updates
Before Width: | Height: | Size: 193 KiB |
BIN
src/assets/images/404/infernus-lg.jpg
Normal file
After Width: | Height: | Size: 203 KiB |
BIN
src/assets/images/404/infernus.jpg
Normal file
After Width: | Height: | Size: 42 KiB |
Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 67 KiB |
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 83 KiB |
Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 67 KiB |
Before Width: | Height: | Size: 294 KiB After Width: | Height: | Size: 294 KiB |
Before Width: | Height: | Size: 71 KiB After Width: | Height: | Size: 71 KiB |
BIN
src/assets/images/magic-items/beyza.jpg
Normal file
After Width: | Height: | Size: 52 KiB |
BIN
src/assets/images/magic-items/bla-kra-zur.jpg
Normal file
After Width: | Height: | Size: 55 KiB |
BIN
src/assets/images/magic-items/bottled-lighting-2.jpg
Normal file
After Width: | Height: | Size: 72 KiB |
BIN
src/assets/images/magic-items/bottled-lightning-1.jpg
Normal file
After Width: | Height: | Size: 36 KiB |
BIN
src/assets/images/magic-items/bracers-of-bulwark.jpg
Normal file
After Width: | Height: | Size: 51 KiB |
BIN
src/assets/images/magic-items/broom-flying.jpg
Normal file
After Width: | Height: | Size: 46 KiB |
BIN
src/assets/images/magic-items/crossbow-distance-hand.jpg
Normal file
After Width: | Height: | Size: 44 KiB |
BIN
src/assets/images/magic-items/darklurker.jpg
Normal file
After Width: | Height: | Size: 55 KiB |
BIN
src/assets/images/magic-items/drum-panic.jpg
Normal file
After Width: | Height: | Size: 75 KiB |
BIN
src/assets/images/magic-items/emyul.jpg
Normal file
After Width: | Height: | Size: 71 KiB |
BIN
src/assets/images/magic-items/flaming-sword-1.jpg
Normal file
After Width: | Height: | Size: 53 KiB |
BIN
src/assets/images/magic-items/flaming-sword-2.jpg
Normal file
After Width: | Height: | Size: 41 KiB |
BIN
src/assets/images/magic-items/horn-of-blasting.jpg
Normal file
After Width: | Height: | Size: 67 KiB |
BIN
src/assets/images/magic-items/jar-preserving.jpg
Normal file
After Width: | Height: | Size: 34 KiB |
BIN
src/assets/images/magic-items/judgement.jpg
Normal file
After Width: | Height: | Size: 62 KiB |
BIN
src/assets/images/magic-items/kaaji-jukai.jpg
Normal file
After Width: | Height: | Size: 67 KiB |
BIN
src/assets/images/magic-items/lenses-necroscopy.jpg
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
src/assets/images/magic-items/light-globe-1.jpg
Normal file
After Width: | Height: | Size: 37 KiB |
BIN
src/assets/images/magic-items/light-globe-2.jpg
Normal file
After Width: | Height: | Size: 45 KiB |
BIN
src/assets/images/magic-items/limbcleaver.jpg
Normal file
After Width: | Height: | Size: 33 KiB |
Before Width: | Height: | Size: 63 KiB After Width: | Height: | Size: 37 KiB |
BIN
src/assets/images/magic-items/lumye.jpg
Normal file
After Width: | Height: | Size: 43 KiB |
BIN
src/assets/images/magic-items/melaydius.jpg
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
src/assets/images/magic-items/morlokk-lightning-rod.jpg
Normal file
After Width: | Height: | Size: 40 KiB |
BIN
src/assets/images/magic-items/nemesys.jpg
Normal file
After Width: | Height: | Size: 31 KiB |
BIN
src/assets/images/magic-items/portable-pole.jpg
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
src/assets/images/magic-items/ryssa.jpg
Normal file
After Width: | Height: | Size: 46 KiB |
BIN
src/assets/images/magic-items/stone-blasting.jpg
Normal file
After Width: | Height: | Size: 49 KiB |
Before Width: | Height: | Size: 40 KiB |
BIN
src/assets/images/magic-items/tharruum.jpg
Normal file
After Width: | Height: | Size: 50 KiB |
BIN
src/assets/images/magic-items/tome-of-forbidden-whispers.jpg
Normal file
After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 44 KiB |
BIN
src/assets/images/magic-items/vah-ki.jpg
Normal file
After Width: | Height: | Size: 64 KiB |
BIN
src/assets/images/magic-items/vokdec.jpg
Normal file
After Width: | Height: | Size: 63 KiB |
BIN
src/assets/images/magic-items/wand-cold-1.jpg
Normal file
After Width: | Height: | Size: 47 KiB |
BIN
src/assets/images/magic-items/wand-cold-2.jpg
Normal file
After Width: | Height: | Size: 39 KiB |
BIN
src/assets/images/magic-items/wand-druidcraft.jpg
Normal file
After Width: | Height: | Size: 51 KiB |
BIN
src/assets/images/magic-items/wand-illusions-1.jpg
Normal file
After Width: | Height: | Size: 41 KiB |
BIN
src/assets/images/magic-items/wand-illusions-2.jpg
Normal file
After Width: | Height: | Size: 37 KiB |
BIN
src/assets/images/magic-items/wand-polymorph.jpg
Normal file
After Width: | Height: | Size: 29 KiB |
BIN
src/assets/images/magic-items/wha-yve.jpg
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
src/assets/images/magic-items/wylm.jpg
Normal file
After Width: | Height: | Size: 70 KiB |
BIN
src/assets/images/magic-items/zyshak.jpg
Normal file
After Width: | Height: | Size: 84 KiB |
Before Width: | Height: | Size: 208 KiB After Width: | Height: | Size: 137 KiB |
@ -28,7 +28,8 @@ export default (() => {
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
document.addEventListener('DOMContentLoaded', () => {
|
document.addEventListener('DOMContentLoaded', () => {
|
||||||
setTimeout(() => {
|
let to = null;
|
||||||
|
to = setTimeout(() => {
|
||||||
// Lazy-Load Media
|
// Lazy-Load Media
|
||||||
if (typeof loadMedia === 'function') {
|
if (typeof loadMedia === 'function') {
|
||||||
loadMedia('.js-lazyLoader', null, true);
|
loadMedia('.js-lazyLoader', null, true);
|
||||||
@ -65,6 +66,25 @@ export default (() => {
|
|||||||
' site:' + window.location.hostname;
|
' site:' + window.location.hostname;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Make table captions into collapsable toggles
|
||||||
|
document
|
||||||
|
.querySelectorAll('.dividedTableWrapper > table > caption')
|
||||||
|
.forEach((caption) => {
|
||||||
|
const theClass = 'js-hideContent',
|
||||||
|
wrapper = caption.closest('.dividedTableWrapper');
|
||||||
|
|
||||||
|
// removes inline-styled override from markdown-it-multimd-table
|
||||||
|
caption.removeAttribute('style');
|
||||||
|
|
||||||
|
if (!wrapper) return;
|
||||||
|
|
||||||
|
wrapper.classList.add('js-toggleable');
|
||||||
|
|
||||||
|
caption.addEventListener('click', (e) => {
|
||||||
|
wrapper.classList.toggle(theClass);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
// Add shadow to toolDetails that have extra content
|
// Add shadow to toolDetails that have extra content
|
||||||
// I know - ALL OF THIS CODE just for that little effect
|
// I know - ALL OF THIS CODE just for that little effect
|
||||||
const details = document.querySelectorAll('.toolDetails'),
|
const details = document.querySelectorAll('.toolDetails'),
|
||||||
@ -118,6 +138,8 @@ export default (() => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
details.forEach((detail) => setBottomShadow(detail));
|
details.forEach((detail) => setBottomShadow(detail));
|
||||||
|
|
||||||
|
clearTimeout(to);
|
||||||
}, 1);
|
}, 1);
|
||||||
});
|
});
|
||||||
})();
|
})();
|
||||||
|
@ -28,7 +28,7 @@ html {
|
|||||||
body {
|
body {
|
||||||
background: #2c0f2a;
|
background: #2c0f2a;
|
||||||
/* Old browsers */
|
/* Old browsers */
|
||||||
background: url("/images/site-bg.jpg") bottom fixed;
|
background: url("/images/site-bg.jpg") top fixed;
|
||||||
background-size: cover;
|
background-size: cover;
|
||||||
color: #fadbb0;
|
color: #fadbb0;
|
||||||
font-family: sans-serif;
|
font-family: sans-serif;
|
||||||
@ -228,13 +228,6 @@ li {
|
|||||||
margin-bottom: 0.6em;
|
margin-bottom: 0.6em;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* turn on for that authentic OSE feel! */
|
|
||||||
/*
|
|
||||||
ul li::marker {
|
|
||||||
content: "▶ ";
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
li ul {
|
li ul {
|
||||||
margin-top: 0.6em;
|
margin-top: 0.6em;
|
||||||
}
|
}
|
||||||
@ -344,21 +337,34 @@ table th {
|
|||||||
background: rgba(37, 40, 55, 0.6);
|
background: rgba(37, 40, 55, 0.6);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.clearBoth {
|
||||||
|
clear: both;
|
||||||
|
}
|
||||||
|
|
||||||
.contentWarning {
|
.contentWarning {
|
||||||
font-style: italic;
|
font-style: italic;
|
||||||
}
|
}
|
||||||
|
|
||||||
.dividedTableWrapper {
|
.dividedTableWrapper {
|
||||||
display: block;
|
display: block;
|
||||||
|
box-shadow: none;
|
||||||
margin: 1rem 0;
|
margin: 1rem 0;
|
||||||
|
max-height: 5000px;
|
||||||
max-width: 100%;
|
max-width: 100%;
|
||||||
overflow-x: auto;
|
overflow-x: auto;
|
||||||
|
transition: box-shadow 0.3s ease-out, max-height 0.3s ease-out;
|
||||||
}
|
}
|
||||||
|
|
||||||
.dividedTableWrapper h4 {
|
.dividedTableWrapper h4 {
|
||||||
text-align: center;
|
text-align: center;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
.dividedTableWrapper table caption {
|
||||||
|
padding: .5rem 1.5rem;
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
.dividedTableWrapper table td {
|
.dividedTableWrapper table td {
|
||||||
border: 1px dashed #f6bc43;
|
border: 1px dashed #f6bc43;
|
||||||
}
|
}
|
||||||
@ -440,26 +446,34 @@ a.hiddenLink:hover {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.imgWrapper {
|
.imgWrapper {
|
||||||
float: right;
|
align-items: center;
|
||||||
margin: 0 -0.5rem 0 1rem;
|
clear: both;
|
||||||
max-width: 50%;
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
