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---
title: Amulet of Al'Shakk
title: Amulet of Al-Shakk
description: A magical amulet that grants its wearer tha ability to control any creature (intelligent or otherwise).
date_pub: 2024-07-14T16:24:45.000-04:00
section: magic items
content_type: feature
short_code: macc
status: hidden
---
<div class="imgWrapper">
![Amulet of Al-Shakk, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/amulet-of-al-shakk.jpg 'Amulet of Al-Shakk')
![Amulet of Al-Shakk, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/amulet-of-al-shakk.jpg 'Amulet of Al-Shakk')
</div>

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@@ -26,7 +26,7 @@ A leather belt with a round silver buckle etched with arrows and swirling symbol
<div class="imgWrapper">
![A booster ring, created with [Dall-E](https://labs.openai.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/booster-ring.jpg 'A booster ring')
![A booster ring, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/booster-ring.jpg 'A booster ring')
</div>

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title: Astral Compass
description: A magical device for navigating to a desired location on the astral plane.
date_pub: 2023-02-19T18:46:00-05:00
date_upd: 2023-04-23T23:43:00-04:00
section: magic items
content_type: feature
short_code: m1ac
@@ -10,7 +9,7 @@ short_code: m1ac
<div class="imgWrapper">
![An astral compass, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/astral-compass.jpg 'An astral compass')
![An astral compass, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/astral-compass.jpg 'An astral compass')
</div>

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---
title: Judgement
description: An ancient vorpal battle axe.
date_pub: 2023-05-15T22:04:00-04:00
section: magic items
content_type: feature
short_code: m1jt
---
<div class="imgWrapper">
![Judgement, Vorpal Battle Axe, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/judgement.jpg 'Judgement, Vorpal Battle Axe')
</div>
An ancient vorpal battle axe made of strange, blackened steel, and carved with disturbing eldritch symbols that glow faintly when covered in blood.
- +2 to attack and damage rolls (1d8+2 / 1d10+2).
!!!include(magic-items/decapitation.md)!!!
!!!include(weapons/battle-axe-properties.md)!!!

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@@ -9,7 +9,7 @@ short_code: m1bgs
<div class="imgWrapper">
![Belt of Giant Strength, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/belt-of-giant-strength.jpg 'Belt of Giant Strength')
![Belt of Giant Strength, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/belt-of-giant-strength.jpg 'Belt of Giant Strength')
</div>

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@@ -5,9 +5,14 @@ date_pub: 2024-07-14T22:26:34.000-04:00
section: magic items
content_type: feature
short_code: mbbh
status: hidden
---
<div class="imgWrapper">
![Beyza, the Bandit's Heart, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/beyza.jpg "Beyza, the Bandit's Heart")
</div>
A finely-crafted short sword, acid-etched with archaic runes and the name _Beyza_ in an ancient elvish script, held by a smooth, black grip.
### Abilities

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@@ -8,7 +8,13 @@ short_code: m1bdb
status: hidden
---
A blackened, demonic blade which shines like the night sky when not sheathed in it's obsidian scabbard.
<div class="imgWrapper">
![Bla'kra'zur, the Doom Bringer, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/bla-kra-zur.jpg "Bla'kra'zur, the Doom Bringer")
</div>
A massive, blackened, demonic blade etched with eldritch symbols that glow blood-red when not sheathed in its obsidian scabbard.
_"Quench my thirst for blood, and I will empower you to greatness!"_

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@@ -7,8 +7,8 @@ content_type: feature
short_code: m1blb
---
Magical leather boots that allow unfettered movement and occasional leaps.
A finely-crafted pair of leather boots that allow unfettered movement and occasional leaps.
- Wearer's movement rate becomes 40', unless it's higher.
- Not affected by encumbrance, armor, etc.
- Not affected by encumbrance, armor, terrain modifiers, etc.
- Can jump up to 3x normal distance.

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---
title: Bottled Lightning
description:
date_upd: 2025-01-28T23:40:10.000-04:00
section: magic items
content_type: feature
short_code: m1b1
---
<div class="imgWrapper">
![Bottled Lightning, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/bottled-lightning-1.jpg 'Bottled Lightning')
![Bottled Lightning (sketch), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/bottled-lightning-2.jpg 'Bottled Lightning (sketch)')
</div>
A palm-sized clear glass flask, etched with runes of binding and the element of air, and with similarly carved stopper. Inside, a small bolt of lightning can be seen jumping and moving around the bottle's interior.
- While lightning is trapped inside, the bottle casts bright light in a 10' radius, and dim light for another 10'.
### Opening
While lightning is trapped inside, the bottle may be opened as a combat action, unleashing the lightning in the direction that the open bottle is pointed, landing at target point up to 90' away, and continuing in a 2'-wide path for 30'.
- Deals 3d6 damage to creatures caught in it (**Save vs Wielded** for half damage).
- If the bolt hits a solid barrier before it reaches its full length, it is reflected, traveling back towards the bottle for the remaining distance.
### Throwing
While lightning is trapped inside, the bottle may be thrown at target creature (range 510 / 1130 / 3150) as an attack.
- On a successful hit, the bottle is shattered and the lightning is released.
- Deals 5d6 damage to target, and 3d6 damage to all creatures adjacent to target (**Save vs Wielded** for half damage).

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---
title: Bracers of Bulwark
description: A pair of ornate, finely-crafted metal wrist-guards, enchanted to provide armor-like protection to their wielder.
date_pub: 2025-01-03T14:06:09.000-04:00
section: magic items
content_type: feature
short_code: m1b0b
---
<div class="imgWrapper">
![Bracers of Bulwark, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/bracers-of-bulwark.jpg 'Bracers of Bulwark')
</div>
A pair of ornate, finely-crafted metal wrist-guards, enchanted to provide armor-like protection to their wielder.
- Grants wearer AC of 11 + 1d4 when worn without armor.
- Grants no bonus when worn with armor.

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---
title: Broom of Flying
description: A well-made, wooden broom capable of flight.
date_pub: 2025-01-20T21:17:17.000-04:00
section: magic items
content_type: feature
short_code: m1b0f
---
<div class="imgWrapper">
![Broom of Flying, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/broom-of-flying.jpg 'Broom of Flying')
</div>
A well-made, wooden broom, craved with arcane symbols that make it capable of flight.
- When wielder speaks command word (_Ready_), broom begins to hover, whereupon it may be mounted and flown.
- Capable of flying at 80' / round (8' per second or 5 MPH) while carrying a passenger.
- Can carry an additional passenger (up to 200 lbs), but speed is reduced to 60' / round (6' per second or 4 MPH).
- After landing, broom stops hovering.
- When wielder speaks command word (_Go_) along with the name of a location within 1 mile that wielder is familiar with, broom will fly to that location.
- Command word (_Return_) may be spoken to summon broom to return, provided it's still within 1 mile.

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@@ -10,7 +10,7 @@ status: hidden
<div class="imgWrapper">
![The Cape of Muun'teh'bahn'k, created with [Copilot](https://copilot.microsoft.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/cape-of-muuntehbahnk.jpg "The Cape of Muun'teh'bahn'k")
![The Cape of Muun'teh'bahn'k, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/cape-of-muuntehbahnk.jpg "The Cape of Muun'teh'bahn'k")
</div>

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@@ -5,18 +5,15 @@ date_pub: 2023-03-13T01:22:00-04:00
section: magic items
content_type: feature
short_code: mc0m
status: hidden
---
<div class="imgWrapper">
![The Cape of Muun'teh'bahn'k, created with [Copilot](https://copilot.microsoft.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/cape-of-muuntehbahnk.jpg "The Cape of Muun'teh'bahn'k")
![The Cape of Muun'teh'bahn'k, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/cape-of-muuntehbahnk.jpg "The Cape of Muun'teh'bahn'k")
</div>
A black and red cape decorated with gold arcane symbols.
- Smells faintly of brimstone.
A black and red cape decorated with gold arcane symbols, and which smells faintly of brimstone.
### Teleport

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---
title: Emyul, Holy Avenger
description: A sentient, silver chain whip driven to destroy chaos.
date_pub: 2025-01-03T16:05:18.000-04:00
section: magic items
content_type: feature
short_code: emyu1
---
<div class="imgWrapper">
![Emyul, Holy Avenger, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/emyul.jpg 'Emyul, Holy Avenger')
</div>
A sentient, silver chain whip with a spiked tip etched with runes that glow with divine power.
### Holy Powers
When wielded by a lawful knight, paladin, hunter, or similar:
- +3 to attack and damage rolls (1d8+3).
- +4 bonus to saves vs any magic.
- Inflicts double damage against chaotic creatures.
When wielded by any other lawful creature:
- +1 to attack and damage rolls.
### Sentience
As a [sentient magic item](/rules/magic.html#sentient-items), Emyul has the following attributes:
- **Alignment**: Lawful
- **Intelligence (INT)**: 8
- **Communication**: Empathic
- **Purpose**: Kill all chaotic creatures.
### Sensory Powers
- **Detect good or evil**: Wielder can sense any good or evil intentions within 20'.
- **Locate secret doors**: Wielder instantly knows location of all secret doors within 10', can be used up to 3x each day.
!!!include(weapons/whip-properties.md)!!!

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@@ -9,7 +9,7 @@ short_code: mc1b
<div class="imgWrapper">
![A chamber of lightning bolts, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/chamber-of-lightning-bolts.jpg 'A chamber of lightning bolts')
![A chamber of lightning bolts, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/chamber-of-lightning-bolts.jpg 'A chamber of lightning bolts')
</div>

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@@ -7,6 +7,12 @@ content_type: feature
short_code: m1hcd
---
<div class="imgWrapper">
![Hand Crossbow of Distance, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/crossbow-distance-hand.jpg 'Hand Crossbow of Distance')
</div>
A small crossbow of exceptional craftsmanship, made of a dark wood, and capable of firing with double the normal range.
- +1 to attack and damage (1d4+1).

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@@ -9,7 +9,7 @@ short_code: m1csj
<div class="imgWrapper">
![The Crystal Skull of Jund, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/crystal-skull-of-jund.jpg 'The Crystal Skull of Jund')
![The Crystal Skull of Jund, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/crystal-skull-of-jund.jpg 'The Crystal Skull of Jund')
</div>

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@@ -8,10 +8,25 @@ content_type: feature
short_code: mdk
---
A dagger with tiny, blood red veins on its blackened-metal blade and an ornately-carved blackened-bone handle.
<div class="imgWrapper">
![Darklurker, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/darklurker.jpg 'Darklurker')
</div>
An ornate dagger with tiny, blood red veins of energy running through its intricate metalwork.
- +2 to attack and damage rolls (1d4+2) with additional +2 to attack and damage rolls against a lawful target.
### Sentience
As a [sentient magic item](/rules/magic.html#sentient-items), Zyshak has the following attributes:
- **Alignment**: Chaotic
- **Intelligence (INT)**: 8
- **Communication**: Empathic
- **Purpose**: Kill all lawful creatures.
!!!include(weapons/dagger-properties.md)!!!
_Azir claims that the dagger is actually a demon named Darklurker. According to him, it needs to be fed a blood sacrifice every day (3 phases), and can become "quite persistent" when it gets hungry. Apparently, it has a preference for the blood of lawful creatures._

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@@ -5,12 +5,11 @@ date_pub: 2024-04-28T20:58:41.000-04:00
section: magic items
content_type: feature
short_code: m1df
status: hidden
---
<div class="imgWrapper">
![Top-down view of a Disc of Flying, created with [Copilot](https://copilot.microsoft.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/disc-of-flying.jpg 'Disc of Flying')
![Top-down view of a Disc of Flying, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/disc-of-flying.jpg 'Disc of Flying')
</div>
@@ -20,7 +19,7 @@ A flat, circular disc, 10' in diameter and with a 1' diameter hole in the center
- Anyone touching it instinctively knows they can use a mental command to activate it it, whereupon it instantly flattens itself and hovers 2' off the ground.
- The person who activated it remains in control of it until they deactivate it with a mental command (which they instinctively know upon activation).
- Once unrolled, it can fly through the air, carrying up to 5 humanoid passengers (plus gear) at indicated speed:
- 1 passenger: 100
- 2-3 passengers: 80
- 4-5 passengers: 60
- 1 passenger: 100 / round (10' per second or 10 MPH)
- 2-3 passengers: 80 / round (8' per second or 5 MPH)
- 4-5 passengers: 60 / round (6' per second or 4 MPH)
- While flying, bottom can be made to either glow brightly (60' radius) or render the passengers invisible from below.

