updates
This commit is contained in:
@@ -29,7 +29,7 @@ Someone skilled at stealth-based elimination.
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- **Guild**: 20% chance of being affiliated with a guild, increasing to 80% near major urban centers.
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- **Leader**: 30% chance groups of 4+ are led by a higher level assassin (1d4 HD higher).
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- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human assassins may have additional abilities or modified statistics.
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- **Weapon Versatility**: May be found wielding various types of [weapons](https://www.planarvagabond.com/rules/combat.html#weapons).
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- **Weapon Versatility**: May be found wielding various types of [weapons](/rules/combat.html#weapons).
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### Sneaky
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@@ -20,13 +20,38 @@ A monstrous, worm-like creature, 25' in diameter and nearly 100' long, with an e
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| **Attacks** | 3 (+11) @ grab (1d4), 1 (auto) @ devour (2d8) |
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| **Morale** | 7 |
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| **Alignment** | Chaotic |
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| **XP** | 1,350 |
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</div>
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**Magical Eyes** - Can use either of the following each round:
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- **Grab** - When grabbed, the victim is held in place and can be automatically devoured starting the next round.
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- **Devour** - Each round, if a creature has been grabbed by a pincer, the longest held creature is automatically thrown into its mouth and devoured, dealing 2d8 damage, before being swallowed.
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- **Antimagic Cone**
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- **Fear Gaze**
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**Grab** - When grabbed, the victim is held in place and can be automatically devoured starting the next round.
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**Devour** - Each round, if a creature has been grabbed by a pincer, the longest held creature is automatically thrown into its mouth and devoured, dealing 2d8 damage, before being swallowed.
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### Antimagic Eye
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- At the start of each round, can create a cone of anti-magic, 100 yards (300') long and 20 yards (60') wide.
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- Within the cone, spells can't be cast, summoned creatures disappear, and even magic items become mundane.
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- Spells and other magical effects are suppressed in the cone and can't protrude into it, unless they're created by an artifact or a deity.
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- Spells cast within the zone are expended (and lost from memory, if appropriate).
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- While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.
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- Spells and other magical effects that target a creature or an object in the cone have no effect on that target.
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- This includes effects from magic items.
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- The area of another spell or magical effect, such as fireball, can't extend into the cone.
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- If the sphere overlaps an area of magic, the part of the area that is covered by the cone is suppressed.
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- Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it.
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- The properties and powers of magic items are suppressed in the sphere (ex: a +1 longsword functions as a nonmagical longsword in the cone).
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- Teleportation and planar travel fail to work in the cone (as either departure point or destination).
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- Open portals are closed while in the cone, including those to extradimensional spaces (ex: sack of storing).
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- A creature or object summoned or created by magic temporarily winks out of existence in the sphere.
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- Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.
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- Spells and magical effects such as dispel magic have no effect on the cone.
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- Multiple antimagic cones have no effect on other.
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### Extradimensional Gut
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Creatures and items which survive being eaten and swallowed find themselves in a pocket dimension that appears to be a 1000' diameter natural cave with 100' high ceilings.
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- The cave is littered with bones of various sizes, rags, armor, weapons, and other inorganic items (ex: rings, necklaces, stones).
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- At the end of each day that a creature spends in the cave, it loses 1HD.
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- When a creature drops to 0 HD, it dies.
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- Within 1 week of dying, all of the organic matter on the corpse has rotted away, leaving behind only bones and metal.
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- Creatures within the cave can't harm the devourer.
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@@ -8,7 +8,7 @@ short_code: bbn
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hd: 2
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---
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Semi-intelligent, terrestrial monkeys that live in small packs (led by an alpha) and communicate via screams and shrieks.
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A semi-intelligent, terrestrial monkey that lives in small, alpha-lead packs and communicates via screams and shrieks.
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<div class='headlessTableWrapper'>
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@@ -1,5 +1,5 @@
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---
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title: Bloodmage (Creature)
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title: Bloodmage
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description: The bloodmage creature for OSR gaming.
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date_pub: 2023-04-23T18:52:00-04:00
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section: bestiary
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@@ -8,7 +8,7 @@ short_code: bbm
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hd: 1+
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---
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An arcane spellcaster that uses their own life force, rather than their memories, to cast spells.
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An arcane spellcaster that uses their own life force to cast spells.
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<div class='headlessTableWrapper'>
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@@ -34,14 +34,14 @@ An arcane spellcaster that uses their own life force, rather than their memories
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<div class="dividedTableWrapper">
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| HD | HP | AC | Atk Mod | Damage | Morale | Spells Available | Saving Throws |
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| :----------: | :-: | :-: | :-----: | :----: | :----: | :--------------: | :-----------------: |
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| 3d6\* | 13 | 11 | +1 | 1d4 | 7 | 1d6-1 | D13 W14 P13 B16 S15 |
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| 5d6\*\* | 22 | 12 | +2 | 1d4+1 | 8 | 1d8-1 | D13 W14 P13 B16 S15 |
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| 7d6\*\* | 31 | 13 | +3 | 1d4+1 | 8 | 1d10-1 | D11 W12 P11 B14 S12 |
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| 9d6\*\*\* | 40 | 14 | +4 | 1d6+1 | 9 | 2d6-2 | D11 W12 P11 B14 S12 |
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| 11d6\*\*\* | 49 | 15 | +6 | 1d6+2 | 9 | 2d8-2 | D8 W9 P8 B11 S8 |
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| 13d6\*\*\*\* | 58 | 17 | +8 | 1d6+2 | 10 | 2d10-2 | D8 W9 P8 B11 S8 |
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| HD | HP | AC | Atk Mod | Damage | Morale | Spells Available | Save |
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| :----------: | :-: | :-: | :-----: | :----: | :----: | :--------------: | :--: |
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| 3d6\* | 13 | 11 | +1 | 1d4 | 7 | 1d6-1 | 13 |
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| 5d6\*\* | 22 | 12 | +2 | 1d4+1 | 8 | 1d8-1 | 13 |
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| 7d6\*\* | 31 | 13 | +3 | 1d4+1 | 8 | 1d10-1 | 11 |
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| 9d6\*\*\* | 40 | 14 | +4 | 1d6+1 | 9 | 2d6-2 | 11 |
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| 11d6\*\*\* | 49 | 15 | +6 | 1d6+2 | 9 | 2d8-2 | 8 |
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| 13d6\*\*\*\* | 58 | 17 | +8 | 1d6+2 | 10 | 2d10-2 | 8 |
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[Higher-Level Bloodmages]
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@@ -1,5 +1,5 @@
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---
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title: Bugbear (Creature)
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title: Bugbear
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description: The bugbear creature for OSR gaming.
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date_pub: 2023-05-12T15:21:00-04:00
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section: bestiary
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@@ -8,7 +8,7 @@ short_code: bbu
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hd: 3
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---
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Large, hairy goblin-like creatures capable of sneaking up on prey.
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A large, hairy, goblin-like creature capable of sneaking up on prey.
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<div class='headlessTableWrapper'>
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@@ -1,5 +1,5 @@
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---
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title: Cleric (Creature)
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title: Cleric
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description: The cleric creature for OSR gaming.
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date_pub: 2023-04-23T18:42:00-04:00
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section: bestiary
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@@ -1,5 +1,5 @@
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---
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title: Corsair (Creature)
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title: Corsair
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description: The corsair (sailor) creature for OSR gaming.
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date_pub: 2023-04-23T18:44:00-04:00
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section: bestiary
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@@ -8,7 +8,7 @@ short_code: bcg
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hd: 3+
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---
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Large crustaceans that hunt along beaches and lurk in coastal caves.
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A humanoid-sized crustacean that hunts along beaches and lurk in coastal caves.
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<div class='headlessTableWrapper'>
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@@ -3,6 +3,7 @@ title: Allosaurus
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description: Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth.
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date_pub: 2024-04-14T14:02:38.000-04:00
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section: bestiary
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subsection: dinosaurs
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content_type: feature
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short_code: bd1a
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hd: 13
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@@ -3,6 +3,7 @@ title: Ankylosaurus
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description: Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with thick, bony armor and a massive, spiked-club-like tail.
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date_pub: 2024-04-20T10:37:54.000-04:00
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section: bestiary
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subsection: dinosaurs
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content_type: feature
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short_code: bd1n
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hd: 7
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@@ -3,6 +3,7 @@ title: Brontosaurus
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description: Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, with a (relatively) small head, long neck, and powerful tapering tail.
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date_pub: 2024-04-20T10:53:19.000-04:00
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section: bestiary
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subsection: dinosaurs
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content_type: feature
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short_code: bd1b
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hd: 26
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@@ -3,6 +3,7 @@ title: Dimetrodon
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description: Four-legged dinosaur, 10' long, with a "sail" of bony spines and skin webbing on its back.
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date_pub: 2024-04-20T11:00:41.000-04:00
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section: bestiary
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subsection: dinosaurs
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content_type: feature
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short_code: bd1d
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hd: 7
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@@ -3,6 +3,7 @@ title: Plesiosaurus
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description: Lake-dwelling dinosaur, 40'+ long, with a long neck, snake-like head, and 4 flippers.
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date_pub: 2024-04-20T11:09:14.000-04:00
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section: bestiary
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subsection: dinosaurs
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content_type: feature
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short_code: bd1p
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hd: 16
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@@ -3,6 +3,7 @@ title: Pteranodon
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description: Aggressive, winged dinosaur with a wingspan of up to 50', and which often preys on humanoids.
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date_pub: 2024-04-28T20:26:28.000-04:00
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section: bestiary
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subsection: dinosaurs
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content_type: feature
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short_code: bd1py
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hd: 5
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@@ -3,6 +3,7 @@ title: Pterodactyl
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description: Predatory, winged dinosaur with an 8-10' wingspan, and which typically preys on small or medium animals (unless very hungry).
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date_pub: 2024-04-28T20:26:28.000-04:00
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section: bestiary
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subsection: dinosaurs
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content_type: feature
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short_code: bd1pt
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hd: 1
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@@ -3,6 +3,7 @@ title: Triceratops
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description: Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with a protective bone crest and three long horns on its head.
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date_pub: 2024-04-20T10:19:10.000-04:00
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section: bestiary
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subsection: dinosaurs
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content_type: feature
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short_code: bd1t
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hd: 11
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@@ -3,6 +3,7 @@ title: Tyrannosaurus Rex
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description: Two-legged dinosaur, 20'+ tall, with enormous jaws and small arms that preys on animal of human size or bigger.
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date_pub: 2024-04-20T10:07:54.000-04:00
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section: bestiary
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subsection: dinosaurs
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content_type: feature
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short_code: bd1r
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hd: 20
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@@ -20,4 +20,4 @@ A subclass of [dragons](../index.html) with shimmering scales, multiple breath w
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- [Emerald](./emerald-dragon.html)
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- [Onyx](./onyx-dragon.html)
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- [Ruby](./ruby-dragon.html)
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- [Topaz](./topaz-dragon.html)
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- [Sapphire](./sapphire-dragon.html)
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@@ -3,6 +3,7 @@ title: Ymmyrr, Diamond Dragon God of Neutrality
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description: TBD
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date_pub: 2023-04-10T21:15:00-04:00
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section: bestiary
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subsection: dragons
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content_type: feature
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short_code: bdy
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status: hidden
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@@ -27,7 +28,7 @@ The avatar of Ymmyrr, the Dragon God of Neutrality and god of [crystalline drago
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</div>
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- Immune to damage from non-magical weapons.
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- Damage taken is reduced by 1/2.
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- Any damage taken is reduced by 50%.
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!!!include(bestiary/dragons/base.md)!!!
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|
@@ -3,6 +3,7 @@ title: Lyndralyth, the Multichromatic Dragon Goddess of Chaos
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description: TBD
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date_pub: 2023-04-10T21:15:00-04:00
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section: bestiary
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subsection: dragons
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content_type: feature
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short_code: bd1
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status: hidden
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|
@@ -3,6 +3,7 @@ title: Endrion, Platinum Dragon God of Law
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description: TBD
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date_pub: 2024-07-21T16:52:00.000-04:00
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section: bestiary
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subsection: dragons
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content_type: feature
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short_code: bde
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status: hidden
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|
@@ -3,6 +3,7 @@ title: Draugr Horse
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description: A powerful, frozen, desiccated, undead corpse of a war horse.
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date_pub: 2024-11-05T22:08:30.000-04:00
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section: bestiary
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subsection: draugr
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content_type: feature
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short_code: bdruh
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hd: 3
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@@ -24,10 +25,10 @@ A powerful, frozen, desiccated, undead corpse of a war horse.
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</div>
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!!!include(bestiary/draugr/base-info.md)!!!
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- When in melee, both rider and horse can attack.
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- Carries 400 lbs at full speed, 800 lbs at half speed.
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- Usually found in frozen regions.
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- Immune to damage from cold and non-magical weapons.
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- When horse or rider reaches 0 HP, shatters into ice crystals.
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### Charge
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@@ -3,6 +3,7 @@ title: Draugr King
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description: A very powerful, frozen, desiccated, undead corpse which wears a crown and wields weapons of magical, life draining ice, while leading regular draugr from horseback.
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date_pub: 2024-11-05T22:08:35.000-04:00
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section: bestiary
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subsection: draugr
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content_type: feature
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short_code: bdruk
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hd: 9
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@@ -24,10 +25,10 @@ A very powerful, frozen, desiccated, undead corpse which wears a crown and wield
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</div>
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- Usually found in frozen regions.
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- Immune to damage from cold and non-magical weapons.
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!!!include(bestiary/draugr/base-info.md)!!!
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- Regenerates 2 hp at the start of each round until destroyed.
