Add Bard class
Move some stuff around.
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src/pages/classes/cleric/index.md
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src/pages/classes/cleric/index.md
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---
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title: Cleric
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description:
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date_pub: 2023-03-26T23:18:00-04:00
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section: classes
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content_type: feature
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short_code: ccc
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---
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Holy (or unholy) warrior-priests who serve one or more deities.
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | --------------------------------------------------------------- |
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| **Hit Dice** | 1d8 |
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| **Maximum Level** | 14 |
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| **Armor** | Any (including shields) |
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| **Weapons** | Blunt weapons only (club, mace, sling, staff, war hammer, etc.) |
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| **Languages** | Alignment, Common |
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</div>
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### Divine Magic
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- Must have a holy symbol
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- Must remain faithful to alignment, clergy, and religion.
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- Gains spell casting at level 2, can pray to receive spells every day.
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- Can conduct magical research starting at level 2.
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- [Cleric Spell List](./spell-list.html)
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### Stronghold
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- After 9th level, can establish or build a stronghold (at half price, if in good favor with deity).
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- Once established, attracts loyal followers (5d6 x 10 fighters of level 1–2), who never check morale.
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### Turn Undead
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Roll 2d6 and consult table below:
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<div class="dividedTableWrapper">
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| | Monster Hit Dice ||||||||||||||||
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| Level | 1 | 2 | 2\* | 3 | 4 | 5 | 6 | 7-8 | 9-10 | 11-12 | 13-14 | 15-16 | 17-18 | 19-20 | 21-22 | 23-24 |
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| :-----:|:-:|:-:|:--:|:--:|:--:|:--:|:--:|:---:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|
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| 1 | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | --|
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| 2 | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | --|
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| 3 | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | --|
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| 4 | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | -- | -- | --|
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| 5 | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | -- | --|
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| 6 | D | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | --|
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| 7 | D | D | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | --|
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| 8 | D | D | D | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | --|
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| 9 | D | D | D | D | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | --|
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| 10 | D | D | D | D | D | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- |
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| 11 | D | D | D | D | D | D | D | D | T | T | 7 | 9 | 11 | -- | -- | -- |
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| 12 | D | D | D | D | D | D | D | D | D | T | T | 7 | 9 | 11 | -- | -- |
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| 13 | D | D | D | D | D | D | D | D | D | D | T | T | 7 | 9 | 11 | -- |
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| 14 | D | D | D | D | D | D | D | D | D | D | D | T | T | 7 | 9 | 11 |
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[Turn Undead Result]
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</div>
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#### Results
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- **Dash (--)**: Turn attempt fails
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- **_Number_**: If roll is equal or higher than this number, turn succeeds
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- **T**: Turn succeeds
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- **D**: Turn succeeds, creatures destroyed
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#### Successful Turn
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- Roll 2d6 to determine total number of HD affected.
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- Turned undead move away from cleric in full retreat until attacked.
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- Lowest HD undead are affected first.
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### Advancement
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<div class="dividedTableWrapper levelTable">
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| |||| Saving Throws ||||| Spells |||||
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| Level | XP | HD | Atk Mod | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 | 5 |
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| :---: | :-----: | :--------: | :-----: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: |
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| 1 | 0 | 1d8 | 0 | 11 | 12 | 14 | 16 | 15 | - | - | - | - | - |
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| 2 | 1,500 | 2d8 | 0 | 11 | 12 | 14 | 16 | 15 | 1 | - | - | - | - |
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| 3 | 3,000 | 3d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | - | - | - | - |
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| 4 | 6,000 | 4d8 | 0 | 11 | 12 | 14 | 16 | 15 | 2 | 1 | - | - | - |
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| 5 | 12,000 | 5d8 | 0 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | - | - | - |
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| 6 | 25,000 | 6d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 1 | 1 | - |
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| 7 | 50,000 | 7d8 | +2 | 9 | 10 | 12 | 14 | 12 | 2 | 2 | 2 | 1 | 1 |
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| 8 | 100,000 | 8d8 | +2 | 9 | 10 | 12 | 14 | 12 | 3 | 3 | 2 | 2 | 1 |
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| 9 | 200,000 | 9d8 | +2 | 6 | 7 | 9 | 11 | 9 | 3 | 3 | 3 | 2 | 2 |
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| 10 | 300,000 | 9d8+1 | +2 | 6 | 7 | 9 | 11 | 9 | 4 | 4 | 3 | 3 | 2 |
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| 11 | 400,000 | 9d8+2 | +5 | 6 | 7 | 9 | 11 | 9 | 4 | 4 | 4 | 3 | 3 |
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| 12 | 500,000 | 9d8+3 | +5 | 6 | 7 | 9 | 11 | 9 | 5 | 5 | 4 | 4 | 3 |
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| 13 | 600,000 | 9d8+4 | +5 | 3 | 5 | 7 | 8 | 7 | 5 | 5 | 5 | 4 | 4 |
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| 14 | 700,000 | 9d8+5 | +5 | 3 | 5 | 7 | 8 | 7 | 6 | 5 | 5 | 5 | 4 |
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[Level Advancement]
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[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
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</div>
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68
src/pages/classes/cleric/spell-list.md
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src/pages/classes/cleric/spell-list.md
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---
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title: Cleric Spell List
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description: The list of spells that can be cast by a Cleric.
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date_pub: 2023-09-16T01:03:00-04:00
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section: classes
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subsection: Cleric (Class)
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content_type: feature
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short_code: ccs
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---
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[[toc]]
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The following list of spells may be cast by Cleric characters.
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### 1st Level
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1. [Calm / Scare](/spells/calm.html)
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2. [Cure Light Wounds / Cause Light Wounds](/spells/cure-light-wounds.html)
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3. Detect Evil (Detect Good)
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4. Detect Magic (Hide Magic)
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5. Light (Darkness)
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6. Protection from Evil (Protection from Good)
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7. Purify Food and Water (Putrify Food and Water)
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8. Resist Cold (Remove Cold Resistance)
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### 2nd Level
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1. Bless (Blight)
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2. Find Traps
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3. Hold Person
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4. Know Alignment (Hide Alignment)
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5. Resist Fire (Remove Fire Resistance)
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6. Silence 15’ Radius (Startling Noise)
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7. Snake Charm
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8. Speak with Animals
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### 3rd Level
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1. Continual Light (Continual Darkness)
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2. Cure Blindness (Blind)
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3. Cure Disease (Cause Disease)
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4. Growth of Animal (Shrink Animal)
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5. Locate Object (Hide Object)
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6. Remove Curse (Curse)
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7. Speak with Dead (Silence Dead)
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8. Striking
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### 4th Level
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1. Peaceful Respite (Animate Dead)
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2. Create Water
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3. Cure Serious Wounds (Cause Sr. Wounds)
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4. Dispel Magic
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5. Neutralize Poison
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6. Protection from Evil 10’ Radius
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7. Speak with Plants
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8. Sticks to Snakes
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### 5th Level
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1. Commune
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2. Create Food
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3. Cure Critical Wounds
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4. Dispel Evil
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5. Insect Plague
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6. Quest (Remove Quest)
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7. Raise Dead (Finger of Death)
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8. Truesight
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