updates
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@@ -7,3 +7,73 @@ content_type: feature
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short_code: be1
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status: draft
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---
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An [elemental](./index.html) from [Ange, the plane of Law](/planes/elemental/index.html), also known as a angel, typically created by a god of law to perform a specific function, and whose form and powers are determined by that function.
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<div class='headlessTableWrapper'>
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| | |
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| --------------- | ----------------------- |
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| **Hit Dice** | 1 (4hp) |
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| **Armor Class** | 14 (natural) |
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| **Attacks** | 1 (0) @ 1d2 (blow) |
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| **Movement** | 120' flying |
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| **Save** | D12 W13 P14 B15 S16 (1) |
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| **Alignment** | Lawful |
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| **Morale** | 10 |
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| **Size** | Tiny (up to 3' tall) |
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| **XP** | 13 |
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</div>
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- If attack hits a chaos elemental of the same size or smaller, victim is destroyed.
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- If both are equal in size, both are destroyed.
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- When dealing damage, may choose whether the wound inflicts pain.
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1. Cherub - can also be "recruits", like souls acting as psychopomp.
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2. Choir (Preacher) - or maybe this is the celestial chorus? And their songs count as prayers, preachings, and things which cause "faith" damage.
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- Seldom used, because they can do weird things to _other_ angels.
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- If an angel serving a different god happens across a choir, the Faith damage can cause them to doubt and lose their connection to their god.
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- This state of opposing lawful forces causes confusion and, ultimately, a (tiny) crack of chaos, corrupting the purity of the angel.
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- fallen angels lose their immaculate protection.
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3. Ophan - Throne
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4. Seraphs - Serpent - do like righteous dragons (or maybe wyrms)
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5. Hassar - Prince
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6. Metatron
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### Sight of Judgement
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When meeting a creature's gaze, can learn all of that creature's sins and good deeds.
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- Creature may **Save vs Spells** to prevent.
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- "Sins" are defined as actions that violate the laws of the god that created the angel.
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- "Good deeds" are defined as actions that further the laws of the god that created the angel.
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- Information is learned over 1 turn.
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- Doesn't reveal a creature's intentions or thoughts, just specific previous actions.
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### At Higher Levels
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<div class="dividedTableWrapper">
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| HD | HP | AC | Atk Mod | Damage | Morale | Size |
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| :--: | :-: | :-: | :-----: | :----: | :----: | :------------: |
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| 2\* | 9 | 14 | +1 | 1d4 | 10 | Up to 6' tall |
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| 4\* | 18 | 16 | +3 | 1d6 | 10 | Up to 12' tall |
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| 8\* | 36 | 17 | +7 | 1d8 | 11 | Up to 24’ tall |
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| 12\* | 54 | 19 | +9 | 2d8 | 11 | Up to 48’ tall |
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| 16\* | 72 | 21 | +11 | 3d8 | 12 | Up to 96’ tall |
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[Higher-Level Law Elementals]
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</div>
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#### Short Stat Blocks
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```
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> HD 1* (4 hp), AC 14; MV 120' flying; Atk 3 (0) @ 1d1 (blow); AL N; ML 8
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> HD 2* (9 hp), AC 15; MV 120' flying; Atk 3 (+1) @ 1d2 (blow); AL N; ML 9
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> HD 4* (18 hp), AC 16; MV 120' flying; Atk 3 (+3) @ 1d3 (blow); AL N; ML 9
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> HD 8* (36 hp), AC 17; MV 120' flying; Atk 3 (+7) @ 1d4 (blow); AL N; ML 10
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> HD 12* (54 hp), AC 19; MV 120' flying; Atk 3 (+9) @ 1d6 (blow); AL N; ML 10
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> HD 16* (72 hp), AC 21; MV 120' flying; Atk 3 (+11) @ 1d8 (blow); AL N; ML 10
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```
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