justify-content: center;
|
||||||
|
max-width: 100%;
|
||||||
position: relative;
|
position: relative;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
z-index: 0;
|
z-index: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
.imgWrapper figure>a {
|
.imgWrapper figure {
|
||||||
|
margin: 0;
|
||||||
|
max-width: 50%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.imgWrapper figure > a {
|
||||||
border-color: transparent;
|
border-color: transparent;
|
||||||
display: inline-block;
|
display: inline-block;
|
||||||
padding: 0.5rem 0.5rem 0.25rem;
|
padding: 0.5rem 0.5rem 0.25rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
.imgWrapper figure>a:hover {
|
.imgWrapper figure > a:hover {
|
||||||
border-color: #e94e5c;
|
border-color: #e94e5c;
|
||||||
}
|
}
|
||||||
|
|
||||||
.levelTable table thead tr:first-child th {
|
.imgWrapper figure > figcaption {
|
||||||
border-bottom-style: dashed;
|
backdrop-filter: blur(1rem);
|
||||||
}
|
}
|
||||||
|
|
||||||
.licenseLink {
|
.licenseLink {
|
||||||
@ -596,53 +610,6 @@ a.licenseLink:hover {
|
|||||||
top: 1rem;
|
top: 1rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Scrolling shadows by https://kizu.dev/ and https://lea.verou.me/
|
|
||||||
* Only works in browsers supporting background-attachment: local; & CSS gradients
|
|
||||||
* Degrades gracefully
|
|
||||||
*/
|
|
||||||
|
|
||||||
.menubar {
|
|
||||||
html {
|
|
||||||
background: white;
|
|
||||||
font: 120% sans-serif;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scrollbox {
|
|
||||||
overflow: auto;
|
|
||||||
width: 200px;
|
|
||||||
max-height: 200px;
|
|
||||||
margin: 50px auto;
|
|
||||||
|
|
||||||
background:
|
|
||||||
/* Shadow covers */
|
|
||||||
linear-gradient(white 30%, rgba(255,255,255,0)),
|
|
||||||
linear-gradient(rgba(255,255,255,0), white 70%) 0 100%,
|
|
||||||
|
|
||||||
/* Shadows */
|
|
||||||
radial-gradient(50% 0, farthest-side, rgba(0,0,0,.2), rgba(0,0,0,0)),
|
|
||||||
radial-gradient(50% 100%,farthest-side, rgba(0,0,0,.2), rgba(0,0,0,0)) 0 100%;
|
|
||||||
background:
|
|
||||||
/* Shadow covers */
|
|
||||||
linear-gradient(white 30%, rgba(255,255,255,0)),
|
|
||||||
linear-gradient(rgba(255,255,255,0), white 70%) 0 100%,
|
|
||||||
|
|
||||||
/* Shadows */
|
|
||||||
radial-gradient(farthest-side at 50% 0, rgba(0,0,0,.2), rgba(0,0,0,0)),
|
|
||||||
radial-gradient(farthest-side at 50% 100%, rgba(0,0,0,.2), rgba(0,0,0,0)) 0 100%;
|
|
||||||
background-repeat: no-repeat;
|
|
||||||
background-color: white;
|
|
||||||
background-size: 100% 40px, 100% 40px, 100% 14px, 100% 14px;
|
|
||||||
|
|
||||||
/* Opera doesn't support this in the shorthand */
|
|
||||||
background-attachment: local, local, scroll, scroll;
|
|
||||||
}
|
|
||||||
|
|
||||||
background: #282c32;
|
|
||||||
display: static;
|
|
||||||
max-height: 1px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.navBar {
|
.navBar {
|
||||||
background: #282c32;
|
background: #282c32;
|
||||||
display: none;
|
display: none;
|
||||||
@ -894,7 +861,7 @@ a.licenseLink:hover {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.pageMain {
|
.pageMain {
|
||||||
padding: 1em;
|
padding: 0 1em 1em;
|
||||||
}
|
}
|
||||||
|
|
||||||
.pageTitle {
|
.pageTitle {
|
||||||
@ -1063,6 +1030,7 @@ a.pageTitle-sublink {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.sectionBackLink-wrapper {
|
.sectionBackLink-wrapper {
|
||||||
|
clear: both;
|
||||||
margin-top: 2rem;
|
margin-top: 2rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1239,6 +1207,33 @@ a.pageTitle-sublink {
|
|||||||
* JS Overrides
|
* JS Overrides
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
|
||||||
|
.js .dividedTableWrapper.js-toggleable {
|
||||||
|
display: inline-block;
|
||||||
|
}
|
||||||
|
|
||||||
|
.js .dividedTableWrapper.js-hideContent {
|
||||||
|
box-shadow: rgba(0, 0, 0, 0.35) 0px -50px 36px -28px inset;
|
||||||
|
max-height: 6rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
.js .dividedTableWrapper.js-toggleable table caption::before {
|
||||||
|
content: "\25BC";
|
||||||
|
left: .5rem;
|
||||||
|
position: absolute;
|
||||||
|
transform: rotate(0deg);
|
||||||
|
transition: transform 0.5s ease-out;
|
||||||
|
}
|
||||||
|
|
||||||
|
.js .dividedTableWrapper.js-toggleable table caption {
|
||||||
|
cursor: pointer;
|
||||||
|
pointer-events: all;
|
||||||
|
}
|
||||||
|
|
||||||
|
.js .dividedTableWrapper.js-toggleable.js-hideContent table caption::before {
|
||||||
|
transform: rotate(-90deg);
|
||||||
|
}
|
||||||
|
|
||||||
.js .pubDate.isDone {
|
.js .pubDate.isDone {
|
||||||
-webkit-transition: 0.3s visibility;
|
-webkit-transition: 0.3s visibility;
|
||||||
transition: 0.3s visibility;
|
transition: 0.3s visibility;
|
||||||
@ -1253,7 +1248,6 @@ a.pageTitle-sublink {
|
|||||||
visibility: visible;
|
visibility: visible;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* Media Queries
|
* Media Queries
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
@ -1269,32 +1263,20 @@ a.pageTitle-sublink {
|
|||||||
font-size: 18px;
|
font-size: 18px;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
h2 {
|
|
||||||
background-color: transparent;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
.imgWrapper {
|
.imgWrapper {
|
||||||
max-width: 33%;
|
float: right;
|
||||||
}
|
margin: 0 -0.5rem 0 1rem;
|
||||||
|
max-width: 30%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.imgWrapper figure {
|
||||||
|
max-width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
.menubar {
|
.menubar {
|
||||||
height: auto;
|
height: auto;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
.navBar {
|
|
||||||
display: block;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
.pageTitle {
|
|
||||||
margin-top: 2rem;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
.siteTitle-text {
|
.siteTitle-text {
|
||||||
text-align: center;
|
text-align: center;
|
||||||
}
|
}
|
||||||
@ -1375,10 +1357,6 @@ a.pageTitle-sublink {
|
|||||||
max-width: 960px;
|
max-width: 960px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.pageMain {
|
|
||||||
padding: 2em 1em 1em;
|
|
||||||
}
|
|
||||||
|
|
||||||
.pageTitle {
|
.pageTitle {
|
||||||
margin-top: 2rem;
|
margin-top: 2rem;
|
||||||
}
|
}
|
||||||
|
@ -21,6 +21,8 @@ var titlesBySection = {
|
|||||||
"dragons-crystalline": "Crystalline Dragons",
|
"dragons-crystalline": "Crystalline Dragons",
|
||||||
"dragons-metallic": "Metallic Dragons",
|
"dragons-metallic": "Metallic Dragons",
|
||||||
|
|
||||||
|
"herd-mammals": "Herd Mammals",
|
||||||
|
|
||||||
},
|
},
|
||||||
unlistedSections = ['main'],
|
unlistedSections = ['main'],
|
||||||
fixedSection = page?.section?.replace(/\s+/, '-');
|
fixedSection = page?.section?.replace(/\s+/, '-');
|
||||||
|
@ -45,7 +45,7 @@
|
|||||||
both used under the SIL Open Font License, Version 1.1.
|
both used under the SIL Open Font License, Version 1.1.
|
||||||
</p>
|
</p>
|
||||||
<p>
|
<p>
|
||||||
Background image created with <a href="https://labs.openai.com/" target="_blank">DALL-E</a> released under a <a href="/licenses/cc0/">CC0</a> license.
|
Background image released under a <a href="/licenses/cc0/">CC0</a> license.
|
||||||
</p>
|
</p>
|
||||||
<a href="#top" class="topLink">Back to Top</a>
|
<a href="#top" class="topLink">Back to Top</a>
|
||||||
</div>
|
</div>
|
||||||
|
@ -6,7 +6,7 @@ var menuLinksByOption = {
|
|||||||
Adventuring: "/rules/adventuring.html",
|
Adventuring: "/rules/adventuring.html",
|
||||||
Equipment: "/rules/equipment/fantasy.html",
|
Equipment: "/rules/equipment/fantasy.html",
|
||||||
Magic: "/rules/magic.html",
|
Magic: "/rules/magic.html",
|
||||||
"Referees Only": "/rules/referees.html",
|
"GM Notes": "/rules/gm-notes.html",
|
||||||
};
|
};
|
||||||
|
|
||||||
var title = (page.title ?? '').replace('HOSR ', '');
|
var title = (page.title ?? '').replace('HOSR ', '');
|
||||||
@ -35,7 +35,7 @@ var title = (page.title ?? '').replace('HOSR ', '');
|
|||||||
<div class="rulesMenu">
|
<div class="rulesMenu">
|
||||||
<div class="rulesVersion">
|
<div class="rulesVersion">
|
||||||
|
|
||||||
Version 0.14.6 / 2024-08-05
|
Version Beta-0.20.0 / 2025-03-16
|
||||||
<!--
|
<!--
|
||||||
<%=site.version ?? '0.0.0' %>
|
<%=site.version ?? '0.0.0' %>
|
||||||
<%=site.lastUpdated ?? '0.0.0' %>
|
<%=site.lastUpdated ?? '0.0.0' %>
|
||||||
|
@ -29,7 +29,7 @@ Someone skilled at stealth-based elimination.
|
|||||||
- **Guild**: 20% chance of being affiliated with a guild, increasing to 80% near major urban centers.
|
- **Guild**: 20% chance of being affiliated with a guild, increasing to 80% near major urban centers.
|
||||||
- **Leader**: 30% chance groups of 4+ are led by a higher level assassin (1d4 HD higher).
|
- **Leader**: 30% chance groups of 4+ are led by a higher level assassin (1d4 HD higher).
|
||||||
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human assassins may have additional abilities or modified statistics.
|
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human assassins may have additional abilities or modified statistics.
|
||||||
- **Weapon Versatility**: May be found wielding various types of [weapons](https://www.planarvagabond.com/rules/combat.html#weapons).
|
- **Weapon Versatility**: May be found wielding various types of [weapons](/rules/combat.html#weapons).
