immune to damage from cold and non-magical, non-silver weapons.
!!!include(bestiary/draugr/base-info.md)!!!
- Takes half damage from silver weapons.
- At 0 HP, shatters into ice crystals along with its ice weapon.
### Life Drain
Damage inflicted by this attack reduces the target's maximum HP.
- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
!!!include(bestiary/draugr/life-drain.md)!!!
!!!include(bestiary/undead.md)!!!

View File

@ -3,12 +3,17 @@ title: Draugr
description: TBD
date_pub: 2024-11-06T00:02:44.000-04:00
section: bestiary
subsection: draugr
content_type: feature
short_code: bdru
---
Frozen, desiccated, undead corpses which wield a magical weapons of pure ice that drain life from opponents.
!!!include(bestiary/draugr/base-info.md)!!!
!!!include(bestiary/undead.md)!!!
### Subtypes
- [Draugr (Standard)](./draugr.html): Wields ice sword or axe

View File

@ -8,7 +8,7 @@ short_code: bdw
hd: 8
---
Huge, green, scaly, worm-like creature with several stalk-like appendages, and which that bores through the ground, surfacing only to eat.
A huge, green, scaly, worm-like creature with several stalk-like appendages which bores through the ground, surfacing only to eat.
<div class='headlessTableWrapper'>

View File

@ -1,5 +1,5 @@
---
title: Druid (Creature)
title: Druid
description: The druid creature for OSR gaming.
date_pub: 2024-02-03T15:35:58.000-04:00
section: bestiary
@ -13,14 +13,14 @@ Neutral warrior-priest-healers who defend natural habitats.
<div class='headlessTableWrapper'>
| | |
| ------------------- | ------------------------------------------ |
| ------------------- | -------------------------------------------------------- |
| **Hit Dice** | 1 (4hp) |
| **Armor Class** | 17 (plate) |
| **Movement** | 20' |
| **Attacks** | 1 @ mace (1d6) |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Save As** | [Cleric](/classes/cleric.html#advancement) |
| **Save** | 11 (as [Druid class](/classes/druid.html#core-features)) |
| **Morale** | 7 |
</div>