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---
title: Drum of Panic
description: A large, ornately-carved war-drum that causes those hearing it to flee in panic.
date_pub: 2025-01-20T22:15:47.000-04:00
section: magic items
content_type: feature
short_code: m1d0p
---
<div class="imgWrapper">
![Drum of panic, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/drum-panic.jpg 'Drum of panic')
</div>
A large, ornately-carved war-drum that causes those hearing it to flee in panic.
- Effects creatures between 10' and 240' away
- 10' radius is protected from effect.
- Affected creatures must **Save vs Spells** or immediately make a morale check at -2.
- Affected creatures that fail morale checks flee at full speed for 1 turn (10 minutes).

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---
title: Dwarven Unitool
description: A magical device of Dwarven construction that appears to be a 1'-long iron bar lined with small plates, spikes, and joints, and which can be folded, twisted, and hinged to function as one of several different tools.
description: A device that appears to be a 1'-long iron bar lined with small plates, spikes, and joints, and which can be folded, twisted, and hinged to function as one of several different tools.
date_pub: 2024-04-07T00:53:28.000-04:00
section: magic items
content_type: feature
short_code: m1du
---
A magical device of Dwarven construction that appears to be a 1'-long iron bar lined with small plates, spikes, and joints, and which can be folded, twisted, and hinged to function as one of several different tools.
A device of Dwarven construction that appears to be a 1'-long iron bar lined with small plates, spikes, and joints, and which can be folded, twisted, and hinged to function as one of several different tools.
- Can duplicate any tool which consists only of simple mechanisms and can eb shaped from a foot-long piece of metal.
- Can duplicate any tool which consists only of simple mechanisms and can be shaped from a foot-long piece of metal.
- Cannot be used to replicate complex tools, like a handloom, crossbow, or sextant.
- Can only be used in place of a missing or broken part of a vehicle or machine if a mundane tool would also work in that place.
- Known tools that can be replicated: bucket, chisel, crowbar, hatchet, mallet, miner's pick, plane, pot, saw, shears, shovel, sledgehammer, tongs, trowel.

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---
title: Fay-Zur's Stone of Blasting
description: A magical decorated gem that fires beams of energy that can stun or disintegrate.
date_pub: 2025-01-04T16:23:45.000-04:00
section: magic items
content_type: feature
short_code: m1fzs
---
<div class="imgWrapper">
![Fay-Zur's Stone of Blasting, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/stone-blasting.jpg "Fay-Zur's Stone of Blasting")
</div>
A smoothed, palm-sized red gem, framed in ornate platinum and gold metalwork carved-through with ancient runes and adorned with two small rounded stones, each the size of a thumbnail.
- As long as at least one charge remains, the gem glows slightly, including through the runes in the metalwork.
### Activation
When pointed at a creature or object within 60':
- Touching the yellow stone fires a beam of orange energy from the gem towards the target, who must make a **Save**.
- On a success, they are paralyzed for 1d6 rounds.
- On a failure, they are rendered unconscious for 1d4 turns.
- Touching the black stone fires a beam of black-red energy from the gem towards the target, who must make a **Save**.
- On a success, they take 5d4 damage and are stunned for 1d4 rounds.
- -4 to next Save from this effect.
- If wearing nonmagical armor, it is disintegrated.
- On a failure, the target is disintegrated if it is a single creature or object of medium size or smaller.
- This includes all carried, nonmagical items.
- If the target is large or larger, up to a 5' cube of the larger mass is disintegrated.
- If the target is a PC, they fall down, potentially dead. If the [body is recovered](/rules/adventuring.html#recovering-the-body), and they fail the final save, the body turns to ash and blows away.
### Usage Die
- Starts at d10.
- After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
- When no more charges are left, it becomes inert.
> Crafted by the legendary wizard Fay-Zur for use during the final defense of Twelve Towers of Torklith against the onslaught of the Void Lords. Although legend has it that the towers were lost along with the mighty wizard, a handful of these are said to have survived.

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---
title: Feather of Falling
description: A feather that prevents its wielder from taking falling damage.
date_upd: 2025-01-16T21:31:26.000-04:00
section: magic items
content_type: feature
short_code: m1f0f
---
A 4" long feather of blue and white which may be held or worn (ex: on a lapel, in a hat, in an armband, in hair).
### Effect
When wearer or wielder(s) fall(s), they only descend 60 feet per combat round (10 seconds) and take no damage from falling.
- Up to two humanoids can "hold" the feather at the same time.
> These were all the rage at the _Sanctum of Zagros_, a small temple, spa, and resort I visited a few years on [Aeria](/planes/elemental/index.html#aeria--the-zephyr-air). The monks provided feathers for all the visitors, and we all floated gently between the various islands suspended in the eternal sky.
>
> <cite>--- PV</cite>
!!!include(license/wotc-cc-by.md)!!!

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@@ -18,4 +18,4 @@ Small, magical feathers which trigger an effect when tossed into the air.
- [Feather of the Tree](./tree-feather.html): Conjures a giant oak tree when used.
- [Feather of the Whip](./whip-feather.html): Conjures a huge magical whip when used.
_The legendary wizard Ferr'nym was rumored to have hundreds of strange birds in his aviary, including many from planes beyond this one._
> The legendary wizard Ferr'nym was rumored to have hundreds of strange birds in his aviary, including many from planes beyond this one.

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---
title: Flame Lance
description:
date_pub: 2025-01-04T16:23:45.000-04:00
section: magic items
content_type: feature
short_code: m1f1
---
A 10' long shining steel lance, wrapped in rune-covered metal coils, with a handle wrapped in black leather, and which fires gouts of flame from the small ruby in its tip. The handle is wrapped in black leather and has a single, fiery rune just above the grip.
- +1 to attack and damage rolls (1d6+1).
### Activation
- If it isn't powered-up, a combat action may be used to press the rune on the handle, powering it up.
- While powered-up, a combat action may be used to again press the rune to fire it.
- When fired at target within 60':
- Deals 3d6 damage to target (**Save** at -2 for half damage).
- Deals 1d4-1 damage to wielder.
- May [overheat](#overheating) after each time it's fired.
- Automatically powers down at the end of each round unless it was powered up or fired that round.
### Fumble
On a fumble, the ruby tip temporarily burns out, and it can't be used for the rest of the day.
- Additionally, there's 25% chance the lance explodes, dealing 2d6 damage to wielder and everyone adjacent to them (**Save** for half damage).
### Overheating
After every time the lance is fired, roll 1d8.
- If the rolled number is at or below the number of times the lance has been fired today, it overheats and can't be used the next combat round.
### Lance Properties
- **Charge**: While mounted, damage may be doubled by moving at least 60' before attacking.

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@@ -8,6 +8,12 @@ content_type: feature
short_code: mvfd
---
<div class="imgWrapper">
![Vah'ki, Flametongue of Dulara, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/vah-ki.jpg "Vah'ki, Flametongue of Dulara")
</div>
A high-quality longsword, exquisitely decorated with the fire and dragon iconography of the royal house of Dulara, and bound with a fire elemental.
Previously wielded by Prince Lorwin of Dulara, the sword's name means "Flametongue" in Dularan, and was named for a great dragon that his grandfather, King Drannyl, often rode into battle.
@@ -50,6 +56,6 @@ The elemental bound to the sword has 60' infravision and may inform its owner of
- 1-in-6 chance of success.
- On a success, wielder can "feel" the distance and direction to the nearest an enemy.
- Doesn't work through greater than 1' of stone or metal.
- If enemy is hidden or unknown, referee should roll check in secret.
- If enemy is hidden or unknown, GM should roll check in secret.
!!!include(weapons/longsword-properties.md)!!!

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@@ -2,12 +2,19 @@
title: Flaming Sword
description:
date_pub: 2023-05-01T17:57:00-04:00
date_upd: 2023-05-21T19:09:00-04:00
section: magic items
content_type: feature
short_code: mfs
---
<div class="imgWrapper">
![A flaming sword, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/flaming-sword-1.jpg 'A flaming sword')
![Another flaming sword, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/flaming-sword-2.jpg 'Another flaming sword')
</div>
A high-quality longsword, exquisitely decorated with fire and dragon iconography.
- +1 to attack and damage rolls (1d8+1 / 1d10+1)

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@@ -10,7 +10,7 @@ short_code: mhoh
<div class="imgWrapper">
![A Helm of Immaculate Conservation, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/helm-of-halos.jpg 'A Helm of Immaculate Conservation')
![A Helm of Immaculate Conservation, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/helm-of-halos.jpg 'A Helm of Immaculate Conservation')
</div>
@@ -19,15 +19,15 @@ short_code: mhoh
A polished silver helmet adorned with etchings of archaic runes of blessing and a small wing on each temple.
> Created by Ser Barrock the Ever-blessed, paladin of Nyden, for use in the first War of the Wurm, this helmet supposedly grants divine protection to its wearer and all nearby allies. Unfortunately, it wasn't enough for Ser Barrock - legend says that when the helmet was found on the battlefield following the 2nd Battle of Covaraa, it was still strapped to his decapitated head.
>
> <cite>--- PV</cite>
### Enchantments
**While worn**: Grants +1 to AC, and the wearer can see a glowing halo over every friendly humanoid within 60' (including themself).
- +1 AC, and wearer can see a glowing halo over every friendly humanoid within 60' (including themself).
**Halo effects**
### Halos
- Can be seen by the wearer even in complete (non-magical) darkness.
- Dimly light 5-10' area around the character they're over (although it only affects the wearer's vision).
- Shatter when the character they're over would take damage or be killed by a hit, spell, or spell-like effect (like a Tyrant's eye beam), negating the damage taken.
- Shattered halos are restored the next morning at dawn.
> Created by Ser Barrock the Ever-blessed, paladin of Nyden, for use in the first War of the Wurm, this helmet supposedly grants divine protection to its wearer and all nearby allies. Unfortunately, it wasn't enough for Ser Barrock, for legend says that when the helmet was found on the battlefield following the 2nd Battle of Covaraa, it was still strapped to his decapitated head.

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---
title: 'The Hidden Eye of Assyr-Ayrrak'
description: An invisible gem which can be gazed through to reveal secrets.
date_upd: 2025-01-05T11:24:24.000-04:00
section: magic items
content_type: feature
short_code: m1ahs
status: hidden
---
An invisible gem which can be gazed through to reveal secret, invisible, or enchanted things within 30'.
- Reveals secret doors and traps.
- Invisible creatures and objects can be perceived.
- Illusions can be seen through.
- Enchanted objects and creatures glow.
- It takes 10 seconds (one combat round) to scan an area of 100 square feet.
- 5% chance per use of producing a false image (ex: showing something which isn't present).
> According to legend, the gem was created by the demilich Assyr-Ayrrak as a special challenge for those who sought fame and fortune in his personal dungeon complex.