|
||||||
|
|
||||||
### Sneaky
|
### Sneaky
|
||||||
|
|
||||||
|
@ -20,13 +20,38 @@ A monstrous, worm-like creature, 25' in diameter and nearly 100' long, with an e
|
|||||||
| **Attacks** | 3 (+11) @ grab (1d4), 1 (auto) @ devour (2d8) |
|
| **Attacks** | 3 (+11) @ grab (1d4), 1 (auto) @ devour (2d8) |
|
||||||
| **Morale** | 7 |
|
| **Morale** | 7 |
|
||||||
| **Alignment** | Chaotic |
|
| **Alignment** | Chaotic |
|
||||||
| **XP** | 1,350 |
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
**Magical Eyes** - Can use either of the following each round:
|
- **Grab** - When grabbed, the victim is held in place and can be automatically devoured starting the next round.
|
||||||
|
- **Devour** - Each round, if a creature has been grabbed by a pincer, the longest held creature is automatically thrown into its mouth and devoured, dealing 2d8 damage, before being swallowed.
|
||||||
|
|
||||||
- **Antimagic Cone**
|
### Antimagic Eye
|
||||||
- **Fear Gaze**
|
|
||||||
**Grab** - When grabbed, the victim is held in place and can be automatically devoured starting the next round.
|
- At the start of each round, can create a cone of anti-magic, 100 yards (300') long and 20 yards (60') wide.
|
||||||
**Devour** - Each round, if a creature has been grabbed by a pincer, the longest held creature is automatically thrown into its mouth and devoured, dealing 2d8 damage, before being swallowed.
|
- Within the cone, spells can't be cast, summoned creatures disappear, and even magic items become mundane.
|
||||||
|
- Spells and other magical effects are suppressed in the cone and can't protrude into it, unless they're created by an artifact or a deity.
|
||||||
|
- Spells cast within the zone are expended (and lost from memory, if appropriate).
|
||||||
|
- While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.
|
||||||
|
- Spells and other magical effects that target a creature or an object in the cone have no effect on that target.
|
||||||
|
- This includes effects from magic items.
|
||||||
|
- The area of another spell or magical effect, such as fireball, can't extend into the cone.
|
||||||
|
- If the sphere overlaps an area of magic, the part of the area that is covered by the cone is suppressed.
|
||||||
|
- Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it.
|
||||||
|
- The properties and powers of magic items are suppressed in the sphere (ex: a +1 longsword functions as a nonmagical longsword in the cone).
|
||||||
|
- Teleportation and planar travel fail to work in the cone (as either departure point or destination).
|
||||||
|
- Open portals are closed while in the cone, including those to extradimensional spaces (ex: sack of storing).
|
||||||
|
- A creature or object summoned or created by magic temporarily winks out of existence in the sphere.
|
||||||
|
- Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.
|
||||||
|
- Spells and magical effects such as dispel magic have no effect on the cone.
|
||||||
|
- Multiple antimagic cones have no effect on other.
|
||||||
|
|
||||||
|
### Extradimensional Gut
|
||||||
|
|
||||||
|
Creatures and items which survive being eaten and swallowed find themselves in a pocket dimension that appears to be a 1000' diameter natural cave with 100' high ceilings.
|
||||||
|
|
||||||
|
- The cave is littered with bones of various sizes, rags, armor, weapons, and other inorganic items (ex: rings, necklaces, stones).
|
||||||
|
- At the end of each day that a creature spends in the cave, it loses 1HD.
|
||||||
|
- When a creature drops to 0 HD, it dies.
|
||||||
|
- Within 1 week of dying, all of the organic matter on the corpse has rotted away, leaving behind only bones and metal.
|
||||||
|
- Creatures within the cave can't harm the devourer.
|
||||||
|
@ -8,7 +8,7 @@ short_code: bbn
|
|||||||
hd: 2
|
hd: 2
|
||||||
---
|
---
|
||||||
|
|
||||||
Semi-intelligent, terrestrial monkeys that live in small packs (led by an alpha) and communicate via screams and shrieks.
|
A semi-intelligent, terrestrial monkey that lives in small, alpha-lead packs and communicates via screams and shrieks.
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
---
|
---
|
||||||
title: Bloodmage (Creature)
|
title: Bloodmage
|
||||||
description: The bloodmage creature for OSR gaming.
|
description: The bloodmage creature for OSR gaming.
|
||||||
date_pub: 2023-04-23T18:52:00-04:00
|
date_pub: 2023-04-23T18:52:00-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
@ -8,7 +8,7 @@ short_code: bbm
|
|||||||
hd: 1+
|
hd: 1+
|
||||||
---
|
---
|
||||||
|
|
||||||
An arcane spellcaster that uses their own life force, rather than their memories, to cast spells.
|
An arcane spellcaster that uses their own life force to cast spells.
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
@ -34,14 +34,14 @@ An arcane spellcaster that uses their own life force, rather than their memories
|
|||||||
|
|
||||||
<div class="dividedTableWrapper">
|
<div class="dividedTableWrapper">
|
||||||
|
|
||||||
| HD | HP | AC | Atk Mod | Damage | Morale | Spells Available | Saving Throws |
|
| HD | HP | AC | Atk Mod | Damage | Morale | Spells Available | Save |
|
||||||
| :----------: | :-: | :-: | :-----: | :----: | :----: | :--------------: | :-----------------: |
|
| :----------: | :-: | :-: | :-----: | :----: | :----: | :--------------: | :--: |
|
||||||
| 3d6\* | 13 | 11 | +1 | 1d4 | 7 | 1d6-1 | D13 W14 P13 B16 S15 |
|
| 3d6\* | 13 | 11 | +1 | 1d4 | 7 | 1d6-1 | 13 |
|
||||||
| 5d6\*\* | 22 | 12 | +2 | 1d4+1 | 8 | 1d8-1 | D13 W14 P13 B16 S15 |
|
| 5d6\*\* | 22 | 12 | +2 | 1d4+1 | 8 | 1d8-1 | 13 |
|
||||||
| 7d6\*\* | 31 | 13 | +3 | 1d4+1 | 8 | 1d10-1 | D11 W12 P11 B14 S12 |
|
| 7d6\*\* | 31 | 13 | +3 | 1d4+1 | 8 | 1d10-1 | 11 |
|
||||||
| 9d6\*\*\* | 40 | 14 | +4 | 1d6+1 | 9 | 2d6-2 | D11 W12 P11 B14 S12 |
|
| 9d6\*\*\* | 40 | 14 | +4 | 1d6+1 | 9 | 2d6-2 | 11 |
|
||||||
| 11d6\*\*\* | 49 | 15 | +6 | 1d6+2 | 9 | 2d8-2 | D8 W9 P8 B11 S8 |
|
| 11d6\*\*\* | 49 | 15 | +6 | 1d6+2 | 9 | 2d8-2 | 8 |
|
||||||
| 13d6\*\*\*\* | 58 | 17 | +8 | 1d6+2 | 10 | 2d10-2 | D8 W9 P8 B11 S8 |
|
| 13d6\*\*\*\* | 58 | 17 | +8 | 1d6+2 | 10 | 2d10-2 | 8 |
|
||||||
|
|
||||||
[Higher-Level Bloodmages]
|
[Higher-Level Bloodmages]
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
---
|
---
|
||||||
title: Bugbear (Creature)
|
title: Bugbear
|
||||||
description: The bugbear creature for OSR gaming.
|
description: The bugbear creature for OSR gaming.
|
||||||
date_pub: 2023-05-12T15:21:00-04:00
|
date_pub: 2023-05-12T15:21:00-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
@ -8,7 +8,7 @@ short_code: bbu
|
|||||||
hd: 3
|
hd: 3
|
||||||
---
|
---
|
||||||
|
|
||||||
Large, hairy goblin-like creatures capable of sneaking up on prey.
|
A large, hairy, goblin-like creature capable of sneaking up on prey.
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
---
|
---
|
||||||
title: Cleric (Creature)
|
title: Cleric
|
||||||
description: The cleric creature for OSR gaming.
|
description: The cleric creature for OSR gaming.
|
||||||
date_pub: 2023-04-23T18:42:00-04:00
|
date_pub: 2023-04-23T18:42:00-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
---
|
---
|
||||||
title: Corsair (Creature)
|
title: Corsair
|
||||||
description: The corsair (sailor) creature for OSR gaming.
|
description: The corsair (sailor) creature for OSR gaming.
|
||||||
date_pub: 2023-04-23T18:44:00-04:00
|
date_pub: 2023-04-23T18:44:00-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
@ -8,7 +8,7 @@ short_code: bcg
|
|||||||
hd: 3+
|
hd: 3+
|
||||||
---
|
---
|
||||||
|
|
||||||
Large crustaceans that hunt along beaches and lurk in coastal caves.
|
A humanoid-sized crustacean that hunts along beaches and lurk in coastal caves.
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
@ -3,6 +3,7 @@ title: Allosaurus
|
|||||||
description: Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth.
|
description: Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth.
|
||||||
date_pub: 2024-04-14T14:02:38.000-04:00
|
date_pub: 2024-04-14T14:02:38.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: dinosaurs
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bd1a
|
short_code: bd1a
|
||||||
hd: 13
|
hd: 13
|
||||||
|
@ -3,6 +3,7 @@ title: Ankylosaurus
|
|||||||
description: Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with thick, bony armor and a massive, spiked-club-like tail.
|
description: Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with thick, bony armor and a massive, spiked-club-like tail.
|
||||||
date_pub: 2024-04-20T10:37:54.000-04:00
|
date_pub: 2024-04-20T10:37:54.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: dinosaurs
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bd1n
|
short_code: bd1n
|
||||||
hd: 7
|
hd: 7
|
||||||
|
@ -3,6 +3,7 @@ title: Brontosaurus
|
|||||||
description: Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, with a (relatively) small head, long neck, and powerful tapering tail.
|
description: Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, with a (relatively) small head, long neck, and powerful tapering tail.
|
||||||
date_pub: 2024-04-20T10:53:19.000-04:00
|
date_pub: 2024-04-20T10:53:19.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: dinosaurs
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bd1b
|
short_code: bd1b
|
||||||
hd: 26
|
hd: 26
|
||||||
|
@ -3,6 +3,7 @@ title: Dimetrodon
|
|||||||
description: Four-legged dinosaur, 10' long, with a "sail" of bony spines and skin webbing on its back.
|
description: Four-legged dinosaur, 10' long, with a "sail" of bony spines and skin webbing on its back.
|
||||||
date_pub: 2024-04-20T11:00:41.000-04:00
|
date_pub: 2024-04-20T11:00:41.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: dinosaurs
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bd1d
|
short_code: bd1d
|
||||||
hd: 7
|
hd: 7
|
||||||
|
@ -3,6 +3,7 @@ title: Plesiosaurus
|
|||||||
description: Lake-dwelling dinosaur, 40'+ long, with a long neck, snake-like head, and 4 flippers.