View File

@ -1,55 +1,68 @@
---
title: Air Elemental (Aerian)
description: The air elemental (aerian) creature for OSR gaming.
description: The air elemental creature for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00
section: bestiary
content_type: feature
short_code: bea
short_code: be1a
status: draft
---
An [elemental](./index.html) from [the plane of Air](/planes/elemental/index.html), usually in the form of whirling vortexes of air.
An [elemental](./index.html) from [Aeria, the plane of Air](/planes/elemental/index.html), usually taking the form of whirling vortexes of air.
<div class='headlessTableWrapper'>
| | |
| ------------------- | -------------------------------------------- |
| **Hit Dice** | 1d10 (5hp) |
| **Armor Class** | 13 (leather) |
| **Movement** | 40' |
| **Attacks** | 1 @ weapon (1d6) |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Save As** | [Fighter](/classes/fighter.html#advancement) |
| **Morale** | 7 |
| --------------- | --------------------------- |
| **Hit Dice** | 1\* (4hp) |
| **Armor Class** | 12 (natural) |
| **Attacks** | 2 (0) @ 1hp (blow) |
| **Movement** | 120' flying |
| **Save** | D12 W13 P14 B15 S16 (1) |
| **Alignment** | Neutral |
| **Morale** | 8 |
| **Size** | Tiny (2' tall, 6" diameter) |
</div>
**Leader**: 50% chance groups of 4+ are led by a higher level fighter (1d4 HD higher).
- Immune to damage from non-magical weapons.
- +2 AC vs arrows and crossbow bolts.
- Inflicts extra die of damage on flying creatures of lesser HD.
- Able to carry a load of up to 1 lbs while flying.
- Can produce a 1d6 MPH sustained wind in a 30 radius for a number of rounds equal to its HD.
- If attack hits an earth or fire elemental of the same size or smaller, the victim is destroyed.
- If both are equal in size, both are destroyed.
- Loyal to Artos, King in the Sky, ruler of all air elementals and the plane of Aeria.
<!-- Whirlwind: Creatures with less than 2HD swept aside (save versus death).
- Whirlwind: Creatures with less than 1/6 (0 / 0 / 0 / 1 / 2 / 2 elemental's HD are swept aside (save versus death).
-->
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale |
| :-: | :-: | :-: | :-----: | :----: | :----: |
| 3 | 16 | 14 | +2 | 1d6 | 7 |
| 5 | 27 | 15 | +4 | 1d6+1 | 8 |
| 7 | 38 | 16 | +6 | 1d6+1 | 8 |
| 9 | 49 | 17 | +7 | 1d6+1 | 9 |
| 11 | 53 | 18 | +9 | 1d6+2 | 9 |
| 13 | 66 | 19 | +10 | 1d6+2 | 10 |
| HD | HP | AC | Atk Mod | Attacks | Damage | Morale | Size | Max Wind Speed | Carrying Cap |
| :--: | :-: | :-: | :-----: | :-----: | :----: | :----: | :---------------------------: | :------------: | :----------: |
| 2\* | 9 | 13 | +1 | 2 | 1d2 | 9 | Small (4' tall, 1' diameter) | 2d6 MPH | 5 lbs |
| 4\* | 18 | 14 | +3 | 3 | 1d2 | 9 | Medium (8' tall, 2' diameter) | 4d6 MPH | 100 lbs |
| 8\* | 36 | 17 | +7 | 3 | 1d3 | 10 | Large (16 tall, 4 diameter) | 6d6 MPH | 500 lbs |
| 12\* | 54 | 19 | +9 | 4 | 1d4 | 10 | Huge (24 tall, 6 diameter) | 8d6 MPH | 1000 lbs |
| 16\* | 72 | 21 | +11 | 4 | 1d6 | 10 | Huge (32 tall, 8 diameter) | 10d6 MPH | 5000 lbs |
[Higher-Level Fighters]
[Higher-Level Air Elementals]
</div>
#### Short Stat Blocks
```
> HD 1+1 (5 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 7
> HD 3+3 (16 hp), AC 14; MV 40'; Atk 1 (+1) @ 1d6 (weapon); AL Any; ML 7
> HD 5+5 (27 hp), AC 15; MV 40'; Atk 1 (+3) @ 1d6+1 (weapon); AL Any; ML 8
> HD 7+7 (38 hp), AC 16; MV 40'; Atk 1 (+5) @ 1d6+1 (weapon); AL Any; ML 8
> HD 9+9 (49 hp), AC 17; MV 40'; Atk 1 (+7) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11+11 (53 hp), AC 18; MV 40'; Atk 1 (+9) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13+13 (66 hp), AC 19; MV 40'; Atk 1 (+11) @ 1d6+2 (weapon); AL Any; ML 10
> HD 1* (4 hp), AC 12; MV 40'; Atk 2 (0) @ 1hp (blow); AL N; ML 8
> HD 2* (9 hp), AC 13; MV 40'; Atk 2 (+1) @ 1d2 (blow); AL N; ML 9
> HD 4* (18 hp), AC 14; MV 40'; Atk 3 (+3) @ 1d2 (blow); AL N; ML 9
> HD 8* (36 hp), AC 17; MV 40'; Atk 3 (+7) @ 1d3 (blow); AL N; ML 10
> HD 12* (54 hp), AC 19; MV 40'; Atk 4 (+9) @ 1d4 (blow); AL N; ML 10
> HD 16* (72 hp), AC 21; MV 40'; Atk 4 (+11) @ 1d6 (blow); AL N; ML 10
```