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- At 0 HP, shatters into ice crystals along with its ice weapons, undead horse(s), and any draugr (including lords and horses) under its control.
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- At 0 HP, shatters into ice crystals along with its ice weapons and any draugr (including lords and horses) under its control.
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### Fear Gaze
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@@ -35,11 +36,6 @@ Target in sight must **Save vs Paralyze** at -2 or be [paralyzed](/rules/adventu
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- Paralysis is broken if draugr king attacks them or goes out of sight.
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### Life Drain
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Damage inflicted by this attack reduces the target's maximum HP.
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- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
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- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
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!!!include(bestiary/draugr/life-drain.md)!!!
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!!!include(bestiary/undead.md)!!!
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|
@@ -3,6 +3,7 @@ title: Draugr Lord
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description: A powerful, frozen, desiccated, undead corpse which wields weapons of magical, life draining ice and lead draugr from horseback.
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||||
date_pub: 2024-11-05T22:08:35.000-04:00
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||||
section: bestiary
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||||
subsection: draugr
|
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content_type: feature
|
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short_code: bdru1
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hd: 6
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@@ -24,15 +25,10 @@ A powerful, frozen, desiccated, undead corpse which wields weapons of magical, l
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||||
|
||||
</div>
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||||
|
||||
- Usually found in frozen regions.
|
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- Immune to damage from cold and non-magical weapons.
|
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!!!include(bestiary/draugr/base-info.md)!!!
|
||||
|
||||
- At 0 HP, shatters into ice crystals along with its ice weapons and horse.
|
||||
|
||||
### Life Drain
|
||||
|
||||
Damage inflicted by this attack reduces the target's maximum HP.
|
||||
|
||||
- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
|
||||
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
|
||||
!!!include(bestiary/draugr/life-drain.md)!!!
|
||||
|
||||
!!!include(bestiary/undead.md)!!!
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||||
|
@@ -3,6 +3,7 @@ title: Draugr
|
||||
description: A frozen, desiccated, undead corpse which wields a weapon of magical, life draining ice.
|
||||
date_pub: 2024-11-05T23:58:02.000-04:00
|
||||
section: bestiary
|
||||
subsection: draugr
|
||||
content_type: feature
|
||||
short_code: bdru0
|
||||
hd: 3
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||||
@@ -24,16 +25,11 @@ A frozen, desiccated, undead corpse which wields a weapon of magical, life drain
|
||||
|
||||
</div>
|
||||
|
||||
- Usually found in frozen regions.
|
||||
- Immune to damage from cold and non-magical, non-silver weapons.
|
||||
!!!include(bestiary/draugr/base-info.md)!!!
|
||||
|
||||
- Takes half damage from silver weapons.
|
||||
- At 0 HP, shatters into ice crystals along with its ice weapon.
|
||||
|
||||
### Life Drain
|
||||
|
||||
Damage inflicted by this attack reduces the target's maximum HP.
|
||||
|
||||
- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
|
||||
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
|
||||
!!!include(bestiary/draugr/life-drain.md)!!!
|
||||
|
||||
!!!include(bestiary/undead.md)!!!
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||||
|
@@ -3,12 +3,17 @@ title: Draugr
|
||||
description: TBD
|
||||
date_pub: 2024-11-06T00:02:44.000-04:00
|
||||
section: bestiary
|
||||
subsection: draugr
|
||||
content_type: feature
|
||||
short_code: bdru
|
||||
---
|
||||
|
||||
Frozen, desiccated, undead corpses which wield a magical weapons of pure ice that drain life from opponents.
|
||||
|
||||
!!!include(bestiary/draugr/base-info.md)!!!
|
||||
|
||||
!!!include(bestiary/undead.md)!!!
|
||||
|
||||
### Subtypes
|
||||
|
||||
- [Draugr (Standard)](./draugr.html): Wields ice sword or axe
|
||||
|
@@ -8,7 +8,7 @@ short_code: bdw
|
||||
hd: 8
|
||||
---
|
||||
|
||||
Huge, green, scaly, worm-like creature with several stalk-like appendages, and which that bores through the ground, surfacing only to eat.
|
||||
A huge, green, scaly, worm-like creature with several stalk-like appendages which bores through the ground, surfacing only to eat.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
---
|
||||
title: Druid (Creature)
|
||||
title: Druid
|
||||
description: The druid creature for OSR gaming.
|
||||
date_pub: 2024-02-03T15:35:58.000-04:00
|
||||
section: bestiary
|
||||
@@ -12,16 +12,16 @@ Neutral warrior-priest-healers who defend natural habitats.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ------------------- | ------------------------------------------ |
|
||||
| **Hit Dice** | 1 (4hp) |
|
||||
| **Armor Class** | 17 (plate) |
|
||||
| **Movement** | 20' |
|
||||
| **Attacks** | 1 @ mace (1d6) |
|
||||
| **Attack Modifier** | 0 |
|
||||
| **Alignment** | Any |
|
||||
| **Save As** | [Cleric](/classes/cleric.html#advancement) |
|
||||
| **Morale** | 7 |
|
||||
| | |
|
||||
| ------------------- | -------------------------------------------------------- |
|
||||
| **Hit Dice** | 1 (4hp) |
|
||||
| **Armor Class** | 17 (plate) |
|
||||
| **Movement** | 20' |
|
||||
| **Attacks** | 1 @ mace (1d6) |
|
||||
| **Attack Modifier** | 0 |
|
||||
| **Alignment** | Any |
|
||||
| **Save** | 11 (as [Druid class](/classes/druid.html#core-features)) |
|
||||
| **Morale** | 7 |
|
||||
|
||||
</div>
|
||||
|
||||
|
@@ -1,55 +1,68 @@
|
||||
---
|
||||
title: Air Elemental (Aerian)
|
||||
description: The air elemental (aerian) creature for OSR gaming.
|
||||
description: The air elemental creature for OSR gaming.
|
||||
date_pub: 2023-05-04T18:10:00-04:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: bea
|
||||
short_code: be1a
|
||||
status: draft
|
||||
---
|
||||
|
||||
An [elemental](./index.html) from [the plane of Air](/planes/elemental/index.html), usually in the form of whirling vortexes of air.
|
||||
An [elemental](./index.html) from [Aeria, the plane of Air](/planes/elemental/index.html), usually taking the form of whirling vortexes of air.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ------------------- | -------------------------------------------- |
|
||||
| **Hit Dice** | 1d10 (5hp) |
|
||||
| **Armor Class** | 13 (leather) |
|
||||
| **Movement** | 40' |
|
||||
| **Attacks** | 1 @ weapon (1d6) |
|
||||
| **Attack Modifier** | 0 |
|
||||
| **Alignment** | Any |
|
||||
| **Save As** | [Fighter](/classes/fighter.html#advancement) |
|
||||
| **Morale** | 7 |
|
||||
| | |
|
||||
| --------------- | --------------------------- |
|
||||
| **Hit Dice** | 1\* (4hp) |
|
||||
| **Armor Class** | 12 (natural) |
|
||||
| **Attacks** | 2 (0) @ 1hp (blow) |
|
||||
| **Movement** | 120' flying |
|
||||
| **Save** | D12 W13 P14 B15 S16 (1) |
|
||||
| **Alignment** | Neutral |
|
||||
| **Morale** | 8 |
|
||||
| **Size** | Tiny (2' tall, 6" diameter) |
|
||||
|
||||
</div>
|
||||
|
||||
**Leader**: 50% chance groups of 4+ are led by a higher level fighter (1d4 HD higher).
|
||||
- Immune to damage from non-magical weapons.
|
||||
- +2 AC vs arrows and crossbow bolts.
|
||||
- Inflicts extra die of damage on flying creatures of lesser HD.
|
||||
- Able to carry a load of up to 1 lbs while flying.
|
||||
- Can produce a 1d6 MPH sustained wind in a 30’ radius for a number of rounds equal to its HD.
|
||||
- If attack hits an earth or fire elemental of the same size or smaller, the victim is destroyed.
|
||||
|
||||
- If both are equal in size, both are destroyed.
|
||||
|
||||
- Loyal to Artos, King in the Sky, ruler of all air elementals and the plane of Aeria.
|
||||
|
||||
<!-- Whirlwind: Creatures with less than 2HD swept aside (save versus death).
|
||||
- Whirlwind: Creatures with less than 1/6 (0 / 0 / 0 / 1 / 2 / 2 elemental's HD are swept aside (save versus death).
|
||||
-->
|
||||
|
||||
### At Higher Levels
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
| HD | HP | AC | Atk Mod | Damage | Morale |
|
||||
| :-: | :-: | :-: | :-----: | :----: | :----: |
|
||||
| 3 | 16 | 14 | +2 | 1d6 | 7 |
|
||||
| 5 | 27 | 15 | +4 | 1d6+1 | 8 |
|
||||
| 7 | 38 | 16 | +6 | 1d6+1 | 8 |
|
||||
| 9 | 49 | 17 | +7 | 1d6+1 | 9 |
|
||||
| 11 | 53 | 18 | +9 | 1d6+2 | 9 |
|
||||
| 13 | 66 | 19 | +10 | 1d6+2 | 10 |
|
||||
| HD | HP | AC | Atk Mod | Attacks | Damage | Morale | Size | Max Wind Speed | Carrying Cap |
|
||||
| :--: | :-: | :-: | :-----: | :-----: | :----: | :----: | :---------------------------: | :------------: | :----------: |
|
||||
| 2\* | 9 | 13 | +1 | 2 | 1d2 | 9 | Small (4' tall, 1' diameter) | 2d6 MPH | 5 lbs |
|
||||
| 4\* | 18 | 14 | +3 | 3 | 1d2 | 9 | Medium (8' tall, 2' diameter) | 4d6 MPH | 100 lbs |
|
||||
| 8\* | 36 | 17 | +7 | 3 | 1d3 | 10 | Large (16’ tall, 4’ diameter) | 6d6 MPH | 500 lbs |
|
||||
| 12\* | 54 | 19 | +9 | 4 | 1d4 | 10 | Huge (24’ tall, 6’ diameter) | 8d6 MPH | 1000 lbs |
|
||||
| 16\* | 72 | 21 | +11 | 4 | 1d6 | 10 | Huge (32’ tall, 8’ diameter) | 10d6 MPH | 5000 lbs |
|
||||
|
||||
[Higher-Level Fighters]
|
||||
[Higher-Level Air Elementals]
|
||||
|
||||
</div>
|
||||
|
||||
#### Short Stat Blocks
|
||||
|
||||
```
|
||||
> HD 1+1 (5 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 7
|
||||
> HD 3+3 (16 hp), AC 14; MV 40'; Atk 1 (+1) @ 1d6 (weapon); AL Any; ML 7
|
||||
> HD 5+5 (27 hp), AC 15; MV 40'; Atk 1 (+3) @ 1d6+1 (weapon); AL Any; ML 8
|
||||
> HD 7+7 (38 hp), AC 16; MV 40'; Atk 1 (+5) @ 1d6+1 (weapon); AL Any; ML 8
|
||||
> HD 9+9 (49 hp), AC 17; MV 40'; Atk 1 (+7) @ 1d6+1 (weapon); AL Any; ML 9
|
||||
> HD 11+11 (53 hp), AC 18; MV 40'; Atk 1 (+9) @ 1d6+2 (weapon); AL Any; ML 9
|
||||
> HD 13+13 (66 hp), AC 19; MV 40'; Atk 1 (+11) @ 1d6+2 (weapon); AL Any; ML 10
|
||||
> HD 1* (4 hp), AC 12; MV 40'; Atk 2 (0) @ 1hp (blow); AL N; ML 8
|
||||
> HD 2* (9 hp), AC 13; MV 40'; Atk 2 (+1) @ 1d2 (blow); AL N; ML 9
|
||||
> HD 4* (18 hp), AC 14; MV 40'; Atk 3 (+3) @ 1d2 (blow); AL N; ML 9
|
||||
> HD 8* (36 hp), AC 17; MV 40'; Atk 3 (+7) @ 1d3 (blow); AL N; ML 10
|
||||
> HD 12* (54 hp), AC 19; MV 40'; Atk 4 (+9) @ 1d4 (blow); AL N; ML 10
|
||||
> HD 16* (72 hp), AC 21; MV 40'; Atk 4 (+11) @ 1d6 (blow); AL N; ML 10
|
||||
```
|
||||
|
@@ -4,7 +4,7 @@ description: The chaos elemental (demon) creature for OSR gaming.
|
||||
date_pub: 2023-05-04T18:10:00-04:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: bea
|
||||
short_code: be1c
|
||||
status: draft
|
||||
---
|
||||
|
||||
@@ -14,23 +14,30 @@ The form(s) of a demon and their powers are determined by their type.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| ----------------- | ----------------------- |
|
||||
| **Hit Dice** | 1d8 (4hp) |
|
||||
| **Armor Class** | 12 (natural) |
|
||||
| **Attacks** | 1 (0) @ 1d2 (blow) |
|
||||
| **Movement** | 40' |
|
||||
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
|
||||
| **Alignment** | Chaotic |
|
||||
| **Morale** | 7 |
|
||||
| | |
|
||||
| --------------- | ----------------------- |
|
||||
| **Hit Dice** | 1\* (4hp) |
|
||||
| **Armor Class** | 13 (natural) |
|
||||
| **Attacks** | 1 (0) @ 1d4 (blow) |
|
||||
| **Movement** | 40' |
|
||||
| **Save** | D12 W13 P14 B15 S16 (1) |
|
||||
| **Alignment** | Chaotic |
|
||||
| **Morale** | 8 |
|
||||
| **Size** | Small (up to 3' tall) |
|
||||
|
||||
</div>
|
||||
|
||||
- Immune to damage from non-magical weapons.
