Add Bard class
Move some stuff around.
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@@ -16,33 +16,33 @@ Previously wielded by Prince Lorwin of Dulara, the sword's name means "Flametong
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Bursts into flame when the command word (_Aegyt_) is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed.
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- Can be ignited as a free action in combat.
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- Can be ignited as a free action in combat.
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While flaming:
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- +1 to attack and damage rolls (1d8+1 / 1d10+1).
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- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
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- Can set things alight as a torch.
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- Casts light as a torch (30' radius).
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- +1 to attack and damage rolls (1d8+1 / 1d10+1).
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- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
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- Can set things alight as a torch.
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- Casts light as a torch (30' radius).
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### Flare
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When the command word (_Vykul_) is spoken while aimed at target point up to 40' away, a burst of flame shoots from the blade and engulfs the target.
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- May be used up to 4 times a day, but the 4th use kills the elemental.
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- Counts as an action in combat.
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- Deals 2d4 damage +1d4 additional damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
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- **Save vs Wielded** for half damage.
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- May be used up to 4 times a day, but the 4th use kills the elemental.
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- Counts as an action in combat.
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- Deals 2d4 damage +1d4 additional damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
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- **Save vs Wielded** for half damage.
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### Sense Enemy
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The elemental bound to the sword has 60' infravision and may inform its owner of the location of enemies it can see.
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- Can take a 10 seconds to try and find an enemy.
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- Counts as an action in combat.
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- 1-in-6 chance of success.
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- On a success, wielder can "feel" the distance and direction to the nearest an enemy.
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- Doesn't work through greater than 1' of stone or metal.
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- If enemy is hidden or unknown, referee should roll check in secret.
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- Can take a 10 seconds to try and find an enemy.
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- Counts as an action in combat.
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- 1-in-6 chance of success.
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- On a success, wielder can "feel" the distance and direction to the nearest an enemy.
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- Doesn't work through greater than 1' of stone or metal.
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- If enemy is hidden or unknown, referee should roll check in secret.
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!!!include(weapons/longsword-properties.md)!!!
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