|
description: Lake-dwelling dinosaur, 40'+ long, with a long neck, snake-like head, and 4 flippers.
|
||||||
date_pub: 2024-04-20T11:09:14.000-04:00
|
date_pub: 2024-04-20T11:09:14.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: dinosaurs
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bd1p
|
short_code: bd1p
|
||||||
hd: 16
|
hd: 16
|
||||||
|
@ -3,6 +3,7 @@ title: Pteranodon
|
|||||||
description: Aggressive, winged dinosaur with a wingspan of up to 50', and which often preys on humanoids.
|
description: Aggressive, winged dinosaur with a wingspan of up to 50', and which often preys on humanoids.
|
||||||
date_pub: 2024-04-28T20:26:28.000-04:00
|
date_pub: 2024-04-28T20:26:28.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: dinosaurs
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bd1py
|
short_code: bd1py
|
||||||
hd: 5
|
hd: 5
|
||||||
|
@ -3,6 +3,7 @@ title: Pterodactyl
|
|||||||
description: Predatory, winged dinosaur with an 8-10' wingspan, and which typically preys on small or medium animals (unless very hungry).
|
description: Predatory, winged dinosaur with an 8-10' wingspan, and which typically preys on small or medium animals (unless very hungry).
|
||||||
date_pub: 2024-04-28T20:26:28.000-04:00
|
date_pub: 2024-04-28T20:26:28.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: dinosaurs
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bd1pt
|
short_code: bd1pt
|
||||||
hd: 1
|
hd: 1
|
||||||
|
@ -3,6 +3,7 @@ title: Triceratops
|
|||||||
description: Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with a protective bone crest and three long horns on its head.
|
description: Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with a protective bone crest and three long horns on its head.
|
||||||
date_pub: 2024-04-20T10:19:10.000-04:00
|
date_pub: 2024-04-20T10:19:10.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: dinosaurs
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bd1t
|
short_code: bd1t
|
||||||
hd: 11
|
hd: 11
|
||||||
|
@ -3,6 +3,7 @@ title: Tyrannosaurus Rex
|
|||||||
description: Two-legged dinosaur, 20'+ tall, with enormous jaws and small arms that preys on animal of human size or bigger.
|
description: Two-legged dinosaur, 20'+ tall, with enormous jaws and small arms that preys on animal of human size or bigger.
|
||||||
date_pub: 2024-04-20T10:07:54.000-04:00
|
date_pub: 2024-04-20T10:07:54.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: dinosaurs
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bd1r
|
short_code: bd1r
|
||||||
hd: 20
|
hd: 20
|
||||||
|
@ -20,4 +20,4 @@ A subclass of [dragons](../index.html) with shimmering scales, multiple breath w
|
|||||||
- [Emerald](./emerald-dragon.html)
|
- [Emerald](./emerald-dragon.html)
|
||||||
- [Onyx](./onyx-dragon.html)
|
- [Onyx](./onyx-dragon.html)
|
||||||
- [Ruby](./ruby-dragon.html)
|
- [Ruby](./ruby-dragon.html)
|
||||||
- [Topaz](./topaz-dragon.html)
|
- [Sapphire](./sapphire-dragon.html)
|
||||||
|
@ -3,6 +3,7 @@ title: Ymmyrr, Diamond Dragon God of Neutrality
|
|||||||
description: TBD
|
description: TBD
|
||||||
date_pub: 2023-04-10T21:15:00-04:00
|
date_pub: 2023-04-10T21:15:00-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: dragons
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bdy
|
short_code: bdy
|
||||||
status: hidden
|
status: hidden
|
||||||
@ -27,7 +28,7 @@ The avatar of Ymmyrr, the Dragon God of Neutrality and god of [crystalline drago
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
- Immune to damage from non-magical weapons.
|
- Immune to damage from non-magical weapons.
|
||||||
- Damage taken is reduced by 1/2.
|
- Any damage taken is reduced by 50%.
|
||||||
|
|
||||||
!!!include(bestiary/dragons/base.md)!!!
|
!!!include(bestiary/dragons/base.md)!!!
|
||||||
|
|
||||||
|
@ -3,6 +3,7 @@ title: Lyndralyth, the Multichromatic Dragon Goddess of Chaos
|
|||||||
description: TBD
|
description: TBD
|
||||||
date_pub: 2023-04-10T21:15:00-04:00
|
date_pub: 2023-04-10T21:15:00-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: dragons
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bd1
|
short_code: bd1
|
||||||
status: hidden
|
status: hidden
|
||||||
|
@ -3,6 +3,7 @@ title: Endrion, Platinum Dragon God of Law
|
|||||||
description: TBD
|
description: TBD
|
||||||
date_pub: 2024-07-21T16:52:00.000-04:00
|
date_pub: 2024-07-21T16:52:00.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: dragons
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bde
|
short_code: bde
|
||||||
status: hidden
|
status: hidden
|
||||||
|
@ -3,6 +3,7 @@ title: Draugr Horse
|
|||||||
description: A powerful, frozen, desiccated, undead corpse of a war horse.
|
description: A powerful, frozen, desiccated, undead corpse of a war horse.
|
||||||
date_pub: 2024-11-05T22:08:30.000-04:00
|
date_pub: 2024-11-05T22:08:30.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: draugr
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bdruh
|
short_code: bdruh
|
||||||
hd: 3
|
hd: 3
|
||||||
@ -24,10 +25,10 @@ A powerful, frozen, desiccated, undead corpse of a war horse.
|
|||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
!!!include(bestiary/draugr/base-info.md)!!!
|
||||||
|
|
||||||
- When in melee, both rider and horse can attack.
|
- When in melee, both rider and horse can attack.
|
||||||
- Carries 400 lbs at full speed, 800 lbs at half speed.
|
- Carries 400 lbs at full speed, 800 lbs at half speed.
|
||||||
- Usually found in frozen regions.
|
|
||||||
- Immune to damage from cold and non-magical weapons.
|
|
||||||
- When horse or rider reaches 0 HP, shatters into ice crystals.
|
- When horse or rider reaches 0 HP, shatters into ice crystals.
|
||||||
|
|
||||||
### Charge
|
### Charge
|
||||||
|
@ -3,6 +3,7 @@ title: Draugr King
|
|||||||
description: A very powerful, frozen, desiccated, undead corpse which wears a crown and wields weapons of magical, life draining ice, while leading regular draugr from horseback.
|
description: A very powerful, frozen, desiccated, undead corpse which wears a crown and wields weapons of magical, life draining ice, while leading regular draugr from horseback.
|
||||||
date_pub: 2024-11-05T22:08:35.000-04:00
|
date_pub: 2024-11-05T22:08:35.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: draugr
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bdruk
|
short_code: bdruk
|
||||||
hd: 9
|
hd: 9
|
||||||
@ -24,10 +25,10 @@ A very powerful, frozen, desiccated, undead corpse which wears a crown and wield
|
|||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
- Usually found in frozen regions.
|
!!!include(bestiary/draugr/base-info.md)!!!
|
||||||
- Immune to damage from cold and non-magical weapons.
|
|
||||||
- Regenerates 2 hp at the start of each round until destroyed.
|
- Regenerates 2 hp at the start of each round until destroyed.
|
||||||
- At 0 HP, shatters into ice crystals along with its ice weapons, undead horse(s), and any draugr (including lords and horses) under its control.
|
- At 0 HP, shatters into ice crystals along with its ice weapons and any draugr (including lords and horses) under its control.
|
||||||
|
|
||||||
### Fear Gaze
|
### Fear Gaze
|
||||||
|
|
||||||
@ -35,11 +36,6 @@ Target in sight must **Save vs Paralyze** at -2 or be [paralyzed](/rules/adventu
|
|||||||
|
|
||||||
- Paralysis is broken if draugr king attacks them or goes out of sight.
|
- Paralysis is broken if draugr king attacks them or goes out of sight.
|
||||||
|
|
||||||
### Life Drain
|
!!!include(bestiary/draugr/life-drain.md)!!!
|
||||||
|
|
||||||
Damage inflicted by this attack reduces the target's maximum HP.
|
|
||||||
|
|
||||||
- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
|
|
||||||
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
|
|
||||||
|
|
||||||
!!!include(bestiary/undead.md)!!!
|
!!!include(bestiary/undead.md)!!!
|
||||||
|
@ -3,6 +3,7 @@ title: Draugr Lord
|
|||||||
description: A powerful, frozen, desiccated, undead corpse which wields weapons of magical, life draining ice and lead draugr from horseback.
|
description: A powerful, frozen, desiccated, undead corpse which wields weapons of magical, life draining ice and lead draugr from horseback.
|
||||||
date_pub: 2024-11-05T22:08:35.000-04:00
|
date_pub: 2024-11-05T22:08:35.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: draugr
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bdru1
|
short_code: bdru1
|
||||||
hd: 6
|
hd: 6
|
||||||
@ -24,15 +25,10 @@ A powerful, frozen, desiccated, undead corpse which wields weapons of magical, l
|
|||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
- Usually found in frozen regions.
|
!!!include(bestiary/draugr/base-info.md)!!!
|
||||||
- Immune to damage from cold and non-magical weapons.
|
|
||||||
- At 0 HP, shatters into ice crystals along with its ice weapons and horse.
|
- At 0 HP, shatters into ice crystals along with its ice weapons and horse.
|
||||||
|
|
||||||
### Life Drain
|
!!!include(bestiary/draugr/life-drain.md)!!!
|
||||||
|
|
||||||
Damage inflicted by this attack reduces the target's maximum HP.
|
|
||||||
|
|
||||||
- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
|
|
||||||
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
|
|
||||||
|
|
||||||
!!!include(bestiary/undead.md)!!!
|
!!!include(bestiary/undead.md)!!!
|
||||||
|
@ -3,6 +3,7 @@ title: Draugr
|
|||||||
description: A frozen, desiccated, undead corpse which wields a weapon of magical, life draining ice.
|
description: A frozen, desiccated, undead corpse which wields a weapon of magical, life draining ice.
|
||||||
date_pub: 2024-11-05T23:58:02.000-04:00
|
date_pub: 2024-11-05T23:58:02.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: draugr
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bdru0
|
short_code: bdru0
|
||||||
hd: 3
|
hd: 3
|
||||||
@ -24,16 +25,11 @@ A frozen, desiccated, undead corpse which wields a weapon of magical, life drain
|
|||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
- Usually found in frozen regions.
|
!!!include(bestiary/draugr/base-info.md)!!!
|
||||||
- Immune to damage from cold and non-magical, non-silver weapons.
|
|
||||||
- Takes half damage from silver weapons.
|
- Takes half damage from silver weapons.
|
||||||
- At 0 HP, shatters into ice crystals along with its ice weapon.