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---
title: Horn of Blasting
description: An ancient horn that creates a cone of sonic destruction when blown.
date_pub: 2025-01-20T22:22:22.000-04:00
section: magic items
content_type: feature
short_code: m1h0b
---
<div class="imgWrapper">
![A horn of blasting, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/horn-of-blasting.jpg 'A horn of blasting')
</div>
An ancient horn that creates a 100'-long cone (20' wide at end) of sonic destruction when blown, up to once per turn (10 minutes).
- Creatures in cone must **Save vs Spells**.
- On a failure, they take 2d6 damage and are [deafened](/rules/adventuring.html#deafened) for 1 turn (10 minutes).
- On a success, they take 1/2 damage.
- Creatures and objects made of glass or crystal have disadvantage on the save and take double damage (4d6 base).
- Buildings and objects in cone may also be damaged or destroyed.

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@@ -7,45 +7,156 @@ content_type: feature
short_code: m11
---
Below you'll find a growing list of magic items that can be found across the multiverse.
Below you'll find a growing list of 75+ magic items that can be found across the multiverse.
- [Astral Compass](./astral-compass.html): A device for navigating to a desired location on the astral plane.
- [Bag of Holding](./sack-of-storing.html#bag-of-holding): A small sack with its own pocket dimension useful for storing things.
- [Belt of Giant Strength](./belt-of-giant-strength.html): A leather belt which grants its wearer the strength of a hill giant.
- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
- [Crossbow of Distance, Hand](./crossbow-of-distance-hand.html): A small crossbow capable of firing with double the normal range.
- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): An elongated and (apparently) nearly omniscient crystal skull that knows much about the multiverse.
- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
- [Feathers of Ferr'nym](./feathers-of-ferrnym/): Small feathers which trigger an effect when tossed into the air.
- [Handy Haversack](./sack-of-storing.html#handy-haversack): A backpack with several small pocket dimensions useful for storing things.
- [The Helm of Immaculate Conservation](./helm-of-halos.html): A helmet that grants an aura of divine protection to nearby allies.
- [Immovable Rod](./immovable-rod.html): An iron rod with a rune at one end, capable of becoming magically fixed in place.
- [Jar of Preserving](./jar-of-preserving.html): A device for capturing and preserving creatures indefinitely.
- [Lenses of Necroscopy](./lenses-of-necroscopy.html): A set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html).
- [Light Globe](./light-globe.html): A palm-sized round stone magically enchanted to produce light and wrapped in a sliding metal cover. Often seen on the astral plane.
- [Lor'nath, Breaker of Darkness](./lornath-breaker-of-darkness.html): A sentient mace dedicated to stopping the [Kho'pru invasion](https://www.planarvagabond.com/campaigns/mini-campaigns/aeryon/isle-of-dread.html).
- [Mirror of Telepresence](./mirror-of-telepresence.html): A mirror that allows its user to view and speak with others remotely.
- [Parguk, Trident of Submission](./trident-of-submission-parguk.html): A trident capable of demoralizing opponents.
- [Pet Rock](./pet-rock.html): A rock that obeys its owner's commands.
- [Pouch of Stashing](./sack-of-storing.html#pouch-of-stashing): A tiny pouch with its own pocket dimension useful for storing things.
- [Ring of Animal Control](./ring-of-animal-control.html): A ring that grants its wearer tha ability to control animals.
- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A ring that grants its wearer the ability to fire eldritch blasts.
- [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A ring that prevents its owner from having their mind read.
- [Ring of Shielding](./ring-of-shielding.html): A ring that transform into a shield.
- [Ring of the Scholar](./ring-of-the-scholar.html): A ring that grants it's owner a small INT boost.
- [Sack of Storing](./sack-of-storing.html): A bag with its own pocket dimension useful for storing things.
### Swords
<div class="imgWrapper">
[![Vozath, the Wizard's Wail, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/vozath.jpg "Vozath, the Wizard's Wail")](./sword-vozath-the-wizards-wail.html)
[![Zyshak, Unholy Avenger, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/zyshak.jpg 'Zyshak, Unholy Avenger')](./sword-zyshak-unholy-avenger.html)
</div>
- [Beyza, The Bandit's Heart](./beyza-the-bandits-heart.html): A finely crafted short sword capable of casting [Charm Person](/spells/charm-person.html) once per day.
- [Flaming Sword](./flaming-sword.html): A high-quality longsword, exquisitely decorated with fire and dragon iconography, capable of bursting into flames on command.
- [Limbcleaver, Greatsword of Sharpness](./limbcleaver-greatsword-of-sharpness.html): An absolutely enormous broadsword etched with various arcane symbols which glow a dull purple, and with a black, bejeweled pommel.
- [Lumye, Hope's Defender](./sword-lumye-hopes-defender.html): A golden longsword, edged and crusted in diamonds, that glows when readied or attacking.
- [Nemesys, the Enforcer](./sword-nemesys-the-enforcer.html): A blackened metal longsword, etched with eldritch runes that glow faintly green, which counter-attacks anyone who attacks its wielder.
- [Ryssa, Misery's Edge](./sword-ryssa-vorpal.html): A blackened, vorpal longsword edged in diamond and inlaid with ornate, golden, arcane symbols.
- [Sayka, Sword of Charming](./sword-of-charming-sayka.html): A finely-honed silver short sword with golden adornments and a large, glowing, purple gem in its ornate hilt which is capable of casting [Charm Person](/spells/charm-person.html).
- [Sai'ju, Blade of Quickness](./sword-of-quickness-saiju.html): A straight-edged short sword which allows its wielder to attack first in a combat round.
- [Sayka, Sword of Charming](./sayka-sword-of-charming.html): A short sword capable of casting [Charm Person](/spells/charm-person.html).
- [Scalehunter](./spear-scalehunter.html): A sentient spear with a hatred of dragons.
- [Thune, Rod of Parrying](./thune-rod-of-parrying.html): A metal rod which may be used to parry incoming attacks.
- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock.
- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A longsword that specializes in identifying and killing lycanthropes.
- [Vah'ki, Flametongue of Dulara](./flaming-sword-vahki.html): A legendary longsword with a fire elemental bound to it.
- [The Venger](./venger.html): A longsword that counter-attacks anyone who attacks its wielder.
- [Vozath, the Wizard's Wail](./sword-vozath-the-wizards-wail.html): A sentient longsword devoted to killing arcane spellcasters.
- [Zyshak, Unholy Avenger](./sword-zyshak-unholy-avenger.html): A sentient, black, demonic longsword, inscribed with pulsating, blood-red runes of chaos, and obsessed with destroying the forces of Law.
<div class="clearBoth" />
### Other Weapons
<div class="imgWrapper">
[![Judgement, Vorpal Battle Axe, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/judgement.jpg 'Judgement, Vorpal Battle Axe')](./battle-axe-judgement-vorpal.html)
[![Tharruum, Hammer of Torzen, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/tharruum.jpg 'Tharruum, Hammer of Torzen')](./warhammer-tharruum.html)
[![Vokdec Giantspike, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/vokdec.jpg 'Vokdec Giantspike')](./polearm-vokdec-giantspike.html)
[![Zormut, Gnomish Warscepter of Lordly Might, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/zormut.jpg 'Zormut, Gnomish Warscepter of Lordly Might')](./rod-of-lordly-might-zormut.html)
</div>
- [Crossbow of Distance, Hand](./crossbow-of-distance-hand.html): A small crossbow capable of firing with double the normal range.
- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
- [Emyul, Holy Avenger](./chain-whip-emyul-holy-avenger.html): A sentient, silver chain whip with a spiked tip etched with runes that glow with divine power.
- [Fay-Zur's Stone of Blasting](./fay-zurs-stone-of-blasting.html): A smoothed, palm-sized red gem, framed in ornate platinum and gold metalwork carved-through with ancient runes and adorned with two small rounded stones.
- [Flame Lance](./flame-lance.html): A 10' long shining steel lance, wrapped in rune-covered metal coils, and capable of shooting gouts of flame from it's ruby tip.
- [Judgement](./battle-axe-judgement-vorpal.html): An ancient vorpal battle axe made of strange, blackened steel, and carved with disturbing eldritch symbols that glow faintly when covered in blood.
- [Kaaji-jukai, Nunchaku of Defense](./nunchaku-kaaji-jukai-defense.html): A pair of black wooden cylinders, 12" long and 1" in diameter, joined together by a 1" length of chain, and which can be used defensively.
- [Lor'nath, Breaker of Darkness](./lornath-breaker-of-darkness.html): A sentient mace dedicated to stopping the [Kho'pru invasion](https://www.planarvagabond.com/campaigns/mini-campaigns/aeryon/isle-of-dread.html).
- [Melaydius, Spear of Backstabbing](./spear-melaydius-backstabbing.html): An well-crafted spear made of shiny red wood and a large, slightly-hooked tip which is known for flying out of the hands of its wielder and stabbing them in the back.
- [Parguk, Trident of Submission](./trident-of-submission-parguk.html): A trident capable of demoralizing opponents.
- [Portable Pole](./portable-pole.html): A remarkably strong but lightweight metal rod, 1' long and 1/2" in diameter, consisting of 2 shafts side-by-side, both etched with gnomish symbols.
- [Scalehunter](./spear-scalehunter.html): A sentient spear with a hatred of dragons.
- [Staff of Adani](./staff-of-adani.html): A lightweight, platinum quarterstaff etched with arcane symbols and set with 2 small gems towards the center, which can change to being anywhere between 5' and 15' in length.
- [Tharruum, Hammer of Torzen](./warhammer-tharruum.html): A massive, silver war hammer trimmed in gold and inlaid with dozens of small runes which glow when the weapon is readied or swung.
- [Thune, Rod of Parrying](./thune-rod-of-parrying.html): A 5' long, 2" diameter, cobalt-blue metal rod inscribed with cryptic runes which may be used to parry incoming attacks.
- [Vokdec Giantspike](./polearm-vokdec-giantspike.html): A lightweight wooden pole, nearly 10' in length, carved with arcane runes which pulse slowly with a dull green glow, and tipped with a large spiked spearhead.
- [Zormut, Gnomish Warscepter of Lordly Might](./rod-of-lordly-might-zormut.html): A powerful rod capable of multiple unique features.
<div class="clearBoth" />
### Rings
<div class="imgWrapper">
[![Ring of shielding, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/ring-of-shielding.jpg 'Ring of shielding')](./ring-of-shielding.html)
</div>
- [Ring of Animal Control](./ring-of-animal-control.html): A simple silver band etched with an arcane rune for the word "control", which that grants its wearer the ability to control animals.
- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A ring that grants its wearer the ability to fire eldritch blasts.
- [Ring of Protection](./ring-of-protection.html): A simple gold ring engraved with a rune of protection which grants an AC and saving throw bonus.
- [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A simple silver band engraved with glyphs of mental protection which prevents its owner from having their mind read.
- [Ring of Shielding](./ring-of-shielding.html): A small silver band etched with arcane glyphs of protection and defense which transforms into a shield.
- [Ring of the Scholar](./ring-of-the-scholar.html): A ring that grants it's owner a small INT boost.
<div class="clearBoth" />
### Wands
<div class="imgWrapper">
[![A wand of cold, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wand-cold-1.jpg 'A wand of cold')](./wand-of-cold.html)
</div>
- [Wand of Cold](./wand-of-cold.html): A wand capable of creating cones of cold energy.
- [Wand of Desparking](./wand-of-desparking.html): A simple, 16" steel shaft with a small yellow crystal at one end which can temporarily disable an automaton.
- [Wand of Druidcraft](./wand-of-druidcraft.html): A wand for druids that creates various simple nature effects.
- [Wand of Illusions](./wand-of-illusions.html): A wand for arcane spellcasters that can create illusions as with the [Phantasmal Force](/spells/phantasmal-force.html) spell.
- [Wand of Polymorph](./wand-of-polymorph.html): A wand for arcane spellcasters that can cast the [Polymorph Others](/spells/polymorph-others.html) and [Polymorph Self](/spells/polymorph-self.html) spells.
<div class="clearBoth" />
### Worn Items
<div class="imgWrapper">
[![A Helm of Immaculate Conservation, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/helm-of-halos.jpg 'A Helm of Immaculate Conservation')](./helm-of-halos.html)
</div>
- [The Amulet of Al-Shakk](./amulet-of-al-shakk.html): A magical amulet that grants its wearer tha ability to control any creature (intelligent or otherwise).
- [Astral Compass](./astral-compass.html): A device for navigating to a desired location on the astral plane.
- [Belt of Giant Strength](./belt-of-giant-strength.html): A wide brown leather belt engraved with various arcane runes of strength and fastened with a large, simple gold clasp which grants the strength of a hill giant to its wearer.
- [Boots of Leaping and Bounding](./boots-of-leaping-and-bounding.html): A finely-crafted pair of leather boots that allow unfettered movement and occasional leaps.
- [Bracers of Bulwark](./bracers-of-bulwark.html): A pair of ornate, finely-crafted metal wrist-guards, enchanted to provide armor-like protection to their wielder.
- [Cape of Muun'teh'bahn'k](./cape-of-muuntehbahnk.html): A black and red cape decorated with gold arcane symbols, and which smells faintly of brimstone.
- [The Helm of Immaculate Conservation](./helm-of-halos.html): A helmet that grants an aura of divine protection to nearby allies.
- [Lenses of Necroscopy](./lenses-of-necroscopy.html): A set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html).
- [Scarab of Protection](./scarab-of-protection.html): A small, golden medallion shaped like a beetle and inlaid with a single round, glowing, white gem, which can protect its wielder against various effects.
<div class="clearBoth" />
### Miscellaneous Items
<div class="imgWrapper">
[![Bottled Lightning, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/bottled-lightning-1.jpg 'Bottled Lightning')](./bottled-lightning.html)
[![The Crystal Skull of Jund, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/crystal-skull-of-jund.jpg 'The Crystal Skull of Jund')](./crystal-skull-of-jund.html)
[![Drum of panic, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/drum-panic.jpg 'Drum of panic')](./drum-of-panic.html)
[![The Tome of Forbidden Whispers, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/tome-of-forbidden-whispers.jpg 'The Tome of Forbidden Whispers')](./tome-of-forbidden-whispers.html)
</div>
- [Bag of Holding](./sack-of-storing.html#bag-of-holding): A small sack with its own pocket dimension useful for storing things.
- [Bottled Lightning](./bottled-lightning.html): A palm-sized clear glass flask which houses a small bolt of lightning.
- [Broom of Flying](./broom-of-flying.html): A well-made, wooden broom, craved with arcane symbols that make it capable of flight.
- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): An elongated and (apparently) nearly omniscient crystal skull that knows much about the multiverse.
- [Disc of Flying](./disc-of-flying.html): A flat, circular disc, 10' in diameter and made of a super-thin, flexible substance with a silvery, pearlescent color, and which can carry up to 5 passengers through the air.
- [Drum of Panic](./drum-of-panic.html): A large, ornately-carved war-drum that causes those hearing it to flee in panic.
- [Dwarven Unitool](./dwarven-unitool.html): A device that appears to be a 1'-long iron bar lined with small plates, spikes, and joints, and which can be folded, twisted, and hinged to function as one of several different tools.
- [Feather of Falling](./feather-of-falling.html): A 4" long feather of blue and white which may be held or worn, and whih .
- [Feathers of Ferr'nym](./feathers-of-ferrnym/): Small feathers which trigger an effect when tossed into the air.
- [Haversack of Handiness](./sack-of-storing.html#haversack-of-handiness): A backpack with several small pocket dimensions useful for storing things.
- [Horn of Blasting](./horn-of-blasting.html): An ancient horn that creates a 100'-long cone (20' wide at end) of sonic destruction when blown.
- [Immovable Rod](./immovable-rod.html): An iron rod with a rune at one end, capable of becoming magically fixed in place.
- [Jar of Preserving](./jar-of-preserving.html): A device for capturing and preserving creatures indefinitely.
- [Kheldor's Eye of Revelation](./kheldors-eye-of-revelation.html): A smoothly-polished clear gem, shaped like an eyeball, which can be gazed through to reveal secret, invisible, or enchanted things within 30'.
- [Light Globe](./light-globe.html): A palm-sized round stone magically enchanted to produce light and wrapped in a sliding metal cover. Often seen on the astral plane.
- [Mirror of Telepresence](./mirror-of-telepresence.html): A mirror that allows its user to view and speak with others remotely.
- [Pet Rock](./pet-rock.html): A rock that obeys its owner's commands.
- [Pouch of Stashing](./sack-of-storing.html#pouch-of-stashing): A tiny pouch with its own pocket dimension useful for storing things.
- [Rug of Flying](./rug-of-flying.html): An elegantly-woven, enchanted rug, capable of flying while carrying passengers.
- [Sack of Storing](./sack-of-storing.html): A bag with its own pocket dimension useful for storing things.
- [Sphere of Annihilation](./sphere-of-annihilation.html): A tear in the multiverse manifesting as a pitch-black, 2' diameter globe of absolutely nothing, which destroys anything it touches.
- [Stone of Blinding](./stone-of-blinding.html): A piece of pumice with rounded edges, about the size of a human fist, that can emit a blinding flash on command once per day. Typically wielded by [Face Thieves](/bestiary/face-thief.html).
- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock.
- [Whispering Stones](./whispering-stones.html): A pair of stones that allow their holders to cast [Whisper](/spells/whisper.html) between them.
- [Zormut, Gnomish Warscepter of Lordly Might](./rod-of-lordly-might-zormut.html): A powerful rod capable of multiple unique features.