|
||||
- Inflict extra die of damage vs lawful creatures.
|
||||
|
||||
- If attack hits a law elemental of the same size or smaller, the victim is destroyed.
|
||||
- If both are equal in size, both are destroyed.
|
||||
|
||||
### Types of Demons
|
||||
|
||||
#### Demon of Combat
|
||||
<!-- Much of this needs to be redone - too close to source: http://www.departmentv.net/2016/05/osr-demons-part-2/ >
|
||||
|
||||
Demons who specialize in fighting, conflict, and war.
|
||||
#### Demon of War
|
||||
|
||||
- _Desires_: To physically dominate, cause harm, or win.
|
||||
- _Ability_: Strength
|
||||
@@ -58,43 +65,52 @@ Demons who specialize in fighting, conflict, and war.
|
||||
- _Gifts_: Foresight, Divination, Prophecy, Scrying, Telepathy, Information about another time or place.
|
||||
- _Example Forms_: The preserved head of a sage, a talking face on the palm of one's hand, a book bound in human flesh and inked in blood, a deck of cards with terrifying visions of the future.
|
||||
|
||||
#### Desire
|
||||
#### Demon of Desire
|
||||
|
||||
- _Desires_: To want, to dream, to understand (and satisfy) the wants of others.
|
||||
- _Ability_: Wisdom.
|
||||
- _Gifts_: Obtain, conjure, steal, or alter something, heal or provide stimulation to someone.
|
||||
- _Example Forms_: An expensive suit with a luminous lining, a stunning youth with pitch-black eyes, a briefcase with an interior that shines of gold, a crystal bird that sings a sweet song.
|
||||
|
||||
#### Possession
|
||||
#### Demon of Possession
|
||||
|
||||
- _Desires_: To control and dominate others.
|
||||
- _Desires_: To dominate and control others.
|
||||
- _Ability_: Charisma.
|
||||
- _Gifts_: Control a creature or thing, sow fear or doubt, Mental Domination, Command, Create Illusions, Goad, Inflict Emotion.
|
||||
- _Example Forms_: An emerald scarab, a slender bald human in a suit, a cloud of black smoke, a cracked hand-mirror.
|
||||
|
||||
### Examples
|
||||
|
||||
- Gozer
|
||||
- Beetlejuice
|
||||
- Orcus
|
||||
- Pinhead / Cenobites
|
||||
|
||||
### At Higher Levels
|
||||
|
||||
Higher level demons rarely work alone, and often have a cadre of lesser demons under their control.
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
| HD | HP | AC | Atk Mod | Damage | Morale |
|
||||
| :-: | :-: | :-: | :-----: | :----: | :----: |
|
||||
| 3 | 16 | 14 | +2 | 1d6 | 7 |
|
||||
| 5 | 27 | 15 | +4 | 1d6+1 | 8 |
|
||||
| 7 | 38 | 16 | +6 | 1d6+1 | 8 |
|
||||
| 9 | 49 | 17 | +7 | 1d6+1 | 9 |
|
||||
| 11 | 53 | 18 | +9 | 1d6+2 | 9 |
|
||||
| 13 | 66 | 19 | +10 | 1d6+2 | 10 |
|
||||
| HD | HP | AC | Atk Mod | Damage | Morale | Size |
|
||||
| :--: | :-: | :-: | :-----: | :----: | :----: | :-------------------------: |
|
||||
| 2\* | 9 | 14 | +1 | 1d6 | 9 | Medium (up to 6' tall) |
|
||||
| 4\* | 18 | 15 | +3 | 1d8 | 9 | Large (up to 12' tall) |
|
||||
| 8\* | 36 | 17 | +7 | 1d10 | 10 | Huge (up to 24’ tall) |
|
||||
| 12\* | 54 | 19 | +9 | 2d10 | 10 | Gargantuan (up to 48’ tall) |
|
||||
| 16\* | 72 | 21 | +11 | 3d10 | 10 | Colossal (up to 96’ tall) |
|
||||
|
||||
[Higher-Level Fighters]
|
||||
[Higher-Level Chaos Elementals]
|
||||
|
||||
</div>
|
||||
|
||||
#### Short Stat Blocks
|
||||
|
||||
```
|
||||
> HD 1+1 (5 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 7
|
||||
> HD 3+3 (16 hp), AC 14; MV 40'; Atk 1 (+1) @ 1d6 (weapon); AL Any; ML 7
|
||||
> HD 5+5 (27 hp), AC 15; MV 40'; Atk 1 (+3) @ 1d6+1 (weapon); AL Any; ML 8
|
||||
> HD 7+7 (38 hp), AC 16; MV 40'; Atk 1 (+5) @ 1d6+1 (weapon); AL Any; ML 8
|
||||
> HD 9+9 (49 hp), AC 17; MV 40'; Atk 1 (+7) @ 1d6+1 (weapon); AL Any; ML 9
|
||||
> HD 11+11 (53 hp), AC 18; MV 40'; Atk 1 (+9) @ 1d6+2 (weapon); AL Any; ML 9
|
||||
> HD 13+13 (66 hp), AC 19; MV 40'; Atk 1 (+11) @ 1d6+2 (weapon); AL Any; ML 10
|
||||
> HD 1* (4 hp), AC 12; MV 40'; Atk 1 (0) @ 1d2 (blow); AL N; ML 8
|
||||
> HD 2* (9 hp), AC 13; MV 40'; Atk 1 (+1) @ 1d4 (blow); AL N; ML 9
|
||||
> HD 4* (18 hp), AC 14; MV 40'; Atk 1 (+3) @ 1d6 (blow); AL N; ML 9
|
||||
> HD 8* (36 hp), AC 17; MV 40'; Atk 1 (+7) @ 1d8 (blow); AL N; ML 10
|
||||
> HD 12* (54 hp), AC 19; MV 40'; Atk 1 (+9) @ 2d8 (blow); AL N; ML 10
|
||||
> HD 16* (72 hp), AC 21; MV 40'; Atk 1 (+11) @ 3d8 (blow); AL N; ML 10
|
||||
```
|
||||
|
@@ -4,6 +4,68 @@ description: The law elemental (terrun) creature for OSR gaming.
|
||||
date_pub: 2023-05-04T18:10:00-04:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: be1
|
||||
short_code: be1e
|
||||
status: draft
|
||||
---
|
||||
|
||||
An [elemental](./index.html) from [Terrun, the plane of Earth](/planes/elemental/index.html), usually taking the form of a figure of earth or stone.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ----------------------- |
|
||||
| **Hit Dice** | 1\* (4hp) |
|
||||
| **Armor Class** | 10 (natural) |
|
||||
| **Attacks** | 1 (-10) @ 2d4 (blow) |
|
||||
| **Movement** | 20' |
|
||||
| **Save** | D12 W13 P14 B15 S16 (1) |
|
||||
| **Alignment** | Neutral |
|
||||
| **Morale** | 8 |
|
||||
| **Size** | Tiny (2' Tall) |
|
||||
|
||||
</div>
|
||||
|
||||
- Immune to damage from non-magical weapons.
|
||||
- Only takes 1/2 damage from everything except explosives and pick-type weapons.
|
||||
- When an attacker fumbles, their weapon breaks.
|
||||
- Inflicts extra die of damage vs creatures standing on the ground.
|
||||
- Can merge with (and pass through) walls of stone or earth (but not wood or metal).
|
||||
- Can detect different gold, silver, or other metal within 100'.
|
||||
- Unable to move across a channel of water wider than own height
|
||||
- If attack hits an air or fire elemental of the same size or smaller, the victim is destroyed.
|
||||
- If both are equal in size, both are destroyed.
|
||||
- Loyal to Bah’rul, Queen in the Ground, ruler of all earth elementals and the plane of Terru.
|
||||
|
||||
<!--
|
||||
### Binding
|
||||
|
||||
- can only be bound objects of metal or stone (including gems or crystals)
|
||||
- more specifically, can't be bound to any type of flesh or bone (including leather)
|
||||
- strength bonus ("strength of stone") - can be activated to grant a strength (and CON?) bonus equal to HD of elemental
|
||||
- create a wall of stone?
|
||||
-->
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
| HD | HP | AC | Atk Mod | Damage | Morale | Size |
|
||||
| :--: | :-: | :-: | :-----: | :----: | :----: | :--------------: |
|
||||
| 2\* | 9 | 11 | -9 | 2d6 | 9 | Small (4' tall) |
|
||||
| 4\* | 18 | 12 | -7 | 2d8 | 9 | Medium (6' tall) |
|
||||
| 8\* | 36 | 15 | -3 | 2d10 | 10 | Medium (8’ tall) |
|
||||
| 12\* | 54 | 17 | -1 | 3d10 | 10 | Large (12’ tall) |
|
||||
| 16\* | 72 | 19 | +1 | 5d10 | 10 | Large (16’ tall) |
|
||||
|
||||
[Higher-Level Earth Elementals]
|
||||
|
||||
</div>
|
||||
|
||||
#### Short Stat Blocks
|
||||
|
||||
```
|
||||
> HD 1* (4 hp), AC 12; MV 40'; Atk 1 (-10) @ 2d2 (blow); AL N; ML 8
|
||||
> HD 2* (9 hp), AC 13; MV 40'; Atk 1 (-9) @ 2d4 (blow); AL N; ML 9
|
||||
> HD 4* (18 hp), AC 14; MV 40'; Atk 1 (-7) @ 2d6 (blow); AL N; ML 9
|
||||
> HD 8* (36 hp), AC 17; MV 40'; Atk 1 (-3) @ 2d8 (blow); AL N; ML 10
|
||||
> HD 12* (54 hp), AC 19; MV 40'; Atk 1 (-1) @ 3d8 (blow); AL N; ML 10
|
||||
> HD 16* (72 hp), AC 21; MV 40'; Atk 1 (+1) @ 5d8 (blow); AL N; ML 10
|
||||
```
|
||||
|
@@ -1,9 +1,78 @@
|
||||
---
|
||||
title: Earth Elemental (Terrun)
|
||||
title: Fire Elemental
|
||||
description: The law elemental (terrun) creature for OSR gaming.
|
||||
date_pub: 2023-05-04T18:10:00-04:00
|
||||
date_pub: 2024-10-04T22:59:05.000-04:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: be1
|
||||
status: draft
|
||||
---
|
||||
|
||||
An [elemental](./index.html) from [Pyrea, the plane of Fire](/planes/elemental/index.html), usually taking the form of whirling columns of fire.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | --------------------------- |
|
||||
| **Hit Dice** | 1\* (4hp) |
|
||||
| **Armor Class** | 13 (natural) |
|
||||
| **Attacks** | 1 (+1) @ 1d6 (blow) |
|
||||
| **Movement** | 40' |
|
||||
| **Save** | D12 W13 P14 B15 S16 (1) |
|
||||
| **Alignment** | Neutral |
|
||||
| **Morale** | 10 |
|
||||
| **Size** | Tiny (1' tall, 1' diameter) |
|
||||
| **XP** | 13 |
|
||||
|
||||
</div>
|
||||
|
||||
- Immune to damage from non-magical weapons.
|
||||
- Unable to move across a channel of water wider than own width.
|
||||
- Casts light in a 30' radius.
|
||||
- Can set things alight, as a torch.
|
||||
- Inflicts magical fire damage.
|
||||
- Deals double damage against cold and flammable creatures.
|
||||
- May inhabit and control any free-burning flame of up to twice own size.
|
||||
- May melt soft metals (gold, raw iron, copper, or lead).
|
||||
- If attack hits an air or water elemental of the same size or smaller, the victim is destroyed.
|
||||
- If both are equal in size, both are destroyed.
|
||||
|
||||
### Flame Burst
|
||||
|
||||
Can throw a burst of flame up to 40’.
|
||||
|
||||
- Same damage as blow, victim may **Save vs Wielded** for half damage.
|
||||
- May be used up to 4 times per day, but the 4th use destroys the elemental.
|
||||
|
||||
### When Bound
|
||||
|
||||
- A fire elemental of HD 2+ that is bound to an object can use its infravision to guide its wielder to a target up to 60' away.
|
||||
- Doesn't work through stone or lead.
|
||||
- 1-in-6 chance for wielder to "feel" direction to target.