|
- At 0 HP, shatters into ice crystals along with its ice weapon.
|
||||||
|
|
||||||
### Life Drain
|
!!!include(bestiary/draugr/life-drain.md)!!!
|
||||||
|
|
||||||
Damage inflicted by this attack reduces the target's maximum HP.
|
|
||||||
|
|
||||||
- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
|
|
||||||
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
|
|
||||||
|
|
||||||
!!!include(bestiary/undead.md)!!!
|
!!!include(bestiary/undead.md)!!!
|
||||||
|
@ -3,12 +3,17 @@ title: Draugr
|
|||||||
description: TBD
|
description: TBD
|
||||||
date_pub: 2024-11-06T00:02:44.000-04:00
|
date_pub: 2024-11-06T00:02:44.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
|
subsection: draugr
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bdru
|
short_code: bdru
|
||||||
---
|
---
|
||||||
|
|
||||||
Frozen, desiccated, undead corpses which wield a magical weapons of pure ice that drain life from opponents.
|
Frozen, desiccated, undead corpses which wield a magical weapons of pure ice that drain life from opponents.
|
||||||
|
|
||||||
|
!!!include(bestiary/draugr/base-info.md)!!!
|
||||||
|
|
||||||
|
!!!include(bestiary/undead.md)!!!
|
||||||
|
|
||||||
### Subtypes
|
### Subtypes
|
||||||
|
|
||||||
- [Draugr (Standard)](./draugr.html): Wields ice sword or axe
|
- [Draugr (Standard)](./draugr.html): Wields ice sword or axe
|
||||||
|
@ -8,7 +8,7 @@ short_code: bdw
|
|||||||
hd: 8
|
hd: 8
|
||||||
---
|
---
|
||||||
|
|
||||||
Huge, green, scaly, worm-like creature with several stalk-like appendages, and which that bores through the ground, surfacing only to eat.
|
A huge, green, scaly, worm-like creature with several stalk-like appendages which bores through the ground, surfacing only to eat.
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
---
|
---
|
||||||
title: Druid (Creature)
|
title: Druid
|
||||||
description: The druid creature for OSR gaming.
|
description: The druid creature for OSR gaming.
|
||||||
date_pub: 2024-02-03T15:35:58.000-04:00
|
date_pub: 2024-02-03T15:35:58.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
@ -12,16 +12,16 @@ Neutral warrior-priest-healers who defend natural habitats.
|
|||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
| | |
|
| | |
|
||||||
| ------------------- | ------------------------------------------ |
|
| ------------------- | -------------------------------------------------------- |
|
||||||
| **Hit Dice** | 1 (4hp) |
|
| **Hit Dice** | 1 (4hp) |
|
||||||
| **Armor Class** | 17 (plate) |
|
| **Armor Class** | 17 (plate) |
|
||||||
| **Movement** | 20' |
|
| **Movement** | 20' |
|
||||||
| **Attacks** | 1 @ mace (1d6) |
|
| **Attacks** | 1 @ mace (1d6) |
|
||||||
| **Attack Modifier** | 0 |
|
| **Attack Modifier** | 0 |
|
||||||
| **Alignment** | Any |
|
| **Alignment** | Any |
|
||||||
| **Save As** | [Cleric](/classes/cleric.html#advancement) |
|
| **Save** | 11 (as [Druid class](/classes/druid.html#core-features)) |
|
||||||
| **Morale** | 7 |
|
| **Morale** | 7 |
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
@ -1,55 +1,68 @@
|
|||||||
---
|
---
|
||||||
title: Air Elemental (Aerian)
|
title: Air Elemental (Aerian)
|
||||||
description: The air elemental (aerian) creature for OSR gaming.
|
description: The air elemental creature for OSR gaming.
|
||||||
date_pub: 2023-05-04T18:10:00-04:00
|
date_pub: 2023-05-04T18:10:00-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bea
|
short_code: be1a
|
||||||
status: draft
|
status: draft
|
||||||
---
|
---
|
||||||
|
|
||||||
An [elemental](./index.html) from [the plane of Air](/planes/elemental/index.html), usually in the form of whirling vortexes of air.
|
An [elemental](./index.html) from [Aeria, the plane of Air](/planes/elemental/index.html), usually taking the form of whirling vortexes of air.
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
| | |
|
| | |
|
||||||
| ------------------- | -------------------------------------------- |
|
| --------------- | --------------------------- |
|
||||||
| **Hit Dice** | 1d10 (5hp) |
|
| **Hit Dice** | 1\* (4hp) |
|
||||||
| **Armor Class** | 13 (leather) |
|
| **Armor Class** | 12 (natural) |
|
||||||
| **Movement** | 40' |
|
| **Attacks** | 2 (0) @ 1hp (blow) |
|
||||||
| **Attacks** | 1 @ weapon (1d6) |
|
| **Movement** | 120' flying |
|
||||||
| **Attack Modifier** | 0 |
|
| **Save** | D12 W13 P14 B15 S16 (1) |
|
||||||
| **Alignment** | Any |
|
| **Alignment** | Neutral |
|
||||||
| **Save As** | [Fighter](/classes/fighter.html#advancement) |
|
| **Morale** | 8 |
|
||||||
| **Morale** | 7 |
|
| **Size** | Tiny (2' tall, 6" diameter) |
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
**Leader**: 50% chance groups of 4+ are led by a higher level fighter (1d4 HD higher).
|
- Immune to damage from non-magical weapons.
|
||||||
|
- +2 AC vs arrows and crossbow bolts.
|
||||||
|
- Inflicts extra die of damage on flying creatures of lesser HD.
|
||||||
|
- Able to carry a load of up to 1 lbs while flying.
|
||||||
|
- Can produce a 1d6 MPH sustained wind in a 30’ radius for a number of rounds equal to its HD.
|
||||||
|
- If attack hits an earth or fire elemental of the same size or smaller, the victim is destroyed.
|
||||||
|
|
||||||
|
- If both are equal in size, both are destroyed.
|
||||||
|
|
||||||
|
- Loyal to Artos, King in the Sky, ruler of all air elementals and the plane of Aeria.
|
||||||
|
|
||||||
|
<!-- Whirlwind: Creatures with less than 2HD swept aside (save versus death).
|
||||||
|
- Whirlwind: Creatures with less than 1/6 (0 / 0 / 0 / 1 / 2 / 2 elemental's HD are swept aside (save versus death).
|
||||||
|
-->
|
||||||
|
|
||||||
|
### At Higher Levels
|
||||||
|
|
||||||
<div class="dividedTableWrapper">
|
<div class="dividedTableWrapper">
|
||||||
|
|
||||||
| HD | HP | AC | Atk Mod | Damage | Morale |
|
| HD | HP | AC | Atk Mod | Attacks | Damage | Morale | Size | Max Wind Speed | Carrying Cap |
|
||||||
| :-: | :-: | :-: | :-----: | :----: | :----: |
|
| :--: | :-: | :-: | :-----: | :-----: | :----: | :----: | :---------------------------: | :------------: | :----------: |
|
||||||
| 3 | 16 | 14 | +2 | 1d6 | 7 |
|
| 2\* | 9 | 13 | +1 | 2 | 1d2 | 9 | Small (4' tall, 1' diameter) | 2d6 MPH | 5 lbs |
|
||||||
| 5 | 27 | 15 | +4 | 1d6+1 | 8 |
|
| 4\* | 18 | 14 | +3 | 3 | 1d2 | 9 | Medium (8' tall, 2' diameter) | 4d6 MPH | 100 lbs |
|
||||||
| 7 | 38 | 16 | +6 | 1d6+1 | 8 |
|
| 8\* | 36 | 17 | +7 | 3 | 1d3 | 10 | Large (16’ tall, 4’ diameter) | 6d6 MPH | 500 lbs |
|
||||||
| 9 | 49 | 17 | +7 | 1d6+1 | 9 |
|
| 12\* | 54 | 19 | +9 | 4 | 1d4 | 10 | Huge (24’ tall, 6’ diameter) | 8d6 MPH | 1000 lbs |
|
||||||
| 11 | 53 | 18 | +9 | 1d6+2 | 9 |
|
| 16\* | 72 | 21 | +11 | 4 | 1d6 | 10 | Huge (32’ tall, 8’ diameter) | 10d6 MPH | 5000 lbs |
|
||||||
| 13 | 66 | 19 | +10 | 1d6+2 | 10 |
|
|
||||||
|
|
||||||
[Higher-Level Fighters]
|
[Higher-Level Air Elementals]
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
#### Short Stat Blocks
|
#### Short Stat Blocks
|
||||||
|
|
||||||
```
|
```
|
||||||
> HD 1+1 (5 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 7
|
> HD 1* (4 hp), AC 12; MV 40'; Atk 2 (0) @ 1hp (blow); AL N; ML 8
|
||||||
> HD 3+3 (16 hp), AC 14; MV 40'; Atk 1 (+1) @ 1d6 (weapon); AL Any; ML 7
|
> HD 2* (9 hp), AC 13; MV 40'; Atk 2 (+1) @ 1d2 (blow); AL N; ML 9
|
||||||
> HD 5+5 (27 hp), AC 15; MV 40'; Atk 1 (+3) @ 1d6+1 (weapon); AL Any; ML 8
|
> HD 4* (18 hp), AC 14; MV 40'; Atk 3 (+3) @ 1d2 (blow); AL N; ML 9
|
||||||
> HD 7+7 (38 hp), AC 16; MV 40'; Atk 1 (+5) @ 1d6+1 (weapon); AL Any; ML 8
|
> HD 8* (36 hp), AC 17; MV 40'; Atk 3 (+7) @ 1d3 (blow); AL N; ML 10
|
||||||
> HD 9+9 (49 hp), AC 17; MV 40'; Atk 1 (+7) @ 1d6+1 (weapon); AL Any; ML 9
|
> HD 12* (54 hp), AC 19; MV 40'; Atk 4 (+9) @ 1d4 (blow); AL N; ML 10
|
||||||
> HD 11+11 (53 hp), AC 18; MV 40'; Atk 1 (+9) @ 1d6+2 (weapon); AL Any; ML 9
|
> HD 16* (72 hp), AC 21; MV 40'; Atk 4 (+11) @ 1d6 (blow); AL N; ML 10
|
||||||
> HD 13+13 (66 hp), AC 19; MV 40'; Atk 1 (+11) @ 1d6+2 (weapon); AL Any; ML 10
|
|
||||||
```
|
```
|
||||||
|
@ -4,7 +4,7 @@ description: The chaos elemental (demon) creature for OSR gaming.
|
|||||||
date_pub: 2023-05-04T18:10:00-04:00
|
date_pub: 2023-05-04T18:10:00-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: bea
|
short_code: be1c
|
||||||
status: draft
|
status: draft
|
||||||
---
|
---
|
||||||
|
|
||||||
@ -14,23 +14,30 @@ The form(s) of a demon and their powers are determined by their type.