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@@ -7,10 +7,34 @@ content_type: feature
short_code: m1jp
---
<div class="imgWrapper">
![Jar of preserving, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/jar-preserving.jpg 'Jar of preserving')
</div>
A small jar, 3" tall and 2" in diameter, wrapped at the top by a sigil-engraved brass ring, and sealed with a wooden lid wrapped by a matching ring.
If the command word ("Preservo!") is spoken as the lid is removed, target creature within 60' must **Save vs Spells** or be drawn into the jar (+2 if it has been preserved in a jar before). The jar can only hold one creature at a time.
### Capturing
While inside the jar, a creature exists in a state of suspended animation - it does not age, does not need to breathe, eat, drink, or sleep, and is unaware of the passage of time. Once inside the jar, a creature remains there until released.
If the command word (_Preservo_) is spoken as the lid is removed, target creature within 60' must **Save vs Spells** or be drawn into the jar.
It takes one round to open the jar and release the creature. If the other command word ("Befriendo!") is spoken as the jar is opened, the creature will serve the jar's wielder for 1 turn, defending them and obeying their commands (morale check if ordered to do something suicidal). If the jar is opened without saying the command word, the creature's reaction should be determined randomly.
- +2 to the save ro;; if the creature has been preserved in a jar before.
- The jar can only hold one creature at a time.
### Inside Jar
While inside the jar, a creature exists in a state of suspended animation:
- it does not age;
- it does not need to breathe, eat, drink, or sleep; and
- it is unaware of the passage of time.
Once inside the jar, a creature remains there until released.
### Releasing
It takes a combat action to open the jar and release the creature.
- If the other command word (_Befriendo_) is spoken as the jar is opened, the creature will serve the jar's wielder for 1 turn (10 minutes), defending them and obeying their commands (morale check if ordered to do something suicidal).
- If the jar is opened without saying the command word, the creature's reaction should be determined randomly.

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---
title: "Kheldor's Eye of Revelation"
description: A clear gem, shaped like an eyeball, which can be gazed through to reveal secrets.
date_upd: 2025-01-05T10:47:47.000-04:00
section: magic items
content_type: feature
short_code: m1ets
---
A smoothly-polished clear gem, shaped like an eyeball, which can be gazed through to reveal secret, invisible, or enchanted things within 30'.
### Enchantments
- Reveals secret doors and traps.
- Invisible creatures and objects can be perceived.
- Illusions can be seen through.
- Enchanted objects and creatures glow.
- It takes 10 seconds (one combat round) to scan an area of 100 square feet.
- 5% chance per use of producing a false image (ex: showing something which isn't present).
> The center of the "pupil" is engraved with the insignia of the wizard Kheldor the Ineffable, the illusionist-enchanter from the plane of Elsor, rumored to dwell deep within the famed Labyrinths of Lagondra.

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@@ -7,7 +7,13 @@ content_type: feature
short_code: m10n
---
Silver-framed spectacles with mirrored lenses.
<div class="imgWrapper">
![Lenses of Necroscopy, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/lenses-necroscopy.jpg 'Lenses of Necroscopy')
</div>
Silver-framed, round spectacles with mirrored lenses.
- While worn, wearer can see undead and ethereal beings within 30 feet, even when invisible or hidden.
- Once per day, the wearer may ask three questions of the spirit of a deceased being within 30', as per the [Speak with Dead](/spells/speak-with-dead.html) spell, but with no limit on the maximum deceased time.

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@@ -7,6 +7,14 @@ content_type: feature
short_code: m11g
---
<div class="imgWrapper">
![A light globe, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/light-globe-1.jpg 'A light globe')
![Another light globe, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/light-globe-2.jpg 'Another light globe')
</div>
A palm-sized round stone magically enchanted to produce light and wrapped in a sliding metal cover, allowing the amount of light given off to be adjusted by twisting the cover.
- Light generated is as per [Continual Light spell](spells/continual-light.html).

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---
title: Limbcleaver, Greatsword of Sharpness
description: An incredibly sharp, enormous magical greatsword with a tendency to sever limbs and other extremities.
date_pub: 2023-05-15T22:04:00-04:00
section: magic items
content_type: feature
short_code: m1lcg
---
<div class="imgWrapper">
![Limbcleaver, Greatsword of Sharpness, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/limbcleaver.jpg 'Limbcleaver, Greatsword of Sharpness')
</div>
An absolutely enormous broadsword with a nearly 5' long, 1' wide blade, etched with various arcane symbols which glow a dull purple whenever the blade inflicts a wound, set on a black, bejeweled pommel.
### Enchantments
- +2 to attack and damage rolls (1d12+2).
### Severing
On a successful attack, one of the target's extremities may be severed.
- Against a target of stone or metal, a severing only occurs on a critical hit (regardless of size).
- Against a target of size large or bigger, a severing only occurs on a natural 19 or 20.
- Against a medium-sized or smaller target, a severing occurs on a natural 18, 19, or 20
The severed extremity is determined randomly, based on the shape of the target.
<div class="dividedTableWrapper">
| d6 | Suggested Extremity |
| :-: | :-----------------------------------: |
| 1 | Left Leg |
| 2 | Right Leg |
| 3 | Left Arm |
| 4 | Right Arm |
| 5 | Neck / Head |
| 6 | Tail / Fin / Tentacle (or Roll Again) |
[Humanoid Extremity Table]
</div>
### Greatsword Properties
- **Slow**: Always attacks last in a round.
- **Two-handed**: Requires two hands to use.
> Having seen the weapon for myself, I can say with confidence that Limbcleaver is the largest sword I've ever seen wielded by a non-giant, and is not something you want bearing down on your comparatively small, squishy body. The fact that it collects limbs like an axe-wielding minotaur at a sacrificial banquet doesn't help, either.
>
> <cite>--- PV</cite>

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@@ -4,13 +4,13 @@ description: A magical, sentient mace devoted to stopping the Kho'pru invasion.
date_pub: 2024-07-14T20:40:38.000-04:00
section: magic items
content_type: feature
short_code: lornath
short_code: mg10r
status: hidden
---
<div class="imgWrapper">
![Lor'nath, Breaker of Darkness, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/lornath-breaker-of-darkness.jpg "Lor'nath, Breaker of Darkness")
![Lor'nath, Breaker of Darkness, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/lornath-breaker-of-darkness.jpg "Lor'nath, Breaker of Darkness")
</div>
@@ -27,8 +27,9 @@ A pale, silver mace of very fine craftsmanship, etched with archaic runes in a d
As a [sentient magic item](/rules/magic.html#sentient-items), Lor'nath has the following attributes:
- **Alignment**: Neutral
- **Intelligence (INT)**: 12
- **Communication**: Speech - A deep, bellowing voice.
- **Languages**: Alignment (Neutral), Dwarvish
- **Languages**: Alignment (Neutral), Common, Dwarvish
- **Purpose**: Stop the Kho'pru invasion.
#### Control
@@ -48,7 +49,7 @@ At certain crucial moments, Lor'nath can try to exert control over its wielder.
Wielder can read the thoughts of a living creature within 60'.
- To activate, wielder must hold weapon while concentrating in direction of target.
- To activate, wielder must hold weapon while [concentrating](/rules/magic.html#concentration) in direction of target.
- While concentrating, wielder can empathically read and understand target's thoughts.
- Wielder may then attempt to initiate bidirectional telepathic communication with the target (who is not compelled to reply), which can continue while concentration is held.
- Blocked by lead.