|
||||
|
||||
### At Higher Levels
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
| HD | HP | AC | Atk Mod | Damage | Morale | Size | Casts Light | XP |
|
||||
| :--: | :-: | :-: | :-----: | :----: | :----: | :------------------: | :---------: | :--: |
|
||||
| 2\* | 9 | 14 | +2 | 1d8 | 10 | 2’ tall, 2’ across | 45' | 25 |
|
||||
| 4\* | 18 | 15 | +4 | 1d10 | 10 | 4’ tall, 4’ across | 60' | 100 |
|
||||
| 8\* | 36 | 17 | +8 | 1d12 | 10 | 8’ tall, 8’ across | 90' | 1200 |
|
||||
| 12\* | 54 | 19 | +10 | 2d10 | 10 | 12’ tall, 12’ across | 180' | 1900 |
|
||||
| 16\* | 72 | 21 | +12 | 3d10 | 10 | 16’ tall, 16’ across | 270' | 2300 |
|
||||
|
||||
[Higher-Level Fire Elementals]
|
||||
|
||||
</div>
|
||||
|
||||
#### Short Stat Blocks
|
||||
|
||||
```
|
||||
> HD 1* (4 hp), AC 13; MV 40'; Atk 1 (+1) @ 1d6 (blow); AL N; ML 10
|
||||
> HD 2* (9 hp), AC 14; MV 40'; Atk 1 (+2) @ 1d8 (blow); AL N; ML 10
|
||||
> HD 4* (18 hp), AC 15; MV 40'; Atk 1 (+4) @ 1d10 (blow); AL N; ML 10
|
||||
> HD 8* (36 hp), AC 17; MV 40'; Atk 1 (+8) @ 1d12 (blow); AL N; ML 10
|
||||
> HD 12* (54 hp), AC 19; MV 40'; Atk 1 (+10) @ 2d10 (blow); AL N; ML 10
|
||||
> HD 16* (72 hp), AC 21; MV 40'; Atk 1 (+12) @ 3d10 (blow); AL N; ML 10
|
||||
```
|
||||
|
@@ -7,3 +7,73 @@ content_type: feature
|
||||
short_code: be1
|
||||
status: draft
|
||||
---
|
||||
|
||||
An [elemental](./index.html) from [Ange, the plane of Law](/planes/elemental/index.html), also known as a angel, typically created by a god of law to perform a specific function, and whose form and powers are determined by that function.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ----------------------- |
|
||||
| **Hit Dice** | 1 (4hp) |
|
||||
| **Armor Class** | 14 (natural) |
|
||||
| **Attacks** | 1 (0) @ 1d2 (blow) |
|
||||
| **Movement** | 120' flying |
|
||||
| **Save** | D12 W13 P14 B15 S16 (1) |
|
||||
| **Alignment** | Lawful |
|
||||
| **Morale** | 10 |
|
||||
| **Size** | Tiny (up to 3' tall) |
|
||||
| **XP** | 13 |
|
||||
|
||||
</div>
|
||||
|
||||
- If attack hits a chaos elemental of the same size or smaller, victim is destroyed.
|
||||
- If both are equal in size, both are destroyed.
|
||||
- When dealing damage, may choose whether the wound inflicts pain.
|
||||
|
||||
1. Cherub - can also be "recruits", like souls acting as psychopomp.
|
||||
2. Choir (Preacher) - or maybe this is the celestial chorus? And their songs count as prayers, preachings, and things which cause "faith" damage.
|
||||
- Seldom used, because they can do weird things to _other_ angels.
|
||||
- If an angel serving a different god happens across a choir, the Faith damage can cause them to doubt and lose their connection to their god.
|
||||
- This state of opposing lawful forces causes confusion and, ultimately, a (tiny) crack of chaos, corrupting the purity of the angel.
|
||||
- fallen angels lose their immaculate protection.
|
||||
3. Ophan - Throne
|
||||
4. Seraphs - Serpent - do like righteous dragons (or maybe wyrms)
|
||||
5. Hassar - Prince
|
||||
6. Metatron
|
||||
|
||||
### Sight of Judgement
|
||||
|
||||
When meeting a creature's gaze, can learn all of that creature's sins and good deeds.
|
||||
|
||||
- Creature may **Save vs Spells** to prevent.
|
||||
- "Sins" are defined as actions that violate the laws of the god that created the angel.
|
||||
- "Good deeds" are defined as actions that further the laws of the god that created the angel.
|
||||
- Information is learned over 1 turn.
|
||||
- Doesn't reveal a creature's intentions or thoughts, just specific previous actions.
|
||||
|
||||
### At Higher Levels
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
| HD | HP | AC | Atk Mod | Damage | Morale | Size |
|
||||
| :--: | :-: | :-: | :-----: | :----: | :----: | :------------: |
|
||||
| 2\* | 9 | 14 | +1 | 1d4 | 10 | Up to 6' tall |
|
||||
| 4\* | 18 | 16 | +3 | 1d6 | 10 | Up to 12' tall |
|
||||
| 8\* | 36 | 17 | +7 | 1d8 | 11 | Up to 24’ tall |
|
||||
| 12\* | 54 | 19 | +9 | 2d8 | 11 | Up to 48’ tall |
|
||||
| 16\* | 72 | 21 | +11 | 3d8 | 12 | Up to 96’ tall |
|
||||
|
||||
[Higher-Level Law Elementals]
|
||||
|
||||
</div>
|
||||
|
||||
#### Short Stat Blocks
|
||||
|
||||
```
|
||||
> HD 1* (4 hp), AC 14; MV 120' flying; Atk 3 (0) @ 1d1 (blow); AL N; ML 8
|
||||
> HD 2* (9 hp), AC 15; MV 120' flying; Atk 3 (+1) @ 1d2 (blow); AL N; ML 9
|
||||
> HD 4* (18 hp), AC 16; MV 120' flying; Atk 3 (+3) @ 1d3 (blow); AL N; ML 9
|
||||
> HD 8* (36 hp), AC 17; MV 120' flying; Atk 3 (+7) @ 1d4 (blow); AL N; ML 10
|
||||
> HD 12* (54 hp), AC 19; MV 120' flying; Atk 3 (+9) @ 1d6 (blow); AL N; ML 10
|
||||
> HD 16* (72 hp), AC 21; MV 120' flying; Atk 3 (+11) @ 1d8 (blow); AL N; ML 10
|
||||
```
|
||||
|
29
src/pages/bestiary/elementals/law-elementals/ophan.md
Normal file
29
src/pages/bestiary/elementals/law-elementals/ophan.md
Normal file
@@ -0,0 +1,29 @@
|
||||
---
|
||||
title: Ophan
|
||||
description:
|
||||
date_pub: 2023-05-04T18:10:00-04:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: be1
|
||||
status: draft
|
||||
---
|
||||
|
||||
An angel (law elemental) shaped like a pair of nested, spinning, 12' diameter rings, each covered in eyes.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ----------------------- |
|
||||
| **Hit Dice** | 4\* (18hp) |
|
||||
| **Armor Class** | 16 (natural) |
|
||||
| **Attacks** | 3 (+3) @ 1d3 (blow) |
|
||||
| **Movement** | 120' flying |
|
||||
| **Save** | D10 W11 P12 B13 S14 (4) |
|
||||
| **Alignment** | Lawful |
|
||||
| **Morale** | 10 |
|
||||
| **Size** | Large (12' diameter) |
|
||||
| **XP** | 125 |
|
||||
|
||||
</div>
|
||||
|
||||
<!-- Angel Fragment w/ Judgement and such>
|
3
src/pages/bestiary/elementals/law-elementals/seraph.md
Normal file
3
src/pages/bestiary/elementals/law-elementals/seraph.md
Normal file
@@ -0,0 +1,3 @@
|
||||
can look like humans with 6 wings
|
||||
|
||||
- can also look like winged fire serpents
|
@@ -1,9 +1,78 @@
|
||||
---
|
||||
title: Earth Elemental (Terrun)
|
||||
title: Water Elemental
|
||||
description: The law elemental (terrun) creature for OSR gaming.
|
||||
date_pub: 2023-05-04T18:10:00-04:00
|
||||
date_pub: 2024-10-04T22:58:57.000-04:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: be1
|
||||
status: draft
|
||||
---
|
||||
|
||||
An [elemental](./index.html) from [Aquos, the plane of Water](/planes/elemental/index.html), usually taking the form of crashing waves of water.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ----------------------------------- |
|
||||
| **Hit Dice** | 1\* (4hp) |
|
||||
| **Armor Class** | 15 (natural) |
|
||||
| **Attacks** | 1 (0) @ 1d2 (blow) or rust or drown |
|
||||
| **Movement** | 20' / 60' swimming |
|
||||
| **Save** | D12 W13 P14 B15 S16 (1) |
|
||||
| **Alignment** | Neutral |
|
||||
| **Morale** | 9 |
|
||||
| **Size** | Tiny (1' tall, 2' diameter) |
|
||||
| **XP** | 13 |
|
||||
|
||||
</div>
|
||||
|
||||
- Immune to damage from non-magical weapons.
|
||||
- If attack hits an earth or fire elemental of the same size or smaller, victim is destroyed.
|
||||
- If both are equal in size, both are destroyed.
|
||||
- May move through water at 2d6 MPH.
|
||||
- Can safely carry a single, medium-sized creature through water for up to 1d6 hours.
|
||||
- Can purify up to 1 gallon of water in one minute.
|
||||
- Loyal to Elendaen, Queen in the Deep, ruler of all water elementals.
|
||||
|
||||
### Rust
|
||||
|
||||
Can engulf a metal weapon and rust it.
|
||||
|
||||
- Victim may **Save vs Paralyze** to prevent effect.
|
||||
- If Rust succeeds, elemental is destroyed.
|
||||
- Rusted non-magical weapons do half damage.
|
||||
- Rusted magical weapons lose a +1 bonus.
|
||||
|
||||
### Drown
|
||||
|
||||
Can vaporize to enter respiratory system of a target.
|
||||
|
||||
- Victim must **Save vs Death** or [drown](https://www.planarvagabond.com/rules/adventuring.html#drowning) for 1d6 rounds.
|
||||
- If Drown succeeds, elemental is destroyed.
|
||||
|
||||
### At Higher Levels
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
| HD | HP | AC | Atk Mod | Damage | Morale | Size |
|
||||
| :--: | :-: | :-: | :-----: | :----: | :----: | :-------------------: |
|
||||
| 2\* | 9 | 16 | +1 | 1d4 | 9 | 2’ tall, 4’ diameter |
|
||||
| 4\* | 18 | 17 | +3 | 1d6 | 10 | 3’ tall, 8’ diameter |
|
||||
| 8\* | 36 | 18 | +7 | 1d8 | 10 | 4’ tall, 16’ diameter |
|
||||
| 12\* | 54 | 20 | +9 | 2d8 | 10 | 6’ tall, 24’ diameter |
|
||||
| 16\* | 72 | 22 | +11 | 3d8 | 10 | 8’ tall, 32’ diameter |
|
||||
|
||||
[Higher-Level Water Elementals]
|
||||
|
||||
</div>
|
||||
|
||||
#### Short Stat Blocks
|
||||
|
||||
```
|
||||
> HD 1* (4 hp); AC 15; MV 20' / 60' swimming; Atk 1 (0) @ 1d2 (blow); AL N; ML 9
|
||||
> HD 2* (9 hp); AC 16; MV 20' / 60' swimming; Atk 1 (+1) @ 1d4 (blow); AL N; ML 9
|
||||
> HD 4* (18 hp); AC 17; MV 20' / 60' swimming; Atk 1 (+3) @ 1d6 (blow); AL N; ML 10
|
||||
> HD 8* (36 hp); AC 18; MV 20' / 60' swimming; Atk 1 (+7) @ 1d8 (blow); AL N; ML 10
|
||||
> HD 12* (54 hp); AC 20; MV 20' / 60' swimming; Atk 1 (+9) @ 2d8 (blow); AL N; ML 10
|
||||
> HD 16* (72 hp); AC 22; MV 20' / 60' swimming; Atk 1 (+11) @ 3d8 (blow); AL N; ML 10
|
||||
```
|
||||
|
@@ -8,7 +8,7 @@ short_code: be1
|
||||
hd: 9
|
||||
---
|
||||
|
||||
Huge mammals with great tusks and elongated trunks that live in subtropical areas and frequently travel in herds.
|
||||
A huge mammal with great tusks and elongated trunks that lives in subtropical areas and frequently travels in herds.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
|
@@ -8,7 +8,7 @@ short_code: bfct
|
||||
hd: 4
|
||||
---
|
||||
|
||||
Intelligent, amorphous oozes that can assume the form and personalities of anyone they (or their ancestors) have devoured.
|
||||
An intelligent, amorphous ooze that can assume the form and personality of anyone they (or their ancestors) have devoured.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
---
|
||||
title: Fighter (Creature)
|
||||
title: Fighter
|
||||
description: The fighter creature for OSR gaming.
|
||||
date_pub: 2023-04-23T18:54:00-04:00
|
||||
date_upd: 2023-05-11T22:25:00-04:00
|
||||
@@ -13,20 +13,20 @@ An adventurer that specializes in combat.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ---------------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 1d10 (5hp) |
|
||||
| **Armor Class** | 13 (leather) |
|
||||
| **Movement** | 40' |
|
||||
| **Attacks** | 1(0) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
||||
| **Alignment** | Any |
|
||||
| **Save** | 12 (as [Fighter class](/classes/fighter.html#core-features)) |
|
||||
| **Morale** | 7 |
|
||||
| | |
|
||||
| --------------- | ---------------------------------------------------------------- |
|
||||
| **Hit Dice** | 1d10 (5hp) |
|
||||
| **Armor Class** | 13 (leather) |
|
||||
| **Movement** | 40' |
|
||||
| **Attacks** | 1(0) @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Alignment** | Any |
|
||||
| **Save** | 12 (as [Fighter class](/classes/fighter.html#core-features)) |
|
||||
| **Morale** | 7 |
|
||||
|
||||
</div>
|
||||
|
||||
- **Leader**: 50% chance groups of 4+ are led by a higher level fighter (1d4 HD higher).
|
||||
- **Weapon Versatility**: May be found wielding various types of [weapons](https://www.planarvagabond.com/rules/combat.html#weapons).
|
||||
- **Weapon Versatility**: May be found wielding various types of [weapons](/rules/combat.html#weapons).
|
||||
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human fighters may have additional abilities or modified statistics.
|
||||
|
||||
### At Higher Levels
|
||||
|
@@ -8,7 +8,7 @@ short_code: bga
|
||||
hd: 4
|
||||
---
|
||||
|
||||
Semi-intelligent, often grotesque creatures that can fly and turn to stone.
|
||||
A semi-intelligent, often grotesque creature that can fly and turn to stone.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
|
@@ -8,7 +8,7 @@ short_code: bgs
|
||||
hd: 10
|
||||
---
|
||||
|
||||
Restless undead spirits, usually appearing as incorporeal beings, occasionally seen carrying an ethereal candle or lantern.
|
||||
A restless undead spirit, usually appearing as an incorporeal entity.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
|
@@ -3,6 +3,7 @@ title: Amber Golem
|
||||
description: The amber golem creature for OSR gaming.