|
|||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
| | |
|
| | |
|
||||||
| ----------------- | ----------------------- |
|
| --------------- | ----------------------- |
|
||||||
| **Hit Dice** | 1d8 (4hp) |
|
| **Hit Dice** | 1\* (4hp) |
|
||||||
| **Armor Class** | 12 (natural) |
|
| **Armor Class** | 13 (natural) |
|
||||||
| **Attacks** | 1 (0) @ 1d2 (blow) |
|
| **Attacks** | 1 (0) @ 1d4 (blow) |
|
||||||
| **Movement** | 40' |
|
| **Movement** | 40' |
|
||||||
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
|
| **Save** | D12 W13 P14 B15 S16 (1) |
|
||||||
| **Alignment** | Chaotic |
|
| **Alignment** | Chaotic |
|
||||||
| **Morale** | 7 |
|
| **Morale** | 8 |
|
||||||
|
| **Size** | Small (up to 3' tall) |
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
- Immune to damage from non-magical weapons.
|
||||||
|
- Inflict extra die of damage vs lawful creatures.
|
||||||
|
|
||||||
|
- If attack hits a law elemental of the same size or smaller, the victim is destroyed.
|
||||||
|
- If both are equal in size, both are destroyed.
|
||||||
|
|
||||||
### Types of Demons
|
### Types of Demons
|
||||||
|
|
||||||
#### Demon of Combat
|
<!-- Much of this needs to be redone - too close to source: http://www.departmentv.net/2016/05/osr-demons-part-2/ >
|
||||||
|
|
||||||
Demons who specialize in fighting, conflict, and war.
|
#### Demon of War
|
||||||
|
|
||||||
- _Desires_: To physically dominate, cause harm, or win.
|
- _Desires_: To physically dominate, cause harm, or win.
|
||||||
- _Ability_: Strength
|
- _Ability_: Strength
|
||||||
@ -58,43 +65,52 @@ Demons who specialize in fighting, conflict, and war.
|
|||||||
- _Gifts_: Foresight, Divination, Prophecy, Scrying, Telepathy, Information about another time or place.
|
- _Gifts_: Foresight, Divination, Prophecy, Scrying, Telepathy, Information about another time or place.
|
||||||
- _Example Forms_: The preserved head of a sage, a talking face on the palm of one's hand, a book bound in human flesh and inked in blood, a deck of cards with terrifying visions of the future.
|
- _Example Forms_: The preserved head of a sage, a talking face on the palm of one's hand, a book bound in human flesh and inked in blood, a deck of cards with terrifying visions of the future.
|
||||||
|
|
||||||
#### Desire
|
#### Demon of Desire
|
||||||
|
|
||||||
- _Desires_: To want, to dream, to understand (and satisfy) the wants of others.
|
- _Desires_: To want, to dream, to understand (and satisfy) the wants of others.
|
||||||
- _Ability_: Wisdom.
|
- _Ability_: Wisdom.
|
||||||
- _Gifts_: Obtain, conjure, steal, or alter something, heal or provide stimulation to someone.
|
- _Gifts_: Obtain, conjure, steal, or alter something, heal or provide stimulation to someone.
|
||||||
- _Example Forms_: An expensive suit with a luminous lining, a stunning youth with pitch-black eyes, a briefcase with an interior that shines of gold, a crystal bird that sings a sweet song.
|
- _Example Forms_: An expensive suit with a luminous lining, a stunning youth with pitch-black eyes, a briefcase with an interior that shines of gold, a crystal bird that sings a sweet song.
|
||||||
|
|
||||||
#### Possession
|
#### Demon of Possession
|
||||||
|
|
||||||
- _Desires_: To control and dominate others.
|
- _Desires_: To dominate and control others.
|
||||||
- _Ability_: Charisma.
|
- _Ability_: Charisma.
|
||||||
- _Gifts_: Control a creature or thing, sow fear or doubt, Mental Domination, Command, Create Illusions, Goad, Inflict Emotion.
|
- _Gifts_: Control a creature or thing, sow fear or doubt, Mental Domination, Command, Create Illusions, Goad, Inflict Emotion.
|
||||||
- _Example Forms_: An emerald scarab, a slender bald human in a suit, a cloud of black smoke, a cracked hand-mirror.
|
- _Example Forms_: An emerald scarab, a slender bald human in a suit, a cloud of black smoke, a cracked hand-mirror.
|
||||||
|
|
||||||
|
### Examples
|
||||||
|
|
||||||
|
- Gozer
|
||||||
|
- Beetlejuice
|
||||||
|
- Orcus
|
||||||
|
- Pinhead / Cenobites
|
||||||
|
|
||||||
|
### At Higher Levels
|
||||||
|
|
||||||
|
Higher level demons rarely work alone, and often have a cadre of lesser demons under their control.
|
||||||
|
|
||||||
<div class="dividedTableWrapper">
|
<div class="dividedTableWrapper">
|
||||||
|
|
||||||
| HD | HP | AC | Atk Mod | Damage | Morale |
|
| HD | HP | AC | Atk Mod | Damage | Morale | Size |
|
||||||
| :-: | :-: | :-: | :-----: | :----: | :----: |
|
| :--: | :-: | :-: | :-----: | :----: | :----: | :-------------------------: |
|
||||||
| 3 | 16 | 14 | +2 | 1d6 | 7 |
|
| 2\* | 9 | 14 | +1 | 1d6 | 9 | Medium (up to 6' tall) |
|
||||||
| 5 | 27 | 15 | +4 | 1d6+1 | 8 |
|
| 4\* | 18 | 15 | +3 | 1d8 | 9 | Large (up to 12' tall) |
|
||||||
| 7 | 38 | 16 | +6 | 1d6+1 | 8 |
|
| 8\* | 36 | 17 | +7 | 1d10 | 10 | Huge (up to 24’ tall) |
|
||||||
| 9 | 49 | 17 | +7 | 1d6+1 | 9 |
|
| 12\* | 54 | 19 | +9 | 2d10 | 10 | Gargantuan (up to 48’ tall) |
|
||||||
| 11 | 53 | 18 | +9 | 1d6+2 | 9 |
|
| 16\* | 72 | 21 | +11 | 3d10 | 10 | Colossal (up to 96’ tall) |
|
||||||
| 13 | 66 | 19 | +10 | 1d6+2 | 10 |
|
|
||||||
|
|
||||||
[Higher-Level Fighters]
|
[Higher-Level Chaos Elementals]
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
#### Short Stat Blocks
|
#### Short Stat Blocks
|
||||||
|
|
||||||
```
|
```
|
||||||
> HD 1+1 (5 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 7
|
> HD 1* (4 hp), AC 12; MV 40'; Atk 1 (0) @ 1d2 (blow); AL N; ML 8
|
||||||
> HD 3+3 (16 hp), AC 14; MV 40'; Atk 1 (+1) @ 1d6 (weapon); AL Any; ML 7
|
> HD 2* (9 hp), AC 13; MV 40'; Atk 1 (+1) @ 1d4 (blow); AL N; ML 9
|
||||||
> HD 5+5 (27 hp), AC 15; MV 40'; Atk 1 (+3) @ 1d6+1 (weapon); AL Any; ML 8
|
> HD 4* (18 hp), AC 14; MV 40'; Atk 1 (+3) @ 1d6 (blow); AL N; ML 9
|
||||||
> HD 7+7 (38 hp), AC 16; MV 40'; Atk 1 (+5) @ 1d6+1 (weapon); AL Any; ML 8
|
> HD 8* (36 hp), AC 17; MV 40'; Atk 1 (+7) @ 1d8 (blow); AL N; ML 10
|
||||||
> HD 9+9 (49 hp), AC 17; MV 40'; Atk 1 (+7) @ 1d6+1 (weapon); AL Any; ML 9
|
> HD 12* (54 hp), AC 19; MV 40'; Atk 1 (+9) @ 2d8 (blow); AL N; ML 10
|
||||||
> HD 11+11 (53 hp), AC 18; MV 40'; Atk 1 (+9) @ 1d6+2 (weapon); AL Any; ML 9
|
> HD 16* (72 hp), AC 21; MV 40'; Atk 1 (+11) @ 3d8 (blow); AL N; ML 10
|
||||||
> HD 13+13 (66 hp), AC 19; MV 40'; Atk 1 (+11) @ 1d6+2 (weapon); AL Any; ML 10
|
|
||||||
```
|
```
|
||||||
|
@ -4,6 +4,68 @@ description: The law elemental (terrun) creature for OSR gaming.
|
|||||||
date_pub: 2023-05-04T18:10:00-04:00
|
date_pub: 2023-05-04T18:10:00-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: be1
|
short_code: be1e
|
||||||
status: draft
|
status: draft
|
||||||
---
|
---
|
||||||
|
|
||||||
|
An [elemental](./index.html) from [Terrun, the plane of Earth](/planes/elemental/index.html), usually taking the form of a figure of earth or stone.
|
||||||
|
|
||||||
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
| | |
|
||||||
|
| --------------- | ----------------------- |
|
||||||
|
| **Hit Dice** | 1\* (4hp) |
|
||||||
|
| **Armor Class** | 10 (natural) |
|
||||||
|
| **Attacks** | 1 (-10) @ 2d4 (blow) |
|
||||||
|
| **Movement** | 20' |
|
||||||
|
| **Save** | D12 W13 P14 B15 S16 (1) |
|
||||||
|
| **Alignment** | Neutral |
|
||||||
|
| **Morale** | 8 |
|
||||||
|
| **Size** | Tiny (2' Tall) |
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
- Immune to damage from non-magical weapons.
|
||||||
|
- Only takes 1/2 damage from everything except explosives and pick-type weapons.
|
||||||
|
- When an attacker fumbles, their weapon breaks.
|
||||||
|
- Inflicts extra die of damage vs creatures standing on the ground.
|
||||||
|
- Can merge with (and pass through) walls of stone or earth (but not wood or metal).
|
||||||
|
- Can detect different gold, silver, or other metal within 100'.
|
||||||
|
- Unable to move across a channel of water wider than own height
|
||||||
|
- If attack hits an air or fire elemental of the same size or smaller, the victim is destroyed.
|
||||||
|
- If both are equal in size, both are destroyed.
|
||||||
|
- Loyal to Bah’rul, Queen in the Ground, ruler of all earth elementals and the plane of Terru.
|
||||||
|
|
||||||
|
<!--
|
||||||
|
### Binding
|
||||||
|
|
||||||
|
- can only be bound objects of metal or stone (including gems or crystals)
|
||||||
|
- more specifically, can't be bound to any type of flesh or bone (including leather)
|
||||||
|
- strength bonus ("strength of stone") - can be activated to grant a strength (and CON?) bonus equal to HD of elemental
|
||||||
|
- create a wall of stone?
