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2025-04-05 17:03:48 -04:00
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@@ -7,3 +7,73 @@ content_type: feature
short_code: be1
status: draft
---
An [elemental](./index.html) from [Ange, the plane of Law](/planes/elemental/index.html), also known as a angel, typically created by a god of law to perform a specific function, and whose form and powers are determined by that function.
<div class='headlessTableWrapper'>
| | |
| --------------- | ----------------------- |
| **Hit Dice** | 1 (4hp) |
| **Armor Class** | 14 (natural) |
| **Attacks** | 1 (0) @ 1d2 (blow) |
| **Movement** | 120' flying |
| **Save** | D12 W13 P14 B15 S16 (1) |
| **Alignment** | Lawful |
| **Morale** | 10 |
| **Size** | Tiny (up to 3' tall) |
| **XP** | 13 |
</div>
- If attack hits a chaos elemental of the same size or smaller, victim is destroyed.
- If both are equal in size, both are destroyed.
- When dealing damage, may choose whether the wound inflicts pain.
1. Cherub - can also be "recruits", like souls acting as psychopomp.
2. Choir (Preacher) - or maybe this is the celestial chorus? And their songs count as prayers, preachings, and things which cause "faith" damage.
- Seldom used, because they can do weird things to _other_ angels.
- If an angel serving a different god happens across a choir, the Faith damage can cause them to doubt and lose their connection to their god.
- This state of opposing lawful forces causes confusion and, ultimately, a (tiny) crack of chaos, corrupting the purity of the angel.
- fallen angels lose their immaculate protection.
3. Ophan - Throne
4. Seraphs - Serpent - do like righteous dragons (or maybe wyrms)
5. Hassar - Prince
6. Metatron
### Sight of Judgement
When meeting a creature's gaze, can learn all of that creature's sins and good deeds.
- Creature may **Save vs Spells** to prevent.
- "Sins" are defined as actions that violate the laws of the god that created the angel.
- "Good deeds" are defined as actions that further the laws of the god that created the angel.
- Information is learned over 1 turn.
- Doesn't reveal a creature's intentions or thoughts, just specific previous actions.
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale | Size |
| :--: | :-: | :-: | :-----: | :----: | :----: | :------------: |
| 2\* | 9 | 14 | +1 | 1d4 | 10 | Up to 6' tall |
| 4\* | 18 | 16 | +3 | 1d6 | 10 | Up to 12' tall |
| 8\* | 36 | 17 | +7 | 1d8 | 11 | Up to 24’ tall |
| 12\* | 54 | 19 | +9 | 2d8 | 11 | Up to 48’ tall |
| 16\* | 72 | 21 | +11 | 3d8 | 12 | Up to 96’ tall |
[Higher-Level Law Elementals]
</div>
#### Short Stat Blocks
```
> HD 1* (4 hp), AC 14; MV 120' flying; Atk 3 (0) @ 1d1 (blow); AL N; ML 8
> HD 2* (9 hp), AC 15; MV 120' flying; Atk 3 (+1) @ 1d2 (blow); AL N; ML 9
> HD 4* (18 hp), AC 16; MV 120' flying; Atk 3 (+3) @ 1d3 (blow); AL N; ML 9
> HD 8* (36 hp), AC 17; MV 120' flying; Atk 3 (+7) @ 1d4 (blow); AL N; ML 10
> HD 12* (54 hp), AC 19; MV 120' flying; Atk 3 (+9) @ 1d6 (blow); AL N; ML 10
> HD 16* (72 hp), AC 21; MV 120' flying; Atk 3 (+11) @ 1d8 (blow); AL N; ML 10
```