Add Bard class
Move some stuff around.
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src/pages/classes/bard/index.md
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src/pages/classes/bard/index.md
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---
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title: Bard (Class)
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description: The Bard class for OSR gaming.
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date_pub: 2023-09-15T11:54:00-04:00
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section: classes
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content_type: feature
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short_code: cbd
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---
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A warrior-performer with a deep knowledge of lore and limited spellcasting ability.
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[[toc]]
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<div class='headlessTableWrapper'>
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| | |
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| ----------------- | ----------------------------------------- |
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| **Hit Dice** | 1d8 |
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| **Maximum Level** | 14 |
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| **Armor** | Leather, chainmail, no shields |
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| **Weapons** | Missile weapons, one-handed melee weapons |
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| **Languages** | Alignment, Common |
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</div>
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### Captivating Performance
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By singing, playing music, or otherwise performing, can captivate subjects in a 30' radius.
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- Doesn't work in combat.
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- Up to 2 HD per bard level may be targeted (performer's choice).
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- Types of subjects affected is determined by bard level:
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- 1st level: humanoids only
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- 4th level: animals or humanoids only
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- 7th level: any creatures
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- Targeted subjects must **Save vs Spells** or be captivated.
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- The attention of affected subjects is fully focused on the performer.
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- Affected subjects will follow the performer.
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- Continues until performance ends or is interrupted (ex: by violence or a loud noise).
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#### Charming Captivated Subject
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If the performance lasts for at least one turn and ends without interruption:
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- Each subject must **Save vs Spells** or be charmed for one turn per bard level.
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- Charmed subjects treat performer as trusted friend and ally (including defending performer).
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- Charmed subjects will obey performer's commands (if they can understand the language).
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- Commands that contradict the subject's nature or alignment (or that will lead to self-harm) are ignored.
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### Divine Magic
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- Can pray to nature to receive spells every day.
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- Must remain faithful to alignment and bardic faith.
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- Number of spells per day shown on [Level Advancement table](#advancement).
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- [Bard Spell List](./spell-list.html)
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### Languages
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- With each even-numbered level beyond 3rd, may learn to speak an additional language.
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- May learn "Druidic", the secret language of Druids, this way.
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### Lore
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- INT or WIS check to recall lore pertaining to magic items, heroes, legends, and myths.
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- Starting at 2nd level, base 2-in-6 chance of knowing the powers of recalled magic items.
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- Increases to 30in-6 at 4th level, 4-in-6 at 5th level, and 5-in-6 at 12th level.
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### Musical Defense
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While singing, playing music, or otherwise performing:
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- Allies within 30' are immune to music-based magical effects and the charms of Fae creatures.
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- Allies already charm or music-based magical effect may make a saving throw at +4 to end the charm or effect.
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### Scene
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After 12th level, can establish a scene (ex: a venue, club, theater, manor, or traveling roadshow) with 2d6 apprentices of level 1.
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### Advancement
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<div class="dividedTableWrapper levelTable">
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| Level | XP | HD | Atk Mod | Saving Throws ||||| Spells Per Day ||||||
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| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | 4 |
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| :-: | :-----: | :----: | :-: | :---: | :---: | :---: | :---: | :---: | :-: | :-: | :-: | :-: |
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| 1 | 0 | 1d8 | 0 | 13 | 14 | 13 | 16 | 15 | - | - | - | - |
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| 2 | 2,000 | 2d8 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | - | - | - |
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| 3 | 4,000 | 3d8 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | - | - | - |
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| 4 | 8,000 | 4d8 | 0 | 13 | 14 | 13 | 16 | 15 | 3 | - | - | - |
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| 5 | 16,000 | 5d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 1 | - | - |
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| 6 | 32,000 | 6d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 2 | - | - |
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| 7 | 64,000 | 7d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 3 | - | - |
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| 8 | 120,000 | 8d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 3 | 1 | - |
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| 9 | 240,000 | 9d8 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 2 | - |
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| 10 | 360,000 | 9d8+2 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 3 | - |
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| 11 | 480,000 | 9d8+4 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 3 | 1 |
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| 12 | 600,000 | 9d8+6 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 3 | 2 |
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| 13 | 720,000 | 9d8+8 | +7 | 8 | 9 | 7 | 10 | 8 | 3 | 3 | 3 | 3 |
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| 14 | 840,000 | 9d8+10 | +7 | 8 | 9 | 7 | 10 | 8 | 4 | 4 | 3 | 3 |
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[Level Advancement]
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[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
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</div>
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