|
||||||
|
-->
|
||||||
|
|
||||||
|
<div class="dividedTableWrapper">
|
||||||
|
|
||||||
|
| HD | HP | AC | Atk Mod | Damage | Morale | Size |
|
||||||
|
| :--: | :-: | :-: | :-----: | :----: | :----: | :--------------: |
|
||||||
|
| 2\* | 9 | 11 | -9 | 2d6 | 9 | Small (4' tall) |
|
||||||
|
| 4\* | 18 | 12 | -7 | 2d8 | 9 | Medium (6' tall) |
|
||||||
|
| 8\* | 36 | 15 | -3 | 2d10 | 10 | Medium (8’ tall) |
|
||||||
|
| 12\* | 54 | 17 | -1 | 3d10 | 10 | Large (12’ tall) |
|
||||||
|
| 16\* | 72 | 19 | +1 | 5d10 | 10 | Large (16’ tall) |
|
||||||
|
|
||||||
|
[Higher-Level Earth Elementals]
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
#### Short Stat Blocks
|
||||||
|
|
||||||
|
```
|
||||||
|
> HD 1* (4 hp), AC 12; MV 40'; Atk 1 (-10) @ 2d2 (blow); AL N; ML 8
|
||||||
|
> HD 2* (9 hp), AC 13; MV 40'; Atk 1 (-9) @ 2d4 (blow); AL N; ML 9
|
||||||
|
> HD 4* (18 hp), AC 14; MV 40'; Atk 1 (-7) @ 2d6 (blow); AL N; ML 9
|
||||||
|
> HD 8* (36 hp), AC 17; MV 40'; Atk 1 (-3) @ 2d8 (blow); AL N; ML 10
|
||||||
|
> HD 12* (54 hp), AC 19; MV 40'; Atk 1 (-1) @ 3d8 (blow); AL N; ML 10
|
||||||
|
> HD 16* (72 hp), AC 21; MV 40'; Atk 1 (+1) @ 5d8 (blow); AL N; ML 10
|
||||||
|
```
|
||||||
|
@ -1,9 +1,78 @@
|
|||||||
---
|
---
|
||||||
title: Earth Elemental (Terrun)
|
title: Fire Elemental
|
||||||
description: The law elemental (terrun) creature for OSR gaming.
|
description: The law elemental (terrun) creature for OSR gaming.
|
||||||
date_pub: 2023-05-04T18:10:00-04:00
|
date_pub: 2024-10-04T22:59:05.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: be1
|
short_code: be1
|
||||||
status: draft
|
status: draft
|
||||||
---
|
---
|
||||||
|
|
||||||
|
An [elemental](./index.html) from [Pyrea, the plane of Fire](/planes/elemental/index.html), usually taking the form of whirling columns of fire.
|
||||||
|
|
||||||
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
| | |
|
||||||
|
| --------------- | --------------------------- |
|
||||||
|
| **Hit Dice** | 1\* (4hp) |
|
||||||
|
| **Armor Class** | 13 (natural) |
|
||||||
|
| **Attacks** | 1 (+1) @ 1d6 (blow) |
|
||||||
|
| **Movement** | 40' |
|
||||||
|
| **Save** | D12 W13 P14 B15 S16 (1) |
|
||||||
|
| **Alignment** | Neutral |
|
||||||
|
| **Morale** | 10 |
|
||||||
|
| **Size** | Tiny (1' tall, 1' diameter) |
|
||||||
|
| **XP** | 13 |
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
- Immune to damage from non-magical weapons.
|
||||||
|
- Unable to move across a channel of water wider than own width.
|
||||||
|
- Casts light in a 30' radius.
|
||||||
|
- Can set things alight, as a torch.
|
||||||
|
- Inflicts magical fire damage.
|
||||||
|
- Deals double damage against cold and flammable creatures.
|
||||||
|
- May inhabit and control any free-burning flame of up to twice own size.
|
||||||
|
- May melt soft metals (gold, raw iron, copper, or lead).
|
||||||
|
- If attack hits an air or water elemental of the same size or smaller, the victim is destroyed.
|
||||||
|
- If both are equal in size, both are destroyed.
|
||||||
|
|
||||||
|
### Flame Burst
|
||||||
|
|
||||||
|
Can throw a burst of flame up to 40’.
|
||||||
|
|
||||||
|
- Same damage as blow, victim may **Save vs Wielded** for half damage.
|
||||||
|
- May be used up to 4 times per day, but the 4th use destroys the elemental.
|
||||||
|
|
||||||
|
### When Bound
|
||||||
|
|
||||||
|
- A fire elemental of HD 2+ that is bound to an object can use its infravision to guide its wielder to a target up to 60' away.
|
||||||
|
- Doesn't work through stone or lead.
|
||||||
|
- 1-in-6 chance for wielder to "feel" direction to target.
|
||||||
|
|
||||||
|
### At Higher Levels
|
||||||
|
|
||||||
|
<div class="dividedTableWrapper">
|
||||||
|
|
||||||
|
| HD | HP | AC | Atk Mod | Damage | Morale | Size | Casts Light | XP |
|
||||||
|
| :--: | :-: | :-: | :-----: | :----: | :----: | :------------------: | :---------: | :--: |
|
||||||
|
| 2\* | 9 | 14 | +2 | 1d8 | 10 | 2’ tall, 2’ across | 45' | 25 |
|
||||||
|
| 4\* | 18 | 15 | +4 | 1d10 | 10 | 4’ tall, 4’ across | 60' | 100 |
|
||||||
|
| 8\* | 36 | 17 | +8 | 1d12 | 10 | 8’ tall, 8’ across | 90' | 1200 |
|
||||||
|
| 12\* | 54 | 19 | +10 | 2d10 | 10 | 12’ tall, 12’ across | 180' | 1900 |
|
||||||
|
| 16\* | 72 | 21 | +12 | 3d10 | 10 | 16’ tall, 16’ across | 270' | 2300 |
|
||||||
|
|
||||||
|
[Higher-Level Fire Elementals]
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
#### Short Stat Blocks
|
||||||
|
|
||||||
|
```
|
||||||
|
> HD 1* (4 hp), AC 13; MV 40'; Atk 1 (+1) @ 1d6 (blow); AL N; ML 10
|
||||||
|
> HD 2* (9 hp), AC 14; MV 40'; Atk 1 (+2) @ 1d8 (blow); AL N; ML 10
|
||||||
|
> HD 4* (18 hp), AC 15; MV 40'; Atk 1 (+4) @ 1d10 (blow); AL N; ML 10
|
||||||
|
> HD 8* (36 hp), AC 17; MV 40'; Atk 1 (+8) @ 1d12 (blow); AL N; ML 10
|
||||||
|
> HD 12* (54 hp), AC 19; MV 40'; Atk 1 (+10) @ 2d10 (blow); AL N; ML 10
|
||||||
|
> HD 16* (72 hp), AC 21; MV 40'; Atk 1 (+12) @ 3d10 (blow); AL N; ML 10
|
||||||
|
```
|
||||||
|
@ -7,3 +7,73 @@ content_type: feature
|
|||||||
short_code: be1
|
short_code: be1
|
||||||
status: draft
|
status: draft
|
||||||
---
|
---
|
||||||
|
|
||||||
|
An [elemental](./index.html) from [Ange, the plane of Law](/planes/elemental/index.html), also known as a angel, typically created by a god of law to perform a specific function, and whose form and powers are determined by that function.
|
||||||
|
|
||||||
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
| | |
|
||||||
|
| --------------- | ----------------------- |
|
||||||
|
| **Hit Dice** | 1 (4hp) |
|
||||||
|
| **Armor Class** | 14 (natural) |
|
||||||
|
| **Attacks** | 1 (0) @ 1d2 (blow) |
|
||||||
|
| **Movement** | 120' flying |
|
||||||
|
| **Save** | D12 W13 P14 B15 S16 (1) |
|
||||||
|
| **Alignment** | Lawful |
|
||||||
|
| **Morale** | 10 |
|
||||||
|
| **Size** | Tiny (up to 3' tall) |
|
||||||
|
| **XP** | 13 |
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
- If attack hits a chaos elemental of the same size or smaller, victim is destroyed.
|
||||||
|
- If both are equal in size, both are destroyed.
|
||||||
|
- When dealing damage, may choose whether the wound inflicts pain.
|
||||||
|
|
||||||
|
1. Cherub - can also be "recruits", like souls acting as psychopomp.
|
||||||
|
2. Choir (Preacher) - or maybe this is the celestial chorus? And their songs count as prayers, preachings, and things which cause "faith" damage.
|
||||||
|
- Seldom used, because they can do weird things to _other_ angels.
|
||||||
|
- If an angel serving a different god happens across a choir, the Faith damage can cause them to doubt and lose their connection to their god.
|
||||||
|
- This state of opposing lawful forces causes confusion and, ultimately, a (tiny) crack of chaos, corrupting the purity of the angel.
|
||||||
|
- fallen angels lose their immaculate protection.
|
||||||
|
3. Ophan - Throne
|
||||||
|
4. Seraphs - Serpent - do like righteous dragons (or maybe wyrms)
|
||||||
|
5. Hassar - Prince
|
||||||
|
6. Metatron
|
||||||
|
|
||||||
|
### Sight of Judgement
|
||||||
|
|
||||||
|
When meeting a creature's gaze, can learn all of that creature's sins and good deeds.
|
||||||
|
|
||||||
|
- Creature may **Save vs Spells** to prevent.
|
||||||
|
- "Sins" are defined as actions that violate the laws of the god that created the angel.
|
||||||
|
- "Good deeds" are defined as actions that further the laws of the god that created the angel.
|
||||||
|
- Information is learned over 1 turn.
|
||||||
|
- Doesn't reveal a creature's intentions or thoughts, just specific previous actions.