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@@ -9,7 +9,7 @@ short_code: m1bd
<div class="imgWrapper">
![Lor'nath, Breaker of Darkness, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/lornath-breaker-of-darkness.jpg "Lor'nath, Breaker of Darkness")
![Lor'nath, Breaker of Darkness, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/lornath-breaker-of-darkness.jpg "Lor'nath, Breaker of Darkness")
</div>
@@ -26,8 +26,9 @@ A pale, silver mace of very fine craftsmanship, etched with archaic runes in a d
As a [sentient magic item](/rules/magic.html#sentient-items), Lor'nath has the following attributes:
- **Alignment**: Neutral
- **Intelligence (INT)**: 12
- **Communication**: Speech - A deep, bellowing voice.
- **Languages**: Alignment (Neutral), Dwarvish
- **Languages**: Alignment (Neutral), Common, Dwarvish
- **Purpose**: Stop the Kho'pru invasion.
### Sensory Powers
@@ -41,7 +42,11 @@ As a [sentient magic item](/rules/magic.html#sentient-items), Lor'nath has the f
Wielder can read the thoughts of a living creature within 60'.
- To activate, wielder must hold weapon while concentrating in direction of target.
- To activate, wielder must hold weapon while [concentrating](/rules/magic.html#concentration) in direction of target.
- While concentrating, wielder can empathically read and understand target's thoughts.
- Wielder may then attempt to initiate bidirectional telepathic communication with the target (who is not compelled to reply), which can continue while concentration is held.
- Blocked by lead.
### Mace Properties
- **Blunt**: No cutting edge, may be wielded by a cleric.

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@@ -5,10 +5,15 @@ date_pub: 2023-09-24T10:43:00-04:00
section: magic items
content_type: feature
short_code: m1m
status: hidden
status: draft
---
Lyffan muskets are something to behold - a streamlined amalgamation of wood and iron, shaped (and tipped) like a spear, but which can fire a metal slug at great speed (and for heavy damage). Their superior construction makes them less prone to breaking, but their painfully slow reload time makes them useless as ranged weapons, beyond a brutal opening shot. Used almost exclusively by the Lyffan Expeditionary Force, as only their priests know the correct spells to make them work.
TODO - rewrite as magic item
- Link to weapon properties (Melee, Missile, Slow, and Two-handed) - Or, just make it a two-handed melee weapon, and add the "Once per combat" thing, noting the range and loudness
- also mote how to "recharge" the musket
Lyffan muskets are something to behold - a streamlined amalgamation of wood and iron, shaped (and tipped) like a spear, but which can fire a metal slug at great speed (and for heavy damage). Their superior construction makes them less prone to breaking, but their painfully slow reload time makes them useless as ranged weapons beyond a brutal opening shot. Used almost exclusively by the Lyffan Expeditionary Force, as only their priests know the correct spells to recharge them.
<div class="dividedTableWrapper">
@@ -23,4 +28,4 @@ Lyffan muskets are something to behold - a streamlined amalgamation of wood and
Most of the properties can be found in this list. The new ones are listed below.
- **Loud**: First use of [missile attack](/rules/combat.html#missile-attacks) triggers a [complication check](/rules/adventuring.html#complication-check) and causes untrained animals some small humanoids (2HD or less) to make a morale check or flee.
- **One-shot**: Missile attack may only be used once per turn for the damage listed.
- **One-shot**: Missile attack may only be used once per combat for the damage listed.

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@@ -9,9 +9,9 @@ short_code: m1mt
<div class="imgWrapper">
![A mirror of telepresence, created with [Copilot](https://copilot.microsoft.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/mirror-of-telepresence-1.jpg 'A mirror of telepresence')
![A mirror of telepresence, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/mirror-of-telepresence-1.jpg 'A mirror of telepresence')
![A mirror of telepresence, created with [Copilot](https://copilot.microsoft.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/mirror-of-telepresence-2.jpg 'A mirror of telepresence')
![A mirror of telepresence, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/mirror-of-telepresence-2.jpg 'A mirror of telepresence')
</div>

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@@ -0,0 +1,39 @@
---
title: Morlokk Lightning Rod
description: A lightweight, blackened metal rod, 2' in length, and tipped with a small smooth ball that throws bolts of lightning.
date_pub: 2025-01-17T23:46:02.000-04:00
section: magic items
content_type: feature
short_code: m1m1r
status: hidden
---
<div class="imgWrapper">
![A morlokk lightning rod, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/morlokk-lightning-rod.jpg 'A morlokk lightning rod')
</div>
A lightweight, blackened metal rod, 2' in length, and tipped with a small smooth ball that glows and crackles with small arcs of lightning when readied.
- +1 to attack and damage rolls (as mace, 1d6+1).
### Activation
As a combat action, the rod can be pointed and squeezed, causing a small arc of lightning to leap from it, land at target point up to 90' away, and continue in a 2'-wide path for up to 30'.
- Deals 3d6 damage to creatures caught in it (**Save vs Wielded** at -2 for half damage).
- Path does not have to be a straight line, but must move through adjacent squares, and can't cross over itself.
### Secret Usage Die
The nature of morlokk magitech makes it difficult for non-morlokks to know how many shots it has remaining.
- Starts at d8.
- After each use, GM rolls the current die in secret, and on a 1-2, the die drops one step (d8 -> d6 -> d4 -> 1) as the arcs of lightning around the ball become more erratic.
- When used (squeezed) while no charges are left, it explodes, dealing 2d6 damage to everyone within 5'.
- Everyone but wielder can **Save** for 1/2 damage.
- Any morlokk can tell how many charges are left.
- May be reset by a [Morlokk Master](/bestiary/morlokks/morlokk-master.html) or [Emperor](/bestiary/morlokks/morlokk-emperor.html) with a short ritual.
!!!include(weapons/polearm-properties.md)!!!

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@@ -0,0 +1,32 @@
---
title: Kaaji-jukai, Nunchaku of Defense
description: A magical nunchaku capable of improving the defense of their wielder.
date_pub: 2025-01-04T10:17:26.000-04:00
section: magic items
content_type: feature
short_code: m1kj
---
<div class="imgWrapper">
![Kaaji-jukai, Nunchaku of Defense, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/kaaji-jukai.jpg 'Kaaji-jukai, Nunchaku of Defense')
</div>
A pair of black wooden cylinders, 12" long and 1" in diameter, joined together by a 1" length of chain and inlaid with golden arcane symbols.
### Enchantments
- +2 to attack and damage rolls (2d4+2).
### Defense
At the start of each combat round, wielder may choose to convert some or all of the enchantment bonus to an AC bonus against melee attacks until end of round.
### Nunchaku Properties
- **Blunt**: Can be wielded by cleric.
> Kaaji-jukai comes from the ancient plane of Zynoshi, where it was used for a dozen generations by the clerical monks who patrolled the Lashto foothills of the vile Volo Peaks, defending the populace from the demonic spirits that would occasionally escape their dread imprisonment.
>
> Each wooden cylinder is inlaid with its own name in gold: Kaaji (Virtue) and Jukai (Honor).

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@@ -9,20 +9,22 @@ short_code: mpr
<div class="imgWrapper">
![A pet rock, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/pet-rock-1.jpg 'A pet rock')
![A pet rock, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/pet-rock-1.jpg 'A pet rock')
![A pet rock, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/pet-rock-2.jpg 'A pet rock')
![Another pet rock, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/pet-rock-2.jpg 'Another pet rock')
</div>
A small polished stone, about 2-inches in diameter, typically with a rune or glyph on carved on it.
**Bonds**: With anyone who gives it a command while holding it, treating that person as it's master.
- Bonds with anyone who gives it a command while holding it, treating that person as it's master.
**Commands**: Responds to (at least) 3 commands:
### Commands
- **Attack** - When spoken while being held by its master, the pet rock will leap from its master's hand and fly at any one opponent of its master's choice within 60 feet, attacking with a +3 to hit. On a successful hit, the pet rock inflicts 1d8 damage. If the pet rock hits a creature or object made of stone, roll a d20. On a 15 or less, the rock shatters instantly, but not before dealing an additional 2d10 points of damage to the target. Once used for an attack, if it isn't destroyed, the pet rock will immediately fly back to it's master's hand.
- **Heel** - When spoken while being held by its master, the pet rock moves to a space just behind its master and floats about a foot off the ground.
- **Come** - When spoken by its master, the pet rock leaps from wherever it is (within sight) to its master's hand.
Responds to (at least) 3 commands:
- **Attack**: When spoken while being held by its master, the pet rock will leap from its master's hand and fly at any one opponent of its master's choice within 60 feet, attacking with a +3 to hit. On a successful hit, the pet rock inflicts 1d8 damage. If the pet rock hits a creature or object made of stone, roll a d20. On a 15 or less, the rock shatters instantly, but not before dealing an additional 2d10 points of damage to the target. Once used for an attack, if it isn't destroyed, the pet rock will immediately fly back to it's master's hand.
- **Heel**: When spoken while being held by its master, the pet rock moves to a space just behind its master and floats about a foot off the ground.
- **Come**: When spoken by its master, the pet rock leaps from wherever it is (within sight) to its master's hand.
_Adapted from original version by Roger E. Moore, as published in Dragon Magazine #45._

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@@ -0,0 +1,26 @@
---
title: Morlokk Pain Staff
description: A lightweight, blackened metal pole, tipped with a tiny spiked ball that deals extra lightning damage when striking a target.
date_pub: 2025-01-16T23:56:03.000-04:00
section: magic items
content_type: feature
short_code: m1mps
status: hidden
---
A lightweight, blackened metal pole, tipped with a tiny spiked ball that glows and crackles with small arcs of lightning when readied.
- +1 to attack and damage rolls (1d10+1).
### Shocking Damage
When struck, target must **Save vs Wielded** or take an additional 2 points of lightning damage and be [paralyzed](/rules/adventuring.html#paralyzed) for 1d4-1 rounds.
### Usage Die
- Starts at d8.
- After each use, roll the current die, and on a 1-2, the die drops one step (d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
- When no more charges are left, [Shocking Damage](#shocking-damage) effect is lost.
- May be recharged by a [Morlokk Master](/bestiary/morlokks/morlokk-master.html) or [Emperor](/bestiary/morlokks/morlokk-emperor.html) with a short ritual.
!!!include(weapons/polearm-properties.md)!!!