|
||||
date_pub: 2024-02-23T22:12:39.000-04:00
|
||||
section: bestiary
|
||||
subsection: golems
|
||||
content_type: feature
|
||||
short_code: bg0a
|
||||
hd: 10
|
||||
|
@@ -3,6 +3,7 @@ title: Bone Golem
|
||||
description: The bone golem creature for OSR gaming.
|
||||
date_pub: 2024-02-23T22:56:36.000-04:00
|
||||
section: bestiary
|
||||
subsection: golems
|
||||
content_type: feature
|
||||
short_code: bg0b
|
||||
hd: 8
|
||||
|
@@ -3,6 +3,7 @@ title: Bronze Golem
|
||||
description: The bronze golem creature for OSR gaming.
|
||||
date_pub: 2024-02-23T22:54:49.000-04:00
|
||||
section: bestiary
|
||||
subsection: golems
|
||||
content_type: feature
|
||||
short_code: bg0r
|
||||
hd: 20
|
||||
|
@@ -3,6 +3,7 @@ title: Clay Golem
|
||||
description: The clay golem creature for OSR gaming.
|
||||
date_pub: 2024-02-03T16:45:06.000-04:00
|
||||
section: bestiary
|
||||
subsection: golems
|
||||
content_type: feature
|
||||
short_code: bg0c
|
||||
hd: 11
|
||||
@@ -28,4 +29,7 @@ A magically-powered, animated humanoid statue, over 8' tall, and made of baked c
|
||||
|
||||
- Immune to attacks from non-blunt magical weapons.
|
||||
- Immune to damage from cold and heat (including fire).
|
||||
- **Curse**: Damage can only be healed by a divine spell caster of 9th+ level.
|
||||
|
||||
### Curse
|
||||
|
||||
Damage inflicted by this creature can only be healed by a divine spell caster of 9th+ level.
|
||||
|
@@ -3,6 +3,7 @@ title: Flesh Golem
|
||||
description: The flesh golem creature for OSR gaming.
|
||||
date_pub: 2024-02-23T22:23:25.000-04:00
|
||||
section: bestiary
|
||||
subsection: golems
|
||||
content_type: feature
|
||||
short_code: bg0f
|
||||
hd: 9
|
||||
|
@@ -1,5 +1,5 @@
|
||||
---
|
||||
title: Golem (Creature)
|
||||
title: Golem
|
||||
description: The golem creature for OSR gaming.
|
||||
date_pub: 2023-04-23T18:42:00-04:00
|
||||
section: bestiary
|
||||
|
@@ -3,6 +3,7 @@ title: Iron Golem
|
||||
description: The iron golem creature for OSR gaming.
|
||||
date_pub: 2024-02-23T23:32:55.000-04:00
|
||||
section: bestiary
|
||||
subsection: golems
|
||||
content_type: feature
|
||||
short_code: bg01
|
||||
hd: 18
|
||||
|
@@ -3,6 +3,7 @@ title: Stone Golem
|
||||
description: The stone golem creature for OSR gaming.
|
||||
date_pub: 2024-02-23T23:41:08.000-04:00
|
||||
section: bestiary
|
||||
subsection: golems
|
||||
content_type: feature
|
||||
short_code: bg0s
|
||||
hd: 14
|
||||
|
@@ -3,6 +3,7 @@ title: Wood Golem
|
||||
description: The wood golem creature for OSR gaming.
|
||||
date_pub: 2024-02-23T23:33:13.000-04:00
|
||||
section: bestiary
|
||||
subsection: golems
|
||||
content_type: feature
|
||||
short_code: bg0w
|
||||
hd: 2
|
||||
|
@@ -3,6 +3,7 @@ title: Herd Mammal, Giant
|
||||
description: A giant herd mammal creature for OSR gaming.
|
||||
date_pub: 2024-04-14T14:16:39.000-04:00
|
||||
section: bestiary
|
||||
subsection: herd-mammals
|
||||
content_type: feature
|
||||
short_code: bhmg
|
||||
hd: 8
|
||||
|
@@ -3,6 +3,7 @@ title: Herd Mammal, Large
|
||||
description: A large herd mammal creature for OSR gaming.
|
||||
date_pub: 2024-04-20T11:24:32.000-04:00
|
||||
section: bestiary
|
||||
subsection: herd-mammals
|
||||
content_type: feature
|
||||
short_code: bhm1
|
||||
hd: 4
|
||||
|
@@ -3,6 +3,7 @@ title: Herd Mammal, Medium
|
||||
description: A medium herd mammal creature for OSR gaming.
|
||||
date_pub: 2024-04-20T11:24:32.000-04:00
|
||||
section: bestiary
|
||||
subsection: herd-mammals
|
||||
content_type: feature
|
||||
short_code: bhmm
|
||||
hd: 3
|
||||
|
@@ -3,6 +3,7 @@ title: Herd Mammal, Small
|
||||
description: A small herd mammal creature for OSR gaming.
|
||||
date_pub: 2024-04-20T11:31:13.000-04:00
|
||||
section: bestiary
|
||||
subsection: herd-mammals
|
||||
content_type: feature
|
||||
short_code: bhms
|
||||
hd: 2
|
||||
|
@@ -3,6 +3,7 @@ title: Herd Mammal, Tiny
|
||||
description: A tiny herd mammal creature for OSR gaming.
|
||||
date_pub: 2024-04-20T11:39:23.000-04:00
|
||||
section: bestiary
|
||||
subsection: herd-mammals
|
||||
content_type: feature
|
||||
short_code: bhmt
|
||||
hd: 1
|
||||
|
@@ -7,54 +7,78 @@ content_type: feature
|
||||
short_code: b1
|
||||
---
|
||||
|
||||
Below you'll find a small sampling of the various humanoids and other creatures one can encounter while traveling the planes.
|
||||
Below you'll find a small sampling of 60+ different types of humanoids and other creatures that one can encounter while traveling the planes.
|
||||
|
||||
### A-D
|
||||
|
||||
- [Al-Mi'raj](./al-mi-raj.html): A mythical, one-horned hare or rabbit.
|
||||
- [Assassin](./assassin.html): Someone skilled at stealth-based elimination.
|
||||
- [Baboon](./baboon.html): Semi-intelligent, terrestrial monkeys that live in small packs (led by an alpha) and communicate via screams and shrieks.
|
||||
- [Bat](./bats/): Nocturnal flying mammal which often roosts in caves and comes in multiple varieties / sizes.
|
||||
- [Batikoda](./batikoda.html): Semi-intelligent, winged monkeys with sharp claws that live in small packs high in trees.
|
||||
- [Bugbear](./bugbear.html): Large, hairy goblin-like creatures capable of sneaking up on prey.
|
||||
- [Baboon](./baboon.html): A semi-intelligent, terrestrial monkey that lives in small, alpha-lead packs and communicates via screams and shrieks.
|
||||
- [Bat](./bats/): A nocturnal flying mammal which often roosts in caves and comes in multiple varieties / sizes.
|
||||
- [Batikoda](./batikoda.html): A semi-intelligent, winged monkey with sharp claws that lives in small packs high in trees.
|
||||
- [Bloodmage](./bloodmage.html): An arcane spellcaster that uses their own life force to cast spells.
|
||||
- [Bugbear](./bugbear.html): A large, hairy, goblin-like creature capable of sneaking up on prey.
|
||||
- [Cleric](./cleric.html): A holy (or unholy) warrior-priest on a quest for their deity.
|
||||
- [Commoner](./commoner.html): One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
|
||||
- [Corsair](./corsair.html): A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
|
||||
- [Crab, Giant](./crab-giant.html): A humanoid-sized crustacean that hunts along beaches and lurk in coastal caves.
|
||||
- [Dinosaur](./dinosaurs/): Any of a number of bird-like lizards, often found on "lost world" planes (or dreaded jungle islands).
|
||||
- [Dragon](./dragons/): A huge, proud, flying lizard with massive wings and the ability to spew one or more types of attack from their mouths.
|
||||
- [Draugr](./draugr/): A frozen, desiccated, undead corpse which wields weapons of magical, energy draining ice.
|
||||
- [Dread Wurm](./dread-wurm.html): A huge, green, scaly, worm-like creature with several stalk-like appendages which bores through the ground, surfacing only to eat.
|
||||
|
||||
### E-K
|
||||
|
||||
- [Elephant](./elephant.html): A huge mammal with great tusks and elongated trunks that lives in subtropical areas and frequently travels in herds.
|
||||
- [Face Thief](./face-thief.html): An intelligent, amorphous ooze that can assume the form and personality of anyone they (or their ancestors) have devoured.
|
||||
- [Fighter](./fighter.html): Someone who earns their keep via combat.
|
||||
- [Flamehound](./flamehound.html): A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
|
||||
- [Gargoyle](./gargoyle.html): Semi-intelligent, often grotesque creatures that can fly and turn to stone.
|
||||
- [Gelatinous Cube](./gelatinous-cube.html): A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
|
||||
- [Ghroudrru](./ghroudrru.html): A water-dwelling creature, 5' in diameter, with a gaping, tooth-filled maw which emerges from a hard calcareous hemisphere-shaped shell.
|
||||
- [Ghoul](./ghoul.html): A grisly, bestial, undead humanoid with an appetite for human flesh.
|
||||
- [Golem](./golems/): A magically-powered synthetic being that can be built from various materials.
|
||||
- [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
|
||||
- [Gargoyle](./gargoyle.html): A semi-intelligent, often grotesque creature that can fly and turn to stone.
|
||||
- [Gelatinous Cube](./gelatinous-cube.html): A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
|
||||
- [Ghost](./ghost.html): A restless undead spirit, usually appearing as an incorporeal entity.
|
||||
- [Ghoul](./ghoul.html): A grisly, bestial, undead humanoid with an appetite for human flesh.
|
||||
- [Ghroudrru](./ghroudrru.html): A water-dwelling creature, 5' in diameter, with a gaping, tooth-filled maw which emerges from a hard calcareous hemisphere-shaped shell.
|
||||
- [Golem](./golems/): A magically-powered synthetic being that can be built from various materials.
|
||||
- [Herd Mammal](./herd-mammals/): One of a variety of mammals that live in large, grazing herds in the wild.
|
||||
- [Horse](./horses/): A four-legged herd animal with a long head, often domesticated and used for transportation or agriculture.
|
||||
- [Iughrioth](./iughrioth.html): An intelligent, squid-like creature with pale, gray skin, a gaping mouth filled with rows of sharp teeth, and up to a dozen whip-like tentacles.
|
||||
- [Kho'pru](./kho-pru.html): An intelligent, heat-loving amphibians with tentacled sphincter-mouths, clawed hands, 3 fluke-like tails, and a penchant for mind control.
|
||||
- [Knight](./knight.html): A cavalier with a code, often found mounted and on a quest.
|
||||
- [Megatherium](./megatherium.html): Giant, peaceful ground sloth.
|
||||
|
||||
### M-R
|
||||
|
||||
- [Megatherium](./megatherium.html): A giant, peaceful ground sloth.
|
||||
- [Mimic](./mimic.html): A shape-shifter that can assume the form of inanimate objects (ex: chests, statues, or doors).
|
||||
- [Minotaur](./minotaur.html): Large, aggressive humanoid with a bull head and a propensity for labyrinths.
|
||||
- [Mule](./mule.html): A horse / donkey hybrid used as a beast of burden.
|
||||
- [Mummy](./mummy.html): A preserved, undead humanoid, often found wrapped in funerary bandages.
|
||||
- [Mummy](./mummies/): A preserved, undead humanoid, usually wrapped in funerary bandages, which carries a rotting disease and can paralyze onlookers with fear.
|
||||
- [Mylark](./mylark.html): A 2' long, lamprey-like, winged snake that feeds on psychic energy and travels in large flocks.
|
||||
- [Nightmare](./nightmare.html): A demonic, intelligent, flying horse with flaming hooves, burning red eyes, and nostrils that billow noxious smoke.
|
||||
- [Owl Bear](./owl-bear.html): A massive (8' tall, 1500 pounds), aggressive, carnivorous bear-like creature with the features and face of an owl.
|
||||
- [Oyster, Giant](./oyster-giant.html): A large oyster, big enough to swallow a humanoid, often found with a pearl inside.
|
||||
- [Paladin](./paladin.html): A holy (or unholy) knight on a quest for their deity.
|
||||
- [Pirate](./pirate.html): A sailor skilled in theft and piracy, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
|
||||
- [Priest](./priest.html): Holy (or unholy) divine magic user on a mission for their deity.
|
||||
- [Raknitaur](./raknitaur.html): Highly intelligent, thoroughly evil magic user with a humanoid upper body attached to the legs and body of a giant spider, poisonous fangs, and a dozen eyes.
|
||||
- [Ravager Slime](./ravager-slime.html): Silver ooze-like creature, 2-3" long and part of a colony of tens-of-thousands of similar beings, which serve as both a repair and defense system for the Ravager and its lair.
|
||||
- [Priest](./priest.html): A holy (or unholy) divine magic user on a mission for their deity.
|
||||
- [Raknitaur](./raknitaur.html): A highly intelligent, thoroughly evil magic user with a humanoid upper body attached to the legs and body of a giant spider, poisonous fangs, and a dozen eyes.
|
||||
- [Rat](./rats/): A furry, disease-ridden rodent with brown, grey, or black fur. Comes in multiple sizes.
|
||||
- [Ravager Slime](./ravager-slime.html): A silver ooze-like creature, 2-3" long and part of a colony of tens-of-thousands of similar beings, which serve as both a repair and defense system for the Ravager and its lair.