|
||||||
|
|
||||||
|
### At Higher Levels
|
||||||
|
|
||||||
|
<div class="dividedTableWrapper">
|
||||||
|
|
||||||
|
| HD | HP | AC | Atk Mod | Damage | Morale | Size |
|
||||||
|
| :--: | :-: | :-: | :-----: | :----: | :----: | :------------: |
|
||||||
|
| 2\* | 9 | 14 | +1 | 1d4 | 10 | Up to 6' tall |
|
||||||
|
| 4\* | 18 | 16 | +3 | 1d6 | 10 | Up to 12' tall |
|
||||||
|
| 8\* | 36 | 17 | +7 | 1d8 | 11 | Up to 24’ tall |
|
||||||
|
| 12\* | 54 | 19 | +9 | 2d8 | 11 | Up to 48’ tall |
|
||||||
|
| 16\* | 72 | 21 | +11 | 3d8 | 12 | Up to 96’ tall |
|
||||||
|
|
||||||
|
[Higher-Level Law Elementals]
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
#### Short Stat Blocks
|
||||||
|
|
||||||
|
```
|
||||||
|
> HD 1* (4 hp), AC 14; MV 120' flying; Atk 3 (0) @ 1d1 (blow); AL N; ML 8
|
||||||
|
> HD 2* (9 hp), AC 15; MV 120' flying; Atk 3 (+1) @ 1d2 (blow); AL N; ML 9
|
||||||
|
> HD 4* (18 hp), AC 16; MV 120' flying; Atk 3 (+3) @ 1d3 (blow); AL N; ML 9
|
||||||
|
> HD 8* (36 hp), AC 17; MV 120' flying; Atk 3 (+7) @ 1d4 (blow); AL N; ML 10
|
||||||
|
> HD 12* (54 hp), AC 19; MV 120' flying; Atk 3 (+9) @ 1d6 (blow); AL N; ML 10
|
||||||
|
> HD 16* (72 hp), AC 21; MV 120' flying; Atk 3 (+11) @ 1d8 (blow); AL N; ML 10
|
||||||
|
```
|
||||||
|
29
src/pages/bestiary/elementals/law-elementals/ophan.md
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
---
|
||||||
|
title: Ophan
|
||||||
|
description:
|
||||||
|
date_pub: 2023-05-04T18:10:00-04:00
|
||||||
|
section: bestiary
|
||||||
|
content_type: feature
|
||||||
|
short_code: be1
|
||||||
|
status: draft
|
||||||
|
---
|
||||||
|
|
||||||
|
An angel (law elemental) shaped like a pair of nested, spinning, 12' diameter rings, each covered in eyes.
|
||||||
|
|
||||||
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
| | |
|
||||||
|
| --------------- | ----------------------- |
|
||||||
|
| **Hit Dice** | 4\* (18hp) |
|
||||||
|
| **Armor Class** | 16 (natural) |
|
||||||
|
| **Attacks** | 3 (+3) @ 1d3 (blow) |
|
||||||
|
| **Movement** | 120' flying |
|
||||||
|
| **Save** | D10 W11 P12 B13 S14 (4) |
|
||||||
|
| **Alignment** | Lawful |
|
||||||
|
| **Morale** | 10 |
|
||||||
|
| **Size** | Large (12' diameter) |
|
||||||
|
| **XP** | 125 |
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Angel Fragment w/ Judgement and such>
|
3
src/pages/bestiary/elementals/law-elementals/seraph.md
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
can look like humans with 6 wings
|
||||||
|
|
||||||
|
- can also look like winged fire serpents
|
@ -1,9 +1,78 @@
|
|||||||
---
|
---
|
||||||
title: Earth Elemental (Terrun)
|
title: Water Elemental
|
||||||
description: The law elemental (terrun) creature for OSR gaming.
|
description: The law elemental (terrun) creature for OSR gaming.
|
||||||
date_pub: 2023-05-04T18:10:00-04:00
|
date_pub: 2024-10-04T22:58:57.000-04:00
|
||||||
section: bestiary
|
section: bestiary
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: be1
|
short_code: be1
|
||||||
status: draft
|
status: draft
|
||||||
---
|
---
|
||||||
|
|
||||||
|
An [elemental](./index.html) from [Aquos, the plane of Water](/planes/elemental/index.html), usually taking the form of crashing waves of water.
|
||||||
|
|
||||||
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
| | |
|
||||||
|
| --------------- | ----------------------------------- |
|
||||||
|
| **Hit Dice** | 1\* (4hp) |
|
||||||
|
| **Armor Class** | 15 (natural) |
|
||||||
|
| **Attacks** | 1 (0) @ 1d2 (blow) or rust or drown |
|
||||||
|
| **Movement** | 20' / 60' swimming |
|
||||||
|
| **Save** | D12 W13 P14 B15 S16 (1) |
|
||||||
|
| **Alignment** | Neutral |
|
||||||
|
| **Morale** | 9 |
|
||||||
|
| **Size** | Tiny (1' tall, 2' diameter) |
|
||||||
|
| **XP** | 13 |
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
- Immune to damage from non-magical weapons.
|
||||||
|
- If attack hits an earth or fire elemental of the same size or smaller, victim is destroyed.
|
||||||
|
- If both are equal in size, both are destroyed.
|
||||||
|
- May move through water at 2d6 MPH.
|
||||||
|
- Can safely carry a single, medium-sized creature through water for up to 1d6 hours.
|
||||||
|
- Can purify up to 1 gallon of water in one minute.
|
||||||
|
- Loyal to Elendaen, Queen in the Deep, ruler of all water elementals.
|
||||||
|
|
||||||
|
### Rust
|
||||||
|
|
||||||
|
Can engulf a metal weapon and rust it.
|
||||||
|
|
||||||
|
- Victim may **Save vs Paralyze** to prevent effect.
|
||||||
|
- If Rust succeeds, elemental is destroyed.
|
||||||
|
- Rusted non-magical weapons do half damage.
|
||||||
|
- Rusted magical weapons lose a +1 bonus.
|
||||||
|
|
||||||
|
### Drown
|
||||||
|
|
||||||
|
Can vaporize to enter respiratory system of a target.
|
||||||
|
|
||||||
|
- Victim must **Save vs Death** or [drown](https://www.planarvagabond.com/rules/adventuring.html#drowning) for 1d6 rounds.
|
||||||
|
- If Drown succeeds, elemental is destroyed.
|
||||||
|
|
||||||
|
### At Higher Levels
|
||||||
|
|
||||||
|
<div class="dividedTableWrapper">
|
||||||
|
|
||||||
|
| HD | HP | AC | Atk Mod | Damage | Morale | Size |
|
||||||
|
| :--: | :-: | :-: | :-----: | :----: | :----: | :-------------------: |
|
||||||
|
| 2\* | 9 | 16 | +1 | 1d4 | 9 | 2’ tall, 4’ diameter |
|
||||||
|
| 4\* | 18 | 17 | +3 | 1d6 | 10 | 3’ tall, 8’ diameter |
|
||||||
|
| 8\* | 36 | 18 | +7 | 1d8 | 10 | 4’ tall, 16’ diameter |
|
||||||
|
| 12\* | 54 | 20 | +9 | 2d8 | 10 | 6’ tall, 24’ diameter |
|
||||||
|
| 16\* | 72 | 22 | +11 | 3d8 | 10 | 8’ tall, 32’ diameter |
|
||||||
|
|
||||||
|
[Higher-Level Water Elementals]
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
#### Short Stat Blocks
|
||||||
|
|
||||||
|
```
|
||||||
|
> HD 1* (4 hp); AC 15; MV 20' / 60' swimming; Atk 1 (0) @ 1d2 (blow); AL N; ML 9
|
||||||
|
> HD 2* (9 hp); AC 16; MV 20' / 60' swimming; Atk 1 (+1) @ 1d4 (blow); AL N; ML 9
|
||||||
|
> HD 4* (18 hp); AC 17; MV 20' / 60' swimming; Atk 1 (+3) @ 1d6 (blow); AL N; ML 10
|
||||||
|
> HD 8* (36 hp); AC 18; MV 20' / 60' swimming; Atk 1 (+7) @ 1d8 (blow); AL N; ML 10
|
||||||
|
> HD 12* (54 hp); AC 20; MV 20' / 60' swimming; Atk 1 (+9) @ 2d8 (blow); AL N; ML 10
|
||||||
|
> HD 16* (72 hp); AC 22; MV 20' / 60' swimming; Atk 1 (+11) @ 3d8 (blow); AL N; ML 10
|
||||||
|
```
|
||||||
|
@ -8,7 +8,7 @@ short_code: be1
|
|||||||
hd: 9
|
hd: 9
|
||||||
---
|
---
|
||||||
|
|
||||||
Huge mammals with great tusks and elongated trunks that live in subtropical areas and frequently travel in herds.
|
A huge mammal with great tusks and elongated trunks that lives in subtropical areas and frequently travels in herds.
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
@ -8,7 +8,7 @@ short_code: bfct
|
|||||||
hd: 4
|
hd: 4
|
||||||
---
|
---
|
||||||
|
|
||||||
Intelligent, amorphous oozes that can assume the form and personalities of anyone they (or their ancestors) have devoured.
|
An intelligent, amorphous ooze that can assume the form and personality of anyone they (or their ancestors) have devoured.
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
---
|
---
|
||||||
title: Fighter (Creature)
|
title: Fighter
|
||||||
description: The fighter creature for OSR gaming.
|
description: The fighter creature for OSR gaming.
|
||||||
date_pub: 2023-04-23T18:54:00-04:00
|
date_pub: 2023-04-23T18:54:00-04:00
|
||||||
date_upd: 2023-05-11T22:25:00-04:00
|
date_upd: 2023-05-11T22:25:00-04:00
|
||||||
@ -13,20 +13,20 @@ An adventurer that specializes in combat.
|
|||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
| | |
|
| | |
|
||||||
| --------------- | ---------------------------------------------------------------------------------------------- |
|
| --------------- | ---------------------------------------------------------------- |
|
||||||
| **Hit Dice** | 1d10 (5hp) |
|
| **Hit Dice** | 1d10 (5hp) |
|
||||||
| **Armor Class** | 13 (leather) |
|
| **Armor Class** | 13 (leather) |
|
||||||
| **Movement** | 40' |
|
| **Movement** | 40' |
|
||||||
| **Attacks** | 1(0) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
| **Attacks** | 1(0) @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||||
| **Alignment** | Any |
|
| **Alignment** | Any |
|
||||||
| **Save** | 12 (as [Fighter class](/classes/fighter.html#core-features)) |
|
| **Save** | 12 (as [Fighter class](/classes/fighter.html#core-features)) |
|
||||||
| **Morale** | 7 |
|
| **Morale** | 7 |
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
- **Leader**: 50% chance groups of 4+ are led by a higher level fighter (1d4 HD higher).
|
- **Leader**: 50% chance groups of 4+ are led by a higher level fighter (1d4 HD higher).
|
||||||
- **Weapon Versatility**: May be found wielding various types of [weapons](https://www.planarvagabond.com/rules/combat.html#weapons).
|
- **Weapon Versatility**: May be found wielding various types of [weapons](/rules/combat.html#weapons).
|
||||||
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human fighters may have additional abilities or modified statistics.
|
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human fighters may have additional abilities or modified statistics.
|
||||||
|
|
||||||
### At Higher Levels
|
### At Higher Levels
|
||||||
|
@ -8,7 +8,7 @@ short_code: bga
|
|||||||
hd: 4
|
hd: 4
|
||||||
---
|
---
|
||||||
|
|
||||||
Semi-intelligent, often grotesque creatures that can fly and turn to stone.
|
A semi-intelligent, often grotesque creature that can fly and turn to stone.
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
|
|
||||||
|