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@@ -0,0 +1,27 @@
---
title: Vokdec Giantspike
description: An enchanted polearm that can grow up to 12' in length.
date_pub: 2025-01-03T16:22:53.000-04:00
section: magic items
content_type: feature
short_code: vokdec
---
<div class="imgWrapper">
![Vokdec Giantspike, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/vokdec.jpg 'Vokdec Giantspike')
</div>
A lightweight wooden pole, nearly 10' in length, carved with arcane runes which pulse slowly with a dull green glow, and tipped with a large spiked spearhead.
- +4 to attack and damage rolls (1d10+4).
- Wielder may cause the pike to grow or shrink on command by touching the correct runes.
- Can be any length between 5' and 15'
- Wielder can make a melee attack against a foe within reach of the pike.
### Polearm Properties
- **Reach**: Grants a extra 5-15' reach for determining melee range.
- **Slow**: Always attacks last in a round.
- **Two-handed**: Requires two hands to use.

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@@ -0,0 +1,19 @@
---
title: Portable Pole
description: A small metal rod that can extend up to 10' long.
date_pub: 2025-01-04T10:37:04.000-04:00
section: magic items
content_type: feature
short_code: m1pp
---
<div class="imgWrapper">
![A portable pole, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/portable-pole.jpg 'A portable pole')
</div>
A remarkably strong but lightweight metal rod, 1' long and 1/2" in diameter, consisting of 2 shafts side-by-side, both etched with gnomish symbols.
- As a free action, the shafts may be turned against each other, extending the rod up to a length of 10' or shrinking it back down to 1'.
- When used as a weapon, wielder can make an unarmed melee attack against a foe within reach of the pole.

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@@ -0,0 +1,23 @@
---
title: Eyriana, Rapier of Dancing
description: An ornate platinum rapier which is capable of attacking on its own ("dancing").
date_pub: 2024-02-18T21:02:20.000-04:00
section: magic items
content_type: feature
short_code: m1sd
status: draft
---
An exquisitely-crafted platinum rapier with a gem-studded hilt and an intricate pattern etched on the blade, which is capable of attacking on its own ("dancing").
- +2 to attack and damage rolls (1d8+2).
### Activation
After hitting a target with the sword, wielder can speak the command word ("_Eyriana_") and release the rapier to start it dancing.
- For up to the next 4 rounds, can fly through the air and attack opponents using the wielder's melee attack modifier.
- When recalled with the command word or after it has attacked 4 times on its own, the blade returns to its wielder's hand.
- If the wielder's hands are full, the weapon falls to the ground near them.
- Must remain within 30' of its wielder.
- If wielder moves more than 30' away, sword falls to ground.

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@@ -1,6 +1,6 @@
---
title: Ring of Animal Control
description: A magical ring that grants its wearer tha ability to control animals.
description: A magical ring that grants its wearer the ability to control animals.
date_pub: 2024-03-17T22:14:48.000-04:00
section: magic items
content_type: feature

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@@ -10,12 +10,12 @@ short_code: mreb
<div class="imgWrapper">
![A ring of eldritch blasting, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under [CC0](/licenses/cc0/) license.](/images/magic-items/ring-of-eldritch-blasting.jpg 'A ring of eldritch blasting')
![A ring of eldritch blasting, released under [CC0](/licenses/cc0/) license.](/images/magic-items/ring-of-eldritch-blasting.jpg 'A ring of eldritch blasting')
</div>
A simple gold band etched with an arcane rune for the word "blast".
**Use**: On speaking the command word, a ray of dark-purple eldritch energy shoots from the wielder's hand towards target within 150', who must make **Save vsSpells** or take 1d6 damage.
**Use**: On speaking the command word, a ray of dark-purple eldritch energy shoots from the wielder's hand towards target within 150', who must make **Save vs Spells** or take 1d6 damage.
**Usage limits**: Can be used up to 3 times per day.

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@@ -0,0 +1,12 @@
---
title: Ring of Protection
description: A magical ring that provides its wearer some protection from harm.
date_upd: 2025-01-05T11:43:26.000-04:00
section: magic items
content_type: feature
short_code: m1r0p
---
A simple gold ring engraved with a rune of protection.
- Grants wearer a +1 bonus to AC and all saving throws.

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@@ -9,7 +9,7 @@ short_code: mrops
<div class="imgWrapper">
![A ring of psychic shielding, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/ring-of-psychic-shielding.jpg 'A ring of psychic shielding')
![A ring of psychic shielding, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/ring-of-psychic-shielding.jpg 'A ring of psychic shielding')
</div>

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@@ -9,7 +9,7 @@ short_code: m1r0s
<div class="imgWrapper">
![Ring of shielding, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/ring-of-shielding.jpg 'Ring of shielding')
![Ring of shielding, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/ring-of-shielding.jpg 'Ring of shielding')
</div>

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@@ -10,7 +10,7 @@ short_code: mrots
<div class="imgWrapper">
![A ring of the scholar, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/silver-ring-scholar.jpg 'A ring of the scholar')
![A ring of the scholar, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/silver-ring-scholar.jpg 'A ring of the scholar')
</div>

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@@ -9,13 +9,11 @@ short_code: zormut
<div class="imgWrapper">
![Zormut, Gnomish Warscepter of Lordly Might, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/zormut.jpg 'Zormut, Gnomish Warscepter of Lordly Might')
![Zormut, Gnomish Warscepter of Lordly Might, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/zormut.jpg 'Zormut, Gnomish Warscepter of Lordly Might')
</div>
_Believed to have been forged by the legendary gnomish sorceress Breeza Briskheart for her lover and adventuring companion, Gornulas the Grinder, who would later become Gornulas the Barbarian King, Lord of the Howling Lands._
An exceptionally crafted golden rod, 3' long and 1" in diameter, with an ornate, spherical head and 8various small gems of different colors inlaid around it. When held by a character that can wield it, the gems glow slightly.
An exceptionally crafted golden rod, 3' long and 1" in diameter, with an ornate, spherical head and 8 various small gems of different colors inlaid around it. When held by a character that can wield it, the gems glow slightly.
- Changes size to accommodate size of wielder, between 2' and 4' in length.
- +2 to attack and damage (1d8+2).
@@ -57,3 +55,5 @@ Touching each of the following gems returns Zormut to its default form and trigg
- Starts at d10.
- After each use of Purple (Paralysis), Yellow (Fear), or Green (Life Drain), roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow of those gems becomes dimmer.
- When no more charges are left, the Red (Flaming Sword +1), Purple, Yellow, and Green gems cease to glow, and can't be used anymore.
_Zormut is believed to have been forged by the legendary gnomish sorceress Breeza Briskheart for her lover and adventuring companion, Gornulas the Grinder, who would later become Gornulas the Barbarian King, Lord of the Howling Lands._

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@@ -0,0 +1,11 @@
---
title: Rope of Interrogation
description:
date_pub: 2025-01-20T22:22:22.000-04:00
section: magic items
content_type: feature
short_code: m1r01
status: draft
---
aka lasso of truth

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@@ -0,0 +1,21 @@
---
title: Rug of Flying
description: An enchanted rug, capable of flight.
date_pub: 2025-01-20T22:22:22.000-04:00
section: magic items
content_type: feature
short_code: m1r0f
---
An elegantly-woven, enchanted rug, capable of flying while carrying passengers.
- While seated on rug, may speak command word (_Fly_) to become pilot and make it hover.
- Pilot remains in control of rug until it lands.
- Pilot mentally controls rug's movements.
- Can carry up to 3 passengers (and gear) at indicated speed:
- 1 passenger: 100 / round (10' per second or 10 MPH)
- 2 passengers: 80 / round (8' per second or 5 MPH)
- 3 passengers: 60 / round (6' per second or 4 MPH)

View File

@@ -31,7 +31,7 @@ Usually a small sack, about 1 cubic foot in size.
- Up to 1000 lbs of weight can be placed inside.
- Never weighs more than 15 lbs.
### Handy Haversack
### Haversack of Handiness
A backpack, about 1 cubic foot in size, with 3 pouches.

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@@ -9,11 +9,11 @@ short_code: m1s0p
<div class="imgWrapper">
![Scarab of protection created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/scarab-of-protection.jpg, 'Scarab of protection')
![A scarab of protection created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/scarab-of-protection.jpg 'A scarab of protection')
</div>
A small, golden medallion shaped like a beetle and inlaid with a single, round, glowing, white gem in the center.
A small, golden medallion shaped like a beetle and inlaid with a single round, glowing, white gem in the center.
- While held in hand for 1 round, an arcane inscription appears on the edge of the amulet revealing its nature.
- Wielder gains advantage on saves vs spells.

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@@ -0,0 +1,35 @@
---
title: Melaydius, Spear of Backstabbing
description:
date_pub: 2025-01-04T10:38:30.000-04:00
section: magic items
content_type: feature
short_code: m1ms0b
---
<div class="imgWrapper">
![Melaydius, Spear of Backstabbing, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/melaydius.jpg 'Melaydius, Spear of Backstabbing')
</div>
An exceptionally well-crafted spear made of shiny red wood carved with blackened arcane symbols and a large, slightly-hooked tip.
- +2 to attack and damage rolls (1d6+2 / 1d8+2).
- When thrown, deals 1d4 additional damage on a successful hit.
- May be thrown double the range of a normal spear.
- Returns to wielder's hands after being thrown.
### Curse
When wielder fumbles an attack with spear, it glows with a black light as it flies out of their hands and stabs them in the back.
- Wielder must attack themself with the spear with advantage.
- Once the spear has been used in combat, the wielder is taken by the [curse](/rules/magic.html#cursed-items) and is unable to discard or replace it.
### Spear Properties
- **Thrown**: May be thrown and used as a ranged weapon (40' / 80' / 120').
- **Versatile**: At start of combat round, if offhand is free, may choose to have spear deal 1d8 base damage for that round while gaining the following properties:
- **Slow**: Always attacks last in a round.
- **Two-handed**: Requires two hands to use.

View File

@@ -8,6 +8,12 @@ short_code: gm1sh
status: hidden
---
<div class="imgWrapper">
![Scalehunter, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/scalehunter.jpg 'Scalehunter')
</div>
A lightweight, metal spear tipped with a large, jagged spearhead and carved with arcane runes.
- +2 to attack and damage rolls (1d6+2 / 1d8+2).