|
||||
|
||||
### S-Z
|
||||
|
||||
- [Scorpion, Giant](./scorpion-giant.html): An arachnid the size of a small horse, with pincers and a tail stinger, typically found in deserts, caverns, and ancient ruins.
|
||||
- [Shade](./shade.html): A dark, incorporeal, intelligent, malevolent living creature that looks (and moves) like a shadow.
|
||||
- [Shark](./sharks/): A fierce, unpredictable sea predator prone to frenzying.
|
||||
- [Shrulk](./shrulk.html): An intelligent, carnivorous, plantlike creature, often mistaken for a dead shrub, which grows up to 6' tall, has spongy roots roots, thorny branches, blood for sap, and the ability to twist its branches to form a humanoid body.
|
||||
- [Shrulk](./shrulk.html): An intelligent, carnivorous, plantlike creature, often mistaken for a dead shrub, which grows up to 6' tall and has the ability to twist its branches to form a humanoid body.
|
||||
- [Thief](./thief.html): Someone skilled at stealing things.
|
||||
- [Treant](./treant.html): Intelligent, plantlike humanoid, often mistaken for a tree, which grows up to 25' tall, and is usually only concerned with protecting and preserving the trees and plants in their home area.
|
||||
- [Treulk](./treulk.html): Intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25' tall, has spongy roots roots and bark, thorny branches, and blood for sap.
|
||||
- [Vampire](./vampires/): Undead creature that survives by drinking the blood of others.
|
||||
- [Warp Cat](./warp-cat.html): Black, human-sized, panther-like creature, native to the astral plane, with six legs and a razor-sharp tentacle growing from each front shoulder.
|
||||
- [Werebeast](./werebeasts/): Humanoid infected by therianthropy, cursed to shapeshift into an animal form.
|
||||
- [Watcher](./watcher.html): Single recessed eye surrounded by dozens of small tentacles and several larger (5' long) ones with razor-sharp tips.
|
||||
- [Wight](./wight.html): Humanoid corpse possessed by a malevolent spirit.
|
||||
- [Wizard](./wizard.html): Magic user, often in robes, who memorizes spells from their spellbooks.
|
||||
- [Wraith](./wraith.html): Ethereal undead that appears as a pale, humanoid shape of gathered mist.
|
||||
- [Wyrmette](./wyrmette.html): Miniature dragon with fine scales, sharp horns, tiny pointed teeth, and a breath weapon.
|
||||
- [Zombie](./zombie.html): Decaying undead corpse.
|
||||
- [Treant](./treant.html): An intelligent, plantlike humanoid, often mistaken for a tree, which grows up to 25' tall, and is usually only concerned with protecting and preserving the trees and plants in their home area.
|
||||
- [Treulk](./treulk.html): An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25' tall, has spongy roots roots and bark, thorny branches, and blood for sap.
|
||||
- [Vampire](./vampires/): An undead creature that survives by drinking the blood of others.
|
||||
- [Warp Cat](./warp-cat.html): A black, humanoid-sized, panther-like creature, native to the astral plane, with six legs and a razor-sharp tentacle growing from each front shoulder.
|
||||
- [Werebeast](./werebeasts/): A humanoid infected by therianthropy, cursed to shapeshift into an animal form.
|
||||
- [Watcher](./watcher.html): A single recessed eye surrounded by dozens of small tentacles and several larger (5' long) ones with razor-sharp tips.
|
||||
- [Wight](./wight.html): A humanoid corpse possessed by a malevolent spirit.
|
||||
- [Wizard](./wizard.html): A magic user, often in robes, who memorizes spells from their spellbooks.
|
||||
- [Wraith](./wraith.html): An ethereal undead that appears as a pale, humanoid shape of gathered mist.
|
||||
- [Wyrmette](./wyrmette.html): A miniature dragon with fine scales, sharp horns, tiny pointed teeth, and a breath weapon.
|
||||
- [Zombie](./zombie.html): A decaying undead corpse.
|
||||
|
@@ -5,7 +5,6 @@ date_pub: 2024-04-14T16:44:25.000-04:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: bku
|
||||
status: hidden
|
||||
hd: 8
|
||||
---
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
---
|
||||
title: Knight (Creature)
|
||||
title: Knight
|
||||
description: The knight creature for OSR gaming.
|
||||
date_pub: 2024-02-01T22:37:18.000-04:00
|
||||
section: bestiary
|
||||
@@ -48,8 +48,8 @@ A cavalier with a code, often found mounted and on a quest.
|
||||
### Short Stat Blocks
|
||||
|
||||
```
|
||||
> HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d8 (sword); AL Any; ML 7
|
||||
> HD 3 (13 hp), AC 17; MV 20'; Atk 1 (+2) @ 1d8 (sword); AL Any; ML 8
|
||||
> HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)); AL Any; ML 7
|
||||
> HD 3 (13 hp), AC 17; MV 20'; Atk 1 (+2) @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)); AL Any; ML 8
|
||||
> HD 5 (22 hp), AC 18; MV 20'; Atk 1 (+4) @ 1d8+1 (sword); AL Any; ML 8
|
||||
> HD 7 (31 hp), AC 19; MV 30'; Atk 1 (+6) @ 1d8+1 (sword); AL Any; ML 9
|
||||
> HD 9 (40 hp), AC 19; MV 30'; Atk 1 (+7) @ 1d8+1 (sword); AL Any; ML 10
|
||||
|
@@ -19,7 +19,7 @@ status: draft
|
||||
| **Attacks** | 1 x musket (1d6 or by weapon) |
|
||||
| **THAC0** | 19[0] |
|
||||
| **Movement** | 120’ (40’) |
|
||||
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
|
||||
| **Save** | D12 W13 P14 B15 S16 (1) |
|
||||
| **Morale** | 6 |
|
||||
| **Alignment** | N |
|
||||
| **XP** | 10 |
|
||||
@@ -28,7 +28,7 @@ status: draft
|
||||
|
||||
</div>
|
||||
|
||||
- **Musket** - Usually functions as non-throwable long spear (1d8 damage with Brace, Melee, Two-handed). Once per turn, can be used as a (very loud) ranged weapon (5’-40’ / 41’-80’ / 81’-160’) with d10 damage.
|
||||
- **Musket** - Usually functions as non-throwable long spear (1d8 damage with Brace, Melee, Two-handed). Once per combat, can be used as a (very loud) ranged weapon (5’-40’ / 41’-80’ / 81’-160’) with d10 damage.
|
||||
- **Ships and crew** - 1d3 small warships (1d5+3 × 10 lyffa each). (See _Astral Vessels_ for details on ships.)
|
||||
- **Arms** - 60% of group have
|
||||
- **Leaders and captains** - For every 30 lyffa, there is a 4th level fighter. Each ship has a captain (7th level fighter).
|
||||
|
@@ -12,15 +12,15 @@ Large, aggressive humanoid with a bull head and a propensity for labyrinths.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | -------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 6 (27hp) |
|
||||
| **Armor Class** | 13 (natural) |
|
||||
| **Movement** | 40' |
|
||||
| **Attacks** | [1 (+5) @ 1d6 (gore) + 1 (+5) @ 1d6 (bite)] or 1 (+5) @ 1d8 (weapon) |
|
||||
| **Alignment** | Chaotic |
|
||||
| **Save** | 10 (6) |
|
||||
| **Morale** | 8 |
|
||||
| | |
|
||||
| --------------- | --------------------------------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 6 (27hp) |
|
||||
| **Armor Class** | 13 (natural) |
|
||||
| **Movement** | 40' |
|
||||
| **Attacks** | [1 (+5) @ 1d6 (gore) + 1 (+5) @ 1d6 (bite)] or 1 (+5) @ 1d8 ([axe or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Alignment** | Chaotic |
|
||||
| **Save** | 10 (6) |
|
||||
| **Morale** | 8 |
|
||||
|
||||
</div>
|
||||
|
||||
|
@@ -3,9 +3,10 @@ title: Morlokks
|
||||
description:
|
||||
date_pub: 2025-01-16T23:56:03.000-04:00
|
||||
section: bestiary
|
||||
subsection: morlokk
|
||||
subsection: morlokks
|
||||
content_type: feature
|
||||
short_code: bmr
|
||||
status: hidden
|
||||
---
|
||||
|
||||
Pale, cannibalistic humanoids who dwell underground.
|
||||
@@ -13,8 +14,6 @@ Pale, cannibalistic humanoids who dwell underground.
|
||||
- Native language (Morlokkian) comprised of screeches and clicking noises.
|
||||
|
||||
> Most adventurers have come across a cave full of these things at one point or another, finding themselves suddenly surrounded by a couple dozen creepers, clicking and screeching all around you, with a handful of overseers driving them on. For many, it's the last thing they ever see. But rumor has it that these are just the "scouts", and that the true rulers of the dark kingdoms lie deep within their caverns, mulling over plans of conquest of the surface with their enlarged brains, and feasting on the bones of those unfortunate souls captured by their grunts...
|
||||
>
|
||||
> Some have even spoken of being inavded by these monstrosities, thier castles and fortresses shaken by some ungodly force as one of their "attack towers" digs its way through the very ground below, powered by some arcane lightning-craft.
|
||||
|
||||
### Subtypes
|
||||
|
||||
@@ -31,5 +30,5 @@ Pale, cannibalistic humanoids who dwell underground.
|
||||
|
||||
### Magic Items
|
||||
|
||||
- [Lightning Rod]
|
||||
- [Pain Staff](/magic-items/polearm-morlokk-pain-staff.html): Black metal pole tipped with a small spiked ball that glows and crackles with small arcs of lightning when readied.
|
||||
- [Lightning Rod](/magic-items/morlokk-lightning-rod.html): A lightweight, blackened metal rod, 2' in length, and tipped with a small smooth ball that glows and crackles with small arcs of lightning when readied.
|
||||
- [Pain Staff](/magic-items/polearm-morlokk-pain-staff.html): A long black metal pole tipped with a small spiked ball that glows and crackles with small arcs of lightning when readied.
|
@@ -3,10 +3,11 @@ title: Morlokk Creeper
|
||||
description:
|
||||
date_pub: 2025-01-16T23:56:03.000-04:00
|
||||
section: bestiary
|
||||
subsection: morlokk
|
||||
subsection: morlokks
|
||||
content_type: feature
|
||||
short_code: bmrc
|
||||
hd: 1
|
||||
status: hidden
|
||||
---
|
||||
|
||||
Pale, hairless, cannibalistic humanoids who dwell underground.
|
@@ -3,13 +3,14 @@ title: Morlokk Emperor
|
||||
description:
|
||||
date_pub: 2025-01-16T23:56:03.000-04:00
|
||||
section: bestiary
|
||||
subsection: morlokk
|
||||
subsection: morlokks
|
||||
content_type: feature
|
||||
short_code: bmre
|
||||
hd: 8
|
||||
status: hidden
|
||||
---
|
||||
|
||||
Short, squat, pale, hairless, vaguely-humanoid creature with an enormous head, glowing red eyes, and an enlarged, exposed brain surrounded by hard, bony protrusions. Dwells deep underground, ruling over all of the other morlokks, although believe them to be a myth.
|
||||
A short, squat, pale, hairless, vaguely-humanoid creature with an enormous head, glowing red eyes, and an enlarged, exposed brain surrounded by hard, bony protrusions. Although generally believed to be a myth, this creature dwells deep underground, ruling over all of the other morlokks.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
@@ -44,7 +45,7 @@ As a combat action, may gain control all Morlokks of lesser HD within 40'.
|
||||
As a combat action, may force up to 2 targets within 120' to each **Save** at -4 or take 2d6 damage.
|
||||
|
||||
- Typically manifests as bleeding from nose, eyes, and ears.
|
||||
- If this inflicts 11+ points of damage on a single creature in a single combat round, the victim falls [unconscious](/rules/adventuring.md#unconscious) for 1d4 turns.
|
||||
- If this inflicts 11+ points of damage on a single creature in a single combat round, the victim falls [unconscious](/rules/adventuring.html#unconscious) for 1d4 turns.
|
||||
|
||||
### Telepathy
|
||||
|
@@ -3,10 +3,11 @@ title: Master Morlokk
|
||||
description:
|
||||
date_pub: 2025-01-16T23:56:03.000-04:00
|
||||
section: bestiary
|
||||
subsection: morlokk
|
||||
subsection: morlokks
|
||||
content_type: feature
|
||||
short_code: bmrm
|
||||
hd: 4
|
||||
status: hidden
|
||||
---
|
||||
|
||||
Pale, hairless, cannibalistic humanoid with glowing red eyes and an enlarged head covered with hard, bony protrusions, who dwells underground and rules over the lesser morlokks.
|
@@ -3,10 +3,11 @@ title: Morlokk Overseer
|
||||
description:
|
||||
date_pub: 2025-01-16T23:56:03.000-04:00
|
||||
section: bestiary
|
||||
subsection: morlokk
|
||||
subsection: morlokks
|
||||
content_type: feature
|
||||
short_code: bmr0
|
||||
hd: 2
|
||||
status: hidden
|
||||
---
|
||||
|
||||
Large, pale, hairless, cannibalistic humanoid with glowing, red eyes who dwells underground, controlling the Morlokk creepers.
|
||||
@@ -31,6 +32,7 @@ Large, pale, hairless, cannibalistic humanoid with glowing, red eyes who dwells
|
||||
|
||||
### Armaments
|
||||
|
||||
- 40% have no weapon.
|
||||
- 20% have no weapon.
|
||||
- 40% have metal polearm with curved blade (1d10 damage with Reach, Slow, and Two-handed).
|
||||
- 20% have [Morlokk Pain Staff](/magic-items/polearm-morlokk-pain-staff.html).