View File

@ -4,7 +4,7 @@ description: The chaos elemental (demon) creature for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00
section: bestiary
content_type: feature
short_code: bea
short_code: be1c
status: draft
---
@ -15,22 +15,29 @@ The form(s) of a demon and their powers are determined by their type.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 1d8 (4hp) |
| **Armor Class** | 12 (natural) |
| **Attacks** | 1 (0) @ 1d2 (blow) |
| --------------- | ----------------------- |
| **Hit Dice** | 1\* (4hp) |
| **Armor Class** | 13 (natural) |
| **Attacks** | 1 (0) @ 1d4 (blow) |
| **Movement** | 40' |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Save** | D12 W13 P14 B15 S16 (1) |
| **Alignment** | Chaotic |
| **Morale** | 7 |
| **Morale** | 8 |
| **Size** | Small (up to 3' tall) |
</div>
- Immune to damage from non-magical weapons.
- Inflict extra die of damage vs lawful creatures.
- If attack hits a law elemental of the same size or smaller, the victim is destroyed.
- If both are equal in size, both are destroyed.
### Types of Demons
#### Demon of Combat
<!-- Much of this needs to be redone - too close to source: http://www.departmentv.net/2016/05/osr-demons-part-2/ >
Demons who specialize in fighting, conflict, and war.
#### Demon of War
- _Desires_: To physically dominate, cause harm, or win.
- _Ability_: Strength
@ -58,43 +65,52 @@ Demons who specialize in fighting, conflict, and war.
- _Gifts_: Foresight, Divination, Prophecy, Scrying, Telepathy, Information about another time or place.
- _Example Forms_: The preserved head of a sage, a talking face on the palm of one's hand, a book bound in human flesh and inked in blood, a deck of cards with terrifying visions of the future.
#### Desire
#### Demon of Desire
- _Desires_: To want, to dream, to understand (and satisfy) the wants of others.
- _Ability_: Wisdom.
- _Gifts_: Obtain, conjure, steal, or alter something, heal or provide stimulation to someone.
- _Example Forms_: An expensive suit with a luminous lining, a stunning youth with pitch-black eyes, a briefcase with an interior that shines of gold, a crystal bird that sings a sweet song.
#### Possession
#### Demon of Possession
- _Desires_: To control and dominate others.
- _Desires_: To dominate and control others.
- _Ability_: Charisma.
- _Gifts_: Control a creature or thing, sow fear or doubt, Mental Domination, Command, Create Illusions, Goad, Inflict Emotion.
- _Example Forms_: An emerald scarab, a slender bald human in a suit, a cloud of black smoke, a cracked hand-mirror.
### Examples
- Gozer
- Beetlejuice
- Orcus
- Pinhead / Cenobites
### At Higher Levels
Higher level demons rarely work alone, and often have a cadre of lesser demons under their control.
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale |
| :-: | :-: | :-: | :-----: | :----: | :----: |
| 3 | 16 | 14 | +2 | 1d6 | 7 |
| 5 | 27 | 15 | +4 | 1d6+1 | 8 |
| 7 | 38 | 16 | +6 | 1d6+1 | 8 |
| 9 | 49 | 17 | +7 | 1d6+1 | 9 |
| 11 | 53 | 18 | +9 | 1d6+2 | 9 |
| 13 | 66 | 19 | +10 | 1d6+2 | 10 |
| HD | HP | AC | Atk Mod | Damage | Morale | Size |
| :--: | :-: | :-: | :-----: | :----: | :----: | :-------------------------: |
| 2\* | 9 | 14 | +1 | 1d6 | 9 | Medium (up to 6' tall) |
| 4\* | 18 | 15 | +3 | 1d8 | 9 | Large (up to 12' tall) |
| 8\* | 36 | 17 | +7 | 1d10 | 10 | Huge (up to 24 tall) |
| 12\* | 54 | 19 | +9 | 2d10 | 10 | Gargantuan (up to 48 tall) |
| 16\* | 72 | 21 | +11 | 3d10 | 10 | Colossal (up to 96 tall) |
[Higher-Level Fighters]
[Higher-Level Chaos Elementals]
</div>
#### Short Stat Blocks
```
> HD 1+1 (5 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 7
> HD 3+3 (16 hp), AC 14; MV 40'; Atk 1 (+1) @ 1d6 (weapon); AL Any; ML 7
> HD 5+5 (27 hp), AC 15; MV 40'; Atk 1 (+3) @ 1d6+1 (weapon); AL Any; ML 8
> HD 7+7 (38 hp), AC 16; MV 40'; Atk 1 (+5) @ 1d6+1 (weapon); AL Any; ML 8
> HD 9+9 (49 hp), AC 17; MV 40'; Atk 1 (+7) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11+11 (53 hp), AC 18; MV 40'; Atk 1 (+9) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13+13 (66 hp), AC 19; MV 40'; Atk 1 (+11) @ 1d6+2 (weapon); AL Any; ML 10
> HD 1* (4 hp), AC 12; MV 40'; Atk 1 (0) @ 1d2 (blow); AL N; ML 8
> HD 2* (9 hp), AC 13; MV 40'; Atk 1 (+1) @ 1d4 (blow); AL N; ML 9
> HD 4* (18 hp), AC 14; MV 40'; Atk 1 (+3) @ 1d6 (blow); AL N; ML 9
> HD 8* (36 hp), AC 17; MV 40'; Atk 1 (+7) @ 1d8 (blow); AL N; ML 10
> HD 12* (54 hp), AC 19; MV 40'; Atk 1 (+9) @ 2d8 (blow); AL N; ML 10
> HD 16* (72 hp), AC 21; MV 40'; Atk 1 (+11) @ 3d8 (blow); AL N; ML 10
```