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@@ -9,7 +9,7 @@ short_code: m1sh
<div class="imgWrapper">
![Scalehunter created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/scalehunter.jpg 'Scalehunter')
![Scalehunter, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/scalehunter.jpg 'Scalehunter')
</div>

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@@ -0,0 +1,41 @@
---
title: Sphere of Annihilation
description: A pitch-black, 2' diameter globe of absolutely nothing.
date_pub: 2025-01-04T15:07:57.000-04:00
section: magic items
content_type: feature
short_code: m1s0an
---
A tear in the multiverse manifesting as a pitch-black, 2' diameter globe of absolutely nothing, which destroys anything it touches.
- Matter which touches it is utterly annihilated, and can't be restored, even with a wish.
### Movement
Any non-divine spellcaster may attempt to move the sphere with their mind.
- Character must be within 10' / level of the sphere to attempt to move it.
- A control check is required to start or stop it moving.
- The chance of success is indicated by the table below.
- If the check succeeds, the character can move it in any direction for 1 combat round (10 seconds) at the indicated rate.
- If the check fails, it slides towards the character at 1' / second (10' / round) for 1d4 rounds.
- It cannot be controlled by anyone during this time.
- If multiple characters attempt to control the sphere at the same time, each must make a control check, starting with the highest-level character.
- If all such attempts fail, the sphere slides towards the highest level character as with a normal failure.
- Once it starts moving, it must be stopped via another control check.
<div class="dividedTableWrapper">
| Level | Movement / Round | Control Chance |
| :---: | :--------------: | :------------: |
| 1-5 | 8' | 15% |
| 6-7 | 10' | 30% |
| 8-9 | 12' | 50% |
| 10-11 | 14' | 60% |
| 12-13 | 16' | 70% |
| 14 | 18' | 80% |
[Sphere of Annihilation Control]
</div>

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@@ -0,0 +1,25 @@
---
title: Staff of Adani
description: An enchanted platinum staff that can grow up to 15' in length.
date_pub: 2025-01-04T15:07:57.000-04:00
section: magic items
content_type: feature
short_code: m1s0a
---
A lightweight, platinum quarterstaff, about 6' long, etched with arcane symbols and set with 2 small gems towards the center, one red and one blue.
- +2 to attack and damage rolls (1d4+2 / 1d6+2).
- Light to use, but feels heavy when swung.
- Wielder may cause the staff to grow or shrink on command by touching the correct gem.
- Can be any length between 5' and 15'
- When length > 5', gains **Reach** property, allowing wielder to make a melee attack against a foe within reach of the staff.
- When 10' long or greater, counts as pole for jumping, leaping, or balancing (ex: on a tightrope).
### Staff Properties
- **Blunt**: No cutting edge, may be wielded by a cleric.
- **Reach**: Grants a extra 5-15' reach for determining melee range.
- **Versatile**: At start of combat round, if offhand is free, may choose to have staff deal 1d6 base damage for that round while gaining the following properties:
- **Slow**: Always attacks last in a round.
- **Two-handed**: Requires two hands to use.

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@@ -9,7 +9,7 @@ short_code: m1sb
<div class="imgWrapper">
![A stone of blinding, created with [Dall-E](https://labs.openai.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/stone-of-blinding.jpg 'A stone of blinding')
![A stone of blinding, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/stone-of-blinding.jpg 'A stone of blinding')
</div>
@@ -17,4 +17,4 @@ A piece of pumice with rounded edges, about the size of a human fist.
- Once per day, when the wielder says the command word, the rock emits a blinding flash of light in a 60' radius.
- All unaware creatures within the range must **Save vs Paralyze** or be [blinded](/rules/adventuring.html#blinded) for 1d6 rounds.
- The command word is in Or'bokk'i, and is difficult for most races to pronounce.
- The command word is in Or'bokk'i, and is difficult for most races to pronounce correctly.

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@@ -0,0 +1,26 @@
---
title: Lumye, Hope's Defender
description: A golden longsword, edged and crusted in diamonds, that glows when readied or attacking.
date_pub: 2025-01-04T20:30:21.000-04:00
section: magic items
content_type: feature
short_code: 1umye
---
<div class="imgWrapper">
![Lumye, Hope's Defender, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/lumye.jpg "Lumye, Hope's Defender")
</div>
A golden longsword, edged and crusted in diamonds, that glows when readied or attacking.
- +4 to attack and damage rolls (1d8+4 / 1d10+4).
- Casts light in 30' radius, as with a torch.
- Can only be doused by sheathing the blade.
### Defense
At the start of each combat round, wielder may choose to convert some or all of the enchantment bonus to an AC bonus against melee attacks until end of round.
!!!include(weapons/longsword-properties.md)!!!

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@@ -1,13 +1,19 @@
---
title: Stormfury, the Avenger
title: Nemesys, the Enforcer
description: A magical longsword that counter-attacks anyone who attacks its wielder.
date_pub: 2023-05-15T22:04:00-04:00
section: magic items
content_type: feature
short_code: m1sa
short_code: m1nte
---
A magical longsword that counter-attacks anyone who attacks its wielder.
<div class="imgWrapper">
![Nemesys, the Enforcer, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/nemesys.jpg 'Nemesys, the Enforcer')
</div>
A blackened metal longsword, etched with eldritch runes that glow faintly green, which counter-attacks anyone who attacks its wielder.
- +2 to attack and damage rolls (1d8+2 / 1d10+2).
- Wielder always attacks at the end of the round.

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@@ -9,7 +9,7 @@ short_code: sayka
<div class="imgWrapper">
![Sayka, Sword of Charming, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/sayka-sword-of-charming.jpg 'Sayka, Sword of Charming')
![Sayka, Sword of Charming, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/sayka-sword-of-charming.jpg 'Sayka, Sword of Charming')
</div>
@@ -26,5 +26,5 @@ Once per day, wielder can speak the command word (_Sayka_) while touching the sw
#### Usage Die
- Starts at d8.
- After each use, roll the current die, and on a 1-2, the die drops one step (d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
- After each use of Charm Person, roll the current die, and on a 1-2, the die drops one step (d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
- When no more charges are left, the gem ceases to glow, and the sword loses all magical qualities.

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@@ -1,19 +0,0 @@
---
title: Sword of Dancing
description: TBD
date_pub: 2024-02-18T21:02:20.000-04:00
section: magic items
content_type: feature
short_code: m1sd
status: draft
---
### Dancing Sword
_Weapon (any sword), very rare (requires [attunement](#section-attunement))_
You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

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@@ -4,9 +4,17 @@ description: A incredibly lightweight, finely-crafted short sword, acid-etched w
date_pub: 2024-07-14T22:26:34.000-04:00
section: magic items
content_type: feature
short_code: saiju
short_code: sa1ju
---
saiju.jpg
<div class="imgWrapper">
![Sai'ju, Blade of Quickness, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/saiju.jpg "Sai'ju, Blade of Quickness")
</div>
A incredibly lightweight, finely-crafted, straight-edged short sword, etched with archaic runes of speed and the name _Sai'ju_ in an ancient elvish script, and held by a smooth, black grip.
- +2 to attack and damage (1d6+2).

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@@ -0,0 +1,22 @@
---
title: Ryssa, Misery's Edge
description: A blackened, vorpal longsword edged in diamond and inlaid with ornate, golden, arcane symbols.
date_pub: 2023-05-15T22:04:00-04:00
section: magic items
content_type: feature
short_code: ryssa
---
<div class="imgWrapper">
![Ryssa, Misery's Edge, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/ryssa.jpg "Ryssa, Misery's Edge")
</div>
A blackened, vorpal longsword edged in diamond and inlaid with ornate, golden, arcane symbols.
- +2 to attack and damage rolls (1d8+2 / 1d10+2).
!!!include(magic-items/decapitation.md)!!!
!!!include(weapons/longsword-properties.md)!!!

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@@ -8,6 +8,12 @@ short_code: gmvtww
status: hidden
---
<div class="imgWrapper">
![Vozath, the Wizard's Wail, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/vozath.jpg "Vozath, the Wizard's Wail")
</div>
An elvish blade of exceptional quality, edged in the finest silver and emblazoned with arcane symbols which glow slightly when the sword's powers are in use.
- +1 to attack and damage rolls (1d8+1 / 1d10+1).

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@@ -9,7 +9,7 @@ short_code: vozath
<div class="imgWrapper">
![Vozath, the Wizard's Wail, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/vozath.jpg "Vozath, the Wizard's Wail")
![Vozath, the Wizard's Wail, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/vozath.jpg "Vozath, the Wizard's Wail")
</div>

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@@ -0,0 +1,53 @@
---
title: Zyshak, Unholy Avenger
description: A sentient, black, demonic longsword obsessed with destroying the forces of Law.
date_pub: 2023-05-15T22:04:00-04:00
section: magic items
content_type: feature
short_code: gzyshak
status: hidden
---
<div class="imgWrapper">
![Zyshak, Unholy Avenger, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/zyshak.jpg 'Zyshak, Unholy Avenger')
</div>
A sentient, black, demonic longsword, inscribed with pulsating, blood-red runes of chaos, and obsessed with destroying the forces of Law.
### Unholy Powers
- +4 to attack and damage rolls (1d8+4 / 1d10+4).
- Attacks on lawful creatures have advantage.
- On a hit, target must **Save** at -2 or become stricken with **Corruption**.
- Holy warriors (ex: lawful clerics or paladins) may roll without a penalty.
### Corruption
- A corrupted creature has disadvantage on attack rolls and ability checks.
- A corrupted creature has their Wisdom ability score reduced by a number of points equal to the number of days since they were corrupted.
- When a corrupted creature's Wisdom reaches 0, they become a demon of HD equal to 1/2 their level bound to serve Zyshak.
- Corruption can be removed as with a curse (ex: via [Remove Curse](/spells/remove-curse.html)).
### Sentience
As a [sentient magic item](/rules/magic.html#sentient-items), Zyshak has the following attributes:
- **Alignment**: Chaotic
- **Intelligence (INT)**: 8
- **Communication**: Empathic
- **Purpose**: Kill all lawful creatures.
#### Control
At certain crucial moments, Zyshak can try to exert control over its wielder.
- When this happens, wielder must succeed on a **Save vs Spells** (-2, if wounded or acting in violation of its purpose) to prevent it from gaining control.
### Sensory Powers
- **Detect magic**: Wielder can focus up to three times per day to detect magic within 20 and, if so desired, make the detected magic glow.
- **See Invisible Objects**: Wielder can see invisible or concealed objects within 20, apart from secret doors.
!!!include(weapons/longsword-properties.md)!!!

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@@ -0,0 +1,37 @@
---
title: Zyshak, Unholy Avenger
description: A sentient, black, demonic longsword obsessed with destroying the forces of Law.
date_pub: 2023-05-15T22:04:00-04:00
section: magic items
content_type: feature
short_code: zyshak
---
<div class="imgWrapper">
![Zyshak, Unholy Avenger, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/zyshak.jpg 'Zyshak, Unholy Avenger')
</div>
A sentient, black, demonic longsword, inscribed with pulsating, blood-red runes of chaos, and obsessed with destroying the forces of Law.
### Unholy Powers
- +4 to attack and damage rolls (1d8+4 / 1d10+4).
- Attacks on lawful creatures have advantage.
### Sentience
As a [sentient magic item](/rules/magic.html#sentient-items), Zyshak has the following attributes:
- **Alignment**: Chaotic
- **Intelligence (INT)**: 8
- **Communication**: Empathic
- **Purpose**: Kill all lawful creatures.
### Sensory Powers
- **Detect magic**: Wielder can focus up to three times per day to detect magic within 20 and, if so desired, make the detected magic glow.
- **See Invisible Objects**: Wielder can see invisible or concealed objects within 20, apart from secret doors.
!!!include(weapons/longsword-properties.md)!!!