|
||||
- 30% have [Morlokk Pain Staff](/magic-items/polearm-morlokk-pain-staff.html).
|
||||
- 10% have [Morlokk Lightning Rod](../../magic-items/morlokk-lightning-rod.html).
|
24
src/pages/bestiary/mummies/index.md
Normal file
24
src/pages/bestiary/mummies/index.md
Normal file
@@ -0,0 +1,24 @@
|
||||
---
|
||||
title: Mummy
|
||||
description: The mummy creature for OSR gaming.
|
||||
date_pub: 2023-10-26T23:15:49.000-04:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: bmm
|
||||
hd: 5
|
||||
---
|
||||
|
||||
A preserved, undead humanoid, usually wrapped in funerary bandages, which carries a rotting disease and can paralyze onlookers with fear.
|
||||
|
||||
!!!include(bestiary/mummies/base-info.md)!!!
|
||||
|
||||
!!!include(bestiary/mummies/disease.md)!!!
|
||||
|
||||
!!!include(bestiary/mummies/paralyzing-fear.md)!!!
|
||||
|
||||
!!!include(bestiary/undead.md)!!!
|
||||
|
||||
### Subtypes
|
||||
|
||||
- [Mummy (Standard)](./mummy.html): Damage resistant, with a rotting disease and ability to paralyze others with fear.
|
||||
- [Mummy Lord](./mummy-lord.html): Powerful, nearly indestructible, and able to shapeshift into a cloud of sand.
|
@@ -3,6 +3,7 @@ title: Mummy Lord
|
||||
description: The mummy creature for OSR gaming.
|
||||
date_pub: 2023-10-26T23:15:49.000-04:00
|
||||
section: bestiary
|
||||
subsection: mummies
|
||||
content_type: feature
|
||||
short_code: bmm1
|
||||
hd: 10
|
||||
@@ -24,9 +25,8 @@ A powerful, preserved, undead humanoid, often found wrapped in funerary bandages
|
||||
|
||||
</div>
|
||||
|
||||
- Typically found haunting ruins and tombs.
|
||||
- Immune to all damage except fire or magic.
|
||||
- Any damage taken is reduced by 50%.
|
||||
!!!include(bestiary/mummies/base-info.md)!!!
|
||||
|
||||
- Gains advantage on saves vs spells and other magical effects.
|
||||
- When destroyed, if heart remains intact, will reform body (with full HP) 1d4 days later.
|
||||
|
||||
@@ -34,25 +34,9 @@ A powerful, preserved, undead humanoid, often found wrapped in funerary bandages
|
||||
|
||||
- Can cast spells as a 10th level [priest](/classes/priest/).
|
||||
|
||||
!!!include(bestiary/undead.md)!!
|
||||
!!!include(bestiary/mummies/disease.md)!!!
|
||||
|
||||
### Disease
|
||||
|
||||
Anyone touched by a mummy must **Save vs Poison** or contract a rotting disease.
|
||||
|
||||
- Must save after each touch (unless infected).
|
||||
- While infected:
|
||||
- Can't regain hit points,
|
||||
- Loses 1 HD every day.
|
||||
- If HD drops to 0, victim dies and turns to dust.
|
||||
- Healing occurs at 10% normal rate.
|
||||
- Disease can only be removed by magic (ex: Cure Disease spell)
|
||||
|
||||
### Paralyzing Fear
|
||||
|
||||
Anyone seeing a mummy lord must **Save** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror.
|
||||
|
||||
- Paralysis is broken if mummy lord attacks them or goes out of sight.
|
||||
!!!include(bestiary/mummies/paralyzing-fear.md)!!!
|
||||
|
||||
### Shapeshift
|
||||
|
||||
@@ -76,3 +60,5 @@ Can change into Cloud of Sand at will.
|
||||
- Immune to all weapons while in this form.
|
||||
- Unable to attack while in this form.
|
||||
- Any creature that becomes adjacent to this form must **Save vs Blasts** or be [blinded](/rules/adventuring.html#blinded) until for one combat round (their next attack).
|
||||
|
||||
!!!include(bestiary/undead.md)!!!
|
@@ -3,8 +3,9 @@ title: Mummy
|
||||
description: The mummy creature for OSR gaming.
|
||||
date_pub: 2023-10-26T23:15:49.000-04:00
|
||||
section: bestiary
|
||||
subsection: mummies
|
||||
content_type: feature
|
||||
short_code: bmm
|
||||
short_code: bmm0
|
||||
hd: 5
|
||||
---
|
||||
|
||||
@@ -24,22 +25,10 @@ A preserved, undead humanoid, often found wrapped in funerary bandages.
|
||||
|
||||
</div>
|
||||
|
||||
- Typically found haunting ruins and tombs.
|
||||
- Immune to all damage except fire or magic.
|
||||
- Any damage taken is reduced by 50%.
|
||||
!!!include(bestiary/mummies/base-info.md)!!!
|
||||
|
||||
### Disease
|
||||
!!!include(bestiary/mummies/disease.md)!!!
|
||||
|
||||
Anyone touched by a mummy contracts a rotting disease.
|
||||
|
||||
- Immune to magical healing.
|
||||
- Natural healing occurs at 10% normal rate.
|
||||
- Disease can only be removed by magic (ex: Cure Disease spell)
|
||||
|
||||
### Paralyzing Fear
|
||||
|
||||
Anyone seeing a mummy must **Save** or be [paralyzed](/rules/adventuring.html#paralyzed) with terror.
|
||||
|
||||
- Paralysis is broken if mummy attacks them or goes out of sight.
|
||||
!!!include(bestiary/mummies/paralyzing-fear.md)!!!
|
||||
|
||||
!!!include(bestiary/undead.md)!!!
|
@@ -1,9 +1,10 @@
|
||||
---
|
||||
title: Mystic (Creature)
|
||||
title: Mystic
|
||||
description: TBD
|
||||
date_pub: 2023-02-17T00:26:00-05:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: bmy
|
||||
status: draft
|
||||
hd: 1+
|
||||
---
|
||||
|
@@ -1,6 +1,6 @@
|
||||
---
|
||||
title: Nightmare
|
||||
description: The commoner creature for OSR gaming.
|
||||
description: The nightmare creature for OSR gaming.
|
||||
date_pub: 2023-04-23T18:21:00-04:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
@@ -8,7 +8,7 @@ short_code: bnm
|
||||
hd: 6
|
||||
---
|
||||
|
||||
Demonic, intelligent, flying horse with flaming hooves, burning red eyes, and nostrils that billow noxious smoke.
|
||||
A demonic, intelligent, flying horse with flaming hooves, burning red eyes, and nostrils that billow noxious smoke.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
|
@@ -35,6 +35,8 @@ A large oyster, big enough to swallow a humanoid, often found with a pearl insid
|
||||
- blue, green, or bronze = 2k
|
||||
- black, purple = 3k gp
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
|
||||
| 1d20 | Size | Color | Value (gp) |
|
||||
| :--: | :---: | :-----: | :--------: |
|
||||
| 1-2 | Small | Nothing | - |
|
||||
@@ -57,6 +59,10 @@ A large oyster, big enough to swallow a humanoid, often found with a pearl insid
|
||||
| 19 | Large | Black | 5000 |
|
||||
| 20 | Large | Purple | 5000 |
|
||||
|
||||
[Pearl Info]
|
||||
|
||||
</div>
|
||||
|
||||
- Pearl may be picked like a pocket (15% base chance for those without the skill).
|
||||
- On fail, oyster closes - roll for attack against would-be picker.
|
||||
- On hit, failed picker is trapped inside.
|
||||
|
@@ -48,8 +48,8 @@ A holy (or unholy) knight on a quest for their deity.
|
||||
### Short Stat Blocks
|
||||
|
||||
```
|
||||
> HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d8 (sword); AL Any; ML 7
|
||||
> HD 3 (13 hp), AC 17; MV 20'; Atk 1 (+2) @ 1d8 (sword); AL Any; ML 8
|
||||
> HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)); AL Any; ML 7
|
||||
> HD 3 (13 hp), AC 17; MV 20'; Atk 1 (+2) @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)); AL Any; ML 8
|
||||
> HD 5 (22 hp), AC 18; MV 20'; Atk 1 (+4) @ 1d8+1 (sword); AL Any; ML 8
|
||||
> HD 7 (31 hp), AC 19; MV 30'; Atk 1 (+6) @ 1d8+1 (sword); AL Any; ML 9
|
||||
> HD 9 (40 hp), AC 19; MV 30'; Atk 1 (+7) @ 1d8+1 (sword); AL Any; ML 10
|
||||
|
@@ -8,7 +8,7 @@ short_code: shade
|
||||
hd: 2-6
|
||||
---
|
||||
|
||||
Dark, incorporeal, intelligent, and wholly malevolent (living) creatures that look (and move) like shadows.
|
||||
A dark, incorporeal, intelligent, malevolent living creature that looks (and moves) like a shadow.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
|
@@ -3,6 +3,7 @@ title: Bull Shark
|
||||
description: The bull shark for OSR gaming.
|
||||
date_pub: 2025-01-23T21:59:52.000-04:00
|
||||
section: bestiary
|
||||
subsection: sharks
|
||||
content_type: feature
|
||||
short_code: bshb
|
||||
hd: 2
|
||||
|
@@ -3,6 +3,7 @@ title: Great White Shark
|
||||
description: The great white shark creature for OSR gaming.
|
||||
date_pub: 2025-01-22T21:59:31.000-04:00
|
||||
section: bestiary
|
||||
subsection: sharks
|
||||
content_type: feature
|
||||
short_code: bshg
|
||||
hd: 8
|
||||
|
@@ -3,6 +3,7 @@ title: Hammerhead Shark
|
||||
description: The hammerhead shark for OSR gaming.
|
||||
date_pub: 2025-01-23T21:59:52.000-04:00
|
||||
section: bestiary
|
||||
subsection: sharks
|
||||
content_type: feature
|
||||
short_code: bshh
|
||||
hd: 6
|
||||
|
@@ -3,6 +3,7 @@ title: Mako Shark
|
||||
description:
|
||||
date_pub: 2024-05-19T21:33:22.000-04:00
|
||||
section: bestiary
|
||||
subsection: sharks
|
||||
content_type: feature
|
||||
short_code: bshm
|
||||
hd: 4
|
||||
|
@@ -3,6 +3,7 @@ title: Megalodon
|
||||
description: The medgalodon creature for OSR gaming.
|
||||
date_pub: 2025-01-22T21:59:31.000-04:00
|
||||
section: bestiary
|
||||
subsection: sharks
|
||||
content_type: feature
|
||||
short_code: bshn
|
||||
hd: 16
|
||||
|
@@ -3,6 +3,7 @@ title: Sharktocrab
|
||||
description: The sharktocrab creature for OSR gaming.
|
||||
date_pub: 2025-01-22T20:41:06.000-04:00
|
||||
section: bestiary
|
||||
subsection: sharks
|
||||
content_type: feature
|
||||
short_code: bshc
|
||||
hd: 12
|
||||
|
@@ -3,6 +3,7 @@ title: Sharktopus
|
||||
description: The sharktopus creature for OSR gaming.
|
||||
date_pub: 2025-01-22T20:41:06.000-04:00
|
||||
section: bestiary
|
||||
subsection: sharks
|
||||
content_type: feature
|
||||
short_code: bshp
|
||||
hd: 12
|
||||
|
@@ -3,6 +3,7 @@ title: Sky Shark
|
||||
description: The sky shark creature for OSR gaming.
|
||||
date_pub: 2025-01-22T21:59:31.000-04:00
|
||||
section: bestiary
|
||||
subsection: sharks
|
||||
content_type: feature
|
||||
short_code: bshy
|
||||
hd: 8
|
||||
|
@@ -27,7 +27,7 @@ Someone skilled at stealth-based retrieval.
|
||||
|
||||
- **Guild**: 30% chance of being affiliated with a guild, increasing to 90% near major urban centers.
|
||||
- **Leader**: 50% chance groups of 4+ are led by a higher level thief (1d4 HD higher).
|
||||
- **Weapon Versatility**: May be found wielding various types of [weapons](https://www.planarvagabond.com/rules/combat.html#weapons).
|
||||
- **Weapon Versatility**: May be found wielding various types of [weapons](/rules/combat.html#weapons).
|
||||
- [**Non-human Modifiers**](./nonhuman-modifiers.html): Non-human thieves may have additional abilities or modified statistics.
|
||||
|
||||
### Sneaky
|
||||
|
@@ -28,6 +28,7 @@ Humanoids infected by therianthropy, cursed to shapeshift into an animal form.
|
||||
- [Wereotter](./wereotter.html): Shapeshifts into a semi-intelligent giant otter.
|
||||
- [Wereowl](./wereowl.html): Shapeshifts into an intelligent owl.
|
||||
- [Werepanda](./werepanda.html): Shapeshifts into an intelligent panda.
|
||||
- [Wererabbit](./wererabbit.html): Shapeshifts into a semi-intelligent giant rabbit.
|
||||
- [Wererat](./wererat.html): Shapeshifts into an intelligent giant rat.
|
||||
- [Wereraven](./wereraven.html): Shapeshifts into an intelligent raven.
|
||||
- [Wereshark](./wereshark.html): Shapeshifts into a semi-intelligent mako shark.