View File

@ -4,6 +4,68 @@ description: The law elemental (terrun) creature for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00
section: bestiary
content_type: feature
short_code: be1
short_code: be1e
status: draft
---
An [elemental](./index.html) from [Terrun, the plane of Earth](/planes/elemental/index.html), usually taking the form of a figure of earth or stone.
<div class='headlessTableWrapper'>
| | |
| --------------- | ----------------------- |
| **Hit Dice** | 1\* (4hp) |
| **Armor Class** | 10 (natural) |
| **Attacks** | 1 (-10) @ 2d4 (blow) |
| **Movement** | 20' |
| **Save** | D12 W13 P14 B15 S16 (1) |
| **Alignment** | Neutral |
| **Morale** | 8 |
| **Size** | Tiny (2' Tall) |
</div>
- Immune to damage from non-magical weapons.
- Only takes 1/2 damage from everything except explosives and pick-type weapons.
- When an attacker fumbles, their weapon breaks.
- Inflicts extra die of damage vs creatures standing on the ground.
- Can merge with (and pass through) walls of stone or earth (but not wood or metal).
- Can detect different gold, silver, or other metal within 100'.
- Unable to move across a channel of water wider than own height
- If attack hits an air or fire elemental of the same size or smaller, the victim is destroyed.
- If both are equal in size, both are destroyed.
- Loyal to Bahrul, Queen in the Ground, ruler of all earth elementals and the plane of Terru.
<!--
### Binding
- can only be bound objects of metal or stone (including gems or crystals)
- more specifically, can't be bound to any type of flesh or bone (including leather)
- strength bonus ("strength of stone") - can be activated to grant a strength (and CON?) bonus equal to HD of elemental
- create a wall of stone?
-->
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale | Size |
| :--: | :-: | :-: | :-----: | :----: | :----: | :--------------: |
| 2\* | 9 | 11 | -9 | 2d6 | 9 | Small (4' tall) |
| 4\* | 18 | 12 | -7 | 2d8 | 9 | Medium (6' tall) |
| 8\* | 36 | 15 | -3 | 2d10 | 10 | Medium (8 tall) |
| 12\* | 54 | 17 | -1 | 3d10 | 10 | Large (12 tall) |
| 16\* | 72 | 19 | +1 | 5d10 | 10 | Large (16 tall) |
[Higher-Level Earth Elementals]
</div>
#### Short Stat Blocks
```
> HD 1* (4 hp), AC 12; MV 40'; Atk 1 (-10) @ 2d2 (blow); AL N; ML 8
> HD 2* (9 hp), AC 13; MV 40'; Atk 1 (-9) @ 2d4 (blow); AL N; ML 9
> HD 4* (18 hp), AC 14; MV 40'; Atk 1 (-7) @ 2d6 (blow); AL N; ML 9
> HD 8* (36 hp), AC 17; MV 40'; Atk 1 (-3) @ 2d8 (blow); AL N; ML 10
> HD 12* (54 hp), AC 19; MV 40'; Atk 1 (-1) @ 3d8 (blow); AL N; ML 10
> HD 16* (72 hp), AC 21; MV 40'; Atk 1 (+1) @ 5d8 (blow); AL N; ML 10
```