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@@ -9,7 +9,7 @@ short_code: thune
<div class="imgWrapper">
![Thune, Rod of Parrying, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/thune-rod-of-parrying.jpg 'Thune, Rod of Parrying')
![Thune, Rod of Parrying, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/thune-rod-of-parrying.jpg 'Thune, Rod of Parrying')
</div>

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@@ -8,15 +8,22 @@ content_type: feature
short_code: mtofw
---
<div class="imgWrapper">
![The Tome of Forbidden Whispers, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/tome-of-forbidden-whispers.jpg 'The Tome of Forbidden Whispers')
</div>
An ancient tome, bound in black leather, and inscribed with purple eldritch symbols. The text itself is written in common (albeit in a slightly odd style), and is filled with the lunatic ravings of it's author, Malakyre, the Mad (the so-called "Whispering Warlock"). Rumors persist that messages about the Far Realms and its loathsomely angled gods are hidden within its pages.
- Divine spell casters see the book as evil, regardless of alignment.
- Arcane and Eldritch spell casters add [Cause Fear](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Remove_Fear_(Cause_Fear)>) and [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP) to the list of spells they can prepare and/or cast. The first time that either spell added this way is cast each day, the caster must **Save vs Spells** or spend 1d6 combat rounds in a catatonic state, unable to move or attack.
- Others (including non-spell casters) see the book as an oddly-written "reference guide" to several major (but mostly forgotten) Great Old Ones and Outer Gods from the Far Planes (+2 to Ability checks when researching).
> I've seen this book up close twice, and neither person who held it is currently alive.
>
> But, it's more than that.... It's like the words themselves seem to worm their way into your brain as you read them... It can lead to some disquieting moments, to say the least.
> But, it's more than that.... It's like the words themselves seem to worm their way into your brain as you read them... Like a dagger in your mind's eye... It can lead to some disquieting moments, to say the least.
>
> Avoid at all costs.
>
> <cite>--- PV</cite>
Written in common (albeit in a slightly odd style), this book is filled with the lunatic ravings of it's author, Malakyre, the Mad (the so-called "Whispering Warlock"). Rumors persist that messages about the Far Realms and its loathsomely angled gods are hidden within its pages.
- **Non-spell casters** - See the book as an oddly-written "reference guide" to several major (but mostly forgotten) Great Old Ones and Outer Gods from the Far Planes (+2 to Ability checks when researching).
- **Divine spell casters** - See the book as evil, regardless of alignment.
- **Arcane spell casters** - Add [Cause Fear](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Remove_Fear_(Cause_Fear)>) and [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP) to the list of spells they can prepare and/or cast. The first time that either spell added this way is cast each day, the caster must **Save vs Spells** or spend 1d6 combat rounds in a catatonic state, unable to move or attack.

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@@ -9,7 +9,7 @@ short_code: parguk
<div class="imgWrapper">
![Parguk, Trident of Submission, created with [Bing Image Creator](https://www.bing.com/images/create), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/parguk.jpg 'Parguk, Trident of Submission')
![Parguk, Trident of Submission, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/parguk.jpg 'Parguk, Trident of Submission')
</div>

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@@ -9,17 +9,17 @@ short_code: mtwh
<div class="imgWrapper">
![Tyrhung, Wolf Hunter, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/tyrhung.jpg 'Tyrhung, Wolf Hunter')
![Tyrhung, Wolf Hunter, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/tyrhung.jpg 'Tyrhung, Wolf Hunter')
</div>
A finely-crafted silver longsword, acid-etched with lunar iconography and the name _Tyrhung_ in an ancient elvish script, held by an ornately-carved grip.
The sword, whose name means "wolf hunter" in an ancient elvish dialect, was said to have been used by the elven hunter Erlen Packslayer to kill Kinshra, Wolfmother of Slaughter, the last Werewolf Queen of Rittvore.
### Abilities
- +2 to attack and damage rolls (1d8+2 / 1d10+2), +3 vs werewolves (1d8+3 / 1d10+3).
- When unsheathed in darkness, or the command word (_Lu'ar_) is spoken, illuminates a 15 foot radius with moonlight (as with the [Moonlight spell](/spells/moonlight.html)).
!!!include(weapons/longsword-properties.md)!!!
> The sword, whose name means "wolf hunter" in an ancient elvish dialect, was said to have been used by the elven hunter Erlen Packslayer to kill Kinshra, Wolfmother of Slaughter, the last Werewolf Queen of Rittvore.

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@@ -1,10 +1,12 @@
---
title: The Avenger
title: Nemesis, the Enforcer
description: A magical longsword that counter-attacks anyone who attacks its wielder.
date_pub: 2023-05-15T22:04:00-04:00
section: magic items
content_type: feature
short_code: mtav
short_code: m1ssne
status: hidden
redirect: /magic-items/sword-nemesis-the-enforcer.html
---
A magical longsword that counter-attacks anyone who attacks its wielder.

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@@ -7,6 +7,14 @@ content_type: feature
short_code: m1w0c
---
<div class="imgWrapper">
![A wand of cold, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wand-cold-1.jpg 'A wand of cold')
![Another wand of cold, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wand-cold-2.jpg 'Another wand of cold')
</div>
A small wand made of a light grey wood and carved with blue runes.
- As long as at least one charge remains, the runes glow faintly while the wand is wielded.

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@@ -5,12 +5,11 @@ date_pub: 2024-02-25T19:25:22.000-04:00
section: magic items
content_type: feature
short_code: m1wd
status: hidden
---
<div class="imgWrapper">
![A Wand of Desparking, created with [Copilot](https://copilot.microsoft.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wand-of-desparking.jpg 'A wand of desparking')
![A Wand of Desparking, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wand-of-desparking.jpg 'A wand of desparking')
</div>
@@ -22,8 +21,7 @@ A simple, 16" steel shaft with a small yellow crystal at one end.
When waved at an automaton within 50', a charge is used as a small yellow bolt shoots out of the crystal, zapping the automaton.
- The targeted automaton is disabled: it's still conscious and capable of seeing and hearing, but unable to move or attack.
- Disabling effect lasts for 1d6+6 turns.
- The targeted automaton must make a **Save vs Wielded** at -2 or be [paralyzed](/rules/adventuring.html#paralyzed) for 1d6+6 turns.
### Usage Die

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@@ -9,7 +9,7 @@ short_code: mwd
<div class="imgWrapper">
![A Wand of Druidcraft, created with both [Stable Diffusion Online](https://stablediffusionweb.com/) and [Dall-E](https://labs.openai.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wand-of-druidcraft.jpg 'A wand of druidcraft')
![A wand of druidcraft, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wand-druidcraft.jpg 'A wand of druidcraft')
</div>

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@@ -7,7 +7,15 @@ content_type: feature
short_code: mw01
---
A small wand, made out of a dark wood and carved with blue runes.
<div class="imgWrapper">
![A wand of illusions, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wand-illusions-1.jpg 'A wand of illusions')
![Another wand of illusions, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wand-illusions-2.jpg 'Another wand of illusions')
</div>
A small wand made out of a dark wood, carved with light blue runes, and inlaid with a light blue gem.
- As long as at least one charge remains, the runes glow faintly while the wand is wielded.
- May only be used by an arcane spellcaster.
@@ -16,7 +24,7 @@ A small wand, made out of a dark wood and carved with blue runes.
When the wand is waved by an arcane spellcaster, an illusion of the wielder's choosing manifests as per the [Phantasmal Force](/spells/phantasmal-force.html) spell, but with the following difference:
- The wielder may move at up to half normal speed while concentrating.
- The wielder may move at up to half normal speed while [concentrating](/rules/magic.html#concentration).
### Usage Die

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@@ -7,6 +7,12 @@ content_type: feature
short_code: mw0p
---
<div class="imgWrapper">
![A wand of polymorph, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wand-polymorph.jpg 'A wand of polymorph')
</div>
A wand composed of a single twisting, gnarled branch, embedded with several small gems and stones.
- As long as at least one charge remains, the gems glow faintly while the wand is wielded.

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@@ -0,0 +1,46 @@
---
title: Tharruum, Hammer of Torzen
description: A sentient war hammer
date_pub: 2023-05-15T22:04:00-04:00
section: magic items
content_type: feature
short_code: m1th0t
---
<div class="imgWrapper">
![Tharruum, Hammer of Torzen, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/tharruum.jpg 'Tharruum, Hammer of Torzen')
</div>
A massive, silver war hammer of remarkable construction, trimmed in gold and inlaid with dozens of small runes which glow when the weapon is readied or swung.
- +4 to attack and damage rolls (1d6+4 / 1d8+4).
- Can only be wielded by dwarves or characters of 17 STR or higher
- May be hurled up to 60' as a missile weapon.
- Returns to wielder's hands after being hurled.
### Activation
- Activation word (_Tharruum_) may be spoken when thrown.
- On successful hit after speaking activation word, a great thunderclap rings out centered on the impact.
- Creatures within 30' must **Save** or be stunned for 1d4+1 rounds.
- May be activated up to 3 times in a turn (10 minutes).
### Sentience
As a [sentient magic item](/rules/magic.html#sentient-items), Tharruum has the following attributes:
- **Alignment**: Neutral
- **Intelligence (INT)**: 10
- **Communication**: Speech - A deep, bellowing voice.
- **Languages**: Alignment (Neutral), Common, Dwarvish
- **Purpose**: Protect Dwarves (and avenge those who couldn't be protected)
### Sensory Powers
- **Detect slopes**: Wielder can sense sloped floors in a 10' radius.
- **Detect metals**: Wielder can name a type of metal and sense the direction to the nearest metal of that type within 60'.
- Blocked by lead.
!!!include(weapons/warhammer-properties.md)!!!

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@@ -8,7 +8,13 @@ short_code: gm1wtf
status: hidden
---
An ornate trident, made of copper and coral, and tipped in gold, and decorated with 6 golden glyphs on its handle.
<div class="imgWrapper">
![Wha'yve, the Flood, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wha-yve.jpg "Wha'yve, the Flood")
</div>
An ornate trident, made of blue steel and coral, tipped in gold, and decorated with 6 golden glyphs on its handle.
_"Help me serve the queen, and together we will wash away all who stand against her!"_
@@ -25,7 +31,7 @@ _"Help me serve the queen, and together we will wash away all who stand against
Once per day, the elemental bound to this weapon can be released.
- The wielder must maintain concentration on the elemental as with the [Conjure Elemental spell](/spells/conjure-elemental.html), with the exception that, once the wielder's concentration ends or the effect is dispelled, the elemental returns to the weapon.
- The wielder must maintain [concentration](/rules/magic.html#concentration) on the elemental as with the [Conjure Elemental spell](/spells/conjure-elemental.html), with the exception that, once the wielder's concentration ends or the effect is dispelled, the elemental returns to the weapon.
#### Elemental Powers

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@@ -8,7 +8,13 @@ short_code: m1wtfg
status: hidden
---
An ornate trident, made of copper and coral, and tipped in gold, and decorated with 6 golden glyphs on its handle.
<div class="imgWrapper">
![Wha'yve, the Flood, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wha-yve.jpg "Wha'yve, the Flood")
</div>
An ornate trident, made of blue steel and coral, tipped in gold, and decorated with 6 golden glyphs on its handle.
_"Help me serve the queen, and together we will wash away all who stand against her!"_
@@ -24,7 +30,7 @@ _"Help me serve the queen, and together we will wash away all who stand against
Once per day, the elemental bound to this weapon can be released.
- The wielder must maintain concentration on the elemental as with the [Conjure Elemental spell](/spells/conjure-elemental.html), with the exception that, once the wielder's concentration ends or the effect is dispelled, the elemental returns to the weapon.
- The wielder must maintain [concentration](/rules/magic.html#concentration) on the elemental as with the [Conjure Elemental spell](/spells/conjure-elemental.html), with the exception that, once the wielder's concentration ends or the effect is dispelled, the elemental returns to the weapon.
#### Elemental Powers

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@@ -9,7 +9,7 @@ short_code: mws
<div class="imgWrapper">
![A pair of whispering stones, created with [Dall-E](https://labs.openai.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/whispering-stones.jpg 'A pair of whispering stones')
![A pair of whispering stones, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/whispering-stones.jpg 'A pair of whispering stones')
</div>

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@@ -8,6 +8,12 @@ short_code: m1weg
status: hidden
---
<div class="imgWrapper">
![Wylm, the Eternal Rest, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wylm.jpg 'Wylm, the Eternal Rest')
</div>
A dwarven warhammer of exceptional quality, made of silver, with two massive heads, and etched with numerous intricate runes.
_"Our duty is to forever hunt for evil, and see it put to rest."_

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@@ -8,6 +8,12 @@ short_code: m1we
status: hidden
---
<div class="imgWrapper">
![Wylm, the Eternal Rest, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wylm.jpg 'Wylm, the Eternal Rest')
</div>
A dwarven warhammer of exceptional quality, made of silver, with two massive heads, and etched with numerous intricate runes.
_"Our duty is to forever hunt for evil, and see it put to rest."_