|
||||
|
@@ -13,15 +13,15 @@ Humanoid cursed to shapeshift into a semi-intelligent giant badger.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 3+1\* (14hp) |
|
||||
| **Armor Class** | 12 (10 in humanoid form) |
|
||||
| **Attacks** | 1 (+2) @ 1d4 (bite) & 1 @ 1d4 (claw), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
||||
| **Movement** | 40' |
|
||||
| **Save** | 12 (3) |
|
||||
| **Morale** | 10 |
|
||||
| **Alignment** | Chaotic |
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 3+1\* (14hp) |
|
||||
| **Armor Class** | 12 (10 in humanoid form) |
|
||||
| **Attacks** | 1 (+2) @ 1d4 (bite) & 1 @ 1d4 (claw), or 1 @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Movement** | 40' |
|
||||
| **Save** | 12 (3) |
|
||||
| **Morale** | 10 |
|
||||
| **Alignment** | Chaotic |
|
||||
|
||||
</div>
|
||||
|
||||
|
@@ -13,15 +13,15 @@ Humanoid cursed to shapeshift into a semi-intelligent, giant bat.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 3+3\* (13hp) |
|
||||
| **Armor Class** | 15 (10 in humanoid form) |
|
||||
| **Attacks** | 1 (+2) @ 1d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
||||
| **Movement** | 20' / 60' flying (hybrid or giant bat forms only) |
|
||||
| **Save** | 12 (3) |
|
||||
| **Morale** | 7 |
|
||||
| **Alignment** | Chaotic |
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 3+3\* (13hp) |
|
||||
| **Armor Class** | 15 (10 in humanoid form) |
|
||||
| **Attacks** | 1 (+2) @ 1d4 (bite) or 1 @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Movement** | 20' / 60' flying (hybrid or giant bat forms only) |
|
||||
| **Save** | 12 (3) |
|
||||
| **Morale** | 7 |
|
||||
| **Alignment** | Chaotic |
|
||||
|
||||
</div>
|
||||
|
||||
|
@@ -13,15 +13,15 @@ Humanoid cursed to shapeshift into an intelligent bear.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 6\* (27hp) |
|
||||
| **Armor Class** | 17 (11 in humanoid form) |
|
||||
| **Attacks** | 2 (+5) @ 2d4 (claw) & 1 @ 2d8 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
||||
| **Movement** | 40' |
|
||||
| **Save** | 10 (6) |
|
||||
| **Morale** | 10 |
|
||||
| **Alignment** | Neutral |
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 6\* (27hp) |
|
||||
| **Armor Class** | 17 (11 in humanoid form) |
|
||||
| **Attacks** | 2 (+5) @ 2d4 (claw) & 1 @ 2d8 (bite), or 1 @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Movement** | 40' |
|
||||
| **Save** | 10 (6) |
|
||||
| **Morale** | 10 |
|
||||
| **Alignment** | Neutral |
|
||||
|
||||
</div>
|
||||
|
||||
|
@@ -13,15 +13,15 @@ Humanoid cursed to shapeshift into a semi-intelligent giant boar.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 4+1\* (19hp) |
|
||||
| **Armor Class** | 15 (10 in humanoid form) |
|
||||
| **Attacks** | 1 (+4) @ 2d6 (tusk / bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
||||
| **Movement** | 50' |
|
||||
| **Save** | 10 (4) |
|
||||
| **Morale** | 9 |
|
||||
| **Alignment** | Neutral |
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 4+1\* (19hp) |
|
||||
| **Armor Class** | 15 (10 in humanoid form) |
|
||||
| **Attacks** | 1 (+4) @ 2d6 (tusk / bite) or 1 @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Movement** | 50' |
|
||||
| **Save** | 10 (4) |
|
||||
| **Morale** | 9 |
|
||||
| **Alignment** | Neutral |
|
||||
|
||||
</div>
|
||||
|
||||
|
@@ -13,15 +13,15 @@ Humanoid cursed to shapeshift into a semi-intelligent crow.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 6\* (31hp) |
|
||||
| **Armor Class** | 13 (10 in humanoid form) |
|
||||
| **Attacks** | 2 (+5) @ 1d8 (talon) & 1 @ 1d8 (beak), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
||||
| **Movement** | 40' / 60' flying (hyrbid or crow forms only) |
|
||||
| **Save** | 10 (6) |
|
||||
| **Morale** | 9 |
|
||||
| **Alignment** | Chaotic |
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 6\* (31hp) |
|
||||
| **Armor Class** | 13 (10 in humanoid form) |
|
||||
| **Attacks** | 2 (+5) @ 1d8 (talon) & 1 @ 1d8 (beak), or 1 @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Movement** | 40' / 60' flying (hyrbid or crow forms only) |
|
||||
| **Save** | 10 (6) |
|
||||
| **Morale** | 9 |
|
||||
| **Alignment** | Chaotic |
|
||||
|
||||
</div>
|
||||
|
||||
|
@@ -7,6 +7,7 @@ subsection: werebeasts
|
||||
content_type: feature
|
||||
short_code: bwed
|
||||
status: draft
|
||||
hd: 9
|
||||
---
|
||||
|
||||
HD 9
|
||||
|
@@ -13,15 +13,15 @@ Humanoid cursed to shapeshift into an intelligent giant fox.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 3+2\* (15hp) |
|
||||
| **Armor Class** | 13 (10 in humanoid form) |
|
||||
| **Attacks** | 1 (+3) @ 1d6 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
||||
| **Movement** | 60' / 30' swimming |
|
||||
| **Save** | 12 (3) |
|
||||
| **Morale** | 8 |
|
||||
| **Alignment** | Neutral |
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 3+2\* (15hp) |
|
||||
| **Armor Class** | 13 (10 in humanoid form) |
|
||||
| **Attacks** | 1 (+3) @ 1d6 (bite) or 1 @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Movement** | 60' / 30' swimming |
|
||||
| **Save** | 12 (3) |
|
||||
| **Morale** | 8 |
|
||||
| **Alignment** | Neutral |
|
||||
|
||||
</div>
|
||||
|
||||
|
@@ -13,15 +13,15 @@ Humanoid cursed to shapeshift into a semi-intelligent giant frog.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 3\* (13hp) |
|
||||
| **Armor Class** | 12 (10 in humanoid form) |
|
||||
| **Attacks** | 1 (+2) @ 1d4+1 (bite) or sticky tongue or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
||||
| **Movement** | 30' |
|
||||
| **Save** | 12 (3) |
|
||||
| **Morale** | 8 |
|
||||
| **Alignment** | Neutral |
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 3\* (13hp) |
|
||||
| **Armor Class** | 12 (10 in humanoid form) |
|
||||
| **Attacks** | 1 (+2) @ 1d4+1 (bite) or sticky tongue or 1 @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Movement** | 30' |
|
||||
| **Save** | 12 (3) |
|
||||
| **Morale** | 8 |
|
||||
| **Alignment** | Neutral |
|
||||
|
||||
</div>
|
||||
|
||||
|
@@ -13,15 +13,15 @@ Humanoid cursed to shapeshift into a semi-intelligent jaguar.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 5+2\* (24hp) |
|
||||
| **Armor Class** | 15 (10 in humanoid form) |
|
||||
| **Attacks** | 2 (+3) @ 1d4 (claw) & 1 @ 1d8 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
||||
| **Movement** | 60' |
|
||||
| **Save** | 10 (6) |
|
||||
| **Morale** | 10 |
|
||||
| **Alignment** | Chaotic |
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 5+2\* (24hp) |
|
||||
| **Armor Class** | 15 (10 in humanoid form) |
|
||||
| **Attacks** | 2 (+3) @ 1d4 (claw) & 1 @ 1d8 (bite), or 1 @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Movement** | 60' |
|
||||
| **Save** | 10 (6) |
|
||||
| **Morale** | 10 |
|
||||
| **Alignment** | Chaotic |
|
||||
|
||||
</div>
|
||||
|
||||
|
@@ -13,15 +13,15 @@ Humanoid cursed to shapeshift into a semi-intelligent leopard.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 4\* (18hp) |
|
||||
| **Armor Class** | 15 (10 in humanoid form) |
|
||||
| **Attacks** | 2 (+3) @ 1d4 (claw) & 1 @ 1d8 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
||||
| **Movement** | 50' / 40' climb |
|
||||
| **Save** | 10 (4) |
|
||||
| **Morale** | 8 |
|
||||
| **Alignment** | Neural |
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 4\* (18hp) |
|
||||
| **Armor Class** | 15 (10 in humanoid form) |
|
||||
| **Attacks** | 2 (+3) @ 1d4 (claw) & 1 @ 1d8 (bite), or 1 @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Movement** | 50' / 40' climb |
|
||||
| **Save** | 10 (4) |
|
||||
| **Morale** | 8 |
|
||||
| **Alignment** | Neural |
|
||||
|
||||
</div>
|
||||
|
||||
|
@@ -13,15 +13,15 @@ Humanoid cursed to shapeshift into an intelligent lion.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | --------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 5\* (22hp) |
|
||||
| **Armor Class** | 16 (10 in humanoid form) |
|
||||
| **Attacks** | 2 (+4) @ 1d4+1 (claw) & 1 @ 1d10 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
||||
| **Movement** | 50' |
|
||||
| **Save** | 8 (7) |
|
||||
| **Morale** | 10 |
|
||||
| **Alignment** | Lawful |
|
||||
| | |
|
||||
| --------------- | --------------------------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 5\* (22hp) |
|
||||
| **Armor Class** | 16 (10 in humanoid form) |
|
||||
| **Attacks** | 2 (+4) @ 1d4+1 (claw) & 1 @ 1d10 (bite), or 1 @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Movement** | 50' |
|
||||
| **Save** | 8 (7) |
|
||||
| **Morale** | 10 |
|
||||
| **Alignment** | Lawful |
|
||||
|
||||
</div>
|
||||
|
||||
|
@@ -13,15 +13,15 @@ Humanoid cursed to shapeshift into a semi-intelligent moth.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 4\* (18hp) |
|
||||
| **Armor Class** | 14 (10 in humanoid form) |
|
||||
| **Attacks** | 1 (+3) @ 2d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
||||
| **Movement** | 30' / 60' flying (hybrid and giant moth forms only) |
|
||||
| **Save** | 10 (4) |
|
||||
| **Morale** | 8 |
|
||||
| **Alignment** | Chaotic |
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 4\* (18hp) |
|
||||
| **Armor Class** | 14 (10 in humanoid form) |
|
||||
| **Attacks** | 1 (+3) @ 2d4 (bite) or 1 @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Movement** | 30' / 60' flying (hybrid and giant moth forms only) |
|
||||
| **Save** | 10 (4) |
|
||||
| **Morale** | 8 |
|
||||
| **Alignment** | Chaotic |
|
||||
|
||||
</div>
|
||||
|
||||
|
@@ -13,15 +13,15 @@ Humanoid cursed to shapeshift into an intelligent killer whale.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 6\* (27hp) |
|
||||
| **Armor Class** | 13 (11 in humanoid form) |
|
||||
| **Attacks** | 1 (+5) @ 1d20 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
||||
| **Movement** | 40' (humanoid or hybrid form) / 80' swimming (hybrid or whale form) |
|
||||
| **Save** | 12 (3) |
|
||||
| **Morale** | 10 |
|
||||
| **Alignment** | Neutral |
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 6\* (27hp) |
|
||||
| **Armor Class** | 13 (11 in humanoid form) |
|
||||
| **Attacks** | 1 (+5) @ 1d20 (bite) or 1 @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Movement** | 40' (humanoid or hybrid form) / 80' swimming (hybrid or whale form) |
|
||||
| **Save** | 12 (3) |
|
||||
| **Morale** | 10 |
|
||||
| **Alignment** | Neutral |
|
||||
|
||||
</div>
|
||||
|
||||
|
@@ -13,15 +13,15 @@ Humanoid cursed to shapeshift into a semi-intelligent giant otter.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 2\* (13hp) |
|
||||
| **Armor Class** | 11 (10 in humanoid form) |
|
||||
| **Attacks** | 1 (+1) @ 1d4 (bite) & 1 @ 1d4 (claw), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
||||
| **Movement** | 60' |
|
||||
| **Save** | 12 (1) |
|
||||
| **Morale** | 8 |
|
||||
| **Alignment** | Neutral |
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------ |
|
||||
| **Hit Dice** | 2\* (13hp) |
|
||||
| **Armor Class** | 11 (10 in humanoid form) |
|
||||
| **Attacks** | 1 (+1) @ 1d4 (bite) & 1 @ 1d4 (claw), or 1 @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Movement** | 60' |
|
||||
| **Save** | 12 (1) |
|
||||
| **Morale** | 8 |
|
||||
| **Alignment** | Neutral |
|
||||
|
||||
</div>
|
||||
|
||||
|
@@ -13,15 +13,15 @@ Humanoid cursed to shapeshift into an intelligent owl.
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 8\* (36hp) |
|
||||
| **Armor Class** | 14 (10 in humanoid form) |
|
||||
| **Attacks** | 2 (+7) @ 2d6 (talon) & 1 @ 1d6 (beak), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
|
||||
| **Movement** | 40' / 60' flying (hybrid or owl forms only) |
|
||||
| **Save** | 8 (8) |
|
||||
| **Morale** | 8 |
|
||||
| **Alignment** | Chaotic |
|
||||
| | |
|
||||
| --------------- | ------------------------------------------------------------------------------------------------------- |
|
||||
| **Hit Dice** | 8\* (36hp) |
|
||||
| **Armor Class** | 14 (10 in humanoid form) |
|
||||
| **Attacks** | 2 (+7) @ 2d6 (talon) & 1 @ 1d6 (beak), or 1 @ 1d8 ([sword or other weapon](/rules/combat.html#weapons)) |
|
||||
| **Movement** | 40' / 60' flying (hybrid or owl forms only) |
|
||||
| **Save** | 8 (8) |
|
||||
| **Morale** | 8 |
|
||||
| **Alignment** | Chaotic |
|
||||
|
||||
</div>
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user