View File

@ -1,9 +1,78 @@
---
title: Earth Elemental (Terrun)
title: Fire Elemental
description: The law elemental (terrun) creature for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00
date_pub: 2024-10-04T22:59:05.000-04:00
section: bestiary
content_type: feature
short_code: be1
status: draft
---
An [elemental](./index.html) from [Pyrea, the plane of Fire](/planes/elemental/index.html), usually taking the form of whirling columns of fire.
<div class='headlessTableWrapper'>
| | |
| --------------- | --------------------------- |
| **Hit Dice** | 1\* (4hp) |
| **Armor Class** | 13 (natural) |
| **Attacks** | 1 (+1) @ 1d6 (blow) |
| **Movement** | 40' |
| **Save** | D12 W13 P14 B15 S16 (1) |
| **Alignment** | Neutral |
| **Morale** | 10 |
| **Size** | Tiny (1' tall, 1' diameter) |
| **XP** | 13 |
</div>
- Immune to damage from non-magical weapons.
- Unable to move across a channel of water wider than own width.
- Casts light in a 30' radius.
- Can set things alight, as a torch.
- Inflicts magical fire damage.
- Deals double damage against cold and flammable creatures.
- May inhabit and control any free-burning flame of up to twice own size.
- May melt soft metals (gold, raw iron, copper, or lead).
- If attack hits an air or water elemental of the same size or smaller, the victim is destroyed.
- If both are equal in size, both are destroyed.
### Flame Burst
Can throw a burst of flame up to 40.
- Same damage as blow, victim may **Save vs Wielded** for half damage.
- May be used up to 4 times per day, but the 4th use destroys the elemental.
### When Bound
- A fire elemental of HD 2+ that is bound to an object can use its infravision to guide its wielder to a target up to 60' away.
- Doesn't work through stone or lead.
- 1-in-6 chance for wielder to "feel" direction to target.
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale | Size | Casts Light | XP |
| :--: | :-: | :-: | :-----: | :----: | :----: | :------------------: | :---------: | :--: |
| 2\* | 9 | 14 | +2 | 1d8 | 10 | 2 tall, 2 across | 45' | 25 |
| 4\* | 18 | 15 | +4 | 1d10 | 10 | 4 tall, 4 across | 60' | 100 |
| 8\* | 36 | 17 | +8 | 1d12 | 10 | 8 tall, 8 across | 90' | 1200 |
| 12\* | 54 | 19 | +10 | 2d10 | 10 | 12 tall, 12 across | 180' | 1900 |
| 16\* | 72 | 21 | +12 | 3d10 | 10 | 16 tall, 16 across | 270' | 2300 |
[Higher-Level Fire Elementals]
</div>
#### Short Stat Blocks
```
> HD 1* (4 hp), AC 13; MV 40'; Atk 1 (+1) @ 1d6 (blow); AL N; ML 10
> HD 2* (9 hp), AC 14; MV 40'; Atk 1 (+2) @ 1d8 (blow); AL N; ML 10
> HD 4* (18 hp), AC 15; MV 40'; Atk 1 (+4) @ 1d10 (blow); AL N; ML 10
> HD 8* (36 hp), AC 17; MV 40'; Atk 1 (+8) @ 1d12 (blow); AL N; ML 10
> HD 12* (54 hp), AC 19; MV 40'; Atk 1 (+10) @ 2d10 (blow); AL N; ML 10
> HD 16* (72 hp), AC 21; MV 40'; Atk 1 (+12) @ 3d10 (blow); AL N; ML 10
```

View File

@ -7,3 +7,73 @@ content_type: feature
short_code: be1
status: draft
---
An [elemental](./index.html) from [Ange, the plane of Law](/planes/elemental/index.html), also known as a angel, typically created by a god of law to perform a specific function, and whose form and powers are determined by that function.
<div class='headlessTableWrapper'>
| | |
| --------------- | ----------------------- |
| **Hit Dice** | 1 (4hp) |
| **Armor Class** | 14 (natural) |
| **Attacks** | 1 (0) @ 1d2 (blow) |
| **Movement** | 120' flying |
| **Save** | D12 W13 P14 B15 S16 (1) |
| **Alignment** | Lawful |
| **Morale** | 10 |
| **Size** | Tiny (up to 3' tall) |
| **XP** | 13 |
</div>
- If attack hits a chaos elemental of the same size or smaller, victim is destroyed.
- If both are equal in size, both are destroyed.
- When dealing damage, may choose whether the wound inflicts pain.
1. Cherub - can also be "recruits", like souls acting as psychopomp.
2. Choir (Preacher) - or maybe this is the celestial chorus? And their songs count as prayers, preachings, and things which cause "faith" damage.
- Seldom used, because they can do weird things to _other_ angels.
- If an angel serving a different god happens across a choir, the Faith damage can cause them to doubt and lose their connection to their god.
- This state of opposing lawful forces causes confusion and, ultimately, a (tiny) crack of chaos, corrupting the purity of the angel.
- fallen angels lose their immaculate protection.
3. Ophan - Throne
4. Seraphs - Serpent - do like righteous dragons (or maybe wyrms)
5. Hassar - Prince
6. Metatron
### Sight of Judgement
When meeting a creature's gaze, can learn all of that creature's sins and good deeds.
- Creature may **Save vs Spells** to prevent.
- "Sins" are defined as actions that violate the laws of the god that created the angel.
- "Good deeds" are defined as actions that further the laws of the god that created the angel.
- Information is learned over 1 turn.
- Doesn't reveal a creature's intentions or thoughts, just specific previous actions.
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale | Size |
| :--: | :-: | :-: | :-----: | :----: | :----: | :------------: |
| 2\* | 9 | 14 | +1 | 1d4 | 10 | Up to 6' tall |
| 4\* | 18 | 16 | +3 | 1d6 | 10 | Up to 12' tall |
| 8\* | 36 | 17 | +7 | 1d8 | 11 | Up to 24 tall |
| 12\* | 54 | 19 | +9 | 2d8 | 11 | Up to 48 tall |
| 16\* | 72 | 21 | +11 | 3d8 | 12 | Up to 96 tall |
[Higher-Level Law Elementals]
</div>
#### Short Stat Blocks
```
> HD 1* (4 hp), AC 14; MV 120' flying; Atk 3 (0) @ 1d1 (blow); AL N; ML 8
> HD 2* (9 hp), AC 15; MV 120' flying; Atk 3 (+1) @ 1d2 (blow); AL N; ML 9
> HD 4* (18 hp), AC 16; MV 120' flying; Atk 3 (+3) @ 1d3 (blow); AL N; ML 9
> HD 8* (36 hp), AC 17; MV 120' flying; Atk 3 (+7) @ 1d4 (blow); AL N; ML 10
> HD 12* (54 hp), AC 19; MV 120' flying; Atk 3 (+9) @ 1d6 (blow); AL N; ML 10
> HD 16* (72 hp), AC 21; MV 120' flying; Atk 3 (+11) @ 1d8 (blow); AL N; ML 10
```

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@ -0,0 +1,29 @@
---
title: Ophan
description:
date_pub: 2023-05-04T18:10:00-04:00
section: bestiary
content_type: feature
short_code: be1
status: draft
---
An angel (law elemental) shaped like a pair of nested, spinning, 12' diameter rings, each covered in eyes.
<div class='headlessTableWrapper'>
| | |
| --------------- | ----------------------- |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 16 (natural) |
| **Attacks** | 3 (+3) @ 1d3 (blow) |
| **Movement** | 120' flying |
| **Save** | D10 W11 P12 B13 S14 (4) |
| **Alignment** | Lawful |
| **Morale** | 10 |
| **Size** | Large (12' diameter) |
| **XP** | 125 |
</div>
<!-- Angel Fragment w/ Judgement and such>

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@ -0,0 +1,3 @@
can look like humans with 6 wings
- can also look like winged fire serpents

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@ -1,9 +1,78 @@
---
title: Earth Elemental (Terrun)
title: Water Elemental
description: The law elemental (terrun) creature for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00
date_pub: 2024-10-04T22:58:57.000-04:00
section: bestiary
content_type: feature
short_code: be1
status: draft
---
An [elemental](./index.html) from [Aquos, the plane of Water](/planes/elemental/index.html), usually taking the form of crashing waves of water.
<div class='headlessTableWrapper'>
| | |
| --------------- | ----------------------------------- |
| **Hit Dice** | 1\* (4hp) |
| **Armor Class** | 15 (natural) |
| **Attacks** | 1 (0) @ 1d2 (blow) or rust or drown |
| **Movement** | 20' / 60' swimming |
| **Save** | D12 W13 P14 B15 S16 (1) |
| **Alignment** | Neutral |
| **Morale** | 9 |
| **Size** | Tiny (1' tall, 2' diameter) |
| **XP** | 13 |
</div>
- Immune to damage from non-magical weapons.
- If attack hits an earth or fire elemental of the same size or smaller, victim is destroyed.
- If both are equal in size, both are destroyed.
- May move through water at 2d6 MPH.
- Can safely carry a single, medium-sized creature through water for up to 1d6 hours.
- Can purify up to 1 gallon of water in one minute.
- Loyal to Elendaen, Queen in the Deep, ruler of all water elementals.
### Rust
Can engulf a metal weapon and rust it.
- Victim may **Save vs Paralyze** to prevent effect.
- If Rust succeeds, elemental is destroyed.
- Rusted non-magical weapons do half damage.
- Rusted magical weapons lose a +1 bonus.
### Drown
Can vaporize to enter respiratory system of a target.
- Victim must **Save vs Death** or [drown](https://www.planarvagabond.com/rules/adventuring.html#drowning) for 1d6 rounds.
- If Drown succeeds, elemental is destroyed.
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale | Size |
| :--: | :-: | :-: | :-----: | :----: | :----: | :-------------------: |
| 2\* | 9 | 16 | +1 | 1d4 | 9 | 2 tall, 4 diameter |
| 4\* | 18 | 17 | +3 | 1d6 | 10 | 3 tall, 8 diameter |
| 8\* | 36 | 18 | +7 | 1d8 | 10 | 4 tall, 16 diameter |
| 12\* | 54 | 20 | +9 | 2d8 | 10 | 6 tall, 24 diameter |
| 16\* | 72 | 22 | +11 | 3d8 | 10 | 8 tall, 32 diameter |
[Higher-Level Water Elementals]
</div>
#### Short Stat Blocks
```
> HD 1* (4 hp); AC 15; MV 20' / 60' swimming; Atk 1 (0) @ 1d2 (blow); AL N; ML 9
> HD 2* (9 hp); AC 16; MV 20' / 60' swimming; Atk 1 (+1) @ 1d4 (blow); AL N; ML 9
> HD 4* (18 hp); AC 17; MV 20' / 60' swimming; Atk 1 (+3) @ 1d6 (blow); AL N; ML 10
> HD 8* (36 hp); AC 18; MV 20' / 60' swimming; Atk 1 (+7) @ 1d8 (blow); AL N; ML 10
> HD 12* (54 hp); AC 20; MV 20' / 60' swimming; Atk 1 (+9) @ 2d8 (blow); AL N; ML 10
> HD 16* (72 hp); AC 22; MV 20' / 60' swimming; Atk 1 (+11) @ 3d8 (blow); AL N; ML 10
```

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@ -8,7 +8,7 @@ short_code: be1
hd: 9
---
Huge mammals with great tusks and elongated trunks that live in subtropical areas and frequently travel in herds.
A huge mammal with great tusks and elongated trunks that lives in subtropical areas and frequently travels in herds.
<div class='headlessTableWrapper'>

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@ -8,7 +8,7 @@ short_code: bfct
hd: 4
---
Intelligent, amorphous oozes that can assume the form and personalities of anyone they (or their ancestors) have devoured.
An intelligent, amorphous ooze that can assume the form and personality of anyone they (or their ancestors) have devoured.
<div class='headlessTableWrapper'>

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@ -1,5 +1,5 @@
---
title: Fighter (Creature)
title: Fighter
description: The fighter creature for OSR gaming.
date_pub: 2023-04-23T18:54:00-04:00
date_upd: 2023-05-11T22:25:00-04:00
@ -14,11 +14,11 @@ An adventurer that specializes in combat.
<div class='headlessTableWrapper'>
| | |
| --------------- | ---------------------------------------------------------------------------------------------- |
| --------------- | ---------------------------------------------------------------- |
| **Hit Dice** | 1d10 (5hp) |
| **Armor Class** | 13 (leather) |
| **Movement** | 40' |
| **Attacks** | 1(0) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Attacks** | 1(0) @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
| **Alignment** | Any |
| **Save** | 12 (as [Fighter class](/classes/fighter.html#core-features)) |
| **Morale** | 7 |
@ -26,7 +26,7 @@ An adventurer that specializes in combat.
</div>
- **Leader**: 50% chance groups of 4+ are led by a higher level fighter (1d4 HD higher).
- **Weapon Versatility**: May be found wielding various types of [weapons](https://www.planarvagabond.com/rules/combat.html#weapons).
- **Weapon Versatility**: May be found wielding various types of [weapons](/rules/combat.html#weapons).
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human fighters may have additional abilities or modified statistics.
### At Higher Levels

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@ -8,7 +8,7 @@ short_code: bga
hd: 4
---
Semi-intelligent, often grotesque creatures that can fly and turn to stone.
A semi-intelligent, often grotesque creature that can fly and turn to stone.
<div class='headlessTableWrapper'>

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